| Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
| |
of Hammering |
Level 120 - Hammer Base Damage +60% |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Hammer Damage +5
- Hammer Base Damage +10%
- Hammer Base Damage +15%
- Hammer Base Damage +20%
- Hammer Base Damage +25%
- Hammer Base Damage +30%
- Hammer Base Damage +35%
- Hammer Base Damage +40%
- Hammer Base Damage +45%
- Hammer Base Damage +50%
- Hammer Base Damage +55%
- Hammer Base Damage +60%
|
| |
|
Level 125 - Hammer Damage +130 |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Hammer Damage +10
- Hammer Damage +15
- Hammer Damage +20
- Hammer Damage +25
- Hammer Damage +30
- Hammer Damage +35
- Hammer Damage +40
- Hammer Damage +45
- Hammer Damage +50
- Hammer Damage +55
- Hammer Damage +60
- Hammer Damage +65
- Hammer Damage +70
- Hammer Damage +75
- Hammer Damage +80
- Hammer Damage +85
- Hammer Damage +90
- Hammer Damage +95
- Hammer Damage +100
- Hammer Damage +105
- Hammer Damage +110
- Hammer Damage +115
- Hammer Damage +120
- Hammer Damage +125
- Hammer Damage +130
|
| Powerful-Looking |
|
Level 125 - Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +65 Power |
Epic |
OffHand, Necklace |
Click Expand to reveal
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +3 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +5 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +7 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +9 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +11 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +13 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +15 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +17 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +19 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +22 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +25 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +28 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +31 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +33 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +36 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +38 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +41 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +44 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +47 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +50 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +53 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +56 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +59 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +62 Power
- Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +65 Power
|
| |
|
Level 125 - Hammer attacks that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds. |
Rare |
Head, OffHand |
Click Expand to reveal
- Hammer attacks that kill an enemy via direct damage restore 8 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
- Hammer attacks that kill an enemy via direct damage restore 10 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
- Hammer attacks that kill an enemy via direct damage restore 12 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
- Hammer attacks that kill an enemy via direct damage restore 14 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
- Hammer attacks that kill an enemy via direct damage restore 16 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
- Hammer attacks that kill an enemy via direct damage restore 18 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
- Hammer attacks that kill an enemy via direct damage restore 20 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
- Hammer attacks that kill an enemy via direct damage restore 22 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
- Hammer attacks that kill an enemy via direct damage restore 24 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
- Hammer attacks that kill an enemy via direct damage restore 26 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
- Hammer attacks that kill an enemy via direct damage restore 28 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
- Hammer attacks that kill an enemy via direct damage restore 30 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
- Hammer attacks that kill an enemy via direct damage restore 32 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
- Hammer attacks that kill an enemy via direct damage restore 34 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
- Hammer attacks that kill an enemy via direct damage restore 36 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
- Hammer attacks that kill an enemy via direct damage restore 38 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
- Hammer attacks that kill an enemy via direct damage restore 40 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
- Hammer attacks that kill an enemy via direct damage restore 42 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
- Hammer attacks that kill an enemy via direct damage restore 44 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
- Hammer attacks that kill an enemy via direct damage restore 46 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
- Hammer attacks that kill an enemy via direct damage restore 48 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.
- Hammer attacks that kill an enemy via direct damage restore 50 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.
- Hammer attacks that kill an enemy via direct damage restore 52 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.
- Hammer attacks that kill an enemy via direct damage restore 54 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.
- Hammer attacks that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.
|
| |
of Elemental Supremacy |
Level 125 - Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +25% while Hammer skill active |
Uncommon |
Ring |
Click Expand to reveal
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +4% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +5% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +6% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +7% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +8% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +9% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +10% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +11% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +12% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +13% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +14% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +15% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +16% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +17% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +18% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +19% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +21% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +22% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +23% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +24% while Hammer skill active
- Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +25% while Hammer skill active
|
| |
of Inevitable Armor |
Level 90 - Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration |
Epic |
Chest |
Click Expand to reveal
- Hammer abilities that restore Armor after a 6-second delay have +80% Armor restoration
- Hammer abilities that restore Armor after a 6-second delay have +90% Armor restoration
- Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration
|
| |
|
Level 125 - Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% of the Armor restored |
Rare |
Hands, Legs |
Click Expand to reveal
- Hammer abilities that restore Armor after a 6-second delay also restore 6 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 7 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 8 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 9 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 10 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 11 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 12 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 13 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 14 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 15 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 16 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 17 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 18 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 19 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 20 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 21 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 22 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 23 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 24 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 25 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 26 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 27 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 28 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 29 Power, increased by 20% of the Armor restored
- Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% of the Armor restored
|
| |
of Vindictive Clubbing |
Level 125 - Hammer attacks deal +25% damage but generate +75% Rage |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Hammer attacks deal +1% damage but generate +3% Rage
- Hammer attacks deal +2% damage but generate +6% Rage
- Hammer attacks deal +3% damage but generate +9% Rage
- Hammer attacks deal +4% damage but generate +12% Rage
- Hammer attacks deal +5% damage but generate +15% Rage
- Hammer attacks deal +6% damage but generate +18% Rage
- Hammer attacks deal +7% damage but generate +21% Rage
- Hammer attacks deal +8% damage but generate +24% Rage
- Hammer attacks deal +9% damage but generate +27% Rage
- Hammer attacks deal +10% damage but generate +30% Rage
- Hammer attacks deal +11% damage but generate +33% Rage
- Hammer attacks deal +12% damage but generate +36% Rage
- Hammer attacks deal +13% damage but generate +39% Rage
- Hammer attacks deal +14% damage but generate +42% Rage
- Hammer attacks deal +15% damage but generate +45% Rage
- Hammer attacks deal +16% damage but generate +48% Rage
- Hammer attacks deal +17% damage but generate +51% Rage
- Hammer attacks deal +18% damage but generate +54% Rage
- Hammer attacks deal +19% damage but generate +57% Rage
- Hammer attacks deal +20% damage but generate +60% Rage
- Hammer attacks deal +21% damage but generate +63% Rage
- Hammer attacks deal +22% damage but generate +66% Rage
- Hammer attacks deal +23% damage but generate +69% Rage
- Hammer attacks deal +24% damage but generate +72% Rage
- Hammer attacks deal +25% damage but generate +75% Rage
|
| |
of Braining |
Level 125 - Hammer attacks deal +29% damage to targets whose Rage meters are at least 66% full |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +17% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +19% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +21% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +22% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +23% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +24% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +25% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +26% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +27% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +28% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +29% damage to targets whose Rage meters are at least 66% full
|
| |
of Dazing |
Level 125 - Hammer attacks have a 25% chance to Knock Down targets whose Rage meter is at least 66% full |
Uncommon |
Feet |
Click Expand to reveal
- Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 13% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 15% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 17% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 18% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 19% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 21% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 22% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 23% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 24% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 25% chance to Knock Down targets whose Rage meter is at least 66% full
|
| |
of Seismic Slamming |
Level 125 - Seismic Impact Damage +64% |
Uncommon |
Head, Ring |
Click Expand to reveal
- Seismic Impact Damage +4%
- Seismic Impact Damage +6.5%
- Seismic Impact Damage +9%
- Seismic Impact Damage +11.5%
- Seismic Impact Damage +14%
- Seismic Impact Damage +16.5%
- Seismic Impact Damage +19%
- Seismic Impact Damage +21.5%
- Seismic Impact Damage +24%
- Seismic Impact Damage +26.5%
- Seismic Impact Damage +29%
- Seismic Impact Damage +31.5%
- Seismic Impact Damage +34%
- Seismic Impact Damage +36.5%
- Seismic Impact Damage +39%
- Seismic Impact Damage +41.5%
- Seismic Impact Damage +44%
- Seismic Impact Damage +46.5%
- Seismic Impact Damage +49%
- Seismic Impact Damage +51.5%
- Seismic Impact Damage +54%
- Seismic Impact Damage +56.49%
- Seismic Impact Damage +59%
- Seismic Impact Damage +61.5%
- Seismic Impact Damage +64%
|
| |
|
Level 120 - Way of the Hammer boosts Slashing and Piercing Damage +43% for 10 seconds |
Rare |
Ring |
Click Expand to reveal
- Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +16% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +20% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +24% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +30% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +37% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +41% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +43% for 10 seconds
|
| |
of Seismic Events |
Level 120 - Seismic Impact hits all targets within 8 meters and deals +25% damage |
Rare |
Hands |
Click Expand to reveal
- Seismic Impact hits all targets within 8 meters and deals +3% damage
- Seismic Impact hits all targets within 8 meters and deals +5% damage
- Seismic Impact hits all targets within 8 meters and deals +7% damage
- Seismic Impact hits all targets within 8 meters and deals +9% damage
- Seismic Impact hits all targets within 8 meters and deals +11% damage
- Seismic Impact hits all targets within 8 meters and deals +13% damage
- Seismic Impact hits all targets within 8 meters and deals +15% damage
- Seismic Impact hits all targets within 8 meters and deals +17% damage
- Seismic Impact hits all targets within 8 meters and deals +19% damage
- Seismic Impact hits all targets within 8 meters and deals +21% damage
- Seismic Impact hits all targets within 8 meters and deals +23% damage
- Seismic Impact hits all targets within 8 meters and deals +25% damage
|
| |
|
Level 120 - Seismic Impact deals +120 Damage and restores 120 Armor to you after a 6-second delay |
Rare |
OffHand, Necklace |
Click Expand to reveal
- Seismic Impact deals +10 Damage and restores 10 Armor to you after a 6-second delay
- Seismic Impact deals +20 Damage and restores 20 Armor to you after a 6-second delay
- Seismic Impact deals +30 Damage and restores 30 Armor to you after a 6-second delay
- Seismic Impact deals +40 Damage and restores 40 Armor to you after a 6-second delay
- Seismic Impact deals +50 Damage and restores 50 Armor to you after a 6-second delay
- Seismic Impact deals +60 Damage and restores 60 Armor to you after a 6-second delay
- Seismic Impact deals +70 Damage and restores 70 Armor to you after a 6-second delay
- Seismic Impact deals +80 Damage and restores 80 Armor to you after a 6-second delay
- Seismic Impact deals +90 Damage and restores 90 Armor to you after a 6-second delay
- Seismic Impact deals +100 Damage and restores 100 Armor to you after a 6-second delay
- Seismic Impact deals +110 Damage and restores 110 Armor to you after a 6-second delay
- Seismic Impact deals +120 Damage and restores 120 Armor to you after a 6-second delay
|
| |
|
Level 125 - Seismic Impact deals +200 Damage. If target is Knocked Down it deals a further +64% damage |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Seismic Impact deals +8 Damage. If target is Knocked Down it deals a further +5% damage
- Seismic Impact deals +16 Damage. If target is Knocked Down it deals a further +7% damage
- Seismic Impact deals +24 Damage. If target is Knocked Down it deals a further +9% damage
- Seismic Impact deals +32 Damage. If target is Knocked Down it deals a further +11% damage
- Seismic Impact deals +40 Damage. If target is Knocked Down it deals a further +13% damage
- Seismic Impact deals +48 Damage. If target is Knocked Down it deals a further +15% damage
- Seismic Impact deals +56 Damage. If target is Knocked Down it deals a further +17% damage
- Seismic Impact deals +64 Damage. If target is Knocked Down it deals a further +19% damage
- Seismic Impact deals +72 Damage. If target is Knocked Down it deals a further +21% damage
- Seismic Impact deals +80 Damage. If target is Knocked Down it deals a further +23% damage
- Seismic Impact deals +88 Damage. If target is Knocked Down it deals a further +25% damage
- Seismic Impact deals +96 Damage. If target is Knocked Down it deals a further +27% damage
- Seismic Impact deals +104 Damage. If target is Knocked Down it deals a further +29% damage
- Seismic Impact deals +112 Damage. If target is Knocked Down it deals a further +31% damage
- Seismic Impact deals +120 Damage. If target is Knocked Down it deals a further +34% damage
- Seismic Impact deals +128 Damage. If target is Knocked Down it deals a further +37% damage
- Seismic Impact deals +136 Damage. If target is Knocked Down it deals a further +40% damage
- Seismic Impact deals +144 Damage. If target is Knocked Down it deals a further +43% damage
- Seismic Impact deals +152 Damage. If target is Knocked Down it deals a further +46% damage
- Seismic Impact deals +160 Damage. If target is Knocked Down it deals a further +49% damage
- Seismic Impact deals +168 Damage. If target is Knocked Down it deals a further +52% damage
- Seismic Impact deals +176 Damage. If target is Knocked Down it deals a further +55% damage
- Seismic Impact deals +184 Damage. If target is Knocked Down it deals a further +58% damage
