Beast Forms
Beast Forms are a unique feature of the skill system in Project: Gorgon. Beast Forms are transformations which can be discovered from consuming potions, failing to defeat specific bosses, participating in events, or leveling skills. While technically curses, many consider Beast Forms to be viable, powerful alternatives to living life in a humanoid form.
Skill Characterization
- Cows are viewed as a traditional tank archetype. Abilities such as Tough Hoof and Chew Cud help Cows improve their survivability in longer fights. Cows also have the sprint ability Moo of Determination, and the the ability to produce their own milk.
- is a valuable item used in crafting skills such as Cooking and Cheesemaking. Cows with a Vegetarian badge can produce milk faster than cows with a varied diet, however skill level and the version of Collect Milk used also impact collection times.
- Adventurers can also milk cows, however consent must be given.
- Deer is considered to be a good foundation for an off-tank. While cows receive overt tank abilities, survivability in deer primarily comes from Deer Treasure Effects on equipment. Deer have the ability to jump faster and higher than other land-based Beast Forms using Bounding Escape. They also have AoE taunts, while cows only have single target taunts.
- Deer can use the ability Summon Deer to summon a wild deer to help them in battle.
- Some deer are actually Druids, using the Deer Form toggle ability.
- Spider form is useful for DPS/Assassin type builds. Spiders deal predominantly Crushing and Poison damage to quickly defeat enemies. Many spiders rely on Incubate, an ability that injects eggs inside enemies, dealing massive damage and spawning a pet spider. Spiders spawned through this ability will aid their parent in battle.
- Spiders have the ability to use Insidious Illusion to temporarily talk with Animal Hating NPCs. This ability has a 20 minute cooldown and consumes a each time it is used.
- can be produced by Level 60 Spiders using Webspin. This ability can give spiders an advantage in Textile Creation and Tailoring, which is helpful if they want to craft the spider-form Spider Casing equipment.
- Pigs are often equipped for supporting roles. While they can hold their own individually, they shine in groups as healers or buff builders using a combination of Mudbath, Frenzy, and Porcine Alertness.
- The speed-boosting sidebar ability Terror Dash is often used by pigs escaping dangerous situations, or traveling across large regions of Alharth.
- A variety of mushrooms can be found by pigs using the Truffle Sniff abilities.
- Normally, rabbits are stealthy creatures. Using Play Dead, a rabbit can force enemies to ignore it for a few seconds. Traveling through dangerous areas, rabbits may alternate between the speed-increasing Hare Dash and the speed-reducing Long Ear, which slows a rabbit down in exchange for reducing the detection range of nearby foes.
- Rabbits are the only Beast Form capable of using Ice Magic. A special headgear item is required to activate this synergy.
- Giant Bats have access to a variety of tools, including knock-back, recovery, heavy damage, and concussion abilities. These options made Giant Bat compatible with many skills.
- Giant Bats can use Echolocation, which allows them to see in the dark. This ability is especially useful in area like the deeper parts of the Labyrinth in Ilmari.
- Giant Bats also have the ability to fly, and to infect others in PVP with a disease which will eventually turn them into a bat.
- Lycanthropy is unusual among the Beast Forms, as it is a permanent alteration. There will never be a method to remove Lycanthropy from a character, so be sure to understand the risks and rewards before accepting the blessing of Norala.
- Individuals infected with Lycanthropy can switch between humanoid and wolf form without too much effort, however they will be locked into wolf form during the Full Moon.
- While in wolf form, Lycanthropes have access to powerful slashing, crushing, and trauma attacks.
- Howl Mode allows packs of wolf-form lycanthropes to build up impressive combat-improving buffs.
- Spirit Fox are tricksters, using abilities including Dimensional Snare to immobilize targets and Blur Step to boost their melee evasion during combat. In combat, Spirit Fox deal mostly Crushing and Darkness damage.
- Spirit Fox can use Illusive Guise to disguise themselves in a humanoid projection for a short time. This allows them to interact with Animal Hating NPCs.
- Druid Forms
- Druids can magically project themselves as Deer, as well as a variety of birds including Raven and Mallard. However, these are NOT Beast Forms.
