Beast Forms

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Beast Forms are a unique feature of the skill system in Project: Gorgon. Beast Forms are transformations which can be discovered from consuming potions, failing to defeat specific bosses, participating in events, or leveling skills. While technically curses, many consider Beast Forms to be viable, powerful alternatives to living life in a humanoid form.

Skill Characterization

Cow
  • Cows are viewed as a traditional tank archetype. Abilities such as Tough Hoof and Chew Cud help Cows improve their survivability in longer fights. Cows also have the sprint ability Moo of Determination, and the the ability to produce their own milk.
  • is a valuable item used in crafting skills such as Cooking and Cheesemaking. Cows with a Vegetarian badge can produce milk faster than cows with a varied diet, however skill level and the version of Collect Milk used also impact collection times.
  • Adventurers can also milk cows, however consent must be given.
Deer
  • Deer is considered to be a good foundation for an off-tank. While cows receive overt tank abilities, survivability in deer primarily comes from Deer Treasure Effects on equipment. Deer have the ability to jump faster and higher than other land-based Beast Forms using Bounding Escape. They also have AoE taunts, while cows only have single target taunts.
  • Deer can use the ability Summon Deer to summon a wild deer to help them in battle.
  • Some deer are actually Druids, using the Deer Form toggle ability.
Spider
  • Spider form is useful for DPS/Assassin type builds. Spiders deal predominantly Crushing and Poison damage to quickly defeat enemies. Many spiders rely on Incubate, an ability that injects eggs inside enemies, dealing massive damage and spawning a pet spider. Spiders spawned through this ability will aid their parent in battle.
  • Spiders have the ability to use Insidious Illusion to temporarily talk with Animal Hating NPCs. This ability has a 20 minute cooldown and consumes a each time it is used.
  • can be produced by Level 60 Spiders using Webspin. This ability can give spiders an advantage in Textile Creation and Tailoring, which is helpful if they want to craft the spider-form Spider Casing equipment.
Pig
  • Pigs are often equipped for supporting roles. While they can hold their own individually, they shine in groups as healers or buff builders using a combination of Mudbath, Frenzy, and Porcine Alertness.
  • The speed-boosting sidebar ability Terror Dash is often used by pigs escaping dangerous situations, or traveling across large regions of Alharth.
  • A variety of mushrooms can be found by pigs using the Truffle Sniff abilities.
Rabbit
  • Normally, rabbits are stealthy creatures. Using Play Dead, a rabbit can force enemies to ignore it for a few seconds. Traveling through dangerous areas, rabbits may alternate between the speed-increasing Hare Dash and the speed-reducing Long Ear, which slows a rabbit down in exchange for reducing the detection range of nearby foes.
  • Rabbits are the only Beast Form capable of using Ice Magic. A special headgear item is required to activate this synergy.
Giant Bat
  • Giant Bats have access to a variety of tools, including knock-back, recovery, heavy damage, and concussion abilities. These options made Giant Bat compatible with many skills.
  • Giant Bats can use Echolocation, which allows them to see in the dark. This ability is especially useful in area like the deeper parts of the Labyrinth in Ilmari.
  • Giant Bats also have the ability to fly, and to infect others in PVP with a disease which will eventually turn them into a bat.
Lycanthropy
  • Lycanthropy is unusual among the Beast Forms, as it is a permanent alteration. There will never be a method to remove Lycanthropy from a character, so be sure to understand the risks and rewards before accepting the blessing of Norala.
  • Individuals infected with Lycanthropy can switch between humanoid and wolf form without too much effort, however they will be locked into wolf form during the Full Moon.
  • While in wolf form, Lycanthropes have access to powerful slashing, crushing, and trauma attacks.
  • Howl Mode allows packs of wolf-form lycanthropes to build up impressive combat-improving buffs.
Spirit Fox
  • Spirit Fox are tricksters, using abilities including Dimensional Snare to immobilize targets and Blur Step to boost their melee evasion during combat. In combat, Spirit Fox deal mostly Crushing and Darkness damage.
  • Spirit Fox can use Illusive Guise to disguise themselves in a humanoid projection for a short time. This allows them to interact with Animal Hating NPCs.
Druid Forms

Beast Form Mechanics

Animals are unable to use Angling, Armor Patching, Sigil Scripting, or harvest wood found on the ground. Animals are unable to milk cows, but cow players can milk themselves.

