Difference between revisions of "Fire Magic"

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| 55 ||  {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x1 || Super Fireball 4, Defensive Burst 5, Scintillating Frost 4, Wall of Fire 4, Frostball 5, Flare Fireball 4, Calefaction 4
 
| 55 ||  {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x1 || Super Fireball 4, Defensive Burst 5, Scintillating Frost 4, Wall of Fire 4, Frostball 5, Flare Fireball 4, Calefaction 4
 
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| 60 ||  {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x2 || Flesh to Fuel 4
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| 60 ||  {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x2 || Flesh to Fuel 4, Defensive Chill 5, Room-Temperature Ball 5, Fire Breath 5, Spontaneous Fireball 4, Scintillating Flame 5,
 
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| 65 ||  {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x2, {{Item|Flame Nib}} x2 ||
 
| 65 ||  {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x2, {{Item|Flame Nib}} x2 ||

Revision as of 01:37, 19 June 2018

Button Cyan.png
Fire Magic
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Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.
Skill Type:
Combat Skill
Max Level:
70
Requirements:
N/A
Skill Trainers:

Fire Magic is my heart, but I believe there's something beyond it. Something even more deadly. If only I had time to do more research.

Velkort

Fire Magic Overview

Fire Magic is a common magical combat skill learned by many across Alharth.

In-Game Description

Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.

Training Fire Magic

  • The Sand Seer, a Rakshasa in Ilmari, unlocks levels 51-70 and teaches equivalent level recipes.

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
  • None
Related Skills:
  • Ice Magic - Ice Mages take the temperature control aspects of Fire Magic in the opposite direction as most mages.
  • Cooking - Most food preparation requires fire of some kind.
Synergy Levels:

Bonus Synergy Levels for Fire Magic can be obtained from the following skills and levels:

Cooking
Level 50
Ice Magic
Level 43
Orcish
Level 45

Fire Magic Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_2239.png 0 Warmthball Throw a vaguely painful ball of warmth.
This is a Basic Attack
Damage: 8 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Introductory Fire Magic Research
icon_2107.png 0 Super Warmthball Throw a very potent fireball.
This is a Core Attack
Damage: 16 Fire
Enrages: 200%
Power Cost: 14
Range: 30
Cooldown: 10
Introductory Fire Magic Research
icon_2109.png 0 Boiling Veins Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 6 Fire
--Can Have--
Restores: 0 Body Heat in cold environments
Pets within 10 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 12
Range: 4
Cooldown: 10
Introductory Fire Magic Research
icon_3851.png 0 (Internal) Internal Power Cost: 0
AoE: 10
Cooldown: 0
Unknown Source: Not Found
icon_3069.png 5 Calefaction Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 19 Fire
Enrages: 200%
Power Cost: 17
Range: 30
Cooldown: 12
Fire Magic Research Level 5
icon_2206.png 5 Defensive Burst Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 1 Body Heat in cold environments
Suppresses Monster Shout
Damage: 14 Fire
Enrages: 200%
Power Cost: 15
AoE: 10
Cooldown: 10
Fire Magic Research Level 5
icon_3434.png 5 Heat Breath Spit flame at a nearby foe.
This is a Nice Attack
Restores: 1 Body Heat in cold environments
DoT: 4 Fire, 6 times over 12 seconds
Damage: 40 Fire
Enrages: 200%
Power Cost: 38
Range: 5
Cooldown: 12
Fire Magic Research Level 5
icon_2258.png 5 Chillball Throw an essentially-harmless ball of cold. Damage: 8 Cold Power Cost: 5
Range: 30
Cooldown: 3
Fire Magic Research Level 5
icon_2205.png 5 Defensive Chill Blast all nearby enemies with a quick wave of cold. Damage: 13 Cold Power Cost: 15
AoE: 10
Cooldown: 10
Training: Landri the Cold
icon_2238.png 10 Fireball Throw a ball of fire.
This is a Basic Attack
Damage: 14 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 10
icon_2109.png 10 Molten Veins Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 17 Fire
--Can Have--
Restores: 1 Body Heat in cold environments
Pets within 10 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 17
Range: 4
Cooldown: 10
Fire Magic Research Level 10
icon_3436.png 10 Scintillating Flame Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 22 Fire
Dmg to Vulnerable: 22 Fire
Enrages: 200%
Power Cost: 10
Range: 40
Cooldown: 7
Fire Magic Research Level 10
icon_3747.png 10 Flesh to Fuel Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 10 Power
Restores: 2 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 10 meters heal 0
Damage: 6 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 10
icon_3408.png 10 Cold Protection Boost your defenses against cold. +1 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2127.png 10 Wall of Fire Create a dangerous wall of fire at your feet. Restores: 5 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 30
Range: 4
Cooldown: 30
Fire Magic Research Level 10
icon_2107.png 15 Super Fireball Throw a very potent fireball.
This is a Core Attack
Damage: 43 Fire
Enrages: 200%
Power Cost: 23
Range: 30
Cooldown: 10
Fire Magic Research Level 15
icon_3434.png 15 Fire Breath Spit flame at a nearby foe.
This is a Nice Attack
Restores: 2 Body Heat in cold environments
DoT: 8 Fire, 6 times over 12 seconds
Damage: 80 Fire
Enrages: 200%
Power Cost: 51
Range: 5
Cooldown: 12
Fire Magic Research Level 15
icon_2258.png 15 Frostball Throw a ball of cold. Damage: 17 Cold Power Cost: 8
Range: 30
Cooldown: 3
Fire Magic Research Level 15
icon_2208.png 15 Scintillating Frost Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 31 Cold
Dmg to Vulnerable: 31 Cold
Power Cost: 17
Range: 40
Cooldown: 7
Fire Magic Research Level 15
icon_2209.png 15 Room-Temperature Ball Throw an essentially-harmless sphere of room-temperature matter. Damage: 26 Crushing Power Cost: 13
Range: 30
Cooldown: 10
Fire Magic Research Level 15
icon_3069.png 20 Calefaction 2 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 42 Fire
Enrages: 200%
Power Cost: 27
Range: 30
Cooldown: 12
Fire Magic Research Level 20
icon_2206.png 20 Defensive Burst 2 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 2 Body Heat in cold environments
Suppresses Monster Shout
Damage: 33 Fire
Enrages: 200%
Power Cost: 23
AoE: 10
Cooldown: 10
Fire Magic Research Level 20
icon_2120.png 20 Ring of Fire Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 1 Body Heat in cold environments
