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Necromancy/Abilities

9,594 bytes added, 04:12, 19 December 2023
Updating Abilities to v400 using auto wiki generator
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[Necromancy/Abilities|Necromancy Complete Ability List]]==
</includeonly><noinclude><!-- Updated to v400 on November 17, 2022 from v374 Tue Dec 19 2023 01:02:16 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --></noinclude>Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width: 100%;"
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
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| {{Ability icon|Death's Hold|2}} || 1 || Death's Hold || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 9 Darkness || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling
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| {{Ability icon|Raise Skeletal Archer|2}} || 2 || Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
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| {{Ability icon|Provoke Undead|2}} || 3 || Provoke Undead || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +5 for 10 seconds<br><b>Minion Damage Boost:--Can Have--</b> +<br>Minion Damage Boost 0% for 10 seconds<br><b>DoTMinions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>16<br><b>Range: </b>2017<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
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| {{Ability icon|Life Crush|2}} || 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +12 Power) || || <b>Damage: </b> 11 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling
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| {{Ability icon|Spark of Death|2}} || 5 || Spark of Death || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 14 Electricity || <b>Power Cost: </b>9<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling
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| {{Ability icon|Heal Undead|2}} || 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 15 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>14<br><b>Range: </b>1913<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling
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| {{Ability icon|Raise Skeletal Swordsman|2}} || 7 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
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| {{Ability icon|Life Steal|2}} || 8 || Life Steal || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 10 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>1211<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling
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| {{Ability icon|Rebuild Undead|2}} || 9 || Rebuild Undead || Your undead pets are healed. || <b>Restore:</b> 50 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>17<br><b>Range: </b>2016<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
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| {{Ability icon|Raise Zombie|2}} || 10 || Raise Zombie || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +5 for 60 seconds<br><b>Existing Zombie's Direct Damage:Max Health 25 for 60 seconds</bbr> +0 for 5 minutesExisting Zombie Restore 25 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage Boosted:</b> +0% for 60 seconds5 minutes<br><b>Existing Zombie's Max Health:</b> +25 Damage Boosted 0 for 60 seconds<br><b>Existing Zombie is Healed:</b> 25 Health || || <b>Power Cost: </b>27<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
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| {{Ability icon|Raise Skeletal Battle Mage(Internal - SZ1)|2}} || 12 10 || Raise Skeletal Battle Mage (Internal - SZ1) || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Internal || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>500<br><b>Range: </b>3<br><b>Cooldown: </b>5 0 || Leveling<b>Unknown Source:</b> Not Found
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| {{Ability icon|DeathgazeRaise Skeletal Battle Mage|2}} || 13 12 || Deathgaze Raise Skeletal Battle Mage || Force the target Raise a skeletal fire mage from death to stare into the darkness of death, typically sending them fleeing in terrorserve you. Chances of success are based Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on your Necromancy skill and the enemy's mental proficiencyclose enemies. || Target flees for 5 secondsAbility cannot be used during combat<br><b>Suppresses Monster ShoutCan Be On Sidebar</b> || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>2050<br><b>Range: </b>53<br><b>Cooldown: </b>30 5 || Leveling
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| {{Ability icon|Spark of Death 2Deathgaze|2}} || 14 13 || Spark of Death 2 Deathgaze || Blast Force the target with electricityto stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds<br><b>This is a Core Attack.Suppresses Monster Shout</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 22 Electricity 29 Darkness || <b>Power Cost: </b>1221<br><b>Range: </b>205<br><b>Cooldown: </b>8 30 || Leveling
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| {{Ability icon|Spark of Death's Hold 2|2}} || 15 14 || Spark of Death's Hold 2 || Briefly hold your Blast the target in place with undead handselectricity.<br><b>This is a Signature Debuff ability.Core Attack</b> || Target is immobilized for 5 seconds.<b>--Can Have--</b><br><b>DoT:</b> 0 FirePsychic, 6 times over 12 seconds || <b>Damage: </b> 29 Darkness 22 Electricity || <b>Power Cost: </b>1812<br><b>Range: </b>20<br><b>Cooldown: </b>15 8 || Leveling
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| {{Ability icon|Heal Undead Death's Hold 2|2}} || 16 15 || Heal Undead Death's Hold 2 || Restore health to any nearby friendly Briefly hold your target in place with undead (such as pet skeletons or shambling corpses)hands. <br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>Restore--Can Have--</b><br><b>DoT:</b> 25 Health (or Armor if Health is full) to nearby ally undead || 0 Fire, 6 times over 12 seconds || <b>Power CostDamage: </b>18<br>29 Darkness || <b>RangePower Cost: </b>19<br><b>AoERange: </b>20<br><b>Cooldown: </b>8 15 || Leveling
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| {{Ability icon|Life Crush Heal Undead 2|2}} || 17 16 || Life Crush Heal Undead 2 || Destroy the life force in the target's body, dealing Darkness damageRestore health to any nearby friendly undead (such as pet skeletons or shambling corpses).<br>|| <b>This is a Basic Attack.Restore:</b> 25 Health (When it triggers a Combat Refresh, +18 Poweror Armor if Health is full) to nearby ally undead || || <b>Damage: </b> 16 Darkness || <b>Power Cost: </b>017<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>2 8 || Leveling
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| {{Ability icon|Raise Skeletal Archer Life Crush 2|2}} || 18 17 || Raise Skeletal Archer Life Crush 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacksDestroy the life force in the target's body, dealing Darkness damage. || Ability cannot be used during combat<br><b>Can Be On SidebarThis is a Basic Attack</b> || || <b>Damage:</b> 16 Darkness || <b>Power Cost: </b>750<br><b>Range: </b>320<br><b>Cooldown: </b>5 2 || Leveling
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| {{Ability icon|Rebuild Undead Raise Skeletal Archer 2|2}} || 19 18 || Rebuild Undead Raise Skeletal Archer 2 || Your undead pets are healedRaise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Restore:Can Be On Sidebar</b> 70 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>2075<br><b>Range: </b>20<br><b>AoE: </b>203<br><b>Cooldown: </b>20 5 || Leveling
