Difference between revisions of "Warden/Treasure Effects:By Slot"

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==<!--start-->Warden Slot List==
 
 
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
 
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
<b><u>Head</u></b><br>
+
|+ style="font-size:large" | <h3>Head</h3>
* Warden Base Damage +40%<br>
+
|-
* Conditioning Shock Damage +46%<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Apprehend deals +80 damage, and damage type is changed to Electricity<br>
+
|-
* Lethal Force deals +208 damage and reuse time is -5 seconds<br>
+
|100 || Warden Base Damage +50.0% || Uncommon || Head, Necklace
* Controlled Burn and Aggression Deterrent deal +108 damage<br>
+
|-
* Stun Trap deals +272 damage to all nearby targets (when it activates)<br>
+
|100 || Conditioning Shock Damage +58.0% || Uncommon || Head, MainHand
* Privacy Field deals +38% damage to melee attackers<br>
+
|-
* Coordinated Assault causes all allies' Melee attacks to cost -11 Power for 30 seconds<br>
+
|100 || Apprehend deals +100 damage, and damage type is changed to Electricity || Uncommon || Head
* Aggression Deterrent Damage +43%<br>
+
|-
 
+
|100 || Lethal Force deals +260 damage and reuse time is -5 seconds || Uncommon || Head, Ring
 
+
|-
<b><u>Chest</u></b><br>
+
|100 || Controlled Burn and Aggression Deterrent deal +140 damage || Uncommon || Head, Necklace
* Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active<br>
+
|-
* Warning Jolt restores 8 Power, and ability range is increased 5 meters<br>
+
|100 || Stun Trap deals +344 damage to all nearby targets (when it activates) || Uncommon || Head, Ring
* Conditioning Shock causes target's next ability to deal -48 damage<br>
+
|-
* Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)<br>
+
|100 || Privacy Field deals +48% damage to melee attackers || Uncommon || Head, Hands
* Lethal Force deals 640 additional Fire damage over 8 seconds<br>
+
|-
* Controlled Burn deals +128 damage and taunts +400 to all targets<br>
+
|100 || Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds || Epic || Head
* Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap<br>
+
|-
* When Privacy Field deals damage, it also ignites the suspect, dealing 132 damage over 12 seconds<br>
+
|100 || Aggression Deterrent Damage +55.0% || Uncommon || Head, OffHand
 
+
|}
 
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
<b><u>Legs</u></b><br>
+
|+ style="font-size:large" | <h3>OffHand</h3>
* Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active<br>
+
|-
* Warning Jolt restores 8 Power, and ability range is increased 5 meters<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds<br>
+
|-
* Apprehend costs -22 Power<br>
+
|100 || Warning Jolt restores 20 Armor and taunts +500 || Uncommon || OffHand, Hands
* Lethal Force deals 640 additional Fire damage over 8 seconds<br>
+
|-
* Controlled Burn Damage +46%<br>
+
|100 || Conditioning Shock causes target's next ability to deal -60 damage || Uncommon || OffHand, Chest
* Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap<br>
+
|-
* Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds<br>
+
|100 || Conditioning Shock and Apprehend deal +105 damage || Uncommon || OffHand, Necklace
 
+
|-
 
+
|100 || Lethal Force Damage +200 and Power Cost -60 || Uncommon || OffHand, Hands
<b><u>Hands</u></b><br>
+
|-
* Indirect Fire Damage +57% when Warden is active<br>
+
|100 || Controlled Burn deals +160 damage and taunts +500 to all targets || Uncommon || OffHand, Chest
* Warning Jolt restores 16 Armor and taunts +400<br>
+
|-
* Conditioning Shock deals +66 damage and causes the target to suffer +20% Fire damage for 30 seconds<br>
+
|100 || Stun Trap deals +55% damage to all nearby targets (when it activates) || Uncommon || OffHand, Feet
* Apprehend Damage +46%<br>
+
|-
* Lethal Force Damage +160 and Power Cost -32<br>
+
|100 || Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47 || Epic || OffHand
* Controlled Burn deals 366 indirect Fire damage over 12 seconds<br>
+
|-
* Privacy Field deals +38% damage to melee attackers<br>
+
|100 || Coordinated Assault increases all allies' Max Health +57 for 30 seconds || Epic || OffHand
* Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds<br>
+
|-
* Aggression Deterrent ignites all targets, dealing 264 Fire damage over 8 seconds<br>
+
|100 || Aggression Deterrent Damage +55.0% || Uncommon || OffHand, Head
 
