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Warden/Treasure Effects:By Slot

3,692 bytes added, 31 August
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<!-- Updated on November 17, 2022 from v374v421 -->==<!--start-->Warden Slot List==
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Warden Base Damage +4050.0%<br>|| Uncommon || Head, Necklace|-* |100 || Conditioning Shock Damage +4658.0%<br>|| Uncommon || Head, MainHand|-* |100 || Apprehend deals +80 100 damage, and damage type is changed to Electricity<br>|| Uncommon || Head|-* |100 || Lethal Force deals +208 260 damage and reuse time is -5 seconds<br>|| Uncommon || Head, Ring|-* |100 || Controlled Burn and Aggression Deterrent deal +108 140 damage<br>|| Uncommon || Head, Necklace|-* |100 || Stun Trap deals +272 344 damage to all nearby targets (when it activates)<br>|| Uncommon || Head, Ring|-* |100 || Privacy Field deals +3848% damage to melee attackers<br>|| Uncommon || Head, Hands|-* |100 || Coordinated Assault causes all allies' Melee attacks to cost -11 21 Power for 30 seconds<br>|| Epic || Head|-* |100 || Aggression Deterrent Damage +4355.0%<br>|| Uncommon || Head, OffHand|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>ChestOffHand</u></b><brh3>* Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* |100 || Warning Jolt restores 8 Power, 20 Armor and ability range is increased 5 meters<br>taunts +500 || Uncommon || OffHand, Hands|-* |100 || Conditioning Shock causes target's next ability to deal -48 60 damage<br>|| Uncommon || OffHand, Chest|-* Apprehend deals |100 || Conditioning Shock and Apprehend deal +40 105 damage || Uncommon || OffHand, Necklace|-|100 || Lethal Force Damage +200 and hastens the current reuse timer of Power Cost -60 || Uncommon || OffHand, Hands|-|100 || Controlled Burn by 2 seconds (so it can be used again more quickly)<br>* Lethal Force deals 640 additional Fire damage over 8 seconds<br>* Controlled Burn deals +128 +160 damage and taunts +400 500 to all targets<br>|| Uncommon || OffHand, Chest|-* |100 || Stun Trap deals +122 55% damage, and there's a 50% chance you'll place an extra trap<br>* When to all nearby targets (when it activates) || Uncommon || OffHand, Feet|-|100 || Privacy Field also deals its damagewhen you are hit by burst attacks, it also ignites the suspect, dealing 132 and damage over 12 is +47 || Epic || OffHand|-|100 || Coordinated Assault increases all allies' Max Health +57 for 30 seconds<br>|| Epic || OffHand|- <b>|100 || Aggression Deterrent Damage +55.0% || Uncommon || OffHand, Head|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <uh3>LegsHands</u></b><brh3>* Indirect Poison and |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Indirect Trauma damage is Fire Damage +2042.0% per tick while Warden skill active<br>|| Uncommon || Hands, Feet* |-|100 || Warning Jolt restores 8 Power20 Armor and taunts +500 || Uncommon || Hands, and ability range is increased 5 meters<br>OffHand|-* |100 || Conditioning Shock deals +68 82 damage and, if causes the target is a monster, its chance to critically-hit is reduced by 25suffer +20% Fire damage for 10 30 seconds<br>|| Uncommon || Hands|-* |100 || Apprehend costs Damage +58.0% || Uncommon || Hands, MainHand|-22 Power<br>* |100 || Lethal Force deals 640 additional Fire damage over 8 seconds<br>* Controlled Burn Damage +46%<br>200 and Power Cost -60 || Uncommon || Hands, OffHand|-* Stun Trap |100 || Controlled Burn deals +122 462 indirect Fire damageover 12 seconds || Uncommon || Hands, and there's a 50MainHand|-|100 || Privacy Field deals +48% chance you'll place an extra trap<br>damage to melee attackers || Uncommon || Hands, Head|-* |100 || Coordinated Assault causes grants all allies' melee attacks to deal up to +90 10 direct-damage (randomly determined for each attack) mitigation and +1.5 out-of-combat sprint speed for 30 seconds<br>|| Epic || Hands, Feet|- <b><u>|100 || Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds || Uncommon || Hands, MainHand|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | </uh3>MainHand</b><brh3>* Indirect Fire Damage +57% when Warden is