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| {{Ability icon|Heart's PowerRebuild Undead 2|2}} || 20 19 || Heart's Power Rebuild Undead 2 || Consume a heart to gain vast health for a timeYour undead pets are healed. || Boosts Max Health by 200 for 2 minutes. Heals 200.<br><b>Can Be On SidebarRestore:</b> 70 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>019<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>120 20 || <b>Training:</b> [[Jumjab]]Leveling
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| {{Ability icon|Raise Zombie 2|2}} || 20 || Raise Zombie 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +10 for 60 seconds<br><b>Existing Zombie's Direct Damage:Max Health 50 for 60 seconds</bbr> +0 for 5 minutesExisting Zombie Restore 50 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage Boosted:</b> +0% for 60 seconds5 minutes<br><b>Existing Zombie's Max Health:</b> +50 Damage Boosted 0 for 60 seconds<br><b>Existing Zombie is Healed:</b> 50 Health || || <b>Power Cost: </b>34<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
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| {{Ability icon|Provoke Undead 2Heart's Power|2}} || 21 20 || Provoke Undead 2 Heart's Power || Your undead pets become agitated, dealing more damage Consume a heart to gain vast health for a time. || <b>Minion Damage:</b> +9 Boosts Max Health by 200 for 10 seconds2 minutes. Heals 200.<br><b>Minion Damage Boost:Can Be On Sidebar</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>230<br><b>Range: </b>203<br><b>AoECooldown: </b>20<br>120 || <b>CooldownTraining: </b>20 || Leveling[[Jumjab]]
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| {{Ability icon|Raise Skeletal Swordsman 2(Internal - SZ2)|2}} || 22 20 || Raise Skeletal Swordsman 2 (Internal - SZ2) || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Internal || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>750<br><b>Range: </b>3<br><b>Cooldown: </b>5 0 || Leveling<b>Unknown Source:</b> Not Found
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| {{Ability icon|Life Steal Provoke Undead 2|2}} || 23 21 || Life Steal Provoke Undead 2 || Steal life force from the target's bodyYour undead pets become agitated, dealing Darkness more damage and healing you. Has reduced effect on undead foesfor a time. || Steals 20 Health.<b>Minion Damage:</b> 9 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>DoTMinions Suffer:</b> 0 PsychicSmiting, 5 times over 10 seconds || || <b>Power Cost: </b>1824<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>10 20 || Leveling
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| {{Ability icon|Life Crush 3Raise Skeletal Swordsman 2|2}} || 24 22 || Life Crush 3 Raise Skeletal Swordsman 2 || Destroy the life force in the target's body, dealing Darkness damageRaise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies.|| Ability cannot be used during combat<br><b>This is a Basic Attack.Can Be On Sidebar</b> (When it triggers a Combat Refresh, +21 Power) || || <b>Damage: </b> 18 Darkness || <b>Power Cost: </b>075<br><b>Range: </b>203<br><b>Cooldown: </b>2 5 || Leveling
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| {{Ability icon|Wave of DarknessLife Steal 2|2}} || 24 23 || Wave of Darkness Life Steal 2 || Open a pocket of darkness around each Steal life force from the target within 10 meters's body, causing great pain dealing Darkness damage and a need for revengehealing you. Has reduced effect on undead foes. || Steals 20 Health.<bbr>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: --Can Have--</b> 46 Darkness<br><b>TauntDoT: </b>+100 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>2216<br><b>Range: </b>1020<br><b>AoECooldown: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]]Leveling
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| {{Ability icon|Deathgaze 2Life Crush 3|2}} || 25 24 || Deathgaze 2 Life Crush 3 || Force the target to stare into Destroy the darkness of death, typically sending them fleeing life force in terror. Chances of success are based on your Necromancy skill and the enemytarget's mental proficiencybody, dealing Darkness damage. || Target flees for 8 seconds<br><b>Suppresses Monster ShoutThis is a Basic Attack</b> || || <b>Damage: </b> 58 23 Darkness || <b>Power Cost: </b>260<br><b>Range: </b>520<br><b>Cooldown: </b>30 2 || Leveling
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| {{Ability icon|Heal Undead 3Wave of Darkness|2}} || 26 24 || Heal Undead 3 Wave of Darkness || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses)Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>Restore--Can Have--</b><br><b>DoT:</b> 40 Health (or Armor if Health is full) to nearby ally undead || 0 Psychic, 6 times over 12 seconds || <b>Power CostDamage: </b>2246 Darkness<br><b>RangeTaunts:</b> 100 || <b>Power Cost: </b>1923<br><b>AoE: </b>2010<br><b>Cooldown: </b>8 18 || Leveling<b>Training:</b> [[Jumjab]]
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| {{Ability icon|Spark of Death 3Deathgaze 2|2}} || 27 25 || Spark of Death 3 Deathgaze 2 || Blast Force the target with electricityto stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>This is a Core Attack.Suppresses Monster Shout</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 45 Electricity 58 Darkness || <b>Power Cost: </b>1627<br><b>Range: </b>205<br><b>Cooldown: </b>8 30 || Leveling
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| {{Ability icon|Raise Skeletal Battle Mage 2Heal Undead 3|2}} || 28 26 || Raise Skeletal Battle Mage 2 Heal Undead 3 || Raise a skeletal fire mage from death Restore health to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemiesany nearby friendly undead (such as pet skeletons or shambling corpses). || Ability cannot be used during combat<br><b>Can Be On SidebarRestore:</b> 40 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>7520<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5 8 || Leveling
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| {{Ability icon|Rebuild Undead Spark of Death 3|2}} || 29 27 || Rebuild Undead Spark of Death 3 || Your undead pets are healedBlast the target with electricity. <br><b>This is a Core Attack</b> || <b>Restore--Can Have--</b><br><b>DoT:</b> 90 Health (or Armor if Health is full) to nearby ally undead || 0 Psychic, 6 times over 12 seconds || <b>Power CostDamage: </b>24<br>45 Electricity || <b>RangePower Cost: </b>2015<br><b>AoERange: </b>20<br><b>Cooldown: </b>20 8 || Leveling
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| {{Ability icon|Raise Zombie 3Skeletal Battle Mage 2|2}} || 30 28 || Raise Zombie 3 Skeletal Battle Mage 2 || Defile Raise a recently-dead corpse skeletal fire mage from death to create a vaguely humanoid undead servantserve you. The unstable creature loses health over time, but can recover health by attacking Skeletal battle mages shoot fireballs at distant enemies. Its disgusting nature taunts and use area-effect burst attacks on close enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +20 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 secondsAbility cannot be used during combat<br><b>Existing Zombie's Max Health:Can Be On Sidebar</b> +75 for 60 seconds<br><b>Existing Zombie is Healed:</b> 75 Health || || <b>Power Cost: </b>4275<br><b>Range: </b>3<br><b>Cooldown: </b>60 5 || Leveling