+
|}
 
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
<b><u>Feet</u></b><br>
+
|+ style="font-size:large" | <h3>Hands</h3>
* Indirect Fire Damage +57% when Warden is active<br>
+
|-
* Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds<br>
+
|-
* Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds<br>
+
|100 || Indirect Fire Damage +42.0% || Uncommon || Hands, Feet
* Controlled Burn costs -27 Power<br>
+
|-
* Stun Trap deals +45% damage to all nearby targets (when it activates)<br>
+
|100 || Warning Jolt restores 20 Armor and taunts +500 || Uncommon || Hands, OffHand
* Privacy Field deals +47 damage to all melee attackers, and the first melee attacker is knocked away<br>
+
|-
* Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds<br>
+
|100 || Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds || Uncommon || Hands
* Aggression Deterrent Power Cost -18<br>
+
|-
 
+
|100 || Apprehend Damage +58.0% || Uncommon || Hands, MainHand
 
+
|-
<b><u>MainHand</u></b><br>
+
|100 || Lethal Force Damage +200 and Power Cost -60 || Uncommon || Hands, OffHand
* Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds<br>
+
|-
* Conditioning Shock Damage +46%<br>
+
|100 || Controlled Burn deals 462 indirect Fire damage over 12 seconds || Uncommon || Hands, MainHand
* Apprehend Damage +46%<br>
+
|-
* Lethal Force Damage +43%<br>
+
|100 || Privacy Field deals +48% damage to melee attackers || Uncommon || Hands, Head
* Controlled Burn deals 366 indirect Fire damage over 12 seconds<br>
+
|-
* Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +45<br>
+
|100 || Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds || Epic || Hands, Feet
* Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds<br>
+
|-
* Aggression Deterrent ignites all targets, dealing 264 Fire damage over 8 seconds<br>
+
|100 || Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds || Uncommon || Hands, MainHand
 
+
|}
 
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
<b><u>OffHand</u></b><br>
+
|+ style="font-size:large" | <h3>MainHand</h3>
* Warning Jolt restores 16 Armor and taunts +400<br>
+
|-
* Conditioning Shock causes target's next ability to deal -48 damage<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Conditioning Shock and Apprehend deal +85 damage<br>
+
|-
* Lethal Force Damage +160 and Power Cost -32<br>
+
|100 || Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds || Uncommon || MainHand, Necklace
* Controlled Burn deals +128 damage and taunts +400 to all targets<br>
+
|-
* Stun Trap deals +45% damage to all nearby targets (when it activates)<br>
+
|100 || Conditioning Shock Damage +58.0% || Uncommon || MainHand, Head
* Privacy Field also deals its damage when you are hit by burst attacks, and damage is +70<br>
+
|-
* Coordinated Assault increases all allies' Max Health +45 for 30 seconds<br>
+
|100 || Apprehend Damage +58.0% || Uncommon || MainHand, Hands
* Aggression Deterrent Damage +43%<br>
+
|-
 
