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| | <div style="text-align:center; padding:1em 0 0; color:#c80000;"> | | <div style="text-align:center; padding:1em 0 0; color:#c80000;"> |
| − | '''Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.''' | + | '''Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.''' |
| | </div> | | </div> |
| | __NOTOC__ | | __NOTOC__ |
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| | |caption = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode. | | |caption = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode. |
| | |skilltype = Beast Form | | |skilltype = Beast Form |
| − | |maxlevel = 80 | + | |maxlevel = 90 |
| | |req = N/A | | |req = N/A |
| − | |skilltrainers = [[Harry the Wolf]], [[Noita the Green]] | + | |skilltrainers = [[Harry the Wolf]], [[Sanja]], [[Noita the Green]], [[Altar of Norala]] |
| | }} | | }} |
| | {{Quote| | | {{Quote| |
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| | }} | | }} |
| | == {{msg:BASEPAGENAME}} Overview== | | == {{msg:BASEPAGENAME}} Overview== |
| − | A [[Lycanthropy|Lycanthrope]]'s [[Beast Forms|Beast form]] makes for a very powerful animal form. '''You'll be able to change to and from it at will''', with the following limitations: | + | A [[Lycanthropy|Lycanthrope]]'s [[Beast Forms|Beast form]] makes for a very powerful animal form. '''You'll be able to change to and from wolf form at will''', with the following limitations: |
| − | * Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form. | + | * Characters with Lycanthropy may become a wolf at any time, instantly. However, to become humanoid (or your alternate beast form) again, wolves must kill a certain number of enemies before their beast spirit will now allow them to un-transform. The higher your Lycanthropy level, the fewer enemies you need to kill to un-transform, until at Lycanthropy level 53, you can switch back and forth without any killing. |
| − | * During the full moon, Werewolves are forcefully turned into wolf beast form and won't be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles. | + | * During the full moon, Lycans are forcefully turned into wolf form and cannot un-transform for the three days of the full moon. This happens once every lunar month, matching the real life moon cycles. If your Lycanthropy-infected character was not in wolf form and offline when the full moon began, during the full moon you will be transformed into the default brown-fur wolf form immediately upon logging in. If you have unlocked and want to be in the Winter Wolf or Dark Wolf form during the full moon, you need to be in that form ''before'' the full moon phase begins. |
| − | * Remember that turning into a lycanthrope is a '''PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE''' and '''won't be made reversible'''. Because of this, it's highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. | + | * Remember that turning into a Lycanthrope is a '''PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE''' and '''will NEVER be made reversible''' (the developers have ''repeatedly'' confirmed this). For this reason, it is highly advised you carefully consider the pros and cons before making the decision. For three days every month, Lycans are forced to play as a wolf, and several NPCs and vendors will not speak to wolves. Some can be persuaded to speak with wolves after a particular bribe or a short quest, but a few will not offer any options at all. This situation can by mitigated by using an alternate character and the transfer chest to sell items or by finding similar vendors in other zones who will speak to you or have a wolf bribe quest. |
| | + | |
| | ===Advantages=== | | ===Advantages=== |
| − | *Lycanthropy is one of the only few animal forms that can shift in and out of their human form at will. | + | *Lycanthropy is one of the only few animal forms that can shift in and out of their humanoid or alternate beast form at will (except during full moons). And the transformation is instantaneous. |
| | + | *The [[Beast Metabolism]] ability, in which you can consume the corpses of your defeated enemies rather than burying them, provides a unique temporary health regeneration buff and, when leveled, significant boosts in overall [[Metabolism]]. |
| | + | *The [[Howling]] ability, which grants health regeneration boosts and damage boosts—a buff which can last for up to five hours if the howling is done with additional howling wolves present. |
| | *During the full moon you have unique quest objectives that serve as an interesting alternative to typical skill progression. | | *During the full moon you have unique quest objectives that serve as an interesting alternative to typical skill progression. |
| | + | *Like all beast forms, Lycans (when in wolf form) can learn and use the [[Warden]] combat skill. |
| | + | *Wolves can wear and benefit from crafted wolf-specific metal armor (see [[Armorsmithing]]). |
| | + | |
| | ===Disadvantages=== | | ===Disadvantages=== |
| − | *Lycanthropy is an [[Animal Form]]. Like all animal forms, you have no hands and many NPC's refuse to talk to you. | + | *Lycanthropy is an [[Animal Form]]. Like all animal forms, you have no hands and many NPCs will refuse to talk to you. A few animals (such as [[Red]] in [[Kur]]) may not talk to you either or lose favor if you try to speak with them because you are a scary animal. The defensive pylons at the Fox Camp in [[Kur]] will also attack you. |
| − | *For the three days of the full moon you will be unable to return to your human form no matter what. This includes illusion abilities or words of power. | + | *For the three days of the full moon you will be unable to return to your human form no matter what. Words of power will work for their duration. |
| − | *Wood Can not be chopped while in wolf form. | + | *You cannot chop wood or milk cows while in wolf form. (Again, having a humanoid alternate character to deal with these matters when you are in wolf form can be handy, pun intended.) |
| − | *Secondary skills while in wolf form are limited to Animal Handling, Unarmed, Mentalism, Psychology, Warden, Necromancy, or Priest because the other skills require a weapon. Weapons for other skills are not recognized as being equipped while in wolf form. | + | *Secondary combat skills while in wolf form are limited to [[Animal Handling]], [[Mentalism]], [[Necromancy]], [[Priest]], [[Psychology]], [[Unarmed]], or [[Warden]] because all the other combat skills require a specific enabling held weapon. Weapons for other skills are not recognized as being equipped while in wolf form, although any bonuses or mods on the primary or secondary weapon items do still apply. |
| | | | |
| | === In-Game Description === | | === In-Game Description === |
| | Skill in fighting as a wolf beast. Also indicates the wolf's ability to control and suppress the beast mode. | | Skill in fighting as a wolf beast. Also indicates the wolf's ability to control and suppress the beast mode. |
| | | | |
| − | === Training {{msg:BASEPAGENAME}} === | + | === Obtain {{msg:BASEPAGENAME}} === |
| | * [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}} | | * [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}} |
| | * {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure. | | * {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure. |
| | + | |
| | + | === Training {{msg:BASEPAGENAME}} === |
| | + | * Levels 51-60 and 61-70 can be unlocked at the [[Altar of Norala]] during the Full Moon for tokens, or by [[Sanja]] for councils. |
| | * [[Noita the Green]] can unlock levels 71-80. | | * [[Noita the Green]] can unlock levels 71-80. |
| | + | * Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]]. |
| | | | |
| | == Connected Skills == | | == Connected Skills == |
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| | ===== Related Skills:===== | | ===== Related Skills:===== |
| | * [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn. | | * [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn. |
| | + | |
| | + | ===== Synergy Levels ===== |
| | + | Bonus [[Synergy Levels]] for [[Lycanthropy]] can be obtained from the following skills and levels: |
| | + | :; [[Animal Handling]] |
| | + | :: Level 60 |
| | + | :; [[Butchering]] |
| | + | :: Level 34 |
| | + | :; [[Canine Anatomy]] |
| | + | :: Level 19 |
| | + | :; [[Giant Bat]] |
| | + | :: Level 25 |
| | + | :; [[Howling]] |
| | + | :: Level 25, and Level 50 |
| | + | :; [[Pig]] |
| | + | :: Level 70 |
| | + | :; [[Rabbit]] |
| | + | :: Level 70 |
| | + | :; [[Skinning]] |
| | + | :: Level 35 |
| | + | :; [[Survival Instincts]] |
| | + | :: Level 33 |
| | | | |
| | == {{msg:BASEPAGENAME}} Mechanics == | | == {{msg:BASEPAGENAME}} Mechanics == |
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| | | | |
| | * The ability to howl increases a wolf's (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf or for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill. | | * The ability to howl increases a wolf's (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf or for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill. |
| | + | |
| | === The Full Moon === | | === The Full Moon === |
| | * During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form's cold weather mitigation. | | * During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form's cold weather mitigation. |
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| | Please go to the [[Altar of Norala]] page for more information | | Please go to the [[Altar of Norala]] page for more information |
| | | | |
| − | == Altar of Norala Unlocks==
| |
| | {{:Altar of Norala/Token Unlocks}} | | {{:Altar of Norala/Token Unlocks}} |
| | | | |
| − | == {{msg:BASEPAGENAME}} Basic Abilities== | + | === Riding === |
| − | As you level your [[Lycanthropy]], you will learn the following abilities: | + | As a [[Beast Forms|Beast Form]], [[Lycanthropy|Lycanthropes]] are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Sanja]] in [[Kur Mountains]] teaches the wolf mount-form to Lycan players who are at least level 30 in Lycanthropy. ''Hunting Speed'' (1 through 3) are now Wolf mount abilities (they used to be sidebar abilities), and are activated in the usual way at the''' Altar of Norala''' each month at Full Moon. |
| − | {| {{STDT|sortable}}
| |
| − | !Ability Name
| |
| − | !Description
| |
| − | !Damage Type
| |
| − | !Level
| |
| − | |-
| |
| − | | Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0
| |
| − | |-
| |
| − | | Bite || Bite your enemy. || Crushing || 2
| |
| − | |-
| |
| − | | Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3
| |
| − | |-
| |
| − | | Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5
| |
| − | |-
| |
| − | | Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7
| |
| − | |-
| |
| − | | Bite 2 || Bite your enemy. || Crushing || 10
| |
| − | |-
| |
| − | | Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12
| |
| − | |-
| |
| − | | Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15
| |
| − | |-
| |
| − | | Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20
| |
| − | |-
| |
| − | | Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25
| |
| − | |-
| |
| − | | Bite 3 || Bite your enemy. || Crushing || 28
| |
| − | |-
| |
| − | | Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30
| |
| − | |-
| |
| − | | Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35
| |
| − | |-
| |
| − | | Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40
| |
| − | |-
| |
| − | | Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45
| |
| − | |-
| |
| − | | Bite 4 || Bite your enemy. || Crushing || 46
| |
| − | |-
| |
| − | | Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48
| |
| − | |-
| |
| − | | Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50
| |
| − | |-
| |
| − | | Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)
| |
| − | |-
| |
| − | | Bite 5 || Bite your enemy. || Crushing || 56 (Altar)
| |
| − | |-
| |
| − | | Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)
| |
| − | |-
| |
| − | | Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)
| |
| − | |}
| |
| − | | |
| − | ===Advanced===
| |
| − | The following skills you'll only be able to learn from several scrolls found out in the world, or as monster drops:
| |
| − | {| {{STDT|sortable}}
| |
| − | !Ability Name
| |
| − | !Description
| |
| − | !Damage Type
| |
| − | !Level
| |
| − | |-
| |
| − | | Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6
| |
| − | |-
| |
| − | | Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26
| |
| − | |-
| |
| − | | Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46
| |
| − | |-
| |
| − | | Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50
| |
| − | |-
| |
| − | | Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56
| |
| − | |}
| |
| − | === {{msg:BASEPAGENAME}} Advanced Abilities===
| |
| − | There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:
| |
| − | {| {{STDT|sortable}}
| |
| − | !Ability Name
| |
| − | !Description
| |
| − | !Damage Type
| |
| − | !Level
| |
| − | |-
| |
| − | | See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9
| |
| − | |-
| |
| − | | See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing & slashing damage) || N/A || 29
| |
| − | |-
| |
| − | | See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing & slashing damage) || N/A || 49
| |
| − | |-
| |
| − | | Double Claw || Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13
| |
| − | |-
| |
| − | | Double Claw 2 || Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22
| |
| − | |-
| |
| − | | Double Claw 3 || Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42
| |
| − | |-
| |
| − | | Double Claw 4 || Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52
| |
| − | |-
| |
| − | | Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8
| |
| − | |-
| |
| − | | Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18
| |
| − | |-
| |
| − | | Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29
| |
| − | |-
| |
| − | | Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44
| |
| − | |-
| |
| − | | Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54
| |
| − | |-
| |
| − | | Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14
| |
| − | |-
| |
| − | | Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27
| |
| − | |-
| |
| − | | Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41
| |
| − | |-
| |
| − | | Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51
| |
| − | |}
| |
| | | | |
| | Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability: | | Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability: |
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| | {{:Xptables/TypicalCombatSkill}} | | {{:Xptables/TypicalCombatSkill}} |
| | }} | | }} |
| | + | |
| | == Trivia == | | == Trivia == |
| − | * Lycanthropy has no cure! | + | * Lycanthropy has no cure! There will never, ever be a cure. Be 100% certain you want your character to be a Lycan before committing to it. |
| | + | |
| | + | ==Notes== |
| | + | [[Sanja]] can unlock [[Lycanthropy]] levels 51-60 and 61-70 for councils. Alternatively (and rather less expensively), these level unlocks are also available at the [[Altar of Norala]] during the full moon for task reward tokens. Similarly, [[See Red 6]] and [[See Red 7]] are also available from Sanja for councils, or from the [[Altar of Norala]] during the full moon for tokens. You may want to schedule your training options accordingly. |
| | | | |
| − | ==NOTE==
| + | If your character is a [[Druid]] and can transform into a deer, assuming it is not the full moon, you can use that to speak freely with NPCs who will speak with animals but are afraid of scary wolves. Transforming directly from wolf to deer (and back again) still counts as being in continuous beast form in terms of the 3-hour in-game beast form status required to speak to most [[Animal Town]] residents. ([[Druid]] bird forms also work.) |
| − | There is Alternate method to raise skills max lv: can be learned from [[Sanja]]
| |
| | | | |
| | == Gallery == | | == Gallery == |
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| | File:Werewolf (winter form).jpg| A player using Winter Werewolf Form. | | File:Werewolf (winter form).jpg| A player using Winter Werewolf Form. |
| | </gallery> | | </gallery> |
| | + | |
| | [[Category:Skills]] | | [[Category:Skills]] |
Skill in fighting as a wolf beast. Also indicates the wolf's ability to control and suppress the beast mode.
| Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
0 |
Claw |
Claw your enemy. This is a Basic Attack |
|
Damage: 4 Slashing Dmg to Vulnerable: 8 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
0 |
Unquenchable Fury |
You'll never stop killing! Never! This is a Survival-Utility ability |
Recover 50% of your Max Health over 5 seconds and your next attack deals +25% damage. This ability can only be used when you are wearing four or more pieces of Werewolf Armor. Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 90 |
Leveling
|
|
0 |
(Internal) |
Internal ability that triggers when Shadow Feint activates. |
|
|
Power Cost: 0 Range: 4 Cooldown: 0 |
Unknown Source: Not Found
|
|
2 |
Bite |
Bite your enemy. This is a Core Attack |
|
Damage: 16 Crushing |
Power Cost: 11 Range: 5 Cooldown: 8 |
Leveling
|
|
3 |
Pack Attack |
Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. This is a Signature Debuff ability |
Future Pack Attacks to this target deal +15 damage |
Damage: 20 Crushing |
Power Cost: 16 Range: 5 Cooldown: 10 |
Leveling
|
|
5 |
Pouncing Rake |
Claw your enemy. If their armor is weak, also stuns them. |
Stuns opponent if their armor is below 33% |
Damage: 25 Slashing |
Power Cost: 16 Range: 5 Cooldown: 10 |
Leveling
|
|
6 |
Pouncing Rend |
Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) |
Stuns opponent if their armor is below 33% |
Armor Dmg: 21 Slashing |
Power Cost: 17 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend
|
|
7 |
Howl Mode |
Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves that howl near you will greatly boost the beneficial effects of howling. |
Can Be On Sidebar |
|
Power Cost: 7 Range: 3 Cooldown: 10 |
Leveling
|
|
8 |
Sanguine Fangs |
Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 5 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 19 Crushing |
Power Cost: 18 Range: 5 Cooldown: 12 |
Training: Sanja
|
|
9 |
See Red |
Tear into your enemy's flesh. |
|
Damage: 21 Trauma |
Power Cost: 16 Range: 5 Cooldown: 10 |
Training: Sanja
|
|
10 |
Bite 2 |
Bite your enemy. This is a Core Attack |
|
Damage: 32 Crushing |
Power Cost: 15 Range: 5 Cooldown: 8 |
Leveling
|
|
12 |
Shadow Feint |
Take careful heed of your current position so that you can leap back to it when injured. This is a Survival-Utility ability |
If you use Shadow Feint again within the next 15 seconds (and are within 20 meters of your Shadow Feint position) you blink back to this position. |
|
Power Cost: 17 Range: 4 Cooldown: 20 |
Leveling
|
|
13 |
Double Claw |
Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. |
|
Damage: 39 Slashing |
Power Cost: 10 Range: 5 Cooldown: 7 |
Training: Sanja
|
|
14 |
Smell Fear |
Launch into a vicious attack that sows seeds of doubt in the target's mind. |
|
Damage: 28 Crushing Dmg to Vulnerable: 28 Crushing Enemy Rage: -100 |
Power Cost: 18 Range: 5 Cooldown: 8 |
Training: Sanja
|
|
15 |
Claw 2 |
Claw your enemy. This is a Basic Attack |
|
Damage: 15 Slashing Dmg to Vulnerable: 30 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
18 |
Sanguine Fangs 2 |
Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 11 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 40 Crushing |
Power Cost: 24 Range: 5 Cooldown: 12 |
Training: Sanja
|
|
19 |
See Red 2 |
Tear into your enemy's flesh. |
|
Damage: 42 Trauma |
Power Cost: 21 Range: 5 Cooldown: 10 |
Training: Sanja
|
|
20 |
Pack Attack 2 |
Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. This is a Signature Debuff ability |
Future Pack Attacks to this target deal +20 damage |
Damage: 53 Crushing |
Power Cost: 25 Range: 5 Cooldown: 10 |
Leveling
|
|
22 |
Double Claw 2 |
Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. |
|
Damage: 59 Slashing |
Power Cost: 12 Range: 5 Cooldown: 7 |
Training: Sanja
|
|
25 |
Pouncing Rake 2 |
Claw your enemy. If their armor is weak, also stuns them. |
Stuns opponent if their armor is below 33% |
Damage: 58 Slashing |
Power Cost: 27 Range: 5 Cooldown: 10 |
Leveling
|
|
26 |
Pouncing Rend 2 |
Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) |
Stuns opponent if their armor is below 33% |
Armor Dmg: 83 Slashing |
Power Cost: 28 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend 2
|
|
27 |
Smell Fear 2 |
Launch into a vicious attack that sows seeds of doubt in the target's mind. |
|
Damage: 57 Crushing Dmg to Vulnerable: 57 Crushing Enemy Rage: -170 |
Power Cost: 24 Range: 5 Cooldown: 8 |
Training: Sanja
|
|
28 |
Bite 3 |
Bite your enemy. This is a Core Attack |
|
Damage: 73 Crushing |
Power Cost: 23 Range: 5 Cooldown: 8 |
Leveling
|
|
29 |
Sanguine Fangs 3 |
Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 17 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 69 Crushing |
Power Cost: 29 Range: 5 Cooldown: 12 |
Training: Sanja
|
|
29 |
See Red 3 |
Tear into your enemy's flesh. |
|
Damage: 69 Trauma |
Power Cost: 25 Range: 5 Cooldown: 10 |
Training: Sanja
|
|
30 |
Claw 3 |
Claw your enemy. This is a Basic Attack |
|
Damage: 31 Slashing Dmg to Vulnerable: 62 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
30 |
Blood of the Pack |
Recover your health and urge your brothers and sisters to heightened frenzy. |
You and nearby allies deal +10% Trauma damage for 10 seconds Restore: 75 Health to yourself |
|
Power Cost: 42 AoE: 20 Cooldown: 30 |
Training: Sanja
|
|
35 |
Shadow Feint 2 |
Take careful heed of your current position so that you can leap back to it when injured. This is a Survival-Utility ability |
If you use Shadow Feint again within the next 20 seconds (and are within 25 meters of your Shadow Feint position) you blink back to this position. |
|
Power Cost: 28 Range: 4 Cooldown: 20 |
Leveling
|
|
35 |
Skulk |
Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. |
Monsters must get 5 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect. Next Attack 75 Bonus Damage (and ends Skulk mode) |
|
Power Cost: 34 AoE: 10 Cooldown: 30 |
Training: Sanja
|
|
39 |
See Red 4 |
Tear into your enemy's flesh. |
|
Damage: 104 Trauma |
Power Cost: 30 Range: 5 Cooldown: 10 |
Training: Sanja
|
|
40 |
Pack Attack 3 |
Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. This is a Signature Debuff ability |
Future Pack Attacks to this target deal +30 damage |
Damage: 130 Crushing |
Power Cost: 36 Range: 5 Cooldown: 10 |
Leveling
|
|
40 |
Blood of the Pack 2 |
Recover your health and urge your brothers and sisters to heightened frenzy. |
You and nearby allies deal +13% Trauma damage for 10 seconds Restore: 85 Health to yourself |
|
Power Cost: 49 AoE: 20 Cooldown: 30 |
Training: Sanja
|
|
41 |
Smell Fear 3 |
Launch into a vicious attack that sows seeds of doubt in the target's mind. |
|
Damage: 98 Crushing Dmg to Vulnerable: 98 Crushing Enemy Rage: -260 |
Power Cost: 31 Range: 5 Cooldown: 8 |
Training: Sanja
|
|
42 |
Double Claw 3 |
Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. |
|
Damage: 141 Slashing |
Power Cost: 17 Range: 5 Cooldown: 7 |
Training: Sanja
|
|
44 |
Sanguine Fangs 4 |
Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 23 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 130 Crushing |
Power Cost: 38 Range: 5 Cooldown: 12 |
Training: Sanja
|
|
45 |
Pouncing Rake 3 |
Claw your enemy. If their armor is weak, also stuns them. |
Stuns opponent if their armor is below 33% |
Damage: 137 Slashing |
Power Cost: 38 Range: 5 Cooldown: 10 |
Leveling
|
|
45 |
Skulk 2 |
Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. |
Monsters must get 8 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect. Next Attack 117 Bonus Damage (and ends Skulk mode) |
|
Power Cost: 38 AoE: 10 Cooldown: 30 |
Training: Sanja
|
|
46 |
Pouncing Rend 3 |
Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) |
Stuns opponent if their armor is below 33% |
Armor Dmg: 197 Slashing |
Power Cost: 38 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend 3
|
|
46 |
Bite 4 |
Bite your enemy. This is a Core Attack |
|
Damage: 144 Crushing |
Power Cost: 33 Range: 5 Cooldown: 8 |
Leveling
|
|
48 |
Claw 4 |
Claw your enemy. This is a Basic Attack |
|
Damage: 67 Slashing Dmg to Vulnerable: 134 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
49 |
See Red 5 |
Tear into your enemy's flesh. |
|
Damage: 163 Trauma |
Power Cost: 34 Range: 5 Cooldown: 10 |
Training: Sanja
|
|
50 |
Shadow Feint 3 |
Take careful heed of your current position so that you can leap back to it when injured. This is a Survival-Utility ability |
If you use Shadow Feint again within the next 25 seconds (and are within 30 meters of your Shadow Feint position) you blink back to this position. |
|
Power Cost: 34 Range: 4 Cooldown: 20 |
Leveling
|
|
50 |
Pouncing Rend 3+ |
Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) |
Stuns opponent if their armor is below 33% |
Armor Dmg: 272 Slashing |
Power Cost: 34 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend 3+
|
|
50 |
Blood of the Pack 3 |
Recover your health and urge your brothers and sisters to heightened frenzy. |
You and nearby allies deal +16% Trauma damage for 10 seconds Restore: 100 Health to yourself |
|
Power Cost: 56 AoE: 20 Cooldown: 30 |
Training: Sanja
|
|
51 |
Smell Fear 4 |
Launch into a vicious attack that sows seeds of doubt in the target's mind. |
|
Damage: 149 Crushing Dmg to Vulnerable: 149 Crushing Enemy Rage: -400 |
Power Cost: 34 Range: 5 Cooldown: 8 |
Training: Sanja
|
|
52 |
Double Claw 4 |
Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. |
|
Damage: 214 Slashing |
Power Cost: 19 Range: 5 Cooldown: 7 |
Training: Sanja
|
|
54 |
Sanguine Fangs 5 |
Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 29 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 193 Crushing |
Power Cost: 42 Range: 5 Cooldown: 12 |
Training: Sanja
|
|
55 |
Pack Attack 4 |
Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. This is a Signature Debuff ability |
Future Pack Attacks to this target deal +40 damage |
Damage: 237 Crushing |
Power Cost: 43 Range: 5 Cooldown: 10 |
Gift: Altar of Norala
|
|
55 |
Skulk 3 |
Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. |
Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect. Next Attack 170 Bonus Damage (and ends Skulk mode) |
|
Power Cost: 43 AoE: 10 Cooldown: 30 |
Training: Sanja
|
|
56 |
Bite 5 |
Bite your enemy. This is a Core Attack |
|
Damage: 206 Crushing |
Power Cost: 37 Range: 5 Cooldown: 8 |
Gift: Altar of Norala
|
|
56 |
Pouncing Rend 4 |
Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) |
Stuns opponent if their armor is below 33% |
Armor Dmg: 282 Slashing |
Power Cost: 43 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend 4
|
|
58 |
Claw 5 |
Claw your enemy. This is a Basic Attack |
|
Damage: 92 Slashing Dmg to Vulnerable: 184 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Gift: Altar of Norala
|
|
59 |
See Red 6 |
Tear into your enemy's flesh. |
|
Damage: 224 Trauma |
Power Cost: 38 Range: 5 Cooldown: 10 |
Gift: Altar of Norala Training: Sanja
|
|
60 |
Pouncing Rake 4 |
Claw your enemy. If their armor is weak, also stuns them. |
Stuns opponent if their armor is below 33% |
Damage: 231 Slashing |
Power Cost: 45 Range: 5 Cooldown: 10 |
Gift: Altar of Norala
|
|
60 |
Blood of the Pack 4 |
Recover your health and urge your brothers and sisters to heightened frenzy. |
You and nearby allies deal +20% Trauma damage for 10 seconds Restore: 115 Health to yourself |
|
Power Cost: 62 AoE: 20 Cooldown: 30 |
Training: Sanja
|
|
62 |
Double Claw 5 |
Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. |
|
Damage: 286 Slashing |
Power Cost: 21 Range: 5 Cooldown: 7 |
Training: Sanja
|
|
63 |
Smell Fear 5 |
Launch into a vicious attack that sows seeds of doubt in the target's mind. |
|
Damage: 211 Crushing Dmg to Vulnerable: 211 Crushing Enemy Rage: -500 |
Power Cost: 39 Range: 5 Cooldown: 8 |
Item: Werewolf: Smell Fear 5
|
|
65 |
Sanguine Fangs 6 |
Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 35 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 262 Crushing |
Power Cost: 48 Range: 5 Cooldown: 12 |
Item: Werewolf: Sanguine Fangs 6
|
|
65 |
Skulk 4 |
Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. |
Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect. Next Attack 223 Bonus Damage (and ends Skulk mode) |
|
Power Cost: 48 AoE: 10 Cooldown: 30 |
Gift: Altar of Norala
|
|
65 |
Shadow Feint 4 |
Take careful heed of your current position so that you can leap back to it when injured. This is a Survival-Utility ability |
If you use Shadow Feint again within the next 30 seconds (and are within 40 meters of your Shadow Feint position) you blink back to this position. |
|
Power Cost: 40 Range: 4 Cooldown: 20 |
Item: Werewolf: Shadow Feint 4
|
|
66 |
Pouncing Rend 5 |
Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) |
Stuns opponent if their armor is below 33% |
Armor Dmg: 367 Slashing |
Power Cost: 48 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend 5
|
|
68 |
Bite 6 |
Bite your enemy. This is a Core Attack |
|
Damage: 280 Crushing |
Power Cost: 42 Range: 5 Cooldown: 8 |
Gift: Altar of Norala
|
|
69 |
See Red 7 |
Tear into your enemy's flesh. |
|
Damage: 287 Trauma |
Power Cost: 42 Range: 5 Cooldown: 10 |
Gift: Altar of Norala Training: Sanja
|
|
70 |
Claw 6 |
Claw your enemy. This is a Basic Attack |
|
Damage: 125 Slashing Dmg to Vulnerable: 250 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Gift: Altar of Norala
|
|
70 |
Pack Attack 5 |
Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. This is a Signature Debuff ability |
Future Pack Attacks to this target deal +50 damage |
Damage: 348 Crushing |
Power Cost: 50 Range: 5 Cooldown: 10 |
Gift: Altar of Norala
|
|
70 |
Blood of the Pack 5 |
Recover your health and urge your brothers and sisters to heightened frenzy. |
You and nearby allies deal +22% Trauma damage for 10 seconds Restore: 130 Health to yourself |
|
Power Cost: 69 AoE: 20 Cooldown: 30 |
Gift: Altar of Norala
|
|
72 |
Double Claw 6 |
Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. |
|
Damage: 364 Slashing |
Power Cost: 24 Range: 5 Cooldown: 7 |
Training: Noita the Green
|
|
75 |
Pouncing Rake 5 |
Claw your enemy. If their armor is weak, also stuns them. |
Stuns opponent if their armor is below 33% |
Damage: 332 Slashing |
Power Cost: 53 Range: 5 Cooldown: 10 |
Training: Noita the Green
|
|
75 |
Smell Fear 6 |
Launch into a vicious attack that sows seeds of doubt in the target's mind. |
|
Damage: 282 Crushing Dmg to Vulnerable: 282 Crushing Enemy Rage: -600 |