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| {{Ability icon|Spleen's PowerRebuild Undead 3|2}} || 30 29 || Spleen's Power Rebuild Undead 3 || Consume a spleen to gain vast power for a timeYour undead pets are healed. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On SidebarRestore:</b> 90 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>022<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>120 20 || <b>Item:</b> [[Necromancer: Spleen's Power]]Leveling
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| {{Ability icon|Provoke Undead Raise Zombie 3|2}} || 31 30 || Provoke Undead Raise Zombie 3 || Your Defile a recently-dead corpse to create a vaguely humanoid undead pets become agitatedservant. The unstable creature loses health over time, dealing more damage for but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a timezombie, it is instead buffed and healed. ) || <b>Minion Existing Zombie's Direct Damage:20 for 60 seconds</bbr> +13 Existing Zombie's Max Health 75 for 10 60 seconds<br>Existing Zombie Restore 75 Health<br><b>Minion Damage Boost:--Can Have--</b> +<br>Existing Zombie's Direct Damage 0% for 10 seconds5 minutes<br><b>DoT:</b> Existing Zombie's Damage Boosted 0 Smiting, 5 times over 10 for 60 seconds || || <b>Power Cost: </b>2842<br><b>Range: </b>20<br><b>AoE: </b>203<br><b>Cooldown: </b>20 60 || Leveling
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| {{Ability icon|Raise Skeletal Archer 3Spleen's Power|2}} || 32 30 || Raise Skeletal Archer 3 Spleen's Power || Raise Consume a skeletal archer from death spleen to serve you. Skeletal archers have long-distance ranged attacksgain vast power for a time. || Ability cannot be used during combatBoosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>1000<br><b>Range: </b>3<br><b>Cooldown: </b>5 120 || Leveling<b>Item:</b> [[Necromancer: Spleen's Power]]
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| {{Ability icon|Death's Hold 3(Internal - SZ3)|2}} || 33 30 || Death's Hold 3 (Internal - SZ3) || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> Internal || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 57 Darkness || <b>Power Cost: </b>260<br><b>Range: </b>203<br><b>Cooldown: </b>15 0 || Leveling<b>Unknown Source:</b> Not Found
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| {{Ability icon|Deathgaze Provoke Undead 3|2}} || 34 31 || Deathgaze Provoke Undead 3 || Force the target to stare into the darkness of deathYour undead pets become agitated, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiencydealing more damage for a time. || Target flees <b>Minion Damage:</b> 13 for 11 10 seconds<br><b>Suppresses Monster Shout--Can Have--</b> || <br>Minion Damage Boost 0 for 10 seconds<br><b>DamageMinions Suffer: </b> 84 Darkness 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>3229<br><b>RangeAoE: </b>520<br><b>Cooldown: </b>30 20 || Leveling
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| {{Ability icon|Wave of Darkness 2Raise Skeletal Archer 3|2}} || 34 32 || Wave of Darkness 2 Raise Skeletal Archer 3 || Open Raise a pocket of darkness around each target within 10 meters, causing great pain and a need for revengeskeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 71 DarknessAbility cannot be used during combat<br><b>Taunt: Can Be On Sidebar</b>+150 || || <b>Power Cost: </b>27100<br><b>Range: </b>10<br><b>AoE: </b>103<br><b>Cooldown: </b>18 5 || <b>Training:</b> [[Jumjab]]Leveling
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| {{Ability icon|Life Steal Death's Hold 3|2}} || 35 33 || Life Steal Death's Hold 3 || Steal life force from the Briefly hold your target's body, dealing Darkness damage and healing you. Has reduced effect on in place with undead foeshands. <br><b>This is a Signature Debuff ability</b> || Steals 32 HealthTarget is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 PsychicFire, 5 6 times over 10 12 seconds || <b>Damage:</b> 57 Darkness || <b>Power Cost: </b>2227<br><b>Range: </b>20<br><b>Cooldown: </b>10 15 || Leveling
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| {{Ability icon|Heal Undead 4Deathgaze 3|2}} || 36 34 || Heal Undead 4 Deathgaze 3 || Restore health Force the target to any nearby friendly undead (such as pet skeletons or shambling corpses)stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Restore:Suppresses Monster Shout</b> 55 Health (or Armor if Health is full) to nearby ally undead || || <b>Power CostDamage: </b>26<br>84 Darkness || <b>RangePower Cost: </b>1933<br><b>AoERange: </b>205<br><b>Cooldown: </b>8 30 || Leveling
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| {{Ability icon|Spark Wave of Death 4Darkness 2|2}} || 37 34 || Spark Wave of Death 4 Darkness 2 || Blast the Open a pocket of darkness around each target with electricitywithin 10 meters, causing great pain and a need for revenge.|| <brb>--Can Have--</b>This is a Core Attack.</bbr> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 68 Electricity 71 Darkness<br><b>Taunts:</b> 150 || <b>Power Cost: </b>1928<br><b>RangeAoE: </b>2010<br><b>Cooldown: </b>8 18 || Leveling<b>Training:</b> [[Jumjab]]
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| {{Ability icon|Raise Skeletal Swordsman Life Steal 3|2}} || 38 35 || Raise Skeletal Swordsman Life Steal 3 || Raise a skeletal warrior Steal life force from death to serve the target's body, dealing Darkness damage and healing you. Skeletal swordsmen are melee fighters that can occasionally stun their enemiesHas reduced effect on undead foes. || Ability cannot be used during combatSteals 32 Health.<br><b>--Can Be On SidebarHave--</b> <br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>10021<br><b>Range: </b>320<br><b>Cooldown: </b>5 10 || Leveling
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| {{Ability icon|Rebuild Heal Undead 4|2}} || 39 36 || Rebuild Heal Undead 4 || Your Restore health to any nearby friendly undead pets are healed(such as pet skeletons or shambling corpses). || <b>Restore:</b> 110 55 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>28<br><b>Range: </b>2024<br><b>AoE: </b>20<br><b>Cooldown: </b>20 8 || Leveling
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| {{Ability icon|Raise Zombie Spark of Death 4|2}} || 40 37 || Raise Zombie Spark of Death 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healedBlast the target with electricity.) || <b>Existing Zombie's Direct Damage:</b> +30 for 60 seconds<br><b>Existing Zombie's Direct Damage:This is a Core Attack</b> +0 for 5 minutes<br>|| <b>Existing Zombie's Damage Boosted:--Can Have--</b> +0% for 60 seconds<br><b>Existing Zombie's Max HealthDoT:</b> +100 for 60 0 Psychic, 6 times over 12 seconds<br>|| <b>Existing Zombie is HealedDamage:</b> 100 Health || 68 Electricity || <b>Power Cost: </b>4919<br><b>Range: </b>320<br><b>Cooldown: </b>60 8 || Leveling
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| {{Ability icon|Deathgaze 4Raise Skeletal Swordsman 3|2}} || 41 38 || Deathgaze 4 Raise Skeletal Swordsman 3 || Force the target Raise a skeletal warrior from death to stare into the darkness of death, typically sending them fleeing in terrorserve you. Chances of success Skeletal swordsmen are based on your Necromancy skill and the enemy's mental proficiencymelee fighters that can occasionally stun their enemies. || Target flees for 11 secondsAbility cannot be used during combat<br><b>Suppresses Monster ShoutCan Be On Sidebar</b> || <b>Damage: </b> 115 Darkness || <b>Power Cost: </b>35100<br><b>Range: </b>53<br><b>Cooldown: </b>30 5 || Leveling
