Difference between revisions of "Fire Magic"
m (→Research Ingredients) |
m (→Research Ingredients) |
||
Line 74: | Line 74: | ||
| 55 || {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x1 || Super Fireball 4, Defensive Burst 5, Scintillating Frost 4, Wall of Fire 4, Frostball 5, Flare Fireball 4, Calefaction 4 | | 55 || {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x1 || Super Fireball 4, Defensive Burst 5, Scintillating Frost 4, Wall of Fire 4, Frostball 5, Flare Fireball 4, Calefaction 4 | ||
|- | |- | ||
− | | 60 || {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x2 || Flesh to Fuel 4 | + | | 60 || {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x2 || Flesh to Fuel 4, Defensive Chill 5, Room-Temperature Ball 5, Fire Breath 5, Spontaneous Fireball 4, Scintillating Flame 5, |
|- | |- | ||
| 65 || {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x2, {{Item|Flame Nib}} x2 || | | 65 || {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x2, {{Item|Flame Nib}} x2 || |
Revision as of 01:37, 19 June 2018
Fire Magic
| |
---|---|
300px Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.
| |
Skill Type: | Combat Skill
|
Max Level: | 70
|
Requirements: | N/A
|
Skill Trainers: |
“Fire Magic is my heart, but I believe there's something beyond it. Something even more deadly. If only I had time to do more research.
— Velkort
Fire Magic Overview
Fire Magic is a common magical combat skill learned by many across Alharth.
In-Game Description
Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.
Training Fire Magic
- Velkort, an elf living in Serbule, is always willing to teach Fire Magic to interested travelers.
- The Sand Seer, a Rakshasa in Ilmari, unlocks levels 51-70 and teaches equivalent level recipes.
- Landri the Cold is willing to teach Defensive Chill to Fire Mages.
Connected Skills
Sub-Skills:
- None
Secondary Skills:
- None
Related Skills:
- Ice Magic - Ice Mages take the temperature control aspects of Fire Magic in the opposite direction as most mages.
- Cooking - Most food preparation requires fire of some kind.
Synergy Levels:
Bonus Synergy Levels for Fire Magic can be obtained from the following skills and levels:
Fire Magic Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
0 | Warmthball | Throw a vaguely painful ball of warmth. This is a Basic Attack |
Damage: 8 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Introductory Fire Magic Research | ||
0 | Super Warmthball | Throw a very potent fireball. This is a Core Attack |
Damage: 16 Fire Enrages: 200% |
Power Cost: 14 Range: 30 Cooldown: 10 |
Introductory Fire Magic Research | ||
0 | Boiling Veins | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 6 Fire --Can Have-- Restores: 0 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 12 Range: 4 Cooldown: 10 |
Introductory Fire Magic Research | ||
0 | (Internal) | Internal | Power Cost: 0 AoE: 10 Cooldown: 0 |
Unknown Source: Not Found | |||
5 | Calefaction | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 19 Fire Enrages: 200% |
Power Cost: 17 Range: 30 Cooldown: 12 |
Fire Magic Research Level 5 | |
5 | Defensive Burst | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 1 Body Heat in cold environments Suppresses Monster Shout |
Damage: 14 Fire Enrages: 200% |
Power Cost: 15 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 5 | |
5 | Heat Breath | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 1 Body Heat in cold environments DoT: 4 Fire, 6 times over 12 seconds |
Damage: 40 Fire Enrages: 200% |
Power Cost: 38 Range: 5 Cooldown: 12 |
Fire Magic Research Level 5 | |
5 | Chillball | Throw an essentially-harmless ball of cold. | Damage: 8 Cold | Power Cost: 5 Range: 30 Cooldown: 3 |
Fire Magic Research Level 5 | ||
5 | Defensive Chill | Blast all nearby enemies with a quick wave of cold. | Damage: 13 Cold | Power Cost: 15 AoE: 10 Cooldown: 10 |
Training: Landri the Cold | ||
10 | Fireball | Throw a ball of fire. This is a Basic Attack |
Damage: 14 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 10 | ||
10 | Molten Veins | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 17 Fire --Can Have-- Restores: 1 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 17 Range: 4 Cooldown: 10 |
Fire Magic Research Level 10 | ||
10 | Scintillating Flame | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 22 Fire Dmg to Vulnerable: 22 Fire Enrages: 200% |
Power Cost: 10 Range: 40 Cooldown: 7 |
Fire Magic Research Level 10 | ||
10 | Flesh to Fuel | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 10 Power Restores: 2 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 10 meters heal 0 |
Damage: 6 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 10 | |
10 | Cold Protection | Boost your defenses against cold. | +1 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | ||
10 | Wall of Fire | Create a dangerous wall of fire at your feet. | Restores: 5 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 30 Range: 4 Cooldown: 30 |
Fire Magic Research Level 10 | ||
15 | Super Fireball | Throw a very potent fireball. This is a Core Attack |
Damage: 43 Fire Enrages: 200% |
Power Cost: 23 Range: 30 Cooldown: 10 |
Fire Magic Research Level 15 | ||
15 | Fire Breath | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 2 Body Heat in cold environments DoT: 8 Fire, 6 times over 12 seconds |
Damage: 80 Fire Enrages: 200% |
Power Cost: 51 Range: 5 Cooldown: 12 |
Fire Magic Research Level 15 | |
15 | Frostball | Throw a ball of cold. | Damage: 17 Cold | Power Cost: 8 Range: 30 Cooldown: 3 |
Fire Magic Research Level 15 | ||
15 | Scintillating Frost | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 31 Cold Dmg to Vulnerable: 31 Cold |
Power Cost: 17 Range: 40 Cooldown: 7 |
Fire Magic Research Level 15 | ||
15 | Room-Temperature Ball | Throw an essentially-harmless sphere of room-temperature matter. | Damage: 26 Crushing | Power Cost: 13 Range: 30 Cooldown: 10 |
Fire Magic Research Level 15 | ||
20 | Calefaction 2 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 42 Fire Enrages: 200% |
Power Cost: 27 Range: 30 Cooldown: 12 |
Fire Magic Research Level 20 | |
20 | Defensive Burst 2 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 2 Body Heat in cold environments Suppresses Monster Shout |
Damage: 33 Fire Enrages: 200% |
