Difference between revisions of "First Aid/Abilities"
From Project: Gorgon Wiki
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
(Updating Abilities to v401 using auto-wiki generator) |
||
(32 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
<noinclude>[[Category:Abilities]]</noinclude><includeonly> | <noinclude>[[Category:Abilities]]</noinclude><includeonly> | ||
==[[First Aid/Abilities|First Aid Complete Ability List]]== | ==[[First Aid/Abilities|First Aid Complete Ability List]]== | ||
− | </includeonly> | + | </includeonly><noinclude><!-- Updated to v401 on Fri Jan 12 2024 10:35:52 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --></noinclude> |
− | <!-- | + | {| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width:100%;" |
− | + | ! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source | |
− | {| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style= | ||
− | ! Icon !! Level !! Name !! Description !! Special !! style="width: 11% | ||
|- | |- | ||
− | | | + | | {{Ability icon|First Aid|2}} || 1 || First Aid || Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.<br><b>This is a Major Heal</b> || <b>Restore:</b> 50 Health || || <b>Power Cost:</b> 12<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || Leveling |
|- | |- | ||
− | | | + | | {{Ability icon|First Aid Bomb|2}} || 1 || First Aid Bomb || Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Heal</b> || <b>Restore:</b> 40 Health to You and Nearby Allies || || <b>Power Cost:</b> 8<br><b>AoE:</b> 15<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Norbert]] |
|- | |- | ||
− | | | + | | {{Ability icon|First Aid 2|2}} || 10 || First Aid 2 || Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.<br><b>This is a Major Heal</b> || <b>Restore:</b> 70 Health || || <b>Power Cost:</b> 17<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || Leveling |
|- | |- | ||
− | | | + | | {{Ability icon|First Aid Bomb 2|2}} || 10 || First Aid Bomb 2 || Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Heal</b> || <b>Restore:</b> 60 Health to You and Nearby Allies || || <b>Power Cost:</b> 11<br><b>AoE:</b> 15<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Norbert]] |
|- | |- | ||
− | | | + | | {{Ability icon|Treat Disease|2}} || 15 || Treat Disease || Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. || || || <b>Power Cost:</b> 19<br><b>Range:</b> 5<br><b>Cooldown:</b> 20 || Leveling |
|- | |- | ||
− | | | + | | {{Ability icon|First Aid 3|2}} || 20 || First Aid 3 || Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.<br><b>This is a Major Heal</b> || <b>Restore:</b> 90 Health || || <b>Power Cost:</b> 21<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || Leveling |
|- | |- | ||
− | | | + | | {{Ability icon|First Aid Bomb 3|2}} || 20 || First Aid Bomb 3 || Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Heal</b> || <b>Restore:</b> 80 Health to You and Nearby Allies || || <b>Power Cost:</b> 13<br><b>AoE:</b> 15<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Norbert]] |
|- | |- | ||
− | | | + | | {{Ability icon|Field Surgery|2}} || 25 || Field Surgery || Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. || Restores 200 Health. || || <b>Power Cost:</b> 17<br><b>Range:</b> 5<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Yalox]] |
|- | |- | ||
− | | | + | | {{Ability icon|First Aid 4|2}} || 30 || First Aid 4 || Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.<br><b>This is a Major Heal</b> || <b>Restore:</b> 110 Health || || <b>Power Cost:</b> 25<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || Leveling |
|- | |- | ||
− | | | + | | {{Ability icon|Moss Bone Repair|2}} || 30 || Moss Bone Repair || Use a Tundra Lichen to repair a broken bone. || Repairs 1 broken bone. || || <b>Power Cost:</b> 16<br><b>Range:</b> 5<br><b>Cooldown:</b> 20 || <b>Gift:</b> [[Glowing Sphere]] |
|- | |- | ||
− | | | + | | {{Ability icon|First Aid Bomb 4|2}} || 30 || First Aid Bomb 4 || Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Heal</b> || <b>Restore:</b> 100 Health to You and Nearby Allies || || <b>Power Cost:</b> 16<br><b>AoE:</b> 15<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Norbert]] |
