Difference between revisions of "Warden/Treasure Effects"
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| − | <noinclude>[[Category:Treasure Effects]]</noinclude> | + | <noinclude>[[Category:Treasure Effects]]</noinclude><includeonly> |
| − | <includeonly>==[[Warden/Treasure Effects|Warden Treasure Effects]]==</includeonly> | + | ==[[Warden/Treasure Effects|Warden Treasure Effects]]== |
| − | See also: [[Warden/Treasure Effects:By Slot]] | + | </includeonly>See also: [[Warden/Treasure Effects:By Slot]] |
See also: [[Warden/Treasure Effects:By Ability]] | See also: [[Warden/Treasure Effects:By Ability]] | ||
| − | <!-- Updated to | + | <!-- Updated to v435 on Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator --> |
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions | ||
|- | |- | ||
| − | | || of Wardens || <b>Level 100</b> - Warden Base Damage +50% || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal| | + | | || of Wardens || <b>Level 100</b> - Warden Base Damage +50% when Warden is active. Vulnerability to Electricity -0.18 when Warden is active || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal| |
*; Level 1 | *; Level 1 | ||
:Warden Damage +5 | :Warden Damage +5 | ||
| Line 18: | Line 18: | ||
:Warden Base Damage +20% | :Warden Base Damage +20% | ||
*; Level 50 | *; Level 50 | ||
| − | :Warden Base Damage +25% | + | :Warden Base Damage +25% when Warden is active. Vulnerability to Electricity -0.03 when Warden is active |
*; Level 60 | *; Level 60 | ||
| − | :Warden Base Damage +30% | + | :Warden Base Damage +30% when Warden is active. Vulnerability to Electricity -0.06 when Warden is active |
*; Level 70 | *; Level 70 | ||
| − | :Warden Base Damage +35% | + | :Warden Base Damage +35% when Warden is active. Vulnerability to Electricity -0.09 when Warden is active |
*; Level 80 | *; Level 80 | ||
| − | :Warden Base Damage +40% | + | :Warden Base Damage +40% when Warden is active. Vulnerability to Electricity -0.12 when Warden is active |
*; Level 90 | *; Level 90 | ||
| − | :Warden Base Damage +45% | + | :Warden Base Damage +45% when Warden is active. Vulnerability to Electricity -0.15 when Warden is active |
*; Level 100 | *; Level 100 | ||
| − | :Warden Base Damage +50% | + | :Warden Base Damage +50% when Warden is active. Vulnerability to Electricity -0.18 when Warden is active |
}} | }} | ||
|- | |- | ||
| Line 74: | Line 74: | ||
}} | }} | ||
|- | |- | ||
| − | | || || <b>Level 100</b> - Indirect Poison and Indirect Trauma damage is + | + | | || || <b>Level 100</b> - Indirect Poison and Indirect Trauma damage is +36% per tick while Warden skill active || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal| |
*; Level 5 | *; Level 5 | ||
:Indirect Poison and Indirect Trauma damage is +5% per tick while Warden skill active | :Indirect Poison and Indirect Trauma damage is +5% per tick while Warden skill active | ||
| Line 92: | Line 92: | ||
:Indirect Poison and Indirect Trauma damage is +12% per tick while Warden skill active | :Indirect Poison and Indirect Trauma damage is +12% per tick while Warden skill active | ||
*; Level 45 | *; Level 45 | ||
| − | :Indirect Poison and Indirect Trauma damage is + | + | :Indirect Poison and Indirect Trauma damage is +14% per tick while Warden skill active |
*; Level 50 | *; Level 50 | ||
| − | :Indirect Poison and Indirect Trauma damage is + | + | :Indirect Poison and Indirect Trauma damage is +16% per tick while Warden skill active |
*; Level 55 | *; Level 55 | ||
| − | :Indirect Poison and Indirect Trauma damage is + | + | :Indirect Poison and Indirect Trauma damage is +18% per tick while Warden skill active |
*; Level 60 | *; Level 60 | ||
| − | :Indirect Poison and Indirect Trauma damage is + | + | :Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active |
*; Level 65 | *; Level 65 | ||
| − | :Indirect Poison and Indirect Trauma damage is + | + | :Indirect Poison and Indirect Trauma damage is +22% per tick while Warden skill active |
*; Level 70 | *; Level 70 | ||
| − | :Indirect Poison and Indirect Trauma damage is + | + | :Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active |
*; Level 75 | *; Level 75 | ||
| − | :Indirect Poison and Indirect Trauma damage is + | + | :Indirect Poison and Indirect Trauma damage is +26% per tick while Warden skill active |
