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− | __NOTOC__
| + | __FORCETOC__ |
− | [[File:Hammer (skill).jpg|thumb|right|300px|If I had a hammer...]] | + | {{Skill infobox |
| + | |title = Hammer |
| + | |image =[[File:Hammer (skill).jpg|300px]] |
| + | |caption = If I had a hammer... |
| + | |skilltype = Combat Skill |
| + | |maxlevel = 90 |
| + | |req = |
| + | |skilltrainers = [[Agrashab/Sun Vale|Agrashab]], [[Falkrin Overstrike]], [[Solgribue]] |
| + | }} |
| {{Quote| | | {{Quote| |
− | (Mastery of the use of Hammers and clubs in combat. Hammers are generally considered the least versatile, least complex combat weapon, best suited to violent brutes. There are few abilities to learn, since it's so simple. Power consumption is higher than average, but so is damage. This is a weapon for crushing enemies, no more and no less.)
| + | Mastery of the use of Hammers and clubs in combat. Power consumption is higher than average, but so is damage. Hammers excel at rapidly murdering enemies, no more and no less. |
| + | }} |
| + | ==Hammer Overview== |
| + | Hammer is a primary Combat Skill. Hammer focuses mainly on dealing Crushing damage, but can also deal Electricity damage and Trauma damage. There are not many abilities, but that makes it a simple and straightforward skill for learning and mastering. Hammer consumes quite a lot of Power but deals high damage. Hammer focuses on burst damage, this means it's excellent for taking down enemies quickly. |
| + | |
| + | Hammer allows the player to wield wooden clubs and metal hammers. There is no big difference between these two types of weapons. All abilities can be used with a club or a hammer. The only exception is a player using the Hammer and [[Druid]] combat skills; they can only use wooden clubs. |
| | | |
− | }}
| + | The level cap for Hammer is 80. To raise the level cap from 50 to 60 or from 60 to 70, you must buy the unlock from [[Falkrin Overstrike]] in [[Amulna]]. |
− | '''Hammer''' is taught by [[Agrashab]] the troll in Sun Vale when you become '''Friends''' with him.
| + | * [[Solgribue]] unlocks 71-80. |
− | '''Hammer''' Level 51-60 is taught by [[Falkrin Overstrike]] in [[Amulna]]. The highest Hammer level a player
| + | * The level caps for 71-80 and 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]]. |
− | can reach is 60. | + | ===== Synergy Levels ===== |
| + | Bonus [[Synergy Levels]] for [[Hammer]] can be obtained from the following skills and levels: |
| + | :; [[Blacksmithing]] |
| + | :: Level 20 |
| + | :; [[Carpentry]] |
| + | :: Level 35 |
| + | :; [[Mining]] |
| + | :: Level 20, and Level 45, and Level 65 |
| + | :; [[Toolcrafting]] |
| + | :: Level 25 |
| + | :; [[Unarmed]] |
| + | :: Level 26 |
| | | |
− | There is no big difference between a wooden club or a metal hammer. All abilities can be used with a club or a hammer.
| + | === In-game description === |
− | The only exception is a player using the Hammer and [[Druid]] combat skills. They can only use wooden clubs.
| + | Mastery of the use of Hammers and clubs in combat. Power consumption is higher than average, but so is damage. Hammers excel at rapidly murdering enemies, no more and no less. |
| + | === How to Obtain === |
| + | ; [[Agrashab/Sun Vale|Agrashab]] |
| + | : Teaches the player Hammer after earning sufficient favor ('''Friends'''). |
| | | |
− | ==Overview== | + | ==Special abilities== |
− | Hammer is one of the least versatile skills, but it has a few abilities with special effects :
| + | Most abilities are just normal damaging abilities, but some of them have special mechanics: |
| | | |
| {| | | {| |
| |- | | |- |
− | |style="width:140px;"|'''Stun''' || '''Leaping Smash ''' damages and knocks the enemy down. Enemy takes 25% additional damage from all attacks while knocked down. | + | |style="width:140px;"|'''No power cost but Armor cost''' || <span class="extimage32px">{{Ability icon|Reckless Slam}}</span> '''Reckless Slam''' is an attack that doesn't drain Power, but drains the player's Armor instead if they still have Armor remaining. |
| + | |- |
| + | |'''Damage over time''' || <span class="extimage32px">{{Ability icon|Rib Shatter}}</span> '''Rib Shatter''' deals a high amount of damage and causes the enemy to take Trauma damage over 20 seconds. |
| + | |- |
| + | |'''Stun''' || <span class="extimage32px">{{Ability icon|Leaping Smash}}</span> '''Leaping Smash ''' damages and knocks the enemy down. Enemy takes 25% additional damage from all attacks while knocked down. |
| + | |- |
| + | |'''Slow''' || <span class="extimage32px">{{Ability icon|Seismic Impact}}</span> '''Seismic Impact''' damages the enemy and slows them by 90%. |
| + | |- |
| + | |'''Recover Armor and Power''' || <span class="extimage32px">{{Ability icon|Look At My Hammer}}</span> '''Look At My Hammer''' restores a large amount of Armor and a small amount of Power. Costs no Power. |
| + | |- |
| + | |} |
| + | |
| + | ==Unlockable abilities== |
| + | {| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all |
| + | |- style="background: #ec81bf;" |
| + | ! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Req. Favor'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left"|'''Special''' |
| + | |- |
| + | | <span class="extimage32px">{{Ability icon|Thunderstrike}}</span> '''Thunderstrike''' (1-4) || [[Agrashab/Sun Vale|Agrashab]] || Friends+ || 18/29/44/58 Hammer || None |
| + | |- |
| + | | <span class="extimage32px">{{Ability icon|Discharging Strike}}</span> '''Discharging Strike''' (1-4) || [[Agrashab/Sun Vale|Agrashab]] || Friends+ || 7/27/47/60 Hammer || None |
| + | |- |
| + | | <span class="extimage32px">{{Ability icon|Pound}}</span> '''Hammer Level 51-60 || [[Falkrin Overstrike]] || ? || 50 Hammer || Unlocks Hammer Skill Levels 51-60. |
| + | |- |
| + | | <span class="extimage32px">{{Ability icon|Reckless Slam}}</span> '''Reckless Slam''' (6) || [[Falkrin Overstrike]] || ? || 52 Hammer || You lose 35 Armor (if you have that much remaining). |
| + | |- |
| + | | <span class="extimage32px">{{Ability icon|Seismic Impact}}</span> '''Seismic Impact''' (5) || [[Falkrin Overstrike]] || ? || 53 Hammer || Target's speed is reduced by 90% for 11 seconds. |
| + | |- |
| + | | <span class="extimage32px">{{Ability icon|Pound}}</span> '''Pound''' (5) || [[Falkrin Overstrike]] || ? || 54 Hammer || None |
| + | |- |
| + | | <span class="extimage32px">{{Ability icon|Pound To Slag}}</span> '''Pound To Slag''' (4) || [[Falkrin Overstrike]] || ? || 55 Hammer || None |
| + | |- |
| + | | <span class="extimage32px">{{Ability icon|Rib Shatter}}</span> '''Rib Shatter''' (4) || [[Falkrin Overstrike]] || ? || 56 Hammer || Deals 80 Trauma damage over 20 seconds. |
| |- | | |- |
− | |'''Slow''' || '''Seismic Impact''' damages the enemy and slows them by 90%. | + | | <span class="extimage32px">{{Ability icon|Leaping Smash}}</span> '''Leaping Smash''' (5) || [[Falkrin Overstrike]] || ? || 57 Hammer || Enemy is knocked down. While down, enemies cannot attack or move and take +25% damage from all attacks. |
| |- | | |- |
− | |'''Recover Armor and Power''' ||'''Look At My Hammer''' restores a large amount of Armor and a small amount of Power. Costs no Power. | + | | <span class="extimage32px">{{Ability icon|Reverberating Strike}}</span> '''Reverberating Strike''' (6) || [[Falkrin Overstrike]] || ? || 59 Hammer || None |
| |- | | |- |
| + | | <span class="extimage32px">{{Ability icon|Look At My Hammer}}</span> '''Look At My Hammer''' (6) || [[Falkrin Overstrike]] || ? || 60 Hammer || You recover 150 Armor and 35 Power. |
| |} | | |} |
| | | |
− | ==Abilities== | + | ==List of all abilities== |
− | {{:Hammer Abilities}} | + | {{:{{msg:BASEPAGENAME}}/Abilities}} |
| + | |
| | | |
− | ==Equipment== | + | == {{msg:BASEPAGENAME}} Mechanics == |
− | {{belt|Lucky Belt of the Woodland Warrior}} increases damage dealt with Hammer and Druid combat skills by 6%. Can be bought from Agrashab. | + | === Weapons === |
| + | ===== Wooden Hammer weapons ===== |
| + | <dpl> |
| + | category = Items/Hammer |
| + | category = Items/Wooden |
| + | reset = categories |
| + | columns = 3 |
| + | mode = userformat |
| + | format = ,\n* {{Item|%PAGE%}},, |
| + | allowcachedresults=true |
| + | </dpl> |
| + | ===== Metal or non-wood Hammer weapons ===== |
| + | <dpl> |
| + | category = Items/Hammer |
| + | notcategory= Items/Wooden |
| + | reset = categories |
| + | columns = 3 |
| + | mode = userformat |
| + | format = ,\n* {{Item|%PAGE%}},, |
| + | allowcachedresults=true |
| + | </dpl> |
| + | === Equipment === |
| + | {{belt|Belt of the Woodland Warrior}} increases damage dealt with Hammer and Druid combat skills by 6%. Can be bought from Agrashab. |
| | | |
− | {{belt|Lucky Belt of the Barbarian}} increases damage dealt with Hammer and [[Shield]] combat skills by 6%. Can be bought from Agrashab. | + | {{belt|Belt of the Barbarian}} increases damage dealt with Hammer and [[Shield]] combat skills by 6%. Can be bought from Agrashab. |
| | | |
− | {{belt|Lucky Belt of the Mindfist}} increases damage dealt with Hammer and [[Mentalism]] combat skills by 6%. Can be bought from Agrashab. | + | {{belt|Belt of the Mindfist}} increases damage dealt with Hammer and [[Mentalism]] combat skills by 6%. Can be bought from Agrashab. |
| | | |
− | {{belt|Lucky Belt of the Hammerer}} can be crafted. Requires 40 [[Toolcrafting]]. | + | {{belt|Belt of the Hammerer}} can be crafted. Requires 40 [[Toolcrafting]]. |
| | | |
| | | |
| Additionally, players can craft buckles with the [[Buckle Artistry]] skill. This skill involves crafting unique Belts that give bonuses to Hammer users only. These buckles are attuned to the crafter, that means that they can only be equipped by the player who made them. Unlike the belts listed above, buckles have durability and and will degrade over time while in combat, eventually disappearing. | | Additionally, players can craft buckles with the [[Buckle Artistry]] skill. This skill involves crafting unique Belts that give bonuses to Hammer users only. These buckles are attuned to the crafter, that means that they can only be equipped by the player who made them. Unlike the belts listed above, buckles have durability and and will degrade over time while in combat, eventually disappearing. |
| | | |
− | ==Advanced== <!-- This table lists additional abilities that have to be earned through favor/loot/etc -->
| + | {{:{{msg:BASEPAGENAME}}/Treasure Effects}} |
− | {| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all | + | {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} |
− | |- style="background: #ec81bf;" | + | {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} |
− | ! align="left" style="width:140px;"|<span style="cursor:pointer;">'''Ability'''</span> || style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || style="width:100px"|<span style="cursor: pointer;">'''Req.'''</span> || align="left"|Misc. Notes
| + | |
− | |-
| + | == Hammer Experience Table == |
− | | '''Thunderstrike''' (1-4) || [[Agrashab]] || Friends+ || Requires 18/29/44/58 Hammer
| + | {{Spoiler|Click Expand to view the Experience Table for Hammer| |
− | |-
| + | {{:Xptables/TypicalCombatSkill}} |
− | | '''Discharging Strike''' (1-4) || [[Agrashab]] || Friends+ || Requires 7/27/47/60 Hammer
| + | }} |
− | |}
| + | ==Trivia== |
| + | |
| + | ==Images== |
| | | |
− | <!--
| |
− | Suggested Categories:
| |
− | * Category:Skills
| |
− | * Category:Combat Skills
| |
− | -->
| |
| [[Category:Skills]][[Category:Combat Skills]] | | [[Category:Skills]][[Category:Combat Skills]] |
Hammer is a primary Combat Skill. Hammer focuses mainly on dealing Crushing damage, but can also deal Electricity damage and Trauma damage. There are not many abilities, but that makes it a simple and straightforward skill for learning and mastering. Hammer consumes quite a lot of Power but deals high damage. Hammer focuses on burst damage, this means it's excellent for taking down enemies quickly.
