Difference between revisions of "Retail Management"
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− | [[File: | + | __NOTOC__ |
+ | {{Skill infobox | ||
+ | |title = Retail Management | ||
+ | |image = [[File:Empty_Placeholder.png]] | ||
+ | |caption = | ||
+ | |skilltype = Other Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> | ||
+ | |maxlevel = 50 <!-- List without bonus levels --> | ||
+ | |req = <!-- Any other skills needed to gain this skill --> | ||
+ | |skilltrainers = [[Selphie]] <!-- List skill trainers, 3 max --> | ||
+ | }} | ||
+ | |||
{{Quote| | {{Quote| | ||
+ | Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well. | ||
+ | }} | ||
+ | |||
+ | == {{msg:BASEPAGENAME}} Overview== | ||
+ | '''Retail Management''' is related to the player-vendor stalls in the walled area of [[Serbule]]. Increase your skill in it to gain various shop-related bonuses, like bigger shop inventory or more free days every month. | ||
+ | |||
+ | === In-Game Description === | ||
Skill in managing a shop, boutique, or restaurant. | Skill in managing a shop, boutique, or restaurant. | ||
− | }} | + | |
− | + | === Training {{msg:BASEPAGENAME}} === | |
+ | <!-- A list of methods to learn and level the skill --> | ||
+ | * [[Selphie]] will teach you this skill and allow you to rent a stall. | ||
+ | |||
+ | == Connected Skills == | ||
+ | =====Sub-Skills:===== | ||
+ | * None | ||
+ | =====Secondary Skills:===== | ||
+ | * None | ||
+ | =====Related Skills:===== | ||
+ | * None | ||
+ | |||
+ | == {{msg:BASEPAGENAME}} Mechanics == | ||
+ | === Vendor Stalls === | ||
+ | Initially, you can rent a stall for 24 hours. As your level increases, you can pre-pay more days in advance. The cost of purchasing the next day depends on how many days you've rented a stall during the past 30 days. | ||
+ | |||
+ | === XP === | ||
+ | You gain 100 Retail Management XP every time you rent a stall for another day. | ||
+ | === How To Sell Items In Your Shop === | ||
+ | ==== The Basics: ==== | ||
+ | First, click on the "Add to Shop" tab and choose the items you want to sell. They will be taken out of your inventory and stored in the shop. However, they won't be fore sale just yet. They are initially in a hidden state where customers can't see them. | ||
+ | |||
+ | Once you've added some items to the shop, it's time to set their prices. Click on the "Set Prices" tab. You'll see a "Show in Shop" button for each item. Click that button and set the prices you want to sell it for. Then click "Save Changes." Now your item is for sale! Other players can see your item and purchase it. | ||
+ | ==== Selling Multiples: ==== | ||
+ | If you've added a stack of items to the shop, you'll see a "per" field next to the "price" field. This lets you set how many items from a stack to sell at a time. For instance, if you set the Price to 10 and the Per to 2, then player can buy 2 items at a cost of 10 Councils. Players will only be able to buy multiples of the Per value. (So in this example, they couldn't buy 1 item by itself, or buy 3 items; they could only buy 2,4,6, ect). | ||
+ | ==== Reserving Items: ==== | ||
+ | If you have a special request from a customer, you can reserve it for them, so that only they can see it in your shop. Just enter the player's name in the "Reserve for Player" field which is shown under the "Price" field. If you leave this field blank, all players can see the item. | ||
+ | ==== Important: Save Changes! ==== | ||
+ | If you change the price or other settings, the "Save Changes" button will appear. Your changes will not be visible to customers until you press the button. If you close the window without pressing the button, your changes are discarded. | ||
+ | ==== Advanced Pricing Tips: ==== | ||
+ | When you add several stacks of the same item to your shop, they aren't combined into one stack -- they're each listed separately. This lets you set different prices for each stack. You might set a cheap price for the first stack and more expensive prices for the other stacks. This helps you gauge customer interest: if even the cheaper items don't sell, there may not be much demand for the item. If all your items sell quickly, even the expensive ones, then your prices were probably too low. | ||
+ | |||