Familiar's Recall

Icon Level Name Description Special Effects Stats Source
icon_3713.png 0 Familiar's Recall Sends you back to your master. You must be a long-term animal with a bonded master, and you must be wearing a Familiar Recall Collar. Can Be On Sidebar Power Cost: 50
Range: 5
Cooldown: 1800
???

Using a Recall Collar, a character using one of the Beast Forms may directly teleport to their master using the Familiar's Recall ability. This ability can be used from anywhere, as long as the player has been in animal form for the past 3 hours of in-game real time.

This ability is learned from their master:

Recall Collars

A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)

Beast Skills

Beast Speech

One of the disadvantages of becoming a Beast Form is Beast Speech. When the skill is low, random words spoken in chat will be replaced by an animal sound of the same length. For example, a cow sending "I need help, can you meet me at the Serbule Well" might be sent as "I moooo moooo, can moo meet me at the moooooooo moooo?", which is rather inconvenient! The words replaced are random, and as Beast Speech is leveled, the frequency of swapped words is reduced dramatically.

  • Spirit Fox are not afflicted with Beast Speech, as their transformation results is something not-quite a physical form.

Survival Instincts

Survival Instincts is a utility skill which provides sidebar abilities.

Beast Metabolism

Beast Metabolism is a skill used only by Lycanthropes. This skill levels as they consume the corpses of defeated enemies.

Warden

Warden is a combat skill exclusively available to Beast Forms. This skill deals Electricity, Fire, and Acid damage.

  • To learn the Warden skill you must have [Friends] or higher favor with Suspicious Cow in Eltibule, Red in Kur, or Norbert in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden

Beast Form Equipment

Look Marna, No Hands!

As an animal, you no longer have the ability to use skills that require handheld weapons, such as Sword, Fire Magic, or Shield.

  • The lack of hands also prevents animals from gathering wood and collecting milk from milkable animals.
  • Beast Forms seeking to use Necromancy or Priest will be unable to use common Necromancy Orbs or Priest Staffs. Necklaces with Necromancy Gems or Holy Symbols can be used by animals.

Crafting Equipment for Beast Forms

When magical equipment is crafted, two gemstones are required to select the skills that Treasure Effects will be generated for. While most skills have gems easily obtained through surveying, animals require an additional step, rune-infused gems.

Animal-Specific Equipment

Most Beast Forms have armor or equipment that can only be worn by that form. Usually, this includes Racial Jewelry, however some forms have armor that changes them visually. Check individual pages of the Beast Forms for complete lists of their special equipment.

  • Cows have access to crafted Champron (headwear) & Barding(chest armor), which gives them the appearance of an armored cow.
  • Deer can equip Alicorns such as , which add a centered horn to their forehead.
  • Spiders can wear crafted Spider Casings, which can change their carapace color if Decent quality or better.
  • Pigs can wear Porkpie Hats created through Tailoring.
  • Rabbits can wear Animal Controller head pieces which give them a small tiara.
  • Giant Bats can equip Witch Hats crafted through Tailoring.
  • Lycanthropy afflicted characters can wear a complete set of five armor pieces while in wolf form. This armor is crafted through Blacksmithing.
  • Spirit Fox - No visual equipment.

Animal Transformation

Cow

Methods of turning into a Cow

  • Receive damage from the Rage Attack Crushing Knockback Curse by Maronesa in the Crystal Cavern. Transformation begins after 120 seconds if Maronesa is still alive, or at the time of her target's death. Defeating her will remove the curse, so do not do that if you are trying to become a cow!
  • Encounter the Strange Pig during a weeklong Special Event.

Methods of removing Cow form

Deer

Methods of turning into a Deer

Methods of removing Deer form

Spider

Methods of turning into a Spider

  • Drink . (You should buy an Un-Spider Juice from the NPC at the same time!)
  • Encounter Akhisa's Herald during a weeklong Special Event.

Methods of removing Spider form

Pig

Methods of turning into a Pig

Methods of removing Pig form

  • Drink .
  • Speak a Word of Power: Cure Pigification.
  • Encounter the Strange Pig during a weeklong Special Event.
Rabbit

Methods of turning into a Rabbit

Obtainable during the Seasonal Events Garden Invasion, Bun-Fu Training.

