Daily Login Rewards: Difference between revisions

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{{Header|Day 1}}
{{Header|Day 1}}
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|{{Item|Empty Bottle}} x3  
|{{Item|Empty Bottle}} x3 "Empty bottles have a million uses! While you're in water, you can simply double-click an empty bottle to fill it."
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{{Header|Day 2}}
{{Header|Day 2}}
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{{Header|Day 9}}
{{Header|Day 9}}
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|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 "Use these kits to patch up your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits)."
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 "Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)"
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{{Header|Day 10}}
{{Header|Day 10}}
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{{Header|Day 11}}
{{Header|Day 11}}
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|{{Item|Simple Skinning Knife}} "A great money-making method is skinning animals, tanning their skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level (You can learn to tan skins in Eltibule)."
|{{Item|Simple Skinning Knife}} "A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)"
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{{Header|Day 12}}
{{Header|Day 12}}
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{{Header|Day 14}}
{{Header|Day 14}}
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|{{Item|Moistening Cream}} x3 "Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique "Set Bonus." The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth's bonus helps you recover Power in combat."
|{{Item|Moistening Cream}} x3 "Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique "Set Bonus". The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth's bonus helps you recover Power in combat."
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{{Header|Day 15}}
{{Header|Day 15}}
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{{Header|Day 18}}
{{Header|Day 18}}
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|{{Item|Rotten Strawberry}}x3 "Have you learned what rotten strawberries are for? (Hint: it's for making better fertilizer. Someone in Serbule Hills can teach you more)."
|{{Item|Rotten Strawberry}} x3 "Have you learned what rotten strawberries are for? (Hint: it's for making better fertilizer. Someone in Serbule Hills can teach you more.)"
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{{Header|Day 19}}
{{Header|Day 19}}
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{{Header|Day 35}}
{{Header|Day 35}}
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|{{Item|Gur-Horta}} x3
|{{Item|Gur-Horta}} x3 "This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences."
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{{Header|Day 36}}
{{Header|Day 36}}
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|{{Item|Empty Clay Pot}} x5 "If you're headed to the desert you'll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)"
|{{Item|Empty Clay Pot}} x5 "If you're headed to the desert you'll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)"
|-
{{Header|Day 42}}
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|{{Item|Casino Stone}} "Time to gamble?"
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{{Header|Day 43}}
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|{{Item|Steroid Drink}} "Don't let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too."
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{{Header|Day 44}}
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|{{Item|Phases of the Moon}} "A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our "Full Moon" includes the day of the real-world full moon as well as the days before and after it."
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{{Header|Day 45}}
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|{{Item|Medium Prism}} x5 "If you haven't learned Transmutation (from Kalaba in Eltibule) yet, you're missing out on the easiest way to make your equipment better!"
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{{Header|Day 46}}
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|{{Item|Somewhat-Gigantic Coin Sack}} "Council Coinpurses give a random amount of money, but it's good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?"
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{{Header|Day 47}}
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|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} "Is it pig time? It could be pig time!"
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{{Header|Day 48}}
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|{{Item|Super Steroid Drink}} "Are you a healer who's tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!"
|-
{{Header|Day 49}}
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|{{Item|Armor Potion Ultra}} "Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!"
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{{Header|Day 50}}
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|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger "You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!"
|-
{{Header|Day 51}}
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|{{Item|Power Potion Ultra}} "Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you'll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls."
|-
{{Header|Day 52}}
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|{{Item|Explosive Runestone}} x2 "Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more."
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|}
|}

Latest revision as of 19:35, 19 September 2026

Daily Login Rewards are an experimental system in Project Gorgon.

You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day's reward is some empty bottles. The second day's reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you'll also receive a new title. (This isn't a "login streak" system, meaning the rewards don't reset; you'll always get the next reward in the list whenever you next log in.)

Each day's reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways.

Game updates/2026-07-30

Claiming Rewards
  • A Daily Login Rewards window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).
  • Each day's reward can only be claimed on one character.
  • If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.
  • If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the "Daily Reward #5" they will only have the option to claim "Daily Reward #5" the next day. It will not advance to "Daily Reward #6, but it will also not reset to "Daily Reward #1"
  • If a player does not log in for a day, the rewards do not advance or set.
Reward List
Day 1
x3 "Empty bottles have a million uses! While you're in water, you can simply double-click an empty bottle to fill it."
Day 2
"Burying corpses with this shovel will cause new monsters to respawn faster!"
Day 3
x10 "Use fuel oil to light city lamps at night."
Day 4
x5 "Plant these in a garden to grow fresh produce. You'll want some bottles of water ready to feed the potato plants when they get thirsty!"
Day 5
"Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more."
Day 6
"Some townsfolk love ivory! Right-click any item in your inventory and choose "More Info" to learn who would appreciate it as a gift."
Day 7
x3 "Sniffing a flower boosts your Max Power!"
Day 8
x3 "You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each."
Day 9
x5, x5 "Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)"
Day 10
"Once every 15 seconds, using a Basic Attack will also trigger a "Combat Refresh", and you'll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all."
Day 11
"A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)"
Day 12
"The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor's Favor Level increases the amount they'll spend on any given item, AND it increases their weekly cash allotment."
Day 13
"Have you been looking for one of these?"
Day 14
x3 "Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique "Set Bonus". The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth's bonus helps you recover Power in combat."
Day 15
x2 "Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions."
Day 16
, "If you've always wanted to be a hideous giant spider, today's your lucky day."
Day 17
"Once you have a mount, don't be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level."
Day 18
x3 "Have you learned what rotten strawberries are for? (Hint: it's for making better fertilizer. Someone in Serbule Hills can teach you more.)"
Day 19
x3 "Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage."
Day 20
x2 "If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds."
Day 21
"Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money's good early on, and even better at higher level!"
Day 22
"When you're fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters."
Day 23
x2 "Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh."
Day 24
x3, plus account-wide title: Been Here Dozens of Times
Day 25
"Sidebar slot space is always at a premium! Eventually you'll want to use load-outs to organize different sidebars for different tasks. You'll unlock your first load-out when you reach level 25 with a combat skill."
Day 26
"Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability."
Day 27
x2 "Don't be afraid to explore skills that don't seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles."
Day 28
"Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill."
Day 29
x2 "Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you'll receive an XP bonus."
Day 30
, "Is it time for something new? You could be a bunny!"
Day 31
"Learn how to celebrate in style!"
Day 32
x5 "Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!"
Day 33
x5 "Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you."
Day 34
x50 "Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!"
Day 35
x3 "This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences."
Day 36
"As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well."
Day 37
"Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That's why it's useful to get Accuracy boosts on your Stun so that it doesn't get evaded!"
Day 38
x3 "On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe."
Day 39
x3 "The Sand Seer in Amulna loves these old tattered books!"
Day 40
x3 "The Sand Seer in Amulna loves these faded blue books too!"
Day 41
x5 "If you're headed to the desert you'll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)"
Day 42
"Time to gamble?"
Day 43
"Don't let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too."
Day 44
"A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our "Full Moon" includes the day of the real-world full moon as well as the days before and after it."
Day 45
x5 "If you haven't learned Transmutation (from Kalaba in Eltibule) yet, you're missing out on the easiest way to make your equipment better!"
Day 46
"Council Coinpurses give a random amount of money, but it's good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?"
Day 47
, "Is it pig time? It could be pig time!"
Day 48
"Are you a healer who's tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!"
Day 49
"Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!"
Day 50
x3, plus account-wide title: Mysterious Not-So-Stranger "You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!"
Day 51
"Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you'll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls."
Day 52
x2 "Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more."