|- | |- | ||
− | | | + | | {{Ability icon|Treat Disease 2|2}} || 35 || Treat Disease 2 || Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. || || || <b>Power Cost:</b> 28<br><b>Range:</b> 5<br><b>Cooldown:</b> 20 || Leveling |
|- | |- | ||
− | | | + | | {{Ability icon|First Aid 5|2}} || 40 || First Aid 5 || Use a Master First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.<br><b>This is a Major Heal</b> || <b>Restore:</b> 130 Health || || <b>Power Cost:</b> 30<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || Leveling |
|- | |- | ||
− | | | + | | {{Ability icon|First Aid Bomb 5|2}} || 40 || First Aid Bomb 5 || Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Heal</b> || <b>Restore:</b> 120 Health to You and Nearby Allies || || <b>Power Cost:</b> 19<br><b>AoE:</b> 15<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Norbert]] |
|- | |- | ||
− | | | + | | {{Ability icon|Resuscitate|2}} || 45 || Resuscitate || Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) || || || <b>Power Cost:</b> 73<br><b>Range:</b> 5<br><b>Cooldown:</b> 900 || <b>Training:</b> [[Yagreet]] |
|- | |- | ||
− | | | + | | {{Ability icon|First Aid 6|2}} || 50 || First Aid 6 || Use an Amazing First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.<br><b>This is a Major Heal</b> || <b>Restore:</b> 150 Health || || <b>Power Cost:</b> 34<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Yagreet]] |
|- | |- | ||
− | | | + | | {{Ability icon|Treat Disease 3|2}} || 50 || Treat Disease 3 || Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. || || || <b>Power Cost:</b> 34<br><b>Range:</b> 5<br><b>Cooldown:</b> 20 || Leveling |
|- | |- | ||
− | | | + | | {{Ability icon|Field Surgery 2|2}} || 50 || Field Surgery 2 || Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. || Restores 250 Health and regenerates 8 Health per second for 30 seconds. || || <b>Power Cost:</b> 25<br><b>Range:</b> 5<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 3 || <b>Training:</b> [[Yalox]] |
|- | |- | ||
− | | | + | | {{Ability icon|First Aid Bomb 6|2}} || 50 || First Aid Bomb 6 || Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Heal</b> || <b>Restore:</b> 140 Health to You and Nearby Allies || || <b>Power Cost:</b> 22<br><b>AoE:</b> 15<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Norbert]] |
|- | |- | ||
− | | | + | | {{Ability icon|Resuscitate 2 (Guild)|2}} || 50 || Resuscitate 2 (Guild) || Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 3 Guild Credits. || || || <b>Power Cost:</b> 40<br><b>Range:</b> 5<br><b>Cooldown:</b> 3600 || <b>Item:</b> [[First Aid: Resuscitate 2 (Guild)]] |
|- | |- | ||
− | | | + | | {{Ability icon|Resuscitate 2 (Hardcore, Guild)|2}} || 50 || Resuscitate 2 (Hardcore, Guild) || Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. || || || <b>Power Cost:</b> 40<br><b>Range:</b> 5<br><b>Cooldown:</b> 3600 || <b>Item:</b> [[First Aid: Resuscitate 2 (Hardcore, Guild)]] |
|- | |- | ||
− | | | + | | {{Ability icon|Resuscitate 2 (Animal, Guild)|2}} || 50 || Resuscitate 2 (Animal, Guild) || Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. || || || <b>Power Cost:</b> 40<br><b>Range:</b> 5<br><b>Cooldown:</b> 3600 || <b>Item:</b> [[First Aid: Resuscitate 2 (Animal, Guild)]] |
|- | |- | ||
− | | | + | | {{Ability icon|Treat Cold Exposure|2}} || 55 || Treat Cold Exposure || Use an Expert's First Aid Kit (or better) to counteract the effects of cold exposure such as frostbite and hypothermia. Restores 100 Body Heat. || || || <b>Power Cost:</b> 23<br><b>Range:</b> 5<br><b>Cooldown:</b> 3600 || <b>Training:</b> [[Mox Warcut]] |
|- | |- | ||
− | | | + | | {{Ability icon|Set Broken Bone|2}} || 55 || Set Broken Bone || Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up. || Repairs 1 broken bone. || || <b>Power Cost:</b> 23<br><b>Range:</b> 5<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Mox Warcut]] |
|- | |- | ||
− | | | + | | {{Ability icon|Resuscitate 2|2}} || 60 || Resuscitate 2 || Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with half of their Max Health. || || || <b>Power Cost:</b> 87<br><b>Range:</b> 5<br><b>Cooldown:</b> 900 || <b>Training:</b> [[Mox Warcut]] |