DoT: 5 Fire, 6 times over 12 seconds
Damage: 47 Fire
Enrages: 200%
Power Cost: 26
AoE: 10
Cooldown: 12
Fire Magic Research Level 20
icon_2258.png 20 Frostball 2 Throw a ball of cold. Damage: 23 Cold Power Cost: 10
Range: 30
Cooldown: 3
Fire Magic Research Level 20
icon_2205.png 20 Defensive Chill 2 Blast all nearby enemies with a quick wave of cold. Damage: 37 Cold Power Cost: 23
AoE: 10
Cooldown: 10
Training: Landri the Cold
icon_3408.png 20 Cold Protection 2 Boost your defenses against cold. +2 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2238.png 25 Fireball 2 Throw a ball of fire.
This is a Basic Attack
Damage: 25 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 25
icon_2109.png 25 Molten Veins 2 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 41 Fire
--Can Have--
Restores: 1 Body Heat in cold environments
Pets within 10 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 23
Range: 4
Cooldown: 10
Fire Magic Research Level 25
icon_3436.png 25 Scintillating Flame 2 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 42 Fire
Dmg to Vulnerable: 42 Fire
Enrages: 200%
Power Cost: 15
Range: 40
Cooldown: 7
Fire Magic Research Level 25
icon_2120.png 25 Ring of Fire 2 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 2 Body Heat in cold environments
DoT: 10 Fire, 6 times over 12 seconds
Damage: 60 Fire
Enrages: 200%
Power Cost: 32
AoE: 10
Cooldown: 12
Fire Magic Research Level 25
icon_2208.png 25 Scintillating Frost 2 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 51 Cold
Dmg to Vulnerable: 51 Cold
Power Cost: 20
Range: 40
Cooldown: 7
Fire Magic Research Level 25
icon_2127.png 25 Wall of Fire 2 Create a dangerous wall of fire at your feet. Restores: 6 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 41
Range: 4
Cooldown: 30
Fire Magic Research Level 25
icon_2209.png 25 Room-Temperature Ball 2 Throw a ball of room-temperature matter. Damage: 37 Crushing Power Cost: 16
Range: 30
Cooldown: 10
Fire Magic Research Level 25
icon_2238.png 25 Flare Fireball Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
This is a Basic Attack
Damage: 40 Fire
Enrages: 200%
Power Cost: 5
Range: 30
Cooldown: 2
Gift: GoblinFireResearchDesk1
icon_2107.png 30 Super Fireball 2 Throw a very potent fireball.
This is a Core Attack
Damage: 86 Fire
Enrages: 200%
Power Cost: 32
Range: 30
Cooldown: 10
Fire Magic Research Level 30
icon_2206.png 30 Defensive Burst 3 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 3 Body Heat in cold environments
Suppresses Monster Shout
Damage: 51 Fire
Enrages: 200%
Power Cost: 28
AoE: 10
Cooldown: 10
Fire Magic Research Level 30
icon_3434.png 30 Fire Breath 2 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 3 Body Heat in cold environments
DoT: 12 Fire, 6 times over 12 seconds
Damage: 147 Fire
Enrages: 200%
Power Cost: 67
Range: 5
Cooldown: 12
Fire Magic Research Level 30
icon_3747.png 30 Flesh to Fuel 2 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 30 Power
Restores: 4 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 10 meters heal 0
Damage: 12 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 30
icon_2205.png 30 Defensive Chill 3 Blast all nearby enemies with a quick wave of cold. Damage: 51 Cold Power Cost: 28
AoE: 10
Cooldown: 10
Training: Landri the Cold
icon_3408.png 30 Cold Protection 3 Boost your defenses against cold. +3 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2238.png 35 Fireball 3 Throw a ball of fire.
This is a Basic Attack
Damage: 37 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 35
icon_2109.png 35 Molten Veins 3 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 65 Fire
--Can Have--
Restores: 2 Body Heat in cold environments
Pets within 10 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 28
Range: 4
Cooldown: 10
Fire Magic Research Level 35
icon_2120.png 35 Ring of Fire 3 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 3 Body Heat in cold environments
DoT: 15 Fire, 6 times over 12 seconds
Damage: 88 Fire
Enrages: 200%
Power Cost: 42
AoE: 10
Cooldown: 12
Fire Magic Research Level 35
icon_2258.png 35 Frostball 3 Throw a ball of cold. Damage: 37 Cold Power Cost: 13
Range: 30
Cooldown: 3
Fire Magic Research Level 35
icon_3069.png 40 Calefaction 3 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 93 Fire
Enrages: 200%
Power Cost: 39
Range: 30
Cooldown: 12
Fire Magic Research Level 40
