498
edits
Changes
Updating to v414
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[Warden/Treasure Effects|Warden Treasure Effects]]==</includeonly>See also: [[Warden/Treasure Effects:By Slot]]
See also: [[Warden/Treasure Effects:By Ability]]
<!-- Updated to v414 on Sat Nov 11 2023 08Fri Oct 04 2024 23:4624:05 28 GMT-0700 0600 (Mountain Standard Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Wardens || <b>Level 100</b> - Warden Base Damage +50% || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Warden Damage +5
}}
|-
| || of Prolonged Agony || <b>Level 100</b> - Indirect Fire Damage +42% when Warden is active || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Fire Damage +10% when Warden is active
}}
|-
| || || <b>Level 100</b> - Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Poison and Indirect Trauma damage is +5% per tick while Warden skill active
}}
|-
| || || <b>Level 100</b> - Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Nature and Indirect Electricity damage is +5% per tick while Warden skill active
}}
|-
| || || <b>Level 100</b> - Warning Jolt restores 10 Power, and ability range is increased 5 meters || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 1
:Warning Jolt restores 1 Power, and ability range is increased 5 meters
}}
|-
| || || <b>Level 100</b> - Warning Jolt restores 20 Armor and taunts +500 || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Warning Jolt restores 1 Armor and taunts +25
}}
|-
| || || <b>Level 100</b> - Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Warning Jolt restores 1 Armor and boosts the damage of your Core Attacks +4 for 8 seconds
}}
|-
| || || <b>Level 100</b> - Conditioning Shock Damage +58% || Uncommon || MainHand, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock Damage +8%
}}
|-
| || || <b>Level 100</b> - Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock deals +6 damage and causes the target to suffer +20% Fire damage for 30 seconds
}}
|-
| || || <b>Level 100</b> - Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner || Uncommon || Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock deals +6 damage and reuse time is 1 second sooner
}}
|-
| || || <b>Level 100</b> - Conditioning Shock causes target's next ability to deal -60 damage || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock causes target's next ability to deal -3 damage
}}
|-
| || || <b>Level 100</b> - Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock deals +8 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
}}
|-
| || || <b>Level 100</b> - Conditioning Shock and Apprehend deal +105 damage || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock and Apprehend deal +10 damage
}}
|-
| || || <b>Level 100</b> - Apprehend Damage +58% || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend Damage +8%
}}
|-
| || || <b>Level 100</b> - Apprehend costs -47 Power || Legs, Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend costs -2 Power
}}
|-
| || || <b>Level 100</b> - Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend causes your Nice Attacks to deal +10 damage for 8 seconds
}}
|-
| || || <b>Level 100</b> - Apprehend deals +100 damage, and damage type is changed to Electricity || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend deals +5 damage, and damage type is changed to Electricity
}}
|-
| || || <b>Level 100</b> - Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly) || Uncommon || Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend deals +10 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
}}
|-
| || || <b>Level 100</b> - Apprehend Damage +98. Non-Elite targets do not call for help. || Rare || Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Apprehend Damage +6. Non-Elite targets do not call for help.*; Level 10:Apprehend Damage +10. Non-Elite targets do not call for help.*; Level 15:Apprehend Damage +14. Non-Elite targets do not call for help.*; Level 20:Apprehend Damage +18. Non-Elite targets do not call for help.*; Level 25:Apprehend Damage +22. Non-Elite targets do not call for help.*; Level 30:Apprehend Damage +26. Non-Elite targets do not call for help.*; Level 35:Apprehend Damage +30. Non-Elite targets do not call for help.*; Level 40:Apprehend Damage +34. Non-Elite targets do not call for help.*; Level 45:Apprehend Damage +38. Non-Elite targets do not call for help.*; Level 50:Apprehend Damage +42. Non-Elite targets do not call for help.*; Level 55:Apprehend Damage +46. Non-Elite targets do not call for help.*; Level 60:Apprehend Damage +50. Non-Elite targets do not call for help.*; Level 65:Apprehend Damage +56. Non-Elite targets do not call for help.*; Level 70:Apprehend Damage +62. Non-Elite targets do not call for help.*; Level 75:Apprehend Damage +68. Non-Elite targets do not call for help.*; Level 80:Apprehend Damage +74. Non-Elite targets do not call for help.*; Level 85:Apprehend Damage +80. Non-Elite targets do not call for help.*; Level 90:Apprehend Damage +86. Non-Elite targets do not call for help.*; Level 95:Apprehend Damage +92. Non-Elite targets do not call for help.*; Level 100:Apprehend Damage +98. Non-Elite targets do not call for help.}}|-| || || <b>Level 100</b> - Lethal Force Damage +54% || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lethal Force Damage +5%
