Beast Forms
Beast Forms are a unique feature of the skill system in Project: Gorgon. Beast Forms are transformations which can be discovered from consuming potions, failing to defeat specific bosses, participating in events, or leveling skills. While technically curses, many consider Beast Forms to be viable, powerful alternatives to living life in a humanoid form.
Skill Characterization
- Cows are viewed as a traditional tank archetype. Abilities such as Tough Hoof and Chew Cud help Cows improve their survivability in longer fights. Cows also have the sprint ability Moo of Determination, and the the ability to produce their own milk.
- is a valuable item used in crafting skills such as Cooking and Cheesemaking. Cows with a Vegetarian badge can produce milk faster than cows with a varied diet, however skill level and the version of Collect Milk used also impact collection times.
- Adventurers can also milk cows, however consent must be given.
- Deer is considered to be a good foundation for an off-tank. While cows receive overt tank abilities, survivability in deer primarily comes from Deer Treasure Effects on equipment. Deer have the ability to jump faster and higher than other land-based Beast Forms using Bounding Escape. They also have AoE taunts, while cows only have single target taunts.
- Deer can use the ability Summon Deer to summon a wild deer to help them in battle.
- Some deer are actually Druids, using the Deer Form toggle ability.
- Spider form is useful for DPS/Assassin type builds. Spiders deal predominantly Crushing and Poison damage to quickly defeat enemies. Many spiders rely on Incubate, an ability that injects eggs inside enemies, dealing massive damage and spawning a pet spider. Spiders spawned through this ability will aid their parent in battle.
- Spiders have the ability to use Insidious Illusion to temporarily talk with Animal Hating NPCs. This ability has a 20 minute cooldown and consumes a each time it is used.
- can be produced by Level 60 Spiders using Webspin. This ability can give spiders an advantage in Textile Creation and Tailoring, which is helpful if they want to craft the spider-form Spider Casing equipment.
- Pigs are often equipped for supporting roles. While they can hold their own individually, they shine in groups as healers or buff builders using a combination of Mudbath, Frenzy, and Porcine Alertness.
- The speed-boosting sidebar ability Terror Dash is often used by pigs escaping dangerous situations, or traveling across large regions of Alharth.
- A variety of mushrooms can be found by pigs using the Truffle Sniff abilities.
- Normally, rabbits are stealthy creatures. Using Play Dead, a rabbit can force enemies to ignore it for a few seconds. Traveling through dangerous areas, rabbits may alternate between the speed-increasing Hare Dash and the speed-reducing Long Ear, which slows a rabbit down in exchange for reducing the detection range of nearby foes.
- Rabbits are the only Beast Form capable of using Ice Magic. A special headgear item is required to activate this synergy.
- Giant Bats have access to a variety of tools, including knock-back, recovery, heavy damage, and concussion abilities. These options made Giant Bat compatible with many skills.
- Giant Bats can use Echolocation, which allows them to see in the dark. This ability is especially useful in area like the deeper parts of the Labyrinth in Ilmari.
- Giant Bats also have the ability to fly, and to infect others in PVP with a disease which will eventually turn them into a bat.
- Lycanthropy is unusual among the Beast Forms, as it is a permanent alteration. There will never be a method to remove Lycanthropy from a character, so be sure to understand the risks and rewards before accepting the blessing of Norala.
- Individuals infected with Lycanthropy can switch between humanoid and wolf form without too much effort, however they will be locked into wolf form during the Full Moon.
- While in wolf form, Lycanthropes have access to powerful slashing, crushing, and trauma attacks.
- Howl Mode allows packs of wolf-form lycanthropes to build up impressive combat-improving buffs.
- Spirit Fox are tricksters, using abilities including Dimensional Snare to immobilize targets and Blur Step to boost their melee evasion during combat. In combat, Spirit Fox deal mostly Crushing and Darkness damage.
- Spirit Fox can use Illusive Guise to disguise themselves in a humanoid projection for a short time. This allows them to interact with Animal Hating NPCs.
- Druid Forms
- Druids can magically project themselves as Deer, as well as a variety of birds including Raven and Mallard. However, these are NOT Beast Forms.