Methods of removing Rabbit form

Obtainable during the Seasonal Events Garden Invasion, Bun-Fu Training.
Giant Bat

Methods of turning into a Giant Bat

  • Become infected with Fevered Trismus. If untreated, transformation after two hours.
Sources
- Bite by a Giant Bat character using Virulent Bite in a PVP-enabled area.
- Rage attacks from Disease-Crazed Giant Bat, Pet Battlebat, Sickly Giant Bat, or Angry Giant Bat.

Methods of removing Giant Bat form

Lycanthropy
Spirit Fox

Methods of turning into a Spirit Fox

Methods of removing Spirit Fox form

Beast Forms and NPCs

Not every NPC in Project: Gorgon is friendly to Beast Forms. Newly transformed Beast Forms quickly discover that many shopkeepers shun animals, refusing to speak with them. In the town of Serbule, shopping and training services once offered in humanoid form will be rescinded by Marna, Joeh, Elahil, and Tadion. If humanoid form is regained, normal access to animal-hating NPCs will return.

  • Some NPCs can be bribed to speak with animals, such as Hulon in Serbule. The method to bribe NPCs varies. Sometimes the NPCs offer a quest, at other times they want a bribe of Councils.
  • NPCs that refuse to speak to Beast Forms can be picky. They may shun only "scary" forms, usually Spider, Lycanthrope, and Giant Bat.
  • Both Spider and Spirit Fox gain access to abilities allowing them to temporarily appear humanoid.
  • Discoverable Words of Power exist that can temporarily project a humanoid form.
- Word of Power: Human Illusion ... Speaking this word makes you look like a human for 90 seconds. Townsfolk and shopkeepers will perceive you as a human and their memories will be temporarily altered so that they think you've always been a human.
- Word of Power: Elf Illusion ... Speaking this word makes you look like an elf for 120 seconds. Townsfolk and shopkeepers will perceive you as an elf and their memories will be temporarily altered so that they thing you've always been an elf.
- Word of Power: Rakshasa Illusion ... Speaking this word makes you look like a rakshasa for 150 seconds. Townsfolk and shopkeepers will perceive you as a rakshasa and their memories will be temporarily altered so that they think you've always been a rakshasa.

While some NPCs shun Beast Forms, others will only be willing to interact with them. There are Awakened animals in small camps and outposts across Alharth that offer alternative places to train and shop.

Animal Town

Animal Town is a hidden refuge in Sun Vale populated by various species of talking animals. Some of the residents are Awakened, while others are were-creatures, or were granted intelligence by unknown methods. Humans, Rakshasa, Orcs, Fairies, and Elves are forbidden from entering the town, and will be forcibly removed by the deadly Summoned Guardians.

Individuals who have recently transformed into one of the Beast Forms will find themselves unable to speak with most NPCs in Animal Town until 180 real-world minutes have been played. If you lose track of the time you transformed, Norbert the pig can tell you when the other residents will tolerate talking with you!

  • Befriending the residents of Animal Town is highly encouraged for all Beast Forms who wish to remain in their forms long-term. The NPCs of the town offer training of Beast Skills, abilities, and provide storage exclusive to Beast Forms.

Animal Outposts

Kur Mountains
North of Kur Tower on the far side of the river, a small crystal-guarded outpost run by foxes watches over the region.
Inside a cavern carved into a mountain, a group of Wardens stay safe and plan for their future. This cavern is magically-sealed to outsiders and those in humanoid forms.
Gazluk
In the northeast mountains of the inner ring, a small Animal Camp provides a warm refuge from the cold.

Useful NPCs to Befriend

Outside of animal-run towns and outposts, there are a few NPCs that Animal Forms should become acquainted with.

