Difference between revisions of "Hammer/Treasure Effects"

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See also: [[Hammer/Treasure Effects:By Slot]]
 
See also: [[Hammer/Treasure Effects:By Slot]]
 +
 
See also: [[Hammer/Treasure Effects:By Ability]]
 
See also: [[Hammer/Treasure Effects:By Ability]]
<!-- This table is from patch v272, December 17, 2016 -->
+
<!-- This table is from patch v273, January 22, 2017 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers

Revision as of 12:27, 23 January 2017

See also: Hammer/Treasure Effects:By Slot

See also: Hammer/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Hammering Tier 6 - Hammer Base Damage +20% Head, MainHand

  • Tier 1
  • Hammer Damage +3
    Tier 2
  • Hammer Base Damage +8%
    Tier 3
  • Hammer Base Damage +11%
    Tier 4
  • Hammer Base Damage +14%
    Tier 5
  • Hammer Base Damage +17%
    Tier 6
  • Hammer Base Damage +20%

Expand
of Vindictive Clubbing Tier 12 - Hammer attacks deal +12% damage but generate +36% Rage Legs, Necklace

  • Tier 1
  • Hammer attacks deal +1% damage but generate +3% Rage
    Tier 2
  • Hammer attacks deal +2% damage but generate +6% Rage
    Tier 3
  • Hammer attacks deal +3% damage but generate +9% Rage
    Tier 4
  • Hammer attacks deal +4% damage but generate +12% Rage
    Tier 5
  • Hammer attacks deal +5% damage but generate +15% Rage
    Tier 6
  • Hammer attacks deal +6% damage but generate +18% Rage
    Tier 7
  • Hammer attacks deal +7% damage but generate +21% Rage
    Tier 8
  • Hammer attacks deal +8% damage but generate +24% Rage
    Tier 9
  • Hammer attacks deal +9% damage but generate +27% Rage
    Tier 10
  • Hammer attacks deal +10% damage but generate +30% Rage
    Tier 11
  • Hammer attacks deal +11% damage but generate +33% Rage
    Tier 12
  • Hammer attacks deal +12% damage but generate +36% Rage

Expand
of Braining Tier 12 - Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full Chest, Hands

  • Tier 1
  • Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
    Tier 2
  • Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full
    Tier 3
  • Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
    Tier 4
  • Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full
    Tier 5
  • Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
    Tier 6
  • Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full
    Tier 7
  • Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
    Tier 8
  • Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full
    Tier 9
  • Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
    Tier 10
  • Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full
    Tier 11
  • Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
    Tier 12
  • Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full

Expand
of Dazing Tier 12 - Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full Feet

  • Tier 1
  • Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 2
  • Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 3
  • Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 4
  • Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 5
  • Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 6
  • Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 7
  • Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 8
  • Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 9
  • Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 10
  • Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 11
  • Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 12
  • Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full

Expand
of Seismic Slamming Tier 12 - Seismic Impact Damage +37% Head, Ring

  • Tier 1
  • Seismic Impact Damage +4%
    Tier 2
  • Seismic Impact Damage +7%
    Tier 3
  • Seismic Impact Damage +10%
    Tier 4
  • Seismic Impact Damage +13%
    Tier 5
  • Seismic Impact Damage +16%
    Tier 6
  • Seismic Impact Damage +19%
    Tier 7
  • Seismic Impact Damage +22%
    Tier 8
  • Seismic Impact Damage +25%
    Tier 9
  • Seismic Impact Damage +28%
    Tier 10
  • Seismic Impact Damage +31%
    Tier 11
  • Seismic Impact Damage +34%
    Tier 12
  • Seismic Impact Damage +37%

Expand
Tier 6 - Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds Ring

  • Tier 1
  • Way of the Hammer boosts Slashing and Piercing Damage +2% for 10 seconds
    Tier 2
  • Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
    Tier 3
  • Way of the Hammer boosts Slashing and Piercing Damage +6% for 10 seconds
    Tier 4
  • Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds
    Tier 5
  • Way of the Hammer boosts Slashing and Piercing Damage +10% for 10 seconds
    Tier 6
  • Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds

Expand
of Seismic Events Tier 6 - Seismic Impact hits all targets within 8 meters and deals +18% damage Hands

  • Tier 1
  • Seismic Impact hits all targets within 8 meters and deals +3% damage
    Tier 2
  • Seismic Impact hits all targets within 8 meters and deals +6% damage
    Tier 3
  • Seismic Impact hits all targets within 8 meters and deals +9% damage
    Tier 4
  • Seismic Impact hits all targets within 8 meters and deals +12% damage
    Tier 5
  • Seismic Impact hits all targets within 8 meters and deals +15% damage
    Tier 6
  • Seismic Impact hits all targets within 8 meters and deals +18% damage