+ | You can also use the "Per" field to give players discounts for buying in bulk. For instance, if you set one stack to cost 10 per 1, and another stack to cost 19 per 2, then players get a slight discount when they buy 2 at a time. | ||
+ | |||
+ | You can't change the size of stacks while they're in the shop. Instead, take them out of the shop, organize the stacks in your inventory, and then add the stacks back to the shop. (To split a stack in your inventory, click the stack while holding down the SHIFT key). | ||
+ | ==== Advanced Reordering Shop Items: ==== | ||
+ | If you're very particular about your shop, you may want to organize the exact order that your items are shown to customers. Your customers will see the items listed in the same order that they are shown on your "Set Prices" tab. You can move items up or down in the list by right-clicking the item's icon and choosing "Move Up In List" or "Move Down In List". A related tip: when you're on the "Add to Shop" tab, if you hold down SHIFT when you add an item, it will be added to the top of the list instead of the bottom. | ||
− | |||
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}} | {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} | ||
+ | |||
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}} | {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} | ||
− | + | ||
+ | == Retail Management Experience Table == | ||
+ | {{Spoiler|Click Expand to view the Experience Table for Retail Management| | ||
+ | {{:Xptables/RetailManagement}} | ||
+ | }} | ||
+ | |||
+ | == Trivia == | ||
+ | '''Write a little about this history of the skill, or things that don't belong in above areas''' | ||
+ | |||
+ | == Gallery== | ||
+ | |||
+ | [[Category:Skills]] |
Latest revision as of 12:25, 15 December 2023
Retail Management
| |
---|---|
| |
Skill Type: | Other Skill
|
Max Level: | 50
|
Skill Trainers: |
“Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
Retail Management Overview
Retail Management is related to the player-vendor stalls in the walled area of Serbule. Increase your skill in it to gain various shop-related bonuses, like bigger shop inventory or more free days every month.
In-Game Description
Skill in managing a shop, boutique, or restaurant.
Training Retail Management
- Selphie will teach you this skill and allow you to rent a stall.
Connected Skills
Sub-Skills:
- None
Secondary Skills:
- None
Related Skills:
- None
Retail Management Mechanics
Vendor Stalls
Initially, you can rent a stall for 24 hours. As your level increases, you can pre-pay more days in advance. The cost of purchasing the next day depends on how many days you've rented a stall during the past 30 days.
XP
You gain 100 Retail Management XP every time you rent a stall for another day.
How To Sell Items In Your Shop
The Basics:
First, click on the "Add to Shop" tab and choose the items you want to sell. They will be taken out of your inventory and stored in the shop. However, they won't be fore sale just yet. They are initially in a hidden state where customers can't see them.
Once you've added some items to the shop, it's time to set their prices. Click on the "Set Prices" tab. You'll see a "Show in Shop" button for each item. Click that button and set the prices you want to sell it for. Then click "Save Changes." Now your item is for sale! Other players can see your item and purchase it.
Selling Multiples:
If you've added a stack of items to the shop, you'll see a "per" field next to the "price" field. This lets you set how many items from a stack to sell at a time. For instance, if you set the Price to 10 and the Per to 2, then player can buy 2 items at a cost of 10 Councils. Players will only be able to buy multiples of the Per value. (So in this example, they couldn't buy 1 item by itself, or buy 3 items; they could only buy 2,4,6, ect).
Reserving Items:
If you have a special request from a customer, you can reserve it for them, so that only they can see it in your shop. Just enter the player's name in the "Reserve for Player" field which is shown under the "Price" field. If you leave this field blank, all players can see the item.
Important: Save Changes!
If you change the price or other settings, the "Save Changes" button will appear. Your changes will not be visible to customers until you press the button. If you close the window without pressing the button, your changes are discarded.
