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Combat
,Expanded a little bit
==Damage==
'''Damage''' and '''Health damage''' are not the same. '''Health damage''' bypasses armor.
====Effect of Equipment====
Soon enough you'll find that equipment has a significant impact on your total damage output and survivability. This seems obvious for an MMO but in Project: Gorgon equipment with bonuses that augment specific abilities is very common. For example "every time you use your Sword Parry ability, regain 10 Health". This type of ability enhancing mods would be found in raid gear in other MMOs.
In this way Project: Gorgon's loot has similarities to some ARPGs. You character becomes much more powerful once you have multiple pieces of equipment (weapons and armor) that enhance your choice of primary and secondary skills.
This also means that '''committing to your skill choices''' is important. While you can easily switch between skills, you'll find that even skills of the same level can vary greatly in damage potential unless you also switch your equipment.
====Critical Damage====