}}
|-
| || || <b>Level 100</b> - Lethal Force Damage +200 and Power Cost -60 || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lethal Force Damage +10 and Power Cost -3
}}
|-
| || || <b>Level 100</b> - Lethal Force deals +260 damage and reuse time is -5 seconds || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lethal Force deals +13 damage and reuse time is -3 seconds
}}
|-
| || || <b>Level 100</b> - Lethal Force deals 800 additional Fire damage over 8 seconds || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lethal Force deals 40 additional Fire damage over 8 seconds
}}
|-
| || || <b>Level 100</b> - Controlled Burn Damage +58% || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn Damage +8%
}}
|-
| || || <b>Level 100</b> - Controlled Burn deals 462 indirect Fire damage over 12 seconds || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn deals 6 indirect Fire damage over 12 seconds
}}
|-
| || || <b>Level 100</b> - Controlled Burn deals +160 damage and taunts +500 to all targets || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn deals +8 damage and taunts +25 to all targets
}}
|-
| || || <b>Level 100</b> - Controlled Burn costs and Aggression Deterrent cost -33 37 Power || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn costs and Aggression Deterrent cost -4 8 Power
*; Level 10
:Controlled Burn costs and Aggression Deterrent cost -6 10 Power
*; Level 15
:Controlled Burn costs and Aggression Deterrent cost -7 11 Power
*; Level 20
:Controlled Burn costs and Aggression Deterrent cost -9 13 Power
*; Level 25
:Controlled Burn costs and Aggression Deterrent cost -10 14 Power
*; Level 30
:Controlled Burn costs and Aggression Deterrent cost -12 16 Power
*; Level 35
:Controlled Burn costs and Aggression Deterrent cost -13 17 Power
*; Level 40
:Controlled Burn costs and Aggression Deterrent cost -15 19 Power
*; Level 45
:Controlled Burn costs and Aggression Deterrent cost -16 20 Power
*; Level 50
:Controlled Burn costs and Aggression Deterrent cost -18 22 Power
*; Level 55
:Controlled Burn costs and Aggression Deterrent cost -19 23 Power
*; Level 60
:Controlled Burn costs and Aggression Deterrent cost -21 25 Power
*; Level 65
:Controlled Burn costs and Aggression Deterrent cost -22 26 Power
*; Level 70
:Controlled Burn costs and Aggression Deterrent cost -24 28 Power
*; Level 75
:Controlled Burn costs and Aggression Deterrent cost -25 29 Power
*; Level 80
:Controlled Burn costs and Aggression Deterrent cost -27 31 Power
*; Level 85
:Controlled Burn costs and Aggression Deterrent cost -28 32 Power
*; Level 90
:Controlled Burn costs and Aggression Deterrent cost -30 34 Power
*; Level 95
:Controlled Burn costs and Aggression Deterrent cost -31 35 Power
*; Level 100
:Controlled Burn costs and Aggression Deterrent cost -33 37 Power
}}
|-
| || || <b>Level 100</b> - Controlled Burn and Aggression Deterrent deal +140 damage || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn and Aggression Deterrent deal +10 damage
}}
|-
| || || <b>Level 100</b> - Stun Trap deals +344 damage to all nearby targets (when it activates) || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap deals +10 damage to all nearby targets (when it activates)
}}
|-
| || || <b>Level 100</b> - Stun Trap deals +55% damage to all nearby targets (when it activates) || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap deals +5% damage to all nearby targets (when it activates)
}}
|-
| || || <b>Level 100</b> - Stun Trap reuse timer is 12 seconds faster || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap reuse timer is 1 second faster
}}
|-
| || || <b>Level 100</b> - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap || Uncommon || Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
}}
|-
| || || <b>Level 100</b> - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap || Uncommon || Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
}}
|-
| || || <b>Level 100</b> - Privacy Field deals +48% damage to melee attackers || Uncommon || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Privacy Field deals +8% damage to melee attackers
}}
|-
| || || <b>Level 100</b> - Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away || Epic || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Privacy Field deals +4 damage to all melee attackers, and the first melee attacker is knocked away
}}
|-
| || || <b>Level 100</b> - While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 34 Power to you || Epic || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 3 Power to you
*; Level 10
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 4 Power to you
*; Level 15
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 5 Power to you
*; Level 20
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 6 Power to you
*; Level 25
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 7 Power to you
*; Level 30
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 8 Power to you
*; Level 35