Advanced Pricing Tips:
When you add several stacks of the same item to your shop, they aren't combined into one stack -- they're each listed separately. This lets you set different prices for each stack. You might set a cheap price for the first stack and more expensive prices for the other stacks. This helps you gauge customer interest: if even the cheaper items don't sell, there may not be much demand for the item. If all your items sell quickly, even the expensive ones, then your prices were probably too low.
You can also use the "Per" field to give players discounts for buying in bulk. For instance, if you set one stack to cost 10 per 1, and another stack to cost 19 per 2, then players get a slight discount when they buy 2 at a time.
You can't change the size of stacks while they're in the shop. Instead, take them out of the shop, organize the stacks in your inventory, and then add the stacks back to the shop. (To split a stack in your inventory, click the stack while holding down the SHIFT key).
Advanced Reordering Shop Items:
If you're very particular about your shop, you may want to organize the exact order that your items are shown to customers. Your customers will see the items listed in the same order that they are shown on your "Set Prices" tab. You can move items up or down in the list by right-clicking the item's icon and choosing "Move Up In List" or "Move Down In List". A related tip: when you're on the "Add to Shop" tab, if you hold down SHIFT when you add an item, it will be added to the top of the list instead of the bottom.
Retail Management Stat Bonuses
Level | Bonus | Totals |
---|---|---|
3 | Shop Inventory Size +1 | Shop Inventory Size +1 |
5 | Number of Free Shop-Notes Weekly +1 | Shop Inventory Size +1 Number of Free Shop-Notes Weekly +1 |
6 | Shop Inventory Size +1 | Shop Inventory Size +2 Number of Free Shop-Notes Weekly +1 |
9 | Shop Inventory Size +1 | Shop Inventory Size +3 Number of Free Shop-Notes Weekly +1 |
10 | Number of Free Shop-Notes Weekly +1 | Shop Inventory Size +3 Number of Free Shop-Notes Weekly +2 |
11 | Days of Shop Logs Retained +1 | Shop Inventory Size +3 Number of Free Shop-Notes Weekly +2 Days of Shop Logs Retained +1 |
12 | Shop Inventory Size +1 | Shop Inventory Size +4 Number of Free Shop-Notes Weekly +2 Days of Shop Logs Retained +1 |
13 | Max Active Item Orders +1 | Shop Inventory Size +4 Number of Free Shop-Notes Weekly +2 Days of Shop Logs Retained +1 Max Active Item Orders +1 |
15 | Number of Free Shop-Notes Weekly +1 Shop Inventory Size +1 |
Shop Inventory Size +5 Number of Free Shop-Notes Weekly +3 Days of Shop Logs Retained +1 Max Active Item Orders +1 |
18 | Shop Inventory Size +1 | Shop Inventory Size +6 Number of Free Shop-Notes Weekly +3 Days of Shop Logs Retained +1 Max Active Item Orders +1 |
20 | Number of Free Shop-Notes Weekly +1 | Shop Inventory Size +6 Number of Free Shop-Notes Weekly +4 Days of Shop Logs Retained +1 Max Active Item Orders +1 |
21 | Shop Inventory Size +1 | Shop Inventory Size +7 Number of Free Shop-Notes Weekly +4 Days of Shop Logs Retained +1 Max Active Item Orders +1 |
22 | Days of Shop Logs Retained +1 | Shop Inventory Size +7 Number of Free Shop-Notes Weekly +4 Days of Shop Logs Retained +2 Max Active Item Orders +1 |