Beast Form Mechanics
Familiar's Recall
| Icon | Level | Name | Description | Special | Effects | Stats | Source |
|---|---|---|---|---|---|---|---|
| 0 | Familiar's Recall | Sends you back to your master. You must be a long-term animal with a bonded master, and you must be wearing a Familiar Recall Collar. | Can Be On Sidebar | Power Cost: 50 Range: 5 Cooldown: 1800 |
??? |
Using a Recall Collar, a character using one of the Beast Forms may directly teleport to their master using the Familiar's Recall ability. This ability can be used from anywhere, as long as the player has been in animal form for the past 3 hours of in-game real time.
This ability is learned from their master:
- Cinnamon the rabbit in Animal Town is currently the only NPC offering a bond, but he implies that other NPCs will offer this service in the future.
Recall Collars
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
Beast Speech
One of the disadvantages of becoming a Beast Form is Beast Speech. When the skill is low, random words spoken in chat will be replaced by an animal sound of the same length. For example, a cow sending "I need help, can you meet me at the Serbule Well" might be sent as "I moooo moooo, can moo meet me at the moooooooo moooo?", which is rather inconvenient! The words replaced are random, and as Beast Speech is leveled, the frequency of swapped words is reduced dramatically.
- Spirit Fox are not afflicted with Beast Speech, as their transformation results is something not-quite a physical form.
Look Marna, No Hands!
As an animal, you no longer have the ability to use skills that require handheld weapons, such as Sword, Fire Magic, or Shield.
- The lack of hands also prevents animals from gathering wood and collecting milk from milkable animals.
- Beast Forms seeking to use Necromancy or Priest will be unable to use common Necromancy Orbs or Priest Staffs. Necklaces with Necromancy Gems or Holy Symbols can be used by animals.
Crafting Equipment for Beast Forms
When magical equipment is crafted, two gemstones are required to select the skills that Treasure Effects will be generated for. While most skills have gems easily obtained through surveying, animals require an additional step, rune-infused gems.
- Sigil Scripting recipes taught by Preta in Sun Vale must be used to attune common gems to Beast Forms. Level 25 Sigil Scripting is required to produce the inscribed rune-infused gems.
Disadvantages
Becoming a Werewolf / choosing for Lycanthropy is a PERMANENT CHOICE. It has some impactful consequences when doing that. It CANNOT be reversed.
General tips regarding playing in an Animal Form
For general advice, avoid playing as an animal unless absolutely certain, and after you have explored zones such as Serbule and Etilbule as a human, and gotten at least some storage space, NPC favors done, and gotten used to the general feel of the game. Because starting off as an Animal can be hard or trying for a new player.
Be aware that the Animal Forms stack. If you are a cow, and drink a Deer Juice potion, you will appear to be a Deer. However you are also still cursed as a Cow. So after drinking an Un-Deer Juice, you will not be in human form, but will be a Cow again.
When just starting animal say something in Nearby chat every 5 min or so. That way you will get exp in your Beast Speech, and won't bother people in Global. You can also set up a new chat-channel with a unique name and use that as a private channel to randomly type in, to level up Beast Speech.
To (some) animals Joeh will not talk. Thus causing a problem for those players when trying to sell gear loot-drops. Please know that Roshun the Traitor talks to animals and also buys gear.
Storage unlocked in Serbule (from Joeh, Ivyn or Marna) will seem to be unavailable to animals since those NPC's wont talk to them. That storage can be accessed (at least as of the moment this is written) through the Bookshelf (between Marna's and Hulon's house).
3-sylabe word of powers include ones that will grant you illusion, making you look like elf for 2 min. can be helpfull when talking to NPCs. Note that Spiders can learn a spell Illusion (that consumes a moonstone) to take human form for some minutes.
You definately should start working on favor in Animal Town asap, especialy if you are full time animal (eg - not wolf)
Jumper, Raul and Norbert in Sun Vale's Animal Town offers Storage only for players in animal form.
Returning to Human Form (temporarily)
In order to make "being an animal" a viable path through the entire game, the next update (Sept 2014) adds some high-level Words of Power that can help. These Words apply an illusion to you that makes you look like a human for a minute or so -- just long enough to talk to NPCs that ignore animals!