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 10 Power to you
*; Level 40
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 12 Power to you
*; Level 45
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 14 Power to you
*; Level 50
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 16 Power to you
*; Level 55
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 18 Power to you
*; Level 60
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 20 Power to you
*; Level 65
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 22 Power to you
*; Level 70
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 24 Power to you
*; Level 75
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 25 Power to you
*; Level 80
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 27 Power to you
*; Level 85
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 29 Power to you
*; Level 90
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 30 Power to you
*; Level 95
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 32 Power to you
*; Level 100
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 34 Power to you
}}
|-
| || || <b>Level 100</b> - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47 || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +9
}}
|-
| || || <b>Level 100</b> - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48 || Epic || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +10
}}
|-
| || || <b>Level 100</b> - When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds || Epic || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:When Privacy Field deals damage, it also ignites the suspect, dealing 4 damage over 8 seconds
}}
|-
| || || <b>Level 100</b> - Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds || Epic || Head || {{Spoiler|Click Expand to reveal|
*; Level 1
:Coordinated Assault causes all allies' Melee attacks to cost -3 Power for 30 seconds
}}
|-
| || || <b>Level 100</b> - Coordinated Assault increases all allies' Max Health +57 for 30 seconds || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Coordinated Assault increases all allies' Max Health +5 for 30 seconds
}}
|-
| || || <b>Level 100</b> - Coordinated Assault increases all allies' Max Armor +83 for 30 seconds || Rare || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Coordinated Assault increases all allies' Max Armor +7 for 30 seconds
}}
|-
| || || <b>Level 100</b> - Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Coordinated Assault causes all allies' melee attacks to deal up to +15 damage (randomly determined for each attack) for 30 seconds
}}
|-
| || || <b>Level 100</b> - Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds || Epic || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:Coordinated Assault grants all allies +1 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
}}
|-
| || || <b>Level 100</b> - Aggression Deterrent Damage +55% || Uncommon || OffHand, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Aggression Deterrent Damage +5%
}}
|-
| || of Hot Acid || <b>Level 100</b> - Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Aggression Deterrent ignites all targets, dealing 24 Fire damage over 8 seconds
}}
|-
| || || <b>Level 100</b> - Aggression Deterrent Power Cost -22Range +5. Aggression Deterrent Damage +43 || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Aggression Deterrent Power Cost -3Range +1. Aggression Deterrent Damage +5
*; Level 10
:Aggression Deterrent Power Cost -4Range +1. Aggression Deterrent Damage +7
*; Level 15
:Aggression Deterrent Power Cost -5Range +1. Aggression Deterrent Damage +9
*; Level 20
:Aggression Deterrent Power Cost -6Range +1. Aggression Deterrent Damage +11
*; Level 25
:Aggression Deterrent Power Cost -7Range +2. Aggression Deterrent Damage +13
*; Level 30
:Aggression Deterrent Power Cost -8Range +2. Aggression Deterrent Damage +15
*; Level 35
:Aggression Deterrent Power Cost -9Range +2. Aggression Deterrent Damage +17
*; Level 40
:Aggression Deterrent Power Cost -10Range +2. Aggression Deterrent Damage +19
*; Level 45
:Aggression Deterrent Power Cost -11Range +3. Aggression Deterrent Damage +21
*; Level 50
:Aggression Deterrent Power Cost -12Range +3. Aggression Deterrent Damage +23
*; Level 55
:Aggression Deterrent Power Cost -13Range +3. Aggression Deterrent Damage +25
*; Level 60
:Aggression Deterrent Power Cost -14Range +3. Aggression Deterrent Damage +27
*; Level 65
:Aggression Deterrent Power Cost -15Range +4. Aggression Deterrent Damage +29
*; Level 70
:Aggression Deterrent Power Cost -16Range +4. Aggression Deterrent Damage +31
*; Level 75
:Aggression Deterrent Power Cost -17Range +4. Aggression Deterrent Damage +33
*; Level 80
:Aggression Deterrent Power Cost -18Range +4. Aggression Deterrent Damage +35
*; Level 85
:Aggression Deterrent Power Cost -19Range +5. Aggression Deterrent Damage +37
*; Level 90
:Aggression Deterrent Power Cost -20Range +5. Aggression Deterrent Damage +39
*; Level 95
:Aggression Deterrent Power Cost -21Range +5. Aggression Deterrent Damage +41
*; Level 100
:Aggression Deterrent Power Cost -22Range +5. Aggression Deterrent Damage +43
}}
|}