Hammer allows the player to wield wooden clubs and metal hammers. There is no big difference between these two types of weapons. All abilities can be used with a club or a hammer. The only exception is a player using the Hammer and Druid combat skills; they can only use wooden clubs.
The level cap for Hammer is 80. To raise the level cap from 50 to 60 or from 60 to 70, you must buy the unlock from Falkrin Overstrike in Amulna.
Mastery of the use of Hammers and clubs in combat. Power consumption is higher than average, but so is damage. Hammers excel at rapidly murdering enemies, no more and no less.
Most abilities are just normal damaging abilities, but some of them have special mechanics:
Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
1 |
Pound |
Hit an enemy with a club or hammer. This is a Basic Attack |
|
Damage: 12 Crushing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
2 |
Reckless Slam |
Recklessly attack your enemy without regard for your own safety. You lose Armor, but not Power. |
You lose 20 Armor (if you have that much remaining) |
Damage: 12 Crushing |
Power Cost: 0 Range: 5 Cooldown: 8 |
Leveling
|
|
3 |
Leaping Smash |
Hit an enemy so hard that they fall over! Ha ha, stupid enemy. This is a Signature Debuff ability |
Enemy is knocked down. While down, enemies cannot attack or move and take +25% damage from all attacks. Suppresses Monster Shout --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 16 Crushing Dmg to Vulnerable: 16 Crushing |
Power Cost: 10 Range: 5 Cooldown: 10 |
Leveling
|
|
5 |
Rib Shatter |
Crush an enemy's bones. This is a Core Attack |
For 15 seconds, target is prone to random self-stuns. --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 24 Crushing |
Power Cost: 19 Range: 5 Cooldown: 9 |
Leveling
|
|
5 |
Hurl Lightning |
Collect electricity into your hammer and then throw it at your enemy. |
|
Damage: 14 Electricity |
Power Cost: 14 Range: 30 Cooldown: 11 |
Training: Agrashab
|
|
7 |
Discharging Strike |
Electrify your enemy. |
|
Damage: 29 Electricity |
Power Cost: 17 Range: 5 Cooldown: 9 |
Training: Agrashab
|
|
7 |
Seismic Impact |
Use your brute power to leave an enemy off-balance and reeling. This is a Nice Attack |
Target's speed is reduced by 90% for 5 seconds --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 24 Crushing |
Power Cost: 20 Range: 5 Cooldown: 15 |
Leveling
|
|
9 |
Reverberating Strike |
Crush and destroy a target's armor. |
--Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Armor Dmg: 32 Crushing |
Power Cost: 16 Range: 5 Cooldown: 7 |
Leveling
|
|
10 |
Look At My Hammer |
Hold that fancy hammer up for all to see. You are mighty, and this hammer is amazing! Who can stop you now?! This is a Survival-Utility ability |
Restores: 55 Armor Restores: 40 Power --Can Have-- Restores: 0 Health |
|
Power Cost: 0 Range: 3 Cooldown: 30 |
Leveling
|
|
12 |
Pound 2 |
Hit an enemy with a club or hammer. This is a Basic Attack |
|
Damage: 26 Crushing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
13 |
Reckless Slam 2 |
Recklessly attack your enemy without regard for your own safety. You lose Armor, but not Power. |
You lose 25 Armor (if you have that much remaining) |
Damage: 25 Crushing |
Power Cost: 0 Range: 5 Cooldown: 8 |
Leveling
|
|
13 |
Latent Charge |
Hit an enemy with your charged weapon. Moments later, they feel the shock. |
Note: the electricity damage is dispersed harmlessly if the target is in water when the latent charge ends. Delayed Dmg: After 5 seconds, deal 29 Electricity |
Damage: 35 Crushing |
Power Cost: 24 Range: 5 Cooldown: 10 |
Training: Agrashab
|
|
15 |
Pound To Slag |
Hit an enemy with a club or hammer. Really, really hard. This is an Epic Attack |
|
Damage: 105 Crushing |
Power Cost: 53 Range: 5 Cooldown: 45 |
Leveling
|
|
15 |
Hurl Lightning 2 |
Collect electricity into your hammer and then throw it at your enemy. |
|
Damage: 34 Electricity |
Power Cost: 19 Range: 30 Cooldown: 11 |
Training: Agrashab
|
|
16 |
Leaping Smash 2 |
Hit an enemy so hard that they fall over! Ha ha, stupid enemy. This is a Signature Debuff ability |
Enemy is knocked down. While down, enemies cannot attack or move and take +25% damage from all attacks. Suppresses Monster Shout --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 30 Crushing Dmg to Vulnerable: 30 Crushing |
Power Cost: 14 Range: 5 Cooldown: 10 |
Leveling
|
|
18 |
Thunderstrike |
Summon nature's wrath to wreak vengeance on your foes. |
--Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 34 Electricity |
Power Cost: 27 AoE: 20 Cooldown: 10 |
Training: Agrashab
|
|
18 |
Seismic Impact 2 |
Use your brute power to leave an enemy off-balance and reeling. This is a Nice Attack |
Target's speed is reduced by 90% for 5 seconds --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 55 Crushing |
Power Cost: 27 Range: 5 Cooldown: 15 |
Leveling
|
|
19 |
Reverberating Strike 2 |
Crush and destroy a target's armor. |
--Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Armor Dmg: 61 Crushing |
Power Cost: 21 Range: 5 Cooldown: 7 |
Leveling
|
|
20 |
Look At My Hammer 2 |
Hold that fancy hammer up for all to see. You are mighty, and this hammer is amazing! Who can stop you now?! This is a Survival-Utility ability |
Restores: 70 Armor Restores: 50 Power --Can Have-- Restores: 0 Health |
|
Power Cost: 0 Range: 3 Cooldown: 30 |
Leveling
|
|
20 |
Way of the Hammer |
Cheer your comrades into furious battle. |
For 10 seconds, all targets deal +15% Crushing damage |
|
Power Cost: 13 AoE: 20 Cooldown: 20 |
Training: Agrashab
|
|
22 |
Reckless Slam 3 |
Recklessly attack your enemy without regard for your own safety. You lose Armor, but not Power. |
You lose 30 Armor (if you have that much remaining) |
Damage: 37 Crushing |
Power Cost: 0 Range: 5 Cooldown: 8 |
Leveling
|
|
25 |
Rib Shatter 2 |
Crush an enemy's bones. This is a Core Attack |
For 15 seconds, target is prone to random self-stuns. --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 80 Crushing |
Power Cost: 32 Range: 5 Cooldown: 9 |
Leveling
|
|
25 |
Hurl Lightning 3 |
Collect electricity into your hammer and then throw it at your enemy. |
|
Damage: 58 Electricity |
Power Cost: 23 Range: 30 Cooldown: 11 |
Training: Agrashab
|
|
26 |
Latent Charge 2 |
Hit an enemy with your charged weapon. Moments later, they feel the shock. |
Note: the electricity damage is dispersed harmlessly if the target is in water when the latent charge ends. Delayed Dmg: After 5 seconds, deal 61 Electricity |
Damage: 72 Crushing |
Power Cost: 32 Range: 5 Cooldown: 10 |
Training: Agrashab
|
|
27 |
Discharging Strike 2 |
Electrify your enemy. |
|
Damage: 84 Electricity |
Power Cost: 28 Range: 5 Cooldown: 9 |
Training: Agrashab
|
|
27 |
Seismic Impact 3 |
Use your brute power to leave an enemy off-balance and reeling. This is a Nice Attack |
Target's speed is reduced by 90% for 8 seconds --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 87 Crushing |
Power Cost: 33 Range: 5 Cooldown: 15 |
Leveling
|
|
28 |
Pound 3 |
Hit an enemy with a club or hammer. This is a Basic Attack |
|
Damage: 47 Crushing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
29 |
Thunderstrike 2 |
Summon nature's wrath to wreak vengeance on your foes. |
--Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 58 Electricity |
Power Cost: 34 AoE: 20 Cooldown: 10 |
Training: Agrashab
|
|
29 |
Reverberating Strike 3 |
Crush and destroy a target's armor. |
--Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Armor Dmg: 98 Crushing |
Power Cost: 25 Range: 5 Cooldown: 7 |
Leveling
|
|
30 |
Look At My Hammer 3 |
Hold that fancy hammer up for all to see. You are mighty, and this hammer is amazing! Who can stop you now?! This is a Survival-Utility ability |
Restores: 90 Armor Restores: 60 Power --Can Have-- Restores: 0 Health |
|
Power Cost: 0 Range: 3 Cooldown: 30 |
Leveling
|
|
32 |
Reckless Slam 4 |
Recklessly attack your enemy without regard for your own safety. You lose Armor, but not Power. |
You lose 38 Armor (if you have that much remaining) |
Damage: 54 Crushing |
Power Cost: 0 Range: 5 Cooldown: 8 |
Leveling
|
|
33 |
Pound To Slag 2 |
Hit an enemy with a club or hammer. Really, really hard. This is an Epic Attack |
|
Damage: 238 Crushing |
Power Cost: 84 Range: 5 Cooldown: 45 |
Leveling
|
|
35 |
Leaping Smash 3 |
Hit an enemy so hard that they fall over! Ha ha, stupid enemy. This is a Signature Debuff ability |
Enemy is knocked down. While down, enemies cannot attack or move and take +25% damage from all attacks. Suppresses Monster Shout --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 53 Crushing Dmg to Vulnerable: 53 Crushing |
Power Cost: 21 Range: 5 Cooldown: 10 |
Leveling
|
|
35 |
Hurl Lightning 4 |
Collect electricity into your hammer and then throw it at your enemy. |
|
Damage: 88 Electricity |
Power Cost: 28 Range: 30 Cooldown: 11 |
Training: Agrashab
|
|
37 |
Reverberating Strike 4 |
Crush and destroy a target's armor. |
--Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Armor Dmg: 136 Crushing |
Power Cost: 29 Range: 5 Cooldown: 7 |
Leveling
|
|
39 |
Rib Shatter 3 |
Crush an enemy's bones. This is a Core Attack |
For 15 seconds, target is prone to random self-stuns. --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 143 Crushing |
Power Cost: 41 Range: 5 Cooldown: 9 |
Leveling
|
|
39 |
Latent Charge 3 |
Hit an enemy with your charged weapon. Moments later, they feel the shock. |
Note: the electricity damage is dispersed harmlessly if the target is in water when the latent charge ends. Delayed Dmg: After 5 seconds, deal 104 Electricity |
Damage: 123 Crushing |
Power Cost: 41 Range: 5 Cooldown: 10 |
Training: Agrashab
|
|
40 |
Look At My Hammer 4 |
Hold that fancy hammer up for all to see. You are mighty, and this hammer is amazing! Who can stop you now?! This is a Survival-Utility ability |
Restores: 105 Armor Restores: 72 Power --Can Have-- Restores: 0 Health |
|
Power Cost: 0 Range: 3 Cooldown: 30 |
Leveling
|
|
40 |
Way of the Hammer 2 |
Cheer your comrades into furious battle. |
For 10 seconds, all targets deal +25% Crushing damage |
|
Power Cost: 19 AoE: 20 Cooldown: 20 |
Training: Agrashab
|
|
42 |
Reckless Slam 5 |
Recklessly attack your enemy without regard for your own safety. You lose Armor, but not Power. |
You lose 43 Armor (if you have that much remaining) |
Damage: 80 Crushing |
Power Cost: 0 Range: 5 Cooldown: 8 |
Leveling
|
|
44 |
Thunderstrike 3 |
Summon nature's wrath to wreak vengeance on your foes. |
--Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 111 Electricity |
Power Cost: 43 AoE: 20 Cooldown: 10 |
Training: Agrashab
|
|
44 |
Seismic Impact 4 |
Use your brute power to leave an enemy off-balance and reeling. This is a Nice Attack |
Target's speed is reduced by 90% for 8 seconds --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 178 Crushing |
Power Cost: 43 Range: 5 Cooldown: 15 |
Leveling
|
|
45 |
Pound To Slag 3 |
Hit an enemy with a club or hammer. Really, really hard. This is an Epic Attack |
|
Damage: 391 Crushing |
Power Cost: 99 Range: 5 Cooldown: 45 |
Leveling
|
|
45 |
Hurl Lightning 5 |
Collect electricity into your hammer and then throw it at your enemy. |
|
Damage: 137 Electricity |
Power Cost: 32 Range: 30 Cooldown: 11 |
Training: Agrashab
|
|
47 |
Pound 4 |
Hit an enemy with a club or hammer. This is a Basic Attack |
|
Damage: 106 Crushing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
47 |
Discharging Strike 3 |
Electrify your enemy. |
|
Damage: 186 Electricity |
Power Cost: 39 Range: 5 Cooldown: 9 |
Training: Agrashab
|
|
48 |
Leaping Smash 4 |
Hit an enemy so hard that they fall over! Ha ha, stupid enemy. This is a Signature Debuff ability |
Enemy is knocked down. While down, enemies cannot attack or move and take +25% damage from all attacks. Suppresses Monster Shout --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 95 Crushing Dmg to Vulnerable: 95 Crushing |
Power Cost: 24 Range: 5 Cooldown: 10 |
Leveling
|
|
49 |
Reverberating Strike 5 |
Crush and destroy a target's armor. |
--Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Armor Dmg: 228 Crushing |
Power Cost: 34 Range: 5 Cooldown: 7 |
Leveling
|
|
50 |
Look At My Hammer 5 |
Hold that fancy hammer up for all to see. You are mighty, and this hammer is amazing! Who can stop you now?! This is a Survival-Utility ability |
Restores: 130 Armor Restores: 80 Power --Can Have-- Restores: 0 Health |
|
Power Cost: 0 Range: 3 Cooldown: 30 |
Leveling
|
|
52 |