- Seismic Impact deals +192 Damage. If target is Knocked Down it deals a further +61% damage
- Seismic Impact deals +200 Damage. If target is Knocked Down it deals a further +64% damage
|
| Reverberating |
|
Level 125 - Reverberating Strike Damage +38.5% |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Reverberating Strike Damage +5%
- Reverberating Strike Damage +6%
- Reverberating Strike Damage +7%
- Reverberating Strike Damage +8%
- Reverberating Strike Damage +9%
- Reverberating Strike Damage +10%
- Reverberating Strike Damage +11.5%
- Reverberating Strike Damage +13%
- Reverberating Strike Damage +14.5%
- Reverberating Strike Damage +16%
- Reverberating Strike Damage +17.5%
- Reverberating Strike Damage +19%
- Reverberating Strike Damage +20.5%
- Reverberating Strike Damage +22%
- Reverberating Strike Damage +23.5%
- Reverberating Strike Damage +25%
- Reverberating Strike Damage +26.5%
- Reverberating Strike Damage +28%
- Reverberating Strike Damage +29.5%
- Reverberating Strike Damage +31%
- Reverberating Strike Damage +32.5%
- Reverberating Strike Damage +34%
- Reverberating Strike Damage +35.5%
- Reverberating Strike Damage +37%
- Reverberating Strike Damage +38.5%
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| |
|
Level 125 - Way of the Hammer restores 125 Armor to all targets |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Way of the Hammer restores 16 Armor to all targets
- Way of the Hammer restores 20 Armor to all targets
- Way of the Hammer restores 24 Armor to all targets
- Way of the Hammer restores 28 Armor to all targets
- Way of the Hammer restores 32 Armor to all targets
- Way of the Hammer restores 36 Armor to all targets
- Way of the Hammer restores 40 Armor to all targets
- Way of the Hammer restores 44 Armor to all targets
- Way of the Hammer restores 48 Armor to all targets
- Way of the Hammer restores 52 Armor to all targets
- Way of the Hammer restores 56 Armor to all targets
- Way of the Hammer restores 60 Armor to all targets
- Way of the Hammer restores 65 Armor to all targets
- Way of the Hammer restores 70 Armor to all targets
- Way of the Hammer restores 75 Armor to all targets
- Way of the Hammer restores 80 Armor to all targets
- Way of the Hammer restores 85 Armor to all targets
- Way of the Hammer restores 90 Armor to all targets
- Way of the Hammer restores 95 Armor to all targets
- Way of the Hammer restores 100 Armor to all targets
- Way of the Hammer restores 105 Armor to all targets
- Way of the Hammer restores 110 Armor to all targets
- Way of the Hammer restores 115 Armor to all targets
- Way of the Hammer restores 120 Armor to all targets
- Way of the Hammer restores 125 Armor to all targets
|
| |
|
Level 125 - Reverberating Strike Damage +130 |
Uncommon |
Head |
Click Expand to reveal
- Reverberating Strike Damage +10
- Reverberating Strike Damage +15
- Reverberating Strike Damage +20
- Reverberating Strike Damage +25
- Reverberating Strike Damage +30
- Reverberating Strike Damage +35
- Reverberating Strike Damage +40
- Reverberating Strike Damage +45
- Reverberating Strike Damage +50
- Reverberating Strike Damage +55
- Reverberating Strike Damage +60
- Reverberating Strike Damage +65
- Reverberating Strike Damage +70
- Reverberating Strike Damage +75
- Reverberating Strike Damage +80
- Reverberating Strike Damage +85
- Reverberating Strike Damage +90
- Reverberating Strike Damage +95
- Reverberating Strike Damage +100
- Reverberating Strike Damage +105
- Reverberating Strike Damage +110
- Reverberating Strike Damage +115
- Reverberating Strike Damage +120
- Reverberating Strike Damage +125
- Reverberating Strike Damage +130
|
| |
of Slagging |
Level 125 - Pound To Slag Damage +80% |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Pound To Slag Damage +8%
- Pound To Slag Damage +11%
- Pound To Slag Damage +14%
- Pound To Slag Damage +17%
- Pound To Slag Damage +20%
- Pound To Slag Damage +23%
- Pound To Slag Damage +26%
- Pound To Slag Damage +29%
- Pound To Slag Damage +32%
- Pound To Slag Damage +35%
- Pound To Slag Damage +38%
- Pound To Slag Damage +41%
- Pound To Slag Damage +44%
- Pound To Slag Damage +47%
- Pound To Slag Damage +50%
- Pound To Slag Damage +53%
- Pound To Slag Damage +56%
- Pound To Slag Damage +59%
- Pound To Slag Damage +62%
- Pound To Slag Damage +65%
- Pound To Slag Damage +68%
- Pound To Slag Damage +71%
- Pound To Slag Damage +74%
- Pound To Slag Damage +77%
- Pound To Slag Damage +80%
|
| |
|
Level 125 - Hurl Lightning and Thunderstrike Damage +48% |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Hurl Lightning and Thunderstrike Damage +5%
- Hurl Lightning and Thunderstrike Damage +6%
- Hurl Lightning and Thunderstrike Damage +7%
- Hurl Lightning and Thunderstrike Damage +8%
- Hurl Lightning and Thunderstrike Damage +9%
- Hurl Lightning and Thunderstrike Damage +10%
- Hurl Lightning and Thunderstrike Damage +12%
- Hurl Lightning and Thunderstrike Damage +14%
- Hurl Lightning and Thunderstrike Damage +16%
- Hurl Lightning and Thunderstrike Damage +18%
- Hurl Lightning and Thunderstrike Damage +20%
- Hurl Lightning and Thunderstrike Damage +22%
- Hurl Lightning and Thunderstrike Damage +24%
- Hurl Lightning and Thunderstrike Damage +26%
- Hurl Lightning and Thunderstrike Damage +28%
- Hurl Lightning and Thunderstrike Damage +30%
- Hurl Lightning and Thunderstrike Damage +32%
- Hurl Lightning and Thunderstrike Damage +34%
- Hurl Lightning and Thunderstrike Damage +36%
- Hurl Lightning and Thunderstrike Damage +38%
- Hurl Lightning and Thunderstrike Damage +40%
- Hurl Lightning and Thunderstrike Damage +42%
- Hurl Lightning and Thunderstrike Damage +44%
- Hurl Lightning and Thunderstrike Damage +46%
- Hurl Lightning and Thunderstrike Damage +48%
|
| |
of Healthy Obliteration |
Level 125 - Pound To Slag restores 174 Health (or Armor, if Health is full) |
Uncommon |
Ring, OffHand |
Click Expand to reveal
- Pound To Slag restores 8 Health (or Armor, if Health is full)
- Pound To Slag restores 16 Health (or Armor, if Health is full)
- Pound To Slag restores 24 Health (or Armor, if Health is full)
- Pound To Slag restores 32 Health (or Armor, if Health is full)
- Pound To Slag restores 40 Health (or Armor, if Health is full)
- Pound To Slag restores 48 Health (or Armor, if Health is full)
- Pound To Slag restores 56 Health (or Armor, if Health is full)
- Pound To Slag restores 64 Health (or Armor, if Health is full)
- Pound To Slag restores 72 Health (or Armor, if Health is full)
- Pound To Slag restores 80 Health (or Armor, if Health is full)
- Pound To Slag restores 88 Health (or Armor, if Health is full)
- Pound To Slag restores 96 Health (or Armor, if Health is full)
- Pound To Slag restores 102 Health (or Armor, if Health is full)
- Pound To Slag restores 108 Health (or Armor, if Health is full)
- Pound To Slag restores 114 Health (or Armor, if Health is full)
- Pound To Slag restores 120 Health (or Armor, if Health is full)
- Pound To Slag restores 126 Health (or Armor, if Health is full)
- Pound To Slag restores 132 Health (or Armor, if Health is full)
- Pound To Slag restores 138 Health (or Armor, if Health is full)
- Pound To Slag restores 144 Health (or Armor, if Health is full)
- Pound To Slag restores 150 Health (or Armor, if Health is full)
- Pound To Slag restores 156 Health (or Armor, if Health is full)
- Pound To Slag restores 162 Health (or Armor, if Health is full)
- Pound To Slag restores 168 Health (or Armor, if Health is full)
- Pound To Slag restores 174 Health (or Armor, if Health is full)
|
| |
of Frenzied Slagging |
Level 125 - Pound To Slag deals +50% damage and hits all enemies within 5 meters, but Power cost is +35% |
Rare |
Hands |
Click Expand to reveal
- Pound To Slag deals +2% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +4% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +6% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +8% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +10% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +12% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +14% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +16% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +18% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +20% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +22% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +24% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +26% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +28% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +30% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +32% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +34% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +36% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +38% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +40% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +42% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +44% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +46% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +48% damage and hits all enemies within 5 meters, but Power cost is +35%