Serbule
  • Flia - A fairy east of Serbule Keep, she offers shopkeeper services in any easy to reach location for lower-level Beast Forms.
  • Harry the Wolf - A Lycanthrope shopkeeper in the Serbule garden, Harry speaks with Beast Forms naturally, but requires extra effort by humanoid forms who want to converse with him.
Eltibule
  • Suspicious Cow - Grazing outside of Eltibule Keep, this guardian of the region offers training and shopkeeper services.
Kur Mountains
  • Along the northwestern beach, Lycanthropes Sanja and Jace Soral guard a small camp and campfire.
Ilmari
  • Lumpfuzz - A traveling Elven Spellhound and merchant.
NPC Shopkeepers that speak to Beast Forms
NPC Name Zone Animals spoken to.
Echur Serbule All
Azalak Serbule All
Jesina Eltibule No Bats, Spiders, or Wolves
(Until quest completed).
Hulon Serbule All, after bribe.
Velkort Serbule All
Hogan Eltibule All
Fainor Serbule All after bribe.
Mushroom Jack Serbule All
Sie Antry Eltibule All
Kleave Eltibule All
Therese Serbule All
Charles Thompson Serbule All
Richter Heavenly Sewers All
Glajur Kur Mountains All
Agrashab/Sun Vale Sun Vale All
Braigon Eltibule Only Cow
Flia Serbule All
Suspicious Cow Eltibule All
Way Serbule All
Harry the Wolf Serbule All
Yagreet Sun Vale All
Hiral Sun Vale All
Eleme Sun Vale All
Preta Sun Vale All
Jace Soral Kur Mountains Non-Human or Lycan
Strange Spider Serbule All
Corey The Croaker Sun Vale All
Fazzi Sun Vale All
Yogzi Sun Vale All
Jumjab Eltibule All
The Wombat Sun Vale All
Larsan Serbule All
Leonard Allenson Serbule All
Arlan Ilmari All
Firaki Ilmari All
Kelim Ilmari All
Selaxi Ilmari All, after bribe
Roshun the Traitor Serbule All
Urzab Ilmari All
Spot Sun Vale All
Yavazek Sun Vale All
Legs Sun Vale All, if animal form at least the last 3 hours of play time.
Kodan Sun Vale Werewolves, or all, if animal form at least the last 3 hours of play time
Norbert Sun Vale All, if animal form at least the last 3 hours of play time
Jaime Fatholm Serbule Hills All, after bribe to Durstin Tallow
Durstin Tallow Serbule Hills All after bribe.
Nishika Rahu All
Ichin the Ice Master Rahu All
Zhao Rahu All
Amutasa Rahu All
Kohan Rahu All
Sirine Rahu All
Ashk the Answerer Rahu All
Lisi Sun Vale All
Shirogin Rahu All
Ufkar Rahu All
Rick Snapley Gazluk All
Mox Warcut Gazluk ???
Rugen Rahu All
Red Kur Mountains Scary animals must raise Favor and/or do quests first.
Aven Gazluk All
Brianna Willer Serbule Hills All
Dhakmar Rahu All
Cinnamon the rabbit Sun Vale Anyone in animal form for 3+ hours
Sona Gazluk All
Gasu'um Gazluk ???
Julius Patton Serbule Hills All
Baroness Marith Felgard Serbule Hills All
Sammie Grimspine Serbule Hills All
Paul Vaughn Serbule Hills All
Tavilak Red Wing Casino All
Qatik Red Wing Casino All
Ragabir Red Wing Casino All
Mandibles Red Wing Casino All
Irkima Red Wing Casino All
Eveline Rastin Red Wing Casino All
Willem Fangblade Red Wing Casino All
Kib the Unkillable Red Wing Casino All
Otis Red Wing Casino All
Raina Fae Realm All
Pegast Fae Realm All
Felmer Fae Realm All
Floxie Fae Realm All
Bendith the Banished Fae Realm All
Milton Kur Mountains All
Lumpfuzz Ilmari All
Vendor Fox All
Wintria Irasce Rahu All
Hirochi the Booklord Rahu All
Ferand Deftwhisper Povus All
Errruka the Benefactor Povus All (quest)
Dog Ear Povus
Tryaka Povus All
Pasha Ilmari All
Cleo Conyer Serbule Hills All after bribing Durstin Tallow
Trasen Serbule Hills All
Cheb Povus All
Korbok Vidaria All
Engineer Crall Vidaria All
Pitre Ferrence Vidaria All
Lucinnea Vidaria All
Jerasen Statehelm No Scary
Mara Woodwright Statehelm No scary animals
Classic Jim Statehelm No scary animals
Ser Hackley Statehelm No scary animals
Chancellor Algest Statehelm No scary animals
Michael Irasce Statehelm No scary animals
Grim Jim Statehelm No scary animals
Sulafa Statehelm No scary animals
Farsight Flemmings Statehelm No scary animals
Jurl Blackhammer Statehelm No scary animals
Pumza Statehelm All
Phineas Statehelm All
Sam Veilmoor Statehelm No scary animals
Asparagus Statehelm All
NPC Shopkeepers that don't speak to Beast Forms
NPC Name Zone Animals spoken to.
Marna Serbule
Yetta Eltibule
Sir Coth Serbule
Kalaba Eltibule
Joeh Serbule
Elahil Serbule
Tadion Serbule
Helena Veilmoor Eltibule
Ukorga Kur Mountains
Laura Neth Kur Mountains
Sir Arif Serbule
George Madler Eltibule
Lamashu Kur Mountains
Bellema Deftwhisper Gazluk
Solgribue Fae Realm
Gerrux Povus
Dachak the Digger Povus
Drummond Stonecurl Vidaria
Ferris Blueheart Vidaria
Deville Neth Statehelm
Elune Statehelm
NPCs that speak to Beast Forms and are not Shopkeepers
NPC Name Zone Animals spoken to.
Tyler Green Serbule Hills All after bribe to Durstin Tallow
Lawara Anagoge All
Yurra Serbule All
Riger Anagoge All
Sarina Eltibule All
Jaw Serbule All
Landri the Cold Kur Mountains All
Mu Serbule All
Voo Serbule All
Zealo Serbule All
Silvia Sun Vale All
Malvol Eltibule All
Sanja Kur Mountains All
Gorvessa Eltibule All
Ratuk the Thinker Kur Mountains All
Furlak Rahu All
Yasinda Eltibule All
Percy Evans Eltibule All
Nightshade Kur Mountains All
Poe Serbule All
Gribburn Eltibule All
Syndra Kur Mountains All
Malgath Kur Mountains All
Ultashk Eltibule All
Zeratak Serbule All
Yoy Serbule All
Lugnir Serbule All
Yalox Eltibule All
Quest Hag Kur Mountains All
Nissim Ilmari All
Rohina Sun Vale All
Glowing Sphere Kur Mountains All