Reckless Slam 6 |
Recklessly attack your enemy without regard for your own safety. You lose Armor, but not Power. |
You lose 48 Armor (if you have that much remaining) |
Damage: 117 Crushing |
Power Cost: 0 Range: 5 Cooldown: 8 |
Training: Falkrin Overstrike
|
|
52 |
Latent Charge 4 |
Hit an enemy with your charged weapon. Moments later, they feel the shock. |
Note: the electricity damage is dispersed harmlessly if the target is in water when the latent charge ends. Delayed Dmg: After 5 seconds, deal 181 Electricity |
Damage: 214 Crushing |
Power Cost: 48 Range: 5 Cooldown: 10 |
Training: Agrashab
|
|
53 |
Seismic Impact 5 |
Use your brute power to leave an enemy off-balance and reeling. This is a Nice Attack |
Target's speed is reduced by 90% for 11 seconds --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 256 Crushing |
Power Cost: 48 Range: 5 Cooldown: 15 |
Training: Falkrin Overstrike
|
|
54 |
Pound 5 |
Hit an enemy with a club or hammer. This is a Basic Attack |
|
Damage: 137 Crushing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Falkrin Overstrike
|
|
55 |
Pound To Slag 4 |
Hit an enemy with a club or hammer. Really, really hard. This is an Epic Attack |
|
Damage: 561 Crushing |
Power Cost: 111 Range: 5 Cooldown: 45 |
Training: Falkrin Overstrike
|
|
55 |
Hurl Lightning 6 |
Collect electricity into your hammer and then throw it at your enemy. |
|
Damage: 200 Electricity |
Power Cost: 36 Range: 30 Cooldown: 11 |
Training: Agrashab
|
|
56 |
Rib Shatter 4 |
Crush an enemy's bones. This is a Core Attack |
For 15 seconds, target is prone to random self-stuns. --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 282 Crushing |
Power Cost: 50 Range: 5 Cooldown: 9 |
Training: Falkrin Overstrike
|
|
57 |
Leaping Smash 5 |
Hit an enemy so hard that they fall over! Ha ha, stupid enemy. This is a Signature Debuff ability |
Enemy is knocked down. While down, enemies cannot attack or move and take +25% damage from all attacks. Suppresses Monster Shout --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 129 Crushing Dmg to Vulnerable: 129 Crushing |
Power Cost: 27 Range: 5 Cooldown: 10 |
Training: Falkrin Overstrike
|
|
58 |
Thunderstrike 4 |
Summon nature's wrath to wreak vengeance on your foes. |
--Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 185 Electricity |
Power Cost: 51 AoE: 20 Cooldown: 10 |
Training: Agrashab
|
|
59 |
Reverberating Strike 6 |
Crush and destroy a target's armor. |
--Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Armor Dmg: 311 Crushing |
Power Cost: 38 Range: 5 Cooldown: 7 |
Training: Falkrin Overstrike
|
|
60 |
Look At My Hammer 6 |
Hold that fancy hammer up for all to see. You are mighty, and this hammer is amazing! Who can stop you now?! This is a Survival-Utility ability |
Restores: 155 Armor Restores: 90 Power --Can Have-- Restores: 0 Health |
|
Power Cost: 0 Range: 3 Cooldown: 30 |
Training: Falkrin Overstrike
|
|
60 |
Discharging Strike 4 |
Electrify your enemy. |
|
Damage: 282 Electricity |
Power Cost: 45 Range: 5 Cooldown: 9 |
Training: Agrashab
|
|
60 |
Way of the Hammer 3 |
Cheer your comrades into furious battle. |
For 10 seconds, all targets deal +35% Crushing damage |
|
Power Cost: 24 AoE: 20 Cooldown: 20 |
Training: Agrashab
|
|
62 |
Reckless Slam 7 |
Recklessly attack your enemy without regard for your own safety. You lose Armor, but not Power. |
You lose 53 Armor (if you have that much remaining) |
Damage: 154 Crushing |
Power Cost: 0 Range: 5 Cooldown: 8 |
Training: Falkrin Overstrike
|
|
63 |
Seismic Impact 6 |
Use your brute power to leave an enemy off-balance and reeling. This is a Nice Attack |
Target's speed is reduced by 90% for 11 seconds --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 340 Crushing |
Power Cost: 54 Range: 5 Cooldown: 15 |
Training: Falkrin Overstrike
|
|
64 |
Pound 6 |
Hit an enemy with a club or hammer. This is a Basic Attack |
|
Damage: 180 Crushing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Falkrin Overstrike
|
|
65 |
Pound To Slag 5 |
Hit an enemy with a club or hammer. Really, really hard. This is an Epic Attack |
|
Damage: 726 Crushing |
Power Cost: 124 Range: 5 Cooldown: 45 |
Training: Falkrin Overstrike
|
|
65 |
Hurl Lightning 7 |
Collect electricity into your hammer and then throw it at your enemy. |
|
Damage: 262 Electricity |
Power Cost: 40 Range: 30 Cooldown: 11 |
Training: Agrashab
|
|
65 |
Latent Charge 5 |
Hit an enemy with your charged weapon. Moments later, they feel the shock. |
Note: the electricity damage is dispersed harmlessly if the target is in water when the latent charge ends. Delayed Dmg: After 5 seconds, deal 262 Electricity |
Damage: 309 Crushing |
Power Cost: 55 Range: 5 Cooldown: 10 |
Training: Agrashab
|
|
66 |
Rib Shatter 5 |
Crush an enemy's bones. This is a Core Attack |
For 15 seconds, target is prone to random self-stuns. --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 367 Crushing |
Power Cost: 56 Range: 5 Cooldown: 9 |
Training: Falkrin Overstrike
|
|
67 |
Leaping Smash 6 |
Hit an enemy so hard that they fall over! Ha ha, stupid enemy. This is a Signature Debuff ability |
Enemy is knocked down. While down, enemies cannot attack or move and take +25% damage from all attacks. Suppresses Monster Shout --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 166 Crushing Dmg to Vulnerable: 166 Crushing |
Power Cost: 30 Range: 5 Cooldown: 10 |
Training: Falkrin Overstrike
|
|
69 |
Reverberating Strike 7 |
Crush and destroy a target's armor. |
--Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Armor Dmg: 398 Crushing |
Power Cost: 42 Range: 5 Cooldown: 7 |
Training: Falkrin Overstrike
|
|
70 |
Look At My Hammer 7 |
Hold that fancy hammer up for all to see. You are mighty, and this hammer is amazing! Who can stop you now?! This is a Survival-Utility ability |
Restores: 180 Armor Restores: 100 Power --Can Have-- Restores: 0 Health |
|
Power Cost: 0 Range: 3 Cooldown: 30 |
Training: Falkrin Overstrike
|
|
70 |
Thunderstrike 5 |
Summon nature's wrath to wreak vengeance on your foes. |
--Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 251 Electricity |
Power Cost: 58 AoE: 20 Cooldown: 10 |
Training: Falkrin Overstrike
|
|
72 |
Reckless Slam 8 |
Recklessly attack your enemy without regard for your own safety. You lose Armor, but not Power. |
You lose 60 Armor (if you have that much remaining) |
Damage: 194 Crushing |
Power Cost: 0 Range: 5 Cooldown: 8 |
Training: Falkrin Overstrike
|
|
73 |
Discharging Strike 5 |
Electrify your enemy. |
|
Damage: 382 Electricity |
Power Cost: 52 Range: 5 Cooldown: 9 |
Training: Falkrin Overstrike
|
|
73 |
Seismic Impact 7 |
Use your brute power to leave an enemy off-balance and reeling. This is a Nice Attack |
Target's speed is reduced by 90% for 11 seconds --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 433 Crushing |
Power Cost: 60 Range: 5 Cooldown: 15 |
Training: Falkrin Overstrike
|
|
74 |
Pound 7 |
Hit an enemy with a club or hammer. This is a Basic Attack |
|
Damage: 229 Crushing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Solgribue
|
|
75 |
Pound To Slag 6 |
Hit an enemy with a club or hammer. Really, really hard. This is an Epic Attack |
|
Damage: 916 Crushing |
Power Cost: 138 Range: 5 Cooldown: 45 |
Training: Solgribue
|
|
75 |
Hurl Lightning 8 |
Collect electricity into your hammer and then throw it at your enemy. |
|
Damage: 332 Electricity |
Power Cost: 45 Range: 30 Cooldown: 11 |
Training: Solgribue
|
|
76 |
Rib Shatter 6 |
Crush an enemy's bones. This is a Core Attack |
For 15 seconds, target is prone to random self-stuns. --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 465 Crushing |
Power Cost: 62 Range: 5 Cooldown: 9 |
Training: Solgribue
|
|
77 |
Leaping Smash 7 |
Hit an enemy so hard that they fall over! Ha ha, stupid enemy. This is a Signature Debuff ability |
Enemy is knocked down. While down, enemies cannot attack or move and take +25% damage from all attacks. Suppresses Monster Shout --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 210 Crushing Dmg to Vulnerable: 210 Crushing |
Power Cost: 33 Range: 5 Cooldown: 10 |
Training: Solgribue
|
|
77 |
Latent Charge 6 |
Hit an enemy with your charged weapon. Moments later, they feel the shock. |
Note: the electricity damage is dispersed harmlessly if the target is in water when the latent charge ends. Delayed Dmg: After 5 seconds, deal 346 Electricity |
Damage: 408 Crushing |
Power Cost: 62 Range: 5 Cooldown: 10 |
Training: Solgribue
|
|
79 |
Reverberating Strike 8 |
Crush and destroy a target's armor. |
--Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Armor Dmg: 498 Crushing |
Power Cost: 47 Range: 5 Cooldown: 7 |
Training: Solgribue
|
|
80 |
Look At My Hammer 8 |
Hold that fancy hammer up for all to see. You are mighty, and this hammer is amazing! Who can stop you now?! This is a Survival-Utility ability |
Restores: 205 Armor Restores: 112 Power --Can Have-- Restores: 0 Health |
|
Power Cost: 0 Range: 3 Cooldown: 30 |
Training: Solgribue
|
|
80 |
Way of the Hammer 4 |
Cheer your comrades into furious battle. |
For 10 seconds, all targets deal +45% Crushing damage |
|
Power Cost: 30 AoE: 20 Cooldown: 20 |
Training: Solgribue
|
|
82 |
Thunderstrike 6 |
Summon nature's wrath to wreak vengeance on your foes. |
--Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 326 Electricity |
Power Cost: 65 AoE: 20 Cooldown: 10 |
Training: Solgribue
|
|
82 |
Reckless Slam 9 |
Recklessly attack your enemy without regard for your own safety. You lose Armor, but not Power. |
You lose 65 Armor (if you have that much remaining) |
Damage: 240 Crushing |
Power Cost: 0 Range: 5 Cooldown: 8 |
Training: Solgribue
|
|
83 |
Seismic Impact 8 |
Use your brute power to leave an enemy off-balance and reeling. This is a Nice Attack |
Target's speed is reduced by 90% for 11 seconds --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 535 Crushing |
Power Cost: 66 Range: 5 Cooldown: 15 |
Training: Solgribue
|
|
84 |
Pound 8 |
Hit an enemy with a club or hammer. This is a Basic Attack |
|
Damage: 282 Crushing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Item: Hammer: Pound 8
|
|
85 |
Pound To Slag 7 |
Hit an enemy with a club or hammer. Really, really hard. This is an Epic Attack |
|
Damage: 1117 Crushing |
Power Cost: 152 Range: 5 Cooldown: 45 |
Item: Hammer: Pound To Slag 7
|
|
85 |
Discharging Strike 6 |
Electrify your enemy. |
|
Damage: 489 Electricity |
Power Cost: 58 Range: 5 Cooldown: 9 |
Item: Hammer: Discharging Strike 6
|
|
85 |
Hurl Lightning 9 |
Collect electricity into your hammer and then throw it at your enemy. |
|
Damage: 406 Electricity |
Power Cost: 49 Range: 30 Cooldown: 11 |
Item: Hammer: Hurl Lightning 9
|
|
86 |
Rib Shatter 7 |
Crush an enemy's bones. This is a Core Attack |
For 15 seconds, target is prone to random self-stuns. --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 567 Crushing |
Power Cost: 68 Range: 5 Cooldown: 9 |
Item: Hammer: Rib Shatter 7
|
|
87 |
Leaping Smash 8 |
Hit an enemy so hard that they fall over! Ha ha, stupid enemy. This is a Signature Debuff ability |
Enemy is knocked down. While down, enemies cannot attack or move and take +25% damage from all attacks. Suppresses Monster Shout --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 256 Crushing Dmg to Vulnerable: 256 Crushing |
Power Cost: 37 Range: 5 Cooldown: 10 |
Item: Hammer: Leaping Smash 8
|
|
89 |
Reverberating Strike 9 |
Crush and destroy a target's armor. |
--Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Armor Dmg: 602 Crushing |
Power Cost: 51 Range: 5 Cooldown: 7 |
Item: Hammer: Reverberating Strike 9
|
|
89 |
Latent Charge 7 |
Hit an enemy with your charged weapon. Moments later, they feel the shock. |
Note: the electricity damage is dispersed harmlessly if the target is in water when the latent charge ends. Delayed Dmg: After 5 seconds, deal 436 Electricity |
Damage: 515 Crushing |
Power Cost: 70 Range: 5 Cooldown: 10 |
Item: Hammer: Latent Charge 7
|
|
90 |
Look At My Hammer 9 |
Hold that fancy hammer up for all to see. You are mighty, and this hammer is amazing! Who can stop you now?! This is a Survival-Utility ability |
Restores: 230 Armor Restores: 122 Power --Can Have-- Restores: 0 Health |
|
Power Cost: 0 Range: 3 Cooldown: 30 |
Item: Hammer: Look At My Hammer 9
|
|
92 |
Thunderstrike 7 |
Summon nature's wrath to wreak vengeance on your foes. |
--Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 391 Electricity |
Power Cost: 72 AoE: 20 Cooldown: 10 |