|- | |- | ||
− | | | + | | {{Ability icon|First Aid 7|2}} || 60 || First Aid 7 || Use an Amazing First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up.<br><b>This is a Major Heal</b> || <b>Restore:</b> 175 Health || || <b>Power Cost:</b> 38<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Mox Warcut]] |
|- | |- | ||
− | | | + | | {{Ability icon|Soberize|2}} || 60 || Soberize || Use an Amazing First Aid Kit (or better) to help someone suffering from alcohol poisoning. || For 15 minutes, the target's liver metabolizes alcohol twice as fast as normal. || || <b>Power Cost:</b> 52<br><b>Range:</b> 5<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Mox Warcut]] |
|- | |- | ||
− | | | + | | {{Ability icon|First Aid Bomb 7|2}} || 60 || First Aid Bomb 7 || Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Heal</b> || <b>Restore:</b> 165 Health to You and Nearby Allies || || <b>Power Cost:</b> 24<br><b>AoE:</b> 15<br><b>Cooldown:</b> 30 || <b>Item:</b> [[First Aid: First Aid Bomb 7]] |
|- | |- | ||
− | | | + | | {{Ability icon|Treat Disease 4|2}} || 65 || Treat Disease 4 || Use a Master First Aid Kit (or better) to remove one serious disease from yourself or an ally. The First Aid Kit is used up. || || || <b>Power Cost:</b> 40<br><b>Range:</b> 5<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Leah Bowman]] |
|- | |- | ||
− | | < | + | | {{Ability icon|Field Surgery 3|2}} || 70 || Field Surgery 3 || Use 3 Amazing First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. || Restores 500 Health and regenerates 12 Health per second for 30 seconds. || || <b>Power Cost:</b> 31<br><b>Range:</b> 5<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 3 || <b>Training:</b> [[Mox Warcut]] |
+ | |- | ||
+ | | {{Ability icon|First Aid 8|2}} || 70 || First Aid 8 || Use an Astounding First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.<br><b>This is a Major Heal</b> || <b>Restore:</b> 200 Health || || <b>Power Cost:</b> 42<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Mox Warcut]] | ||
+ | |- | ||
+ | | {{Ability icon|Emergency Alcohol Treatment|2}} || 70 || Emergency Alcohol Treatment || Use an Astounding First Aid Kit (or better) to help someone suffering from severe alcohol poisoning. This treatment can only be used periodically, so is best saved for emergencies. || Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal. || || <b>Power Cost:</b> 58<br><b>Range:</b> 5<br><b>Cooldown:</b> 3600 || <b>Training:</b> [[Mox Warcut]] | ||
+ | |- | ||
+ | | {{Ability icon|First Aid Bomb 8|2}} || 70 || First Aid Bomb 8 || Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Heal</b> || <b>Restore:</b> 190 Health to You and Nearby Allies || || <b>Power Cost:</b> 27<br><b>AoE:</b> 15<br><b>Cooldown:</b> 30 || <b>Item:</b> [[First Aid: First Aid Bomb 8]] | ||
+ | |- | ||
+ | | {{Ability icon|Field Prophylactic|2}} || 80 || Field Prophylactic || Use an Astounding First Aid Kit (or better) to prepare someone for entering a hazardous medical environment. || For 60 minutes, target gains +5 Trauma Mitigation, +5 Psychic Mitigation, and +5 Poison Mitigation || || <b>Power Cost:</b> 64<br><b>Range:</b> 5<br><b>Cooldown:</b> 900 || <b>Training:</b> [[Backfat]] | ||
+ | |- | ||
+ | | {{Ability icon|First Aid 9|2}} || 80 || First Aid 9 || Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up.<br><b>This is a Major Heal</b> || <b>Restore:</b> 225 Health || || <b>Power Cost:</b> 47<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Backfat]] | ||
+ | |- | ||
+ | | {{Ability icon|First Aid Bomb 9|2}} || 80 || First Aid Bomb 9 || Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Heal</b> || <b>Restore:</b> 215 Health to You and Nearby Allies || || <b>Power Cost:</b> 30<br><b>AoE:</b> 15<br><b>Cooldown:</b> 30 || <b>Item:</b> [[First Aid: First Aid Bomb 9]] | ||
+ | |- | ||
+ | | {{Ability icon|Resuscitate 3|2}} || 90 || Resuscitate 3 || Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with all of their Max Health. || || || <b>Power Cost:</b> 117<br><b>Range:</b> 5<br><b>Cooldown:</b> 900 || <b>Item:</b> [[First Aid: Resuscitate 3]] | ||
+ | |- | ||