All
All

Glowing Sphere Fae Realm All

All
All

Glowing Sphere Povus All

All
All

The Sand Seer Ilmari All
Alravesa the All-Hunter Ilmari All
Falkrin Overstrike Ilmari All
Elmetaph Anagoge All
Jumper Sun Vale All, if animal form at least the last 3 hours of play time
Daisy (NPC) Sun Vale All, if animal form at least the last 3 hours of play time
Raul Sun Vale All, if in animal form for 3+ hours.
Elaina Sun Vale All
Makara Ilmari All
Broken Glowing Sphere Kur Mountains All
Dye Monster Serbule All
Jake the Buckler Sun Vale Cows, Pigs, Wolves, Deer, Bats.
Viedesi Sun Vale All
Lana Songtree Serbule Hills All, after bribing Durstin Tallow.
Lakrea Rahu All
Records Golem C Anagoge All
Daniel Murderdark Rahu All
Sheyna Rahu All
Sergeant Ultaka Rahu All
Pennoc Serbule All
Bahdba Serbule All
Lady Windsong Rahu All
Selphie Serbule All
Gisli Serbule All
Creepy Alchemist Serbule All
Jurl the Boatman Serbule All
Fitz the Boatman Serbule All
Mittens Kur Mountains All
Gershok Serbule Hills All
Akhisa's Herald Serbule All
Sir Johnson Ilmari All
Records Golem A Anagoge All
Records Golem B Anagoge All
Records Golem D Anagoge All
Gremix Ilmari All
Legacy Item Replacer Serbule All
Rappanel Serbule Hills All, after bribing Durstin Tallow.
Three-Eyes Rahu All
Percussa Rahu All
Trekker Gazluk All
Fluffikins Gazluk All
Norbert/Strange Pig Serbule All
Hemmit Magmagrip Gazluk All
Torgan Gazluk All
Sem Gazluk All
Melandria Gazluk All
Chirrra Serbule Hills All
Gloria Stonecurl Kur Mountains All
Aralorn Gazluk All
Arianna Fangblade Red Wing Casino All
Dorimir Fangblade Red Wing Casino All
Kuzavek Red Wing Casino All
Fiddler Red Wing Casino All
Brandon Mellus Ilmari All
Bogaku Rahu All
Chief Glortok Rahu All
Drima Ilmari All
Corinth Statehelm No scary animals
Midge the Apothecary Fae Realm All
Noita the Green Fae Realm All
Curious Creature Gazluk All
Crelpin Fae Realm All
Backfat Fae Realm All
Agrashab/Fae Realm Fae Realm All
The Bat in the Hat All
Uriana Fae Realm All
Tangle Kur Mountains All, but he finds wolves scary
Barnaby Kur Mountains All
Pickles Kur Mountains All
Ogamboe Fae Realm All
Sugar (NPC) Kur Mountains Animals Only
Cassie Kur Mountains All
Rubi Kur Mountains All
Squidlips Sun Vale All
Puffy Ben Sun Vale All
Urglemarg Sun Vale All
Orran Red Wing Casino All
Raim Red Wing Casino All
Tantai Red Wing Casino All
Kimoc Red Wing Casino All
Serrold Red Wing Casino All
Garad Red Wing Casino All
Kalrod Red Wing Casino All
Kinira Red Wing Casino All
Rayar Red Wing Casino All
Aceri Red Wing Casino All
Loche Red Wing Casino All
Delia Red Wing Casino All
Moxie Red Wing Casino All
Chaf Springfield Red Wing Casino All
Deville Sun Vale All
Easter Bunny Eltibule All
Message Starfish Sun Vale All
Ensign Cricket Fae Realm All
Lady Alethina Red Wing Casino All
Gozzaroon Sun Vale All
Riston Red Wing Casino All
Casino Greeter Red Wing Casino All
Mirror Gazluk All
Stulza Rahu All
Snowleaf Kur Mountains All
Jopol Red Wing Casino All
Beehive Fae Realm Only if Fairy
Torana Red Wing Casino All
Shovel Dispenser Fae Realm All
Teleportation Attendant Red Wing Casino All
Grakelsput Povus All
Stephie Blackhammer Povus All
Wobbuk Povus All
Moku Povus All
Lincha Povus All
Ailred Povus All
Shala Povus All
Kimeta Povus All
Justin Fargold Povus All
