Prodigy Potential: Difference between revisions
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* Battle Chemistry: '''Advanced Bio-Exotics''', A shelf in [[Strom Farblood]]'s classroom. | * Battle Chemistry: '''Advanced Bio-Exotics''', A shelf in [[Strom Farblood]]'s classroom. | ||
* Crossbow: '''Crossbow Collection''', A chest in the southwest corner room of the second floor of the Statehelm Barracks. | * Crossbow: '''Crossbow Collection''', A chest in the southwest corner room of the second floor of the Statehelm Barracks. | ||
* Druid: '''Following Dreva in the Modern Era''', a book two rooms below [[Parella]] near the top of the fairy tree. | |||
* Fire Magic: '''Beyond The Limits of Fire''', A shelf in [[Guzor Harrison]]'s classroom. | * Fire Magic: '''Beyond The Limits of Fire''', A shelf in [[Guzor Harrison]]'s classroom. | ||
* First Aid: '''The Big Book of Injuries''', a book under a Soldier's Bed in the southwest corner room of the second floor of the Statehelm Barracks. | * First Aid: '''The Big Book of Injuries''', a book under a Soldier's Bed in the southwest corner room of the second floor of the Statehelm Barracks. | ||
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* Spirit Fox: '''Fox Orb''', an orb in Tethertooth's Museum of Wonders | * Spirit Fox: '''Fox Orb''', an orb in Tethertooth's Museum of Wonders | ||
* Deer: '''Memories of the Herd''', an orb in Tethertooth's Museum of Wonders | * Deer: '''Memories of the Herd''', an orb in Tethertooth's Museum of Wonders | ||
* | * Survival Instincts: '''Hunting Orb''', an orb in Tethertooth's Museum of Wonders | ||
* Spider: '''Visions of the Singing Web''', an orb in Tethertooth's Museum of Wonders | * Spider: '''Visions of the Singing Web''', an orb in Tethertooth's Museum of Wonders | ||
* Giant Bat: '''Blood Echoes''', an orb in Tethertooth's Museum of Wonders | * Giant Bat: '''Blood Echoes''', an orb in Tethertooth's Museum of Wonders | ||
Latest revision as of 14:30, 6 August 2026
“The path of the Prodigy can be a slow one. But your potential is now nearly limitless. Use your power responsibly.
— Prodigy Potential Unlock Screen
Prodigy Potential is an experience system which unlocks upgrades to skills beyond Level 100. Most of the applicable skills are Combat Skills, however combat-adjacent skills such as Endurance use the system too.
Unlocking Prodigy Potential
Prodigy Potential is usually unlocked at the same trainer who unlocks the experience cap for Level 91-100. The requirements to unlock Prodigy differ between skills. Most skills require a Favor level of at least Close Friends with the trainer, and since most Prodigy Potential teachers are found in Statehelm, the weekly limit of 5 gifts per week can make unlocking this mechanic a lengthy process.
Most skills require a base level (excluding Synergy Levels) of 100 to unlock Prodigy Potential.
Statehelm based trainers offering Prodigy Potential unlocks accept either Councils or Statehelm Renown as payment. Trainers in Vidaria may accept Vidaria Renown.
Leveling with Prodigy Potential
Once unlocked, Prodigy Potential for a particular skill will allow experience to be earned in combat towards 100 Prodigy Levels, with each level requiring 250,000,000 combat experience.
Each Prodigy Level earned rewards skill-specific Prodigy Tokens, which can be spent at the corresponding intractable Prodigy Research altar. Prodigy Research altars are hidden across Alharth, although currently all are in Statehelm, its dungeons, or Vidaria].
- Altars can be books, shields, anvils, and many other objects.
- Some Prodigy Research altars only appear during specific times, such as the Vampirism altar which appears only during the <event name> in Statehelm.
- Not all Prodigy Research Altars are near the trainer for Prodigy Potential.
Spend Tokens
Every skill has different power-ups Prodigy Tokens can be spent on, which are separated into Tiers of increasing cost. Each tier of unlock stacks, and does not replace previous tiers. If an unlock for Tier 1 gives +15 Max Health and the Tier 2 unlock gives +23 Max Health, unlocking both results in +38 Max Health.
Unlocking Tiers of a power-up costs both Prodigy Tokens and Combat Wisdom.