icon_3436.png 40 Scintillating Flame 3 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 67 Fire
Dmg to Vulnerable: 67 Fire
Enrages: 200%
Power Cost: 20
Range: 40
Cooldown: 7
Fire Magic Research Level 40
icon_3434.png 40 Fire Breath 3 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 4 Body Heat in cold environments
DoT: 16 Fire, 6 times over 12 seconds
Damage: 222 Fire
Enrages: 200%
Power Cost: 79
Range: 5
Cooldown: 12
Fire Magic Research Level 40
icon_2208.png 40 Scintillating Frost 3 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 93 Cold
Dmg to Vulnerable: 93 Cold
Power Cost: 26
Range: 40
Cooldown: 7
Fire Magic Research Level 40
icon_3408.png 40 Cold Protection 4 Boost your defenses against cold. +4 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2127.png 40 Wall of Fire 3 Create a dangerous wall of fire at your feet. Restores: 7 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 52
Range: 4
Cooldown: 30
Fire Magic Research Level 40
icon_2209.png 40 Room-Temperature Ball 3 Throw a reasonably painful ball of room-temperature matter. Damage: 68 Crushing Power Cost: 20
Range: 30
Cooldown: 10
Fire Magic Research Level 40
icon_2107.png 45 Super Fireball 3 Throw a very potent fireball.
This is a Core Attack
Damage: 162 Fire
Enrages: 200%
Power Cost: 41
Range: 30
Cooldown: 10
Fire Magic Research Level 45
icon_2206.png 45 Defensive Burst 4 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 4 Body Heat in cold environments
Suppresses Monster Shout
Damage: 97 Fire
Enrages: 200%
Power Cost: 36
AoE: 10
Cooldown: 10
Fire Magic Research Level 45
icon_3747.png 45 Flesh to Fuel 3 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 45 Power
Restores: 6 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 10 meters heal 0
Damage: 18 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 45
icon_2258.png 45 Frostball 4 Throw a ball of cold. Damage: 58 Cold Power Cost: 14
Range: 30
Cooldown: 3
Fire Magic Research Level 45
icon_2205.png 45 Defensive Chill 4 Blast all nearby enemies with a quick wave of cold. Damage: 97 Cold Power Cost: 36
AoE: 10
Cooldown: 10
Training: Landri the Cold
icon_2238.png 50 Fireball 4 Throw a ball of fire.
This is a Basic Attack
Damage: 72 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 50
icon_2109.png 50 Molten Veins 4 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 131 Fire
--Can Have--
Restores: 2 Body Heat in cold environments
Pets within 10 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 34
Range: 4
Cooldown: 10
Fire Magic Research Level 50
icon_3436.png 50 Scintillating Flame 4 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 103 Fire
Dmg to Vulnerable: 103 Fire
Enrages: 200%
Power Cost: 23
Range: 40
Cooldown: 7
Fire Magic Research Level 50
icon_2120.png 50 Ring of Fire 4 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 4 Body Heat in cold environments
DoT: 20 Fire, 6 times over 12 seconds
Damage: 170 Fire
Enrages: 200%
Power Cost: 50
AoE: 10
Cooldown: 12
Fire Magic Research Level 50
icon_3434.png 50 Fire Breath 4 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 5 Body Heat in cold environments
DoT: 20 Fire, 6 times over 12 seconds
Damage: 343 Fire
Enrages: 200%
Power Cost: 88
Range: 5
Cooldown: 12
Fire Magic Research Level 50
icon_3408.png 50 Cold Protection 5 Boost your defenses against cold. +5 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2209.png 50 Room-Temperature Ball 4 Throw a painful ball of room-temperature matter. Damage: 103 Crushing Power Cost: 22
Range: 30
Cooldown: 10
Fire Magic Research Level 50
icon_3069.png 55 Calefaction 4 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 170 Fire
Enrages: 200%
Power Cost: 47
Range: 30
Cooldown: 12
Fire Magic Research Level 55
icon_2107.png 55 Super Fireball 4 Throw a very potent fireball.
This is a Core Attack
Damage: 237 Fire
Enrages: 200%
Power Cost: 47
Range: 30
Cooldown: 10
Fire Magic Research Level 55
icon_2206.png 55 Defensive Burst 5 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 5 Body Heat in cold environments
Suppresses Monster Shout
Damage: 142 Fire
Enrages: 200%
Power Cost: 41
AoE: 10
Cooldown: 10
Fire Magic Research Level 55
icon_2258.png 55 Frostball 5 Throw a ball of cold. Damage: 85 Cold Power Cost: 17
Range: 30
Cooldown: 3
Fire Magic Research Level 55
icon_2208.png 55 Scintillating Frost 4 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 170 Cold
Dmg to Vulnerable: 170 Cold
Power Cost: 30