Expand
Tier 6 - Seismic Impact restores 60 Armor to you OffHand, Necklace

  • Tier 1
  • Seismic Impact restores 10 Armor to you
    Tier 2
  • Seismic Impact restores 20 Armor to you
    Tier 3
  • Seismic Impact restores 30 Armor to you
    Tier 4
  • Seismic Impact restores 40 Armor to you
    Tier 5
  • Seismic Impact restores 50 Armor to you
    Tier 6
  • Seismic Impact restores 60 Armor to you

Expand
Tier 12 - Seismic Impact deals +55% damage to targets that are Knocked Down Chest, Feet

  • Tier 1
  • Seismic Impact deals +11% damage to targets that are Knocked Down
    Tier 2
  • Seismic Impact deals +15% damage to targets that are Knocked Down
    Tier 3
  • Seismic Impact deals +19% damage to targets that are Knocked Down
    Tier 4
  • Seismic Impact deals +23% damage to targets that are Knocked Down
    Tier 5
  • Seismic Impact deals +27% damage to targets that are Knocked Down
    Tier 6
  • Seismic Impact deals +31% damage to targets that are Knocked Down
    Tier 7
  • Seismic Impact deals +35% damage to targets that are Knocked Down
    Tier 8
  • Seismic Impact deals +39% damage to targets that are Knocked Down
    Tier 9
  • Seismic Impact deals +43% damage to targets that are Knocked Down
    Tier 10
  • Seismic Impact deals +47% damage to targets that are Knocked Down
    Tier 11
  • Seismic Impact deals +51% damage to targets that are Knocked Down
    Tier 12
  • Seismic Impact deals +55% damage to targets that are Knocked Down

Expand
Reverberating Tier 12 - Reverberating Strike Damage +27% Legs, MainHand

  • Tier 1
  • Reverberating Strike Damage +5%
    Tier 2
  • Reverberating Strike Damage +7%
    Tier 3
  • Reverberating Strike Damage +9%
    Tier 4
  • Reverberating Strike Damage +11%
    Tier 5
  • Reverberating Strike Damage +13%
    Tier 6
  • Reverberating Strike Damage +15%
    Tier 7
  • Reverberating Strike Damage +17%
    Tier 8
  • Reverberating Strike Damage +19%
    Tier 9
  • Reverberating Strike Damage +21%
    Tier 10
  • Reverberating Strike Damage +23%
    Tier 11
  • Reverberating Strike Damage +25%
    Tier 12
  • Reverberating Strike Damage +27%

Expand
Tier 12 - Way of the Hammer restores 60 Armor to all targets Hands, Necklace

  • Tier 1
  • Way of the Hammer restores 16 Armor to all targets
    Tier 2
  • Way of the Hammer restores 20 Armor to all targets
    Tier 3
  • Way of the Hammer restores 24 Armor to all targets
    Tier 4
  • Way of the Hammer restores 28 Armor to all targets
    Tier 5
  • Way of the Hammer restores 32 Armor to all targets
    Tier 6
  • Way of the Hammer restores 36 Armor to all targets
    Tier 7
  • Way of the Hammer restores 40 Armor to all targets
    Tier 8
  • Way of the Hammer restores 44 Armor to all targets
    Tier 9
  • Way of the Hammer restores 48 Armor to all targets
    Tier 10
  • Way of the Hammer restores 52 Armor to all targets
    Tier 11
  • Way of the Hammer restores 56 Armor to all targets
    Tier 12
  • Way of the Hammer restores 60 Armor to all targets

Expand
Tier 12 - Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns Head

  • Tier 1
  • Reverberating Strike deals 10 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 2
  • Reverberating Strike deals 14 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 3
  • Reverberating Strike deals 18 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 4
  • Reverberating Strike deals 22 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 5
  • Reverberating Strike deals 26 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 6
  • Reverberating Strike deals 30 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 7
  • Reverberating Strike deals 34 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 8
  • Reverberating Strike deals 38 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 9
  • Reverberating Strike deals 42 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 10
  • Reverberating Strike deals 46 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 11
  • Reverberating Strike deals 50 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 12
  • Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns

Expand
of Slagging Tier 12 - Pound To Slag Damage +51% Chest, Feet

  • Tier 1
  • Pound To Slag Damage +7%
    Tier 2
  • Pound To Slag Damage +11%
    Tier 3
  • Pound To Slag Damage +15%
    Tier 4
  • Pound To Slag Damage +19%
    Tier 5
  • Pound To Slag Damage +23%
    Tier 6
  • Pound To Slag Damage +27%
    Tier 7
  • Pound To Slag Damage +31%
    Tier 8
  • Pound To Slag Damage +35%
    Tier 9
  • Pound To Slag Damage +39%
    Tier 10
  • Pound To Slag Damage +43%
    Tier 11
  • Pound To Slag Damage +47%
    Tier 12
  • Pound To Slag Damage +51%