+ | | {{Ability icon|First Aid 10|2}} || 90 || First Aid 10 || Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up.<br><b>This is a Major Heal</b> || <b>Restore:</b> 250 Health || || <b>Power Cost:</b> 52<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Item:</b> [[First Aid: First Aid 10]] | ||
+ | |- | ||
+ | | {{Ability icon|First Aid Bomb 10|2}} || 90 || First Aid Bomb 10 || Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Heal</b> || <b>Restore:</b> 240 Health to You and Nearby Allies || || <b>Power Cost:</b> 33<br><b>AoE:</b> 15<br><b>Cooldown:</b> 30 || <b>Item:</b> [[First Aid: First Aid Bomb 10]] | ||
+ | |- | ||
+ | | {{Ability icon|Field Surgery 4|2}} || 90 || Field Surgery 4 || Use 3 Astounding First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. || Restores 750 Health and regenerates 15 Health per second for 30 seconds. || || <b>Power Cost:</b> 38<br><b>Range:</b> 5<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 3 || <b>Item:</b> [[First Aid: Field Surgery 4]] | ||
|} | |} |
Latest revision as of 13:27, 12 January 2024
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | First Aid | Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 50 Health | Power Cost: 12 Range: 5 Cooldown: 30 |
Leveling | ||
1 | First Aid Bomb | Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 40 Health to You and Nearby Allies | Power Cost: 8 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
10 | First Aid 2 | Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 70 Health | Power Cost: 17 Range: 5 Cooldown: 30 |
Leveling | ||
10 | First Aid Bomb 2 | Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 60 Health to You and Nearby Allies | Power Cost: 11 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
15 | Treat Disease | Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 19 Range: 5 Cooldown: 20 |
Leveling | |||
20 | First Aid 3 | Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 90 Health | Power Cost: 21 Range: 5 Cooldown: 30 |
Leveling | ||
20 | First Aid Bomb 3 | Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 80 Health to You and Nearby Allies | Power Cost: 13 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
25 | Field Surgery | Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 200 Health. | Power Cost: 17 Range: 5 Cooldown: 30 Channel Time: 2 |
Training: Yalox | ||
30 | First Aid 4 | Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 110 Health | Power Cost: 25 Range: 5 Cooldown: 30 |
Leveling | ||
30 | Moss Bone Repair | Use a Tundra Lichen to repair a broken bone. | Repairs 1 broken bone. | Power Cost: 16 Range: 5 Cooldown: 20 |
Gift: Glowing Sphere | ||
30 | First Aid Bomb 4 | Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 100 Health to You and Nearby Allies | Power Cost: 16 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
35 | Treat Disease 2 | Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 28 Range: 5 Cooldown: 20 |
Leveling | |||
40 | First Aid 5 | Use a Master First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 130 Health | Power Cost: 30 Range: 5 Cooldown: 30 |
Leveling | ||
40 | First Aid Bomb 5 | Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 120 Health to You and Nearby Allies | Power Cost: 19 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
45 | Resuscitate | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) | Power Cost: 73 Range: 5 Cooldown: 900 |
Training: Yagreet | |||
50 | First Aid 6 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 150 Health | Power Cost: 34 Range: 5 Cooldown: 30 |
Training: Yagreet | ||
50 | Treat Disease 3 | Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 34 Range: 5 Cooldown: 20 |
Leveling | |||
50 | Field Surgery 2 | Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 250 Health and regenerates 8 Health per second for 30 seconds. | Power Cost: 25 Range: 5 Cooldown: 30 Channel Time: 3 |
Training: Yalox | ||
50 | First Aid Bomb 6 | Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 140 Health to You and Nearby Allies | Power Cost: 22 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
50 | Resuscitate 2 (Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 3 Guild Credits. | Power Cost: 40 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Guild) | |||