Power Cost: 45 Range: 5 Cooldown: 8 |
Training: Noita the Green
|
|
75 |
Skulk 5 |
Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. |
Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect. Next Attack 282 Bonus Damage (and ends Skulk mode) |
|
Power Cost: 53 AoE: 10 Cooldown: 30 |
Training: Noita the Green
|
|
76 |
Pouncing Rend 6 |
Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) |
Stuns opponent if their armor is below 33% |
Armor Dmg: 465 Slashing |
Power Cost: 53 Range: 5 Cooldown: 10 |
Training: Noita the Green
|
|
76 |
Sanguine Fangs 7 |
Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 41 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 339 Crushing |
Power Cost: 53 Range: 5 Cooldown: 12 |
Training: Noita the Green
|
|
79 |
See Red 8 |
Tear into your enemy's flesh. |
|
Damage: 361 Trauma |
Power Cost: 47 Range: 5 Cooldown: 10 |
Training: Noita the Green
|
|
80 |
Bite 7 |
Bite your enemy. This is a Core Attack |
|
Damage: 369 Crushing |
Power Cost: 47 Range: 5 Cooldown: 8 |
Training: Noita the Green
|
|
80 |
Blood of the Pack 6 |
Recover your health and urge your brothers and sisters to heightened frenzy. |
You and nearby allies deal +24% Trauma damage for 10 seconds Restore: 145 Health to yourself |
|
Power Cost: 77 AoE: 20 Cooldown: 30 |
Training: Noita the Green
|
|
80 |
Shadow Feint 5 |
Take careful heed of your current position so that you can leap back to it when injured. This is a Survival-Utility ability |
If you use Shadow Feint again within the next 35 seconds (and are within 50 meters of your Shadow Feint position) you blink back to this position. |
|
Power Cost: 47 Range: 4 Cooldown: 20 |
Item: Werewolf: Shadow Feint 5
|
|
82 |
Claw 7 |
Claw your enemy. This is a Basic Attack |
|
Damage: 163 Slashing Dmg to Vulnerable: 326 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Noita the Green
|
|
82 |
Double Claw 7 |
Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. |
|
Damage: 452 Slashing |
Power Cost: 26 Range: 5 Cooldown: 7 |
Training: Noita the Green
|
|
85 |
Pack Attack 6 |
Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. This is a Signature Debuff ability |
Future Pack Attacks to this target deal +70 damage |
Damage: 480 Crushing |
Power Cost: 58 Range: 5 Cooldown: 10 |
Item: Werewolf: Pack Attack 6
|
|
85 |
Skulk 6 |
Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. |
Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect. Next Attack 345 Bonus Damage (and ends Skulk mode) |
|
Power Cost: 58 AoE: 10 Cooldown: 30 |
Item: Werewolf: Skulk 6
|
|
86 |
Pouncing Rend 7 |
Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) |
Stuns opponent if their armor is below 33% |
Armor Dmg: 567 Slashing |
Power Cost: 59 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend 7
|
|
87 |
Sanguine Fangs 8 |
Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 47 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 421 Crushing |
Power Cost: 59 Range: 5 Cooldown: 12 |
Item: Werewolf: Sanguine Fangs 8
|
|
87 |
Smell Fear 7 |
Launch into a vicious attack that sows seeds of doubt in the target's mind. |
|
Damage: 358 Crushing Dmg to Vulnerable: 358 Crushing Enemy Rage: -700 |
Power Cost: 50 Range: 5 Cooldown: 8 |
Item: Werewolf: Smell Fear 7
|
|
89 |
See Red 9 |
Tear into your enemy's flesh. |
|
Damage: 436 Trauma |
Power Cost: 51 Range: 5 Cooldown: 10 |
Item: Werewolf: See Red 9
|
|
90 |
Pouncing Rake 6 |
Claw your enemy. If their armor is weak, also stuns them. |
Stuns opponent if their armor is below 33% |
Damage: 445 Slashing |
Power Cost: 61 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rake 6
|
|
90 |
Blood of the Pack 7 |
Recover your health and urge your brothers and sisters to heightened frenzy. |
You and nearby allies deal +26% Trauma damage for 10 seconds Restore: 160 Health to yourself |
|
Power Cost: 85 AoE: 20 Cooldown: 30 |
Item: Werewolf: Blood of the Pack 7
|
|
92 |
Bite 8 |
Bite your enemy. This is a Core Attack |
|
Damage: 460 Crushing |
Power Cost: 53 Range: 5 Cooldown: 8 |
Item: Werewolf: Bite 8
|
|
92 |
Double Claw 8 |
Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. |
|
Damage: 543 Slashing |
Power Cost: 29 Range: 5 Cooldown: 7 |
Item: Werewolf: Double Claw 8
|
|
94 |
Claw 8 |
Claw your enemy. This is a Basic Attack |
|
Damage: 202 Slashing Dmg to Vulnerable: 404 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Item: Werewolf: Claw 8
|
|
95 |
Shadow Feint 6 |
Take careful heed of your current position so that you can leap back to it when injured. This is a Survival-Utility ability |
If you use Shadow Feint again within the next 40 seconds (and are within 60 meters of your Shadow Feint position) you blink back to this position. |
|
Power Cost: 54 Range: 4 Cooldown: 20 |
Item: Werewolf: Shadow Feint 6
|
| Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
| Hairy |
of Lycanthropy |
Level 120 - Lycanthropy Base Damage +60% |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Lycanthropy Damage +5
- Lycanthropy Base Damage +10%
- Lycanthropy Base Damage +15%
- Lycanthropy Base Damage +20%
- Lycanthropy Base Damage +25%
- Lycanthropy Base Damage +30%
- Lycanthropy Base Damage +35%
- Lycanthropy Base Damage +40%
- Lycanthropy Base Damage +45%
- Lycanthropy Base Damage +50%
- Lycanthropy Base Damage +55%
- Lycanthropy Base Damage +60%
|
| |
of Biting |
Level 125 - Werewolf Bite deals +28% damage and boosts your Nice Attack Damage +77 for 10 seconds |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Werewolf Bite deals +4% damage and boosts your Nice Attack Damage +5 for 10 seconds
- Werewolf Bite deals +5% damage and boosts your Nice Attack Damage +8 for 10 seconds
- Werewolf Bite deals +6% damage and boosts your Nice Attack Damage +11 for 10 seconds
- Werewolf Bite deals +7% damage and boosts your Nice Attack Damage +14 for 10 seconds
- Werewolf Bite deals +8% damage and boosts your Nice Attack Damage +17 for 10 seconds
- Werewolf Bite deals +9% damage and boosts your Nice Attack Damage +20 for 10 seconds
- Werewolf Bite deals +10% damage and boosts your Nice Attack Damage +23 for 10 seconds
- Werewolf Bite deals +11% damage and boosts your Nice Attack Damage +26 for 10 seconds
- Werewolf Bite deals +12% damage and boosts your Nice Attack Damage +29 for 10 seconds
- Werewolf Bite deals +13% damage and boosts your Nice Attack Damage +32 for 10 seconds
- Werewolf Bite deals +14% damage and boosts your Nice Attack Damage +35 for 10 seconds
- Werewolf Bite deals +15% damage and boosts your Nice Attack Damage +38 for 10 seconds
- Werewolf Bite deals +16% damage and boosts your Nice Attack Damage +41 for 10 seconds
- Werewolf Bite deals +17% damage and boosts your Nice Attack Damage +44 for 10 seconds
- Werewolf Bite deals +18% damage and boosts your Nice Attack Damage +47 for 10 seconds
- Werewolf Bite deals +19% damage and boosts your Nice Attack Damage +50 for 10 seconds
- Werewolf Bite deals +20% damage and boosts your Nice Attack Damage +53 for 10 seconds
- Werewolf Bite deals +21% damage and boosts your Nice Attack Damage +56 for 10 seconds
- Werewolf Bite deals +22% damage and boosts your Nice Attack Damage +59 for 10 seconds
- Werewolf Bite deals +23% damage and boosts your Nice Attack Damage +62 for 10 seconds
- Werewolf Bite deals +24% damage and boosts your Nice Attack Damage +65 for 10 seconds
- Werewolf Bite deals +25% damage and boosts your Nice Attack Damage +68 for 10 seconds
- Werewolf Bite deals +26% damage and boosts your Nice Attack Damage +71 for 10 seconds
- Werewolf Bite deals +27% damage and boosts your Nice Attack Damage +74 for 10 seconds
- Werewolf Bite deals +28% damage and boosts your Nice Attack Damage +77 for 10 seconds
|
| |
of Masseuse Claws |
Level 125 - Claw and Double Claw restore 30 Health |
Rare |
Chest, Ring |
Click Expand to reveal
- Claw and Double Claw restore 2 Health
- Claw and Double Claw restore 3 Health
- Claw and Double Claw restore 4 Health
- Claw and Double Claw restore 5 Health
- Claw and Double Claw restore 6 Health
- Claw and Double Claw restore 7 Health
- Claw and Double Claw restore 8 Health
- Claw and Double Claw restore 9 Health
- Claw and Double Claw restore 10 Health
- Claw and Double Claw restore 11 Health
- Claw and Double Claw restore 12 Health
- Claw and Double Claw restore 13 Health
- Claw and Double Claw restore 14 Health
- Claw and Double Claw restore 15 Health
- Claw and Double Claw restore 16 Health
- Claw and Double Claw restore 18 Health
- Claw and Double Claw restore 19 Health
- Claw and Double Claw restore 21 Health
- Claw and Double Claw restore 22 Health
- Claw and Double Claw restore 23 Health
- Claw and Double Claw restore 24 Health
- Claw and Double Claw restore 25 Health
- Claw and Double Claw restore 26 Health
- Claw and Double Claw restore 28 Health
- Claw and Double Claw restore 30 Health
|
| |
of Sneaky Wolves |
Level 125 - Taunt From Attack Damage -41% when Lycanthropy is active |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Taunt From Attack Damage -5% when Lycanthropy is active
- Taunt From Attack Damage -6.5% when Lycanthropy is active
- Taunt From Attack Damage -8% when Lycanthropy is active
- Taunt From Attack Damage -9.5% when Lycanthropy is active
- Taunt From Attack Damage -11% when Lycanthropy is active
- Taunt From Attack Damage -12.5% when Lycanthropy is active
- Taunt From Attack Damage -14% when Lycanthropy is active
- Taunt From Attack Damage -15.5% when Lycanthropy is active
- Taunt From Attack Damage -17% when Lycanthropy is active
- Taunt From Attack Damage -18.5% when Lycanthropy is active
- Taunt From Attack Damage -20% when Lycanthropy is active
- Taunt From Attack Damage -21.5% when Lycanthropy is active
- Taunt From Attack Damage -23% when Lycanthropy is active
- Taunt From Attack Damage -24.5% when Lycanthropy is active
- Taunt From Attack Damage -26% when Lycanthropy is active
- Taunt From Attack Damage -27.5% when Lycanthropy is active
- Taunt From Attack Damage -29% when Lycanthropy is active
- Taunt From Attack Damage -30.5% when Lycanthropy is active
- Taunt From Attack Damage -32% when Lycanthropy is active
- Taunt From Attack Damage -33.5% when Lycanthropy is active
- Taunt From Attack Damage -35% when Lycanthropy is active
- Taunt From Attack Damage -36.5% when Lycanthropy is active
- Taunt From Attack Damage -38% when Lycanthropy is active
- Taunt From Attack Damage -39.5% when Lycanthropy is active
- Taunt From Attack Damage -41% when Lycanthropy is active
|
| |
of Traumatic Wolf Encounters |
Level 125 - Trauma Damage (Direct & Per-Tick) +92% when Lycanthropy is active |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Trauma Damage (Direct & Per-Tick) +7% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +10% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +13% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +16% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +19% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +22% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +25% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +28% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +31% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +34% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +37% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +40% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +44% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +48% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +52% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +56% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +60% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +64% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +68% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +72% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +76% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +80% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +84% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +88% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +92% when Lycanthropy is active
|
| Biter's |
of Biting |
Level 125 - Werewolf Bite Damage +63% |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- Werewolf Bite Damage +6%
- Werewolf Bite Damage +8%
- Werewolf Bite Damage +10%
- Werewolf Bite Damage +12%
- Werewolf Bite Damage +14%
- Werewolf Bite Damage +16%
- Werewolf Bite Damage +18%
- Werewolf Bite Damage +20%
- Werewolf Bite Damage +22%
- Werewolf Bite Damage +24%
- Werewolf Bite Damage +26%
- Werewolf Bite Damage +28%
- Werewolf Bite Damage +30%
- Werewolf Bite Damage +32%
- Werewolf Bite Damage +34%
- Werewolf Bite Damage +36%
- Werewolf Bite Damage +39%
- Werewolf Bite Damage +42%
- Werewolf Bite Damage +45%
- Werewolf Bite Damage +48%
- Werewolf Bite Damage +51%
- Werewolf Bite Damage +54%
- Werewolf Bite Damage +56.99%
- Werewolf Bite Damage +60%
- Werewolf Bite Damage +63%
|
| |
of Healthy Wolves |
Level 125 - Max Health +53 when Lycanthropy is active |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Max Health +5 when Lycanthropy is active
- Max Health +7 when Lycanthropy is active
- Max Health +9 when Lycanthropy is active
- Max Health +11 when Lycanthropy is active
- Max Health +13 when Lycanthropy is active
- Max Health +15 when Lycanthropy is active
- Max Health +17 when Lycanthropy is active
- Max Health +19 when Lycanthropy is active
- Max Health +21 when Lycanthropy is active
- Max Health +23 when Lycanthropy is active
- Max Health +25 when Lycanthropy is active
- Max Health +27 when Lycanthropy is active
- Max Health +29 when Lycanthropy is active
- Max Health +31 when Lycanthropy is active
- Max Health +33 when Lycanthropy is active
- Max Health +35 when Lycanthropy is active
- Max Health +37 when Lycanthropy is active
- Max Health +39 when Lycanthropy is active
- Max Health +41 when Lycanthropy is active
- Max Health +43 when Lycanthropy is active
- Max Health +45 when Lycanthropy is active
- Max Health +47 when Lycanthropy is active
- Max Health +49 when Lycanthropy is active
- Max Health +51 when Lycanthropy is active
- Max Health +53 when Lycanthropy is active
|
| |
|
Level 125 - Bite restores 48 Health to you |
Rare |
Legs, Necklace |
Click Expand to reveal
- Bite restores 5 Health to you
- Bite restores 6 Health to you
- Bite restores 8 Health to you
- Bite restores 9 Health to you
- Bite restores 11 Health to you
- Bite restores 12 Health to you
- Bite restores 14 Health to you