24 | Shop Inventory Size +1 | Shop Inventory Size +8 Number of Free Shop-Notes Weekly +4 Days of Shop Logs Retained +2 Max Active Item Orders +1 |
25 | Number of Free Shop-Notes Weekly +1 Number of Inventory Folders +1 Max Pre-Paid Shop Days +1 |
Shop Inventory Size +8 Number of Free Shop-Notes Weekly +5 Days of Shop Logs Retained +2 Max Active Item Orders +1 Number of Inventory Folders +1 Max Pre-Paid Shop Days +1 |
27 | Shop Inventory Size +1 | Shop Inventory Size +9 Number of Free Shop-Notes Weekly +5 Days of Shop Logs Retained +2 Max Active Item Orders +1 Number of Inventory Folders +1 Max Pre-Paid Shop Days +1 |
30 | Number of Free Shop-Notes Weekly +1 Shop Inventory Size +1 |
Shop Inventory Size +10 Number of Free Shop-Notes Weekly +6 Days of Shop Logs Retained +2 Max Active Item Orders +1 Number of Inventory Folders +1 Max Pre-Paid Shop Days +1 |
31 | Days of Shop Logs Retained +1 | Shop Inventory Size +10 Number of Free Shop-Notes Weekly +6 Days of Shop Logs Retained +3 Max Active Item Orders +1 Number of Inventory Folders +1 Max Pre-Paid Shop Days +1 |
33 | Shop Inventory Size +1 | Shop Inventory Size +11 Number of Free Shop-Notes Weekly +6 Days of Shop Logs Retained +3 Max Active Item Orders +1 Number of Inventory Folders +1 Max Pre-Paid Shop Days +1 |
35 | Number of Free Shop-Notes Weekly +1 | Shop Inventory Size +11 Number of Free Shop-Notes Weekly +7 Days of Shop Logs Retained +3 Max Active Item Orders +1 Number of Inventory Folders +1 Max Pre-Paid Shop Days +1 |
36 | Shop Inventory Size +1 | Shop Inventory Size +12 Number of Free Shop-Notes Weekly +7 Days of Shop Logs Retained +3 Max Active Item Orders +1 Number of Inventory Folders +1 Max Pre-Paid Shop Days +1 |
38 | Max Active Item Orders +1 | Shop Inventory Size +12 Number of Free Shop-Notes Weekly +7 Days of Shop Logs Retained +3 Max Active Item Orders +2 Number of Inventory Folders +1 Max Pre-Paid Shop Days +1 |
39 | Shop Inventory Size +1 | Shop Inventory Size +13 Number of Free Shop-Notes Weekly +7 Days of Shop Logs Retained +3 Max Active Item Orders +2 Number of Inventory Folders +1 Max Pre-Paid Shop Days +1 |
40 | Number of Free Shop-Notes Weekly +1 | Shop Inventory Size +13 Number of Free Shop-Notes Weekly +8 Days of Shop Logs Retained +3 Max Active Item Orders +2 Number of Inventory Folders +1 Max Pre-Paid Shop Days +1 |
41 | Days of Shop Logs Retained +1 | Shop Inventory Size +13 Number of Free Shop-Notes Weekly +8 Days of Shop Logs Retained +4 Max Active Item Orders +2 Number of Inventory Folders +1 Max Pre-Paid Shop Days +1 |
42 | Shop Inventory Size +1 | Shop Inventory Size +14 Number of Free Shop-Notes Weekly +8 Days of Shop Logs Retained +4 Max Active Item Orders +2 Number of Inventory Folders +1 Max Pre-Paid Shop Days +1 |
45 | Number of Free Shop-Notes Weekly +1 Free Shopkeeper Days per Month +1 Shop Inventory Size +1 |
Shop Inventory Size +15 Number of Free Shop-Notes Weekly +9 Days of Shop Logs Retained +4 Max Active Item Orders +2 Number of Inventory Folders +1 Max Pre-Paid Shop Days +1 Free Shopkeeper Days per Month +1 |
48 | Shop Inventory Size +1 | Shop Inventory Size +16 Number of Free Shop-Notes Weekly +9 Days of Shop Logs Retained +4 Max Active Item Orders +2 Number of Inventory Folders +1 Max Pre-Paid Shop Days +1 Free Shopkeeper Days per Month +1 |