Beast Form Mechanics
Animals are unable to use Angling, Armor Patching, Sigil Scripting, or harvest wood found on the ground. Animals are unable to milk cows, but cow players can milk themselves.
Familiar's Recall
| Icon | Level | Name | Description | Special | Effects | Stats | Source |
|---|---|---|---|---|---|---|---|
| 0 | Familiar's Recall | Sends you back to your master. You must be a long-term animal with a bonded master, and you must be wearing a Familiar Recall Collar. | Can Be On Sidebar | Power Cost: 50 Range: 5 Cooldown: 1800 |
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Using a Recall Collar, a character using one of the Beast Forms may directly teleport to their master using the Familiar's Recall ability. This ability can be used from anywhere, as long as the player has been in animal form for the past 3 hours of in-game real time.
This ability is learned from their master:
- Cinnamon the rabbit in Animal Town is currently the only NPC offering a bond, but he implies that other NPCs will offer this service in the future.
Recall Collars
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
Beast Skills
Beast Speech
One of the disadvantages of becoming a Beast Form is Beast Speech. When the skill is low, random words spoken in chat will be replaced by an animal sound of the same length. For example, a cow sending "I need help, can you meet me at the Serbule Well" might be sent as "I moooo moooo, can moo meet me at the moooooooo moooo?", which is rather inconvenient! The words replaced are random, and as Beast Speech is leveled, the frequency of swapped words is reduced dramatically.
- Spirit Fox are not afflicted with Beast Speech, as their transformation results is something not-quite a physical form.
Survival Instincts
Survival Instincts is a utility skill which provides sidebar abilities.
- Toughen Up provides an alternative to Armor Patching. Animals can't use Armor Patching.
- Toxic Flesh causes incoming melee attacks to inflict the attacker with poison.
- Lend Grace improves evasion and regenerates power.
Beast Metabolism
Beast Metabolism is a skill used only by Lycanthropes. This skill levels as they consume the corpses of defeated enemies.
Warden
Warden is a combat skill exclusively available to Beast Forms. This skill deals Electricity, Fire, and Acid damage.
- To learn the Warden skill you must have [Friends] or higher favor with Suspicious Cow in Eltibule, Red in Kur, or Norbert in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden
Beast Form Equipment
Look Marna, No Hands!
As an animal, you no longer have the ability to use skills that require handheld weapons, such as Sword, Fire Magic, or Shield.
- The lack of hands also prevents animals from gathering wood and collecting milk from milkable animals.
- Beast Forms seeking to use Necromancy or Priest will be unable to use common Necromancy Orbs or Priest Staffs. Necklaces with Necromancy Gems or Holy Symbols can be used by animals.
Crafting Equipment for Beast Forms
When magical equipment is crafted, two gemstones are required to select the skills that Treasure Effects will be generated for. While most skills have gems easily obtained through surveying, animals require an additional step, rune-infused gems.
- Sigil Scripting recipes taught by Preta in Sun Vale must be used to attune common gems to Beast Forms. Level 25 Sigil Scripting is required to produce the inscribed rune-infused gems.
Animal-Specific Equipment
Most Beast Forms have armor or equipment that can only be worn by that form. Usually, this includes Racial Jewelry, however some forms have armor that changes them visually. Check individual pages of the Beast Forms for complete lists of their special equipment.
- Cows have access to crafted Champron (headwear) & Barding(chest armor), which gives them the appearance of an armored cow.
- Deer can equip Alicorns such as , which add a centered horn to their forehead.
- Spiders can wear crafted Spider Casings, which can change their carapace color if Decent quality or better.
- Pigs can wear Porkpie Hats created through Tailoring.
- Rabbits can wear Animal Controller head pieces which give them a small tiara.
- Giant Bats can equip Witch Hats crafted through Tailoring.
- Lycanthropy afflicted characters can wear a complete set of five armor pieces while in wolf form. This armor is crafted through Blacksmithing.
- Spirit Fox - No visual equipment.
Animal Transformation
Methods of turning into a Cow
- Receive damage from the Rage Attack Crushing Knockback Curse by Maronesa in the Crystal Cavern. Transformation begins after 120 seconds if Maronesa is still alive, or at the time of her target's death. Defeating her will remove the curse, so do not do that if you are trying to become a cow!