Power Cost: 23 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 20 | |
20 | Ring of Fire | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 1 Body Heat in cold environments DoT: 5 Fire, 6 times over 12 seconds |
Damage: 47 Fire Enrages: 200% |
Power Cost: 26 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 20 | |
20 | Frostball 2 | Throw a ball of cold. | Damage: 23 Cold | Power Cost: 10 Range: 30 Cooldown: 3 |
Fire Magic Research Level 20 | ||
20 | Defensive Chill 2 | Blast all nearby enemies with a quick wave of cold. | Damage: 37 Cold | Power Cost: 23 AoE: 10 Cooldown: 10 |
Training: Landri the Cold | ||
20 | Cold Protection 2 | Boost your defenses against cold. | +2 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | ||
25 | Fireball 2 | Throw a ball of fire. This is a Basic Attack |
Damage: 25 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 25 | ||
25 | Molten Veins 2 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 41 Fire --Can Have-- Restores: 1 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 23 Range: 4 Cooldown: 10 |
Fire Magic Research Level 25 | ||
25 | Scintillating Flame 2 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 42 Fire Dmg to Vulnerable: 42 Fire Enrages: 200% |
Power Cost: 15 Range: 40 Cooldown: 7 |
Fire Magic Research Level 25 | ||
25 | Ring of Fire 2 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 2 Body Heat in cold environments DoT: 10 Fire, 6 times over 12 seconds |
Damage: 60 Fire Enrages: 200% |
Power Cost: 32 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 25 | |
25 | Scintillating Frost 2 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 51 Cold Dmg to Vulnerable: 51 Cold |
Power Cost: 20 Range: 40 Cooldown: 7 |
Fire Magic Research Level 25 | ||
25 | Wall of Fire 2 | Create a dangerous wall of fire at your feet. | Restores: 6 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 41 Range: 4 Cooldown: 30 |
Fire Magic Research Level 25 | ||
25 | Room-Temperature Ball 2 | Throw a ball of room-temperature matter. | Damage: 37 Crushing | Power Cost: 16 Range: 30 Cooldown: 10 |
Fire Magic Research Level 25 | ||
25 | Flare Fireball | Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. This is a Basic Attack |
Damage: 40 Fire Enrages: 200% |
Power Cost: 5 Range: 30 Cooldown: 2 |
Gift: GoblinFireResearchDesk1 | ||
30 | Super Fireball 2 | Throw a very potent fireball. This is a Core Attack |
Damage: 86 Fire Enrages: 200% |
Power Cost: 32 Range: 30 Cooldown: 10 |
Fire Magic Research Level 30 | ||
30 | Defensive Burst 3 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 3 Body Heat in cold environments Suppresses Monster Shout |
Damage: 51 Fire Enrages: 200% |
Power Cost: 28 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 30 | |
30 | Fire Breath 2 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 3 Body Heat in cold environments DoT: 12 Fire, 6 times over 12 seconds |
Damage: 147 Fire Enrages: 200% |
Power Cost: 67 Range: 5 Cooldown: 12 |
Fire Magic Research Level 30 | |
30 | Flesh to Fuel 2 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 30 Power Restores: 4 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 10 meters heal 0 |
Damage: 12 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 30 | |
30 | Defensive Chill 3 | Blast all nearby enemies with a quick wave of cold. | Damage: 51 Cold | Power Cost: 28 AoE: 10 Cooldown: 10 |
Training: Landri the Cold | ||
30 | Cold Protection 3 | Boost your defenses against cold. | +3 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | ||
35 | Fireball 3 | Throw a ball of fire. This is a Basic Attack |
Damage: 37 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 35 | ||
35 | Molten Veins 3 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 65 Fire --Can Have-- Restores: 2 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 28 Range: 4 Cooldown: 10 |
Fire Magic Research Level 35 | ||
35 | Ring of Fire 3 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 3 Body Heat in cold environments DoT: 15 Fire, 6 times over 12 seconds |
Damage: 88 Fire Enrages: 200% |
Power Cost: 42 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 35 | |
35 | Frostball 3 | Throw a ball of cold. | Damage: 37 Cold | Power Cost: 13 Range: 30 Cooldown: 3 |
Fire Magic Research Level 35 | ||
40 | Calefaction 3 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 93 Fire Enrages: 200% |
Power Cost: 39 Range: 30 Cooldown: 12 |
Fire Magic Research Level 40 | |
40 | Scintillating Flame 3 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 67 Fire Dmg to Vulnerable: 67 Fire Enrages: 200% |
Power Cost: 20 Range: 40 Cooldown: 7 |
Fire Magic Research Level 40 | ||
40 | Fire Breath 3 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 4 Body Heat in cold environments DoT: 16 Fire, 6 times over 12 seconds |
Damage: 222 Fire Enrages: 200% |
Power Cost: 79 Range: 5 Cooldown: 12 |
Fire Magic Research Level 40 | |
40 | Scintillating Frost 3 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 93 Cold Dmg to Vulnerable: 93 Cold |
Power Cost: 26 Range: 40 Cooldown: 7 |
Fire Magic Research Level 40 | ||
40 | Cold Protection 4 | Boost your defenses against cold. | +4 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | ||
40 | Wall of Fire 3 | Create a dangerous wall of fire at your feet. | Restores: 7 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 52 Range: 4 Cooldown: 30 |
Fire Magic Research Level 40 | ||
40 | Room-Temperature Ball 3 | Throw a reasonably painful ball of room-temperature matter. | Damage: 68 Crushing | Power Cost: 20 Range: 30 Cooldown: 10 |
Fire Magic Research Level 40 | ||
45 | Super Fireball 3 | Throw a very potent fireball. This is a Core Attack |
Damage: 162 Fire Enrages: 200% |
Power Cost: 41 Range: 30 Cooldown: 10 |
Fire Magic Research Level 45 | ||
45 | Defensive Burst 4 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 4 Body Heat in cold environments Suppresses Monster Shout |
Damage: 97 Fire Enrages: 200% |
Power Cost: 36 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 45 | |
45 | Flesh to Fuel 3 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 45 Power Restores: 6 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 10 meters heal 0 |
Damage: 18 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 45 | |