Completing quests this way is a fairly laborious process, because you have to research the Words and each Word is usable only once. It is intended that being an animal is a hard play style. The "human form" Words of Power just ensure that animals can access important skills and equipment that they will need at higher level, even though it will be a bit of a pain.
Spiders can learn the 'Illusion' spell (that consumes one moonstone each time) to assume a human form illusion for a limited time.
To permanently undo the transformation to Cow, a player will have the kill the Maronesa boss in the Crystal Cavern.
To undo the transformation to a Deer, Rabbit or a Pig, a player will have to obtain a random drop Un-Deer potion or Un-Pig potion and drink that.
To undo the transformation to a Spider the player will have to obtain an Un Spider potion from the Strange Spider in Serbule Crypts (who is guarded by the tough Rhino Guardian).
Please note: once a player has transformed to a Lycan (wolf), that CANNOT be undone !
Seek out special NPC's
There are unique opportunities for animal players. For instance, if you're playing as a Cow, Deer, or Pig, seek out the Suspicious Cow, an NPC cow in the fields of Eltibule. She can sell you some animal-specific abilities, and even has a unique dye recipe that is otherwise unobtainable ("drab grass green"). She also sells belts for each of those animal forms. Werewolves should look for Sanja the wolf, in the forests off the coast of Kur. And every animal player will find it helpful to talk to Flia, a fairy in the wilds of Serbule.
NPC & Animal Interactions
Certain NPCs will not speak to you while you are an animal. Especially the ones in Serbule. (Note: This also has the consequence that the storage for Joeh, Marna, Ivyn and Tadion may not be available. At the moment those storages are available to animals through the Serbule central storage closet in the room between Hulon and Marna). But to counter that there are Animal NPCs in Animal Town which is in Sun Vale, who will speak to you, but only after you have been an Animal for 3 in game hours.
NPC Shopkeepers that speak to Beast Forms
| NPC Name | Zone | Speak | Animals spoken to. |
|---|---|---|---|
| Echur | Serbule | Yes | All |
| Azalak | Serbule | Yes | All |
| Marna | Serbule | No | |
| Jesina | Eltibule | Yes | No Bats, Spiders, or Wolves (Until quest completed). |
| Hulon | Serbule | Yes | All, after bribe. |
| Velkort | Serbule | Yes | All |
| Yetta | Eltibule | No | |
| Sir Coth | Serbule | No | |
| Kalaba | Eltibule | No | |
| Hogan | Eltibule | Yes | All |
| Fainor | Serbule | Yes | All after bribe. |
| Mushroom Jack | Serbule | Yes | All |
| Joeh | Serbule | No | |
| Sie Antry | Eltibule | Yes | All |
| Elahil | Serbule | No | |
| Tadion | Serbule | No | |
| Kleave | Eltibule | Yes | All |
| Helena Veilmoor | Eltibule | No | |
| Therese | Serbule | Yes | All |
| Ukorga | Kur Mountains | No | |
| Laura Neth | Kur Mountains | No | |
| Charles Thompson | Serbule | Yes | All |
| Richter | Heavenly Sewers | Yes | All |
| Glajur | Kur Mountains | Yes | All |
| Agrashab/Sun Vale | Sun Vale | Yes | All |
| Braigon | Eltibule | Yes | Only Cow |
