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→Obelisks
There are four obelisks constructed on the island by the Council. They were once used to help account for fluctuation in the region's [[Ley Lines]], to assist in long-range [[Teleportation]].
{{Spoiler|A solution for Elmetaph.|
The correct code is 6918. A mostly correct code of 9618 will put you in [[Serbule Keep]], a location you would eventually discover. Many other binding combinations exist, most leading to places hostile to memory-wiped adventurers; a (spoilerrific and sometimes unreliable) list is [[Teleportation Machine|here]].
}}
==== The Enchanted Dummy ====
Another trial for Academy students, the [[Enchanted Dummy]] tests the magical affinity of test takers. The wooden dummy is immune to Physical Attacks, and appears to have withstood the passage of time.