45 | Frostball 4 | Throw a ball of cold. | Damage: 58 Cold | Power Cost: 14 Range: 30 Cooldown: 3 |
Fire Magic Research Level 45 | ||
45 | Defensive Chill 4 | Blast all nearby enemies with a quick wave of cold. | Damage: 97 Cold | Power Cost: 36 AoE: 10 Cooldown: 10 |
Training: Landri the Cold | ||
50 | Fireball 4 | Throw a ball of fire. This is a Basic Attack |
Damage: 72 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 50 | ||
50 | Molten Veins 4 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 131 Fire --Can Have-- Restores: 2 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 34 Range: 4 Cooldown: 10 |
Fire Magic Research Level 50 | ||
50 | Scintillating Flame 4 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 103 Fire Dmg to Vulnerable: 103 Fire Enrages: 200% |
Power Cost: 23 Range: 40 Cooldown: 7 |
Fire Magic Research Level 50 | ||
50 | Ring of Fire 4 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 4 Body Heat in cold environments DoT: 20 Fire, 6 times over 12 seconds |
Damage: 170 Fire Enrages: 200% |
Power Cost: 50 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 50 | |
50 | Fire Breath 4 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 5 Body Heat in cold environments DoT: 20 Fire, 6 times over 12 seconds |
Damage: 343 Fire Enrages: 200% |
Power Cost: 88 Range: 5 Cooldown: 12 |
Fire Magic Research Level 50 | |
50 | Cold Protection 5 | Boost your defenses against cold. | +5 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | ||
50 | Room-Temperature Ball 4 | Throw a painful ball of room-temperature matter. | Damage: 103 Crushing | Power Cost: 22 Range: 30 Cooldown: 10 |
Fire Magic Research Level 50 | ||
55 | Calefaction 4 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 170 Fire Enrages: 200% |
Power Cost: 47 Range: 30 Cooldown: 12 |
Fire Magic Research Level 55 | |
55 | Super Fireball 4 | Throw a very potent fireball. This is a Core Attack |
Damage: 237 Fire Enrages: 200% |
Power Cost: 47 Range: 30 Cooldown: 10 |
Fire Magic Research Level 55 | ||
55 | Defensive Burst 5 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 5 Body Heat in cold environments Suppresses Monster Shout |
Damage: 142 Fire Enrages: 200% |
Power Cost: 41 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 55 | |
55 | Frostball 5 | Throw a ball of cold. | Damage: 85 Cold | Power Cost: 17 Range: 30 Cooldown: 3 |
Fire Magic Research Level 55 | ||
55 | Scintillating Frost 4 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 170 Cold Dmg to Vulnerable: 170 Cold |
Power Cost: 30 Range: 40 Cooldown: 7 |
Fire Magic Research Level 55 | ||
55 | Wall of Fire 4 | Create a dangerous wall of fire at your feet. | Restores: 8 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 62 Range: 4 Cooldown: 30 |
Fire Magic Research Level 55 | ||
55 | Wall of Fire 4 (Purple) | Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. | Restores: 9 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 62 Range: 4 Cooldown: 30 |
Item: Fire Magic: Purple Fire Walls | ||
55 | Flare Fireball 2 | Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. This is a Basic Attack |
Damage: 127 Fire Enrages: 200% |
Power Cost: 10 Range: 30 Cooldown: 2 |
Fire Magic Research Level 55 | ||
60 | Fireball 5 | Throw a ball of fire. This is a Basic Attack |
Damage: 98 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 60 | ||
60 | Scintillating Flame 5 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 140 Fire Dmg to Vulnerable: 140 Fire Enrages: 200% |
Power Cost: 25 Range: 40 Cooldown: 7 |
Fire Magic Research Level 60 | ||
60 | Fire Breath 5 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 6 Body Heat in cold environments DoT: 24 Fire, 6 times over 12 seconds |
Damage: 468 Fire Enrages: 200% |
Power Cost: 99 Range: 5 Cooldown: 12 |
Fire Magic Research Level 60 | |
60 | Flesh to Fuel 4 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 60 Power Restores: 7 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 10 meters heal 0 |
Damage: 21 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 60 | |
60 | Defensive Chill 5 | Blast all nearby enemies with a quick wave of cold. | Damage: 164 Cold | Power Cost: 43 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 60 | ||
60 | Room-Temperature Ball 5 | Throw a painful ball of room-temperature matter. | Damage: 140 Crushing | Power Cost: 24 Range: 30 Cooldown: 10 |
Fire Magic Research Level 60 | ||
65 | Molten Veins 5 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 205 Fire --Can Have-- Restores: 3 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 40 Range: 4 Cooldown: 10 |
Fire Magic Research Level 65 | ||
65 | Calefaction 5 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 223 Fire Enrages: 200% |
Power Cost: 52 Range: 30 Cooldown: 12 |
Fire Magic Research Level 65 | |
65 | Ring of Fire 5 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 5 Body Heat in cold environments DoT: 25 Fire, 6 times over 12 seconds |
Damage: 262 Fire Enrages: 200% |
Power Cost: 60 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 65 | |
65 | Frostball 6 | Throw a ball of cold. | Damage: 111 Cold | Power Cost: 18 Range: 30 Cooldown: 3 |
Fire Magic Research Level 65 | ||
65 | Wall of Fire 5 | Create a dangerous wall of fire at your feet. | Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | ||
65 | Wall of Coldfire 5 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | ||
65 | Wall of Healing Flame 5 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 20 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | ||
65 | Wall of Smarmy Flame 5 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies, but is paradoxically very fragile. | Range +1m and double taunt generation, but reduced Max Health. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | ||
70 | Fireball 6 | Throw a ball of fire. This is a Basic Attack |
Damage: 125 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 70 | ||
70 | Super Fireball 5 | Throw a very potent fireball. This is a Core Attack |
Damage: 348 Fire Enrages: 200% |
Power Cost: 54 Range: 30 Cooldown: 10 |
Fire Magic Research Level 70 | ||
70 | Scintillating Flame 6 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 179 Fire Dmg to Vulnerable: 179 Fire Enrages: 200% |
Power Cost: 27 Range: 40 Cooldown: 7 |
Fire Magic Research Level 70 | ||