49 | Max Pre-Paid Shop Days +1 | Shop Inventory Size +16 Number of Free Shop-Notes Weekly +9 Days of Shop Logs Retained +4 Max Active Item Orders +2 Number of Inventory Folders +1 Max Pre-Paid Shop Days +2 Free Shopkeeper Days per Month +1 |
50 | Number of Free Shop-Notes Weekly +1 | Shop Inventory Size +16 Number of Free Shop-Notes Weekly +10 Days of Shop Logs Retained +4 Max Active Item Orders +2 Number of Inventory Folders +1 Max Pre-Paid Shop Days +2 Free Shopkeeper Days per Month +1 |
51 | Shop Inventory Size +1 | Shop Inventory Size +17 Number of Free Shop-Notes Weekly +10 Days of Shop Logs Retained +4 Max Active Item Orders +2 Number of Inventory Folders +1 Max Pre-Paid Shop Days +2 Free Shopkeeper Days per Month +1 |
52 | Days of Shop Logs Retained +1 | Shop Inventory Size +17 Number of Free Shop-Notes Weekly +10 Days of Shop Logs Retained +5 Max Active Item Orders +2 Number of Inventory Folders +1 Max Pre-Paid Shop Days +2 Free Shopkeeper Days per Month +1 |
54 | Shop Inventory Size +1 | Shop Inventory Size +18 Number of Free Shop-Notes Weekly +10 Days of Shop Logs Retained +5 Max Active Item Orders +2 Number of Inventory Folders +1 Max Pre-Paid Shop Days +2 Free Shopkeeper Days per Month +1 |
55 | Number of Free Shop-Notes Weekly +1 | Shop Inventory Size +18 Number of Free Shop-Notes Weekly +11 Days of Shop Logs Retained +5 Max Active Item Orders +2 Number of Inventory Folders +1 Max Pre-Paid Shop Days +2 Free Shopkeeper Days per Month +1 |
57 | Max Active Item Orders +1 Shop Inventory Size +1 |
Shop Inventory Size +19 Number of Free Shop-Notes Weekly +11 Days of Shop Logs Retained +5 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +2 Free Shopkeeper Days per Month +1 |
60 | Number of Free Shop-Notes Weekly +1 Shop Inventory Size +1 |
Shop Inventory Size +20 Number of Free Shop-Notes Weekly +12 Days of Shop Logs Retained +5 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +2 Free Shopkeeper Days per Month +1 |
61 | Days of Shop Logs Retained +1 | Shop Inventory Size +20 Number of Free Shop-Notes Weekly +12 Days of Shop Logs Retained +6 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +2 Free Shopkeeper Days per Month +1 |
63 | Shop Inventory Size +1 | Shop Inventory Size +21 Number of Free Shop-Notes Weekly +12 Days of Shop Logs Retained +6 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +2 Free Shopkeeper Days per Month +1 |
65 | Number of Free Shop-Notes Weekly +1 | Shop Inventory Size +21 Number of Free Shop-Notes Weekly +13 Days of Shop Logs Retained +6 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +2 Free Shopkeeper Days per Month +1 |
66 | Shop Inventory Size +1 | Shop Inventory Size +22 Number of Free Shop-Notes Weekly +13 Days of Shop Logs Retained +6 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +2 Free Shopkeeper Days per Month +1 |
69 | Shop Inventory Size +1 | Shop Inventory Size +23 Number of Free Shop-Notes Weekly +13 Days of Shop Logs Retained +6 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +2 Free Shopkeeper Days per Month +1 |
70 | Number of Free Shop-Notes Weekly +1 | Shop Inventory Size +23 Number of Free Shop-Notes Weekly +14 Days of Shop Logs Retained +6 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +2 Free Shopkeeper Days per Month +1 |
