263
edits
Changes
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
See also: [[Warden/Treasure Effects:By Ability]]
<!-- Updated to v398 v399 on Thu Nov 30 Tue Dec 05 2023 0110:1734:35 29 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Wardens || <b>Level 100</b> - Warden Base Damage +50% || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Warden Damage +5
}}
|-
| || of Prolonged Agony || <b>Level 100</b> - Indirect Fire Damage +42% when Warden is active || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Fire Damage +10% when Warden is active
}}
|-
| || || <b>Level 100</b> - Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Poison and Indirect Trauma damage is +5% per tick while Warden skill active
}}
|-
| || || <b>Level 100</b> - Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Nature and Indirect Electricity damage is +5% per tick while Warden skill active
}}
|-
| || || <b>Level 100</b> - Warning Jolt restores 10 Power, and ability range is increased 5 meters || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 1
:Warning Jolt restores 1 Power, and ability range is increased 5 meters
}}
|-
| || || <b>Level 100</b> - Warning Jolt restores 20 Armor and taunts +500 || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Warning Jolt restores 1 Armor and taunts +25
}}
|-
| || || <b>Level 100</b> - Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Warning Jolt restores 1 Armor and boosts the damage of your Core Attacks +4 for 8 seconds
}}
|-
| || || <b>Level 100</b> - Conditioning Shock Damage +58% || Uncommon || MainHand, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock Damage +8%
}}
|-
| || || <b>Level 100</b> - Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock deals +6 damage and causes the target to suffer +20% Fire damage for 30 seconds
}}
|-
| || || <b>Level 100</b> - Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner || Uncommon || Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock deals +6 damage and reuse time is 1 second sooner
}}
|-
| || || <b>Level 100</b> - Conditioning Shock causes target's next ability to deal -60 damage || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock causes target's next ability to deal -3 damage
}}
|-
| || || <b>Level 100</b> - Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock deals +8 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
}}
|-
| || || <b>Level 100</b> - Conditioning Shock and Apprehend deal +105 damage || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock and Apprehend deal +10 damage
}}
|-
| || || <b>Level 100</b> - Apprehend Damage +58% || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend Damage +8%
}}
|-
| || || <b>Level 100</b> - Apprehend costs -47 Power || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend costs -2 Power
}}
|-
| || || <b>Level 100</b> - Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend causes your Nice Attacks to deal +10 damage for 8 seconds
}}
|-
| || || <b>Level 100</b> - Apprehend deals +100 damage, and damage type is changed to Electricity || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend deals +5 damage, and damage type is changed to Electricity
}}
|-
| || || <b>Level 100</b> - Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly) || Uncommon || Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend deals +10 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
}}
|-
| || || <b>Level 100</b> - Lethal Force Damage +54% || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lethal Force Damage +5%
}}
|-
| || || <b>Level 100</b> - Lethal Force Damage +200 and Power Cost -60 || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lethal Force Damage +10 and Power Cost -3
}}
|-
| || || <b>Level 100</b> - Lethal Force deals +260 damage and reuse time is -5 seconds || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lethal Force deals +13 damage and reuse time is -3 seconds
}}
|-
| || || <b>Level 100</b> - Lethal Force deals 800 additional Fire damage over 8 seconds || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lethal Force deals 40 additional Fire damage over 8 seconds
}}
|-
| || || <b>Level 100</b> - Controlled Burn Damage +58% || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn Damage +8%
}}
|-
| || || <b>Level 100</b> - Controlled Burn deals 462 indirect Fire damage over 12 seconds || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn deals 6 indirect Fire damage over 12 seconds
}}
|-
| || || <b>Level 100</b> - Controlled Burn deals +160 damage and taunts +500 to all targets || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn deals +8 damage and taunts +25 to all targets
}}
|-
| || || <b>Level 100</b> - Controlled Burn costs -33 Power || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn costs -4 Power
}}
|-
| || || <b>Level 100</b> - Controlled Burn and Aggression Deterrent deal +140 damage || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn and Aggression Deterrent deal +10 damage
}}
|-
| || || <b>Level 100</b> - Stun Trap deals +344 damage to all nearby targets (when it activates) || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap deals +10 damage to all nearby targets (when it activates)
}}
|-
| || || <b>Level 100</b> - Stun Trap deals +55% damage to all nearby targets (when it activates) || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap deals +5% damage to all nearby targets (when it activates)
}}
|-
| || || <b>Level 100</b> - Stun Trap reuse timer is 12 seconds faster || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap reuse timer is 1 second faster
}}
|-
| || || <b>Level 100</b> - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap || Uncommon || Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
}}
|-
| || || <b>Level 100</b> - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap || Uncommon || Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
}}
|-
| || || <b>Level 100</b> - Privacy Field deals +48% damage to melee attackers || Uncommon || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Privacy Field deals +8% damage to melee attackers
}}
|-
| || || <b>Level 100</b> - Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away || Epic || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Privacy Field deals +4 damage to all melee attackers, and the first melee attacker is knocked away
}}
|-
| || || <b>Level 100</b> - While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you || Epic || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 3 Power to you
}}
|-
| || || <b>Level 100</b> - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47 || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +9
}}
|-
| || || <b>Level 100</b> - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48 || Epic || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +10
}}
|-
| || || <b>Level 100</b> - When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds || Epic || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:When Privacy Field deals damage, it also ignites the suspect, dealing 4 damage over 8 seconds
}}
|-
| || || <b>Level 100</b> - Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds || Epic || Head || {{Spoiler|Click Expand to reveal|
*; Level 1
:Coordinated Assault causes all allies' Melee attacks to cost -3 Power for 30 seconds
}}
|-
| || || <b>Level 100</b> - Coordinated Assault increases all allies' Max Health +57 for 30 seconds || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Coordinated Assault increases all allies' Max Health +5 for 30 seconds
}}
|-
| || || <b>Level 100</b> - Coordinated Assault increases all allies' Max Armor +83 for 30 seconds || Rare || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Coordinated Assault increases all allies' Max Armor +7 for 30 seconds
}}
|-
| || || <b>Level 100</b> - Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Coordinated Assault causes all allies' melee attacks to deal up to +15 damage (randomly determined for each attack) for 30 seconds
}}
|-
| || || <b>Level 100</b> - Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds || Epic || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:Coordinated Assault grants all allies +1 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
}}
|-
| || || <b>Level 100</b> - Aggression Deterrent Damage +55% || Uncommon || OffHand, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Aggression Deterrent Damage +5%
}}
|-
| || of Hot Acid || <b>Level 100</b> - Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Aggression Deterrent ignites all targets, dealing 24 Fire damage over 8 seconds
}}
|-
| || || <b>Level 100</b> - Aggression Deterrent Power Cost -22. Aggression Deterrent Damage +43 || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Aggression Deterrent Power Cost -3. Aggression Deterrent Damage +5