70 | Defensive Burst 6 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 6 Body Heat in cold environments Suppresses Monster Shout |
Damage: 209 Fire Enrages: 200% |
Power Cost: 47 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 70 | |
70 | Fire Breath 6 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 7 Body Heat in cold environments DoT: 28 Fire, 6 times over 12 seconds |
Damage: 597 Fire Enrages: 200% |
Power Cost: 108 Range: 5 Cooldown: 12 |
Fire Magic Research Level 70 | |
70 | Scintillating Frost 5 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 251 Cold Dmg to Vulnerable: 251 Cold |
Power Cost: 35 Range: 40 Cooldown: 7 |
Fire Magic Research Level 70 | ||
70 | Room-Temperature Ball 6 | Throw a painful ball of room-temperature matter. | Damage: 179 Crushing | Power Cost: 26 Range: 30 Cooldown: 10 |
Fire Magic Research Level 70 | ||
75 | Calefaction 6 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 282 Fire Enrages: 200% |
Power Cost: 57 Range: 30 Cooldown: 12 |
Fire Magic Research Level 75 | |
75 | Ring of Fire 6 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 6 Body Heat in cold environments DoT: 30 Fire, 6 times over 12 seconds |
Damage: 332 Fire Enrages: 200% |
Power Cost: 66 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 75 | |
75 | Flesh to Fuel 5 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 75 Power Restores: 8 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 10 meters heal 0 |
Damage: 24 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 75 | |
75 | Frostball 7 | Throw a ball of cold. | Damage: 141 Cold | Power Cost: 20 Range: 30 Cooldown: 3 |
Fire Magic Research Level 75 | ||
75 | Defensive Chill 6 | Blast all nearby enemies with a quick wave of cold. | Damage: 235 Cold | Power Cost: 50 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 75 | ||
75 | Wall of Fire 6 | Create a dangerous wall of fire at your feet. | Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75 | ||
75 | Wall of Coldfire 6 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75 | ||
75 | Wall of Healing Flame 6 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 25 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75 | ||
75 | Wall of Smarmy Flame 6 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies, but is paradoxically very fragile. | Range +1m and double taunt generation, but reduced Max Health. Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75 | ||
80 | Fireball 7 | Throw a ball of fire. This is a Basic Attack |
Damage: 157 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 80 | ||
80 | Super Fireball 6 | Throw a very potent fireball. This is a Core Attack |
Damage: 436 Fire Enrages: 200% |
Power Cost: 60 Range: 30 Cooldown: 10 |
Fire Magic Research Level 80 | ||
80 | Molten Veins 6 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 291 Fire --Can Have-- Restores: 3 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 47 Range: 4 Cooldown: 10 |
Fire Magic Research Level 80 | ||
80 | Defensive Burst 7 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 7 Body Heat in cold environments Suppresses Monster Shout |
Damage: 262 Fire Enrages: 200% |
Power Cost: 52 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 80 | |
80 | Fire Breath 7 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 8 Body Heat in cold environments DoT: 32 Fire, 6 times over 12 seconds |
Damage: 747 Fire Enrages: 200% |
Power Cost: 119 Range: 5 Cooldown: 12 |
Fire Magic Research Level 80 | |
80 | Scintillating Frost 6 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 314 Cold Dmg to Vulnerable: 314 Cold |
Power Cost: 38 Range: 40 Cooldown: 7 |
Fire Magic Research Level 80 | ||
80 | Room-Temperature Ball 7 | Throw a painful ball of room-temperature matter. | Damage: 224 Crushing | Power Cost: 29 Range: 30 Cooldown: 10 |
Fire Magic Research Level 80 | ||
85 | Calefaction 7 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 345 Fire Enrages: 200% |
Power Cost: 62 Range: 30 Cooldown: 12 |
Fire Magic Research Level 85 | |
85 | Ring of Fire 7 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 7 Body Heat in cold environments DoT: 35 Fire, 6 times over 12 seconds |
Damage: 406 Fire Enrages: 200% |
Power Cost: 72 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 85 | |
85 | Frostball 8 | Throw a ball of cold. | Damage: 173 Cold | Power Cost: 22 Range: 30 Cooldown: 3 |
Fire Magic Research Level 85 | ||
85 | Wall of Fire 7 | Create a dangerous wall of fire at your feet. | Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85 | ||
85 | Wall of Coldfire 7 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85 | ||
85 | Wall of Healing Flame 7 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 30 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85 | ||
85 | Wall of Smarmy Flame 7 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies, but is paradoxically very fragile. | Range +1m and double taunt generation, but reduced Max Health. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85 | ||
90 | Fireball 8 | Throw a ball of fire. This is a Basic Attack |
Damage: 189 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 90 | ||
90 | Fire Breath 8 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 9 Body Heat in cold environments DoT: 36 Fire, 6 times over 12 seconds |
Damage: 901 Fire Enrages: 200% |
Power Cost: 129 Range: 5 Cooldown: 12 |
Fire Magic Research Level 90 | |
90 | Flesh to Fuel 6 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 90 Power Restores: 9 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 10 meters heal 0 |
Damage: 27 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 90 | |
90 | Scintillating Frost 7 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 379 Cold Dmg to Vulnerable: 379 Cold |
Power Cost: 42 Range: 40 Cooldown: 7 |
Fire Magic Research Level 90 | ||
90 | Defensive Chill 7 | Blast all nearby enemies with a quick wave of cold. | Damage: 315 Cold | Power Cost: 57 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 90 | ||
90 | Room-Temperature Ball 8 | Throw a painful ball of room-temperature matter. | Damage: 270 Crushing | Power Cost: 31 Range: 30 Cooldown: 10 |
Fire Magic Research Level 90 |
Recipe Lists
Fire Magic Complete Recipe List
Click "Expand" on the box below to view a complete list of Recipes for the Fire Magic skill.