- Bite restores 15 Health to you
- Bite restores 17 Health to you
- Bite restores 18 Health to you
- Bite restores 20 Health to you
- Bite restores 22 Health to you
- Bite restores 24 Health to you
- Bite restores 26 Health to you
- Bite restores 28 Health to you
- Bite restores 30 Health to you
- Bite restores 32 Health to you
- Bite restores 34 Health to you
- Bite restores 36 Health to you
- Bite restores 38 Health to you
- Bite restores 40 Health to you
- Bite restores 42 Health to you
- Bite restores 44 Health to you
- Bite restores 46 Health to you
- Bite restores 48 Health to you
|
| |
of Gorey Biting |
Level 120 - Werewolf Bite hits all enemies within 5 meters and deals +24% damage, but reuse timer is +2 seconds |
Rare |
Hands |
Click Expand to reveal
- Werewolf Bite hits all enemies within 5 meters, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +4% damage, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +6% damage, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +8% damage, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +10% damage, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +12% damage, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +14% damage, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +16% damage, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +18% damage, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +20% damage, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +22% damage, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +24% damage, but reuse timer is +2 seconds
|
| Biter's |
of Biting |
Level 125 - Skulk boosts the damage of your Core and Nice Attacks +81 for 30 seconds |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- Skulk boosts the damage of your Core and Nice Attacks +5 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +7 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +9 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +12 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +15 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +18 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +21 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +24 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +27 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +30 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +33 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +36 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +39 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +43 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +46 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +50 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +54 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +58 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +62 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +66 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +69 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +72 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +75 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +78 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +81 for 30 seconds
|
| Pouncer's |
of Pouncing |
Level 125 - Pouncing Rake Damage +211 |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Pouncing Rake Damage +7
- Pouncing Rake Damage +14
- Pouncing Rake Damage +21
- Pouncing Rake Damage +28
- Pouncing Rake Damage +35
- Pouncing Rake Damage +42
- Pouncing Rake Damage +49
- Pouncing Rake Damage +56
- Pouncing Rake Damage +63
- Pouncing Rake Damage +70
- Pouncing Rake Damage +77
- Pouncing Rake Damage +84
- Pouncing Rake Damage +91
- Pouncing Rake Damage +101
- Pouncing Rake Damage +111
- Pouncing Rake Damage +121
- Pouncing Rake Damage +131
- Pouncing Rake Damage +141
- Pouncing Rake Damage +151
- Pouncing Rake Damage +161
- Pouncing Rake Damage +171
- Pouncing Rake Damage +181
- Pouncing Rake Damage +191
- Pouncing Rake Damage +201
- Pouncing Rake Damage +211
|
| Double Clawed |
of Double Clawing |
Level 125 - Double Claw Damage +133 |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Double Claw Damage +13
- Double Claw Damage +18
- Double Claw Damage +23
- Double Claw Damage +28
- Double Claw Damage +33
- Double Claw Damage +38
- Double Claw Damage +43
- Double Claw Damage +48
- Double Claw Damage +53
- Double Claw Damage +58
- Double Claw Damage +63
- Double Claw Damage +68
- Double Claw Damage +73
- Double Claw Damage +78
- Double Claw Damage +83
- Double Claw Damage +88
- Double Claw Damage +93
- Double Claw Damage +98
- Double Claw Damage +103
- Double Claw Damage +108
- Double Claw Damage +113
- Double Claw Damage +118
- Double Claw Damage +123
- Double Claw Damage +128
- Double Claw Damage +133
|
| Pouncer's |
of Pouncing |
Level 125 - Pouncing Rake deals +394 Armor damage |
Uncommon |
Head, OffHand |
Click Expand to reveal
- Pouncing Rake deals +14 Armor damage
- Pouncing Rake deals +28 Armor damage
- Pouncing Rake deals +42 Armor damage
- Pouncing Rake deals +56 Armor damage
- Pouncing Rake deals +70 Armor damage
- Pouncing Rake deals +84 Armor damage
- Pouncing Rake deals +98 Armor damage
- Pouncing Rake deals +112 Armor damage
- Pouncing Rake deals +126 Armor damage
- Pouncing Rake deals +140 Armor damage
- Pouncing Rake deals +154 Armor damage
- Pouncing Rake deals +168 Armor damage
- Pouncing Rake deals +184 Armor damage
- Pouncing Rake deals +200 Armor damage
- Pouncing Rake deals +216 Armor damage
- Pouncing Rake deals +232 Armor damage
- Pouncing Rake deals +250 Armor damage
- Pouncing Rake deals +268 Armor damage
- Pouncing Rake deals +286 Armor damage
- Pouncing Rake deals +304 Armor damage
- Pouncing Rake deals +322 Armor damage
- Pouncing Rake deals +340 Armor damage
- Pouncing Rake deals +358 Armor damage
- Pouncing Rake deals +376 Armor damage
- Pouncing Rake deals +394 Armor damage
|
| Pouncer's |
of Pouncing |
Level 125 - Werewolf Claw, Double Claw, and Pouncing Rake Damage +106 |
Uncommon |
Necklace, Feet |
Click Expand to reveal
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +5
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +9
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +12
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +15
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +18
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +21
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +24
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +27
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +31
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +35
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +39
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +43
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +47
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +51
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +56
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +61
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +66
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +71
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +76
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +81
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +86
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +91
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +96
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +101
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +106
|
| Pouncer's |
of Pouncing |
Level 125 - Pouncing Rake Damage +70% |
Uncommon |
Ring, MainHand |
Click Expand to reveal
- Pouncing Rake Damage +7%
- Pouncing Rake Damage +9%
- Pouncing Rake Damage +11%
- Pouncing Rake Damage +13%
- Pouncing Rake Damage +15%
- Pouncing Rake Damage +17%
- Pouncing Rake Damage +19%
- Pouncing Rake Damage +21%
- Pouncing Rake Damage +23%
- Pouncing Rake Damage +26%
- Pouncing Rake Damage +29%
- Pouncing Rake Damage +32%
- Pouncing Rake Damage +35%
- Pouncing Rake Damage +38%
- Pouncing Rake Damage +41%
- Pouncing Rake Damage +44%
- Pouncing Rake Damage +46%
- Pouncing Rake Damage +49%
- Pouncing Rake Damage +52%
- Pouncing Rake Damage +55%
- Pouncing Rake Damage +58%
- Pouncing Rake Damage +61%
- Pouncing Rake Damage +64%
- Pouncing Rake Damage +67%
- Pouncing Rake Damage +70%
|
| Double Clawed |
of Double Clawing |
Level 125 - Double Claw Damage +52% |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Double Claw Damage +4%
- Double Claw Damage +6%
- Double Claw Damage +8%
- Double Claw Damage +10%
- Double Claw Damage +12%
- Double Claw Damage +14%
- Double Claw Damage +16%
- Double Claw Damage +18%
- Double Claw Damage +20%
- Double Claw Damage +22%
- Double Claw Damage +24%
- Double Claw Damage +26%
- Double Claw Damage +28%
- Double Claw Damage +30%
- Double Claw Damage +32%
- Double Claw Damage +34%
- Double Claw Damage +36%
- Double Claw Damage +38%
- Double Claw Damage +40%
- Double Claw Damage +42%
- Double Claw Damage +44%
- Double Claw Damage +46%
- Double Claw Damage +48%
- Double Claw Damage +50%
- Double Claw Damage +52%
|
| Double Clawed |
of Power Clawing |
Level 125 - Double Claw deals +50 damage and reuse time is -2 seconds |
Uncommon |
Legs |
Click Expand to reveal
- Double Claw deals +2 damage and reuse time is -1 second
- Double Claw deals +4 damage and reuse time is -1 second
- Double Claw deals +6 damage and reuse time is -1 second
- Double Claw deals +8 damage and reuse time is -1 second
- Double Claw deals +10 damage and reuse time is -1 second
- Double Claw deals +12 damage and reuse time is -1 second
- Double Claw deals +14 damage and reuse time is -1 second
- Double Claw deals +16 damage and reuse time is -1 second
- Double Claw deals +18 damage and reuse time is -1 second
- Double Claw deals +20 damage and reuse time is -1 second
- Double Claw deals +22 damage and reuse time is -1 second
- Double Claw deals +24 damage and reuse time is -1 second
- Double Claw deals +26 damage and reuse time is -1.5 seconds
- Double Claw deals +28 damage and reuse time is -1.5 seconds
- Double Claw deals +30 damage and reuse time is -1.5 seconds
- Double Claw deals +32 damage and reuse time is -1.5 seconds
- Double Claw deals +34 damage and reuse time is -2 seconds
- Double Claw deals +36 damage and reuse time is -2 seconds
- Double Claw deals +38 damage and reuse time is -2 seconds
- Double Claw deals +40 damage and reuse time is -2 seconds
- Double Claw deals +42 damage and reuse time is -2 seconds
- Double Claw deals +44 damage and reuse time is -2 seconds
- Double Claw deals +46 damage and reuse time is -2 seconds
- Double Claw deals +48 damage and reuse time is -2 seconds
- Double Claw deals +50 damage and reuse time is -2 seconds
|
| |
of Pack Blood |
Level 125 - Blood of the Pack restores 135 Health over 10 seconds to you and your allies |
Uncommon |
Head, Ring |
Click Expand to reveal
- Blood of the Pack restores 15 Health over 10 seconds to you and your allies
- Blood of the Pack restores 20 Health over 10 seconds to you and your allies
- Blood of the Pack restores 25 Health over 10 seconds to you and your allies
- Blood of the Pack restores 30 Health over 10 seconds to you and your allies
- Blood of the Pack restores 35 Health over 10 seconds to you and your allies
- Blood of the Pack restores 40 Health over 10 seconds to you and your allies
- Blood of the Pack restores 45 Health over 10 seconds to you and your allies
- Blood of the Pack restores 50 Health over 10 seconds to you and your allies
- Blood of the Pack restores 55 Health over 10 seconds to you and your allies
- Blood of the Pack restores 60 Health over 10 seconds to you and your allies
- Blood of the Pack restores 65 Health over 10 seconds to you and your allies
- Blood of the Pack restores 70 Health over 10 seconds to you and your allies
- Blood of the Pack restores 75 Health over 10 seconds to you and your allies
- Blood of the Pack restores 80 Health over 10 seconds to you and your allies
- Blood of the Pack restores 85 Health over 10 seconds to you and your allies
- Blood of the Pack restores 90 Health over 10 seconds to you and your allies
- Blood of the Pack restores 95 Health over 10 seconds to you and your allies
- Blood of the Pack restores 100 Health over 10 seconds to you and your allies
- Blood of the Pack restores 105 Health over 10 seconds to you and your allies
- Blood of the Pack restores 110 Health over 10 seconds to you and your allies
- Blood of the Pack restores 115 Health over 10 seconds to you and your allies
- Blood of the Pack restores 120 Health over 10 seconds to you and your allies
- Blood of the Pack restores 125 Health over 10 seconds to you and your allies
- Blood of the Pack restores 130 Health over 10 seconds to you and your allies
- Blood of the Pack restores 135 Health over 10 seconds to you and your allies
|
| |
of Pack Attacking |
Level 125 - Pack Attack Damage +63.5% |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Pack Attack Damage +9%
- Pack Attack Damage +11%
- Pack Attack Damage +13%
- Pack Attack Damage +15%
- Pack Attack Damage +17%
- Pack Attack Damage +19%
- Pack Attack Damage +21%
- Pack Attack Damage +23%
- Pack Attack Damage +25%
- Pack Attack Damage +27%
- Pack Attack Damage +29%
- Pack Attack Damage +31%
- Pack Attack Damage +33.5%
- Pack Attack Damage +36%
- Pack Attack Damage +38.5%
- Pack Attack Damage +41%
- Pack Attack Damage +43.5%
- Pack Attack Damage +46%
- Pack Attack Damage +48.5%
- Pack Attack Damage +51%
- Pack Attack Damage +53.5%
- Pack Attack Damage +56%
- Pack Attack Damage +58.5%
- Pack Attack Damage +61%
- Pack Attack Damage +63.5%
|
| |
of Pack Attacking |
Level 120 - Future Pack Attacks to the same target deal +750 damage |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Future Pack Attacks to the same target deal +30 damage
- Future Pack Attacks to the same target deal +90 damage
- Future Pack Attacks to the same target deal +150 damage
- Future Pack Attacks to the same target deal +210 damage
- Future Pack Attacks to the same target deal +270 damage
- Future Pack Attacks to the same target deal +330 damage
- Future Pack Attacks to the same target deal +400 damage
- Future Pack Attacks to the same target deal +470 damage
- Future Pack Attacks to the same target deal +540 damage
- Future Pack Attacks to the same target deal +610 damage
- Future Pack Attacks to the same target deal +680 damage
- Future Pack Attacks to the same target deal +750 damage
|
| |
of Slinking Murder |