Item: Hammer: Thunderstrike 7
|
|
92 |
Reckless Slam 10 |
Recklessly attack your enemy without regard for your own safety. You lose Armor, but not Power. |
You lose 73 Armor (if you have that much remaining) |
Damage: 286 Crushing |
Power Cost: 0 Range: 5 Cooldown: 8 |
Item: Hammer: Reckless Slam 10
|
|
93 |
Seismic Impact 9 |
Use your brute power to leave an enemy off-balance and reeling. This is a Nice Attack |
Target's speed is reduced by 90% for 11 seconds --Can Have-- Restores: 0 Armor after a 6-second delay Restores: 0 Power after a 6-second delay |
Damage: 641 Crushing |
Power Cost: 73 Range: 5 Cooldown: 15 |
Item: Hammer: Seismic Impact 9
|
|
94 |
Pound 9 |
Hit an enemy with a club or hammer. This is a Basic Attack |
|
Damage: 337 Crushing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Item: Hammer: Pound 9
|
|
95 |
Pound To Slag 8 |
Hit an enemy with a club or hammer. Really, really hard. This is an Epic Attack |
|
Damage: 1327 Crushing |
Power Cost: 167 Range: 5 Cooldown: 45 |
Item: Hammer: Pound To Slag 8
|
|
95 |
Hurl Lightning 10 |
Collect electricity into your hammer and then throw it at your enemy. |
|
Damage: 484 Electricity |
Power Cost: 54 Range: 30 Cooldown: 11 |
Item: Hammer: Hurl Lightning 10
|
Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
|
of Hammering |
Level 100 - Hammer Base Damage +50% |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Hammer Damage +5
- Hammer Base Damage +10%
- Hammer Base Damage +15%
- Hammer Base Damage +20%
- Hammer Base Damage +25%
- Hammer Base Damage +30%
- Hammer Base Damage +35%
- Hammer Base Damage +40%
- Hammer Base Damage +45%
- Hammer Base Damage +50%
|
|
|
Level 100 - Hammer Damage +105 |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Hammer Damage +10
- Hammer Damage +15
- Hammer Damage +20
- Hammer Damage +25
- Hammer Damage +30
- Hammer Damage +35
- Hammer Damage +40
- Hammer Damage +45
- Hammer Damage +50
- Hammer Damage +55
- Hammer Damage +60
- Hammer Damage +65
- Hammer Damage +70
- Hammer Damage +75
- Hammer Damage +80
- Hammer Damage +85
- Hammer Damage +90
- Hammer Damage +95
- Hammer Damage +100
- Hammer Damage +105
|
Powerful-Looking |
|
Level 100 - Core Attacks cause the next use of Look At My Hammer to restore +50 Power |
Epic |
OffHand, Necklace |
Click Expand to reveal
- Core Attacks cause the next use of Look At My Hammer to restore +3 Power
- Core Attacks cause the next use of Look At My Hammer to restore +5 Power
- Core Attacks cause the next use of Look At My Hammer to restore +7 Power
- Core Attacks cause the next use of Look At My Hammer to restore +9 Power
- Core Attacks cause the next use of Look At My Hammer to restore +11 Power
- Core Attacks cause the next use of Look At My Hammer to restore +13 Power
- Core Attacks cause the next use of Look At My Hammer to restore +15 Power
- Core Attacks cause the next use of Look At My Hammer to restore +17 Power
- Core Attacks cause the next use of Look At My Hammer to restore +19 Power
- Core Attacks cause the next use of Look At My Hammer to restore +22 Power
- Core Attacks cause the next use of Look At My Hammer to restore +25 Power
- Core Attacks cause the next use of Look At My Hammer to restore +28 Power
- Core Attacks cause the next use of Look At My Hammer to restore +31 Power
- Core Attacks cause the next use of Look At My Hammer to restore +33 Power
- Core Attacks cause the next use of Look At My Hammer to restore +36 Power
- Core Attacks cause the next use of Look At My Hammer to restore +38 Power
- Core Attacks cause the next use of Look At My Hammer to restore +41 Power
- Core Attacks cause the next use of Look At My Hammer to restore +44 Power
- Core Attacks cause the next use of Look At My Hammer to restore +47 Power
- Core Attacks cause the next use of Look At My Hammer to restore +50 Power
|
|
|
Level 100 - Hammer attacks that kill an enemy via direct damage restore 46 Power to you. |
Rare |
Head, OffHand |
Click Expand to reveal
- Hammer attacks that kill an enemy via direct damage restore 8 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 10 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 12 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 14 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 16 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 18 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 20 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 22 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 24 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 26 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 28 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 30 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 32 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 34 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 36 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 38 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 40 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 42 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 44 Power to you.
- Hammer attacks that kill an enemy via direct damage restore 46 Power to you.
|
|
of Elemental Supremacy |
Level 100 - Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer skill active |
Uncommon |
Ring |
Click Expand to reveal
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +4% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +5% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +6% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +7% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +8% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +9% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +10% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +11% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +12% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +13% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +14% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +15% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +16% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +17% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +18% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +19% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer skill active
|
|
of Inevitable Armor |
Level 90 - Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration |
Epic |
Chest |
Click Expand to reveal
- Hammer abilities that restore Armor after a 6-second delay have +80% Armor restoration
- Hammer abilities that restore Armor after a 6-second delay have +90% Armor restoration
- Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration
|
|
|
Level 100 - Hammer abilities that restore Armor after a 6-second delay also restore 25 Power, increased by 20% of the Armor restored |
Rare |
Hands, Legs |
Click Expand to reveal
- Hammer abilities that restore Armor after a 6-second delay also restore 6 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 7 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 8 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 9 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 10 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 11 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 12 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 13 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 14 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 15 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 16 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 17 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 18 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 19 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 20 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 21 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 22 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 23 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 24 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 25 Power, increased by 20% of the Armor restored
|
|
of Vindictive Clubbing |
Level 100 - Hammer attacks deal +20% damage but generate +60% Rage |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Hammer attacks deal +1% damage but generate +3% Rage
- Hammer attacks deal +2% damage but generate +6% Rage
- Hammer attacks deal +3% damage but generate +9% Rage
- Hammer attacks deal +4% damage but generate +12% Rage
- Hammer attacks deal +5% damage but generate +15% Rage
- Hammer attacks deal +6% damage but generate +18% Rage
- Hammer attacks deal +7% damage but generate +21% Rage
- Hammer attacks deal +8% damage but generate +24% Rage
- Hammer attacks deal +9% damage but generate +27% Rage
- Hammer attacks deal +10% damage but generate +30% Rage
- Hammer attacks deal +11% damage but generate +33% Rage
- Hammer attacks deal +12% damage but generate +36% Rage
- Hammer attacks deal +13% damage but generate +39% Rage
- Hammer attacks deal +14% damage but generate +42% Rage
- Hammer attacks deal +15% damage but generate +45% Rage
- Hammer attacks deal +16% damage but generate +48% Rage
- Hammer attacks deal +17% damage but generate +51% Rage
- Hammer attacks deal +18% damage but generate +54% Rage
- Hammer attacks deal +19% damage but generate +57% Rage
- Hammer attacks deal +20% damage but generate +60% Rage
|
|
of Braining |
Level 100 - Hammer attacks deal +24% damage to targets whose Rage meters are at least 66% full |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +17% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +19% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +21% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +22% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +23% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +24% damage to targets whose Rage meters are at least 66% full
|
|
of Dazing |
Level 100 - Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full |
Uncommon |
Feet |
Click Expand to reveal
- Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 13% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 15% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 17% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 18% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 19% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full
|
|
of Seismic Slamming |
Level 100 - Seismic Impact Damage +51.5% |
Uncommon |
Head, Ring |
Click Expand to reveal
- Seismic Impact Damage +4%
- Seismic Impact Damage +6.5%
- Seismic Impact Damage +9%
- Seismic Impact Damage +11.5%
- Seismic Impact Damage +14%
- Seismic Impact Damage +16.5%
- Seismic Impact Damage +19%
- Seismic Impact Damage +21.5%
- Seismic Impact Damage +24%
- Seismic Impact Damage +26.5%
- Seismic Impact Damage +29%
- Seismic Impact Damage +31.5%
- Seismic Impact Damage +34%
- Seismic Impact Damage +36.5%
- Seismic Impact Damage +39%
- Seismic Impact Damage +41.5%
- Seismic Impact Damage +44%
- Seismic Impact Damage +46.5%
- Seismic Impact Damage +49%
- Seismic Impact Damage +51.5%
|
|
|
Level 100 - Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds |
Rare |
Ring |
Click Expand to reveal
- Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +16% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +20% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +24% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +30% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +37% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds
|
|
of Seismic Events |
Level 100 - Seismic Impact hits all targets within 8 meters and deals +21% damage |
Rare |
Hands |
Click Expand to reveal
- Seismic Impact hits all targets within 8 meters and deals +3% damage
- Seismic Impact hits all targets within 8 meters and deals +5% damage
- Seismic Impact hits all targets within 8 meters and deals +7% damage
- Seismic Impact hits all targets within 8 meters and deals +9% damage
- Seismic Impact hits all targets within 8 meters and deals +11% damage
- Seismic Impact hits all targets within 8 meters and deals +13% damage
- Seismic Impact hits all targets within 8 meters and deals +15% damage
- Seismic Impact hits all targets within 8 meters and deals +17% damage
- Seismic Impact hits all targets within 8 meters and deals +19% damage
- Seismic Impact hits all targets within 8 meters and deals +21% damage
|
|
|
Level 100 - Seismic Impact deals +100 Damage and restores 100 Armor to you after a 6-second delay |
Rare |
OffHand, Necklace |
Click Expand to reveal