Lvl | Name | First-Time XP | XP | Ingredients | Results | Description | Source |
---|---|---|---|---|---|---|---|
0 | Introductory Fire Magic Research | 100 | 5 | Salt x3 | Introductory Fire Magic Research | Attempt to research a Fire Magic spell. You can discover 3 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
5 | Fire Magic Research Level 5 | 300 | 15 | Fire Dust x1 | Fire Magic Research Level 5 | Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
10 | Fire Magic Research Level 10 | 400 | 20 | Fire Dust x2 | Fire Magic Research Level 10 | Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
15 | Fire Magic Research Level 15 | 500 | 25 | Sulfur x1 | Fire Magic Research Level 15 | Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
20 | Fire Magic Research Level 20 | 600 | 30 | Sulfur x2 | Fire Magic Research Level 20 | Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
25 | Fire Magic Research Level 25 | 700 | 35 | Saltpeter x1 | Fire Magic Research Level 25 | Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
30 | Fire Magic Research Level 30 | 800 | 40 | Saltpeter x2 | Fire Magic Research Level 30 | Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
35 | Fire Magic Research Level 35 | 900 | 45 | Fire Dust x2 Sulfur x2 |
Fire Magic Research Level 35 | Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
40 | Fire Magic Research Level 40 | 1000 | 50 | Sulfur x2 Saltpeter x2 |
Fire Magic Research Level 40 | Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
45 | Fire Magic Research Level 45 | 1100 | 55 | Fire Dust x1 Sulfur x2 Saltpeter x2 |
Fire Magic Research Level 45 | Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
50 | Fire Magic Research Level 50 | 1200 | 60 | Fire Dust x2 Sulfur x2 Saltpeter x2 Salt x1 |
Fire Magic Research Level 50 | Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
55 | Fire Magic Research Level 55 | 1300 | 65 | Sulfur x2 Saltpeter x2 Explosive Runestone x1 |
Fire Magic Research Level 55 | Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: The Sand Seer |
60 | Fire Magic Research Level 60 | 1400 | 70 | Sulfur x2 Saltpeter x2 Explosive Runestone x2 |
Fire Magic Research Level 60 | Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: The Sand Seer |
65 | Fire Magic Research Level 65 | 1500 | 75 | Saltpeter x2 Explosive Runestone x2 Flame Nib x2 |
Fire Magic Research Level 65 | Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: The Sand Seer |
70 | Fire Magic Research Level 70 | 1600 | 80 | Saltpeter x2 Explosive Runestone x2 Flame Nib x2 Guano x1 |
Fire Magic Research Level 70 | Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: The Sand Seer |
75 | Fire Magic Research Level 75 | 1700 | 85 | Phoenix Feather x1 Phoenix Beak x1 Flame Nib x1 |
Fire Magic Research Level 75 | Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Bendith the Banished |
80 | Fire Magic Research Level 80 | 1800 | 90 | Phoenix Feather x2 Phoenix Beak x1 Phoenix Egg x1 (!) |
Fire Magic Research Level 80 | Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Bendith the Banished |
Fire Magic Mechanics
- Fire Magic is completely useless underwater!
Research Ingredients
Fire Magic is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research: , , , . Please see the pages for those ingredients for more information on how to gather them. Researching is not a lottery, each recipe can only be completed a number of times so the amount of ingredients required is fixed. The research mechanic simply adds a little randomness to the order in which you receive the abilities.Level | Ingredients | Spells |
---|---|---|
0 | x3 | Warmthball, Super Warmthball, Warmth Bolts |
5 | x1 | Calefaction, Defensive Burst, Heat Breath, Chillball, Defensive Chill, Fireball |
10 | x2 | Fireball, Fire Bolts, Scintillating Flame, Wall of Fire, Flesh to Fuel |
15 | x1 | Super Fireball, Fire Breath, Frostball, Scintillating Frost, Room-Temperature Ball |
20 | x2 | Calefaction 2, Defensive Burst 2, Ring of Fire, Frostball 2, Defensive Chill 2 |
25 | x1 | Fireball 2, Fire Bolts 2, Scintillating Flame 2, Ring of Fire 2, Scintillating Frost 2, Wall of Fire 2, Room-Temperature Ball 2 |
30 | x2 | Super Fireball 2, Defensive Burst 3, Fire Breath 2, Flesh to Fuel 2, Defensive Chill 3 |
35 | x2, x2 | Fireball 3, Fire Bolts 3, Ring of Fire 3, Frostball 3, Spontaneous Fireball 2 |
40 | x2, x2 | Scintillating Flame 3, Calefaction 3, Fire Breath 3, Scintillating Frost 3, Wall of Fire 3, Room-Temperature Ball 3 |
45 | x1, x2, x2 | Super Fireball 3, Defensive Burst 4, Flesh to Fuel 3, Frostball 4, Defensive Chill 4 |
50 | x2, x2, x2, Salt x1 | Fireball 4, Fire Bolts 4, Scintillating Flame 4, Ring of Fire 4, Fire Breath 4, Room-Temperature Ball 4, Spontaneous Fireball 3 |
55 | x2, x2, x1 | Super Fireball 4, Defensive Burst 5, Scintillating Frost 4, Wall of Fire 4, Frostball 5, Flare Fireball 4, Calefaction 4 |
60 | x2, x2, x2 | Flesh to Fuel 4, Defensive Chill 5, Room-Temperature Ball 5, Fire Breath 5, Spontaneous Fireball 4, Scintillating Flame 5, |
65 | x2, x2, x2 | |
70 | x2, x2, x2, x1 |
Fire Wall
An interesting mechanic is that Fire Magic has a “Fire Wall” pet that just stands around and burns things. It’s implemented as a pet internally, but since it’s a wall, it can’t follow you around. It’s more like a trap. It can also be killed by enemies.
Equipment
Not all staffs are produced with the proper runes to handle the use of magic. Casting Fire Magic requires the use of a Fire Staff. Fire Magic wielders may also use an offhand Heat Orb to augment their abilities.