Expand
Tier 12 - Hurl Lightning and Thunderstrike Damage +35% Chest, Ring

  • Tier 1
  • Hurl Lightning and Thunderstrike Damage +5%
    Tier 2
  • Hurl Lightning and Thunderstrike Damage +7%
    Tier 3
  • Hurl Lightning and Thunderstrike Damage +9%
    Tier 4
  • Hurl Lightning and Thunderstrike Damage +11%
    Tier 5
  • Hurl Lightning and Thunderstrike Damage +14%
    Tier 6
  • Hurl Lightning and Thunderstrike Damage +17%
    Tier 7
  • Hurl Lightning and Thunderstrike Damage +20%
    Tier 8
  • Hurl Lightning and Thunderstrike Damage +23%
    Tier 9
  • Hurl Lightning and Thunderstrike Damage +26%
    Tier 10
  • Hurl Lightning and Thunderstrike Damage +29%
    Tier 11
  • Hurl Lightning and Thunderstrike Damage +32%
    Tier 12
  • Hurl Lightning and Thunderstrike Damage +35%

Expand
of Healthy Obliteration Tier 12 - Pound To Slag restores 96 health to you Ring, OffHand

  • Tier 1
  • Pound To Slag restores 8 health to you
    Tier 2
  • Pound To Slag restores 16 health to you
    Tier 3
  • Pound To Slag restores 24 health to you
    Tier 4
  • Pound To Slag restores 32 health to you
    Tier 5
  • Pound To Slag restores 40 health to you
    Tier 6
  • Pound To Slag restores 48 health to you
    Tier 7
  • Pound To Slag restores 56 health to you
    Tier 8
  • Pound To Slag restores 64 health to you
    Tier 9
  • Pound To Slag restores 72 health to you
    Tier 10
  • Pound To Slag restores 80 health to you
    Tier 11
  • Pound To Slag restores 88 health to you
    Tier 12
  • Pound To Slag restores 96 health to you

Expand
of Frenzied Slagging Tier 12 - Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% Hands

  • Tier 1
  • Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 2
  • Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 3
  • Pound To Slag deals +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 4
  • Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 5
  • Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 6
  • Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 7
  • Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 8
  • Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 9
  • Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 10
  • Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 11
  • Pound To Slag deals +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 12
  • Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%

Expand
of Proud Pounding Tier 1 - Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds Necklace
Tier 6 - Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds MainHand

  • Tier 1
  • Way of the Hammer boosts all targets' Electricity Damage +2% for 10 seconds
    Tier 2
  • Way of the Hammer boosts all targets' Electricity Damage +4% for 10 seconds
    Tier 3
  • Way of the Hammer boosts all targets' Electricity Damage +6% for 10 seconds
    Tier 4
  • Way of the Hammer boosts all targets' Electricity Damage +8% for 10 seconds
    Tier 5
  • Way of the Hammer boosts all targets' Electricity Damage +10% for 10 seconds
    Tier 6
  • Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds

Expand
of Nice Looking Hammers Tier 12 - Look At My Hammer restores +62 health to you OffHand, Ring

  • Tier 1
  • Look At My Hammer restores +7 health to you
    Tier 2
  • Look At My Hammer restores +12 health to you
    Tier 3
  • Look At My Hammer restores +17 health to you
    Tier 4
  • Look At My Hammer restores +22 health to you
    Tier 5
  • Look At My Hammer restores +27 health to you
    Tier 6
  • Look At My Hammer restores +32 health to you
    Tier 7
  • Look At My Hammer restores +37 health to you
    Tier 8
  • Look At My Hammer restores +42 health to you
    Tier 9
  • Look At My Hammer restores +47 health to you
    Tier 10
  • Look At My Hammer restores +52 health to you
    Tier 11
  • Look At My Hammer restores +57 health to you
    Tier 12
  • Look At My Hammer restores +62 health to you

Expand
of Attractive Clubs Tier 12 - Look At My Hammer restores +92 armor to you Chest, Necklace

  • Tier 1
  • Look At My Hammer restores +15 armor to you
    Tier 2
  • Look At My Hammer restores +22 armor to you
    Tier 3
  • Look At My Hammer restores +29 armor to you
    Tier 4
  • Look At My Hammer restores +36 armor to you
    Tier 5
  • Look At My Hammer restores +43 armor to you
    Tier 6
  • Look At My Hammer restores +50 armor to you
    Tier 7
  • Look At My Hammer restores +57 armor to you
    Tier 8
  • Look At My Hammer restores +64 armor to you
    Tier 9
  • Look At My Hammer restores +71 armor to you
    Tier 10
  • Look At My Hammer restores +78 armor to you
    Tier 11
  • Look At My Hammer restores +85 armor to you
    Tier 12
  • Look At My Hammer restores +92 armor to you