- Pound To Slag deals +50% damage and hits all enemies within 5 meters, but Power cost is +35%
|
| |
of Proud Pounding |
Level 120 - Pound To Slag deals +380 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds |
Rare |
Necklace |
Click Expand to reveal
- Pound To Slag deals +20 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +45 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +70 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +100 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +130 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +165 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +200 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +240 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +280 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +330 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +380 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
|
| |
|
Level 120 - Way of the Hammer boosts all targets' Electricity Damage +51% for 10 seconds |
Rare |
MainHand |
Click Expand to reveal
- Way of the Hammer boosts all targets' Electricity Damage +7% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +11% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +15% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +19% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +23% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +27% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +31% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +35% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +39% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +43% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +47% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +51% for 10 seconds
|
| |
of Hammer-Style Rage Management |
Level 125 - Pound To Slag deals +800 damage if target's Rage is at least 66% full |
Uncommon |
MainHand |
Click Expand to reveal
- Pound To Slag deals +32 damage if target's Rage is at least 66% full
- Pound To Slag deals +64 damage if target's Rage is at least 66% full
- Pound To Slag deals +96 damage if target's Rage is at least 66% full
- Pound To Slag deals +128 damage if target's Rage is at least 66% full
- Pound To Slag deals +160 damage if target's Rage is at least 66% full
- Pound To Slag deals +192 damage if target's Rage is at least 66% full
- Pound To Slag deals +224 damage if target's Rage is at least 66% full
- Pound To Slag deals +256 damage if target's Rage is at least 66% full
- Pound To Slag deals +288 damage if target's Rage is at least 66% full
- Pound To Slag deals +320 damage if target's Rage is at least 66% full
- Pound To Slag deals +352 damage if target's Rage is at least 66% full
- Pound To Slag deals +384 damage if target's Rage is at least 66% full
- Pound To Slag deals +416 damage if target's Rage is at least 66% full
- Pound To Slag deals +448 damage if target's Rage is at least 66% full
- Pound To Slag deals +480 damage if target's Rage is at least 66% full
- Pound To Slag deals +512 damage if target's Rage is at least 66% full
- Pound To Slag deals +544 damage if target's Rage is at least 66% full
- Pound To Slag deals +576 damage if target's Rage is at least 66% full
- Pound To Slag deals +608 damage if target's Rage is at least 66% full
- Pound To Slag deals +640 damage if target's Rage is at least 66% full
- Pound To Slag deals +672 damage if target's Rage is at least 66% full
- Pound To Slag deals +704 damage if target's Rage is at least 66% full
- Pound To Slag deals +736 damage if target's Rage is at least 66% full
- Pound To Slag deals +768 damage if target's Rage is at least 66% full
- Pound To Slag deals +800 damage if target's Rage is at least 66% full
|
| |
|
Level 125 - Pound To Slag Damage +176 and Reuse Time -10 seconds |
Uncommon |
Head |
Click Expand to reveal
- Pound To Slag Damage +6 and Reuse Time -5 seconds
- Pound To Slag Damage +12 and Reuse Time -5 seconds
- Pound To Slag Damage +18 and Reuse Time -5 seconds
- Pound To Slag Damage +24 and Reuse Time -5 seconds
- Pound To Slag Damage +30 and Reuse Time -5 seconds
- Pound To Slag Damage +36 and Reuse Time -5 seconds
- Pound To Slag Damage +42 and Reuse Time -5 seconds
- Pound To Slag Damage +48 and Reuse Time -5 seconds
- Pound To Slag Damage +54 and Reuse Time -6 seconds
- Pound To Slag Damage +60 and Reuse Time -6 seconds
- Pound To Slag Damage +66 and Reuse Time -6 seconds
- Pound To Slag Damage +72 and Reuse Time -6 seconds
- Pound To Slag Damage +80 and Reuse Time -7 seconds
- Pound To Slag Damage +88 and Reuse Time -7 seconds
- Pound To Slag Damage +96 and Reuse Time -8 seconds
- Pound To Slag Damage +104 and Reuse Time -8 seconds
- Pound To Slag Damage +112 and Reuse Time -8 seconds
- Pound To Slag Damage +120 and Reuse Time -8 seconds
- Pound To Slag Damage +128 and Reuse Time -8 seconds
- Pound To Slag Damage +136 and Reuse Time -8 seconds
- Pound To Slag Damage +144 and Reuse Time -8 seconds
- Pound To Slag Damage +152 and Reuse Time -8 seconds
- Pound To Slag Damage +160 and Reuse Time -9 seconds
- Pound To Slag Damage +168 and Reuse Time -9 seconds
- Pound To Slag Damage +176 and Reuse Time -10 seconds
|
| |
of Nice Looking Hammers |
Level 125 - Look At My Hammer restores +127 health to you |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Look At My Hammer restores +7 health to you
- Look At My Hammer restores +12 health to you
- Look At My Hammer restores +17 health to you
- Look At My Hammer restores +22 health to you
- Look At My Hammer restores +27 health to you
- Look At My Hammer restores +32 health to you
- Look At My Hammer restores +37 health to you
- Look At My Hammer restores +42 health to you
- Look At My Hammer restores +47 health to you
- Look At My Hammer restores +52 health to you
- Look At My Hammer restores +57 health to you
- Look At My Hammer restores +62 health to you
- Look At My Hammer restores +67 health to you
- Look At My Hammer restores +72 health to you
- Look At My Hammer restores +77 health to you
- Look At My Hammer restores +82 health to you
- Look At My Hammer restores +87 health to you
- Look At My Hammer restores +92 health to you
- Look At My Hammer restores +97 health to you
- Look At My Hammer restores +102 health to you
- Look At My Hammer restores +107 health to you
- Look At My Hammer restores +112 health to you
- Look At My Hammer restores +117 health to you
- Look At My Hammer restores +122 health to you
- Look At My Hammer restores +127 health to you
|
| |
of Attractive Clubs |
Level 125 - Look At My Hammer restores +183 armor to you |
Uncommon |
Chest, Necklace |
Click Expand to reveal
- Look At My Hammer restores +15 armor to you
- Look At My Hammer restores +22 armor to you
- Look At My Hammer restores +29 armor to you
- Look At My Hammer restores +36 armor to you
- Look At My Hammer restores +43 armor to you
- Look At My Hammer restores +50 armor to you
- Look At My Hammer restores +57 armor to you
- Look At My Hammer restores +64 armor to you
- Look At My Hammer restores +71 armor to you
- Look At My Hammer restores +78 armor to you
- Look At My Hammer restores +85 armor to you
- Look At My Hammer restores +92 armor to you
- Look At My Hammer restores +99 armor to you
- Look At My Hammer restores +106 armor to you
- Look At My Hammer restores +113 armor to you
- Look At My Hammer restores +120 armor to you
- Look At My Hammer restores +127 armor to you
- Look At My Hammer restores +134 armor to you
- Look At My Hammer restores +141 armor to you
- Look At My Hammer restores +148 armor to you
- Look At My Hammer restores +155 armor to you
- Look At My Hammer restores +162 armor to you
- Look At My Hammer restores +169 armor to you
- Look At My Hammer restores +176 armor to you
- Look At My Hammer restores +183 armor to you
|
| |
of Safe Clubbing |
Level 125 - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 69 for 15 seconds |
Uncommon |
Head |
Click Expand to reveal
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 39 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 42 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 45 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 48 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 51 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 57 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 60 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 63 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 66 for 15 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 69 for 15 seconds
|
| |
of Efficient Clubbing |
Level 120 - After using Look At My Hammer, all other Hammer attacks cost -32 Power for 12 seconds |
Uncommon |
Hands |
Click Expand to reveal
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -8 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -11 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -14 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -20 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -23 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -26 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -29 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -32 Power for 12 seconds