Fire Magic Treasure Effects
See also: Fire Magic/Treasure Effects:By Slot
See also: Fire Magic/Treasure Effects:By Ability
Prefix | Suffix | Max-Level Version | Rarity | Slot | Other Versions |
---|---|---|---|---|---|
Fiery | of Flames | Level 100 - Fire Magic Base Damage +50% | Uncommon | Head, MainHand | Click Expand to reveal
|
Flameproof | Level 100 - Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active | Uncommon | Head, Ring | Click Expand to reveal
| |
of Chaotic Flames | Level 100 - All fire spells deal up to +143 damage (randomly determined) | Uncommon | Chest, Feet | Click Expand to reveal
| |
Sparkly | of Sparklefire | Level 100 - Scintillating Flame and Scintillating Frost Damage +41% | Uncommon | Chest, Feet | Click Expand to reveal
|
of Burning | Level 100 - Fire Breath and Super Fireball deal +210 damage over 10 seconds | Uncommon | Legs, Necklace | Click Expand to reveal
| |
of Prolonged Agony | Level 100 - Indirect Fire Damage +38% when Fire Magic is active | Uncommon | Hands, Feet | Click Expand to reveal
| |
Super | of Super Fire | Level 100 - Super Fireball Damage +54% | Uncommon | Hands, Feet | Click Expand to reveal
|
of Flesh Frying | Level 100 - Flesh To Fuel Power Restoration +50 | Rare | Hands, Feet | Click Expand to reveal
| |
Level 100 - Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds | Uncommon | Legs | Click Expand to reveal
| ||
Room-Temperature | Level 100 - Room-Temperature Ball Damage +90% | Uncommon | Head, MainHand | Click Expand to reveal
| |
of Molten Spewing | Level 100 - Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40 | Rare | Hands | Click Expand to reveal
| |
Level 100 - Super Fireball deals +110 damage and reuse timer is -1 second | Uncommon | Head, Ring | Click Expand to reveal
| ||
of Burning Breath | Level 100 - Fire Breath Damage +38% | Uncommon | MainHand, Necklace | Click Expand to reveal
| |
Fiery | of Flames | Level 100 - Fire Magic Base Damage +18% | Epic | OffHand, Necklace | Click Expand to reveal
|
of Nice Flames | Level 100 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10 seconds | Uncommon | OffHand, Necklace | Click Expand to reveal
| |
of Cold Calefaction | Level 100 - Calefaction causes target to take +20% damage from Cold for 12 seconds | Uncommon | Chest, OffHand | Click Expand to reveal
| |
of Weakening Flame | Level 100 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds | Uncommon | Legs, Necklace | Click Expand to reveal
| |
of Enflaming Skin | Level 100 - Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself) | Rare | Chest | Click Expand to reveal
| |
Level 100 - Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds | Uncommon | OffHand, Necklace | Click Expand to reveal
| ||
of Tough Ruined Flesh | Level 100 - Flesh to Fuel restores +78 Armor | Uncommon | MainHand, Head | Click Expand to reveal
| |
of Flesh Frying | Level 100 - Flesh to Fuel restores +72 Power but has a 5% chance to stun you | Rare | Legs | Click Expand to reveal
| |
of Quickly Melted Flesh | Level 100 - Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds | Rare | Legs, Feet | Click Expand to reveal
| |
of Dark Balls | Level 100 - Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds | Uncommon | OffHand, Ring | Click Expand to reveal
| |
of Fast Balls | Level 100 - Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds | Uncommon | Hands | Click Expand to reveal
| |
of Fire Tapping | Level 100 - You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | Uncommon | Chest, Ring | Click Expand to reveal
| |
of the Salamander | Level 100 - You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | Rare | Chest, Ring | Click Expand to reveal
| |
of Scintillating Power | Level 100 - Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10 | Rare | Legs, OffHand | Click Expand to reveal
| |
of Scintillating Life | Level 100 - Scintillating Flame restores 41 Health | Uncommon | Legs, OffHand | Click Expand to reveal
| |
Level 100 - Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds | Uncommon | Head, Chest, Ring | Click Expand to reveal
| ||
of Fire Rings | Level 100 - Ring of Fire Damage +192 | Uncommon | Head, Chest | Click Expand to reveal
| |
of Scintillating Opportunism | Level 100 - Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets | Uncommon | Hands | Click Expand to reveal
| |
of Chaotic Rings | Level 100 - Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU | Uncommon | OffHand, Necklace | Click Expand to reveal
| |
of Icy Armor | Level 100 - Scintillating Frost and Defensive Chill restore 39 Armor | Uncommon | Legs, OffHand | Click Expand to reveal
| |
Veiny | of Molten Veins | Level 100 - Molten Veins Response Damage +71 | Uncommon | Head, Necklace | Click Expand to reveal
|
Hot-Blooded | of Molten Veins | Level 100 - Molten Veins Response Damage +28% | Uncommon | Hands | Click Expand to reveal
|
Thick-Blooded | of Tough Hot Veins | Level 100 - Molten Veins restores 67 Armor | Uncommon | Legs, MainHand | Click Expand to reveal
|
Hot-Blooded | of Fiery Veins | Level 100 - Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage | Uncommon | OffHand, MainHand | Click Expand to reveal
|
of Calefaction | Level 100 - Calefaction Damage +64% | Uncommon | Head, Feet | Click Expand to reveal
| |
of Nuclear Calefaction | Level 100 - Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second | Rare | Legs, Ring | Click Expand to reveal
| |
Level 100 - Calefaction restores 57 Health | Uncommon | Feet, Necklace | Click Expand to reveal
| ||
of Delayed Eruption | Level 100 - Calefaction deals 261 additional Fire damage after a 12 second delay | Uncommon | Hands, MainHand | Click Expand to reveal
| |
of Frosty Balls | Level 100 - Fireball and Frostball Damage +44% | Uncommon | Chest, Feet | Click Expand to reveal
| |
of Frost Waves | Level 100 - Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds | Uncommon | Hands | Click Expand to reveal
| |
of Stiffening Cold | Level 100 - Frostball slows target's movement by 25% and deals +20 damage | Uncommon | Head, Feet | Click Expand to reveal
| |
Level 100 - Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds | Rare | MainHand, Necklace | Click Expand to reveal
| ||
of Restorative Bonfires | Level 100 - When you are near your Fire Wall, you heal 15 Health per second. Fire Wall reuse time is -3 seconds. | Uncommon | MainHand, Necklace | Click Expand to reveal
| |
of Freezewalls | Level 100 - Defensive Chill Damage +46% | Rare | Legs, MainHand, Ring | Click Expand to reveal
| |
Freezeproof | Level 100 - Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds | Uncommon | Head, Ring | Click Expand to reveal
| |
of Icy Blood | Level 100 - Defensive Burst and Defensive Chill restore 54 Armor to you | Rare | Chest, Ring | Click Expand to reveal
| |
of Frozen Fortitude | Level 100 - Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds | Rare | Legs, Feet | Click Expand to reveal
| |
Level 100 - Fire Walls deal +52% damage per hit. Fire Wall reuse time is -3 seconds. | Uncommon | Head, Necklace | Click Expand to reveal
| ||
Level 100 - Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds. | Uncommon | Chest, OffHand | Click Expand to reveal
| ||
Level 100 - Fire Walls' attacks taunt +310%. Fire Wall reuse time is -3 seconds. | Uncommon | Hands, Ring | Click Expand to reveal
| ||
Level 100 - Molten Veins and Flesh to Fuel restore 145 health to any Fire Walls or other pets within 10 meters | Uncommon | MainHand, Feet | Click Expand to reveal
|
Fire Magic Stat Bonuses
These bonuses will only be applied when this skill is active.