Expand
of Safe Clubbing Tier 12 - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds Head

  • Tier 1
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds
    Tier 2
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 5 seconds
    Tier 3
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds
    Tier 4
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 seconds
    Tier 5
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 seconds
    Tier 6
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds
    Tier 7
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 seconds
    Tier 8
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 5 seconds
    Tier 9
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 seconds
    Tier 10
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 5 seconds
    Tier 11
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 seconds
    Tier 12
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds

Expand
of Efficient Clubbing Tier 6 - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds Hands

  • Tier 1
  • After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds
    Tier 2
  • After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
    Tier 3
  • After using Look At My Hammer, all other Hammer attacks cost -5 Power for 8 seconds
    Tier 4
  • After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds
    Tier 5
  • After using Look At My Hammer, all other Hammer attacks cost -7 Power for 8 seconds
    Tier 6
  • After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds

Expand
of Efficient Clubbing Tier 6 - After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds MainHand

  • Tier 1
  • After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
    Tier 2
  • After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
    Tier 3
  • After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
    Tier 4
  • After using Look At My Hammer, all other Hammer attacks cost -5 Power for 10 seconds
    Tier 5
  • After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
    Tier 6
  • After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds

Expand
of Efficient Clubbing Tier 6 - After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds Legs

  • Tier 1
  • After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
    Tier 2
  • After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
    Tier 3
  • After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
    Tier 4
  • After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds
    Tier 5
  • After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
    Tier 6
  • After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds

Expand
of Leaping and Smashing Tier 12 - Leaping Smash Damage +62% Legs, MainHand

  • Tier 1
  • Leaping Smash Damage +7%
    Tier 2
  • Leaping Smash Damage +12%
    Tier 3
  • Leaping Smash Damage +17%
    Tier 4
  • Leaping Smash Damage +22%
    Tier 5
  • Leaping Smash Damage +27%
    Tier 6
  • Leaping Smash Damage +32%
    Tier 7
  • Leaping Smash Damage +37%
    Tier 8
  • Leaping Smash Damage +42%
    Tier 9
  • Leaping Smash Damage +47%
    Tier 10
  • Leaping Smash Damage +52%
    Tier 11
  • Leaping Smash Damage +57%
    Tier 12
  • Leaping Smash Damage +62%

Expand
of Leaping and Smashing Tier 12 - Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds Ring, Necklace

  • Tier 1
  • Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
    Tier 2
  • Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
    Tier 3
  • Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
    Tier 4
  • Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
    Tier 5
  • Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
    Tier 6
  • Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
    Tier 7
  • Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
    Tier 8
  • Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
    Tier 9
  • Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
    Tier 10
  • Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
    Tier 11
  • Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
    Tier 12
  • Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds

Expand
of Armored Leaping Tier 12 - Leaping Smash restores 40 Armor to you Chest, Feet

  • Tier 1
  • Leaping Smash restores 7 Armor to you
    Tier 2
  • Leaping Smash restores 10 Armor to you
    Tier 3
  • Leaping Smash restores 13 Armor to you
    Tier 4
  • Leaping Smash restores 16 Armor to you
    Tier 5
  • Leaping Smash restores 19 Armor to you
    Tier 6
  • Leaping Smash restores 22 Armor to you
    Tier 7
  • Leaping Smash restores 25 Armor to you
    Tier 8
  • Leaping Smash restores 28 Armor to you
    Tier 9
  • Leaping Smash restores 31 Armor to you
    Tier 10
  • Leaping Smash restores 34 Armor to you
    Tier 11
  • Leaping Smash restores 37 Armor to you
    Tier 12
  • Leaping Smash restores 40 Armor to you

Expand
of Rib Removal Tier 12 - Rib Shatter Direct Damage +37% OffHand, Ring

  • Tier 1
  • Rib Shatter Direct Damage +10%
    Tier 2
  • Rib Shatter Direct Damage +13%
    Tier 3
  • Rib Shatter Direct Damage +16%
    Tier 4
  • Rib Shatter Direct Damage +19%
    Tier 5
  • Rib Shatter Direct Damage +22%
    Tier 6
  • Rib Shatter Direct Damage +25%
    Tier 7
  • Rib Shatter Direct Damage +27%
    Tier 8
  • Rib Shatter Direct Damage +29%
    Tier 9
  • Rib Shatter Direct Damage +31%
    Tier 10
  • Rib Shatter Direct Damage +33%
    Tier 11
  • Rib Shatter Direct Damage +35%
    Tier 12
  • Rib Shatter Direct Damage +37%