50 | Resuscitate 2 (Hardcore, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. | Power Cost: 40 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Hardcore, Guild) | |||
50 | Resuscitate 2 (Animal, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. | Power Cost: 40 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Animal, Guild) | |||
55 | Treat Cold Exposure | Use an Expert's First Aid Kit (or better) to counteract the effects of cold exposure such as frostbite and hypothermia. Restores 100 Body Heat. | Power Cost: 23 Range: 5 Cooldown: 3600 |
Training: Mox Warcut | |||
55 | Set Broken Bone | Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up. | Repairs 1 broken bone. | Power Cost: 23 Range: 5 Cooldown: 20 |
Training: Mox Warcut | ||
60 | Resuscitate 2 | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with half of their Max Health. | Power Cost: 87 Range: 5 Cooldown: 900 |
Training: Mox Warcut | |||
60 | First Aid 7 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 175 Health | Power Cost: 38 Range: 5 Cooldown: 30 |
Training: Mox Warcut | ||
60 | Soberize | Use an Amazing First Aid Kit (or better) to help someone suffering from alcohol poisoning. | For 15 minutes, the target's liver metabolizes alcohol twice as fast as normal. | Power Cost: 52 Range: 5 Cooldown: 20 |
Training: Mox Warcut | ||
60 | First Aid Bomb 7 | Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 165 Health to You and Nearby Allies | Power Cost: 24 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 7 | ||
65 | Treat Disease 4 | Use a Master First Aid Kit (or better) to remove one serious disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 40 Range: 5 Cooldown: 20 |
Training: Leah Bowman | |||
70 | Field Surgery 3 | Use 3 Amazing First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 500 Health and regenerates 12 Health per second for 30 seconds. | Power Cost: 31 Range: 5 Cooldown: 30 Channel Time: 3 |
Training: Mox Warcut | ||
70 | First Aid 8 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 200 Health | Power Cost: 42 Range: 5 Cooldown: 30 |
Training: Mox Warcut | ||
70 | Emergency Alcohol Treatment | Use an Astounding First Aid Kit (or better) to help someone suffering from severe alcohol poisoning. This treatment can only be used periodically, so is best saved for emergencies. | Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal. | Power Cost: 58 Range: 5 Cooldown: 3600 |
Training: Mox Warcut | ||
70 | First Aid Bomb 8 | Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 190 Health to You and Nearby Allies | Power Cost: 27 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 8 | ||
80 | Field Prophylactic | Use an Astounding First Aid Kit (or better) to prepare someone for entering a hazardous medical environment. | For 60 minutes, target gains +5 Trauma Mitigation, +5 Psychic Mitigation, and +5 Poison Mitigation | Power Cost: 64 Range: 5 Cooldown: 900 |
Training: Backfat | ||
80 | First Aid 9 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 225 Health | Power Cost: 47 Range: 5 Cooldown: 30 |
Training: Backfat | ||
80 | First Aid Bomb 9 | Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 215 Health to You and Nearby Allies | Power Cost: 30 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 9 | ||
90 | Resuscitate 3 | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with all of their Max Health. | Power Cost: 117 Range: 5 Cooldown: 900 |
Item: First Aid: Resuscitate 3 | |||
90 | First Aid 10 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 250 Health | Power Cost: 52 Range: 5 Cooldown: 30 |
Item: First Aid: First Aid 10 | ||
90 | First Aid Bomb 10 | Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 240 Health to You and Nearby Allies | Power Cost: 33 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 10 | ||
90 | Field Surgery 4 | Use 3 Astounding First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 750 Health and regenerates 15 Health per second for 30 seconds. | Power Cost: 38 Range: 5 Cooldown: 30 Channel Time: 3 |
Item: First Aid: Field Surgery 4 |