- Seismic Impact deals +10 Damage and restores 10 Armor to you after a 6-second delay
- Seismic Impact deals +20 Damage and restores 20 Armor to you after a 6-second delay
- Seismic Impact deals +30 Damage and restores 30 Armor to you after a 6-second delay
- Seismic Impact deals +40 Damage and restores 40 Armor to you after a 6-second delay
- Seismic Impact deals +50 Damage and restores 50 Armor to you after a 6-second delay
- Seismic Impact deals +60 Damage and restores 60 Armor to you after a 6-second delay
- Seismic Impact deals +70 Damage and restores 70 Armor to you after a 6-second delay
- Seismic Impact deals +80 Damage and restores 80 Armor to you after a 6-second delay
- Seismic Impact deals +90 Damage and restores 90 Armor to you after a 6-second delay
- Seismic Impact deals +100 Damage and restores 100 Armor to you after a 6-second delay
|
|
|
Level 100 - Seismic Impact deals +160 Damage. If target is Knocked Down it deals a further +49% damage |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Seismic Impact deals +8 Damage. If target is Knocked Down it deals a further +5% damage
- Seismic Impact deals +16 Damage. If target is Knocked Down it deals a further +7% damage
- Seismic Impact deals +24 Damage. If target is Knocked Down it deals a further +9% damage
- Seismic Impact deals +32 Damage. If target is Knocked Down it deals a further +11% damage
- Seismic Impact deals +40 Damage. If target is Knocked Down it deals a further +13% damage
- Seismic Impact deals +48 Damage. If target is Knocked Down it deals a further +15% damage
- Seismic Impact deals +56 Damage. If target is Knocked Down it deals a further +17% damage
- Seismic Impact deals +64 Damage. If target is Knocked Down it deals a further +19% damage
- Seismic Impact deals +72 Damage. If target is Knocked Down it deals a further +21% damage
- Seismic Impact deals +80 Damage. If target is Knocked Down it deals a further +23% damage
- Seismic Impact deals +88 Damage. If target is Knocked Down it deals a further +25% damage
- Seismic Impact deals +96 Damage. If target is Knocked Down it deals a further +27% damage
- Seismic Impact deals +104 Damage. If target is Knocked Down it deals a further +29% damage
- Seismic Impact deals +112 Damage. If target is Knocked Down it deals a further +31% damage
- Seismic Impact deals +120 Damage. If target is Knocked Down it deals a further +34% damage
- Seismic Impact deals +128 Damage. If target is Knocked Down it deals a further +37% damage
- Seismic Impact deals +136 Damage. If target is Knocked Down it deals a further +40% damage
- Seismic Impact deals +144 Damage. If target is Knocked Down it deals a further +43% damage
- Seismic Impact deals +152 Damage. If target is Knocked Down it deals a further +46% damage
- Seismic Impact deals +160 Damage. If target is Knocked Down it deals a further +49% damage
|
Reverberating |
|
Level 100 - Reverberating Strike Damage +31% |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Reverberating Strike Damage +5%
- Reverberating Strike Damage +6%
- Reverberating Strike Damage +7%
- Reverberating Strike Damage +8%
- Reverberating Strike Damage +9%
- Reverberating Strike Damage +10%
- Reverberating Strike Damage +11.5%
- Reverberating Strike Damage +13%
- Reverberating Strike Damage +14.5%
- Reverberating Strike Damage +16%
- Reverberating Strike Damage +17.5%
- Reverberating Strike Damage +19%
- Reverberating Strike Damage +20.5%
- Reverberating Strike Damage +22%
- Reverberating Strike Damage +23.5%
- Reverberating Strike Damage +25%
- Reverberating Strike Damage +26.5%
- Reverberating Strike Damage +28%
- Reverberating Strike Damage +29.5%
- Reverberating Strike Damage +31%
|
|
|
Level 100 - Way of the Hammer restores 100 Armor to all targets |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Way of the Hammer restores 16 Armor to all targets
- Way of the Hammer restores 20 Armor to all targets
- Way of the Hammer restores 24 Armor to all targets
- Way of the Hammer restores 28 Armor to all targets
- Way of the Hammer restores 32 Armor to all targets
- Way of the Hammer restores 36 Armor to all targets
- Way of the Hammer restores 40 Armor to all targets
- Way of the Hammer restores 44 Armor to all targets
- Way of the Hammer restores 48 Armor to all targets
- Way of the Hammer restores 52 Armor to all targets
- Way of the Hammer restores 56 Armor to all targets
- Way of the Hammer restores 60 Armor to all targets
- Way of the Hammer restores 65 Armor to all targets
- Way of the Hammer restores 70 Armor to all targets
- Way of the Hammer restores 75 Armor to all targets
- Way of the Hammer restores 80 Armor to all targets
- Way of the Hammer restores 85 Armor to all targets
- Way of the Hammer restores 90 Armor to all targets
- Way of the Hammer restores 95 Armor to all targets
- Way of the Hammer restores 100 Armor to all targets
|
|
|
Level 100 - Reverberating Strike Damage +105 |
Uncommon |
Head |
Click Expand to reveal
- Reverberating Strike Damage +10
- Reverberating Strike Damage +15
- Reverberating Strike Damage +20
- Reverberating Strike Damage +25
- Reverberating Strike Damage +30
- Reverberating Strike Damage +35
- Reverberating Strike Damage +40
- Reverberating Strike Damage +45
- Reverberating Strike Damage +50
- Reverberating Strike Damage +55
- Reverberating Strike Damage +60
- Reverberating Strike Damage +65
- Reverberating Strike Damage +70
- Reverberating Strike Damage +75
- Reverberating Strike Damage +80
- Reverberating Strike Damage +85
- Reverberating Strike Damage +90
- Reverberating Strike Damage +95
- Reverberating Strike Damage +100
- Reverberating Strike Damage +105
|
|
of Slagging |
Level 100 - Pound To Slag Damage +65% |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Pound To Slag Damage +8%
- Pound To Slag Damage +11%
- Pound To Slag Damage +14%
- Pound To Slag Damage +17%
- Pound To Slag Damage +20%
- Pound To Slag Damage +23%
- Pound To Slag Damage +26%
- Pound To Slag Damage +29%
- Pound To Slag Damage +32%
- Pound To Slag Damage +35%
- Pound To Slag Damage +38%
- Pound To Slag Damage +41%
- Pound To Slag Damage +44%
- Pound To Slag Damage +47%
- Pound To Slag Damage +50%
- Pound To Slag Damage +53%
- Pound To Slag Damage +56%
- Pound To Slag Damage +59%
- Pound To Slag Damage +62%
- Pound To Slag Damage +65%
|
|
|
Level 100 - Hurl Lightning and Thunderstrike Damage +38% |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Hurl Lightning and Thunderstrike Damage +5%
- Hurl Lightning and Thunderstrike Damage +6%
- Hurl Lightning and Thunderstrike Damage +7%
- Hurl Lightning and Thunderstrike Damage +8%
- Hurl Lightning and Thunderstrike Damage +9%
- Hurl Lightning and Thunderstrike Damage +10%
- Hurl Lightning and Thunderstrike Damage +12%
- Hurl Lightning and Thunderstrike Damage +14%
- Hurl Lightning and Thunderstrike Damage +16%
- Hurl Lightning and Thunderstrike Damage +18%
- Hurl Lightning and Thunderstrike Damage +20%
- Hurl Lightning and Thunderstrike Damage +22%
- Hurl Lightning and Thunderstrike Damage +24%
- Hurl Lightning and Thunderstrike Damage +26%
- Hurl Lightning and Thunderstrike Damage +28%
- Hurl Lightning and Thunderstrike Damage +30%
- Hurl Lightning and Thunderstrike Damage +32%
- Hurl Lightning and Thunderstrike Damage +34%
- Hurl Lightning and Thunderstrike Damage +36%
- Hurl Lightning and Thunderstrike Damage +38%
|
|
of Healthy Obliteration |
Level 100 - Pound To Slag restores 144 Health (or Armor, if Health is full) |
Uncommon |
Ring, OffHand |
Click Expand to reveal
- Pound To Slag restores 8 Health (or Armor, if Health is full)
- Pound To Slag restores 16 Health (or Armor, if Health is full)
- Pound To Slag restores 24 Health (or Armor, if Health is full)
- Pound To Slag restores 32 Health (or Armor, if Health is full)
- Pound To Slag restores 40 Health (or Armor, if Health is full)
- Pound To Slag restores 48 Health (or Armor, if Health is full)
- Pound To Slag restores 56 Health (or Armor, if Health is full)
- Pound To Slag restores 64 Health (or Armor, if Health is full)
- Pound To Slag restores 72 Health (or Armor, if Health is full)
- Pound To Slag restores 80 Health (or Armor, if Health is full)
- Pound To Slag restores 88 Health (or Armor, if Health is full)
- Pound To Slag restores 96 Health (or Armor, if Health is full)
- Pound To Slag restores 102 Health (or Armor, if Health is full)
- Pound To Slag restores 108 Health (or Armor, if Health is full)
- Pound To Slag restores 114 Health (or Armor, if Health is full)
- Pound To Slag restores 120 Health (or Armor, if Health is full)
- Pound To Slag restores 126 Health (or Armor, if Health is full)
- Pound To Slag restores 132 Health (or Armor, if Health is full)
- Pound To Slag restores 138 Health (or Armor, if Health is full)
- Pound To Slag restores 144 Health (or Armor, if Health is full)
|
|
of Frenzied Slagging |
Level 100 - Pound To Slag deals +40% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
Rare |
Hands |
Click Expand to reveal
- Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +26% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +30% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +32% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +34% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +36% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +38% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +40% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
|
|
of Proud Pounding |
Level 100 - Pound To Slag deals +150 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds |
Rare |
Necklace |
Click Expand to reveal
- Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +15 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +30 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +50 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +70 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +90 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +110 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +130 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +150 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
|
|
|
Level 100 - Way of the Hammer boosts all targets' Electricity Damage +43% for 10 seconds |
Rare |
MainHand |
Click Expand to reveal
- Way of the Hammer boosts all targets' Electricity Damage +7% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +11% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +15% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +19% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +23% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +27% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +31% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +35% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +39% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +43% for 10 seconds
|
|
of Hammer-Style Rage Management |
Level 100 - Pound To Slag deals +640 damage if target's Rage is at least 66% full |
Uncommon |
MainHand |
Click Expand to reveal
- Pound To Slag deals +32 damage if target's Rage is at least 66% full
- Pound To Slag deals +64 damage if target's Rage is at least 66% full
- Pound To Slag deals +96 damage if target's Rage is at least 66% full
- Pound To Slag deals +128 damage if target's Rage is at least 66% full
- Pound To Slag deals +160 damage if target's Rage is at least 66% full
- Pound To Slag deals +192 damage if target's Rage is at least 66% full
- Pound To Slag deals +224 damage if target's Rage is at least 66% full
- Pound To Slag deals +256 damage if target's Rage is at least 66% full
- Pound To Slag deals +288 damage if target's Rage is at least 66% full
- Pound To Slag deals +320 damage if target's Rage is at least 66% full
- Pound To Slag deals +352 damage if target's Rage is at least 66% full
- Pound To Slag deals +384 damage if target's Rage is at least 66% full
- Pound To Slag deals +416 damage if target's Rage is at least 66% full
- Pound To Slag deals +448 damage if target's Rage is at least 66% full
- Pound To Slag deals +480 damage if target's Rage is at least 66% full
- Pound To Slag deals +512 damage if target's Rage is at least 66% full
- Pound To Slag deals +544 damage if target's Rage is at least 66% full
- Pound To Slag deals +576 damage if target's Rage is at least 66% full
- Pound To Slag deals +608 damage if target's Rage is at least 66% full
- Pound To Slag deals +640 damage if target's Rage is at least 66% full
|
|
|
Level 100 - Pound To Slag Damage +136 and Reuse Time -8 seconds |