|
| |
of Efficient Clubbing |
Level 120 - After using Look At My Hammer, all other Hammer attacks cost -24 Power for 15 seconds |
Uncommon |
MainHand |
Click Expand to reveal
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 15 seconds
- After using Look At My Hammer, all other Hammer attacks cost -4 Power for 15 seconds
- After using Look At My Hammer, all other Hammer attacks cost -6 Power for 15 seconds
- After using Look At My Hammer, all other Hammer attacks cost -8 Power for 15 seconds
- After using Look At My Hammer, all other Hammer attacks cost -10 Power for 15 seconds
- After using Look At My Hammer, all other Hammer attacks cost -12 Power for 15 seconds
- After using Look At My Hammer, all other Hammer attacks cost -14 Power for 15 seconds
- After using Look At My Hammer, all other Hammer attacks cost -16 Power for 15 seconds
- After using Look At My Hammer, all other Hammer attacks cost -18 Power for 15 seconds
- After using Look At My Hammer, all other Hammer attacks cost -20 Power for 15 seconds
- After using Look At My Hammer, all other Hammer attacks cost -22 Power for 15 seconds
- After using Look At My Hammer, all other Hammer attacks cost -24 Power for 15 seconds
|
| |
of Efficient Clubbing |
Level 120 - After using Look At My Hammer, all other Hammer attacks cost -21 Power for 18 seconds |
Rare |
Legs |
Click Expand to reveal
- After using Look At My Hammer, all other Hammer attacks cost -1 Power for 18 seconds
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 18 seconds
- After using Look At My Hammer, all other Hammer attacks cost -3 Power for 18 seconds
- After using Look At My Hammer, all other Hammer attacks cost -5 Power for 18 seconds
- After using Look At My Hammer, all other Hammer attacks cost -7 Power for 18 seconds
- After using Look At My Hammer, all other Hammer attacks cost -9 Power for 18 seconds
- After using Look At My Hammer, all other Hammer attacks cost -11 Power for 18 seconds
- After using Look At My Hammer, all other Hammer attacks cost -13 Power for 18 seconds
- After using Look At My Hammer, all other Hammer attacks cost -15 Power for 18 seconds
- After using Look At My Hammer, all other Hammer attacks cost -17 Power for 18 seconds
- After using Look At My Hammer, all other Hammer attacks cost -19 Power for 18 seconds
- After using Look At My Hammer, all other Hammer attacks cost -21 Power for 18 seconds
|
| |
of Properly-Appreciated Hammers |
Level 50 - Look At My Hammer causes your next ability to deal double direct damage |
Epic |
Feet |
Click Expand to reveal
- Look At My Hammer causes your next ability to deal double direct damage
|
| |
of Leaping and Smashing |
Level 125 - Leaping Smash Damage +106% |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Leaping Smash Damage +10%
- Leaping Smash Damage +14%
- Leaping Smash Damage +18%
- Leaping Smash Damage +22%
- Leaping Smash Damage +26%
- Leaping Smash Damage +30%
- Leaping Smash Damage +34%
- Leaping Smash Damage +38%
- Leaping Smash Damage +42%
- Leaping Smash Damage +46%
- Leaping Smash Damage +50%
- Leaping Smash Damage +54%
- Leaping Smash Damage +58%
- Leaping Smash Damage +62%
- Leaping Smash Damage +66%
- Leaping Smash Damage +70%
- Leaping Smash Damage +74%
- Leaping Smash Damage +78%
- Leaping Smash Damage +82%
- Leaping Smash Damage +86%
- Leaping Smash Damage +90%
- Leaping Smash Damage +94%
- Leaping Smash Damage +98%
- Leaping Smash Damage +102%
- Leaping Smash Damage +106%
|
| |
of Leaping and Smashing |
Level 125 - Leaping Smash and Latent Charge boost your Core Attack damage +145 for 6 seconds |
Uncommon |
Ring, Necklace |
Click Expand to reveal
- Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +73 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +85 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +91 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +97 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +103 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +109 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +121 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +127 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +133 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +139 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +145 for 6 seconds
|
| |
of Armored Leaping |
Level 125 - Leaping Smash deals +125 Damage and restores 79 Armor to you after a 6-second delay |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Leaping Smash deals +5 Damage and restores 7 Armor to you after a 6-second delay
- Leaping Smash deals +10 Damage and restores 10 Armor to you after a 6-second delay
- Leaping Smash deals +15 Damage and restores 13 Armor to you after a 6-second delay
- Leaping Smash deals +20 Damage and restores 16 Armor to you after a 6-second delay
- Leaping Smash deals +25 Damage and restores 19 Armor to you after a 6-second delay
- Leaping Smash deals +30 Damage and restores 22 Armor to you after a 6-second delay
- Leaping Smash deals +35 Damage and restores 25 Armor to you after a 6-second delay
- Leaping Smash deals +40 Damage and restores 28 Armor to you after a 6-second delay
- Leaping Smash deals +45 Damage and restores 31 Armor to you after a 6-second delay
- Leaping Smash deals +50 Damage and restores 34 Armor to you after a 6-second delay
- Leaping Smash deals +55 Damage and restores 37 Armor to you after a 6-second delay
- Leaping Smash deals +60 Damage and restores 40 Armor to you after a 6-second delay
- Leaping Smash deals +65 Damage and restores 43 Armor to you after a 6-second delay
- Leaping Smash deals +70 Damage and restores 46 Armor to you after a 6-second delay
- Leaping Smash deals +75 Damage and restores 49 Armor to you after a 6-second delay
- Leaping Smash deals +80 Damage and restores 52 Armor to you after a 6-second delay
- Leaping Smash deals +85 Damage and restores 55 Armor to you after a 6-second delay
- Leaping Smash deals +90 Damage and restores 58 Armor to you after a 6-second delay
- Leaping Smash deals +95 Damage and restores 61 Armor to you after a 6-second delay
- Leaping Smash deals +100 Damage and restores 64 Armor to you after a 6-second delay
- Leaping Smash deals +105 Damage and restores 67 Armor to you after a 6-second delay
- Leaping Smash deals +110 Damage and restores 70 Armor to you after a 6-second delay
- Leaping Smash deals +115 Damage and restores 73 Armor to you after a 6-second delay
- Leaping Smash deals +120 Damage and restores 76 Armor to you after a 6-second delay
- Leaping Smash deals +125 Damage and restores 79 Armor to you after a 6-second delay
|
| |
of Rib Removal |
Level 125 - Rib Shatter Damage +53% |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Rib Shatter Damage +5%
- Rib Shatter Damage +7%
- Rib Shatter Damage +9%
- Rib Shatter Damage +11%
- Rib Shatter Damage +13%
- Rib Shatter Damage +15%
- Rib Shatter Damage +17%
- Rib Shatter Damage +19%
- Rib Shatter Damage +21%
- Rib Shatter Damage +23%
- Rib Shatter Damage +25%
- Rib Shatter Damage +27%
- Rib Shatter Damage +29%
- Rib Shatter Damage +31%
- Rib Shatter Damage +33%
- Rib Shatter Damage +35%
- Rib Shatter Damage +37%
- Rib Shatter Damage +39%
- Rib Shatter Damage +41%
- Rib Shatter Damage +43%
- Rib Shatter Damage +45%
- Rib Shatter Damage +47%
- Rib Shatter Damage +49%
- Rib Shatter Damage +51%
- Rib Shatter Damage +53%
|
| |
of Rib Removal |
Level 125 - Rib Shatter deals +125 Damage and restores 58 Armor after a 6-second delay |
Uncommon |
Feet, MainHand |
Click Expand to reveal
- Rib Shatter deals +5 Damage and restores 10 Armor after a 6-second delay
- Rib Shatter deals +10 Damage and restores 12 Armor after a 6-second delay
- Rib Shatter deals +15 Damage and restores 14 Armor after a 6-second delay
- Rib Shatter deals +20 Damage and restores 16 Armor after a 6-second delay
- Rib Shatter deals +25 Damage and restores 18 Armor after a 6-second delay
- Rib Shatter deals +30 Damage and restores 20 Armor after a 6-second delay
- Rib Shatter deals +35 Damage and restores 22 Armor after a 6-second delay
- Rib Shatter deals +40 Damage and restores 24 Armor after a 6-second delay
- Rib Shatter deals +45 Damage and restores 26 Armor after a 6-second delay
- Rib Shatter deals +50 Damage and restores 28 Armor after a 6-second delay
- Rib Shatter deals +55 Damage and restores 30 Armor after a 6-second delay
- Rib Shatter deals +60 Damage and restores 32 Armor after a 6-second delay
- Rib Shatter deals +65 Damage and restores 34 Armor after a 6-second delay
- Rib Shatter deals +70 Damage and restores 36 Armor after a 6-second delay
- Rib Shatter deals +75 Damage and restores 38 Armor after a 6-second delay
- Rib Shatter deals +80 Damage and restores 40 Armor after a 6-second delay
- Rib Shatter deals +85 Damage and restores 42 Armor after a 6-second delay
- Rib Shatter deals +90 Damage and restores 44 Armor after a 6-second delay
- Rib Shatter deals +95 Damage and restores 46 Armor after a 6-second delay
- Rib Shatter deals +100 Damage and restores 48 Armor after a 6-second delay
