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503 bytes removed, 18:11, 26 January 2016
Stacking Effects
===Stacking Effects===
In general, All augments with the same name don’t stack. So you might find a helmet and a shirt that have “Enchanted Punch Damage +5″, but wearing both doesn’t give you a +10 bonus, just a +5 bonus. However, many abilities come in several flavors. For instance, there might be Enchanted Punch Damage (magically enhancing your fists), Comfort-Bonus Damage (you can hurt people more because your armor is so comfortable), and Placebo Effect Bonus (your punches do extra flat or percent damage because you think they will). These have different namesincrease, so they all stack.<ref name="blog1"/> +% Damage Augments with a chance to a Skill (eg. "Sword Damage +20%") '''stacks'''proc each roll their chances and may proc separately.
===Lucky Belts===
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