Level 120 - After using Pack Attack, your Lycanthropy Base Damage increases +125% for 7 seconds or until you are attacked |
Uncommon |
Head, OffHand |
Click Expand to reveal
- After using Pack Attack, your Lycanthropy Base Damage increases +15% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +25% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +35% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +45% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +55% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +65% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +75% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +85% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +95% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +105% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +115% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +125% for 7 seconds or until you are attacked
|
| |
|
Level 125 - Bite, Pack Attack, and Smell Fear Damage +37.5% |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Bite, Pack Attack, and Smell Fear Damage +7%
- Bite, Pack Attack, and Smell Fear Damage +8%
- Bite, Pack Attack, and Smell Fear Damage +9%
- Bite, Pack Attack, and Smell Fear Damage +10%
- Bite, Pack Attack, and Smell Fear Damage +11%
- Bite, Pack Attack, and Smell Fear Damage +12%
- Bite, Pack Attack, and Smell Fear Damage +13%
- Bite, Pack Attack, and Smell Fear Damage +14%
- Bite, Pack Attack, and Smell Fear Damage +15%
- Bite, Pack Attack, and Smell Fear Damage +16%
- Bite, Pack Attack, and Smell Fear Damage +17%
- Bite, Pack Attack, and Smell Fear Damage +18%
- Bite, Pack Attack, and Smell Fear Damage +19.5%
- Bite, Pack Attack, and Smell Fear Damage +21%
- Bite, Pack Attack, and Smell Fear Damage +22.5%
- Bite, Pack Attack, and Smell Fear Damage +24%
- Bite, Pack Attack, and Smell Fear Damage +25.5%
- Bite, Pack Attack, and Smell Fear Damage +27%
- Bite, Pack Attack, and Smell Fear Damage +28.5%
- Bite, Pack Attack, and Smell Fear Damage +30%
- Bite, Pack Attack, and Smell Fear Damage +31.5%
- Bite, Pack Attack, and Smell Fear Damage +33%
- Bite, Pack Attack, and Smell Fear Damage +34.5%
- Bite, Pack Attack, and Smell Fear Damage +36%
- Bite, Pack Attack, and Smell Fear Damage +37.5%
|
| |
of Blood Brothers |
Level 125 - Blood of the Pack causes you and your allies' attacks to deal +62 damage for 30 seconds |
Uncommon |
Feet, MainHand |
Click Expand to reveal
- Blood of the Pack causes you and your allies' attacks to deal +5 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +8 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +11 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +14 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +17 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +20 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +23 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +26 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +29 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +32 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +35 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +38 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +41 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +44 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +47 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +50 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +53 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +56 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +59 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +62 damage for 30 seconds
|
| |
|
Level 125 - Pack Attack deals +135 damage and causes target to be 13% more vulnerable to Trauma damage for 10 seconds |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Pack Attack deals +4 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +8 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +12 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +16 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +20 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +24 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +28 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +32 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +36 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +40 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +44 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +48 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +54 damage and causes target to be 11% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +60 damage and causes target to be 11% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +66 damage and causes target to be 11% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +72 damage and causes target to be 11% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +79 damage and causes target to be 12% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +86 damage and causes target to be 12% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +93 damage and causes target to be 12% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +100 damage and causes target to be 12% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +107 damage and causes target to be 12% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +114 damage and causes target to be 12% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +121 damage and causes target to be 13% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +128 damage and causes target to be 13% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +135 damage and causes target to be 13% more vulnerable to Trauma damage for 10 seconds
|
| |
of Sanguine Fangs |
Level 125 - Sanguine Fangs Damage +104% |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Sanguine Fangs Damage +10%
- Sanguine Fangs Damage +13%
- Sanguine Fangs Damage +16%
- Sanguine Fangs Damage +19%
- Sanguine Fangs Damage +22%
- Sanguine Fangs Damage +25%
- Sanguine Fangs Damage +28%
- Sanguine Fangs Damage +31%
- Sanguine Fangs Damage +34%
- Sanguine Fangs Damage +37%
- Sanguine Fangs Damage +40%
- Sanguine Fangs Damage +43%
- Sanguine Fangs Damage +47%
- Sanguine Fangs Damage +51%
- Sanguine Fangs Damage +55%
- Sanguine Fangs Damage +59%
- Sanguine Fangs Damage +64%
- Sanguine Fangs Damage +68.99%
- Sanguine Fangs Damage +74%
- Sanguine Fangs Damage +79%
- Sanguine Fangs Damage +84%
- Sanguine Fangs Damage +89%
- Sanguine Fangs Damage +94%
- Sanguine Fangs Damage +99%
- Sanguine Fangs Damage +104%
|
| Sanguine |
of Sanguine Fangs |
Level 120 - Sanguine Fangs deals +432 trauma damage over 8 seconds |
Uncommon |
Necklace, OffHand |
Click Expand to reveal
- Sanguine Fangs deals +36 trauma damage over 8 seconds
- Sanguine Fangs deals +72 trauma damage over 8 seconds
- Sanguine Fangs deals +108 trauma damage over 8 seconds
- Sanguine Fangs deals +144 trauma damage over 8 seconds
- Sanguine Fangs deals +180 trauma damage over 8 seconds
- Sanguine Fangs deals +216 trauma damage over 8 seconds
- Sanguine Fangs deals +252 trauma damage over 8 seconds
- Sanguine Fangs deals +288 trauma damage over 8 seconds
- Sanguine Fangs deals +324 trauma damage over 8 seconds
- Sanguine Fangs deals +360 trauma damage over 8 seconds
- Sanguine Fangs deals +396 trauma damage over 8 seconds
- Sanguine Fangs deals +432 trauma damage over 8 seconds
|
| |
|
Level 120 - Sanguine Fangs causes the target to take +20% damage from Slashing attacks for 15 seconds |
Uncommon |
Feet |
Click Expand to reveal
- Sanguine Fangs causes the target to take +5% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +7% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +8% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +10% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +14% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +16% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +18% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +19% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +20% damage from Slashing attacks for 15 seconds
|
| |
of Sanguine Fangs |
Level 120 - Sanguine Fangs suddenly deals 540 Trauma damage after an 8-second delay |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Sanguine Fangs suddenly deals 45 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 90 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 135 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 180 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 225 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 270 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 315 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 360 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 405 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 450 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 495 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 540 Trauma damage after an 8-second delay
|
| |
of Sanguine Fangs |
Level 125 - Sanguine Fangs deals +38% Crushing damage and doesn't cause the target to yell for help |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Sanguine Fangs deals +14% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +15% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +16% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +17% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +18% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +19% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +20% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +21% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +22% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +23% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +24% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +25% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +26% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +27% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +28% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +29% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +30% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +31% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +32% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +33% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +34% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +35% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +36% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +37% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +38% Crushing damage and doesn't cause the target to yell for help
|
| Bleeder's |
of Blood Geysers |
Level 125 - For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 220 Trauma damage over 8 seconds |
Rare |
Legs |
Click Expand to reveal
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 16 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 24 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 32 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 40 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 48 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 56 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 64 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 72 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 80 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 88 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 96 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 104 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 112 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 120 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 132 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 140 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 152 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 160 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 172 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 180 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 188 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 196 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 204 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 212 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 220 Trauma damage over 8 seconds
|
| |
of Bloody Mists |
Level 125 - See Red heals you for 56 health |
Uncommon |
Ring, Feet |
Click Expand to reveal
- See Red heals you for 8 health
- See Red heals you for 10 health
- See Red heals you for 12 health
- See Red heals you for 14 health
- See Red heals you for 16 health
- See Red heals you for 18 health
- See Red heals you for 20 health
- See Red heals you for 22 health
- See Red heals you for 24 health
- See Red heals you for 26 health
- See Red heals you for 28 health
- See Red heals you for 30 health
- See Red heals you for 32 health
- See Red heals you for 34 health
- See Red heals you for 36 health
- See Red heals you for 38 health
- See Red heals you for 40 health
- See Red heals you for 42 health
- See Red heals you for 44 health
- See Red heals you for 46 health
- See Red heals you for 48 health
- See Red heals you for 50 health
- See Red heals you for 52 health
- See Red heals you for 54 health
- See Red heals you for 56 health
|
| |
of Blood-Fueled Fury |
Level 125 - See Red deals +63 damage and Power cost is -42 |
Uncommon |
Head, OffHand |
Click Expand to reveal
- See Red deals +3 damage and Power cost is -1
- See Red deals +5 damage and Power cost is -2
- See Red deals +7 damage and Power cost is -3
- See Red deals +9 damage and Power cost is -4
- See Red deals +11 damage and Power cost is -5
- See Red deals +13 damage and Power cost is -6
- See Red deals +15 damage and Power cost is -7
- See Red deals +17 damage and Power cost is -8
- See Red deals +19 damage and Power cost is -10
- See Red deals +21 damage and Power cost is -12
- See Red deals +23 damage and Power cost is -14
- See Red deals +25 damage and Power cost is -16
- See Red deals +27 damage and Power cost is -18
- See Red deals +30 damage and Power cost is -20
- See Red deals +33 damage and Power cost is -22
- See Red deals +36 damage and Power cost is -24
- See Red deals +39 damage and Power cost is -26
- See Red deals +42 damage and Power cost is -28
- See Red deals +45 damage and Power cost is -30
- See Red deals +48 damage and Power cost is -32
- See Red deals +51 damage and Power cost is -34
- See Red deals +54 damage and Power cost is -36
- See Red deals +57 damage and Power cost is -38
- See Red deals +60 damage and Power cost is -40