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| {{Ability icon|Raise Skeletal Battle Mage 3Rebuild Undead 4|2}} || 42 39 || Raise Skeletal Battle Mage 3 Rebuild Undead 4 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemiesYour undead pets are healed. || Ability cannot be used during combat<br><b>Can Be On SidebarRestore:</b> 110 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>12526<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5 20 || Leveling
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| {{Ability icon|Death's Hold Raise Zombie 4|2}} || 43 40 || Death's Hold Raise Zombie 4 || Briefly hold your target in place with Defile a recently-dead corpse to create a vaguely humanoid undead handsservant. The unstable creature loses health over time, but can recover health by attacking enemies.<br><b>This Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is a Signature Debuff abilityinstead buffed and healed.) || Existing Zombie's Direct Damage 30 for 60 seconds</bbr> || Target is immobilized Existing Zombie's Max Health 100 for 5 60 seconds.<br>Existing Zombie Restore 100 Health<br><b>DoT:--Can Have--</b> 0 Fire, 6 times over 12 seconds || <bbr>Existing Zombie's Direct Damage: 0 for 5 minutes</bbr> 88 Darkness Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost: </b>3049<br><b>Range: </b>203<br><b>Cooldown: </b>15 60 || Leveling
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| {{Ability icon|Provoke Undead 4(Internal - SZ4)|2}} || 44 40 || Provoke Undead 4 (Internal - SZ4) || Your undead pets become agitated, dealing more damage for a time. Internal || <b>Minion Damage:</b> +20 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>330<br><b>Range: </b>203<br><b>AoECooldown: </b>20<br>0 || <b>CooldownUnknown Source: </b>20 || LevelingNot Found
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| {{Ability icon|Wave of Darkness 3Deathgaze 4|2}} || 44 41 || Wave of Darkness 3 Deathgaze 4 || Open a pocket Force the target to stare into the darkness of darkness around each target within 10 metersdeath, causing great pain typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and a need for revengethe enemy's mental proficiency. || Target flees for 11 seconds<br><b>DoT:Suppresses Monster Shout</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 111 115 Darkness<br><b>Taunt: </b>+300 || <b>Power Cost: </b>3036<br><b>Range: </b>10<br><b>AoE: </b>105<br><b>Cooldown: </b>18 30 || <b>Training:</b> [[Jumjab]]Leveling
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| {{Ability icon|Life Crush 4Raise Skeletal Battle Mage 3|2}} || 45 42 || Life Crush 4 Raise Skeletal Battle Mage 3 || Destroy the life force in the target's body, dealing Darkness damageRaise a skeletal fire mage from death to serve you.Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>This is a Basic Attack.Can Be On Sidebar</b> (When it triggers a Combat Refresh, +27 Power) || || <b>Damage: </b> 47 Darkness || <b>Power Cost: </b>0125<br><b>Range: </b>203<br><b>Cooldown: </b>2 5 || Leveling
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| {{Ability icon|Heal Undead 5Death's Hold 4|2}} || 46 43 || Heal Undead 5 Death's Hold 4 || Restore health to any nearby friendly Briefly hold your target in place with undead (such as pet skeletons or shambling corpses)hands. <br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b>Restore<br><b>DoT:</b> 60 Health (or Armor if Health is full) to nearby ally undead || 0 Fire, 6 times over 12 seconds || <b>Power CostDamage: </b>29<br>88 Darkness || <b>RangePower Cost: </b>1931<br><b>AoERange: </b>20<br><b>Cooldown: </b>8 15 || Leveling
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| {{Ability icon|Raise Skeletal Archer Provoke Undead 4|2}} || 47 44 || Raise Skeletal Archer Provoke Undead 4 || Raise Your undead pets become agitated, dealing more damage for a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attackstime. || Ability cannot be used during combat<b>Minion Damage:</b> 20 for 10 seconds<br><b>--Can Be On SidebarHave--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>12535<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5 20 || Leveling
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| {{Ability icon|Rebuild Undead 5Wave of Darkness 3|2}} || 48 44 || Rebuild Undead 5 Wave of Darkness 3 || Your undead pets are healedOpen a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>Restore--Can Have--</b><br><b>DoT:</b> 130 Health (or Armor if Health is full) to nearby ally undead || 0 Psychic, 6 times over 12 seconds || <b>Power CostDamage: </b>30111 Darkness<br><b>RangeTaunts:</b> 300 || <b>Power Cost: </b>2032<br><b>AoE: </b>2010<br><b>Cooldown: </b>20 18 || Leveling<b>Training:</b> [[Jumjab]]
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| {{Ability icon|Raise Skeletal Swordsman Life Crush 4|2}} || 49 45 || Raise Skeletal Swordsman Life Crush 4 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemiesDestroy the life force in the target's body, dealing Darkness damage. || Ability cannot be used during combat<br><b>Can Be On SidebarThis is a Basic Attack</b> || || <b>Damage:</b> 58 Darkness || <b>Power Cost: </b>1250<br><b>Range: </b>320<br><b>Cooldown: </b>5 2 || Leveling
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| {{Ability icon|Life Steal 4Heal Undead 5|2}} || 50 46 || Life Steal 4 Heal Undead 5 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on Restore health to any nearby friendly undead foes(such as pet skeletons or shambling corpses). || Steals 45 Health.<br><b>DoTRestore:</b> 0 Psychic, 5 times over 10 seconds 60 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>27<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>10 8 || <b>Training:</b> [[Daniel Murderdark]]Leveling
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| {{Ability icon|Raise Zombie 5Skeletal Archer 4|2}} || 50 47 || Raise Zombie 5 Skeletal Archer 4 || Defile Raise a recently-dead corpse skeletal archer from death to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemiesserve you. Its disgusting nature taunts enemies toward it. (If you already Skeletal archers have a zombie, it is instead buffed and healedlong-distance ranged attacks.) || <b>Existing Zombie's Direct Damage:</b> +40 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutesAbility cannot be used during combat<br><b>Existing Zombie's Damage Boosted:Can Be On Sidebar</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +125 for 60 seconds<br><b>Existing Zombie is Healed:</b> 125 Health || || <b>Power Cost: </b>56125<br><b>Range: </b>3<br><b>Cooldown: </b>60 5 || Leveling
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| {{Ability icon|Death's Hold Rebuild Undead 5|2}} || 51 48 || Death's Hold Rebuild Undead 5 || Briefly hold your target in place with Your undead handspets are healed.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoTRestore:</b> 0 Fire, 6 times over 12 seconds 130 Health (or Armor if Health is full) to nearby ally undead || <b>Damage: </b> 124 Darkness || <b>Power Cost: </b>3328<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>15 20 || <b>Training:</b> [[Daniel Murderdark]]Leveling
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| {{Ability icon|Spark of Death 5Raise Skeletal Swordsman 4|2}} || 51 49 || Spark of Death 5 Raise Skeletal Swordsman 4 || Blast the target with electricityRaise a skeletal warrior from death to serve you.Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>This is a Core Attack.Can Be On Sidebar</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 124 Electricity || <b>Power Cost: </b>22125<br><b>Range: </b>203<br><b>Cooldown: </b>8 5 || <b>Training:</b> [[Daniel Murderdark]]Leveling