Expand
of Rib Removal Tier 12 - Rib Shatter deals +120 Trauma damage over 20 seconds Feet, MainHand

  • Tier 1
  • Rib Shatter deals +10 Trauma damage over 20 seconds
    Tier 2
  • Rib Shatter deals +20 Trauma damage over 20 seconds
    Tier 3
  • Rib Shatter deals +30 Trauma damage over 20 seconds
    Tier 4
  • Rib Shatter deals +40 Trauma damage over 20 seconds
    Tier 5
  • Rib Shatter deals +50 Trauma damage over 20 seconds
    Tier 6
  • Rib Shatter deals +60 Trauma damage over 20 seconds
    Tier 7
  • Rib Shatter deals +70 Trauma damage over 20 seconds
    Tier 8
  • Rib Shatter deals +80 Trauma damage over 20 seconds
    Tier 9
  • Rib Shatter deals +90 Trauma damage over 20 seconds
    Tier 10
  • Rib Shatter deals +100 Trauma damage over 20 seconds
    Tier 11
  • Rib Shatter deals +110 Trauma damage over 20 seconds
    Tier 12
  • Rib Shatter deals +120 Trauma damage over 20 seconds

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Tier 12 - Hurl Lightning Damage +32% and Reuse Time -1 MainHand, Necklace

  • Tier 1
  • Hurl Lightning Damage +10% and Reuse Time -1
    Tier 2
  • Hurl Lightning Damage +12% and Reuse Time -1
    Tier 3
  • Hurl Lightning Damage +14% and Reuse Time -1
    Tier 4
  • Hurl Lightning Damage +16% and Reuse Time -1
    Tier 5
  • Hurl Lightning Damage +18% and Reuse Time -1
    Tier 6
  • Hurl Lightning Damage +20% and Reuse Time -1
    Tier 7
  • Hurl Lightning Damage +22% and Reuse Time -1
    Tier 8
  • Hurl Lightning Damage +24% and Reuse Time -1
    Tier 9
  • Hurl Lightning Damage +26% and Reuse Time -1
    Tier 10
  • Hurl Lightning Damage +28% and Reuse Time -1
    Tier 11
  • Hurl Lightning Damage +30% and Reuse Time -1
    Tier 12
  • Hurl Lightning Damage +32% and Reuse Time -1

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of Ribcage Explosion Tier 12 - Rib Shatter deals +130 damage to targets that are knocked down Legs, Necklace

  • Tier 1
  • Rib Shatter deals +20 damage to targets that are knocked down
    Tier 2
  • Rib Shatter deals +30 damage to targets that are knocked down
    Tier 3
  • Rib Shatter deals +40 damage to targets that are knocked down
    Tier 4
  • Rib Shatter deals +50 damage to targets that are knocked down
    Tier 5
  • Rib Shatter deals +60 damage to targets that are knocked down
    Tier 6
  • Rib Shatter deals +70 damage to targets that are knocked down
    Tier 7
  • Rib Shatter deals +80 damage to targets that are knocked down
    Tier 8
  • Rib Shatter deals +90 damage to targets that are knocked down
    Tier 9
  • Rib Shatter deals +100 damage to targets that are knocked down
    Tier 10
  • Rib Shatter deals +110 damage to targets that are knocked down
    Tier 11
  • Rib Shatter deals +120 damage to targets that are knocked down
    Tier 12
  • Rib Shatter deals +130 damage to targets that are knocked down

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Tier 6 - Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds Head, Legs

  • Tier 1
  • Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
    Tier 2
  • Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds
    Tier 3
  • Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds
    Tier 4
  • Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds
    Tier 5
  • Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds
    Tier 6
  • Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds

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Tier 12 - Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full Head, Hands