- Rib Shatter deals +105 Damage and restores 50 Armor after a 6-second delay
- Rib Shatter deals +110 Damage and restores 52 Armor after a 6-second delay
- Rib Shatter deals +115 Damage and restores 54 Armor after a 6-second delay
- Rib Shatter deals +120 Damage and restores 56 Armor after a 6-second delay
- Rib Shatter deals +125 Damage and restores 58 Armor after a 6-second delay
|
| |
|
Level 125 - Hurl Lightning Damage +157 and Reuse Time -1 second |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Hurl Lightning Damage +10 and Reuse Time -1 second
- Hurl Lightning Damage +15 and Reuse Time -1 second
- Hurl Lightning Damage +20 and Reuse Time -1 second
- Hurl Lightning Damage +25 and Reuse Time -1 second
- Hurl Lightning Damage +30 and Reuse Time -1 second
- Hurl Lightning Damage +35 and Reuse Time -1 second
- Hurl Lightning Damage +40 and Reuse Time -1 second
- Hurl Lightning Damage +45 and Reuse Time -1 second
- Hurl Lightning Damage +50 and Reuse Time -1 second
- Hurl Lightning Damage +55 and Reuse Time -1 second
- Hurl Lightning Damage +60 and Reuse Time -1 second
- Hurl Lightning Damage +66 and Reuse Time -1 second
- Hurl Lightning Damage +73 and Reuse Time -1 second
- Hurl Lightning Damage +80 and Reuse Time -1 second
- Hurl Lightning Damage +87 and Reuse Time -1 second
- Hurl Lightning Damage +94 and Reuse Time -1 second
- Hurl Lightning Damage +101 and Reuse Time -1 second
- Hurl Lightning Damage +108 and Reuse Time -1 second
- Hurl Lightning Damage +115 and Reuse Time -1 second
- Hurl Lightning Damage +122 and Reuse Time -1 second
- Hurl Lightning Damage +129 and Reuse Time -1 second
- Hurl Lightning Damage +136 and Reuse Time -1 second
- Hurl Lightning Damage +143 and Reuse Time -1 second
- Hurl Lightning Damage +150 and Reuse Time -1 second
- Hurl Lightning Damage +157 and Reuse Time -1 second
|
| |
of Ribcage Explosion |
Level 125 - Rib Shatter deals +175 Damage. If target is Knocked Down it deals a further +54% damage |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Rib Shatter deals +7 Damage. If target is Knocked Down it deals a further +6% damage
- Rib Shatter deals +14 Damage. If target is Knocked Down it deals a further +8% damage
- Rib Shatter deals +21 Damage. If target is Knocked Down it deals a further +10% damage
- Rib Shatter deals +28 Damage. If target is Knocked Down it deals a further +12% damage
- Rib Shatter deals +35 Damage. If target is Knocked Down it deals a further +14% damage
- Rib Shatter deals +42 Damage. If target is Knocked Down it deals a further +16% damage
- Rib Shatter deals +49 Damage. If target is Knocked Down it deals a further +18% damage
- Rib Shatter deals +56 Damage. If target is Knocked Down it deals a further +20% damage
- Rib Shatter deals +63 Damage. If target is Knocked Down it deals a further +22% damage
- Rib Shatter deals +70 Damage. If target is Knocked Down it deals a further +24% damage
- Rib Shatter deals +77 Damage. If target is Knocked Down it deals a further +26% damage
- Rib Shatter deals +84 Damage. If target is Knocked Down it deals a further +28% damage
- Rib Shatter deals +91 Damage. If target is Knocked Down it deals a further +30% damage
- Rib Shatter deals +98 Damage. If target is Knocked Down it deals a further +32% damage
- Rib Shatter deals +105 Damage. If target is Knocked Down it deals a further +34% damage
- Rib Shatter deals +112 Damage. If target is Knocked Down it deals a further +36% damage
- Rib Shatter deals +119 Damage. If target is Knocked Down it deals a further +38% damage
- Rib Shatter deals +126 Damage. If target is Knocked Down it deals a further +40% damage
- Rib Shatter deals +133 Damage. If target is Knocked Down it deals a further +42% damage
- Rib Shatter deals +140 Damage. If target is Knocked Down it deals a further +44% damage
- Rib Shatter deals +147 Damage. If target is Knocked Down it deals a further +46% damage
- Rib Shatter deals +154 Damage. If target is Knocked Down it deals a further +48% damage
- Rib Shatter deals +161 Damage. If target is Knocked Down it deals a further +50% damage
- Rib Shatter deals +168 Damage. If target is Knocked Down it deals a further +52% damage
- Rib Shatter deals +175 Damage. If target is Knocked Down it deals a further +54% damage
|
| |
|
Level 120 - Way of the Hammer grants all targets +22 Direct Mitigation for 10 seconds |
Rare |
Head, Legs |
Click Expand to reveal
- Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +16 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +20 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +22 Direct Mitigation for 10 seconds
|
| Unstoppable |
of Unstoppability |
Level 50 - Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds |
Epic |
Feet |
Click Expand to reveal
- Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +1 and Power cost to sprint in combat is reduced -1 for 9 seconds
- Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +2 and Power cost to sprint in combat is reduced -2 for 9 seconds
- Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds
|
| |
|
Level 125 - Rib Shatter and Leaping Smash Damage +71% if target's Rage is at least 66% full |
Uncommon |
Head, Hands |
Click Expand to reveal
- Rib Shatter and Leaping Smash Damage +10% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +12% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +14% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +16% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +18% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +20% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +22% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +24% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +26% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +28% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +30% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +32% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +35% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +38% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +41% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +44% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +47% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +50% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +53% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +59% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +62% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +65% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +68% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +71% if target's Rage is at least 66% full
|
| |
of Thunder Healing |
Level 125 - Thunderstrike deals +75 Damage and restores 75 Armor after a 6-second delay |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Thunderstrike deals +3 Damage and restores 3 Armor after a 6-second delay
- Thunderstrike deals +6 Damage and restores 6 Armor after a 6-second delay
- Thunderstrike deals +9 Damage and restores 9 Armor after a 6-second delay
- Thunderstrike deals +12 Damage and restores 12 Armor after a 6-second delay
- Thunderstrike deals +15 Damage and restores 15 Armor after a 6-second delay
- Thunderstrike deals +18 Damage and restores 18 Armor after a 6-second delay
- Thunderstrike deals +21 Damage and restores 21 Armor after a 6-second delay
- Thunderstrike deals +24 Damage and restores 24 Armor after a 6-second delay
- Thunderstrike deals +27 Damage and restores 27 Armor after a 6-second delay
- Thunderstrike deals +30 Damage and restores 30 Armor after a 6-second delay
- Thunderstrike deals +33 Damage and restores 33 Armor after a 6-second delay
- Thunderstrike deals +36 Damage and restores 36 Armor after a 6-second delay
- Thunderstrike deals +39 Damage and restores 39 Armor after a 6-second delay
- Thunderstrike deals +42 Damage and restores 42 Armor after a 6-second delay
- Thunderstrike deals +45 Damage and restores 45 Armor after a 6-second delay
- Thunderstrike deals +48 Damage and restores 48 Armor after a 6-second delay
- Thunderstrike deals +51 Damage and restores 51 Armor after a 6-second delay
- Thunderstrike deals +54 Damage and restores 54 Armor after a 6-second delay
- Thunderstrike deals +57 Damage and restores 57 Armor after a 6-second delay
- Thunderstrike deals +60 Damage and restores 60 Armor after a 6-second delay
- Thunderstrike deals +63 Damage and restores 63 Armor after a 6-second delay
- Thunderstrike deals +66 Damage and restores 66 Armor after a 6-second delay
- Thunderstrike deals +69 Damage and restores 69 Armor after a 6-second delay
- Thunderstrike deals +72 Damage and restores 72 Armor after a 6-second delay
- Thunderstrike deals +75 Damage and restores 75 Armor after a 6-second delay
|
| |
of Discordant Thunder |
Level 125 - Thunderstrike deals +27% damage and knocks all targets back |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Thunderstrike deals +5% damage and knocks all targets back
- Thunderstrike deals +5.5% damage and knocks all targets back
- Thunderstrike deals +6% damage and knocks all targets back
- Thunderstrike deals +6.5% damage and knocks all targets back
- Thunderstrike deals +7% damage and knocks all targets back