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| {{Ability icon|Provoke Undead Raise Zombie 5|2}} || 53 50 || Provoke Undead Raise Zombie 5 || Your Defile a recently-dead corpse to create a vaguely humanoid undead pets become agitatedservant. The unstable creature loses health over time, dealing more damage for but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a timezombie, it is instead buffed and healed. ) || <b>Minion Existing Zombie's Direct Damage:40 for 60 seconds</bbr> +35 Existing Zombie's Max Health 125 for 10 60 seconds<br>Existing Zombie Restore 125 Health<br><b>Minion Damage Boost:--Can Have--</b> +<br>Existing Zombie's Direct Damage 0% for 10 seconds5 minutes<br><b>DoT:</b> Existing Zombie's Damage Boosted 0 Smiting, 5 times over 10 for 60 seconds || || <b>Power Cost: </b>3756<br><b>Range: </b>20<br><b>AoE: </b>203<br><b>Cooldown: </b>20 60 || <b>Training:</b> [[Daniel Murderdark]]Leveling
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| {{Ability icon|Raise Skeletal Battle Mage Life Steal 4|2}} || 53 50 || Raise Skeletal Battle Mage Life Steal 4 || Raise a skeletal fire mage Steal life force from death to serve the target's body, dealing Darkness damage and healing you. Skeletal battle mages shoot fireballs at distant enemies and use area-Has reduced effect burst attacks on close enemiesundead foes. || Ability cannot be used during combatSteals 45 Health.<br><b>--Can Be On SidebarHave--</b> <br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>15025<br><b>Range: </b>320<br><b>Cooldown: </b>5 10 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Wave of Darkness 4(Internal - SZ5)|2}} || 54 50 || Wave of Darkness 4 (Internal - SZ5) || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Internal || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 164 Darkness<br><b>Taunt: </b>+450 || <b>Power Cost: </b>340<br><b>Range: </b>10<br><b>AoE: </b>103<br><b>Cooldown: </b>18 0 || <b>TrainingUnknown Source:</b> [[Jumjab]]Not Found
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| {{Ability icon|Deathgaze Death's Hold 5|2}} || 55 51 || Deathgaze Death's Hold 5 || Force the Briefly hold your target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiencyplace with undead hands. <br><b>This is a Signature Debuff ability</b> || Target flees is immobilized for 11 5 seconds.<br><b>--Can Have--</b><br><b>Suppresses Monster ShoutDoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 200 124 Darkness || <b>Power Cost: </b>4134<br><b>Range: </b>520<br><b>Cooldown: </b>30 15 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Life Crush Spark of Death 5|2}} || 55 51 || Life Crush Spark of Death 5 || Destroy the life force in Blast the target's body, dealing Darkness damagewith electricity.<br><b>This is a Basic Core Attack.</b> (When it triggers a Combat Refresh, +29 Power) || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 68 Darkness 124 Electricity || <b>Power Cost: </b>022<br><b>Range: </b>20<br><b>Cooldown: </b>2 8 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Raise Skeletal Archer 5Battle Mage 4|2}} || 55 53 || Raise Skeletal Archer 5 Battle Mage 4 || Raise a skeletal archer fire mage from death to serve you. Skeletal archers have longbattle mages shoot fireballs at distant enemies and use area-distance ranged effect burst attackson close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Heal Provoke Undead 65|2}} || 56 53 || Heal Provoke Undead 6 5 || Restore health to any nearby friendly Your undead (such as pet skeletons or shambling corpses)pets become agitated, dealing more damage for a time. || <b>RestoreMinion Damage:</b> 75 Health (or Armor if Health is full) to nearby ally undead || || 35 for 10 seconds<br><b>Power Cost: --Can Have--</b>32<br>Minion Damage Boost 0 for 10 seconds<br><b>RangeMinions Suffer: </b>190 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 38<br><b>AoE: </b>20<br><b>Cooldown: </b>8 20 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Raise Skeletal Swordsman 5Wave of Darkness 4|2}} || 58 54 || Raise Skeletal Swordsman 5 Wave of Darkness 4 || Raise Open a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemiespocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || Ability cannot be used during combat<b>--Can Have--</b><br><b>Can Be On SidebarDoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 164 Darkness<br><b>Taunts:</b> 450 || <b>Power Cost: </b>12536<br><b>RangeAoE: </b>310<br><b>Cooldown: </b>5 18 || <b>Training:</b> [[Daniel MurderdarkJumjab]]
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| {{Ability icon|Rebuild Undead 6Raise Skeletal Archer 5|2}} || 58 55 || Rebuild Undead 6 Raise Skeletal Archer 5 || Your undead pets are healedRaise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Restore:Can Be On Sidebar</b> 150 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>34125<br><b>Range: </b>20<br><b>AoE: </b>203<br><b>Cooldown: </b>20 5 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Heart's Power 2Life Crush 5|2}} || 60 55 || HeartLife Crush 5 || Destroy the life force in the target's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300body, dealing Darkness damage.<br><b>Can Be On SidebarThis is a Basic Attack</b> || || <b>Damage:</b> 85 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>320<br><b>Cooldown: </b>120 2 || <b>Training:</b> [[JumjabDaniel Murderdark]]
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| {{Ability icon|Life Steal Deathgaze 5|2}} || 60 55 || Life Steal Deathgaze 5 || Steal life force from Force the target's bodyto stare into the darkness of death, dealing Darkness damage and healing youtypically sending them fleeing in terror. Has reduced effect Chances of success are based on undead foesyour Necromancy skill and the enemy's mental proficiency. || Steals 60 Health.Target flees for 11 seconds<br><b>DoT:Suppresses Monster Shout</b> 0 Psychic, 5 times over 10 seconds || <b>Damage:</b> 200 Darkness || <b>Power Cost: </b>3043<br><b>Range: </b>205<br><b>Cooldown: </b>10 30 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Raise Zombie Heal Undead 6|2}} || 60 56 || Raise Zombie Heal Undead 6 || Defile a recently-dead corpse Restore health to create a vaguely humanoid any nearby friendly undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healedsuch as pet skeletons or shambling corpses).) || <b>Existing Zombie's Direct DamageRestore:</b> +50 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max 75 Health (or Armor if Health:</b> +150 for 60 seconds<br><b>Existing Zombie is Healed:</b> 150 Health full) to nearby ally undead || || <b>Power Cost: </b>6230<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>60 8 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Spleen's Power 2Raise Skeletal Swordsman 5|2}} || 60 58 || Spleen's Power 2 Raise Skeletal Swordsman 5 || Consume Raise a spleen skeletal warrior from death to gain vast power for a timeserve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0125<br><b>Range: </b>3<br><b>Cooldown: </b>120 5 || <b>ItemTraining:</b> [[Necromancer: Spleen's Power 2Daniel Murderdark]]