  • Tier 1
  • Rib Shatter and Leaping Smash deal +10% direct damage to targets whose Rage meters are at least 66% full
    Tier 2
  • Rib Shatter and Leaping Smash deal +13% direct damage to targets whose Rage meters are at least 66% full
    Tier 3
  • Rib Shatter and Leaping Smash deal +16% direct damage to targets whose Rage meters are at least 66% full
    Tier 4
  • Rib Shatter and Leaping Smash deal +19% direct damage to targets whose Rage meters are at least 66% full
    Tier 5
  • Rib Shatter and Leaping Smash deal +22% direct damage to targets whose Rage meters are at least 66% full
    Tier 6
  • Rib Shatter and Leaping Smash deal +25% direct damage to targets whose Rage meters are at least 66% full
    Tier 7
  • Rib Shatter and Leaping Smash deal +28% direct damage to targets whose Rage meters are at least 66% full
    Tier 8
  • Rib Shatter and Leaping Smash deal +31% direct damage to targets whose Rage meters are at least 66% full
    Tier 9
  • Rib Shatter and Leaping Smash deal +34% direct damage to targets whose Rage meters are at least 66% full
    Tier 10
  • Rib Shatter and Leaping Smash deal +37% direct damage to targets whose Rage meters are at least 66% full
    Tier 11
  • Rib Shatter and Leaping Smash deal +40% direct damage to targets whose Rage meters are at least 66% full
    Tier 12
  • Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full

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of Thunder Healing Tier 12 - Thunderstrike heals you for 28 health Legs, Necklace

  • Tier 1
  • Thunderstrike heals you for 2 health
    Tier 2
  • Thunderstrike heals you for 4 health
    Tier 3
  • Thunderstrike heals you for 6 health
    Tier 4
  • Thunderstrike heals you for 8 health
    Tier 5
  • Thunderstrike heals you for 10 health
    Tier 6
  • Thunderstrike heals you for 12 health
    Tier 7
  • Thunderstrike heals you for 14 health
    Tier 8
  • Thunderstrike heals you for 16 health
    Tier 9
  • Thunderstrike heals you for 18 health
    Tier 10
  • Thunderstrike heals you for 20 health
    Tier 11
  • Thunderstrike heals you for 24 health
    Tier 12
  • Thunderstrike heals you for 28 health

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of Discordant Thunder Tier 12 - Thunderstrike deals +16% damage and knocks all targets back Hands, Feet

  • Tier 1
  • Thunderstrike deals +5% damage and knocks all targets back
    Tier 2
  • Thunderstrike deals +6% damage and knocks all targets back
    Tier 3
  • Thunderstrike deals +7% damage and knocks all targets back
    Tier 4
  • Thunderstrike deals +8% damage and knocks all targets back
    Tier 5
  • Thunderstrike deals +9% damage and knocks all targets back
    Tier 6
  • Thunderstrike deals +10% damage and knocks all targets back
    Tier 7
  • Thunderstrike deals +11% damage and knocks all targets back
    Tier 8
  • Thunderstrike deals +12% damage and knocks all targets back
    Tier 9
  • Thunderstrike deals +13% damage and knocks all targets back
    Tier 10
  • Thunderstrike deals +14% damage and knocks all targets back
    Tier 11
  • Thunderstrike deals +15% damage and knocks all targets back
    Tier 12
  • Thunderstrike deals +16% damage and knocks all targets back

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Thunderstriking of Thunder Strikes Tier 12 - Thunderstrike Damage +40% MainHand, OffHand

  • Tier 1
  • Thunderstrike Damage +7%
    Tier 2
  • Thunderstrike Damage +10%
    Tier 3
  • Thunderstrike Damage +13%
    Tier 4
  • Thunderstrike Damage +16%
    Tier 5
  • Thunderstrike Damage +19%
    Tier 6
  • Thunderstrike Damage +22%
    Tier 7
  • Thunderstrike Damage +25%
    Tier 8
  • Thunderstrike Damage +28%
    Tier 9
  • Thunderstrike Damage +31%
    Tier 10
  • Thunderstrike Damage +34%
    Tier 11
  • Thunderstrike Damage +37%
    Tier 12
  • Thunderstrike Damage +40%

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Discharging Tier 12 - Discharging Strike Damage +30% Legs, MainHand

  • Tier 1
  • Discharging Strike Damage +8%
    Tier 2
  • Discharging Strike Damage +10%
    Tier 3
  • Discharging Strike Damage +12%
    Tier 4
  • Discharging Strike Damage +14%
    Tier 5
  • Discharging Strike Damage +16%
    Tier 6
  • Discharging Strike Damage +18%
    Tier 7
  • Discharging Strike Damage +20%
    Tier 8
  • Discharging Strike Damage +22%
    Tier 9
  • Discharging Strike Damage +24%
    Tier 10
  • Discharging Strike Damage +26%
    Tier 11
  • Discharging Strike Damage +28%
    Tier 12
  • Discharging Strike Damage +30%

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Tier 12 - Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full Hands, Feet