- Thunderstrike deals +8% damage and knocks all targets back
- Thunderstrike deals +9% damage and knocks all targets back
- Thunderstrike deals +10% damage and knocks all targets back
- Thunderstrike deals +11% damage and knocks all targets back
- Thunderstrike deals +12% damage and knocks all targets back
- Thunderstrike deals +13% damage and knocks all targets back
- Thunderstrike deals +14% damage and knocks all targets back
- Thunderstrike deals +15% damage and knocks all targets back
- Thunderstrike deals +16% damage and knocks all targets back
- Thunderstrike deals +17% damage and knocks all targets back
- Thunderstrike deals +18% damage and knocks all targets back
- Thunderstrike deals +19% damage and knocks all targets back
- Thunderstrike deals +20% damage and knocks all targets back
- Thunderstrike deals +21% damage and knocks all targets back
- Thunderstrike deals +22% damage and knocks all targets back
- Thunderstrike deals +23% damage and knocks all targets back
- Thunderstrike deals +24% damage and knocks all targets back
- Thunderstrike deals +25% damage and knocks all targets back
- Thunderstrike deals +26% damage and knocks all targets back
- Thunderstrike deals +27% damage and knocks all targets back
|
| Thunderstriking |
of Thunder Strikes |
Level 125 - Thunderstrike Damage +200 |
Uncommon |
MainHand, OffHand |
Click Expand to reveal
- Thunderstrike Damage +8
- Thunderstrike Damage +16
- Thunderstrike Damage +24
- Thunderstrike Damage +32
- Thunderstrike Damage +40
- Thunderstrike Damage +48
- Thunderstrike Damage +56
- Thunderstrike Damage +64
- Thunderstrike Damage +72
- Thunderstrike Damage +80
- Thunderstrike Damage +88
- Thunderstrike Damage +96
- Thunderstrike Damage +104
- Thunderstrike Damage +112
- Thunderstrike Damage +120
- Thunderstrike Damage +128
- Thunderstrike Damage +136
- Thunderstrike Damage +144
- Thunderstrike Damage +152
- Thunderstrike Damage +160
- Thunderstrike Damage +168
- Thunderstrike Damage +176
- Thunderstrike Damage +184
- Thunderstrike Damage +192
- Thunderstrike Damage +200
|
| Discharging |
|
Level 125 - Discharging Strike Damage +52% |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Discharging Strike Damage +6%
- Discharging Strike Damage +7.5%
- Discharging Strike Damage +9%
- Discharging Strike Damage +10.5%
- Discharging Strike Damage +12%
- Discharging Strike Damage +14%
- Discharging Strike Damage +16%
- Discharging Strike Damage +18%
- Discharging Strike Damage +20%
- Discharging Strike Damage +22%
- Discharging Strike Damage +24%
- Discharging Strike Damage +26%
- Discharging Strike Damage +28%
- Discharging Strike Damage +30%
- Discharging Strike Damage +32%
- Discharging Strike Damage +34%
- Discharging Strike Damage +36%
- Discharging Strike Damage +38%
- Discharging Strike Damage +40%
- Discharging Strike Damage +42%
- Discharging Strike Damage +44%
- Discharging Strike Damage +46%
- Discharging Strike Damage +48%
- Discharging Strike Damage +50%
- Discharging Strike Damage +52%
|
| |
|
Level 125 - Discharging Strike deals +13% damage plus 80% more damage if target's Rage meter is at least 66% full |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +1.5% damage plus 11% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +2% damage plus 14% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +2.5% damage plus 17% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +3% damage plus 20% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +3.5% damage plus 23% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +4% damage plus 26% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +4.5% damage plus 29% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +5% damage plus 32% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +5.5% damage plus 35% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +6% damage plus 38% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +6.5% damage plus 41% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +7% damage plus 44% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +7.5% damage plus 47% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +8% damage plus 50% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +9% damage plus 56% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +9.5% damage plus 59% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +10% damage plus 62% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +11% damage plus 68% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +11.5% damage plus 71% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +12% damage plus 74% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +12.5% damage plus 77% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +13% damage plus 80% more damage if target's Rage meter is at least 66% full
|
| |
|
Level 125 - Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 60 seconds |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +76 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +82 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +88 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +94 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +100 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +106 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +112 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +118 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +124 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +130 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +136 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +142 for 60 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 60 seconds
|
| |
of Discount Discharges |
Level 120 - Discharging Strike Power Cost -56 |
Rare |
Chest |
Click Expand to reveal
- Discharging Strike Power Cost -8
- Discharging Strike Power Cost -12
- Discharging Strike Power Cost -16
- Discharging Strike Power Cost -20
- Discharging Strike Power Cost -24
- Discharging Strike Power Cost -28
- Discharging Strike Power Cost -32
- Discharging Strike Power Cost -36
- Discharging Strike Power Cost -41
- Discharging Strike Power Cost -46
- Discharging Strike Power Cost -51
- Discharging Strike Power Cost -56
|
| |
|
Level 125 - Hurl Lightning deals +29% damage and applies Moderate Concussion status: target is prone to random self-stuns |
Uncommon |
OffHand |
Click Expand to reveal
- Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +10% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +11% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +14% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +15% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +17% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +19% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +21% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +22% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +23% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +25% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +26% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +27% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +28% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +29% damage and applies Moderate Concussion status: target is prone to random self-stuns
|
| Discharging |
|
Level 125 - Discharging Strike Damage +175 |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Discharging Strike Damage +7
- Discharging Strike Damage +14
- Discharging Strike Damage +21
- Discharging Strike Damage +28
- Discharging Strike Damage +35
- Discharging Strike Damage +42
- Discharging Strike Damage +49
- Discharging Strike Damage +56
- Discharging Strike Damage +63
- Discharging Strike Damage +70
- Discharging Strike Damage +77
- Discharging Strike Damage +84
- Discharging Strike Damage +91
- Discharging Strike Damage +98
- Discharging Strike Damage +105
- Discharging Strike Damage +112
- Discharging Strike Damage +119
- Discharging Strike Damage +126
- Discharging Strike Damage +133
- Discharging Strike Damage +140
- Discharging Strike Damage +147
- Discharging Strike Damage +154
- Discharging Strike Damage +161
- Discharging Strike Damage +168
- Discharging Strike Damage +175
|
| Reckful |
|
Level 120 - Reckless Slam boosts your direct damage mitigation +23 for 5 seconds |
Rare |
Head, OffHand |
Click Expand to reveal
- Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +3 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +4 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +6 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +11 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +13 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +15 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +17 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +19 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +21 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +23 for 5 seconds
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Level 125 - Hurl Lightning Damage +80% |
Uncommon |
Head, Feet |
Click Expand to reveal
- Hurl Lightning Damage +8%
- Hurl Lightning Damage +11%