*; Level 80 | *; Level 80 | ||
| − | :Indirect Poison and Indirect Trauma damage is + | + | :Indirect Poison and Indirect Trauma damage is +28% per tick while Warden skill active |
*; Level 85 | *; Level 85 | ||
| − | :Indirect Poison and Indirect Trauma damage is + | + | :Indirect Poison and Indirect Trauma damage is +30% per tick while Warden skill active |
*; Level 90 | *; Level 90 | ||
| − | :Indirect Poison and Indirect Trauma damage is + | + | :Indirect Poison and Indirect Trauma damage is +32% per tick while Warden skill active |
*; Level 95 | *; Level 95 | ||
| − | :Indirect Poison and Indirect Trauma damage is + | + | :Indirect Poison and Indirect Trauma damage is +34% per tick while Warden skill active |
*; Level 100 | *; Level 100 | ||
| − | :Indirect Poison and Indirect Trauma damage is + | + | :Indirect Poison and Indirect Trauma damage is +36% per tick while Warden skill active |
}} | }} | ||
|- | |- | ||
| − | | || || <b>Level 100</b> - Indirect Nature and Indirect Electricity damage is + | + | | || || <b>Level 100</b> - Indirect Nature and Indirect Electricity damage is +36% per tick while Warden skill active || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal| |
*; Level 5 | *; Level 5 | ||
:Indirect Nature and Indirect Electricity damage is +5% per tick while Warden skill active | :Indirect Nature and Indirect Electricity damage is +5% per tick while Warden skill active | ||
| Line 135: | Line 135: | ||
:Indirect Nature and Indirect Electricity damage is +12% per tick while Warden skill active | :Indirect Nature and Indirect Electricity damage is +12% per tick while Warden skill active | ||
*; Level 45 | *; Level 45 | ||
| − | :Indirect Nature and Indirect Electricity damage is + | + | :Indirect Nature and Indirect Electricity damage is +14% per tick while Warden skill active |
*; Level 50 | *; Level 50 | ||
| − | :Indirect Nature and Indirect Electricity damage is + | + | :Indirect Nature and Indirect Electricity damage is +16% per tick while Warden skill active |
*; Level 55 | *; Level 55 | ||
| − | :Indirect Nature and Indirect Electricity damage is + | + | :Indirect Nature and Indirect Electricity damage is +18% per tick while Warden skill active |
*; Level 60 | *; Level 60 | ||
| − | :Indirect Nature and Indirect Electricity damage is + | + | :Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active |
*; Level 65 | *; Level 65 | ||
| − | :Indirect Nature and Indirect Electricity damage is + | + | :Indirect Nature and Indirect Electricity damage is +22% per tick while Warden skill active |
*; Level 70 | *; Level 70 | ||
| − | :Indirect Nature and Indirect Electricity damage is + | + | :Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active |
*; Level 75 | *; Level 75 | ||
| − | :Indirect Nature and Indirect Electricity damage is + | + | :Indirect Nature and Indirect Electricity damage is +26% per tick while Warden skill active |
*; Level 80 | *; Level 80 | ||
| − | :Indirect Nature and Indirect Electricity damage is + | + | :Indirect Nature and Indirect Electricity damage is +28% per tick while Warden skill active |
*; Level 85 | *; Level 85 | ||
| − | :Indirect Nature and Indirect Electricity damage is + | + | :Indirect Nature and Indirect Electricity damage is +30% per tick while Warden skill active |
*; Level 90 | *; Level 90 | ||
| − | :Indirect Nature and Indirect Electricity damage is + | + | :Indirect Nature and Indirect Electricity damage is +32% per tick while Warden skill active |
*; Level 95 | *; Level 95 | ||
| − | :Indirect Nature and Indirect Electricity damage is + | + | :Indirect Nature and Indirect Electricity damage is +34% per tick while Warden skill active |
*; Level 100 | *; Level 100 | ||
| − | :Indirect Nature and Indirect Electricity damage is + | + | :Indirect Nature and Indirect Electricity damage is +36% per tick while Warden skill active |
}} | }} | ||
|- | |- | ||
| Line 570: | Line 570: | ||
}} | }} | ||
|- | |- | ||
| − | | || || <b>Level 100</b> - Apprehend costs -47 Power || Uncommon || | + | | || || <b>Level 100</b> - Apprehend costs -47 Power || Uncommon || Necklace || {{Spoiler|Click Expand to reveal| |
*; Level 5 | *; Level 5 | ||