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| {{Ability icon|Death's Hold Rebuild Undead 6|2}} || 64 58 || Death's Hold Rebuild Undead 6 || Briefly hold your target in place with Your undead handspets are healed.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoTRestore:</b> 0 Fire, 6 times over 12 seconds 150 Health (or Armor if Health is full) to nearby ally undead || <b>Damage: </b> 180 Darkness || <b>Power Cost: </b>3831<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>15 20 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Raise Skeletal Battle Mage 5Zombie 6|2}} || 64 60 || Raise Skeletal Battle Mage 5 Zombie 6 || Raise Defile a skeletal fire mage from death recently-dead corpse to serve youcreate a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Skeletal battle mages shoot fireballs at distant Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and use area-effect burst attacks on close enemieshealed. ) || Ability cannot be used during combatExisting Zombie's Direct Damage 50 for 60 seconds<br>Existing Zombie's Max Health 150 for 60 seconds<br>Existing Zombie Restore 150 Health<br><b>--Can Be On SidebarHave--</b> <br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost: </b>15062<br><b>Range: </b>3<br><b>Cooldown: </b>5 60 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Raise Skeletal Ratkin Mage Life Steal 5|2}} || 64 60 || Raise Skeletal Ratkin Mage Life Steal 5 || Raise a skeletal ratkin mage Steal life force from death to serve the target's body, dealing Darkness damage and healing you. It uses electricity to destroy your Has reduced effect on undead foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || Steals 60 Health.<br><b>--Can Be On SidebarHave--</b> <br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>15028<br><b>Range: </b>320<br><b>Cooldown: </b>5 10 || <b>Training:</b> [[BogakuDaniel Murderdark]]
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| {{Ability icon|Wave of Darkness 5Heart's Power 2|2}} || 64 60 || Wave of Darkness 5 Heart's Power 2 || Open a pocket of darkness around each target within 10 meters, causing great pain and Consume two hearts to gain vast health for a need for revengetime. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 216 DarknessBoosts Max Health by 300 for 2 minutes. Heals 300.<br><b>Taunt: Can Be On Sidebar</b>+700 || || <b>Power Cost: </b>380<br><b>Range: </b>10<br><b>AoE: </b>103<br><b>Cooldown: </b>18 120 || <b>Training:</b> [[Jumjab]]
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| {{Ability icon|Life Crush 6Spleen's Power 2|2}} || 65 60 || Spleen's Power 2 || Life Crush 6 Consume a spleen to gain vast power for a time. || Destroy the life force in the target's body, dealing Darkness damageBoosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>This is a Basic Attack.Can Be On Sidebar</b> (When it triggers a Combat Refresh, +31 Power) || || <b>Damage: </b> 89 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>203<br><b>Cooldown: </b>2 120 || <b>TrainingItem:</b> [[Daniel MurderdarkNecromancer: Spleen's Power 2]]
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| {{Ability icon|Provoke Undead 6(internal)|2}} || 65 60 || Provoke Undead 6 (internal) || Your undead pets become agitated, dealing more damage for a time. Internal Balancing Tool || <b>Minion Damage:Can Be On Sidebar</b> +50 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>410<br><b>Range: </b>20<br><b>AoE: </b>203<br><b>Cooldown: </b>20 15 || <b>TrainingUnknown Source:</b> [[Daniel Murderdark]]Not Found
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| {{Ability icon|Spark of Death 6(Internal - SZ6)|2}} || 65 60 || Spark of Death 6 (Internal - SZ6) || Blast the target with electricity.<br><b>This is a Core Attack.</b> Internal || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 185 Electricity || <b>Power Cost: </b>260<br><b>Range: </b>203<br><b>Cooldown: </b>8 0 || <b>TrainingUnknown Source:</b> [[Daniel Murderdark]]Not Found
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| {{Ability icon|Deathgaze 6Raise Skeletal Battle Mage 5|2}} || 66 64 || Deathgaze 6 Raise Skeletal Battle Mage 5 || Force the target Raise a skeletal fire mage from death to stare into the darkness of death, typically sending them fleeing in terrorserve you. Chances of success are based Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on your Necromancy skill and the enemy's mental proficiencyclose enemies. || Target flees for 11 secondsAbility cannot be used during combat<br><b>Suppresses Monster ShoutCan Be On Sidebar</b> || <b>Damage: </b> 268 Darkness || <b>Power Cost: </b>46150<br><b>Range: </b>53<br><b>Cooldown: </b>30 5 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Heal Undead 7Wave of Darkness 5|2}} || 66 64 || Heal Undead 7 Wave of Darkness 5 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses)Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>Restore--Can Have--</b><br><b>DoT:</b> 90 Health (or Armor if Health is full) to nearby ally undead || 0 Psychic, 6 times over 12 seconds || <b>Power CostDamage: </b>35216 Darkness<br><b>RangeTaunts:</b> 700 || <b>Power Cost: </b>1940<br><b>AoE: </b>2010<br><b>Cooldown: </b>8 18 || <b>Training:</b> [[Daniel MurderdarkJumjab]]
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| {{Ability icon|Raise Skeletal Archer Death's Hold 6|2}} || 67 64 || Raise Skeletal Archer Death's Hold 6 || Raise Briefly hold your target in place with undead hands.<br><b>This is a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Signature Debuff ability</b> || Ability cannot be used during combatTarget is immobilized for 5 seconds.<br><b>--Can Be On SidebarHave--</b> <br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 180 Darkness || <b>Power Cost: </b>12540<br><b>Range: </b>320<br><b>Cooldown: </b>5 15 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Rebuild Undead 7Raise Skeletal Ratkin Mage 5|2}} || 69 64 || Rebuild Undead 7 Raise Skeletal Ratkin Mage 5 || Your undead pets are healedRaise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed. ) || <b>Restore:Can Be On Sidebar</b> 170 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>37150<br><b>Range: </b>20<br><b>AoE: </b>203<br><b>Cooldown: </b>20 5 || <b>Training:</b> [[Daniel MurderdarkBogaku]]
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| {{Ability icon|Life Steal Crush 6|2}} || 70 65 || Life Steal Crush 6 || Steal Destroy the life force from in the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 70 Health.<br><b>DoT:This is a Basic Attack</b> 0 Psychic, 5 times over 10 seconds || || <b>Damage:</b> 111 Darkness || <b>Power Cost: </b>340<br><b>Range: </b>20<br><b>Cooldown: </b>10 2 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Raise Skeletal Swordsman Spark of Death 6|2}} || 70 65 || Raise Skeletal Swordsman Spark of Death 6 || Raise Blast the target with electricity.<br><b>This is a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Core Attack</b> || Ability cannot be used during combat<b>--Can Have--</b><br><b>Can Be On SidebarDoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 185 Electricity || <b>Power Cost: </b>12526<br><b>Range: </b>320<br><b>Cooldown: </b>5 8 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Raise Zombie 7Provoke Undead 6|2}} || 70 65 || Raise Zombie 7 Provoke Undead 6 || Defile a recently-dead corpse to create a vaguely humanoid Your undead servant. The unstable creature loses health over timepets become agitated, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have dealing more damage for a zombie, it is instead buffed and healedtime.) || <b>Existing Zombie's Direct Minion Damage:</b> +60 50 for 60 10 seconds<br><b>Existing Zombie's Direct Damage:--Can Have--</b> +0 for 5 minutes<br><b>Existing Zombie's Minion Damage Boosted:</b> +Boost 0% for 60 10 seconds<br><b>Existing Zombie's Max HealthMinions Suffer:</b> +175 for 60 0 Smiting, 5 times over 10 seconds<br><b>Existing Zombie is Healed:</b> 175 Health || || <b>Power Cost: </b>6943<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>60 20 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Wave of Darkness 6Heal Undead 7|2}} || 74 66 || Wave of Darkness 6 Heal Undead 7 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revengeRestore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>DoTRestore:</b> 0 Psychic, 6 times over 12 seconds 90 Health (or Armor if Health is full) to nearby ally undead || <b>Damage: </b> 275 Darkness<br><b>Taunt: </b>+700 || <b>Power Cost: </b>42<br><b>Range: </b>1033<br><b>AoE: </b>1020<br><b>Cooldown: </b>18 8 || <b>Training:</b> [[Bendith the BanishedDaniel Murderdark]]