- Encounter the Strange Pig during a weeklong Special Event.
Methods of removing Cow form
- Defeat Maronesa in the Crystal Cavern to undo her curse.
- Complete the one-time quest Un-cow-ification from Harry.
- Speak a Word of Power: Cure Bovinity.
- Drink a very rare .
- Encounter the Strange Pig during a weeklong Special Event.
Methods of turning into a Deer
- Receive damage from the Rage Attack Heavy Burst Darkness Damage and Curse by Ciervos The Shadow in the Goblin Dungeon. Transformation occurs immediately. Defeating Ciervos will remove the curse, so do not do that if you are trying to become a Deer!
- Drink .
- As a Druid, reach Level 25.
- Receive damage from the Rage Attack of World Boss Ciervos or Incursion Boss Ciervos during events.
Methods of removing Deer form
- Defeat Ciervos The Shadow or one of his event variants.
- Drink .
- As a Druid, reach Level 25.
- Speak a Word of Power: Cure Deeriness.
- Drink a very rare .
Methods of turning into a Spider
- Drink . (You should buy an Un-Spider Juice from the NPC at the same time!)
- Encounter Akhisa's Herald during a weeklong Special Event.
Methods of removing Spider form
- Drink .
- Speak a Word of Power: Cure Arachnia.
- Drink a very rare .
- Encounter Akhisa's Herald during a weeklong Special Event.
Methods of turning into a Pig
- Drink .
- Encounter the Strange Pig during a weeklong Special Event.
Methods of removing Pig form
- Drink .
- Speak a Word of Power: Cure Pigification.
- Encounter the Strange Pig during a weeklong Special Event.
Methods of turning into a Rabbit
- Drink .
- Obtainable during the Seasonal Events Garden Invasion, Bun-Fu Training.
Methods of removing Rabbit form
Methods of turning into a Giant Bat
- Become infected with Fevered Trismus. If untreated, transformation after two hours.
- Sources
- - Bite by a Giant Bat character using Virulent Bite in a PVP-enabled area.
- - Rage attacks from Disease-Crazed Giant Bat, Pet Battlebat, Sickly Giant Bat, or Angry Giant Bat.
Methods of removing Giant Bat form
- Drink .
- Drink a very rare .
- Please see the Lycanthropy page for more information.
Methods of turning into a Spirit Fox
- Gift the Completely Normal Fox in the Wolf Cave a .
- Directly trade a to another Spirit Fox character.
Methods of removing Spirit Fox form
- Receive a directly traded from another character.
- Drink a very rare .
Beast Forms and NPCs
Not every NPC in Project: Gorgon is friendly to Beast Forms. Newly transformed Beast Forms quickly discover that many shopkeepers shun animals, refusing to speak with them. In the town of Serbule, shopping and training services once offered in humanoid form will be rescinded by Marna, Joeh, Elahil, and Tadion. If humanoid form is regained, normal access to animal-hating NPCs will return.
- Some NPCs can be bribed to speak with animals, such as Hulon in Serbule. The method to bribe NPCs varies. Sometimes the NPCs offer a quest, at other times they want a bribe of Councils.
- NPCs that refuse to speak to Beast Forms can be picky. They may shun only "scary" forms, usually Spider, Lycanthrope, and Giant Bat.
- Both Spider and Spirit Fox gain access to abilities allowing them to temporarily appear humanoid.
- Discoverable Words of Power exist that can temporarily project a humanoid form.
- - Word of Power: Human Illusion ... Speaking this word makes you look like a human for 90 seconds. Townsfolk and shopkeepers will perceive you as a human and their memories will be temporarily altered so that they think you've always been a human.
- - Word of Power: Elf Illusion ... Speaking this word makes you look like an elf for 120 seconds. Townsfolk and shopkeepers will perceive you as an elf and their memories will be temporarily altered so that they thing you've always been an elf.
- - Word of Power: Rakshasa Illusion ... Speaking this word makes you look like a rakshasa for 150 seconds. Townsfolk and shopkeepers will perceive you as a rakshasa and their memories will be temporarily altered so that they think you've always been a rakshasa.