- See Red deals +63 damage and Power cost is -42
|
| Bleeder's |
of Blood Geysers |
Level 125 - For 10 seconds after using See Red, all other Lycanthropy attacks deal 188 Trauma damage over 8 seconds |
Rare |
Hands, MainHand |
Click Expand to reveal
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 8 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 12 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 16 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 20 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 28 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 36 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 44 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 52 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 60 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 68 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 76 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 84 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 92 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 100 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 108 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 116 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 124 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 132 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 140 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 148 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 156 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 164 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 172 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 180 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 188 Trauma damage over 8 seconds
|
| |
|
Level 125 - See Red increases the damage of your next attack by +149 |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- See Red increases the damage of your next attack by +5
- See Red increases the damage of your next attack by +11
- See Red increases the damage of your next attack by +17
- See Red increases the damage of your next attack by +23
- See Red increases the damage of your next attack by +29
- See Red increases the damage of your next attack by +35
- See Red increases the damage of your next attack by +41
- See Red increases the damage of your next attack by +47
- See Red increases the damage of your next attack by +53
- See Red increases the damage of your next attack by +59
- See Red increases the damage of your next attack by +65
- See Red increases the damage of your next attack by +71
- See Red increases the damage of your next attack by +77
- See Red increases the damage of your next attack by +83
- See Red increases the damage of your next attack by +89
- See Red increases the damage of your next attack by +95
- See Red increases the damage of your next attack by +101
- See Red increases the damage of your next attack by +107
- See Red increases the damage of your next attack by +113
- See Red increases the damage of your next attack by +119
- See Red increases the damage of your next attack by +125
- See Red increases the damage of your next attack by +131
- See Red increases the damage of your next attack by +137
- See Red increases the damage of your next attack by +143
- See Red increases the damage of your next attack by +149
|
| |
|
Level 120 - See Red grants you 18% melee evasion for 8 seconds |
Uncommon |
Head, Hands |
Click Expand to reveal
- See Red grants you 7% melee evasion for 8 seconds
- See Red grants you 8% melee evasion for 8 seconds
- See Red grants you 9% melee evasion for 8 seconds
- See Red grants you 10% melee evasion for 8 seconds
- See Red grants you 11% melee evasion for 8 seconds
- See Red grants you 12% melee evasion for 8 seconds
- See Red grants you 13% melee evasion for 8 seconds
- See Red grants you 14% melee evasion for 8 seconds
- See Red grants you 15% melee evasion for 8 seconds
- See Red grants you 16% melee evasion for 8 seconds
- See Red grants you 17% melee evasion for 8 seconds
- See Red grants you 18% melee evasion for 8 seconds
|
| Fear-Scented |
|
Level 125 - Smell Fear Damage +82% |
Uncommon |
Legs, OffHand |
Click Expand to reveal
- Smell Fear Damage +10%
- Smell Fear Damage +13%
- Smell Fear Damage +16%
- Smell Fear Damage +19%
- Smell Fear Damage +22%
- Smell Fear Damage +25%
- Smell Fear Damage +28%
- Smell Fear Damage +31%
- Smell Fear Damage +34%
- Smell Fear Damage +37%
- Smell Fear Damage +40%
- Smell Fear Damage +43%
- Smell Fear Damage +46%
- Smell Fear Damage +49%
- Smell Fear Damage +52%
- Smell Fear Damage +55%
- Smell Fear Damage +58%
- Smell Fear Damage +61%
- Smell Fear Damage +64%
- Smell Fear Damage +67%
- Smell Fear Damage +70%
- Smell Fear Damage +73%
- Smell Fear Damage +76%
- Smell Fear Damage +79%
- Smell Fear Damage +82%
|
| Fear-Scented |
|
Level 125 - Smell Fear deals +45% damage and further reduces Rage by 625 |
Uncommon |
Legs, OffHand |
Click Expand to reveal
- Smell Fear deals +8% damage and further reduces Rage by 25
- Smell Fear deals +9% damage and further reduces Rage by 50
- Smell Fear deals +10% damage and further reduces Rage by 75
- Smell Fear deals +11% damage and further reduces Rage by 100
- Smell Fear deals +12% damage and further reduces Rage by 125
- Smell Fear deals +13% damage and further reduces Rage by 150
- Smell Fear deals +14% damage and further reduces Rage by 175
- Smell Fear deals +15% damage and further reduces Rage by 200
- Smell Fear deals +16% damage and further reduces Rage by 225
- Smell Fear deals +17% damage and further reduces Rage by 250
- Smell Fear deals +18% damage and further reduces Rage by 275
- Smell Fear deals +19% damage and further reduces Rage by 300
- Smell Fear deals +21% damage and further reduces Rage by 325
- Smell Fear deals +23% damage and further reduces Rage by 350
- Smell Fear deals +25% damage and further reduces Rage by 375
- Smell Fear deals +27% damage and further reduces Rage by 400
- Smell Fear deals +29% damage and further reduces Rage by 425
- Smell Fear deals +31% damage and further reduces Rage by 450
- Smell Fear deals +33% damage and further reduces Rage by 475
- Smell Fear deals +35% damage and further reduces Rage by 500
- Smell Fear deals +37% damage and further reduces Rage by 525
- Smell Fear deals +39% damage and further reduces Rage by 550
- Smell Fear deals +41% damage and further reduces Rage by 575
- Smell Fear deals +43% damage and further reduces Rage by 600
- Smell Fear deals +45% damage and further reduces Rage by 625
|
| |
of Pack Blood |
Level 125 - Blood of the Pack Healing Boost +130 |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Blood of the Pack Healing Boost +10
- Blood of the Pack Healing Boost +15
- Blood of the Pack Healing Boost +20
- Blood of the Pack Healing Boost +25
- Blood of the Pack Healing Boost +30
- Blood of the Pack Healing Boost +35
- Blood of the Pack Healing Boost +40
- Blood of the Pack Healing Boost +45
- Blood of the Pack Healing Boost +50
- Blood of the Pack Healing Boost +55
- Blood of the Pack Healing Boost +60
- Blood of the Pack Healing Boost +65
- Blood of the Pack Healing Boost +70
- Blood of the Pack Healing Boost +75
- Blood of the Pack Healing Boost +80
- Blood of the Pack Healing Boost +85
- Blood of the Pack Healing Boost +90
- Blood of the Pack Healing Boost +95
- Blood of the Pack Healing Boost +100
- Blood of the Pack Healing Boost +105
- Blood of the Pack Healing Boost +110
- Blood of the Pack Healing Boost +115
- Blood of the Pack Healing Boost +120
- Blood of the Pack Healing Boost +125
- Blood of the Pack Healing Boost +130
|
| |
|
Level 125 - Smell Fear deals +54% damage and taunts -750 |
Uncommon |
Head, Ring |
Click Expand to reveal
- Smell Fear deals +6% damage and taunts -30
- Smell Fear deals +8% damage and taunts -60
- Smell Fear deals +10% damage and taunts -90
- Smell Fear deals +12% damage and taunts -120
- Smell Fear deals +14% damage and taunts -150
- Smell Fear deals +16% damage and taunts -180
- Smell Fear deals +18% damage and taunts -210
- Smell Fear deals +20% damage and taunts -240
- Smell Fear deals +22% damage and taunts -270
- Smell Fear deals +24% damage and taunts -300
- Smell Fear deals +26% damage and taunts -330
- Smell Fear deals +28% damage and taunts -360
- Smell Fear deals +30% damage and taunts -390
- Smell Fear deals +32% damage and taunts -420
- Smell Fear deals +34% damage and taunts -450
- Smell Fear deals +36% damage and taunts -480
- Smell Fear deals +38% damage and taunts -510
- Smell Fear deals +40% damage and taunts -540
- Smell Fear deals +42% damage and taunts -570
- Smell Fear deals +44% damage and taunts -600
- Smell Fear deals +46% damage and taunts -630
- Smell Fear deals +48% damage and taunts -660
- Smell Fear deals +50% damage and taunts -690
- Smell Fear deals +52% damage and taunts -720
- Smell Fear deals +54% damage and taunts -750
|
| |
|
Level 125 - Skulk grants you +42 Mitigation against all attacks |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Skulk grants you +4 Mitigation against all attacks
- Skulk grants you +6 Mitigation against all attacks
- Skulk grants you +8 Mitigation against all attacks
- Skulk grants you +10 Mitigation against all attacks
- Skulk grants you +12 Mitigation against all attacks
- Skulk grants you +14 Mitigation against all attacks
- Skulk grants you +16 Mitigation against all attacks
- Skulk grants you +18 Mitigation against all attacks
- Skulk grants you +20 Mitigation against all attacks
- Skulk grants you +22 Mitigation against all attacks
- Skulk grants you +24 Mitigation against all attacks
- Skulk grants you +26 Mitigation against all attacks
- Skulk grants you +28 Mitigation against all attacks
- Skulk grants you +30 Mitigation against all attacks
- Skulk grants you +32 Mitigation against all attacks
- Skulk grants you +34 Mitigation against all attacks
- Skulk grants you +36 Mitigation against all attacks
- Skulk grants you +38 Mitigation against all attacks
- Skulk grants you +40 Mitigation against all attacks
- Skulk grants you +42 Mitigation against all attacks
|
| |
of Pack Blood |
Level 125 - Blood of the Pack restores +105 Health to you and costs -41 Power |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Blood of the Pack restores +10 Health to you and costs -3 Power
- Blood of the Pack restores +15 Health to you and costs -5 Power
- Blood of the Pack restores +20 Health to you and costs -7 Power
- Blood of the Pack restores +25 Health to you and costs -9 Power
- Blood of the Pack restores +30 Health to you and costs -11 Power
- Blood of the Pack restores +35 Health to you and costs -13 Power
- Blood of the Pack restores +40 Health to you and costs -15 Power
- Blood of the Pack restores +45 Health to you and costs -17 Power
- Blood of the Pack restores +50 Health to you and costs -19 Power
- Blood of the Pack restores +55 Health to you and costs -21 Power
- Blood of the Pack restores +60 Health to you and costs -23 Power
- Blood of the Pack restores +65 Health to you and costs -25 Power
- Blood of the Pack restores +70 Health to you and costs -27 Power
- Blood of the Pack restores +75 Health to you and costs -29 Power
- Blood of the Pack restores +80 Health to you and costs -31 Power
- Blood of the Pack restores +85 Health to you and costs -33 Power
- Blood of the Pack restores +90 Health to you and costs -35 Power
- Blood of the Pack restores +95 Health to you and costs -37 Power
- Blood of the Pack restores +100 Health to you and costs -39 Power
- Blood of the Pack restores +105 Health to you and costs -41 Power
|
| |
of Bonechewing |
Level 125 - Corpse-Eating Health Regeneration +25 |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Corpse-Eating Health Regeneration +1
- Corpse-Eating Health Regeneration +2
- Corpse-Eating Health Regeneration +3
- Corpse-Eating Health Regeneration +4
- Corpse-Eating Health Regeneration +5
- Corpse-Eating Health Regeneration +6
- Corpse-Eating Health Regeneration +7
- Corpse-Eating Health Regeneration +8
- Corpse-Eating Health Regeneration +9
- Corpse-Eating Health Regeneration +10
- Corpse-Eating Health Regeneration +11
- Corpse-Eating Health Regeneration +12
- Corpse-Eating Health Regeneration +13
- Corpse-Eating Health Regeneration +14
- Corpse-Eating Health Regeneration +15
- Corpse-Eating Health Regeneration +16
- Corpse-Eating Health Regeneration +17
- Corpse-Eating Health Regeneration +18
- Corpse-Eating Health Regeneration +19
- Corpse-Eating Health Regeneration +20
- Corpse-Eating Health Regeneration +21
- Corpse-Eating Health Regeneration +22
- Corpse-Eating Health Regeneration +23
- Corpse-Eating Health Regeneration +24
- Corpse-Eating Health Regeneration +25
|
| |
of Marrow Power |
Level 125 - Corpse-Eating Power Regeneration +19 |
Uncommon |
MainHand |
Click Expand to reveal
- Corpse-Eating Power Regeneration +2
- Corpse-Eating Power Regeneration +3
- Corpse-Eating Power Regeneration +4
- Corpse-Eating Power Regeneration +5
- Corpse-Eating Power Regeneration +6
- Corpse-Eating Power Regeneration +7
- Corpse-Eating Power Regeneration +8
- Corpse-Eating Power Regeneration +9
- Corpse-Eating Power Regeneration +10
- Corpse-Eating Power Regeneration +11
- Corpse-Eating Power Regeneration +12
- Corpse-Eating Power Regeneration +13
- Corpse-Eating Power Regeneration +14
- Corpse-Eating Power Regeneration +15
- Corpse-Eating Power Regeneration +16
- Corpse-Eating Power Regeneration +17
- Corpse-Eating Power Regeneration +18
- Corpse-Eating Power Regeneration +19
|
| |
of Shadow Killing |
Level 125 - Shadow Feint raises your Lycanthropy Base Damage +79% until you trigger the teleport |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Shadow Feint raises your Lycanthropy Base Damage +7% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +10% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +13% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +16% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +19% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +22% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +25% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +28% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +31% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +34% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +37% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +40% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +43% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +46% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +49% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +52% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +55% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +58% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +61% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +64% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +67% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +70% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +73% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +76% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +79% until you trigger the teleport