Uncommon |
Head |
Click Expand to reveal
- Pound To Slag Damage +6 and Reuse Time -5 seconds
- Pound To Slag Damage +12 and Reuse Time -5 seconds
- Pound To Slag Damage +18 and Reuse Time -5 seconds
- Pound To Slag Damage +24 and Reuse Time -5 seconds
- Pound To Slag Damage +30 and Reuse Time -5 seconds
- Pound To Slag Damage +36 and Reuse Time -5 seconds
- Pound To Slag Damage +42 and Reuse Time -5 seconds
- Pound To Slag Damage +48 and Reuse Time -5 seconds
- Pound To Slag Damage +54 and Reuse Time -6 seconds
- Pound To Slag Damage +60 and Reuse Time -6 seconds
- Pound To Slag Damage +66 and Reuse Time -6 seconds
- Pound To Slag Damage +72 and Reuse Time -6 seconds
- Pound To Slag Damage +80 and Reuse Time -7 seconds
- Pound To Slag Damage +88 and Reuse Time -7 seconds
- Pound To Slag Damage +96 and Reuse Time -8 seconds
- Pound To Slag Damage +104 and Reuse Time -8 seconds
- Pound To Slag Damage +112 and Reuse Time -8 seconds
- Pound To Slag Damage +120 and Reuse Time -8 seconds
- Pound To Slag Damage +128 and Reuse Time -8 seconds
- Pound To Slag Damage +136 and Reuse Time -8 seconds
|
|
of Nice Looking Hammers |
Level 100 - Look At My Hammer restores +102 health to you |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Look At My Hammer restores +7 health to you
- Look At My Hammer restores +12 health to you
- Look At My Hammer restores +17 health to you
- Look At My Hammer restores +22 health to you
- Look At My Hammer restores +27 health to you
- Look At My Hammer restores +32 health to you
- Look At My Hammer restores +37 health to you
- Look At My Hammer restores +42 health to you
- Look At My Hammer restores +47 health to you
- Look At My Hammer restores +52 health to you
- Look At My Hammer restores +57 health to you
- Look At My Hammer restores +62 health to you
- Look At My Hammer restores +67 health to you
- Look At My Hammer restores +72 health to you
- Look At My Hammer restores +77 health to you
- Look At My Hammer restores +82 health to you
- Look At My Hammer restores +87 health to you
- Look At My Hammer restores +92 health to you
- Look At My Hammer restores +97 health to you
- Look At My Hammer restores +102 health to you
|
|
of Attractive Clubs |
Level 100 - Look At My Hammer restores +148 armor to you |
Uncommon |
Chest, Necklace |
Click Expand to reveal
- Look At My Hammer restores +15 armor to you
- Look At My Hammer restores +22 armor to you
- Look At My Hammer restores +29 armor to you
- Look At My Hammer restores +36 armor to you
- Look At My Hammer restores +43 armor to you
- Look At My Hammer restores +50 armor to you
- Look At My Hammer restores +57 armor to you
- Look At My Hammer restores +64 armor to you
- Look At My Hammer restores +71 armor to you
- Look At My Hammer restores +78 armor to you
- Look At My Hammer restores +85 armor to you
- Look At My Hammer restores +92 armor to you
- Look At My Hammer restores +99 armor to you
- Look At My Hammer restores +106 armor to you
- Look At My Hammer restores +113 armor to you
- Look At My Hammer restores +120 armor to you
- Look At My Hammer restores +127 armor to you
- Look At My Hammer restores +134 armor to you
- Look At My Hammer restores +141 armor to you
- Look At My Hammer restores +148 armor to you
|
|
of Safe Clubbing |
Level 100 - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 5 seconds |
Uncommon |
Head |
Click Expand to reveal
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 39 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 42 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 45 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 48 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 51 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 5 seconds
|
|
of Efficient Clubbing |
Level 100 - After using Look At My Hammer, all other Hammer attacks cost -26 Power for 8 seconds |
Uncommon |
Hands |
Click Expand to reveal
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -11 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -14 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -17 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -20 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -23 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -26 Power for 8 seconds
|
|
of Efficient Clubbing |
Level 100 - After using Look At My Hammer, all other Hammer attacks cost -20 Power for 10 seconds |
Uncommon |
MainHand |
Click Expand to reveal
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -10 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -12 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -14 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -16 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -18 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -20 Power for 10 seconds
|
|
of Efficient Clubbing |
Level 100 - After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds |
Rare |
Legs |
Click Expand to reveal
- After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -9 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -11 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -13 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -15 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds
|
|
of Leaping and Smashing |
Level 100 - Leaping Smash Damage +86% |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Leaping Smash Damage +10%
- Leaping Smash Damage +14%
- Leaping Smash Damage +18%
- Leaping Smash Damage +22%
- Leaping Smash Damage +26%
- Leaping Smash Damage +30%
- Leaping Smash Damage +34%
- Leaping Smash Damage +38%
- Leaping Smash Damage +42%
- Leaping Smash Damage +46%
- Leaping Smash Damage +50%
- Leaping Smash Damage +54%
- Leaping Smash Damage +58%
- Leaping Smash Damage +62%
- Leaping Smash Damage +66%
- Leaping Smash Damage +70%
- Leaping Smash Damage +74%
- Leaping Smash Damage +78%
- Leaping Smash Damage +82%
- Leaping Smash Damage +86%
|
|
of Leaping and Smashing |
Level 100 - Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds |
Uncommon |
Ring, Necklace |
Click Expand to reveal
- Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +73 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +85 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +91 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +97 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +103 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +109 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds
|
|
of Armored Leaping |
Level 100 - Leaping Smash deals +100 Damage and restores 64 Armor to you after a 6-second delay |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Leaping Smash deals +5 Damage and restores 7 Armor to you after a 6-second delay
- Leaping Smash deals +10 Damage and restores 10 Armor to you after a 6-second delay
- Leaping Smash deals +15 Damage and restores 13 Armor to you after a 6-second delay
- Leaping Smash deals +20 Damage and restores 16 Armor to you after a 6-second delay
- Leaping Smash deals +25 Damage and restores 19 Armor to you after a 6-second delay
- Leaping Smash deals +30 Damage and restores 22 Armor to you after a 6-second delay
- Leaping Smash deals +35 Damage and restores 25 Armor to you after a 6-second delay
- Leaping Smash deals +40 Damage and restores 28 Armor to you after a 6-second delay
- Leaping Smash deals +45 Damage and restores 31 Armor to you after a 6-second delay
- Leaping Smash deals +50 Damage and restores 34 Armor to you after a 6-second delay
- Leaping Smash deals +55 Damage and restores 37 Armor to you after a 6-second delay
- Leaping Smash deals +60 Damage and restores 40 Armor to you after a 6-second delay
- Leaping Smash deals +65 Damage and restores 43 Armor to you after a 6-second delay
- Leaping Smash deals +70 Damage and restores 46 Armor to you after a 6-second delay
- Leaping Smash deals +75 Damage and restores 49 Armor to you after a 6-second delay
- Leaping Smash deals +80 Damage and restores 52 Armor to you after a 6-second delay
- Leaping Smash deals +85 Damage and restores 55 Armor to you after a 6-second delay
- Leaping Smash deals +90 Damage and restores 58 Armor to you after a 6-second delay
- Leaping Smash deals +95 Damage and restores 61 Armor to you after a 6-second delay
- Leaping Smash deals +100 Damage and restores 64 Armor to you after a 6-second delay
|
|
of Rib Removal |
Level 100 - Rib Shatter Damage +43% |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Rib Shatter Damage +5%
- Rib Shatter Damage +7%
- Rib Shatter Damage +9%
- Rib Shatter Damage +11%
- Rib Shatter Damage +13%
- Rib Shatter Damage +15%
- Rib Shatter Damage +17%
- Rib Shatter Damage +19%
- Rib Shatter Damage +21%
- Rib Shatter Damage +23%
- Rib Shatter Damage +25%
- Rib Shatter Damage +27%
- Rib Shatter Damage +29%
- Rib Shatter Damage +31%
- Rib Shatter Damage +33%
- Rib Shatter Damage +35%
- Rib Shatter Damage +37%
- Rib Shatter Damage +39%
- Rib Shatter Damage +41%
- Rib Shatter Damage +43%
|
|
of Rib Removal |
Level 100 - Rib Shatter deals +100 Damage and restores 48 Armor after a 6-second delay |
Uncommon |
Feet, MainHand |
Click Expand to reveal
- Rib Shatter deals +5 Damage and restores 10 Armor after a 6-second delay
- Rib Shatter deals +10 Damage and restores 12 Armor after a 6-second delay
- Rib Shatter deals +15 Damage and restores 14 Armor after a 6-second delay
- Rib Shatter deals +20 Damage and restores 16 Armor after a 6-second delay
- Rib Shatter deals +25 Damage and restores 18 Armor after a 6-second delay
- Rib Shatter deals +30 Damage and restores 20 Armor after a 6-second delay
- Rib Shatter deals +35 Damage and restores 22 Armor after a 6-second delay
- Rib Shatter deals +40 Damage and restores 24 Armor after a 6-second delay
- Rib Shatter deals +45 Damage and restores 26 Armor after a 6-second delay
- Rib Shatter deals +50 Damage and restores 28 Armor after a 6-second delay
- Rib Shatter deals +55 Damage and restores 30 Armor after a 6-second delay
- Rib Shatter deals +60 Damage and restores 32 Armor after a 6-second delay
- Rib Shatter deals +65 Damage and restores 34 Armor after a 6-second delay
- Rib Shatter deals +70 Damage and restores 36 Armor after a 6-second delay
- Rib Shatter deals +75 Damage and restores 38 Armor after a 6-second delay
- Rib Shatter deals +80 Damage and restores 40 Armor after a 6-second delay
- Rib Shatter deals +85 Damage and restores 42 Armor after a 6-second delay
- Rib Shatter deals +90 Damage and restores 44 Armor after a 6-second delay
- Rib Shatter deals +95 Damage and restores 46 Armor after a 6-second delay
- Rib Shatter deals +100 Damage and restores 48 Armor after a 6-second delay
|
|
|
Level 100 - Hurl Lightning Damage +122 and Reuse Time -1 second |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Hurl Lightning Damage +10 and Reuse Time -1 second
- Hurl Lightning Damage +15 and Reuse Time -1 second
- Hurl Lightning Damage +20 and Reuse Time -1 second
- Hurl Lightning Damage +25 and Reuse Time -1 second
- Hurl Lightning Damage +30 and Reuse Time -1 second
- Hurl Lightning Damage +35 and Reuse Time -1 second
- Hurl Lightning Damage +40 and Reuse Time -1 second
- Hurl Lightning Damage +45 and Reuse Time -1 second
- Hurl Lightning Damage +50 and Reuse Time -1 second
- Hurl Lightning Damage +55 and Reuse Time -1 second
- Hurl Lightning Damage +60 and Reuse Time -1 second
- Hurl Lightning Damage +66 and Reuse Time -1 second
- Hurl Lightning Damage +73 and Reuse Time -1 second
- Hurl Lightning Damage +80 and Reuse Time -1 second
- Hurl Lightning Damage +87 and Reuse Time -1 second
- Hurl Lightning Damage +94 and Reuse Time -1 second
- Hurl Lightning Damage +101 and Reuse Time -1 second
- Hurl Lightning Damage +108 and Reuse Time -1 second
- Hurl Lightning Damage +115 and Reuse Time -1 second
- Hurl Lightning Damage +122 and Reuse Time -1 second
|
|
of Ribcage Explosion |
Level 100 - Rib Shatter deals +140 Damage. If target is Knocked Down it deals a further +44% damage |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Rib Shatter deals +7 Damage. If target is Knocked Down it deals a further +6% damage
- Rib Shatter deals +14 Damage. If target is Knocked Down it deals a further +8% damage
- Rib Shatter deals +21 Damage. If target is Knocked Down it deals a further +10% damage
- Rib Shatter deals +28 Damage. If target is Knocked Down it deals a further +12% damage
- Rib Shatter deals +35 Damage. If target is Knocked Down it deals a further +14% damage
