Difference between revisions of "Template talk:MOB infobox"

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m (Level: addendum)
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:: I don't think it would be too crowded if it were placed in header floating left or right :) --[[User:Trimoon|Trimoon]] ([[User talk:Trimoon|talk]]) 03:47, 11 April 2016 (CDT)
 
:: I don't think it would be too crowded if it were placed in header floating left or right :) --[[User:Trimoon|Trimoon]] ([[User talk:Trimoon|talk]]) 03:47, 11 April 2016 (CDT)
 
:: Thinking more about it, this game doesn't work with char levels, so which level are we talking about? --[[User:Trimoon|Trimoon]] ([[User talk:Trimoon|talk]]) 03:48, 11 April 2016 (CDT)
 
:: Thinking more about it, this game doesn't work with char levels, so which level are we talking about? --[[User:Trimoon|Trimoon]] ([[User talk:Trimoon|talk]]) 03:48, 11 April 2016 (CDT)
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::: It used to be that autopsying/butchering/skinning would give you the exact amount of xp as the internal enemy level. This has been obfuscated a bit, now those skills give xp  rounded up/down to multiples of 5. IIRC the intent is that mob "levels" shouldn't be viewable. [[User:Extractum11|Extractum11]] ([[User talk:Extractum11|talk]]) 19:20, 16 January 2017 (CST)
  
 
== Multi areas ==
 
== Multi areas ==
  
 
See [[Talk:Mushroom#Multi areas]] --[[User:Trimoon|Trimoon]] ([[User talk:Trimoon|talk]]) 03:45, 11 April 2016 (CDT)
 
See [[Talk:Mushroom#Multi areas]] --[[User:Trimoon|Trimoon]] ([[User talk:Trimoon|talk]]) 03:45, 11 April 2016 (CDT)

Revision as of 20:20, 16 January 2017

Weird formatting

If you have only one line of effective/ineffective/immune, the row takes up the space of two. See Buck Deer for an example. Any way to change that?

--Extractum11 (talk) 00:17, 15 March 2015 (CDT)

I have no idea. I messed around with it for a while, and I'm not quite sure why it does that. BetaNotus (talk) 10:06, 15 March 2015 (CDT)
I just fixed that, was due to extra post-linefeeds in the code.Trimoon (talk) 04:02, 9 April 2016 (CDT)

Level

It would be useful to have a level option to display the creature's level. Would it make the box too crowded?

--Extractum11 (talk) 10:47, 13 March 2015 (CDT)

Personally, I think it would make the box too crowded. BetaNotus (talk) 15:43, 13 March 2015 (CDT)
I don't think it would be too crowded if it were placed in header floating left or right :) --Trimoon (talk) 03:47, 11 April 2016 (CDT)
Thinking more about it, this game doesn't work with char levels, so which level are we talking about? --Trimoon (talk) 03:48, 11 April 2016 (CDT)
It used to be that autopsying/butchering/skinning would give you the exact amount of xp as the internal enemy level. This has been obfuscated a bit, now those skills give xp rounded up/down to multiples of 5. IIRC the intent is that mob "levels" shouldn't be viewable. Extractum11 (talk) 19:20, 16 January 2017 (CST)

Multi areas

See Talk:Mushroom#Multi areas --Trimoon (talk) 03:45, 11 April 2016 (CDT)