While some NPCs shun Beast Forms, others will only be willing to interact with them. There are Awakened animals in small camps and outposts across Alharth that offer alternative places to train and shop.
Animal Town
Animal Town is a hidden refuge in Sun Vale populated by various species of talking animals. Some of the residents are Awakened, while others are were-creatures, or were granted intelligence by unknown methods. Humans, Rakshasa, Orcs, Fairies, and Elves are forbidden from entering the town, and will be forcibly removed by the deadly Summoned Guardians.
Individuals who have recently transformed into one of the Beast Forms will find themselves unable to speak with most NPCs in Animal Town until 180 real-world minutes have been played. If you lose track of the time you transformed, Norbert the pig can tell you when the other residents will tolerate talking with you!
- Befriending the residents of Animal Town is highly encouraged for all Beast Forms who wish to remain in their forms long-term. The NPCs of the town offer training of Beast Skills, abilities, and provide storage exclusive to Beast Forms.
Animal Outposts
- Kur Mountains
- North of Kur Tower on the far side of the river, a small crystal-guarded outpost run by foxes watches over the region.
- Inside a cavern carved into a mountain, a group of Wardens stay safe and plan for their future. This cavern is magically-sealed to outsiders and those in humanoid forms.
- Gazluk
- In the northeast mountains of the inner ring, a small Animal Camp provides a warm refuge from the cold.
Useful NPCs to Befriend
Outside of animal-run towns and outposts, there are a few NPCs that Animal Forms should become acquainted with.
- Flia - A fairy east of Serbule Keep, she offers shopkeeper services in any easy to reach location for lower-level Beast Forms.
- Harry the Wolf - A Lycanthrope shopkeeper in the Serbule garden, Harry speaks with Beast Forms naturally, but requires extra effort by humanoid forms who want to converse with him.
- Suspicious Cow - Grazing outside of Eltibule Keep, this guardian of the region offers training and shopkeeper services.
- Along the northwestern beach, Lycanthropes Sanja and Jace Soral guard a small camp and campfire.
- Lumpfuzz - A traveling Elven Spellhound and merchant.
NPC Shopkeepers that speak to Beast Forms
| NPC Name | Zone | Animals spoken to. |
|---|---|---|
| Echur | Serbule | All |
| Azalak | Serbule | All |
| Jesina | Eltibule | No Bats, Spiders, or Wolves (Until quest completed). |
| Hulon | Serbule | All, after bribe. |
| Velkort | Serbule | All |
| Hogan | Eltibule | All |
| Fainor | Serbule | All after bribe. |
| Mushroom Jack | Serbule | All |
| Sie Antry | Eltibule | All |
| Kleave | Eltibule | All |
| Therese | Serbule | All |
| Charles Thompson | Serbule | All |
| Richter | Heavenly Sewers | All |
| Glajur | Kur Mountains | All |
| Agrashab/Sun Vale | Sun Vale | All |
| Braigon | Eltibule | Only Cow |
| Flia | Serbule | All |
| Suspicious Cow | Eltibule | All |
| Way | Serbule | All |
| Harry the Wolf | Serbule | All |
| Yagreet | Sun Vale | All |
| Hiral | Sun Vale | All |
| Eleme | Sun Vale | All |
| Preta | Sun Vale | All |
| Jace Soral | Kur Mountains | Non-Human or Lycan |
| Strange Spider | Serbule | All |
| Corey The Croaker | Sun Vale | All |
| Fazzi | Sun Vale | All |
| Yogzi | Sun Vale | All |
| Jumjab | Eltibule | All |
| The Wombat | Sun Vale | All |
| Larsan | Serbule | All |
| Leonard Allenson | Serbule | All |
| Arlan | Ilmari | All |
| Firaki | Ilmari | All |