  • Tier 1
  • Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
    Tier 2
  • Discharging Strike deals +2% damage plus 11% more damage if target's Rage meter is at least 66% full
    Tier 3
  • Discharging Strike deals +3% damage plus 14% more damage if target's Rage meter is at least 66% full
    Tier 4
  • Discharging Strike deals +4% damage plus 17% more damage if target's Rage meter is at least 66% full
    Tier 5
  • Discharging Strike deals +5% damage plus 20% more damage if target's Rage meter is at least 66% full
    Tier 6
  • Discharging Strike deals +6% damage plus 23% more damage if target's Rage meter is at least 66% full
    Tier 7
  • Discharging Strike deals +7% damage plus 26% more damage if target's Rage meter is at least 66% full
    Tier 8
  • Discharging Strike deals +8% damage plus 29% more damage if target's Rage meter is at least 66% full
    Tier 9
  • Discharging Strike deals +9% damage plus 32% more damage if target's Rage meter is at least 66% full
    Tier 10
  • Discharging Strike deals +10% damage plus 35% more damage if target's Rage meter is at least 66% full
    Tier 11
  • Discharging Strike deals +11% damage plus 38% more damage if target's Rage meter is at least 66% full
    Tier 12
  • Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full

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Tier 12 - Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds OffHand, Ring

  • Tier 1
  • Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
    Tier 2
  • Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 15 seconds
    Tier 3
  • Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 seconds
    Tier 4
  • Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 seconds
    Tier 5
  • Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 seconds
    Tier 6
  • Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 15 seconds
    Tier 7
  • Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 seconds
    Tier 8
  • Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 15 seconds
    Tier 9
  • Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 seconds
    Tier 10
  • Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 15 seconds
    Tier 11
  • Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 15 seconds
    Tier 12
  • Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds

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of Discount Discharges Tier 6 - Discharging Strike Power Cost -17 Head, Chest

  • Tier 1
  • Discharging Strike Power Cost -7
    Tier 2
  • Discharging Strike Power Cost -9
    Tier 3
  • Discharging Strike Power Cost -11
    Tier 4
  • Discharging Strike Power Cost -13
    Tier 5
  • Discharging Strike Power Cost -15
    Tier 6
  • Discharging Strike Power Cost -17

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Tier 12 - Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns OffHand

  • Tier 1
  • Hurl Lightning deals +5% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 2
  • Hurl Lightning deals +6% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 3
  • Hurl Lightning deals +7% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 4
  • Hurl Lightning deals +8% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 5
  • Hurl Lightning deals +9% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 6
  • Hurl Lightning deals +10% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 7
  • Hurl Lightning deals +11% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 8
  • Hurl Lightning deals +12% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 9
  • Hurl Lightning deals +13% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 10
  • Hurl Lightning deals +14% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 11
  • Hurl Lightning deals +15% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 12
  • Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns

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Reckful Tier 6 - Reckless Slam boosts your direct damage mitigation +10 for 5 seconds Head, OffHand

  • Tier 1
  • Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
    Tier 2
  • Reckless Slam boosts your direct damage mitigation +3 for 5 seconds
    Tier 3
  • Reckless Slam boosts your direct damage mitigation +4 for 5 seconds
    Tier 4
  • Reckless Slam boosts your direct damage mitigation +6 for 5 seconds
    Tier 5
  • Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
    Tier 6
  • Reckless Slam boosts your direct damage mitigation +10 for 5 seconds

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Tier 12 - Hurl Lightning Damage +43% Head, Feet

  • Tier 1
  • Hurl Lightning Damage +10%
    Tier 2
  • Hurl Lightning Damage +13%
    Tier 3
  • Hurl Lightning Damage +16%
    Tier 4
  • Hurl Lightning Damage +19%
    Tier 5
  • Hurl Lightning Damage +22%
    Tier 6
  • Hurl Lightning Damage +25%
    Tier 7
  • Hurl Lightning Damage +28%
    Tier 8
  • Hurl Lightning Damage +31%
    Tier 9
  • Hurl Lightning Damage +34%
    Tier 10
  • Hurl Lightning Damage +37%
    Tier 11
  • Hurl Lightning Damage +40%
    Tier 12
  • Hurl Lightning Damage +43%

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Reckless of Reckless Slamming Tier 12 - Reckless Slam Damage +32% Chest, MainHand

  • Tier 1
  • Reckless Slam Damage +10%
    Tier 2
  • Reckless Slam Damage +12%
    Tier 3
  • Reckless Slam Damage +14%
    Tier 4
  • Reckless Slam Damage +16%
    Tier 5
  • Reckless Slam Damage +18%
    Tier 6
  • Reckless Slam Damage +20%
    Tier 7
  • Reckless Slam Damage +22%
    Tier 8
  • Reckless Slam Damage +24%
    Tier 9
  • Reckless Slam Damage +26%
    Tier 10
  • Reckless Slam Damage +28%
    Tier 11
  • Reckless Slam Damage +30%
    Tier 12
  • Reckless Slam Damage +32%