- Hurl Lightning Damage +14%
- Hurl Lightning Damage +17%
- Hurl Lightning Damage +20%
- Hurl Lightning Damage +23%
- Hurl Lightning Damage +26%
- Hurl Lightning Damage +29%
- Hurl Lightning Damage +32%
- Hurl Lightning Damage +35%
- Hurl Lightning Damage +38%
- Hurl Lightning Damage +41%
- Hurl Lightning Damage +44%
- Hurl Lightning Damage +47%
- Hurl Lightning Damage +50%
- Hurl Lightning Damage +53%
- Hurl Lightning Damage +56%
- Hurl Lightning Damage +59%
- Hurl Lightning Damage +62%
- Hurl Lightning Damage +65%
- Hurl Lightning Damage +68%
- Hurl Lightning Damage +71%
- Hurl Lightning Damage +74%
- Hurl Lightning Damage +77%
- Hurl Lightning Damage +80%
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| Reckless |
of Reckless Slamming |
Level 125 - Reckless Slam Damage +73% |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- Reckless Slam Damage +5%
- Reckless Slam Damage +7%
- Reckless Slam Damage +9%
- Reckless Slam Damage +11%
- Reckless Slam Damage +13%
- Reckless Slam Damage +16%
- Reckless Slam Damage +19%
- Reckless Slam Damage +22%
- Reckless Slam Damage +25%
- Reckless Slam Damage +28%
- Reckless Slam Damage +31%
- Reckless Slam Damage +34%
- Reckless Slam Damage +37%
- Reckless Slam Damage +40%
- Reckless Slam Damage +43%
- Reckless Slam Damage +46%
- Reckless Slam Damage +49%
- Reckless Slam Damage +52%
- Reckless Slam Damage +55%
- Reckless Slam Damage +58%
- Reckless Slam Damage +61%
- Reckless Slam Damage +64%
- Reckless Slam Damage +67%
- Reckless Slam Damage +70%
- Reckless Slam Damage +73%
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Level 125 - Latent Charge Direct Damage +76% |
Uncommon |
Head, Legs |
Click Expand to reveal
- Latent Charge Direct Damage +10%
- Latent Charge Direct Damage +12%
- Latent Charge Direct Damage +14%
- Latent Charge Direct Damage +16%
- Latent Charge Direct Damage +18%
- Latent Charge Direct Damage +20%
- Latent Charge Direct Damage +22%
- Latent Charge Direct Damage +25%
- Latent Charge Direct Damage +28%
- Latent Charge Direct Damage +31%
- Latent Charge Direct Damage +34%
- Latent Charge Direct Damage +37%
- Latent Charge Direct Damage +40%
- Latent Charge Direct Damage +43%
- Latent Charge Direct Damage +46%
- Latent Charge Direct Damage +49%
- Latent Charge Direct Damage +52%
- Latent Charge Direct Damage +55%
- Latent Charge Direct Damage +58%
- Latent Charge Direct Damage +61%
- Latent Charge Direct Damage +64%
- Latent Charge Direct Damage +67%
- Latent Charge Direct Damage +70%
- Latent Charge Direct Damage +73%
- Latent Charge Direct Damage +76%
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Level 125 - Reckless Slam Damage +135 |
Uncommon |
Necklace, Ring |
Click Expand to reveal
- Reckless Slam Damage +4
- Reckless Slam Damage +8
- Reckless Slam Damage +12
- Reckless Slam Damage +17
- Reckless Slam Damage +22
- Reckless Slam Damage +27
- Reckless Slam Damage +32
- Reckless Slam Damage +37
- Reckless Slam Damage +42
- Reckless Slam Damage +47
- Reckless Slam Damage +52
- Reckless Slam Damage +57
- Reckless Slam Damage +63
- Reckless Slam Damage +69
- Reckless Slam Damage +75
- Reckless Slam Damage +81
- Reckless Slam Damage +87
- Reckless Slam Damage +93
- Reckless Slam Damage +99
- Reckless Slam Damage +105
- Reckless Slam Damage +111
- Reckless Slam Damage +117
- Reckless Slam Damage +123
- Reckless Slam Damage +129
- Reckless Slam Damage +135
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Level 125 - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +111 for 9 seconds |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +6 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +10 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +14 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +18 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +26 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +30 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +34 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +38 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +46 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +50 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +54 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +58 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +76 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +81 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +91 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +96 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +101 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +106 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +111 for 9 seconds
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Level 125 - Latent Charge deals +375 Electricity damage after a 5 second delay |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Latent Charge deals +15 Electricity damage after a 5 second delay
- Latent Charge deals +30 Electricity damage after a 5 second delay
- Latent Charge deals +45 Electricity damage after a 5 second delay
- Latent Charge deals +60 Electricity damage after a 5 second delay
- Latent Charge deals +75 Electricity damage after a 5 second delay
- Latent Charge deals +90 Electricity damage after a 5 second delay
- Latent Charge deals +105 Electricity damage after a 5 second delay
- Latent Charge deals +120 Electricity damage after a 5 second delay
- Latent Charge deals +135 Electricity damage after a 5 second delay
- Latent Charge deals +150 Electricity damage after a 5 second delay
- Latent Charge deals +165 Electricity damage after a 5 second delay
- Latent Charge deals +180 Electricity damage after a 5 second delay
- Latent Charge deals +195 Electricity damage after a 5 second delay
- Latent Charge deals +210 Electricity damage after a 5 second delay
- Latent Charge deals +225 Electricity damage after a 5 second delay
- Latent Charge deals +240 Electricity damage after a 5 second delay
- Latent Charge deals +255 Electricity damage after a 5 second delay
- Latent Charge deals +270 Electricity damage after a 5 second delay
- Latent Charge deals +285 Electricity damage after a 5 second delay
- Latent Charge deals +300 Electricity damage after a 5 second delay
- Latent Charge deals +315 Electricity damage after a 5 second delay
- Latent Charge deals +330 Electricity damage after a 5 second delay
- Latent Charge deals +345 Electricity damage after a 5 second delay
- Latent Charge deals +360 Electricity damage after a 5 second delay
- Latent Charge deals +375 Electricity damage after a 5 second delay
|
| |
of Armor Transference |
Level 125 - Reverberating Strike restores 150 armor after a 6-second delay |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Reverberating Strike restores 6 armor after a 6-second delay
- Reverberating Strike restores 12 armor after a 6-second delay
- Reverberating Strike restores 18 armor after a 6-second delay
- Reverberating Strike restores 24 armor after a 6-second delay
- Reverberating Strike restores 30 armor after a 6-second delay
- Reverberating Strike restores 36 armor after a 6-second delay
- Reverberating Strike restores 42 armor after a 6-second delay
- Reverberating Strike restores 48 armor after a 6-second delay
- Reverberating Strike restores 54 armor after a 6-second delay
- Reverberating Strike restores 60 armor after a 6-second delay
- Reverberating Strike restores 66 armor after a 6-second delay
- Reverberating Strike restores 72 armor after a 6-second delay
- Reverberating Strike restores 78 armor after a 6-second delay
- Reverberating Strike restores 84 armor after a 6-second delay
- Reverberating Strike restores 90 armor after a 6-second delay
- Reverberating Strike restores 96 armor after a 6-second delay
- Reverberating Strike restores 102 armor after a 6-second delay
- Reverberating Strike restores 108 armor after a 6-second delay
- Reverberating Strike restores 114 armor after a 6-second delay
- Reverberating Strike restores 120 armor after a 6-second delay
- Reverberating Strike restores 126 armor after a 6-second delay
- Reverberating Strike restores 132 armor after a 6-second delay
- Reverberating Strike restores 138 armor after a 6-second delay
- Reverberating Strike restores 144 armor after a 6-second delay
- Reverberating Strike restores 150 armor after a 6-second delay
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| |
of Echoing Charges |
Level 125 - Latent Charge direct damage becomes Electricity and deals +125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay |
Exceptional |
Feet |
Click Expand to reveal
- Latent Charge direct damage becomes Electricity and deals +5 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +10 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +105 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +110 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +115 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +120 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
- Latent Charge direct damage becomes Electricity and deals +125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
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