| Kelim | Ilmari | All |
| Selaxi | Ilmari | All, after bribe |
| Roshun the Traitor | Serbule | All |
| Urzab | Ilmari | All |
| Spot | Sun Vale | All |
| Yavazek | Sun Vale | All |
| Legs | Sun Vale | All, if animal form at least the last 3 hours of play time. |
| Kodan | Sun Vale | Werewolves, or all, if animal form at least the last 3 hours of play time |
| Norbert | Sun Vale | All, if animal form at least the last 3 hours of play time |
| Jaime Fatholm | Serbule Hills | All, after bribe to Durstin Tallow |
| Durstin Tallow | Serbule Hills | All after bribe. |
| Nishika | Rahu | All |
| Ichin the Ice Master | Rahu | All |
| Zhao | Rahu | All |
| Amutasa | Rahu | All |
| Kohan | Rahu | All |
| Sirine | Rahu | All |
| Ashk the Answerer | Rahu | All |
| Lisi | Sun Vale | All |
| Shirogin | Rahu | All |
| Ufkar | Rahu | All |
| Rick Snapley | Gazluk | All |
| Mox Warcut | Gazluk | ??? |
| Rugen | Rahu | All |
| Red | Kur Mountains | Scary animals must raise Favor and/or do quests first. |
| Aven | Gazluk | All |
| Brianna Willer | Serbule Hills | All |
| Dhakmar | Rahu | All |
| Cinnamon the rabbit | Sun Vale | Anyone in animal form for 3+ hours |
| Sona | Gazluk | All |
| Gasu'um | Gazluk | ??? |
| Julius Patton | Serbule Hills | All |
| Baroness Marith Felgard | Serbule Hills | All |
| Sammie Grimspine | Serbule Hills | All |
| Paul Vaughn | Serbule Hills | All |
| Tavilak | Red Wing Casino | All |
| Qatik | Red Wing Casino | All |
| Ragabir | Red Wing Casino | All |
| Mandibles | Red Wing Casino | All |
| Irkima | Red Wing Casino | All |
| Eveline Rastin | Red Wing Casino | All |
| Willem Fangblade | Red Wing Casino | All |
| Kib the Unkillable | Red Wing Casino | All |
| Otis | Red Wing Casino | All |
| Raina | Fae Realm | All |
| Pegast | Fae Realm | All |
| Felmer | Fae Realm | All |
| Floxie | Fae Realm | All |
| Bendith the Banished | Fae Realm | All |
| Milton | Kur Mountains | All |
| Lumpfuzz | Ilmari | All |
| Vendor Fox | All | |
| Wintria Irasce | Rahu | All |
| Hirochi the Booklord | Rahu | All |
| Ferand Deftwhisper | Povus | All |
| Errruka the Benefactor | Povus | All (quest) |
| Dog Ear | Povus | |
| Tryaka | Povus | All |
| Pasha | Ilmari | All |
| Cleo Conyer | Serbule Hills | All after bribing Durstin Tallow |
| Trasen | Serbule Hills | All |
| Cheb | Povus | All |
| Korbok | Vidaria | All |
| Engineer Crall | Vidaria | All |
| Pitre Ferrence | Vidaria | All |
| Lucinnea | Vidaria | All |
| Jerasen | Statehelm | No Scary |
| Mara Woodwright | Statehelm | No scary animals |
| Classic Jim | Statehelm | No scary animals |
| Ser Hackley | Statehelm | No scary animals |
| Chancellor Algest | Statehelm | No scary animals |
| Michael Irasce | Statehelm | No scary animals |
| Grim Jim | Statehelm | No scary animals |
| Sulafa | Statehelm | No scary animals |
| Farsight Flemmings | Statehelm | No scary animals |
| Jurl Blackhammer | Statehelm | No scary animals |
| Pumza | Statehelm | All |
| Phineas | Statehelm | All |
| Sam Veilmoor | Statehelm | No scary animals |
| Asparagus | Statehelm | All |
NPC Shopkeepers that don't speak to Beast Forms
| NPC Name | Zone | Animals spoken to. |
|---|---|---|
| Marna | Serbule | |
| Yetta | Eltibule | |
| Sir Coth | Serbule | |
| Kalaba | Eltibule | |
| Joeh | Serbule | |
| Elahil | Serbule | |
| Tadion | Serbule | |
| Helena Veilmoor | Eltibule | |
| Ukorga | Kur Mountains | |
| Laura Neth | Kur Mountains | |
| Sir Arif | Serbule | |
| George Madler | Eltibule | |
| Lamashu | Kur Mountains | |
| Bellema Deftwhisper | Gazluk | |