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Tier 12 - Latent Charge Direct Damage +92% Head, Legs

  • Tier 1
  • Latent Charge Direct Damage +37%
    Tier 2
  • Latent Charge Direct Damage +42%
    Tier 3
  • Latent Charge Direct Damage +47%
    Tier 4
  • Latent Charge Direct Damage +52%
    Tier 5
  • Latent Charge Direct Damage +57%
    Tier 6
  • Latent Charge Direct Damage +62%
    Tier 7
  • Latent Charge Direct Damage +67%
    Tier 8
  • Latent Charge Direct Damage +72%
    Tier 9
  • Latent Charge Direct Damage +77%
    Tier 10
  • Latent Charge Direct Damage +82%
    Tier 11
  • Latent Charge Direct Damage +87%
    Tier 12
  • Latent Charge Direct Damage +92%

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Tier 12 - Reckless Slam deals +28% damage and taunts -280 Necklace, Ring

  • Tier 1
  • Reckless Slam deals +6% damage and taunts -60
    Tier 2
  • Reckless Slam deals +8% damage and taunts -80
    Tier 3
  • Reckless Slam deals +10% damage and taunts -100
    Tier 4
  • Reckless Slam deals +12% damage and taunts -120
    Tier 5
  • Reckless Slam deals +14% damage and taunts -140
    Tier 6
  • Reckless Slam deals +16% damage and taunts -160
    Tier 7
  • Reckless Slam deals +18% damage and taunts -180
    Tier 8
  • Reckless Slam deals +20% damage and taunts -200
    Tier 9
  • Reckless Slam deals +22% damage and taunts -220
    Tier 10
  • Reckless Slam deals +24% damage and taunts -240
    Tier 11
  • Reckless Slam deals +26% damage and taunts -260
    Tier 12
  • Reckless Slam deals +28% damage and taunts -280

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Tier 12 - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds Hands, Feet

  • Tier 1
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +7 for 9 seconds
    Tier 2
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +12 for 9 seconds
    Tier 3
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +17 for 9 seconds
    Tier 4
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds
    Tier 5
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +27 for 9 seconds
    Tier 6
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +32 for 9 seconds
    Tier 7
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +37 for 9 seconds
    Tier 8
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds
    Tier 9
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +47 for 9 seconds
    Tier 10
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +52 for 9 seconds
    Tier 11
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +57 for 9 seconds
    Tier 12
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds

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Tier 12 - Latent Charge deals +120 Electricity damage after a 15 second delay Chest, Hands

  • Tier 1
  • Latent Charge deals +10 Electricity damage after a 15 second delay
    Tier 2
  • Latent Charge deals +20 Electricity damage after a 15 second delay
    Tier 3
  • Latent Charge deals +30 Electricity damage after a 15 second delay
    Tier 4
  • Latent Charge deals +40 Electricity damage after a 15 second delay
    Tier 5
  • Latent Charge deals +50 Electricity damage after a 15 second delay
    Tier 6
  • Latent Charge deals +60 Electricity damage after a 15 second delay
    Tier 7
  • Latent Charge deals +70 Electricity damage after a 15 second delay
    Tier 8
  • Latent Charge deals +80 Electricity damage after a 15 second delay
    Tier 9
  • Latent Charge deals +90 Electricity damage after a 15 second delay
    Tier 10
  • Latent Charge deals +100 Electricity damage after a 15 second delay
    Tier 11
  • Latent Charge deals +110 Electricity damage after a 15 second delay
    Tier 12
  • Latent Charge deals +120 Electricity damage after a 15 second delay

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of Taunting Reverberations Tier 12 - Reverberating Strike restores 24 armor to you and taunts -215 Chest, OffHand

  • Tier 1
  • Reverberating Strike restores 2 armor to you and taunts -50
    Tier 2
  • Reverberating Strike restores 4 armor to you and taunts -65
    Tier 3
  • Reverberating Strike restores 6 armor to you and taunts -80
    Tier 4
  • Reverberating Strike restores 8 armor to you and taunts -95
    Tier 5
  • Reverberating Strike restores 10 armor to you and taunts -110
    Tier 6
  • Reverberating Strike restores 12 armor to you and taunts -125
    Tier 7
  • Reverberating Strike restores 14 armor to you and taunts -140
    Tier 8
  • Reverberating Strike restores 16 armor to you and taunts -155
    Tier 9
  • Reverberating Strike restores 18 armor to you and taunts -170
    Tier 10
  • Reverberating Strike restores 20 armor to you and taunts -185
    Tier 11
  • Reverberating Strike restores 22 armor to you and taunts -200
    Tier 12
  • Reverberating Strike restores 24 armor to you and taunts -215

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