71 | Days of Shop Logs Retained +1 | Shop Inventory Size +23 Number of Free Shop-Notes Weekly +14 Days of Shop Logs Retained +7 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +2 Free Shopkeeper Days per Month +1 |
72 | Shop Inventory Size +1 | Shop Inventory Size +24 Number of Free Shop-Notes Weekly +14 Days of Shop Logs Retained +7 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +2 Free Shopkeeper Days per Month +1 |
75 | Number of Free Shop-Notes Weekly +1 Shop Inventory Size +1 |
Shop Inventory Size +25 Number of Free Shop-Notes Weekly +15 Days of Shop Logs Retained +7 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +2 Free Shopkeeper Days per Month +1 |
76 | Max Pre-Paid Shop Days +1 | Shop Inventory Size +25 Number of Free Shop-Notes Weekly +15 Days of Shop Logs Retained +7 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +3 Free Shopkeeper Days per Month +1 |
78 | Shop Inventory Size +1 | Shop Inventory Size +26 Number of Free Shop-Notes Weekly +15 Days of Shop Logs Retained +7 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +3 Free Shopkeeper Days per Month +1 |
80 | Number of Free Shop-Notes Weekly +1 | Shop Inventory Size +26 Number of Free Shop-Notes Weekly +16 Days of Shop Logs Retained +7 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +3 Free Shopkeeper Days per Month +1 |
81 | Shop Inventory Size +1 | Shop Inventory Size +27 Number of Free Shop-Notes Weekly +16 Days of Shop Logs Retained +7 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +3 Free Shopkeeper Days per Month +1 |
82 | Days of Shop Logs Retained +1 | Shop Inventory Size +27 Number of Free Shop-Notes Weekly +16 Days of Shop Logs Retained +8 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +3 Free Shopkeeper Days per Month +1 |
84 | Shop Inventory Size +1 | Shop Inventory Size +28 Number of Free Shop-Notes Weekly +16 Days of Shop Logs Retained +8 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +3 Free Shopkeeper Days per Month +1 |
85 | Number of Free Shop-Notes Weekly +1 | Shop Inventory Size +28 Number of Free Shop-Notes Weekly +17 Days of Shop Logs Retained +8 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +3 Free Shopkeeper Days per Month +1 |
86 | Free Shopkeeper Days per Month +1 | Shop Inventory Size +28 Number of Free Shop-Notes Weekly +17 Days of Shop Logs Retained +8 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +3 Free Shopkeeper Days per Month +2 |
87 | Shop Inventory Size +1 | Shop Inventory Size +29 Number of Free Shop-Notes Weekly +17 Days of Shop Logs Retained +8 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +3 Free Shopkeeper Days per Month +2 |
90 | Number of Free Shop-Notes Weekly +1 Shop Inventory Size +1 |
Shop Inventory Size +30 Number of Free Shop-Notes Weekly +18 Days of Shop Logs Retained +8 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +3 Free Shopkeeper Days per Month +2 |
91 | Days of Shop Logs Retained +1 | Shop Inventory Size +30 Number of Free Shop-Notes Weekly +18 Days of Shop Logs Retained +9 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +3 Free Shopkeeper Days per Month +2 |
93 | Shop Inventory Size +1 | Shop Inventory Size +31 Number of Free Shop-Notes Weekly +18 Days of Shop Logs Retained +9 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +3 Free Shopkeeper Days per Month +2 |