active<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* |100 || Warning Jolt restores 16 20 Armor and taunts boosts the damage of your Core Attacks +400<br>61 for 8 seconds || Uncommon || MainHand, Necklace|-* |100 || Conditioning Shock deals Damage +66 damage and causes the target to suffer +2058.0% Fire damage for 30 seconds<br>|| Uncommon || MainHand, Head|-* |100 || Apprehend Damage +4658.0%<br>|| Uncommon || MainHand, Hands|-* |100 || Lethal Force Damage +160 and Power Cost 54.0% || Uncommon || MainHand, Necklace|-32<br>* |100 || Controlled Burn deals 366 462 indirect Fire damage over 12 seconds<br>|| Uncommon || MainHand, Hands|-* |100 || Privacy Field also deals +38% its damage to melee attackers<br>when you are hit by ranged attacks, and damage is +48 || Epic || MainHand|-* |100 || Coordinated Assault grants causes all allies ' melee attacks to deal up to +8 direct-110 damage mitigation and +1.5 out-of-combat sprint speed (randomly determined for each attack) for 30 seconds<br>|| Uncommon || MainHand, Legs|-* |100 || Aggression Deterrent ignites all targets, dealing 264 328 Fire damage over 8 seconds<br>|| Uncommon || MainHand, Hands|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>FeetChest</u></b><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Indirect Fire Damage +57% when Warden is active<br>* Indirect Nature Poison and Indirect Electricity Trauma damage is +2024% per tick while Warden skill active<br>|| Uncommon || Chest, Legs|-* Conditioning Shock deals +68 damage |100 || Warning Jolt restores 10 Power, and, if target ability range is a monsterincreased 5 meters || Uncommon || Chest, its chance Legs|-|100 || Conditioning Shock causes target's next ability to criticallydeal -60 damage || Uncommon || Chest, OffHand|-hit is reduced by 25% for 10 seconds<br>* Apprehend causes your Nice Attacks to deal |100 || Apprehend deals +112 48 damage for 8 seconds<br>* and hastens the current reuse timer of Controlled Burn costs by 1.5 seconds (so it can be used again more quickly) || Uncommon || Chest|-27 Power<br>* Stun Trap |100 || Lethal Force deals 800 additional Fire damage over 8 seconds || Uncommon || Chest, Legs|-|100 || Controlled Burn deals +45% 160 damage and taunts +500 to all nearby targets (when it activates)<br>|| Uncommon || Chest, OffHand|-* Privacy Field |100 || Stun Trap deals +47 154 damage to all melee attackers, and the first melee attacker is knocked away<br>there's a 50% chance you'll place an extra trap || Uncommon || Chest|-* Coordinated Assault grants all allies +8 direct-|100 || When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage mitigation and +1.5 out-of-combat sprint speed for 30 over 8 seconds<br>|| Epic || Chest, Ring|}{| class="wikitable sortable" style="width:100%;margin:auto;"* Aggression Deterrent Power Cost |+ style="font-18size:large" | <br>  <bh3><u>MainHandRing</u></b><brh3>* Warning Jolt restores 16 Armor |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Indirect Nature and boosts the Indirect Electricity damage of your Core Attacks is +49 for 8 seconds<br>24% per tick while Warden skill active || Uncommon || Ring, Feet|-* |100 || Conditioning Shock Damage deals +46%<br>82 damage and reuse time is 2 seconds sooner || Uncommon || Ring|-* |100 || Apprehend Damage causes your Nice Attacks to deal +46%<br>148 damage for 8 seconds || Uncommon || Ring, Feet|-* |100 || Lethal Force Damage deals +43%<br>* Controlled Burn deals 366 indirect Fire 260 damage over 12 and reuse time is -5 seconds<br>|| Uncommon || Ring, Head|-* Privacy Field also deals its damage when you are hit by ranged attacks|100 || Controlled Burn Damage +58.0% || Uncommon || Ring, and Legs|-|100 || Stun Trap deals +344 damage is +45<br>* Coordinated Assault causes to all allies' melee attacks to deal up to +90 damage nearby targets (randomly determined for each attackwhen it activates) for 30 seconds<br>|| Uncommon || Ring, Head|-* Aggression Deterrent |100 || When Privacy Field deals damage, it also ignites all targetsthe suspect, dealing 264 Fire 80 damage over 8 seconds<br|| Epic || Ring, Chest|-|100 || Aggression Deterrent Range 5<br/>Aggression Deterrent Damage 43 || Uncommon || Ring, Feet|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>OffHandNecklace</u></b><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Warden Base Damage +50.0% || Uncommon || Necklace, Head|-|100 || Warning Jolt restores 16 20 Armor and taunts +400<br>boosts the damage of your Core Attacks +61 for 8 seconds || Uncommon || Necklace, MainHand|-* |100 || Conditioning Shock causes target's next ability to and Apprehend deal +105 damage || Uncommon || Necklace, OffHand|-48 damage<br>* Conditioning Shock and |100 || Apprehend deal +85 damage<br>costs -47 Power || Uncommon || Necklace* |-|100 || Lethal Force Damage +160 and Power Cost 54.0% || Uncommon || Necklace, MainHand|-32<br>* |100 || Controlled Burn deals and Aggression Deterrent deal +128 140 damage and taunts +400 to all targets<br>|| Uncommon || Necklace, Head|-* |100 || Stun Trap deals +45% damage to all nearby targets (when it activates)<br>* reuse timer is 12 seconds faster || Uncommon || Necklace|-|100 || While Privacy Field also deals its is active, melee attacks that damage when you are hit by burst attacks, and damage is +70<br>have a 75% chance to restore 34 Power to you || Epic || Necklace|-* |100 || Coordinated Assault increases all allies' Max Health Armor +45 83 for 30 seconds|| Rare || Necklace|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <brh3>* Aggression Deterrent Damage +43%Legs<br/h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots<b><u>Necklace</u></b><br>|-* Warden Base Damage |100 || Indirect Poison and Indirect Trauma damage is +4024%<br>per tick while Warden skill active || Uncommon || Legs, Chest|-* |100 || Warning Jolt restores 16 Armor 10 Power, and boosts the damage of your Core Attacks +49 for 8 seconds<br>ability range is increased 5 meters || Uncommon || Legs, Chest|-* |100 || Conditioning Shock and Apprehend deal deals +85 84 damage<br>* Apprehend costs and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds || Uncommon || Legs, Feet|-22 Power<br>* Lethal Force |100 || Apprehend Damage +43%<br>98. Non-Elite targets do not call for help. || Rare || Legs|-|100 || Lethal Force deals 800 additional Fire damage over 8 seconds || Uncommon || Legs, Chest|-* |100 || Controlled Burn and Aggression Deterrent deal Damage +108 damage<br>58.0% || Uncommon || Legs, Ring|-* |100 || Stun Trap reuse timer is 10 seconds faster<br>deals +154 damage, and there's a 50% chance you'll place an extra trap || Uncommon || Legs|-* Privacy Field |100 || Coordinated Assault causes you all allies' melee attacks to recover 16 Power when a melee attack deals damage deal up to you<br>* Coordinated Assault increases all allies' Max Armor +67 110 damage (randomly determined for 30 each attack) for 30 seconds<br>|| Uncommon || Legs, MainHand|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>RingFeet</u></b><brh3>* Indirect Nature |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Indirect Fire Damage +42.0% || Uncommon || Feet, Hands|-|100 || Indirect Nature and Indirect Electricity damage is +2024% per tick while Warden skill active<br>|| Uncommon || Feet, Ring|-* |100 || Conditioning Shock deals +66 84 damage and reuse time , if target is a monster, its chance to critically-hit is 2 reduced by 25% for 10 seconds sooner<br>|| Uncommon || Feet, Legs* |-|100 || Apprehend causes your Nice Attacks to deal +112 148 damage for 8 seconds<br>|| Uncommon || Feet, Ring* Lethal Force deals +208 damage and reuse time is |-5 seconds<br>* |100 || Controlled Burn Damage +46%<br>and Aggression Deterrent cost -37 Power || Uncommon || Feet|-* |100 || Stun Trap deals +272 55% damage to all nearby targets (when it activates)<br>|| Uncommon || Feet, OffHand|-* When |100 || Privacy Field deals damage, it also ignites the suspect, dealing 132 damage over 12 seconds<br>Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away || Epic || Feet|-|100 || Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds || Epic || Feet, Hands|-|100 || Aggression Deterrent Range 5<br/>Aggression Deterrent Damage 43 || Uncommon || Feet, Ring* Aggression Deterrent Power Cost -18<br>|}
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