| Solgribue | Fae Realm | |
| Gerrux | Povus | |
| Dachak the Digger | Povus | |
| Drummond Stonecurl | Vidaria | |
| Ferris Blueheart | Vidaria | |
| Deville Neth | Statehelm | |
| Elune | Statehelm |
NPCs that speak to Beast Forms and are not Shopkeepers
| NPC Name | Zone | Animals spoken to. |
|---|---|---|
| Tyler Green | Serbule Hills | All after bribe to Durstin Tallow |
| Lawara | Anagoge | All |
| Yurra | Serbule | All |
| Riger | Anagoge | All |
| Sarina | Eltibule | All |
| Jaw | Serbule | All |
| Landri the Cold | Kur Mountains | All |
| Mu | Serbule | All |
| Voo | Serbule | All |
| Zealo | Serbule | All |
| Silvia | Sun Vale | All |
| Malvol | Eltibule | All |
| Sanja | Kur Mountains | All |
| Gorvessa | Eltibule | All |
| Ratuk the Thinker | Kur Mountains | All |
| Furlak | Rahu | All |
| Yasinda | Eltibule | All |
| Percy Evans | Eltibule | All |
| Nightshade | Kur Mountains | All |
| Poe | Serbule | All |
| Gribburn | Eltibule | All |
| Syndra | Kur Mountains | All |
| Malgath | Kur Mountains | All |
| Ultashk | Eltibule | All |
| Zeratak | Serbule | All |
| Yoy | Serbule | All |
| Lugnir | Serbule | All |
| Yalox | Eltibule | All |
| Quest Hag | Kur Mountains | All |
| Nissim | Ilmari | All |
| Rohina | Sun Vale | All |
| Glowing Sphere | Kur Mountains | All All |
| Glowing Sphere | Fae Realm | All All |
| Glowing Sphere | Povus | All All |
| The Sand Seer | Ilmari | All |
| Alravesa the All-Hunter | Ilmari | All |
| Falkrin Overstrike | Ilmari | All |
| Elmetaph | Anagoge | All |
| Jumper | Sun Vale | All, if animal form at least the last 3 hours of play time |
| Daisy (NPC) | Sun Vale | All, if animal form at least the last 3 hours of play time |
| Raul | Sun Vale | All, if in animal form for 3+ hours. |
| Elaina | Sun Vale | All |
| Makara | Ilmari | All |
| Broken Glowing Sphere | Kur Mountains | All |
| Dye Monster | Serbule | All |
| Jake the Buckler | Sun Vale | Cows, Pigs, Wolves, Deer, Bats. |
| Viedesi | Sun Vale | All |
| Lana Songtree | Serbule Hills | All, after bribing Durstin Tallow. |
| Lakrea | Rahu | All |
| Records Golem C | Anagoge | All |
| Daniel Murderdark | Rahu | All |
| Sheyna | Rahu | All |
| Sergeant Ultaka | Rahu | All |
| Pennoc | Serbule | All |
| Bahdba | Serbule | All |
| Lady Windsong | Rahu | All |
| Selphie | Serbule | All |
| Gisli | Serbule | All |
| Creepy Alchemist | Serbule | All |
| Jurl the Boatman | Serbule | All |
| Fitz the Boatman | Serbule | All |
| Mittens | Kur Mountains | All |
| Gershok | Serbule Hills | All |
| Akhisa's Herald | Serbule | All |
| Sir Johnson | Ilmari | All |
| Records Golem A | Anagoge | All |
| Records Golem B | Anagoge | All |
| Records Golem D | Anagoge | All |
| Gremix | Ilmari | All |
| Legacy Item Replacer | Serbule | All |
| Rappanel | Serbule Hills | All, after bribing Durstin Tallow. |
| Three-Eyes | Rahu | All |
| Percussa | Rahu | All |
| Trekker | Gazluk | All |
| Fluffikins | Gazluk | All |
| Norbert/Strange Pig | Serbule | All |
| Hemmit Magmagrip | Gazluk | All |
| Torgan | Gazluk | All |
| Sem | Gazluk | All |
| Melandria | Gazluk | All |
| Chirrra | Serbule Hills | All |
| Gloria Stonecurl | Kur Mountains | All |
| Aralorn | Gazluk | All |
| Arianna Fangblade | Red Wing Casino | All |
| Dorimir Fangblade | Red Wing Casino | All |
| Kuzavek | Red Wing Casino | All |
| Fiddler | Red Wing Casino | All |
| Brandon Mellus | Ilmari | All |
| Bogaku | Rahu | All |
| Chief Glortok | Rahu | All |
| Drima | Ilmari | All |
| Corinth | Statehelm | No scary animals |