95 | Number of Free Shop-Notes Weekly +1 | Shop Inventory Size +31 Number of Free Shop-Notes Weekly +19 Days of Shop Logs Retained +9 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +3 Free Shopkeeper Days per Month +2 |
96 | Shop Inventory Size +1 | Shop Inventory Size +32 Number of Free Shop-Notes Weekly +19 Days of Shop Logs Retained +9 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +3 Free Shopkeeper Days per Month +2 |
99 | Shop Inventory Size +1 | Shop Inventory Size +33 Number of Free Shop-Notes Weekly +19 Days of Shop Logs Retained +9 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +3 Free Shopkeeper Days per Month +2 |
100 | Number of Free Shop-Notes Weekly +1 Max Pre-Paid Shop Days +1 |
Shop Inventory Size +33 Number of Free Shop-Notes Weekly +20 Days of Shop Logs Retained +9 Max Active Item Orders +3 Number of Inventory Folders +1 Max Pre-Paid Shop Days +4 Free Shopkeeper Days per Month +2 |
Retail Management Level Up Rewards
Level | Reward |
---|---|
10 | +1 Max Active Player Orders |
15 | +1 to Industry |
30 | +1 to Industry |
45 | +1 to Industry |
Retail Management Experience Table
Click Expand to view the Experience Table for Retail Management
Level | Experience | Total Experience |
---|---|---|
1 | 50 | 50 |
2 | 50 | 100 |
3 | 100 | 200 |
4 | 100 | 300 |
5 | 100 | 400 |
6 | 100 | 500 |
7 | 100 | 600 |
8 | 100 | 700 |
9 | 100 | 800 |
10 | 100 | 900 |
11 | 200 | 1100 |
12 | 200 | 1300 |
13 | 200 | 1500 |
14 | 200 | 1700 |
15 | 200 | 1900 |
16 | 200 | 2100 |
17 | 200 | 2300 |
18 | 200 | 2500 |
19 | 200 | 2700 |
20 | 200 | 2900 |
21 | 300 | 3200 |
22 | 300 | 3500 |
23 | 300 | 3800 |
24 | 300 | 4100 |
25 | 300 | 4400 |
26 | 300 | 4700 |
27 | 300 | 5000 |
28 | 300 | 5300 |
29 | 300 | 5600 |
30 | 300 | 5900 |
31 | 400 | 6300 |
32 | 400 | 6700 |
33 | 400 | 7100 |
34 | 400 | 7500 |
35 | 400 | 7900 |
36 | 400 | 8300 |
37 | 400 | 8700 |
38 | 400 | 9100 |
39 | 400 | 9500 |
40 | 400 | 9900 |
41 | 500 | 10400 |
42 | 500 | 10900 |
43 | 500 | 11400 |
44 | 500 | 11900 |
45 | 500 | 12400 |
46 | 500 | 12900 |
47 | 500 | 13400 |
48 | 500 | 13900 |
49 | 500 | 14400 |
50 | 500 | 14900 |
51 | 600 | 15500 |
52 | 600 | 16100 |
53 | 600 | 16700 |
54 | 600 | 17300 |
55 | 600 | 17900 |
56 | 600 | 18500 |
57 | 600 | 19100 |
58 | 600 | 19700 |
59 | 600 | 20300 |
60 | 600 | 20900 |
61 | 700 | 21600 |
62 | 700 | 22300 |
63 | 700 | 23000 |
64 | 700 | 23700 |
65 | 700 | 24400 |
66 | 700 | 25100 |
67 | 700 | 25800 |
68 | 700 | 26500 |
69 | 700 | 27200 |
70 | 700 | 27900 |
71 | 800 | 28700 |
72 | 800 | 29500 |
73 | 800 | 30300 |
74 | 800 | 31100 |
75 | 800 | 31900 |
76 | 800 | 32700 |
77 | 800 | 33500 |
78 | 800 | 34300 |
79 | 800 | 35100 |
80 | 800 | 35900 |
81 | 900 | 36800 |
82 | 900 | 37700 |
83 | 900 | 38600 |
84 | 900 | 39500 |
85 | 900 | 40400 |
86 | 900 | 41300 |
87 | 900 | 42200 |
88 | 900 | 43100 |
89 | 900 | 44000 |
90 | 900 | 44900 |
91 | 1000 | 45900 |
92 | 1000 | 46900 |
93 | 1000 | 47900 |
94 | 1000 | 48900 |
95 | 1000 | 49900 |
96 | 1000 | 50900 |
97 | 1000 | 51900 |
98 | 1000 | 52900 |
99 | 1000 | 53900 |
100 | 1000 | 54900 |
Trivia
Write a little about this history of the skill, or things that don't belong in above areas