Difference between revisions of "Sword"
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; [[Nelson Ballard]] in Serbule Keep | ; [[Nelson Ballard]] in Serbule Keep | ||
: '''Precision Pierce''' 1-4 [Comfortable and higher] : A [[Sword]] Ability that replaces Parry. | : '''Precision Pierce''' 1-4 [Comfortable and higher] : A [[Sword]] Ability that replaces Parry. | ||
− | : '''Flashing Strike''' 1-3 [Comfortable and higher] : A [[Sword]] Ability that deals extra damage to undead. | + | : '''Flashing Strike''' 1-3 [Comfortable and higher] : A [[Sword]] Ability that deals [25/60/100] extra damage to undead. |
; Goblin Dungeon level 2 | ; Goblin Dungeon level 2 |
Revision as of 16:06, 23 September 2014
“Expertise with swords, rapiers, and the like. Swords are very damaging, and can reduce an opponent's Rage.
Sword is a combat skill that is received very early in the tutorial, after looting the body of a dead elf.
Overview
Sword skills have the following mechanics:
- Means of controlling the enemy's Rage (Parry)
- Damage over time to armor
Advanced
- Goblin Merchants in Hogan's Keep
- Decapitate (requires a lot of favor with Hogan)
- Heartpiercer (requires a lot of favor with Hogan)
- Nelson Ballard in Serbule Keep
- Precision Pierce 1-4 [Comfortable and higher] : A Sword Ability that replaces Parry.
- Flashing Strike 1-3 [Comfortable and higher] : A Sword Ability that deals [25/60/100] extra damage to undead.
- Goblin Dungeon level 2
- Decapitate Level 1-2 occasionally drops from mobs, scrolls lying around in Goblin Dungeon level 2.
Equipment
Lucky Belts of the Hunter, Soldier and Gladiator can attune random-generated treasure to this skill.