- Rib Shatter deals +42 Damage. If target is Knocked Down it deals a further +16% damage
- Rib Shatter deals +49 Damage. If target is Knocked Down it deals a further +18% damage
- Rib Shatter deals +56 Damage. If target is Knocked Down it deals a further +20% damage
- Rib Shatter deals +63 Damage. If target is Knocked Down it deals a further +22% damage
- Rib Shatter deals +70 Damage. If target is Knocked Down it deals a further +24% damage
- Rib Shatter deals +77 Damage. If target is Knocked Down it deals a further +26% damage
- Rib Shatter deals +84 Damage. If target is Knocked Down it deals a further +28% damage
- Rib Shatter deals +91 Damage. If target is Knocked Down it deals a further +30% damage
- Rib Shatter deals +98 Damage. If target is Knocked Down it deals a further +32% damage
- Rib Shatter deals +105 Damage. If target is Knocked Down it deals a further +34% damage
- Rib Shatter deals +112 Damage. If target is Knocked Down it deals a further +36% damage
- Rib Shatter deals +119 Damage. If target is Knocked Down it deals a further +38% damage
- Rib Shatter deals +126 Damage. If target is Knocked Down it deals a further +40% damage
- Rib Shatter deals +133 Damage. If target is Knocked Down it deals a further +42% damage
- Rib Shatter deals +140 Damage. If target is Knocked Down it deals a further +44% damage
|
|
|
Level 100 - Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds |
Rare |
Head, Legs |
Click Expand to reveal
- Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +16 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds
|
Unstoppable |
of Unstoppability |
Level 50 - Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds |
Epic |
Feet |
Click Expand to reveal
- Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +1 and Power cost to sprint in combat is reduced -1 for 9 seconds
- Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +2 and Power cost to sprint in combat is reduced -2 for 9 seconds
- Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds
|
|
|
Level 100 - Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full |
Uncommon |
Head, Hands |
Click Expand to reveal
- Rib Shatter and Leaping Smash Damage +10% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +12% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +14% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +16% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +18% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +20% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +22% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +24% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +26% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +28% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +30% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +32% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +35% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +38% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +41% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +44% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +47% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +50% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +53% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full
|
|
of Thunder Healing |
Level 100 - Thunderstrike deals +60 Damage and restores 60 Armor after a 6-second delay |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Thunderstrike deals +3 Damage and restores 3 Armor after a 6-second delay
- Thunderstrike deals +6 Damage and restores 6 Armor after a 6-second delay
- Thunderstrike deals +9 Damage and restores 9 Armor after a 6-second delay
- Thunderstrike deals +12 Damage and restores 12 Armor after a 6-second delay
- Thunderstrike deals +15 Damage and restores 15 Armor after a 6-second delay
- Thunderstrike deals +18 Damage and restores 18 Armor after a 6-second delay
- Thunderstrike deals +21 Damage and restores 21 Armor after a 6-second delay
- Thunderstrike deals +24 Damage and restores 24 Armor after a 6-second delay
- Thunderstrike deals +27 Damage and restores 27 Armor after a 6-second delay
- Thunderstrike deals +30 Damage and restores 30 Armor after a 6-second delay
- Thunderstrike deals +33 Damage and restores 33 Armor after a 6-second delay
- Thunderstrike deals +36 Damage and restores 36 Armor after a 6-second delay
- Thunderstrike deals +39 Damage and restores 39 Armor after a 6-second delay
- Thunderstrike deals +42 Damage and restores 42 Armor after a 6-second delay
- Thunderstrike deals +45 Damage and restores 45 Armor after a 6-second delay
- Thunderstrike deals +48 Damage and restores 48 Armor after a 6-second delay
- Thunderstrike deals +51 Damage and restores 51 Armor after a 6-second delay
- Thunderstrike deals +54 Damage and restores 54 Armor after a 6-second delay
- Thunderstrike deals +57 Damage and restores 57 Armor after a 6-second delay
- Thunderstrike deals +60 Damage and restores 60 Armor after a 6-second delay
|
|
of Discordant Thunder |
Level 100 - Thunderstrike deals +22% damage and knocks all targets back |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Thunderstrike deals +5% damage and knocks all targets back
- Thunderstrike deals +5.5% damage and knocks all targets back
- Thunderstrike deals +6% damage and knocks all targets back
- Thunderstrike deals +6.5% damage and knocks all targets back
- Thunderstrike deals +7% damage and knocks all targets back
- Thunderstrike deals +8% damage and knocks all targets back
- Thunderstrike deals +9% damage and knocks all targets back
- Thunderstrike deals +10% damage and knocks all targets back
- Thunderstrike deals +11% damage and knocks all targets back
- Thunderstrike deals +12% damage and knocks all targets back
- Thunderstrike deals +13% damage and knocks all targets back
- Thunderstrike deals +14% damage and knocks all targets back
- Thunderstrike deals +15% damage and knocks all targets back
- Thunderstrike deals +16% damage and knocks all targets back
- Thunderstrike deals +17% damage and knocks all targets back
- Thunderstrike deals +18% damage and knocks all targets back
- Thunderstrike deals +19% damage and knocks all targets back
- Thunderstrike deals +20% damage and knocks all targets back
- Thunderstrike deals +21% damage and knocks all targets back
- Thunderstrike deals +22% damage and knocks all targets back
|
Thunderstriking |
of Thunder Strikes |
Level 100 - Thunderstrike Damage +160 |
Uncommon |
MainHand, OffHand |
Click Expand to reveal
- Thunderstrike Damage +8
- Thunderstrike Damage +16
- Thunderstrike Damage +24
- Thunderstrike Damage +32
- Thunderstrike Damage +40
- Thunderstrike Damage +48
- Thunderstrike Damage +56
- Thunderstrike Damage +64
- Thunderstrike Damage +72
- Thunderstrike Damage +80
- Thunderstrike Damage +88
- Thunderstrike Damage +96
- Thunderstrike Damage +104
- Thunderstrike Damage +112
- Thunderstrike Damage +120
- Thunderstrike Damage +128
- Thunderstrike Damage +136
- Thunderstrike Damage +144
- Thunderstrike Damage +152
- Thunderstrike Damage +160
|
Discharging |
|
Level 100 - Discharging Strike Damage +42% |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Discharging Strike Damage +6%
- Discharging Strike Damage +7.5%
- Discharging Strike Damage +9%
- Discharging Strike Damage +10.5%
- Discharging Strike Damage +12%
- Discharging Strike Damage +14%
- Discharging Strike Damage +16%
- Discharging Strike Damage +18%
- Discharging Strike Damage +20%
- Discharging Strike Damage +22%
- Discharging Strike Damage +24%
- Discharging Strike Damage +26%
- Discharging Strike Damage +28%
- Discharging Strike Damage +30%
- Discharging Strike Damage +32%
- Discharging Strike Damage +34%
- Discharging Strike Damage +36%
- Discharging Strike Damage +38%
- Discharging Strike Damage +40%
- Discharging Strike Damage +42%
|
|
|
Level 100 - Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +1.5% damage plus 11% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +2% damage plus 14% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +2.5% damage plus 17% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +3% damage plus 20% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +3.5% damage plus 23% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +4% damage plus 26% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +4.5% damage plus 29% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +5% damage plus 32% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +5.5% damage plus 35% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +6% damage plus 38% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +6.5% damage plus 41% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +7% damage plus 44% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +7.5% damage plus 47% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +8% damage plus 50% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +9% damage plus 56% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +9.5% damage plus 59% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +10% damage plus 62% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full
|
|
|
Level 100 - Discharging Strike and Latent Charge boost your Epic Attack damage +110 for 15 seconds |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +75 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +85 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +95 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +100 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +105 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +110 for 15 seconds
|
|
of Discount Discharges |
Level 100 - Discharging Strike Power Cost -44 |
Rare |
Chest |
Click Expand to reveal
- Discharging Strike Power Cost -8
- Discharging Strike Power Cost -12
- Discharging Strike Power Cost -16
- Discharging Strike Power Cost -20
- Discharging Strike Power Cost -24
- Discharging Strike Power Cost -28
- Discharging Strike Power Cost -32
- Discharging Strike Power Cost -36
- Discharging Strike Power Cost -40
- Discharging Strike Power Cost -44
|
|
|
Level 100 - Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns |
Uncommon |
OffHand |
Click Expand to reveal
- Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +10% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +11% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +14% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +15% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +17% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +19% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +21% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +22% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +23% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns
|
Discharging |
|
Level 100 - Discharging Strike Damage +140 |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Discharging Strike Damage +7
- Discharging Strike Damage +14
- Discharging Strike Damage +21
- Discharging Strike Damage +28
- Discharging Strike Damage +35
- Discharging Strike Damage +42
- Discharging Strike Damage +49
- Discharging Strike Damage +56
- Discharging Strike Damage +63
- Discharging Strike Damage +70
- Discharging Strike Damage +77
- Discharging Strike Damage +84
- Discharging Strike Damage +91
- Discharging Strike Damage +98
- Discharging Strike Damage +105
- Discharging Strike Damage +112
- Discharging Strike Damage +119
- Discharging Strike Damage +126
- Discharging Strike Damage +133
- Discharging Strike Damage +140
|
Reckful |
|
Level 100 - Reckless Slam boosts your direct damage mitigation +19 for 5 seconds |
Rare |
Head, OffHand |
Click Expand to reveal
- Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +3 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +4 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +6 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +11 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +13 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +15 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +17 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +19 for 5 seconds
|
|
|
Level 100 - Hurl Lightning Damage +65% |
Uncommon |
Head, Feet |
Click Expand to reveal
- Hurl Lightning Damage +8%
- Hurl Lightning Damage +11%
- Hurl Lightning Damage +14%
- Hurl Lightning Damage +17%
- Hurl Lightning Damage +20%
- Hurl Lightning Damage +23%
- Hurl Lightning Damage +26%
- Hurl Lightning Damage +29%
- Hurl Lightning Damage +32%
- Hurl Lightning Damage +35%