+
|100 || Lethal Force Damage +54.0% || Uncommon || MainHand, Necklace
 
+
|-
<b><u>Necklace</u></b><br>
+
|100 || Controlled Burn deals 462 indirect Fire damage over 12 seconds || Uncommon || MainHand, Hands
* Warden Base Damage +40%<br>
+
|-
* Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds<br>
+
|100 || Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48 || Epic || MainHand
* Conditioning Shock and Apprehend deal +85 damage<br>
+
|-
* Apprehend costs -22 Power<br>
+
|100 || Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds || Uncommon || MainHand, Legs
* Lethal Force Damage +43%<br>
+
|-
* Controlled Burn and Aggression Deterrent deal +108 damage<br>
+
|100 || Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds || Uncommon || MainHand, Hands
* Stun Trap reuse timer is 10 seconds faster<br>
+
|}
* Privacy Field causes you to recover 16 Power when a melee attack deals damage to you<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Coordinated Assault increases all allies' Max Armor +67 for 30 seconds<br>
+
|+ style="font-size:large" | <h3>Chest</h3>
 
+
|-
 
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
<b><u>Ring</u></b><br>
+
|-
* Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active<br>
+
|100 || Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active || Uncommon || Chest, Legs
* Conditioning Shock deals +66 damage and reuse time is 2 seconds sooner<br>
+
|-
* Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds<br>
+
|100 || Warning Jolt restores 10 Power, and ability range is increased 5 meters || Uncommon || Chest, Legs
* Lethal Force deals +208 damage and reuse time is -5 seconds<br>
+
|-
* Controlled Burn Damage +46%<br>
+
|100 || Conditioning Shock causes target's next ability to deal -60 damage || Uncommon || Chest, OffHand
* Stun Trap deals +272 damage to all nearby targets (when it activates)<br>
+
|-
* When Privacy Field deals damage, it also ignites the suspect, dealing 132 damage over 12 seconds<br>
+
|100 || Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly) || Uncommon || Chest
* Aggression Deterrent Power Cost -18<br>
+
|-
 +
|100 || Lethal Force deals 800 additional Fire damage over 8 seconds || Uncommon || Chest, Legs
 +
|-
 +
|100 || Controlled Burn deals +160 damage and taunts +500 to all targets || Uncommon || Chest, OffHand
 +
|-
 +
|100 || Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap || Uncommon || Chest
 +
|-
 +
|100 || When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds || Epic || Chest, Ring
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Ring</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|100 || Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active || Uncommon || Ring, Feet
 +
|-
 +
|100 || Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner || Uncommon || Ring
 +
|-
 +
|100 || Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds || Uncommon || Ring, Feet
 +
|-
 +
|100 || Lethal Force deals +260 damage and reuse time is -5 seconds || Uncommon || Ring, Head
 +
|-
 +
|100 || Controlled Burn Damage +58.0% || Uncommon || Ring, Legs
 +
|-
 +
|100 || Stun Trap deals +344 damage to all nearby targets (when it activates) || Uncommon || Ring, Head
 +
|-
 +
|100 || When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds || Epic || Ring, Chest
 +
|-
 +
|100 || Aggression Deterrent Range 5<br/>Aggression Deterrent Damage 43 || Uncommon || Ring, Feet
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Necklace</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|100 || Warden Base Damage +50.0% || Uncommon || Necklace, Head
 +
|-
 +
|100 || Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds || Uncommon || Necklace, MainHand
 +
|-
 +
|100 || Conditioning Shock and Apprehend deal +105 damage || Uncommon || Necklace, OffHand
 +
|-
 +
|100 || Apprehend costs -47 Power || Uncommon || Necklace
 +
|-
 +
|100 || Lethal Force Damage +54.0% || Uncommon || Necklace, MainHand
 +
|-
 +
|100 || Controlled Burn and Aggression Deterrent deal +140 damage || Uncommon || Necklace, Head
 +
|-
 +
|100 || Stun Trap reuse timer is 12 seconds faster || Uncommon || Necklace
 +
|-
 +
|100 || While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you || Epic || Necklace
 +
|-
 +
|100 || Coordinated Assault increases all allies' Max Armor +83 for 30 seconds || Rare || Necklace
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Legs</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|100 || Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active || Uncommon || Legs, Chest
 +
|-
 +
|100 || Warning Jolt restores 10 Power, and ability range is increased 5 meters || Uncommon || Legs, Chest
 +
|-
 +
|100 || Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds || Uncommon || Legs, Feet
 +
|-
 +
|100 || Apprehend Damage +98. Non-Elite targets do not call for help. || Rare || Legs
 +
|-
 +
|100 || Lethal Force deals 800 additional Fire damage over 8 seconds || Uncommon || Legs, Chest
 +
|-
 +
|100 || Controlled Burn Damage +58.0% || Uncommon || Legs, Ring
 +
|-
 +
|100 || Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap || Uncommon || Legs
 +
|-
 +
|100 || Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds || Uncommon || Legs, MainHand
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Feet</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|100 || Indirect Fire Damage +42.0% || Uncommon || Feet, Hands
 +
|-
 +
|100 || Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active || Uncommon || Feet, Ring
 +
|-
 +
|100 || Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds || Uncommon || Feet, Legs
 +
|-
 +
|100 || Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds || Uncommon || Feet, Ring
 +
|-
 +
|100 || Controlled Burn and Aggression Deterrent cost -37 Power || Uncommon || Feet
 +
|-
 +
|100 || Stun Trap deals +55% damage to all nearby targets (when it activates) || Uncommon || Feet, OffHand
 +
|-
 +
|100 || Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away || Epic || Feet
 +
|-
 +
|100 || Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds || Epic || Feet, Hands
 +
|-
 +
|100 || Aggression Deterrent Range 5<br/>Aggression Deterrent Damage 43 || Uncommon || Feet, Ring
 +
|}