Level | Bonus | Totals |
---|---|---|
1 | Max Health +2 Max Power +2 |
Max Health +2 Max Power +2 |
2 | Max Health +2 Max Power +3 |
Max Health +4 Max Power +5 |
3 | Max Health +2 Max Power +2 |
Max Health +6 Max Power +7 |
4 | Max Health +2 Max Power +3 |
Max Health +8 Max Power +10 |
5 | Max Health +2 Max Power +2 |
Max Health +10 Max Power +12 |
6 | Max Health +2 Max Power +3 |
Max Health +12 Max Power +15 |
7 | Max Health +2 Max Power +2 |
Max Health +14 Max Power +17 |
8 | Max Health +2 Max Power +3 |
Max Health +16 Max Power +20 |
9 | Max Health +2 Max Power +2 |
Max Health +18 Max Power +22 |
10 | Max Health +2 Max Power +3 |
Max Health +20 Max Power +25 |
11 | Max Health +2 Max Power +2 |
Max Health +22 Max Power +27 |
12 | Max Health +2 Max Power +2 |
Max Health +24 Max Power +29 |
13 | Max Health +2 Max Power +2 |
Max Health +26 Max Power +31 |
14 | Max Health +2 Max Power +2 |
Max Health +28 Max Power +33 |
15 | Max Health +2 Max Power +2 Fire Damage Reduction +1 |
Max Health +30 Max Power +35 Fire Damage Reduction +1 |
16 | Max Health +2 Max Power +2 |
Max Health +32 Max Power +37 Fire Damage Reduction +1 |
17 | Max Health +2 Max Power +2 |
Max Health +34 Max Power +39 Fire Damage Reduction +1 |
18 | Max Health +2 Max Power +2 |
Max Health +36 Max Power +41 Fire Damage Reduction +1 |
19 | Max Health +2 Max Power +2 |
Max Health +38 Max Power +43 Fire Damage Reduction +1 |
20 | Max Health +2 Max Power +2 |
Max Health +40 Max Power +45 Fire Damage Reduction +1 |
21 | Max Health +2 Max Power +2 |
Max Health +42 Max Power +47 Fire Damage Reduction +1 |
22 | Max Health +2 Max Power +2 |
Max Health +44 Max Power +49 Fire Damage Reduction +1 |
23 | Max Health +2 Max Power +2 |
Max Health +46 Max Power +51 Fire Damage Reduction +1 |
24 | Max Health +2 Max Power +2 |
Max Health +48 Max Power +53 Fire Damage Reduction +1 |
25 | Max Health +2 Max Power +2 Fire Damage Reduction +1 |
Max Health +50 Max Power +55 Fire Damage Reduction +2 |
26 | Max Health +2 Max Power +2 |
Max Health +52 Max Power +57 Fire Damage Reduction +2 |
27 | Max Health +2 Max Power +2 |
Max Health +54 Max Power +59 Fire Damage Reduction +2 |
28 | Max Health +2 Max Power +2 |
Max Health +56 Max Power +61 Fire Damage Reduction +2 |
29 | Max Health +2 Max Power +2 |
Max Health +58 Max Power +63 Fire Damage Reduction +2 |
30 | Max Health +2 Max Power +2 |
Max Health +60 Max Power +65 Fire Damage Reduction +2 |
31 | Max Health +2 Max Power +2 |
Max Health +62 Max Power +67 Fire Damage Reduction +2 |
32 | Max Health +2 Max Power +2 |
Max Health +64 Max Power +69 Fire Damage Reduction +2 |
33 | Max Health +2 Max Power +2 |
Max Health +66 Max Power +71 Fire Damage Reduction +2 |
34 | Max Health +2 Max Power +2 |
Max Health +68 Max Power +73 Fire Damage Reduction +2 |
35 | Max Health +2 Max Power +2 Fire Damage Reduction +1 |
Max Health +70 Max Power +75 Fire Damage Reduction +3 |
36 | Max Health +2 Max Power +1 |
Max Health +72 Max Power +76 Fire Damage Reduction +3 |
37 | Max Health +2 Max Power +1 |
Max Health +74 Max Power +77 Fire Damage Reduction +3 |
38 | Max Health +2 Max Power +1 |
Max Health +76 Max Power +78 Fire Damage Reduction +3 |
39 | Max Health +2 Max Power +1 |
Max Health +78 Max Power +79 Fire Damage Reduction +3 |
40 | Max Health +2 Max Power +1 |
Max Health +80 Max Power +80 Fire Damage Reduction +3 |
41 | Max Health +2 Max Power +1 |
Max Health +82 Max Power +81 Fire Damage Reduction +3 |
42 | Max Health +2 Max Power +1 |
Max Health +84 Max Power +82 Fire Damage Reduction +3 |
43 | Max Health +2 Max Power +1 |
Max Health +86 Max Power +83 Fire Damage Reduction +3 |
44 | Max Health +2 Max Power +1 |
Max Health +88 Max Power +84 Fire Damage Reduction +3 |
45 | Max Health +2 Max Power +1 Fire Damage Reduction +1 |
Max Health +90 Max Power +85 Fire Damage Reduction +4 |
46 | Max Health +2 Max Power +1 |
Max Health +92 Max Power +86 Fire Damage Reduction +4 |
47 | Max Health +2 Max Power +1 |
Max Health +94 Max Power +87 Fire Damage Reduction +4 |
48 | Max Health +2 Max Power +1 |
Max Health +96 Max Power +88 Fire Damage Reduction +4 |
49 | Max Health +2 Max Power +1 |
Max Health +98 Max Power +89 Fire Damage Reduction +4 |
50 | Max Health +2 Max Power +1 |
Max Health +100 Max Power +90 Fire Damage Reduction +4 |
51 | Max Health +2 Max Power +1 |
Max Health +102 Max Power +91 Fire Damage Reduction +4 |
52 | Max Health +2 | Max Health +104 Max Power +91 Fire Damage Reduction +4 |
53 | Max Health +2 Max Power +1 |
Max Health +106 Max Power +92 Fire Damage Reduction +4 |
54 | Max Health +2 | Max Health +108 Max Power +92 Fire Damage Reduction +4 |