Umarak Povus All
Ishiko Povus All
Mythander Eltibule All
Ricatu Povus All
Thedar Red Wing Casino All
Verac Red Wing Casino All
Merriana Serbule Hills All
Happy-Go-Lucky Bat Serbule All
Rixie Povus Anyone
Inella Elven Judgement All
Liamu the Watchful Vidaria All
The Floriculturist Vidaria All
Truxartis Vidaria All
Orrrilund Serbule Hills All
Zazzamath Vidaria All
Sagiso Statehelm Non-scary animals
Sourgum Statehelm Non scary animals
Dalvos's Astral Projection (Underwater Cave) Sun Vale All
Burl Statehelm No scary animals and none during the night
Anamemerie Statehelm No scary animals
Winston Veilmoor Statehelm No scary animals
Mirraverre Phantom Ilmari Desert All
Gregory Pincackle Statehelm No scary animals
Exalto the Extractor Statehelm No scary animals
Ferina Statehelm No scary animals
Flitilda Statehelm No scary animals
Gossamyr the Great Statehelm No scary animals
Tremond Rockhammer Statehelm No scary animals
Gunther Ashbrown Statehelm No scary animals
Salitharve Statehelm No scary animals
Kasapar Statehelm No scary animals
Leopold Smith Statehelm No scary animals
Cassandra White Statehelm No scary animals
Gleanfeckle Statehelm No scary animals
Guzor Harrison Statehelm No scary animals
Skitters Statehelm All
Scoops Statehelm All
Unora Veilmoor Statehelm No scary animals
Strom Farblood Statehelm All
Alzaneth Statehelm No scary animals
Fransesca Muradrake Statehelm All
Rebeccah the Whisperer Statehelm No scary animals
Captain Gregory Statehelm No scary animals
Wyn Dovaran Statehelm All
Duke of Flapbule Statehelm All
Parella Statehelm All
Chancellor Fisher Statehelm No scary animals
Shiriqa Statehelm No scary animals
Jenny Foster Statehelm All
Sage Festoon Statehelm No scary animals
Slim Ostren Statehelm No scary animals
Hamilton Statehelm All, if in animal form for 3+ hours.
Fuzzlebun Statehelm All
Crabminder 8b Statehelm All
Crabminder 4 Statehelm All
Ratkin Beggar Statehelm All
Salmpo Phelps Statehelm ?
Bonely Willis Statehelm ?
James the Butterfly Povus All
Smoke Tail Statehelm Sewers All
Benjy Statehelm All
NPCs that don't speak to Beast Forms and are not Shopkeepers
NPC Name Zone Animals spoken to.
Ivyn Serbule
Jara Serbule
Thimble Pete Eltibule
Rita Serbule
Blanche Serbule
Nelson Ballard Serbule
Gurki Kur Mountains
Oritania Eltibule
Katarina Eltibule
Gretchen Salas Eltibule
Janet Lews Kur Mountains
Ilvadele Irasce Statehelm
Stables Golem Serbule Hills ?
General Tassadar Statehelm
NPCs by Area
Sentient Flame Serbule
NPCs by Special
Brugo the Wise Povus
Tremmond Blackhammer Povus
Mope Povus
Leah Bowman Povus
Ghost Orc Povus
Denton Razor Vidaria
Ser Lorentz Vidaria
Sir Taggart Vidaria
Justin Smoot Statehelm
Cynthia Rolfe Statehelm
Tessa Starlight Statehelm
Terriva Jance Statehelm
Sir Hughes Statehelm
Franklin Mallus Statehelm
Jaunce Zodiac Statehelm
Etricar Statehelm
Phantessa Statehelm
Ormond Neth Statehelm
Anaberyl Statehelm
Sir Abbley Statehelm
Ser Palmer Statehelm
Sir Brooker Statehelm
Sir Fisk Statehelm
Chancellor Vexford Statehelm ???
Gareth Plumsy Statehelm
Steven Poplar Statehelm
Meghan Olliver Statehelm
Electra Breakdawn Statehelm
Tamilla Statehelm
Valeria Statehelm
Vughal Gazluk
Leon Dasterre Statehelm
Sven the Bleeder Statehelm
Barbran Serbule
Nolan Coldsteel Statehelm