:Apprehend costs -2 Power | :Apprehend costs -2 Power | ||
| Line 656: | Line 656: | ||
}} | }} | ||
|- | |- | ||
| − | | || || <b>Level 100</b> - Apprehend deals + | + | | || || <b>Level 100</b> - Apprehend deals +112 damage, and damage type is changed to Electricity || Uncommon || Head || {{Spoiler|Click Expand to reveal| |
*; Level 5 | *; Level 5 | ||
:Apprehend deals +5 damage, and damage type is changed to Electricity | :Apprehend deals +5 damage, and damage type is changed to Electricity | ||
*; Level 10 | *; Level 10 | ||
| − | :Apprehend deals + | + | :Apprehend deals +11 damage, and damage type is changed to Electricity |
| + | *; Level 15 | ||
| + | :Apprehend deals +16 damage, and damage type is changed to Electricity | ||
| + | *; Level 20 | ||
| + | :Apprehend deals +21 damage, and damage type is changed to Electricity | ||
| + | *; Level 25 | ||
| + | :Apprehend deals +26 damage, and damage type is changed to Electricity | ||
| + | *; Level 30 | ||
| + | :Apprehend deals +31 damage, and damage type is changed to Electricity | ||
| + | *; Level 35 | ||
| + | :Apprehend deals +36 damage, and damage type is changed to Electricity | ||
| + | *; Level 40 | ||
| + | :Apprehend deals +41 damage, and damage type is changed to Electricity | ||
| + | *; Level 45 | ||
| + | :Apprehend deals +46 damage, and damage type is changed to Electricity | ||
| + | *; Level 50 | ||
| + | :Apprehend deals +52 damage, and damage type is changed to Electricity | ||
| + | *; Level 55 | ||
| + | :Apprehend deals +58 damage, and damage type is changed to Electricity | ||
| + | *; Level 60 | ||
| + | :Apprehend deals +64 damage, and damage type is changed to Electricity | ||
| + | *; Level 65 | ||
| + | :Apprehend deals +70 damage, and damage type is changed to Electricity | ||
| + | *; Level 70 | ||
| + | :Apprehend deals +76 damage, and damage type is changed to Electricity | ||
| + | *; Level 75 | ||
| + | :Apprehend deals +82 damage, and damage type is changed to Electricity | ||
| + | *; Level 80 | ||
| + | :Apprehend deals +88 damage, and damage type is changed to Electricity | ||
| + | *; Level 85 | ||
| + | :Apprehend deals +94 damage, and damage type is changed to Electricity | ||
| + | *; Level 90 | ||
| + | :Apprehend deals +100 damage, and damage type is changed to Electricity | ||
| + | *; Level 95 | ||
| + | :Apprehend deals +106 damage, and damage type is changed to Electricity | ||
| + | *; Level 100 | ||
| + | :Apprehend deals +112 damage, and damage type is changed to Electricity | ||
| + | }} | ||
| + | |- | ||
| + | | || || <b>Level 100</b> - Apprehend deals +150 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly) || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal| | ||
| + | *; Level 5 | ||
| + | :Apprehend deals +36 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly) | ||
| + | *; Level 10 | ||
| + | :Apprehend deals +42 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly) | ||
*; Level 15 | *; Level 15 | ||
| − | :Apprehend deals + | + | :Apprehend deals +48 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly) |
*; Level 20 | *; Level 20 | ||
| − | :Apprehend deals + | + | :Apprehend deals +54 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly) |
*; Level 25 | *; Level 25 | ||
| − | :Apprehend deals + | + | :Apprehend deals +60 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly) |
*; Level 30 | *; Level 30 | ||
| − | :Apprehend deals + | + | :Apprehend deals +66 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly) |
*; Level 35 | *; Level 35 | ||
| − | :Apprehend deals + | + | :Apprehend deals +72 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly) |
*; Level 40 | *; Level 40 | ||
| − | :Apprehend deals + | + | :Apprehend deals +78 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly) |
*; Level 45 | *; Level 45 | ||
| − | :Apprehend deals + | + | :Apprehend deals +84 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly) |
*; Level 50 | *; Level 50 | ||
| − | :Apprehend deals + | + | :Apprehend deals +90 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly) |
*; Level 55 | *; Level 55 | ||
| − | :Apprehend deals + | + | :Apprehend deals +96 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly) |
*; Level 60 | *; Level 60 | ||