|
| Feinter's |
of Loping |
Level 125 - Shadow Feint causes your next attack to deal +300 damage if it is a Werewolf ability |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Shadow Feint causes your next attack to deal +12 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +24 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +36 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +48 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +60 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +72 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +84 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +96 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +108 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +120 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +132 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +144 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +156 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +168 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +180 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +192 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +204 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +216 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +228 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +240 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +252 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +264 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +276 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +288 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +300 damage if it is a Werewolf ability
|
| Feinter's |
|
Level 125 - When you teleport via Shadow Feint, you recover 128 Armor and your Sprint Speed is +3 for 10 seconds |
Uncommon |
Head, Ring |
Click Expand to reveal
- When you teleport via Shadow Feint, you recover 8 Armor and your Sprint Speed is +1 for 10 seconds
- When you teleport via Shadow Feint, you recover 13 Armor and your Sprint Speed is +1 for 10 seconds
- When you teleport via Shadow Feint, you recover 18 Armor and your Sprint Speed is +1 for 10 seconds
- When you teleport via Shadow Feint, you recover 23 Armor and your Sprint Speed is +1 for 10 seconds
- When you teleport via Shadow Feint, you recover 28 Armor and your Sprint Speed is +2 for 10 seconds
- When you teleport via Shadow Feint, you recover 33 Armor and your Sprint Speed is +2 for 10 seconds
- When you teleport via Shadow Feint, you recover 38 Armor and your Sprint Speed is +2 for 10 seconds
- When you teleport via Shadow Feint, you recover 43 Armor and your Sprint Speed is +2 for 10 seconds
- When you teleport via Shadow Feint, you recover 48 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 53 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 58 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 63 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 68 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 73 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 78 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 83 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 88 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 93 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 98 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 103 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 108 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 113 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 118 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 123 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 128 Armor and your Sprint Speed is +3 for 10 seconds
|
| Feinter's |
|
Level 125 - When you teleport via Shadow Feint, you recover 154 Health |
Uncommon |
Hands, Feet |
Click Expand to reveal
- When you teleport via Shadow Feint, you recover 10 Health
- When you teleport via Shadow Feint, you recover 16 Health
- When you teleport via Shadow Feint, you recover 22 Health
- When you teleport via Shadow Feint, you recover 28 Health
- When you teleport via Shadow Feint, you recover 34 Health
- When you teleport via Shadow Feint, you recover 40 Health
- When you teleport via Shadow Feint, you recover 46 Health
- When you teleport via Shadow Feint, you recover 52 Health
- When you teleport via Shadow Feint, you recover 58 Health
- When you teleport via Shadow Feint, you recover 64 Health
- When you teleport via Shadow Feint, you recover 70 Health
- When you teleport via Shadow Feint, you recover 76 Health
- When you teleport via Shadow Feint, you recover 82 Health
- When you teleport via Shadow Feint, you recover 88 Health
- When you teleport via Shadow Feint, you recover 94 Health
- When you teleport via Shadow Feint, you recover 100 Health
- When you teleport via Shadow Feint, you recover 106 Health
- When you teleport via Shadow Feint, you recover 112 Health
- When you teleport via Shadow Feint, you recover 118 Health
- When you teleport via Shadow Feint, you recover 124 Health
- When you teleport via Shadow Feint, you recover 130 Health
- When you teleport via Shadow Feint, you recover 136 Health
- When you teleport via Shadow Feint, you recover 142 Health
- When you teleport via Shadow Feint, you recover 148 Health
- When you teleport via Shadow Feint, you recover 154 Health
|
| |
|
Level 125 - Shadow Feint reduces the taunt of all your attacks by 73% until you trigger the teleport |
Uncommon |
Hands |
Click Expand to reveal
- Shadow Feint reduces the taunt of all your attacks by 5% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 7% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 9% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 11% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 13% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 16% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 19% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 22% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 25% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 28% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 31% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 34% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 37% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 40% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 43% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 46% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 49% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 52% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 55% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 58% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 61% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 64% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 67% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 70% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 73% until you trigger the teleport
|
| Skulker's |
of Skulking Away |
Level 125 - When Skulk is used, you recover 88 Health and all enemies within 10 meters are taunted -1060 |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- When Skulk is used, you recover 15 Health and all enemies within 10 meters are taunted -100
- When Skulk is used, you recover 17 Health and all enemies within 10 meters are taunted -140
- When Skulk is used, you recover 19 Health and all enemies within 10 meters are taunted -180
- When Skulk is used, you recover 21 Health and all enemies within 10 meters are taunted -220
- When Skulk is used, you recover 23 Health and all enemies within 10 meters are taunted -260
- When Skulk is used, you recover 25 Health and all enemies within 10 meters are taunted -300
- When Skulk is used, you recover 27 Health and all enemies within 10 meters are taunted -340
- When Skulk is used, you recover 29 Health and all enemies within 10 meters are taunted -380
- When Skulk is used, you recover 31 Health and all enemies within 10 meters are taunted -420
- When Skulk is used, you recover 33 Health and all enemies within 10 meters are taunted -460
- When Skulk is used, you recover 35 Health and all enemies within 10 meters are taunted -500
- When Skulk is used, you recover 37 Health and all enemies within 10 meters are taunted -540
- When Skulk is used, you recover 40 Health and all enemies within 10 meters are taunted -580
- When Skulk is used, you recover 44 Health and all enemies within 10 meters are taunted -620
- When Skulk is used, you recover 48 Health and all enemies within 10 meters are taunted -660
- When Skulk is used, you recover 52 Health and all enemies within 10 meters are taunted -700
- When Skulk is used, you recover 56 Health and all enemies within 10 meters are taunted -740
- When Skulk is used, you recover 60 Health and all enemies within 10 meters are taunted -780
- When Skulk is used, you recover 64 Health and all enemies within 10 meters are taunted -820
- When Skulk is used, you recover 68 Health and all enemies within 10 meters are taunted -860
- When Skulk is used, you recover 72 Health and all enemies within 10 meters are taunted -900
- When Skulk is used, you recover 76 Health and all enemies within 10 meters are taunted -940
- When Skulk is used, you recover 80 Health and all enemies within 10 meters are taunted -980
- When Skulk is used, you recover 84 Health and all enemies within 10 meters are taunted -1020
- When Skulk is used, you recover 88 Health and all enemies within 10 meters are taunted -1060
|
| Skulker's |
of Skulking |
Level 125 - Skulk causes your next attack to deal +70% damage if it is a Crushing attack |
Epic |
Head, Ring |
Click Expand to reveal
- Skulk causes your next attack to deal +8% damage if it is a Crushing attack
- Skulk causes your next attack to deal +12% damage if it is a Crushing attack
- Skulk causes your next attack to deal +16% damage if it is a Crushing attack
- Skulk causes your next attack to deal +20% damage if it is a Crushing attack
- Skulk causes your next attack to deal +24% damage if it is a Crushing attack
- Skulk causes your next attack to deal +28% damage if it is a Crushing attack
- Skulk causes your next attack to deal +31% damage if it is a Crushing attack
- Skulk causes your next attack to deal +34% damage if it is a Crushing attack
- Skulk causes your next attack to deal +37% damage if it is a Crushing attack
- Skulk causes your next attack to deal +40% damage if it is a Crushing attack
- Skulk causes your next attack to deal +43% damage if it is a Crushing attack
- Skulk causes your next attack to deal +46% damage if it is a Crushing attack
- Skulk causes your next attack to deal +49% damage if it is a Crushing attack
- Skulk causes your next attack to deal +52% damage if it is a Crushing attack
- Skulk causes your next attack to deal +55% damage if it is a Crushing attack
- Skulk causes your next attack to deal +58% damage if it is a Crushing attack
- Skulk causes your next attack to deal +61% damage if it is a Crushing attack
- Skulk causes your next attack to deal +64% damage if it is a Crushing attack
- Skulk causes your next attack to deal +67% damage if it is a Crushing attack
- Skulk causes your next attack to deal +70% damage if it is a Crushing attack
|
| Skulker's |
of Skulking |
Level 125 - Skulk grants you +106% Projectile Evasion |
Rare |
OffHand |
Click Expand to reveal
- Skulk grants you +20% Projectile Evasion
- Skulk grants you +26% Projectile Evasion
- Skulk grants you +32% Projectile Evasion
- Skulk grants you +38% Projectile Evasion
- Skulk grants you +44% Projectile Evasion
- Skulk grants you +50% Projectile Evasion
- Skulk grants you +54% Projectile Evasion
- Skulk grants you +58% Projectile Evasion
- Skulk grants you +62% Projectile Evasion
- Skulk grants you +66% Projectile Evasion
- Skulk grants you +70% Projectile Evasion
- Skulk grants you +74% Projectile Evasion
- Skulk grants you +78% Projectile Evasion
- Skulk grants you +82% Projectile Evasion
- Skulk grants you +86% Projectile Evasion
- Skulk grants you +90% Projectile Evasion
- Skulk grants you +94% Projectile Evasion
- Skulk grants you +98% Projectile Evasion
- Skulk grants you +102% Projectile Evasion
- Skulk grants you +106% Projectile Evasion
|
| |
|
Level 125 - If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +26 until triggered. |
Epic |
Necklace |
Click Expand to reveal
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +2 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +3 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +4 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +5 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +6 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +7 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +8 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +9 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +10 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +11 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +12 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +13 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +14 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +15 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +16 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +17 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +18 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +19 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +20 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +21 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +22 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +23 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +24 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +25 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +26 until triggered.