55 | Max Health +2 Max Power +1 Fire Damage Reduction +1 |
Max Health +110 Max Power +93 Fire Damage Reduction +5 |
56 | Max Health +2 | Max Health +112 Max Power +93 Fire Damage Reduction +5 |
57 | Max Health +2 Max Power +1 |
Max Health +114 Max Power +94 Fire Damage Reduction +5 |
58 | Max Health +2 | Max Health +116 Max Power +94 Fire Damage Reduction +5 |
59 | Max Health +2 Max Power +1 |
Max Health +118 Max Power +95 Fire Damage Reduction +5 |
60 | Max Health +2 | Max Health +120 Max Power +95 Fire Damage Reduction +5 |
61 | Max Health +2 | Max Health +122 Max Power +95 Fire Damage Reduction +5 |
62 | Max Health +2 | Max Health +124 Max Power +95 Fire Damage Reduction +5 |
63 | Max Health +2 | Max Health +126 Max Power +95 Fire Damage Reduction +5 |
64 | Max Health +2 | Max Health +128 Max Power +95 Fire Damage Reduction +5 |
65 | Max Health +2 Fire Damage Reduction +1 |
Max Health +130 Max Power +95 Fire Damage Reduction +6 |
66 | Max Health +2 | Max Health +132 Max Power +95 Fire Damage Reduction +6 |
67 | Max Health +2 | Max Health +134 Max Power +95 Fire Damage Reduction +6 |
68 | Max Health +2 | Max Health +136 Max Power +95 Fire Damage Reduction +6 |
69 | Max Health +2 | Max Health +138 Max Power +95 Fire Damage Reduction +6 |
70 | Max Health +2 | Max Health +140 Max Power +95 Fire Damage Reduction +6 |
71 | Max Health +2 | Max Health +142 Max Power +95 Fire Damage Reduction +6 |
72 | Max Health +2 | Max Health +144 Max Power +95 Fire Damage Reduction +6 |
73 | Max Health +2 | Max Health +146 Max Power +95 Fire Damage Reduction +6 |
74 | Max Health +2 | Max Health +148 Max Power +95 Fire Damage Reduction +6 |
75 | Max Health +2 Fire Damage Reduction +1 |
Max Health +150 Max Power +95 Fire Damage Reduction +7 |
76 | Max Health +2 | Max Health +152 Max Power +95 Fire Damage Reduction +7 |
77 | Max Health +2 | Max Health +154 Max Power +95 Fire Damage Reduction +7 |
78 | Max Health +2 | Max Health +156 Max Power +95 Fire Damage Reduction +7 |
79 | Max Health +2 | Max Health +158 Max Power +95 Fire Damage Reduction +7 |
80 | Max Health +2 | Max Health +160 Max Power +95 Fire Damage Reduction +7 |
81 | Max Health +2 | Max Health +162 Max Power +95 Fire Damage Reduction +7 |
82 | Max Health +2 | Max Health +164 Max Power +95 Fire Damage Reduction +7 |
83 | Max Health +2 | Max Health +166 Max Power +95 Fire Damage Reduction +7 |
84 | Max Health +2 | Max Health +168 Max Power +95 Fire Damage Reduction +7 |
85 | Max Health +2 Fire Damage Reduction +1 |
Max Health +170 Max Power +95 Fire Damage Reduction +8 |
86 | Max Health +2 | Max Health +172 Max Power +95 Fire Damage Reduction +8 |
87 | Max Health +2 | Max Health +174 Max Power +95 Fire Damage Reduction +8 |
88 | Max Health +2 | Max Health +176 Max Power +95 Fire Damage Reduction +8 |
89 | Max Health +2 | Max Health +178 Max Power +95 Fire Damage Reduction +8 |
90 | Max Health +2 | Max Health +180 Max Power +95 Fire Damage Reduction +8 |
91 | Max Health +2 | Max Health +182 Max Power +95 Fire Damage Reduction +8 |
92 | Max Health +2 | Max Health +184 Max Power +95 Fire Damage Reduction +8 |
93 | Max Health +2 | Max Health +186 Max Power +95 Fire Damage Reduction +8 |
94 | Max Health +2 | Max Health +188 Max Power +95 Fire Damage Reduction +8 |
95 | Max Health +2 Fire Damage Reduction +1 |
Max Health +190 Max Power +95 Fire Damage Reduction +9 |
96 | Max Health +2 | Max Health +192 Max Power +95 Fire Damage Reduction +9 |
97 | Max Health +2 | Max Health +194 Max Power +95 Fire Damage Reduction +9 |
98 | Max Health +2 | Max Health +196 Max Power +95 Fire Damage Reduction +9 |
99 | Max Health +2 | Max Health +198 Max Power +95 Fire Damage Reduction +9 |
100 | Max Health +2 | Max Health +200 Max Power +95 Fire Damage Reduction +9 |
Fire Magic Level Up Rewards
Level | Reward |
---|---|
1 | Access to new research recipe |
5 | Access to new research recipe |
10 | Access to new research recipe |
15 | Access to new research recipe |
20 | Access to new research recipe |
23 | +1 to Cooking |
25 | Access to new research recipe |
28 | +1 to Ice Magic |
30 | Access to new research recipe |
35 | Access to new research recipe |
38 (!) | +1 to Fairy Magic |
39 | +1 to Ice Magic |
40 | Access to new research recipe |
43 | +1 to Gourmand |
45 | Access to new research recipe |
48 | +1 to Priest |
50 | Access to new research recipe |
55 | Access to new research recipe |
60 | Access to new research recipe |
65 | +1 to Ice Magic |
Trivia
Fire Magic was one of the first magic skills in the game, and one of the only skills that has seen a complete reset of player levels.