Difference between revisions of "Sword"
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'''Sword''' is a [[:Category:Combat Skills|combat skill]] that is received very early in the tutorial, after looting the body of a dead elf. | '''Sword''' is a [[:Category:Combat Skills|combat skill]] that is received very early in the tutorial, after looting the body of a dead elf. | ||
+ | |||
+ | Sword damage is actually quite good, the main hurdle to get over is to find ways to manage the Power Cost of abilities (ed: it may be just bad luck as I haven't seen any power-enhancing Sword augments yet, they are probably there though). | ||
==Overview== | ==Overview== | ||
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* Means of controlling the enemy's Rage (Parry) | * Means of controlling the enemy's Rage (Parry) | ||
* Damage over time to armor | * Damage over time to armor | ||
+ | * High damage/ high power cost "finishing" abilities | ||
+ | * Specialized damage type (eg. Flashing Strike vs Undead creatures) | ||
==Abilities== | ==Abilities== |
Revision as of 09:44, 3 October 2014
“Expertise with swords, rapiers, and the like. Swords are very damaging, and can reduce an opponent's Rage.
Sword is a combat skill that is received very early in the tutorial, after looting the body of a dead elf.
Sword damage is actually quite good, the main hurdle to get over is to find ways to manage the Power Cost of abilities (ed: it may be just bad luck as I haven't seen any power-enhancing Sword augments yet, they are probably there though).
Overview
Sword skills have the following mechanics:
- Means of controlling the enemy's Rage (Parry)
- Damage over time to armor
- High damage/ high power cost "finishing" abilities
- Specialized damage type (eg. Flashing Strike vs Undead creatures)
Abilities
Ability Name | Description | Level |
---|---|---|
Sword Slash | Attack with a sword. | 00 |
Parry | Defensive maneuver that diminishes enemy's rage and weakens their next attack. | 01 |
Many Cuts | A flurry of attacks that leave the enemy disoriented and disheveled. | 03 |
Wind Strike | A flurry of attacks that does extra damage to vulnerable targets, and creates an opening for your next attack to be more successful | 05 |
Finishing Blow | A slow, horrific cut across the midsection | 07 |
Debilitating Blow | 09 | |
Hacking Blade | 10 | |
Sword Slash 2 | 12 |
Equipment
Lucky Belts of the Hunter, Soldier and Gladiator can attune random-generated treasure to this skill.
Advanced
Ability Name | Level | Description | Misc. Notes |
---|---|---|---|
Riposte | 07 | Defensive maneuver that diminishes enemy's rage. For equipment and combos that require parry, you can use Riposte instead. | Can be found from scrolls. |
Decapitate | ?? | - | Needs access to inside Hogan's Keep (to be confirmed). Level 1-2 occasionally drops from mobs, scrolls lying around in Goblin Dungeon level 2. |
Heartpiercer | ?? | - | Needs access to inside Hogan's Keep (to be confirmed) |
Precision Pierce | ?? | A carefully-aimed attack that does little damage, but bypasses armor entirely. For equipment and combos that require Parry, you can use Precision Pierce instead. | Nelson Ballard teaches this at Comfortable+ |
Flashing Strike | ?? | A solemn strike that does extra damage to undead. Special: Undead targets take [25/60/100] additional Nature damage. | Nelson Ballard teaches this at Comfortable+ |