| Sir Arif | Serbule | No | |
| Flia | Serbule | Yes | All |
| George Madler | Eltibule | No | |
| Suspicious Cow | Eltibule | Yes | All |
| Way | Serbule | Yes | All |
| Harry the Wolf | Serbule | Yes | All |
| Yagreet | Sun Vale | Yes | All |
| Hiral | Sun Vale | Yes | All |
| Eleme | Sun Vale | Yes | All |
| Preta | Sun Vale | Yes | All |
| Jace Soral | Kur Mountains | Yes | Non-Human or Lycan |
| Strange Spider | Serbule | Yes | All |
| Lamashu | Kur Mountains | No | |
| Corey The Croaker | Sun Vale | Yes | All |
| Fazzi | Sun Vale | Yes | All |
| Yogzi | Sun Vale | Yes | All |
| Jumjab | Eltibule | Yes | All |
| The Wombat | Sun Vale | Yes | All |
| Larsan | Serbule | Yes | All |
| Leonard Allenson | Serbule | Yes | All |
| Arlan | Ilmari | Yes | All |
| Firaki | Ilmari | Yes | All |
| Kelim | Ilmari | Yes | All |
| Selaxi | Ilmari | Yes | All, after bribe |
| Roshun the Traitor | Serbule | Yes | All |
| Urzab | Ilmari | Yes | All |
| Spot | Sun Vale | Yes | All |
| Yavazek | Sun Vale | Yes | All |
| Legs | Sun Vale | Yes | All, if animal form at least the last 3 hours of play time. |
| Kodan | Sun Vale | Yes | Werewolves, or all, if animal form at least the last 3 hours of play time |
| Norbert | Sun Vale | Yes | All, if animal form at least the last 3 hours of play time |
| Jaime Fatholm | Serbule Hills | Yes | All, after bribe to Durstin Tallow |
| Durstin Tallow | Serbule Hills | Yes | All after bribe. |
| Nishika | Rahu | Yes | All |
| Ichin the Ice Master | Rahu | Yes | All |
| Zhao | Rahu | Yes | All |
| Amutasa | Rahu | Yes | All |
| Kohan | Rahu | Yes | All |
| Sirine | Rahu | Yes | All |
| Ashk the Answerer | Rahu | Yes | All |
| Lisi | Sun Vale | Yes | All |
| Shirogin | Rahu | Yes | All |
| Ufkar | Rahu | Yes | All |
| Rick Snapley | Gazluk | Yes | All |
| Mox Warcut | Gazluk | Yes | ??? |
| Rugen | Rahu | Yes | All |
| Red | Kur Mountains | Yes | Scary animals must raise Favor and/or do quests first. |
| Bellema Deftwhisper | Gazluk | No | |
| Aven | Gazluk | Yes | All |
| Brianna Willer | Serbule Hills | Yes | All |
| Dhakmar | Rahu | Yes | All |
| Cinnamon the rabbit | Sun Vale | Yes | Anyone in animal form for 3+ hours |
| Sona | Gazluk | Yes | All |
| Gasu'um | Gazluk | Yes | ??? |
| Julius Patton | Serbule Hills | Yes | All |
| Baroness Marith Felgard | Serbule Hills | Yes | All |
| Sammie Grimspine | Serbule Hills | Yes | All |
| Paul Vaughn | Serbule Hills | Yes | All |
| Tavilak | Red Wing Casino | Yes | All |
| Qatik | Red Wing Casino | Yes | All |
| Ragabir | Red Wing Casino | Yes | All |
| Mandibles | Red Wing Casino | Yes | All |
| Irkima | Red Wing Casino | Yes | All |
| Eveline Rastin | Red Wing Casino | Yes | All |
| Willem Fangblade | Red Wing Casino | Yes | All |
| Kib the Unkillable | Red Wing Casino | Yes | All |
| Otis | Red Wing Casino | Yes | All |
| Solgribue | Fae Realm | ||
| Raina | Fae Realm | Yes | All |
| Pegast | Fae Realm | Yes | All |
| Felmer | Fae Realm | Yes | All |
| Floxie | Fae Realm | Yes | All |
| Bendith the Banished | Fae Realm | Yes | All |
| Milton | Kur Mountains | Yes | All |
| Lumpfuzz | Ilmari | Yes | All |
| Vendor Fox | Yes | All | |
| Wintria Irasce | Rahu | Yes | All |