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| {{Ability icon|Life Crush 7Deathgaze 6|2}} || 75 66 || Life Crush 7 Deathgaze 6 || Destroy Force the life force target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the targetenemy's body, dealing Darkness damagemental proficiency.|| Target flees for 11 seconds<br><b>This is a Basic Attack.Suppresses Monster Shout</b> (When it triggers a Combat Refresh, +33 Power) || || <b>Damage: </b> 113 268 Darkness || <b>Power Cost: </b>048<br><b>Range: </b>205<br><b>Cooldown: </b>2 30 || <b>Training:</b> [[Bendith the BanishedDaniel Murderdark]]
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| {{Ability icon|Provoke Undead 7Raise Skeletal Archer 6|2}} || 75 67 || Provoke Undead 7 Raise Skeletal Archer 6 || Your undead pets become agitated, dealing more damage for Raise a timeskeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || <b>Minion Damage:</b> +65 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 secondsAbility cannot be used during combat<br><b>DoT:Can Be On Sidebar</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>46125<br><b>Range: </b>20<br><b>AoE: </b>203<br><b>Cooldown: </b>20 5 || <b>Training:</b> [[Bendith the BanishedDaniel Murderdark]]
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| {{Ability icon|Raise Skeletal Battle Mage 6Rebuild Undead 7|2}} || 75 69 || Raise Skeletal Battle Mage 6 Rebuild Undead 7 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemiesYour undead pets are healed. || Ability cannot be used during combat<br><b>Can Be On SidebarRestore:</b> 170 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>15035<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5 20 || <b>Training:</b> [[Bendith the BanishedDaniel Murderdark]]
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| {{Ability icon|Death's Hold 7Raise Skeletal Swordsman 6|2}} || 76 70 || Death's Hold 7 Raise Skeletal Swordsman 6 || Briefly hold your target in place with undead handsRaise a skeletal warrior from death to serve you.<br><b>This is a Signature Debuff abilitySkeletal swordsmen are melee fighters that can occasionally stun their enemies.</b> || Target is immobilized for 5 seconds.Ability cannot be used during combat<br><b>DoT:Can Be On Sidebar</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 240 Darkness || <b>Power Cost: </b>43125<br><b>Range: </b>203<br><b>Cooldown: </b>15 5 || <b>Training:</b> [[Bendith the BanishedDaniel Murderdark]]
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| {{Ability icon|Heal Undead 8Raise Zombie 7|2}} || 76 70 || Heal Undead 8 Raise Zombie 7 || Restore health Defile a recently-dead corpse to any nearby friendly create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (such as pet skeletons or shambling corpsesIf you already have a zombie, it is instead buffed and healed.). || Existing Zombie's Direct Damage 60 for 60 seconds<br>Existing Zombie's Max Health 175 for 60 seconds<br>Existing Zombie Restore 175 Health<br><b>Restore:--Can Have--</b> 105 Health (or Armor if Health is full) to nearby ally undead <br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost: </b>3969<br><b>Range: </b>19<br><b>AoE: </b>203<br><b>Cooldown: </b>8 60 || <b>Training:</b> [[Bendith the BanishedDaniel Murderdark]]
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| {{Ability icon|Deathgaze 7Life Steal 6|2}} || 77 70 || Deathgaze 7 Life Steal 6 || Force Steal life force from the target to stare into the darkness of death's body, typically sending them fleeing in terrordealing Darkness damage and healing you. Chances of success are based Has reduced effect on your Necromancy skill and the enemy's mental proficiencyundead foes. || Target flees for 11 secondsSteals 70 Health.<br><b>Suppresses Monster Shout--Can Have--</b> || <br><b>DamageDoT: </b> 346 Darkness 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>5231<br><b>Range: </b>520<br><b>Cooldown: </b>30 10 || <b>Training:</b> [[Bendith the BanishedDaniel Murderdark]]
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| {{Ability icon|Spark of Death 7(Internal - SZ7)|2}} || 77 70 || Spark of Death 7 (Internal - SZ7) || Blast the target with electricity.<br><b>This is a Core Attack.</b> Internal || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 245 Electricity || <b>Power Cost: </b>300<br><b>Range: </b>203<br><b>Cooldown: </b>8 0 || <b>TrainingUnknown Source:</b> [[Bendith the Banished]]Not Found
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| {{Ability icon|Raise Skeletal Ratkin Mage Wave of Darkness 6|2}} || 78 74 || Raise Skeletal Ratkin Mage Wave of Darkness 6 || Raise Open a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talismanpocket of darkness around each target within 10 meters, which has causing great pain and a 10% chance of being destroyedneed for revenge.) || <b>--Can Be On SidebarHave--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 275 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost: </b>15044<br><b>RangeAoE: </b>310<br><b>Cooldown: </b>5 18 || <b>Training:</b> [[Bendith the Banished]]
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| {{Ability icon|Rebuild Undead 8Raise Skeletal Battle Mage 6|2}} || 78 75 || Rebuild Undead 8 Raise Skeletal Battle Mage 6 || Your undead pets are healedRaise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Restore:Can Be On Sidebar</b> 190 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>40150<br><b>Range: </b>20<br><b>AoE: </b>203<br><b>Cooldown: </b>20 5 || <b>Training:</b> [[Bendith the Banished]]
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| {{Ability icon|Raise Skeletal Archer Life Crush 7|2}} || 79 75 || Raise Skeletal Archer Life Crush 7 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacksDestroy the life force in the target's body, dealing Darkness damage. || Ability cannot be used during combat<br><b>Can Be On SidebarThis is a Basic Attack</b> || || <b>Damage:</b> 141 Darkness || <b>Power Cost: </b>1250<br><b>Range: </b>320<br><b>Cooldown: </b>5 2 || <b>Training:</b> [[Bendith the Banished]]
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| {{Ability icon|Life Steal Provoke Undead 7|2}} || 80 75 || Life Steal Provoke Undead 7 || Steal life force from the target's bodyYour undead pets become agitated, dealing Darkness more damage and healing you. Has reduced effect on undead foesfor a time. || Steals 80 Health.<b>Minion Damage:</b> 65 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>DoTMinions Suffer:</b> 0 PsychicSmiting, 5 times over 10 seconds || || <b>Power Cost: </b>3748<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>10 20 || <b>Training:</b> [[Bendith the Banished]]