| − | :Apprehend deals + | + | :Apprehend deals +102 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly) |
*; Level 65 | *; Level 65 | ||
| − | :Apprehend deals + | + | :Apprehend deals +108 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly) |
*; Level 70 | *; Level 70 | ||
| − | :Apprehend deals + | + | :Apprehend deals +114 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly) |
*; Level 75 | *; Level 75 | ||
| − | :Apprehend deals + | + | :Apprehend deals +120 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly) |
*; Level 80 | *; Level 80 | ||
| − | :Apprehend deals + | + | :Apprehend deals +126 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly) |
*; Level 85 | *; Level 85 | ||
| − | :Apprehend deals + | + | :Apprehend deals +132 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly) |
*; Level 90 | *; Level 90 | ||
| − | :Apprehend deals + | + | :Apprehend deals +138 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly) |
*; Level 95 | *; Level 95 | ||
| − | :Apprehend deals + | + | :Apprehend deals +144 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly) |
*; Level 100 | *; Level 100 | ||
| − | :Apprehend deals + | + | :Apprehend deals +150 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly) |
}} | }} | ||
|- | |- | ||
| − | | || || <b>Level 100</b> - Apprehend | + | | || || <b>Level 100</b> - Apprehend Damage +98. Non-Elite targets do not call for help. || Rare || Legs || {{Spoiler|Click Expand to reveal| |
*; Level 5 | *; Level 5 | ||
| − | :Apprehend | + | :Apprehend Damage +6. Non-Elite targets do not call for help. |
*; Level 10 | *; Level 10 | ||
| − | :Apprehend | + | :Apprehend Damage +10. Non-Elite targets do not call for help. |
*; Level 15 | *; Level 15 | ||
| − | :Apprehend | + | :Apprehend Damage +14. Non-Elite targets do not call for help. |
*; Level 20 | *; Level 20 | ||
| − | :Apprehend | + | :Apprehend Damage +18. Non-Elite targets do not call for help. |
*; Level 25 | *; Level 25 | ||
| − | :Apprehend | + | :Apprehend Damage +22. Non-Elite targets do not call for help. |
*; Level 30 | *; Level 30 | ||
| − | :Apprehend | + | :Apprehend Damage +26. Non-Elite targets do not call for help. |
*; Level 35 | *; Level 35 | ||
| − | :Apprehend | + | :Apprehend Damage +30. Non-Elite targets do not call for help. |
*; Level 40 | *; Level 40 | ||
| − | :Apprehend | + | :Apprehend Damage +34. Non-Elite targets do not call for help. |
*; Level 45 | *; Level 45 | ||
| − | :Apprehend | + | :Apprehend Damage +38. Non-Elite targets do not call for help. |
*; Level 50 | *; Level 50 | ||
| − | :Apprehend | + | :Apprehend Damage +42. Non-Elite targets do not call for help. |
*; Level 55 | *; Level 55 | ||
| − | :Apprehend | + | :Apprehend Damage +46. Non-Elite targets do not call for help. |
*; Level 60 | *; Level 60 | ||
| − | :Apprehend | + | :Apprehend Damage +50. Non-Elite targets do not call for help. |
*; Level 65 | *; Level 65 | ||
| − | :Apprehend | + | :Apprehend Damage +56. Non-Elite targets do not call for help. |
*; Level 70 | *; Level 70 | ||
| − | :Apprehend | + | :Apprehend Damage +62. Non-Elite targets do not call for help. |
*; Level 75 | *; Level 75 | ||
| − | :Apprehend | + | :Apprehend Damage +68. Non-Elite targets do not call for help. |
*; Level 80 | *; Level 80 | ||
| − | :Apprehend | + | :Apprehend Damage +74. Non-Elite targets do not call for help. |
*; Level 85 | *; Level 85 | ||
| − | :Apprehend | + | :Apprehend Damage +80. Non-Elite targets do not call for help. |
*; Level 90 | *; Level 90 | ||
| − | :Apprehend | + | :Apprehend Damage +86. Non-Elite targets do not call for help. |
*; Level 95 | *; Level 95 | ||
| − | :Apprehend | + | :Apprehend Damage +92. Non-Elite targets do not call for help. |
*; Level 100 | *; Level 100 | ||
| − | :Apprehend | + | :Apprehend Damage +98. Non-Elite targets do not call for help. |
}} | }} | ||
|- | |- | ||
| Line 1,043: | Line 1,086: | ||
}} | }} | ||
|- | |- | ||
| − | | || || <b>Level 100</b> - Controlled Burn | + | | || || <b>Level 100</b> - Controlled Burn and Aggression Deterrent cost -37 Power || Uncommon || Feet || {{Spoiler|Click Expand to reveal| |
*; Level 5 | *; Level 5 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -8 Power |
