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Talk:Skill Template

425 bytes removed, 17:31, 4 October 2014
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So instead I would prefer to focus my time to document abilities of the skill that are really '''representative''' of what it does, and any abilities that have specific '''mechanics''' (such as dots, damage shields, rage control, etc).
====Advanced sectionAbilities====Idea here would be to list This sections lists the special additional abilities that we can earn generally "earned" through quests, NPC favor, dungeonsloot (recipes), etc... note that many of these could be considered {{Spoiler|SPOILER!}} material so maybe we should enclose it in spoilers?
How do we call non-It is named "Advanced Abilities" to distinguish from the level up rewards (ones you have to earn in the world?)abilities.
====Level Up Rewards (section, or not?)====
I originally used "Abilities" here, but to distinguish from the special abilities above, and to use the same term with non-combat skills, maybe we can just call it "Level Up Rewards" ?
That said as explained above.. do we really want to edit super long tables that's going If you have the energy, feel free to be document all abilities in a state of flux during alpha? Some arguments against documenting level up rewards: * Takes ton of time to manually edit long tables, which may be better spent elsewhere* All skills can potentially still change skill with a lot during alpha, or even be removed for balance reasonstable...* It's somewhat covered but as these are automatically awarded in the game Skills window (you can see upcoming rewards)by leveling, most helpful atm I think is to document the Advanced Abilities so we know what they are and above (overview)where they are.* It's somewhat spoiler material too.. let players enjoy discovering the level up skills. --[[User:Gorgonzola|Gorgonzola]] ([[User talk:Gorgonzola|talk]]) 0516:3831, 22 September 4 October 2014 (CDT)
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