Difference between revisions of "Psychology"

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'''Psychology''' is primarily a control skill, which deals in psychic manipulation, damage, and healing. Psychologists can control enemies rage, fear and mesmerize, taunt or un-taunt, as well as reduce an enemy's damage. '''Critical-hit chances''' to attacks against various humanoid creatures can be gained through [[Phrenology]].
 
'''Psychology''' is primarily a control skill, which deals in psychic manipulation, damage, and healing. Psychologists can control enemies rage, fear and mesmerize, taunt or un-taunt, as well as reduce an enemy's damage. '''Critical-hit chances''' to attacks against various humanoid creatures can be gained through [[Phrenology]].
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==Learn from==
 
==Learn from==
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; [[Riger]]
 
; [[Riger]]
 
: Cheer up Riger (a quest).
 
: Cheer up Riger (a quest).
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; [[Nissim]]
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: Unlock levels 51-60.
  
 
==Equipment==
 
==Equipment==

Revision as of 13:34, 2 December 2015

Psychology is primarily a control skill, which deals in psychic manipulation, damage, and healing. Psychologists can control enemies rage, fear and mesmerize, taunt or un-taunt, as well as reduce an enemy's damage. Critical-hit chances to attacks against various humanoid creatures can be gained through Phrenology.


Learn from

Yetta
Buy the book Fighting with Psychology.
Riger
Cheer up Riger (a quest).
Nissim
Unlock levels 51-60.

Equipment

Augments

A list of know augments for this skill:

  • Psychology Damage +[5-35]%
  • <ability> attacks deal +45 damage
  • <ability> attacks also clear Pep Talk timer (so it can be reused immediately)
  • Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused
  • Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 45%
  • But I Love You attacks have a [x-90]% chance to stun the target
  • Positive Attitude boosts your sprint speed by 10 for 10 seconds
  • Positive Attitude increases your Poison Mitigation +10 for 10 seconds

Advanced

To earn more XP in Psychology after level 50, gain favor with Nissim in Amulna, a town in the Ilmari Desert.

Ability Learn From Req. Misc. Notes
You Were Adopted Helena Veilmoor Comfortable Reveal something so surprising that the target's heart briefly stops. (Only

works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
Damage: [55/105/140] Trauma.

Fast Talk Helena Veilmoor Comfortable Explain away minor misunderstandings, causing the target to be less aggressive toward you.
Special: Target forgets up to [50/150] damage done by you; if you‘ve done less than [50/150] damage, target may temporarily stop being hostile toward you.
But I Love You Helena Veilmoor Comfortable Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
Damage: [12/26/41] Psychic. Special: Target's attacks deal -[10/20/25]% damage for 30 seconds.

Abilities

Psychology Abilities