*; Level 10 | *; Level 10 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -10 Power |
*; Level 15 | *; Level 15 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -11 Power |
*; Level 20 | *; Level 20 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -13 Power |
*; Level 25 | *; Level 25 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -14 Power |
*; Level 30 | *; Level 30 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -16 Power |
*; Level 35 | *; Level 35 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -17 Power |
*; Level 40 | *; Level 40 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -19 Power |
*; Level 45 | *; Level 45 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -20 Power |
*; Level 50 | *; Level 50 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -22 Power |
*; Level 55 | *; Level 55 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -23 Power |
*; Level 60 | *; Level 60 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -25 Power |
*; Level 65 | *; Level 65 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -26 Power |
*; Level 70 | *; Level 70 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -28 Power |
*; Level 75 | *; Level 75 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -29 Power |
*; Level 80 | *; Level 80 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -31 Power |
*; Level 85 | *; Level 85 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -32 Power |
*; Level 90 | *; Level 90 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -34 Power |
*; Level 95 | *; Level 95 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -35 Power |
*; Level 100 | *; Level 100 | ||
| − | :Controlled Burn | + | :Controlled Burn and Aggression Deterrent cost -37 Power |
}} | }} | ||
|- | |- | ||
| Line 1,863: | Line 1,906: | ||
}} | }} | ||
|- | |- | ||
| − | | || || <b>Level 100</b> - Aggression Deterrent | + | | || || <b>Level 100</b> - Aggression Deterrent Range +5. Aggression Deterrent Damage +43 || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal| |
*; Level 5 | *; Level 5 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +1. Aggression Deterrent Damage +5 |
*; Level 10 | *; Level 10 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +1. Aggression Deterrent Damage +7 |
*; Level 15 | *; Level 15 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +1. Aggression Deterrent Damage +9 |
*; Level 20 | *; Level 20 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +1. Aggression Deterrent Damage +11 |
*; Level 25 | *; Level 25 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +2. Aggression Deterrent Damage +13 |
*; Level 30 | *; Level 30 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +2. Aggression Deterrent Damage +15 |
*; Level 35 | *; Level 35 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +2. Aggression Deterrent Damage +17 |
*; Level 40 | *; Level 40 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +2. Aggression Deterrent Damage +19 |
*; Level 45 | *; Level 45 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +3. Aggression Deterrent Damage +21 |
*; Level 50 | *; Level 50 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +3. Aggression Deterrent Damage +23 |
*; Level 55 | *; Level 55 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +3. Aggression Deterrent Damage +25 |
*; Level 60 | *; Level 60 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +3. Aggression Deterrent Damage +27 |
*; Level 65 | *; Level 65 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +4. Aggression Deterrent Damage +29 |
*; Level 70 | *; Level 70 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +4. Aggression Deterrent Damage +31 |
*; Level 75 | *; Level 75 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +4. Aggression Deterrent Damage +33 |
*; Level 80 | *; Level 80 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +4. Aggression Deterrent Damage +35 |
*; Level 85 | *; Level 85 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +5. Aggression Deterrent Damage +37 |
*; Level 90 | *; Level 90 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +5. Aggression Deterrent Damage +39 |
*; Level 95 | *; Level 95 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +5. Aggression Deterrent Damage +41 |
*; Level 100 | *; Level 100 | ||
