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Races

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Ranalon
=== Goblins ===
=== Ranalon ===
[[Ranalon Lore|Ranalon]] are an [[Fish and Snail Anatomy|amphibian]] race with a vastly different worldview and culture than the rest of the species on [[Alharth]]. Ranalon have very short lifespans, with old age reached after 200 moon-cycles (about 6000 days). Despite this biological limitation, Ranalon have an established culture, skills, and unique magics they use to thrive wherever they are. The key to their perseverance is an extreme genetic memory, with Ranalon eggs inheriting the complete memories and skills of their mothers and partial memories of their male parent. A Ranalon mother may create over a hundred eggs in her lifetime. The ultimate goal of the Ranalon race is to thrive as a species, and their proliferation is supported by the god [[Enoyos]] who views them as part of his plan to flood the entire world. He has been known to transport their eggs inland using waterspouts, and this is likely how the [[Ranalon]] entrenched themselves in parts of eastern [[Alharth]] such as [[Serbule Hills]] and [[Povus]].
{{Quote|source =[[Gershok]]|
Ranalons do not want peace with humans or elves. Nor do we want war. We don't care about other races that much. We will simply displace them, like we have done on other continents. In the distant land of [[Yenor]], humans live only in special area we have set aside for them. They were fierce warriors, but Ranalon breed much faster. Ultimately we chose to keep a stable population of humans alive because of the beneficial effect on the local flora.}}
 
=== Psychic Mantis ===
Portions of the Mantis population on [[Alharth]] recently gained sentience and began developing culture through external influences. With a growing population adept at commerce and equipped with advanced psychic abilities, these Psychic Mantis have swiftly carved themselves a territory overlapping parts of the Council Lands. Psychic Mantis culture segregates itself into generational and knowledge based hierarchy. Earlier generation Psychic Mantis who have established themselves as knowledgeable maintain status in society, while later generations wielding greater psychic powers are naturally granted greater respect. The pinnacle of Psychic Mantis society in the Council Lands is a group of Mantis who identify themselves as the hivemind [[Forgaxis]].