Example of +Max Health Tiers from Psychology:
| Tier | Power-Up | Cost |
|---|---|---|
| Tier 1 | +15 Max Health when Psychology Active | 2 Tokens and 44 Combat Wisdom |
| Tier 2 | +23 Max Health when Psychology Active | 3 Tokens and 67 Combat Wisdom |
| Tier 3 | +31 Max Health when Psychology Active | 5 Tokens and 113 Combat Wisdom |
| Tier 4 | +39 Max Health when Psychology Active | 8 Tokens and 183 Combat Wisdom |
| Tier 5 | +47 Max Health when Psychology Active | 13 Tokens and 298 Combat Wisdom |
| Tier 6 | +55 Max Health when Psychology Active | 21 Tokens and 483 Combat Wisdom |
| Tier 7 | +63 Max Health when Psychology Active | 34 Tokens and 784 Combat Wisdom |
| Tier 8 | +71 Max Health when Psychology Active | 55 Tokens and 1270 Combat Wisdom |
| Tier 9 | +79 Max Health when Psychology Active | 89 Tokens and 2057 Combat Wisdom |
Reset Tokens
Prodigy Research Altars allow for spent Prodigy Tokens to be reset, allowing redistribution of the tokens. The cost of a reset is 100,000, and Combat Wisdom spent is not refunded.
Power-Ups
Skills offer different Power-Ups. These are a few examples:
- +1 Synergy Level
- +Max Health when skill Active
- +Max Armor when skill Active
- +Max Power when skill Active
- +Damage dealt by Active Skill
- +% Prodigy Combat XP Earned (in all Prodigy skills)
- +Indirect (Damage Type) Damage Per Tick when skill Active
- +Healing of your Major Healing Abilities when skill Active
- +% Taunt from Attack Damage when skill Active
- -% Taunt from Attack Damage when skill Active
Prodigy Research Altar locations
Vidaria
- Archery: Denton's Practice Target, a wooden target at the Merry Bandit Camp in eastern Vidaria.
Statehelm
- Animal Handling: Animal Temperament Guide, a book in the stables of the Statehelm Barracks.
- Armor Patching: Meynard's Guide, a book behind Jurl Blackhammer's market stall.
- Bard: Advanced Acoustomancy, a book in Corinth's office.
- Battle Chemistry: Advanced Bio-Exotics, A shelf in Strom Farblood's classroom.
- Crossbow: Crossbow Collection, A chest in the southwest corner room of the second floor of the Statehelm Barracks.
- Druid: Following Dreva in the Modern Era, a book two rooms below Parella near the top of the fairy tree.
- Fire Magic: Beyond The Limits of Fire, A shelf in Guzor Harrison's classroom.
- First Aid: The Big Book of Injuries, a book under a Soldier's Bed in the southwest corner room of the second floor of the Statehelm Barracks.
- Hammer: Burl's Old Hammer, a hammer on a table in the front room of the Goblin's Armpit.
- Ice Magic: Frozen Memory Storage, A pile of snow in Unora Veilmoor's classroom.
- Knife Fighting: Old Training Dummy, A training dummy west of the the Goblin's Armpit, outside Tessa Starlight's house.
- Mentalism: A Review of Psychic Powers and the Biological Ramifications Thereof, a book outside the Glyphstone Library near Valeria.
- Necromancy: Undead Otherworldly Brains, A jar on a shelf in Fransesca Muradrake's classroom.
- Psychology: Don't Backtalk the Gorgon, a book on the second story of the Goblin's Armpit.
- Shield: Secrets of the Shield, a book behind Nolan Coldsteel.
- Sigil Scripting: Eerie Sigil, a magical circle on the floor of Leon Dasterre's office.
- Staff: Sourgum's Staff Collection, A pointed staff leaning up against the wall on the second floor of the Goblin's Armpit.
- Sword: Sir Brooker's Exotic Practice Weapons, a chest in the southwest corner room of the second floor of the Statehelm Barracks.
- Unarmed: Secrets of Romastian Movement, a book on a shelf in the southwest corner room of the second floor of the Statehelm Barracks.
- Vampirism: Tear in Reality, a horrific red hole which appears at the northern end of the housing district in Statehelm during Blood Portal activities.
- Warden: Skitter's Annotations, a sheet of paper near Skitters
- Weather Witching: Secrets of the Wind, a book in Alzaneth's classroom.
- Unknown: Being One With The Darkness, a book outside the Glyphstone Library near Valeria.
Statehelm Sewers
- Cow: Primal Bovine Link, an orb in Tethertooth's Museum of Wonders.
- Pig: Memories of Boar, an orb in Tethertooth's Museum of Wonders
- Spirit Fox: Fox Orb, an orb in Tethertooth's Museum of Wonders
- Deer: Memories of the Herd, an orb in Tethertooth's Museum of Wonders
- Survival Instincts: Hunting Orb, an orb in Tethertooth's Museum of Wonders
- Spider: Visions of the Singing Web, an orb in Tethertooth's Museum of Wonders
- Giant Bat: Blood Echoes, an orb in Tethertooth's Museum of Wonders
- Rabbit: Rabbit Orb, an orb in Tethertooth's Museum of Wonders