| − | :Aggression Deterrent | + | :Aggression Deterrent Range +5. Aggression Deterrent Damage +43 |
}} | }} | ||
|} | |} | ||
Latest revision as of 11:02, 15 September 2025
See also: Warden/Treasure Effects:By Slot
See also: Warden/Treasure Effects:By Ability
| Prefix | Suffix | Max-Level Version | Rarity | Slot | Other Versions |
|---|---|---|---|---|---|
| of Wardens | Level 100 - Warden Base Damage +50% when Warden is active. Vulnerability to Electricity -0.18 when Warden is active | Uncommon | Head, Necklace | Click Expand to reveal
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| of Prolonged Agony | Level 100 - Indirect Fire Damage +42% when Warden is active | Uncommon | Hands, Feet | Click Expand to reveal
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| Level 100 - Indirect Poison and Indirect Trauma damage is +36% per tick while Warden skill active | Uncommon | Chest, Legs | Click Expand to reveal
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| Level 100 - Indirect Nature and Indirect Electricity damage is +36% per tick while Warden skill active | Uncommon | Ring, Feet | Click Expand to reveal
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| Level 100 - Warning Jolt restores 10 Power, and ability range is increased 5 meters | Uncommon | Chest, Legs | Click Expand to reveal
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| Level 100 - Warning Jolt restores 20 Armor and taunts +500 | Uncommon | Hands, OffHand | Click Expand to reveal
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| Level 100 - Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds | Uncommon | MainHand, Necklace | Click Expand to reveal
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| Level 100 - Conditioning Shock Damage +58% | Uncommon | MainHand, Head | Click Expand to reveal
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| Level 100 - Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds | Uncommon | Hands | Click Expand to reveal
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| Level 100 - Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner | Uncommon | Ring | Click Expand to reveal
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| Level 100 - Conditioning Shock causes target's next ability to deal -60 damage | Uncommon | Chest, OffHand | Click Expand to reveal
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| Level 100 - Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds | Uncommon | Legs, Feet | Click Expand to reveal
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| Level 100 - Conditioning Shock and Apprehend deal +105 damage | Uncommon | OffHand, Necklace | Click Expand to reveal
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| Level 100 - Apprehend Damage +58% | Uncommon | Hands, MainHand | Click Expand to reveal
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| Level 100 - Apprehend costs -47 Power | Uncommon | Necklace | Click Expand to reveal
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| Level 100 - Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds | Uncommon | Feet, Ring | Click Expand to reveal
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| Level 100 - Apprehend deals +112 damage, and damage type is changed to Electricity | Uncommon | Head | Click Expand to reveal
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| Level 100 - Apprehend deals +150 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly) | Uncommon | Chest, MainHand | Click Expand to reveal
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| Level 100 - Apprehend Damage +98. Non-Elite targets do not call for help. | Rare | Legs | Click Expand to reveal
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| Level 100 - Lethal Force Damage +54% | Uncommon | MainHand, Necklace | Click Expand to reveal
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| Level 100 - Lethal Force Damage +200 and Power Cost -60 | Uncommon | Hands, OffHand | Click Expand to reveal
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| Level 100 - Lethal Force deals +260 damage and reuse time is -5 seconds | Uncommon | Head, Ring | Click Expand to reveal