Revision as of 14:35, 31 August 2025

Note that this only shows the max-level version of each treasure effect.

Head

MinLevel EffectDescs MinRarity Slots
100 Warden Base Damage +50.0% Uncommon Head, Necklace
100 Conditioning Shock Damage +58.0% Uncommon Head, MainHand
100 Apprehend deals +100 damage, and damage type is changed to Electricity Uncommon Head
100 Lethal Force deals +260 damage and reuse time is -5 seconds Uncommon Head, Ring
100 Controlled Burn and Aggression Deterrent deal +140 damage Uncommon Head, Necklace
100 Stun Trap deals +344 damage to all nearby targets (when it activates) Uncommon Head, Ring
100 Privacy Field deals +48% damage to melee attackers Uncommon Head, Hands
100 Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds Epic Head
100 Aggression Deterrent Damage +55.0% Uncommon Head, OffHand

OffHand

MinLevel EffectDescs MinRarity Slots
100 Warning Jolt restores 20 Armor and taunts +500 Uncommon OffHand, Hands
100 Conditioning Shock causes target's next ability to deal -60 damage Uncommon OffHand, Chest
100 Conditioning Shock and Apprehend deal +105 damage Uncommon OffHand, Necklace
100 Lethal Force Damage +200 and Power Cost -60 Uncommon OffHand, Hands
100 Controlled Burn deals +160 damage and taunts +500 to all targets Uncommon OffHand, Chest
100 Stun Trap deals +55% damage to all nearby targets (when it activates) Uncommon OffHand, Feet
100 Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47 Epic OffHand
100 Coordinated Assault increases all allies' Max Health +57 for 30 seconds Epic OffHand
100 Aggression Deterrent Damage +55.0% Uncommon OffHand, Head

Hands

MinLevel EffectDescs MinRarity Slots
100 Indirect Fire Damage +42.0% Uncommon Hands, Feet
100 Warning Jolt restores 20 Armor and taunts +500 Uncommon Hands, OffHand
100 Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds Uncommon Hands
100 Apprehend Damage +58.0% Uncommon Hands, MainHand
100 Lethal Force Damage +200 and Power Cost -60 Uncommon Hands, OffHand
100 Controlled Burn deals 462 indirect Fire damage over 12 seconds Uncommon Hands, MainHand
100 Privacy Field deals +48% damage to melee attackers Uncommon Hands, Head
100 Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds Epic Hands, Feet
100 Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds Uncommon Hands, MainHand