Range: 40
Cooldown: 7
Fire Magic Research Level 55
icon_2127.png 55 Wall of Fire 4 Create a dangerous wall of fire at your feet. Restores: 8 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 62
Range: 4
Cooldown: 30
Fire Magic Research Level 55
icon_3909.png 55 Wall of Fire 4 (Purple) Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. Restores: 9 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 62
Range: 4
Cooldown: 30
Item: Fire Magic: Purple Fire Walls
icon_2238.png 55 Flare Fireball 2 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
This is a Basic Attack
Damage: 127 Fire
Enrages: 200%
Power Cost: 10
Range: 30
Cooldown: 2
Fire Magic Research Level 55
icon_2238.png 60 Fireball 5 Throw a ball of fire.
This is a Basic Attack
Damage: 98 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 60
icon_3436.png 60 Scintillating Flame 5 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 140 Fire
Dmg to Vulnerable: 140 Fire
Enrages: 200%
Power Cost: 25
Range: 40
Cooldown: 7
Fire Magic Research Level 60
icon_3434.png 60 Fire Breath 5 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 6 Body Heat in cold environments
DoT: 24 Fire, 6 times over 12 seconds
Damage: 468 Fire
Enrages: 200%
Power Cost: 99
Range: 5
Cooldown: 12
Fire Magic Research Level 60
icon_3747.png 60 Flesh to Fuel 4 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 60 Power
Restores: 7 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 10 meters heal 0
Damage: 21 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 60
icon_2205.png 60 Defensive Chill 5 Blast all nearby enemies with a quick wave of cold. Damage: 164 Cold Power Cost: 43
AoE: 10
Cooldown: 10
Fire Magic Research Level 60
icon_2209.png 60 Room-Temperature Ball 5 Throw a painful ball of room-temperature matter. Damage: 140 Crushing Power Cost: 24
Range: 30
Cooldown: 10
Fire Magic Research Level 60
icon_2109.png 65 Molten Veins 5 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 205 Fire
--Can Have--
Restores: 3 Body Heat in cold environments
Pets within 10 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 40
Range: 4
Cooldown: 10
Fire Magic Research Level 65
icon_3069.png 65 Calefaction 5 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 223 Fire
Enrages: 200%
Power Cost: 52
Range: 30
Cooldown: 12
Fire Magic Research Level 65
icon_2120.png 65 Ring of Fire 5 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 5 Body Heat in cold environments
DoT: 25 Fire, 6 times over 12 seconds
Damage: 262 Fire
Enrages: 200%
Power Cost: 60
AoE: 10
Cooldown: 12
Fire Magic Research Level 65
icon_2258.png 65 Frostball 6 Throw a ball of cold. Damage: 111 Cold Power Cost: 18
Range: 30
Cooldown: 3
Fire Magic Research Level 65
icon_2127.png 65 Wall of Fire 5 Create a dangerous wall of fire at your feet. Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 69
Range: 4
Cooldown: 30
Fire Magic Research Level 65
icon_3910.png 65 Wall of Coldfire 5 This variant Wall of Fire is icy cold. Fire Wall deals Cold damage and its Rage Attack Slows.
Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 69
Range: 4
Cooldown: 30
Fire Magic Research Level 65
icon_3908.png 65 Wall of Healing Flame 5 This variant Wall of Fire is green in color and provides life at the expense of damage. Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 20 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.
Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 twice second when near your fire wall
Power Cost: 69
Range: 4
Cooldown: 30
Fire Magic Research Level 65
icon_3909.png 65 Wall of Smarmy Flame 5 This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies, but is paradoxically very fragile. Range +1m and double taunt generation, but reduced Max Health.
Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 69
Range: 4
Cooldown: 30
Fire Magic Research Level 65
icon_2238.png 70 Fireball 6 Throw a ball of fire.
This is a Basic Attack
Damage: 125 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 70
icon_2107.png 70 Super Fireball 5 Throw a very potent fireball.
This is a Core Attack
Damage: 348 Fire
Enrages: 200%
Power Cost: 54
Range: 30
Cooldown: 10
Fire Magic Research Level 70
icon_3436.png 70 Scintillating Flame 6 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 179 Fire
Dmg to Vulnerable: 179 Fire
Enrages: 200%
Power Cost: 27
Range: 40
Cooldown: 7
Fire Magic Research Level 70