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| Level 100 - Lethal Force deals 800 additional Fire damage over 8 seconds | Uncommon | Chest, Legs | Click Expand to reveal
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| Level 100 - Controlled Burn Damage +58% | Uncommon | Legs, Ring | Click Expand to reveal
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| Level 100 - Controlled Burn deals 462 indirect Fire damage over 12 seconds | Uncommon | Hands, MainHand | Click Expand to reveal
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| Level 100 - Controlled Burn deals +160 damage and taunts +500 to all targets | Uncommon | Chest, OffHand | Click Expand to reveal
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| Level 100 - Controlled Burn and Aggression Deterrent cost -37 Power | Uncommon | Feet | Click Expand to reveal
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| Level 100 - Controlled Burn and Aggression Deterrent deal +140 damage | Uncommon | Head, Necklace | Click Expand to reveal
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| Level 100 - Stun Trap deals +344 damage to all nearby targets (when it activates) | Uncommon | Head, Ring | Click Expand to reveal
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| Level 100 - Stun Trap deals +55% damage to all nearby targets (when it activates) | Uncommon | OffHand, Feet | Click Expand to reveal
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| Level 100 - Stun Trap reuse timer is 12 seconds faster | Uncommon | Necklace | Click Expand to reveal
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| Level 100 - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap | Uncommon | Chest | Click Expand to reveal
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| Level 100 - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap | Uncommon | Legs | Click Expand to reveal
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| Level 100 - Privacy Field deals +48% damage to melee attackers | Uncommon | Head, Hands | Click Expand to reveal
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| Level 100 - Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away | Epic | Feet | Click Expand to reveal
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| Level 100 - While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you | Epic | Necklace | Click Expand to reveal
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| Level 100 - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47 | Epic | OffHand | Click Expand to reveal
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| Level 100 - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48 | Epic | MainHand | Click Expand to reveal
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| Level 100 - When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds | Epic | Chest, Ring | Click Expand to reveal
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| Level 100 - Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds | Epic | Head | Click Expand to reveal
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| Level 100 - Coordinated Assault increases all allies' Max Health +57 for 30 seconds | Epic | OffHand | Click Expand to reveal
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| Level 100 - Coordinated Assault increases all allies' Max Armor +83 for 30 seconds | Rare | Necklace | Click Expand to reveal
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| Level 100 - Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds | Uncommon | MainHand, Legs | Click Expand to reveal
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| Level 100 - Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds | Epic | Hands, Feet | Click Expand to reveal
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| Level 100 - Aggression Deterrent Damage +55% | Uncommon | OffHand, Head | Click Expand to reveal
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| of Hot Acid | Level 100 - Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds | Uncommon | Hands, MainHand | Click Expand to reveal
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| Level 100 - Aggression Deterrent Range +5. Aggression Deterrent Damage +43 | Uncommon | Ring, Feet | Click Expand to reveal
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