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| {{Ability icon|Raise Zombie Heal Undead 8|2}} || 80 76 || Raise Zombie Heal Undead 8 || Defile a recently-dead corpse Restore health to create a vaguely humanoid any nearby friendly undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healedsuch as pet skeletons or shambling corpses).) || <b>Existing Zombie's Direct DamageRestore:</b> +70 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max 105 Health (or Armor if Health:</b> +200 for 60 seconds<br><b>Existing Zombie is Healed:</b> 200 Health full) to nearby ally undead || || <b>Power Cost: </b>7736<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>60 8 || <b>Training:</b> [[Bendith the Banished]]
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| {{Ability icon|Death's Hold 7|2}} || 76 || Death's Hold 7 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 240 Darkness || <b>Power Cost:</b> 45<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Deathgaze 7|2}} || 77 || Deathgaze 7 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 346 Darkness || <b>Power Cost:</b> 54<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Spark of Death 7|2}} || 77 || Spark of Death 7 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 245 Electricity || <b>Power Cost:</b> 29<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Rebuild Undead 8|2}} || 78 || Rebuild Undead 8 || Your undead pets are healed. || <b>Restore:</b> 190 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 38<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Raise Skeletal Ratkin Mage 6|2}} || 78 || Raise Skeletal Ratkin Mage 6 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Raise Skeletal Archer 7|2}} || 79 || Raise Skeletal Archer 7 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Raise Zombie 8|2}} || 80 || Raise Zombie 8 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 70 for 60 seconds<br>Existing Zombie's Max Health 200 for 60 seconds<br>Existing Zombie Restore 200 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 77<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Life Steal 7|2}} || 80 || Life Steal 7 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 80 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 34<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|(Internal - SZ8)|2}} || 80 || (Internal - SZ8) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Raise Skeletal Swordsman 7|2}} || 81 || Raise Skeletal Swordsman 7 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Wave of Darkness 7|2}} || 84 || Wave of Darkness 7 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 338 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 49<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Item:</b> [[Necromancy: Wave of Darkness 7]]|-| {{Ability icon|Life Crush 8|2}} || 85 || Life Crush 8 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 173 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Item:</b> [[Necromancy: Life Crush 8]]|-| {{Ability icon|Provoke Undead 8|2}} || 85 || Provoke Undead 8 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 50 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 52<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[Necromancy: Provoke Undead 8]]|-| {{Ability icon|Raise Skeletal Battle Mage 7|2}} || 86 || Raise Skeletal Battle Mage 7 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Battle Mage 7]]|-| {{Ability icon|Heal Undead 9|2}} || 86 || Heal Undead 9 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 120 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 39<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Necromancy: Heal Undead 9]]|-| {{Ability icon|Spark of Death 8|2}} || 87 || Spark of Death 8 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 298 Electricity || <b>Power Cost:</b> 32<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Necromancy: Spark of Death 8]]|-| {{Ability icon|Rebuild Undead 9|2}} || 88 || Rebuild Undead 9 || Your undead pets are healed. || <b>Restore:</b> 210 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 41<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[Necromancy: Rebuild Undead 9]]|-| {{Ability icon|Deathgaze 8|2}} || 88 || Deathgaze 8 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 428 Darkness || <b>Power Cost:</b> 60<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Necromancy: Deathgaze 8]]|-| {{Ability icon|Death's Hold 8|2}} || 89 || Death's Hold 8 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 309 Darkness || <b>Power Cost:</b> 51<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Item:</b> [[Necromancy: Death's Hold 8]]|-| {{Ability icon|(Internal - SZ9)|2}} || 90 || (Internal - SZ9) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Life Steal 8|2}} || 90 || Life Steal 8 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 90 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 38<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Item:</b> [[Necromancy: Life Steal 8]]|-| {{Ability icon|Heart's Power 3|2}} || 90 || Heart's Power 3 || Consume three hearts to gain vast health for a time. || Boosts Max Health by 400 for 2 minutes. Heals 400.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[Necromancy: Heart's Power 3]]|-| {{Ability icon|Spleen's Power 3|2}} || 90 || Spleen's Power 3 || Consume two spleens to gain vast power for a time. || Boosts Max Power by 300 for 2 minutes. Restores 300 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[Necromancy: Spleen's Power 3]]|-| {{Ability icon|Raise Zombie 9|2}} || 90 || Raise Zombie 9 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 60 for 60 seconds<br>Existing Zombie's Max Health 175 for 60 seconds<br>Existing Zombie Restore 175 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 85<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || <b>Item:</b> [[Necromancy: Raise Zombie 9]]|-| {{Ability icon|Raise Skeletal Archer 8|2}} || 91 || Raise Skeletal Archer 8 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Archer 8]]|-| {{Ability icon|Raise Skeletal Ratkin Mage 7|2}} || 92 || Raise Skeletal Ratkin Mage 7 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Ratkin Mage 7]]|-| {{Ability icon|Raise Skeletal Swordsman 8|2}} || 93 || Raise Skeletal Swordsman 8 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Swordsman 8]]|-| {{Ability icon|Wave of Darkness 8|2}} || 94 || Wave of Darkness 8 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 404 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 54<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Item:</b> [[Necromancy: Wave of Darkness 8]]|-| {{Ability icon|Spark of Death 9|2}} || 94 || Spark of Death 9 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 337 Electricity || <b>Power Cost:</b> 34<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Necromancy: Spark of Death 9]]|-| {{Ability icon|Life Crush 9|2}} || 95 || Life Crush 9 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 206 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Item:</b> [[Necromancy: Life Crush 9]]|-| {{Ability icon|Provoke Undead 9|2}} || 95 || Provoke Undead 9 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 50 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 57<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[Necromancy: Provoke Undead 9]]
|}
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