20,137
edits
Changes
Bosses
,→First Kill Mechanic: Reorganized explanation.
[[Bosses]] are a category of enemy NPCs which are identifiable by their unique names. [[Bosses]] are usually stronger than the other creatures in their area, have the potential to spread [[Curses]], and often drop unique loot.
=== First Kill Mechanic ===
[[Bosses]] generally use a '''First Kill''' mechanic which impacts the loot they drop. When you defeat a bossis defeated by a player, a an invisible personal three-hour timer starts to count down. If they defeat the same boss is defeated again during those three hours the countdown, they will receive less loot than when they first defeated the boss. Defeating the boss while the timer will is counting down does not extend, but or reset the quality and quantity of loot received is decreasedtimer. Many [[Bosses]] have specific items they can only drop during their '''First Kill,''' and not during repeated kills until their the timer resets.==== First Kill Details ====If an item is * Items listed in the as a '''Unique Item''' column, that item can only are not guaranteed to drop during on a '''First Kill''', but usually will.* The quantities listed in ''' Items First Kill Loot''' and '''Repeat Kill Loot''' columns represent the minimum possible loot. Sometimes more items will drop than what is listed are not always guaranteed to appear, although some are guaranteed.
* The three bosses in [[Kur Tower]]/[[Necromancer's Courtyard]] each have an 8% chance for a {{Item|Harp}} to appear during a '''First Kill.'''
* [[Bravius the Bewildered]]'s {{Item|Nose Ring of Destructive Tendencies}} has a 100% chance to appear during a '''First Kill.'''