| Hirochi the Booklord | Rahu | Yes | All |
| Gerrux | Povus | yes | |
| Dachak the Digger | Povus | All | |
| Ferand Deftwhisper | Povus | Yes | All |
| Errruka the Benefactor | Povus | Yes | All (quest) |
| Dog Ear | Povus | Yes | |
| Tryaka | Povus | Yes | All |
| Pasha | Ilmari | Yes | All |
| Cleo Conyer | Serbule Hills | Yes | All after bribing Durstin Tallow |
| Trasen | Serbule Hills | Yes | All |
| Drummond Stonecurl | Vidaria | Temporarily | |
| Ferris Blueheart | Vidaria | Temporarily | |
| Cheb | Povus | Yes | All |
| Korbok | Vidaria | Yes | All |
| Engineer Crall | Vidaria | Yes | All |
| Pitre Ferrence | Vidaria | Yes | All |
| Lucinnea | Vidaria | Yes | All |
| Deville Neth | Statehelm | ? | |
| Jerasen | Statehelm | Yes | No Scary |
| Mara Woodwright | Statehelm | Yes | No scary animals |
| Classic Jim | Statehelm | Yes | No scary animals |
| Ser Hackley | Statehelm | Yes | No scary animals |
| Elune | Statehelm | ? | |
| Chancellor Algest | Statehelm | Yes | No scary animals |
| Michael Irasce | Statehelm | Yes | No scary animals |
| Grim Jim | Statehelm | Yes | No scary animals |
| Sulafa | Statehelm | Yes | No scary animals |
| Farsight Flemmings | Statehelm | Yes | No scary animals |
| Jurl Blackhammer | Statehelm | Yes | No scary animals |
| Pumza | Statehelm | Yes | All |
| Phineas | Statehelm | Yes | All |
| Sam Veilmoor | Statehelm | Yes | No scary animals |
| Asparagus | Statehelm | Yes | All |
NPCs that speak to Beast Forms and are not Shopkeepers
| NPC Name | Zone | Speak | Animals spoken to. |
|---|---|---|---|
| Tyler Green | Serbule Hills | Yes | All after bribe to Durstin Tallow |
| Lawara | Anagoge | Yes | All |
| Ivyn | Serbule | No | |
| Jara | Serbule | No | |
| Yurra | Serbule | Yes | All |
| Riger | Anagoge | Yes | All |
| Sarina | Eltibule | Yes | All |
| Jaw | Serbule | Yes | All |
| Thimble Pete | Eltibule | No | |
| Rita | Serbule | No | |
| Blanche | Serbule | No | |
| Landri the Cold | Kur Mountains | Yes | All |
| Nelson Ballard | Serbule | No | |
| Mu | Serbule | Yes | All |
| Voo | Serbule | Yes | All |
| Gurki | Kur Mountains | No | |
| Oritania | Eltibule | No | |
| Zealo | Serbule | Yes | All |
| Silvia | Sun Vale | Yes | All |
| Malvol | Eltibule | Yes | All |
| Sanja | Kur Mountains | Yes | All |
| Gorvessa | Eltibule | Yes | All |
| Ratuk the Thinker | Kur Mountains | Yes | All |
| Furlak | Rahu | Yes | All |
| Katarina Eltibule | |||
| Yasinda | Eltibule | Yes | All |
| Percy Evans | Eltibule | Yes | All |
| Gretchen Salas | Eltibule | No | |
| Nightshade | Kur Mountains | Yes | All |
| Poe | Serbule | Yes | All |
| Gribburn | Eltibule | Yes | All |
| Syndra | Kur Mountains | Yes | All |
| Malgath | Kur Mountains | Yes | All |
| Ultashk | Eltibule | Yes | All |
| Zeratak | Serbule | Yes | All |
| Yoy | Serbule | Yes | All |
| Lugnir | Serbule | Yes | All |
| Yalox | Eltibule | Yes | All |
| Quest Hag | Kur Mountains | Yes | All |
| Janet Lews | Kur Mountains | No | |
| Nissim | Ilmari | Yes | All |
| Rohina | Sun Vale | Yes | All |
| Glowing Sphere | Kur Mountains | Yes Yes |
All All |
| Glowing Sphere | Fae Realm | Yes Yes |
All All |