General Tips for Beast Forms

  • It is advised that new characters wait to become a Beast Form, especially a Lycanthrope, until they have explored Serbule, Serbule Hills, and Eltibule. For characters with low-level Combat Skills, transforming into a Beast Form and losing access to many shopkeepers and other services can be a surprise. Until favor is built up with NPC Shopkeepers that speak to animals, income and progress will likely temporarily plummet.
  • If a Beast Form sounds fun to try, it may be wise to obtain a method of removing the form before transformation. If an unprepared character drinks a , they will need to fight their way through the entire Serbule Crypt to reach the NPC selling the ... or rely on a helpful adventurer.
  • Beast Forms stack. If a Rakshasa cursed by Maronesa into a Cow drinks a , they will transform into a Deer and lose access to have Cow abilities active in combat. When they drink an , they will return to Cow form instead of Rakshasa. If that Rakshasa also happens to be a Lycanthrope, they will be forced from either Cow or Deer forms into wolf during the full moon. When the moon ends, they will return to whichever form they were before the moon phase began.
  • A common method to improve Beast Speech is to send a message in a private channel every five minutes or so. This will raise Beast Speech without Global having to hear sentences of just Moo/Baa/Naa which can happen at very low levels of Beast Speech.
  • Newly transformed Beast Forms may have a surplus of armor after exploring a dungeon, as they no longer have access to Joeh as a shopkeeper. The Orc merchant Roshun the Traitor, living in a building near the Eltibule portal, speaks with animals and buys equipment.
  • Although most storage-offering NPCs in Serbule shun animals, storage spaces unlocked on them while in humanoid form can be accessed from the bookshelf in the building between Marna and Hulon's shops. (Note: This may change in the future).

Trivia

  • Beast Forms (and specifically Cow at first), were at first 'a fluke' by the Developers.

Citan originally only intended the Beast Forms to be a very temporary curse, intended only as 'punishment' and to be cured ASAP.
He was surprised to find that certain players wanted to continue playing in their animal forms, and subsequently the different animal forms and their abilities and playstyle were further developed.

Sources