|
| Level |
Bonus |
Totals
|
| 1 |
Max Health +28 Max Power +2 |
Max Health +28 Max Power +2
|
| 2 |
Max Health +2 Max Power +1 |
Max Health +30 Max Power +3
|
| 3 |
Max Health +3 Max Power +2 |
Max Health +33 Max Power +5
|
| 4 |
Max Health +2 Max Power +1 |
Max Health +35 Max Power +6
|
| 5 |
Max Health +3 Max Power +2 |
Max Health +38 Max Power +8
|
| 6 |
Max Health +2 Max Power +2 |
Max Health +40 Max Power +10
|
| 7 |
Max Health +3 Max Power +2 |
Max Health +43 Max Power +12
|
| 8 |
Max Health +2 Max Power +1 |
Max Health +45 Max Power +13
|
| 9 |
Max Health +3 Max Power +1 |
Max Health +48 Max Power +14
|
| 10 |
Max Health +2 Max Power +2 |
Max Health +50 Max Power +16
|
| 11 |
Max Health +3 Max Power +2 |
Max Health +53 Max Power +18
|
| 12 |
Max Health +2 Max Power +1 |
Max Health +55 Max Power +19
|
| 13 |
Max Health +3 Max Power +2 |
Max Health +58 Max Power +21
|
| 14 |
Max Health +2 Max Power +1 |
Max Health +60 Max Power +22
|
| 15 |
Max Health +3 Max Power +2 |
Max Health +63 Max Power +24
|
| 16 |
Max Health +2 Max Power +2 |
Max Health +65 Max Power +26
|
| 17 |
Max Health +3 Max Power +2 |
Max Health +68 Max Power +28
|
| 18 |
Max Health +2 Max Power +1 |
Max Health +70 Max Power +29
|
| 19 |
Max Health +3 Max Power +1 |
Max Health +73 Max Power +30
|
| 20 |
Max Health +2 Max Power +2 |
Max Health +75 Max Power +32
|
| 21 |
Max Health +3 Max Power +2 |
Max Health +78 Max Power +34
|
| 22 |
Max Health +2 Max Power +1 |
Max Health +80 Max Power +35
|
| 23 |
Max Health +3 Max Power +2 |
Max Health +83 Max Power +37
|
| 24 |
Max Health +2 Max Power +1 |
Max Health +85 Max Power +38
|
| 25 |
Max Health +3 Max Power +2 |
Max Health +88 Max Power +40
|
| 26 |
Max Health +2 Max Power +2 |
Max Health +90 Max Power +42
|
| 27 |
Max Health +3 Max Power +2 |
Max Health +93 Max Power +44
|
| 28 |
Max Health +2 Max Power +1 |
Max Health +95 Max Power +45
|
| 29 |
Max Health +3 Max Power +1 |
Max Health +98 Max Power +46
|
| 30 |
Max Health +2 Max Power +2 |
Max Health +100 Max Power +48
|
| 31 |
Max Health +3 Max Power +2 |
Max Health +103 Max Power +50
|
| 32 |
Max Health +2 Max Power +1 |
Max Health +105 Max Power +51
|
| 33 |
Max Health +3 Max Power +2 |
Max Health +108 Max Power +53
|
| 34 |
Max Health +2 Max Power +1 |
Max Health +110 Max Power +54
|
| 35 |
Max Health +3 Max Power +2 |
Max Health +113 Max Power +56
|
| 36 |
Max Health +2 Max Power +2 |
Max Health +115 Max Power +58
|
| 37 |
Max Health +3 Max Power +2 |
Max Health +118 Max Power +60
|
| 38 |
Max Health +2 Max Power +1 |
Max Health +120 Max Power +61
|
| 39 |
Max Health +3 Max Power +1 |
Max Health +123 Max Power +62
|
| 40 |
Max Health +2 Max Power +2 |
Max Health +125 Max Power +64
|
| 41 |
Max Health +3 Max Power +2 |
Max Health +128 Max Power +66
|
| 42 |
Max Health +2 Max Power +1 |
Max Health +130 Max Power +67
|
| 43 |
Max Health +3 Max Power +2 |
Max Health +133 Max Power +69
|
| 44 |
Max Health +2 Max Power +1 |
Max Health +135 Max Power +70
|
| 45 |
Max Health +3 Max Power +2 |
Max Health +138 Max Power +72
|
| 46 |
Max Health +2 Max Power +2 |
Max Health +140 Max Power +74
|
| 47 |
Max Health +3 Max Power +2 |
Max Health +143 Max Power +76
|
| 48 |
Max Health +2 Max Power +1 |
Max Health +145 Max Power +77
|
| 49 |
Max Health +3 Max Power +1 |
Max Health +148 Max Power +78
|
| 50 |
Max Health +2 Max Power +2 |
Max Health +150 Max Power +80
|
| 51 |
Max Health +3 Max Power +1 |
Max Health +153 Max Power +81
|
| 52 |
Max Health +2 |
Max Health +155 Max Power +81
|
| 53 |
Max Health +3 Max Power +1 |
Max Health +158 Max Power +82
|
| 54 |
Max Health +2 |
Max Health +160 Max Power +82
|
| 55 |
Max Health +3 Max Power +1 |
Max Health +163 Max Power +83
|
| 56 |
Max Health +2 |
Max Health +165 Max Power +83
|
| 57 |
Max Health +3 Max Power +1 |
Max Health +168 Max Power +84
|
| 58 |
Max Health +2 |
Max Health +170 Max Power +84
|
| 59 |
Max Health +3 Max Power +1 |
Max Health +173 Max Power +85
|
| 60 |
Max Health +2 |
Max Health +175 Max Power +85
|
| 61 |
Max Health +3 |
Max Health +178 Max Power +85
|
| 62 |
Max Health +2 |
Max Health +180 Max Power +85
|
| 63 |
Max Health +3 |
Max Health +183 Max Power +85
|
| 64 |
Max Health +2 |
Max Health +185 Max Power +85
|
| 65 |
Max Health +3 |
Max Health +188 Max Power +85
|
| 66 |
Max Health +2 |
Max Health +190 Max Power +85
|
| 67 |
Max Health +3 |
Max Health +193 Max Power +85
|
| 68 |
Max Health +2 |
Max Health +195 Max Power +85
|
| 69 |
Max Health +3 |
Max Health +198 Max Power +85
|
| 70 |
Max Health +2 |
Max Health +200 Max Power +85
|
| 71 |
Max Health +3 |
Max Health +203 Max Power +85
|
| 72 |
Max Health +2 |
Max Health +205 Max Power +85
|
| 73 |
Max Health +3 |
Max Health +208 Max Power +85
|
| 74 |
Max Health +2 |
Max Health +210 Max Power +85
|
| 75 |
Max Health +3 |
Max Health +213 Max Power +85
|
| 76 |
Max Health +2 |
Max Health +215 Max Power +85
|
| 77 |
Max Health +3 |
Max Health +218 Max Power +85
|
| 78 |
Max Health +2 |
Max Health +220 Max Power +85
|
| 79 |
Max Health +3 |
Max Health +223 Max Power +85
|
| 80 |
Max Health +2 |
Max Health +225 Max Power +85
|
| 81 |
Max Health +3 |
Max Health +228 Max Power +85
|
| 82 |
Max Health +2 |
Max Health +230 Max Power +85
|
| 83 |
Max Health +3 |
Max Health +233 Max Power +85
|
| 84 |
Max Health +2 |
Max Health +235 Max Power +85
|
| 85 |
Max Health +3 |
Max Health +238 Max Power +85
|
| 86 |
Max Health +2 |
Max Health +240 Max Power +85
|
| 87 |
Max Health +3 |
Max Health +243 Max Power +85
|
| 88 |
Max Health +2 |
Max Health +245 Max Power +85
|
| 89 |
Max Health +3 |
Max Health +248 Max Power +85
|
| 90 |
Max Health +2 |
Max Health +250 Max Power +85
|
| 91 |
Max Health +3 |
Max Health +253 Max Power +85
|
| 92 |
Max Health +2 |
Max Health +255 Max Power +85
|
| 93 |
Max Health +3 |
Max Health +258 Max Power +85
|
| 94 |
Max Health +2 |
Max Health +260 Max Power +85
|
| 95 |
Max Health +3 |
Max Health +263 Max Power +85
|
| 96 |
Max Health +2 |
Max Health +265 Max Power +85
|
| 97 |
Max Health +3 |
Max Health +268 Max Power +85
|
| 98 |
Max Health +2 |
Max Health +270 Max Power +85
|
| 99 |
Max Health +3 |
Max Health +273 Max Power +85
|
| 100 |
Max Health +2 |
Max Health +275 Max Power +85
|