| Glowing Sphere | Povus | Yes Yes |
All All |
| The Sand Seer | Ilmari | Yes | All |
| Alravesa the All-Hunter | Ilmari | Yes | All |
| Falkrin Overstrike | Ilmari | Yes | All |
| Elmetaph | Anagoge | Yes | All |
| Jumper | Sun Vale | Yes | All, if animal form at least the last 3 hours of play time |
| Daisy (NPC) | Sun Vale | Yes | All, if animal form at least the last 3 hours of play time |
| Raul | Sun Vale | Yes | All, if in animal form for 3+ hours. |
| Elaina | Sun Vale | Yes | All |
| Makara | Ilmari | Yes | All |
| Broken Glowing Sphere | Kur Mountains | Yes | All |
| Ilvadele Irasce | Statehelm | ? | |
| Dye Monster | Serbule | Yes | All |
| Jake the Buckler | Sun Vale | Yes | Cows, Pigs, Wolves, Deer, Bats. |
| Viedesi | Sun Vale | Yes | All |
| Lana Songtree | Serbule Hills | Yes | All, after bribing Durstin Tallow. |
| Lakrea | Rahu | Yes | All |
| Records Golem C | Anagoge | Yes | All |
| Daniel Murderdark | Rahu | Yes | All |
| Sheyna | Rahu | Yes | All |
| Sergeant Ultaka | Rahu | Yes | All |
| Pennoc | Serbule | Yes | All |
| Bahdba | Serbule | Yes | All |
| Lady Windsong | Rahu | Yes | All |
| Selphie | Serbule | Yes | All |
| Gisli | Serbule | Yes | All |
| Creepy Alchemist | Serbule | Yes | All |
| Jurl the Boatman | Serbule | Yes | All |
| Fitz the Boatman | Serbule | Yes | All |
| Mittens | Kur Mountains | Yes | All |
| Gershok | Serbule Hills | Yes | All |
| Akhisa's Herald | Serbule | Yes | All |
| Sir Johnson | Ilmari | Yes | All |
| Records Golem A | Anagoge | Yes | All |
| Records Golem B | Anagoge | Yes | All |
| Records Golem D | Anagoge | Yes | All |
| Gremix | Ilmari | Yes | All |
| Legacy Item Replacer | Serbule | Yes | All |
| Rappanel | Serbule Hills | Yes | All, after bribing Durstin Tallow. |
| Three-Eyes | Rahu | Yes | All |
| Percussa | Rahu | Yes | All |
| Trekker | Gazluk | Yes | All |
| Fluffikins | Gazluk | Yes | All |
| Norbert/Strange Pig | Serbule | Yes | All |
| Hemmit Magmagrip | Gazluk | Yes | All |
| Torgan | Gazluk | Yes | All |
| Stables Golem | Serbule Hills | ? | ? |
| Sem | Gazluk | Yes | All |
| Melandria | Gazluk | Yes | All |
| Chirrra | Serbule Hills | Yes | All |
| General Tassadar | Statehelm | Unknown | |
| NPCs by Area | |||
| Gloria Stonecurl | Kur Mountains | Yes | All |
| Aralorn | Gazluk | Yes | All |
| Arianna Fangblade | Red Wing Casino | Yes | All |
| Dorimir Fangblade | Red Wing Casino | Yes | All |
| Kuzavek | Red Wing Casino | Yes | All |
| Fiddler | Red Wing Casino | Yes | All |
| Brandon Mellus | Ilmari | Yes | All |
| Bogaku | Rahu | Yes | All |
| Chief Glortok | Rahu | Yes | All |
| Drima | Ilmari | Yes | All |
| Corinth | Statehelm | Yes | No scary animals |
| Midge the Apothecary | Fae Realm | Yes | All |
| Noita the Green | Fae Realm | Yes | All |
| Curious Creature | Gazluk | Yes | All |
| Crelpin | Fae Realm | Yes | All |
| Backfat | Fae Realm | Yes | All |
| Agrashab/Fae Realm | Fae Realm | Yes | All |
| The Bat in the Hat | Yes | All | |
| Uriana | Fae Realm | Yes | All |
| Tangle | Kur Mountains | Yes | All, but he finds wolves scary |
| Barnaby | Kur Mountains | Yes | All |
| Pickles | Kur Mountains | Yes | All |
| Ogamboe | Fae Realm | Yes | All |
