Difference between revisions of "Skill Template"

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(Added important note about embedding of data likely to happen in the future (as a html comment).)
(Added important message visible in the template itself, just so new editors are aware of plans pertaining to the abilities info.)
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==Level Up Rewards== <!-- or: "Abilities" -->
 
==Level Up Rewards== <!-- or: "Abilities" -->
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<div style="color:#A00">
  IMPORTANT !!
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'''IMPORTANT''' Please note that Eric has planned to "embed external data elegantly into the wiki" particularly "skills, abilities,
 +
and advancement". As it makes no sense for the players to transcribe ability stats and XP amounts by hand (and it is information
 +
that may often be tweaked during alpha and beta). All this data will be automated at some point.
  
  Please note that Eric has planned to "embed external data elegantly into the wiki" particularly "skills, abilities,
+
This can still be several months away, so '''you are welcome to document abilities and recipes and such. Just keep in mind not to spend too much time with precise information like power costs, reuse time and so on'''. Recommended to keep the tables simple eg. Ability Name, From NPC, Level, Description.
  and advancement" (all data that already exists on the developer's end obviously). As it makes no sense for the
 
  players to transcribe ability stats and XP amounts by hand, such information will be automated at some point
 
  (especially makes sense as this gets tweaked in patches for balance reasons).
 
  
  TLDR  Feel free to document things if you are motivated to do so, just keep in mind this may be replaced
+
That said, the design of the tables, the presentation is very much up for discussion as that will be templates used to present
        eventually so don't spend too much time with the layout or formatting of tables. A simple basic
+
the data (likely templates for table rows that will format "semantic data"). The design of the tables: exactly what columns and information is useful, and how to present them can be planned here and in the Talk pages. ''-- Gorgonzola.''
        reference list of existing abilities/recipes at this point is probably more suitable.
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</div>
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Revision as of 14:22, 10 October 2014

File:Skill main illustration.jpg
A main picture to liven up the article page

The ingame description goes in here. Adds a bit of flavour to the article as well.

Foobar Skill introductory paragraph (short) summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both?

Equipment

Advanced Abilities

Ability Learn From Req. Misc. Notes
Ability Name NPC Name Min.Favor Notes (eg. where it drops if it is a scroll, etc. Consider using a Hint)

Level Up Rewards

IMPORTANT Please note that Eric has planned to "embed external data elegantly into the wiki" particularly "skills, abilities, and advancement". As it makes no sense for the players to transcribe ability stats and XP amounts by hand (and it is information that may often be tweaked during alpha and beta). All this data will be automated at some point.

This can still be several months away, so you are welcome to document abilities and recipes and such. Just keep in mind not to spend too much time with precise information like power costs, reuse time and so on. Recommended to keep the tables simple eg. Ability Name, From NPC, Level, Description.

That said, the design of the tables, the presentation is very much up for discussion as that will be templates used to present the data (likely templates for table rows that will format "semantic data"). The design of the tables: exactly what columns and information is useful, and how to present them can be planned here and in the Talk pages. -- Gorgonzola.