| Midge the Apothecary | Fae Realm | All |
| Noita the Green | Fae Realm | All |
| Curious Creature | Gazluk | All |
| Crelpin | Fae Realm | All |
| Backfat | Fae Realm | All |
| Agrashab/Fae Realm | Fae Realm | All |
| The Bat in the Hat | All | |
| Uriana | Fae Realm | All |
| Tangle | Kur Mountains | All, but he finds wolves scary |
| Barnaby | Kur Mountains | All |
| Pickles | Kur Mountains | All |
| Ogamboe | Fae Realm | All |
| Sugar (NPC) | Kur Mountains | Animals Only |
| Cassie | Kur Mountains | All |
| Rubi | Kur Mountains | All |
| Squidlips | Sun Vale | All |
| Puffy Ben | Sun Vale | All |
| Urglemarg | Sun Vale | All |
| Orran | Red Wing Casino | All |
| Raim | Red Wing Casino | All |
| Tantai | Red Wing Casino | All |
| Kimoc | Red Wing Casino | All |
| Serrold | Red Wing Casino | All |
| Garad | Red Wing Casino | All |
| Kalrod | Red Wing Casino | All |
| Kinira | Red Wing Casino | All |
| Rayar | Red Wing Casino | All |
| Aceri | Red Wing Casino | All |
| Loche | Red Wing Casino | All |
| Delia | Red Wing Casino | All |
| Moxie | Red Wing Casino | All |
| Chaf Springfield | Red Wing Casino | All |
| Deville | Sun Vale | All |
| Easter Bunny | Eltibule | All |
| Message Starfish | Sun Vale | All |
| Ensign Cricket | Fae Realm | All |
| Lady Alethina | Red Wing Casino | All |
| Gozzaroon | Sun Vale | All |
| Riston | Red Wing Casino | All |
| Casino Greeter | Red Wing Casino | All |
| Mirror | Gazluk | All |
| Stulza | Rahu | All |
| Snowleaf | Kur Mountains | All |
| Jopol | Red Wing Casino | All |
| Beehive | Fae Realm | Only if Fairy |
| Torana | Red Wing Casino | All |
| Shovel Dispenser | Fae Realm | All |
| Teleportation Attendant | Red Wing Casino | All |
| Grakelsput | Povus | All |
| Stephie Blackhammer | Povus | All |
| Wobbuk | Povus | All |
| Moku | Povus | All |
| Lincha | Povus | All |
| Ailred | Povus | All |
| Shala | Povus | All |
| Kimeta | Povus | All |
| Justin Fargold | Povus | All |
| Umarak | Povus | All |
| Ishiko | Povus | All |
| Mythander | Eltibule | All |
| Ricatu | Povus | All |
| Thedar | Red Wing Casino | All |
| Verac | Red Wing Casino | All |
| Merriana | Serbule Hills | All |
| Happy-Go-Lucky Bat | Serbule | All |
| Rixie | Povus | Anyone |
| Inella | Elven Judgement | All |
| Liamu the Watchful | Vidaria | All |
| The Floriculturist | Vidaria | All |
| Truxartis | Vidaria | All |
| Orrrilund | Serbule Hills | All |
| Zazzamath | Vidaria | All |
| Sagiso | Statehelm | Non-scary animals |
| Sourgum | Statehelm | Non scary animals |
| Dalvos's Astral Projection (Underwater Cave) | Sun Vale | All |
| Burl | Statehelm | No scary animals and none during the night |
| Anamemerie | Statehelm | No scary animals |
| Winston Veilmoor | Statehelm | No scary animals |
| Mirraverre | Phantom Ilmari Desert | All |
| Gregory Pincackle | Statehelm | No scary animals |
| Exalto the Extractor | Statehelm | No scary animals |
| Ferina | Statehelm | No scary animals |
| Flitilda | Statehelm | No scary animals |
| Gossamyr the Great | Statehelm | No scary animals |
| Tremond Rockhammer | Statehelm | No scary animals |
| Gunther Ashbrown | Statehelm | No scary animals |
| Salitharve | Statehelm | No scary animals |
| Kasapar | Statehelm | No scary animals |
| Leopold Smith | Statehelm | No scary animals |
| Cassandra White | Statehelm | No scary animals |
| Gleanfeckle | Statehelm | No scary animals |
| Guzor Harrison | Statehelm | No scary animals |
| Skitters | Statehelm | All |
| Scoops | Statehelm | All |
| Unora Veilmoor | Statehelm | No scary animals |