| Sugar (NPC) | Kur Mountains | Yes | Animals Only |
| Cassie | Kur Mountains | Yes | All |
| Rubi | Kur Mountains | Yes | All |
| Squidlips | Sun Vale | Yes | All |
| Puffy Ben | Sun Vale | Yes | All |
| Urglemarg | Sun Vale | Yes | All |
| Sentient Flame | Serbule | No | |
| Orran | Red Wing Casino | Yes | All |
| Raim | Red Wing Casino | Yes | All |
| Tantai | Red Wing Casino | Yes | All |
| Kimoc | Red Wing Casino | Yes | All |
| Serrold | Red Wing Casino | Yes | All |
| Garad | Red Wing Casino | Yes | All |
| Kalrod | Red Wing Casino | Yes | All |
| Kinira | Red Wing Casino | Yes | All |
| Rayar | Red Wing Casino | Yes | All |
| Aceri | Red Wing Casino | Yes | All |
| Loche | Red Wing Casino | Yes | All |
| Delia | Red Wing Casino | Yes | All |
| Moxie | Red Wing Casino | Yes | All |
| NPCs by Special | |||
| Chaf Springfield | Red Wing Casino | Yes | All |
| Deville | Sun Vale | Yes | All |
| Easter Bunny | Eltibule | Yes | All |
| Message Starfish | Sun Vale | Yes | All |
| Ensign Cricket | Fae Realm | Yes | All |
| Lady Alethina | Red Wing Casino | Yes | All |
| Gozzaroon | Sun Vale | Yes | All |
| Riston | Red Wing Casino | Yes | All |
| Casino Greeter | Red Wing Casino | Yes | All |
| Mirror | Gazluk | Yes | All |
| Stulza | Rahu | Yes | All |
| Snowleaf | Kur Mountains | Yes | All |
| Jopol | Red Wing Casino | Yes | All |
| Beehive | Fae Realm | Yes | Only if Fairy |
| Torana | Red Wing Casino | Yes | All |
| Shovel Dispenser | Fae Realm | Yes | All |
| Teleportation Attendant | Red Wing Casino | Yes | All |
| Brugo the Wise | Povus | No | |
| Grakelsput | Povus | Yes | All |
| Tremmond Blackhammer | Povus | ? | |
| Stephie Blackhammer | Povus | Yes | All |
| Mope | Povus | ??? | |
| Leah Bowman | Povus | ? | |
| Wobbuk | Povus | Yes | All |
| Moku | Povus | Yes | All |
| Lincha | Povus | Yes | All |
| Ailred | Povus | Yes | All |
| Shala | Povus | Yes | All |
| Kimeta | Povus | Yes | All |
| Justin Fargold | Povus | Yes | All |
| Umarak | Povus | Yes | All |
| Ishiko | Povus | Yes | All |
| Mythander | Eltibule | Yes | All |
| Ricatu | Povus | Yes | All |
| Thedar | Red Wing Casino | Yes | All |
| Verac | Red Wing Casino | Yes | All |
| Merriana | Serbule Hills | Yes | All |
| Happy-Go-Lucky Bat | Serbule | Yes | All |
| Rixie | Povus | Yes | Anyone |
| Inella | Elven Judgement | Yes | All |
| Ghost Orc | Povus | ||
| Denton Razor | Vidaria | Temporarily | |
| Liamu the Watchful | Vidaria | Yes | All |
| The Floriculturist | Vidaria | Yes | All |
| Ser Lorentz | Vidaria | ??? | |
| Sir Taggart | Vidaria | ??? | |
| Truxartis | Vidaria | Yes | All |
| Orrrilund | Serbule Hills | Yes | All |
| Zazzamath | Vidaria | Yes | All |
| Sagiso | Statehelm | Yes | Non-scary animals |
| Sourgum | Statehelm | Yes | Non scary animals |
| Dalvos's Astral Projection (Underwater Cave) | Sun Vale | Yes | All |
| Justin Smoot | Statehelm | ? | |
| Burl | Statehelm | Yes | No scary animals and none during the night |
| Cynthia Rolfe | Statehelm | ? | |
| Tessa Starlight | Statehelm | ? | |
| Terriva Jance | Statehelm | ? | |
| Sir Hughes | Statehelm | All | |
| Anamemerie | Statehelm | Yes | No scary animals |
| Winston Veilmoor | Statehelm | Yes | No scary animals |