MainHand

MinLevel EffectDescs MinRarity Slots
100 Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds Uncommon MainHand, Necklace
100 Conditioning Shock Damage +58.0% Uncommon MainHand, Head
100 Apprehend Damage +58.0% Uncommon MainHand, Hands
100 Lethal Force Damage +54.0% Uncommon MainHand, Necklace
100 Controlled Burn deals 462 indirect Fire damage over 12 seconds Uncommon MainHand, Hands
100 Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48 Epic MainHand
100 Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds Uncommon MainHand, Legs
100 Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds Uncommon MainHand, Hands

Chest

MinLevel EffectDescs MinRarity Slots
100 Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active Uncommon Chest, Legs
100 Warning Jolt restores 10 Power, and ability range is increased 5 meters Uncommon Chest, Legs
100 Conditioning Shock causes target's next ability to deal -60 damage Uncommon Chest, OffHand
100 Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly) Uncommon Chest
100 Lethal Force deals 800 additional Fire damage over 8 seconds Uncommon Chest, Legs
100 Controlled Burn deals +160 damage and taunts +500 to all targets Uncommon Chest, OffHand
100 Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap Uncommon Chest
100 When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds Epic Chest, Ring

Ring

MinLevel EffectDescs MinRarity Slots
100 Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active Uncommon Ring, Feet
100 Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner Uncommon Ring
100 Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds Uncommon Ring, Feet
100 Lethal Force deals +260 damage and reuse time is -5 seconds Uncommon Ring, Head
100 Controlled Burn Damage +58.0% Uncommon Ring, Legs
100 Stun Trap deals +344 damage to all nearby targets (when it activates) Uncommon Ring, Head
100 When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds Epic Ring, Chest
100 Aggression Deterrent Range 5
Aggression Deterrent Damage 43
Uncommon Ring, Feet

Necklace

MinLevel EffectDescs MinRarity Slots
100 Warden Base Damage +50.0% Uncommon Necklace, Head
100 Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds Uncommon Necklace, MainHand
100 Conditioning Shock and Apprehend deal +105 damage Uncommon Necklace, OffHand
100 Apprehend costs -47 Power Uncommon Necklace
100 Lethal Force Damage +54.0% Uncommon Necklace, MainHand
100 Controlled Burn and Aggression Deterrent deal +140 damage Uncommon Necklace, Head
100 Stun Trap reuse timer is 12 seconds faster Uncommon Necklace
100 While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you Epic Necklace
100 Coordinated Assault increases all allies' Max Armor +83 for 30 seconds Rare Necklace

Legs

MinLevel EffectDescs MinRarity Slots
100 Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active Uncommon Legs, Chest
100 Warning Jolt restores 10 Power, and ability range is increased 5 meters Uncommon Legs, Chest
100 Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds Uncommon Legs, Feet
100 Apprehend Damage +98. Non-Elite targets do not call for help. Rare Legs
100 Lethal Force deals 800 additional Fire damage over 8 seconds Uncommon Legs, Chest
100 Controlled Burn Damage +58.0% Uncommon Legs, Ring
100 Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap Uncommon Legs
100 Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds Uncommon Legs, MainHand

Feet

MinLevel EffectDescs MinRarity Slots
100 Indirect Fire Damage +42.0% Uncommon Feet, Hands
100 Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active Uncommon Feet, Ring
100 Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds Uncommon Feet, Legs
100 Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds Uncommon Feet, Ring
100 Controlled Burn and Aggression Deterrent cost -37 Power Uncommon Feet
100 Stun Trap deals +55% damage to all nearby targets (when it activates) Uncommon Feet, OffHand
100 Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away Epic Feet
100 Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds Epic Feet, Hands
100 Aggression Deterrent Range 5
Aggression Deterrent Damage 43
Uncommon Feet, Ring