- Hurl Lightning Damage +38%
- Hurl Lightning Damage +41%
- Hurl Lightning Damage +44%
- Hurl Lightning Damage +47%
- Hurl Lightning Damage +50%
- Hurl Lightning Damage +53%
- Hurl Lightning Damage +56%
- Hurl Lightning Damage +59%
- Hurl Lightning Damage +62%
- Hurl Lightning Damage +65%
|
Reckless |
of Reckless Slamming |
Level 100 - Reckless Slam Damage +58% |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- Reckless Slam Damage +5%
- Reckless Slam Damage +7%
- Reckless Slam Damage +9%
- Reckless Slam Damage +11%
- Reckless Slam Damage +13%
- Reckless Slam Damage +16%
- Reckless Slam Damage +19%
- Reckless Slam Damage +22%
- Reckless Slam Damage +25%
- Reckless Slam Damage +28%
- Reckless Slam Damage +31%
- Reckless Slam Damage +34%
- Reckless Slam Damage +37%
- Reckless Slam Damage +40%
- Reckless Slam Damage +43%
- Reckless Slam Damage +46%
- Reckless Slam Damage +49%
- Reckless Slam Damage +52%
- Reckless Slam Damage +55%
- Reckless Slam Damage +58%
|
|
|
Level 100 - Latent Charge Direct Damage +61% |
Uncommon |
Head, Legs |
Click Expand to reveal
- Latent Charge Direct Damage +10%
- Latent Charge Direct Damage +12%
- Latent Charge Direct Damage +14%
- Latent Charge Direct Damage +16%
- Latent Charge Direct Damage +18%
- Latent Charge Direct Damage +20%
- Latent Charge Direct Damage +22%
- Latent Charge Direct Damage +25%
- Latent Charge Direct Damage +28%
- Latent Charge Direct Damage +31%
- Latent Charge Direct Damage +34%
- Latent Charge Direct Damage +37%
- Latent Charge Direct Damage +40%
- Latent Charge Direct Damage +43%
- Latent Charge Direct Damage +46%
- Latent Charge Direct Damage +49%
- Latent Charge Direct Damage +52%
- Latent Charge Direct Damage +55%
- Latent Charge Direct Damage +58%
- Latent Charge Direct Damage +61%
|
|
|
Level 100 - Reckless Slam Damage +105 |
Uncommon |
Necklace, Ring |
Click Expand to reveal
- Reckless Slam Damage +4
- Reckless Slam Damage +8
- Reckless Slam Damage +12
- Reckless Slam Damage +17
- Reckless Slam Damage +22
- Reckless Slam Damage +27
- Reckless Slam Damage +32
- Reckless Slam Damage +37
- Reckless Slam Damage +42
- Reckless Slam Damage +47
- Reckless Slam Damage +52
- Reckless Slam Damage +57
- Reckless Slam Damage +63
- Reckless Slam Damage +69
- Reckless Slam Damage +75
- Reckless Slam Damage +81
- Reckless Slam Damage +87
- Reckless Slam Damage +93
- Reckless Slam Damage +99
- Reckless Slam Damage +105
|
|
|
Level 100 - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +6 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +10 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +14 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +18 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +26 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +30 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +34 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +38 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +46 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +50 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +54 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +58 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +76 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +81 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds
|
|
|
Level 100 - Latent Charge deals +300 Electricity damage after a 5 second delay |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Latent Charge deals +15 Electricity damage after a 5 second delay
- Latent Charge deals +30 Electricity damage after a 5 second delay
- Latent Charge deals +45 Electricity damage after a 5 second delay
- Latent Charge deals +60 Electricity damage after a 5 second delay
- Latent Charge deals +75 Electricity damage after a 5 second delay
- Latent Charge deals +90 Electricity damage after a 5 second delay
- Latent Charge deals +105 Electricity damage after a 5 second delay
- Latent Charge deals +120 Electricity damage after a 5 second delay
- Latent Charge deals +135 Electricity damage after a 5 second delay
- Latent Charge deals +150 Electricity damage after a 5 second delay
- Latent Charge deals +165 Electricity damage after a 5 second delay
- Latent Charge deals +180 Electricity damage after a 5 second delay
- Latent Charge deals +195 Electricity damage after a 5 second delay
- Latent Charge deals +210 Electricity damage after a 5 second delay
- Latent Charge deals +225 Electricity damage after a 5 second delay
- Latent Charge deals +240 Electricity damage after a 5 second delay
- Latent Charge deals +255 Electricity damage after a 5 second delay
- Latent Charge deals +270 Electricity damage after a 5 second delay
- Latent Charge deals +285 Electricity damage after a 5 second delay
- Latent Charge deals +300 Electricity damage after a 5 second delay
|
|
of Armor Transference |
Level 100 - Reverberating Strike restores 120 armor after a 6-second delay |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Reverberating Strike restores 6 armor after a 6-second delay
- Reverberating Strike restores 12 armor after a 6-second delay
- Reverberating Strike restores 18 armor after a 6-second delay
- Reverberating Strike restores 24 armor after a 6-second delay
- Reverberating Strike restores 30 armor after a 6-second delay
- Reverberating Strike restores 36 armor after a 6-second delay
- Reverberating Strike restores 42 armor after a 6-second delay
- Reverberating Strike restores 48 armor after a 6-second delay
- Reverberating Strike restores 54 armor after a 6-second delay
- Reverberating Strike restores 60 armor after a 6-second delay
- Reverberating Strike restores 66 armor after a 6-second delay
- Reverberating Strike restores 72 armor after a 6-second delay
- Reverberating Strike restores 78 armor after a 6-second delay
- Reverberating Strike restores 84 armor after a 6-second delay
- Reverberating Strike restores 90 armor after a 6-second delay
- Reverberating Strike restores 96 armor after a 6-second delay
- Reverberating Strike restores 102 armor after a 6-second delay
- Reverberating Strike restores 108 armor after a 6-second delay
- Reverberating Strike restores 114 armor after a 6-second delay
- Reverberating Strike restores 120 armor after a 6-second delay
|
|
of Echoing Charges |
Level 100 - Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay |
Exceptional |
Feet |
Click Expand to reveal
- Latent Charge deals +5 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +10 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
|
Level |
Bonus |
Totals
|
1 |
Max Health +2 Max Power +2 |
Max Health +2 Max Power +2
|
2 |
Max Health +2 Max Power +3 |
Max Health +4 Max Power +5
|
3 |
Max Health +2 Max Power +2 |
Max Health +6 Max Power +7
|
4 |
Max Health +2 Max Power +3 |
Max Health +8 Max Power +10
|
5 |
Max Health +2 Max Power +2 |
Max Health +10 Max Power +12
|
6 |
Max Health +2 Max Power +3 |
Max Health +12 Max Power +15
|
7 |
Max Health +2 Max Power +2 |
Max Health +14 Max Power +17
|
8 |
Max Health +2 Max Power +3 |
Max Health +16 Max Power +20
|
9 |
Max Health +2 Max Power +2 |
Max Health +18 Max Power +22
|
10 |
Max Health +2 Max Power +3 |
Max Health +20 Max Power +25
|
11 |
Max Health +2 Max Power +2 |
Max Health +22 Max Power +27
|
12 |
Max Health +2 Max Power +2 |
Max Health +24 Max Power +29
|
13 |
Max Health +2 Max Power +2 |
Max Health +26 Max Power +31
|
14 |
Max Health +2 Max Power +2 |
Max Health +28 Max Power +33
|
15 |
Max Health +2 Max Power +2 |
Max Health +30 Max Power +35
|
16 |
Max Health +2 Max Power +2 |
Max Health +32 Max Power +37
|
17 |
Max Health +2 Max Power +2 |
Max Health +34 Max Power +39
|
18 |
Max Health +2 Max Power +2 |
Max Health +36 Max Power +41
|
19 |
Max Health +2 Max Power +2 |
Max Health +38 Max Power +43
|
20 |
Max Health +2 Max Power +2 |
Max Health +40 Max Power +45
|
21 |
Max Health +2 Max Power +2 |
Max Health +42 Max Power +47
|
22 |
Max Health +2 Max Power +2 |
Max Health +44 Max Power +49
|
23 |
Max Health +2 Max Power +2 |
Max Health +46 Max Power +51
|
24 |
Max Health +2 Max Power +2 |
Max Health +48 Max Power +53
|
25 |
Max Health +2 Max Power +2 |
Max Health +50 Max Power +55
|
26 |
Max Health +2 Max Power +2 |
Max Health +52 Max Power +57
|
27 |
Max Health +2 Max Power +2 |
Max Health +54 Max Power +59
|
28 |
Max Health +2 Max Power +2 |
Max Health +56 Max Power +61
|
29 |
Max Health +2 Max Power +2 |
Max Health +58 Max Power +63
|
30 |
Max Health +2 Max Power +2 |
Max Health +60 Max Power +65
|
31 |
Max Health +2 Max Power +2 |
Max Health +62 Max Power +67
|
32 |
Max Health +2 Max Power +2 |
Max Health +64 Max Power +69
|
33 |
Max Health +2 Max Power +2 |
Max Health +66 Max Power +71
|
34 |
Max Health +2 Max Power +2 |
Max Health +68 Max Power +73
|
35 |
Max Health +2 Max Power +2 |
Max Health +70 Max Power +75
|
36 |
Max Health +2 Max Power +1 |
Max Health +72 Max Power +76
|
37 |
Max Health +2 Max Power +1 |
Max Health +74 Max Power +77
|
38 |
Max Health +2 Max Power +1 |
Max Health +76 Max Power +78
|
39 |
Max Health +2 Max Power +1 |
Max Health +78 Max Power +79
|
40 |
Max Health +2 Max Power +1 |
Max Health +80 Max Power +80
|
41 |
Max Health +2 Max Power +1 |
Max Health +82 Max Power +81
|
42 |
Max Health +2 Max Power +1 |
Max Health +84 Max Power +82
|
43 |
Max Health +2 Max Power +1 |
Max Health +86 Max Power +83
|
44 |
Max Health +2 Max Power +1 |
Max Health +88 Max Power +84
|
45 |
Max Health +2 Max Power +1 |
Max Health +90 Max Power +85
|
46 |
Max Health +2 Max Power +1 |
Max Health +92 Max Power +86
|
47 |
Max Health +2 Max Power +1 |
Max Health +94 Max Power +87
|
48 |
Max Health +2 Max Power +1 |
Max Health +96 Max Power +88
|
49 |
Max Health +2 Max Power +1 |
Max Health +98 Max Power +89
|
50 |
Max Health +2 Max Power +1 |
Max Health +100 Max Power +90
|
51 |
Max Health +2 Max Power +1 |
Max Health +102 Max Power +91
|
52 |
Max Health +2 |
Max Health +104 Max Power +91
|
53 |
Max Health +2 Max Power +1 |
Max Health +106 Max Power +92
|
54 |
Max Health +2 |
Max Health +108 Max Power +92
|
55 |
Max Health +2 Max Power +1 |
Max Health +110 Max Power +93
|
56 |
Max Health +2 |
Max Health +112 Max Power +93
|
57 |
Max Health +2 Max Power +1 |
Max Health +114 Max Power +94
|
58 |
Max Health +2 |
Max Health +116 Max Power +94
|
59 |
Max Health +2 Max Power +1 |
Max Health +118 Max Power +95
|
60 |
Max Health +2 |
Max Health +120 Max Power +95
|
61 |
Max Health +2 |
Max Health +122 Max Power +95
|
62 |
Max Health +2 |
Max Health +124 Max Power +95
|
63 |
Max Health +2 |
Max Health +126 Max Power +95
|
64 |
Max Health +2 |
Max Health +128 Max Power +95
|
65 |
Max Health +2 |
Max Health +130 Max Power +95
|
66 |
Max Health +2 |
Max Health +132 Max Power +95
|
67 |
Max Health +2 |
Max Health +134 Max Power +95
|
68 |
Max Health +2 |
Max Health +136 Max Power +95
|
69 |
Max Health +2 |
Max Health +138 Max Power +95
|
70 |
Max Health +2 |
Max Health +140 Max Power +95
|
71 |
Max Health +2 |
Max Health +142 Max Power +95
|
72 |
Max Health +2 |
Max Health +144 Max Power +95
|
73 |
Max Health +2 |
Max Health +146 Max Power +95
|
74 |
Max Health +2 |
Max Health +148 Max Power +95
|
75 |
Max Health +2 |
Max Health +150 Max Power +95
|
76 |
Max Health +2 |
Max Health +152 Max Power +95
|
77 |
Max Health +2 |
Max Health +154 Max Power +95
|
78 |
Max Health +2 |
Max Health +156 Max Power +95
|
79 |
Max Health +2 |
Max Health +158 Max Power +95
|
80 |
Max Health +2 |
Max Health +160 Max Power +95
|
81 |
Max Health +2 |
Max Health +162 Max Power +95
|
82 |
Max Health +2 |
Max Health +164 Max Power +95
|
83 |
Max Health +2 |
Max Health +166 Max Power +95
|
84 |
Max Health +2 |
Max Health +168 Max Power +95
|
85 |
Max Health +2 |
Max Health +170 Max Power +95
|
86 |
Max Health +2 |
Max Health +172 Max Power +95
|
87 |
Max Health +2 |
Max Health +174 Max Power +95
|
88 |
Max Health +2 |
Max Health +176 Max Power +95
|
89 |
Max Health +2 |
Max Health +178 Max Power +95
|
90 |
Max Health +2 |
Max Health +180 Max Power +95
|
91 |
Max Health +2 |
Max Health +182 Max Power +95
|
92 |
Max Health +2 |
Max Health +184 Max Power +95
|
93 |
Max Health +2 |
Max Health +186 Max Power +95
|
94 |
Max Health +2 |
Max Health +188 Max Power +95
|
95 |
Max Health +2 |
Max Health +190 Max Power +95
|
96 |
Max Health +2 |
Max Health +192 Max Power +95
|
97 |
Max Health +2 |
Max Health +194 Max Power +95
|
98 |
Max Health +2 |
Max Health +196 Max Power +95
|
99 |
Max Health +2 |
Max Health +198 Max Power +95
|
100 |
Max Health +2 |
Max Health +200 Max Power +95
|