| Strom Farblood | Statehelm | All |
| Alzaneth | Statehelm | No scary animals |
| Fransesca Muradrake | Statehelm | All |
| Rebeccah the Whisperer | Statehelm | No scary animals |
| Captain Gregory | Statehelm | No scary animals |
| Wyn Dovaran | Statehelm | All |
| Duke of Flapbule | Statehelm | All |
| Parella | Statehelm | All |
| Chancellor Fisher | Statehelm | No scary animals |
| Shiriqa | Statehelm | No scary animals |
| Jenny Foster | Statehelm | All |
| Sage Festoon | Statehelm | No scary animals |
| Slim Ostren | Statehelm | No scary animals |
| Hamilton | Statehelm | All, if in animal form for 3+ hours. |
| Fuzzlebun | Statehelm | All |
| Crabminder 8b | Statehelm | All |
| Crabminder 4 | Statehelm | All |
| Ratkin Beggar | Statehelm | All |
| Salmpo Phelps | Statehelm | ? |
| Bonely Willis | Statehelm | ? |
| James the Butterfly | Povus | All |
| Smoke Tail | Statehelm Sewers | All |
| Benjy | Statehelm | All |
NPCs that don't speak to Beast Forms and are not Shopkeepers
General Tips for Beast Forms
- It is advised that new characters wait to become a Beast Form, especially a Lycanthrope, until they have explored Serbule, Serbule Hills, and Eltibule. For characters with low-level Combat Skills, transforming into a Beast Form and losing access to many shopkeepers and other services can be a surprise. Until favor is built up with NPC Shopkeepers that speak to animals, income and progress will likely temporarily plummet.
- If a Beast Form sounds fun to try, it may be wise to obtain a method of removing the form before transformation. If an unprepared character drinks a , they will need to fight their way through the entire Serbule Crypt to reach the NPC selling the ... or rely on a helpful adventurer.
- Beast Forms stack. If a Rakshasa cursed by Maronesa into a Cow drinks a , they will transform into a Deer and lose access to have Cow abilities active in combat. When they drink an , they will return to Cow form instead of Rakshasa. If that Rakshasa also happens to be a Lycanthrope, they will be forced from either Cow or Deer forms into wolf during the full moon. When the moon ends, they will return to whichever form they were before the moon phase began.
- A common method to improve Beast Speech is to send a message in a private channel every five minutes or so. This will raise Beast Speech without Global having to hear sentences of just Moo/Baa/Naa which can happen at very low levels of Beast Speech.
- Newly transformed Beast Forms may have a surplus of armor after exploring a dungeon, as they no longer have access to Joeh as a shopkeeper. The Orc merchant Roshun the Traitor, living in a building near the Eltibule portal, speaks with animals and buys equipment.
- Although most storage-offering NPCs in Serbule shun animals, storage spaces unlocked on them while in humanoid form can be accessed from the bookshelf in the building between Marna and Hulon's shops. (Note: This may change in the future).
- Using the associated Combat Skill for a Beast Form is not required. A Cow-form character could have Psychology and Mentalism as its active skills.
Trivia
- Beast Forms (and specifically Cow at first), were at first 'a fluke' by the Developers.
Citan originally only intended the Beast Forms to be a very temporary curse, intended only as 'punishment' and to be cured ASAP.
He was surprised to find that certain players wanted to continue playing in their animal forms, and subsequently the different animal forms and their abilities and playstyle were further developed.