| Mirraverre | Phantom Ilmari Desert | Yes | All |
| Franklin Mallus | Statehelm | ? | |
| Jaunce Zodiac | Statehelm | ? | |
| Gregory Pincackle | Statehelm | Yes | No scary animals |
| Exalto the Extractor | Statehelm | Yes | No scary animals |
| Ferina | Statehelm | Yes | No scary animals |
| Etricar | Statehelm | ? | |
| Flitilda | Statehelm | Yes | No scary animals |
| Gossamyr the Great | Statehelm | Yes | No scary animals |
| Tremond Rockhammer | Statehelm | Yes | No scary animals |
| Gunther Ashbrown | Statehelm | Yes | No scary animals |
| Salitharve | Statehelm | Yes | No scary animals |
| Kasapar | Statehelm | Yes | No scary animals |
| Phantessa | Statehelm | ? | |
| Leopold Smith | Statehelm | Yes | No scary animals |
| Cassandra White | Statehelm | Yes | No scary animals |
| Gleanfeckle | Statehelm | Yes | No scary animals |
| Guzor Harrison | Statehelm | Yes | No scary animals |
| Skitters | Statehelm | Yes | All |
| Scoops | Statehelm | Yes | All |
| Unora Veilmoor | Statehelm | Yes | No scary animals |
| Strom Farblood | Statehelm | Yes | All |
| Alzaneth | Statehelm | Yes | No scary animals |
| Ormond Neth | Statehelm | ? | |
| Anaberyl | Statehelm | ? | |
| Fransesca Muradrake | Statehelm | Yes | All |
| Rebeccah the Whisperer | Statehelm | Yes | No scary animals |
| Sir Abbley | Statehelm | No | |
| Ser Palmer | Statehelm | ? | |
| Captain Gregory | Statehelm | Yes | No scary animals |
| Sir Brooker | Statehelm | No | |
| Sir Fisk | Statehelm | No | |
| Wyn Dovaran | Statehelm | Yes | All |
| Duke of Flapbule | Statehelm | Yes | All |
| Parella | Statehelm | Yes | All |
| Chancellor Vexford | Statehelm | ??? | ??? |
| Gareth Plumsy | Statehelm | ? | |
| Chancellor Fisher | Statehelm | Yes | No scary animals |
| Steven Poplar | Statehelm | ? | |
| Meghan Olliver | Statehelm | ? | |
| Shiriqa | Statehelm | Yes | No scary animals |
| Electra Breakdawn | Statehelm | ? | |
| Jenny Foster | Statehelm | Yes | All |
| Tamilla | Statehelm | ? | |
| Sage Festoon | Statehelm | Yes | No scary animals |
| Slim Ostren | Statehelm | Yes | No scary animals |
| Valeria | Statehelm | ? | |
| Hamilton | Statehelm | Yes | All, if in animal form for 3+ hours. |
| Fuzzlebun | Statehelm | Yes | All |
| Crabminder 8b | Statehelm | Yes | All |
| Crabminder 4 | Statehelm | Yes | All |
| Ratkin Beggar | Statehelm | Yes | All |
| Salmpo Phelps | Statehelm | Yes | ? |
| Bonely Willis | Statehelm | Yes | ? |
| James the Butterfly | Povus | Yes | All |
| Vughal | Gazluk | ||
| Smoke Tail | Statehelm Sewers | Yes | All |
| Benjy | Statehelm | Yes | All |
| Leon Dasterre | Statehelm | ? | |
| Sven the Bleeder | Statehelm | ? | |
| Barbran | Serbule | No | |
| Nolan Coldsteel | Statehelm |
Trivia
Animal forms (and specifically Cow at first), was at first 'a fluke' by the Dev's.
Citan / Eric originally only intended the Animal forms to be a very temporary curse. Intended only as 'punishment' and to be cured ASAP.
He / they were surprised to find that certain players wanted to continue playing in that animal form. And subsequently the different animal forms and their abilities and playstyle were further developed.