icon_2206.png 70 Defensive Burst 6 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 6 Body Heat in cold environments
Suppresses Monster Shout
Damage: 209 Fire
Enrages: 200%
Power Cost: 47
AoE: 10
Cooldown: 10
Fire Magic Research Level 70
icon_3434.png 70 Fire Breath 6 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 7 Body Heat in cold environments
DoT: 28 Fire, 6 times over 12 seconds
Damage: 597 Fire
Enrages: 200%
Power Cost: 108
Range: 5
Cooldown: 12
Fire Magic Research Level 70
icon_2208.png 70 Scintillating Frost 5 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 251 Cold
Dmg to Vulnerable: 251 Cold
Power Cost: 35
Range: 40
Cooldown: 7
Fire Magic Research Level 70
icon_2209.png 70 Room-Temperature Ball 6 Throw a painful ball of room-temperature matter. Damage: 179 Crushing Power Cost: 26
Range: 30
Cooldown: 10
Fire Magic Research Level 70
icon_3069.png 75 Calefaction 6 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 282 Fire
Enrages: 200%
Power Cost: 57
Range: 30
Cooldown: 12
Fire Magic Research Level 75
icon_2120.png 75 Ring of Fire 6 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 6 Body Heat in cold environments
DoT: 30 Fire, 6 times over 12 seconds
Damage: 332 Fire
Enrages: 200%
Power Cost: 66
AoE: 10
Cooldown: 12
Fire Magic Research Level 75
icon_3747.png 75 Flesh to Fuel 5 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 75 Power
Restores: 8 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 10 meters heal 0
Damage: 24 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 75
icon_2258.png 75 Frostball 7 Throw a ball of cold. Damage: 141 Cold Power Cost: 20
Range: 30
Cooldown: 3
Fire Magic Research Level 75
icon_2205.png 75 Defensive Chill 6 Blast all nearby enemies with a quick wave of cold. Damage: 235 Cold Power Cost: 50
AoE: 10
Cooldown: 10
Fire Magic Research Level 75
icon_2127.png 75 Wall of Fire 6 Create a dangerous wall of fire at your feet. Restores: 11 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 76
Range: 4
Cooldown: 30
Fire Magic Research Level 75
icon_3910.png 75 Wall of Coldfire 6 This variant Wall of Fire is icy cold. Fire Wall deals Cold damage and its Rage Attack Slows.
Restores: 11 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 76
Range: 4
Cooldown: 30
Fire Magic Research Level 75
icon_3908.png 75 Wall of Healing Flame 6 This variant Wall of Fire is green in color and provides life at the expense of damage. Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 25 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.
Restores: 11 Body Heat in cold environments
--Can Have--
You heal 0 twice second when near your fire wall
Power Cost: 76
Range: 4
Cooldown: 30
Fire Magic Research Level 75
icon_3909.png 75 Wall of Smarmy Flame 6 This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies, but is paradoxically very fragile. Range +1m and double taunt generation, but reduced Max Health.
Restores: 11 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 76
Range: 4
Cooldown: 30
Fire Magic Research Level 75
icon_2238.png 80 Fireball 7 Throw a ball of fire.
This is a Basic Attack
Damage: 157 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 80
icon_2107.png 80 Super Fireball 6 Throw a very potent fireball.
This is a Core Attack
Damage: 436 Fire
Enrages: 200%
Power Cost: 60
Range: 30
Cooldown: 10
Fire Magic Research Level 80
icon_2109.png 80 Molten Veins 6 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 291 Fire
--Can Have--
Restores: 3 Body Heat in cold environments
Pets within 10 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 47
Range: 4
Cooldown: 10
Fire Magic Research Level 80
icon_2206.png 80 Defensive Burst 7 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 7 Body Heat in cold environments
Suppresses Monster Shout
Damage: 262 Fire
Enrages: 200%
Power Cost: 52
AoE: 10
Cooldown: 10
Fire Magic Research Level 80
icon_3434.png 80 Fire Breath 7 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 8 Body Heat in cold environments
DoT: 32 Fire, 6 times over 12 seconds
Damage: 747 Fire
Enrages: 200%
Power Cost: 119
Range: 5
Cooldown: 12
Fire Magic Research Level 80
icon_2208.png 80 Scintillating Frost 6 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 314 Cold
Dmg to Vulnerable: 314 Cold
Power Cost: 38
Range: 40
Cooldown: 7
Fire Magic Research Level 80
icon_2209.png 80 Room-Temperature Ball 7 Throw a painful ball of room-temperature matter. Damage: 224 Crushing Power Cost: 29
Range: 30
Cooldown: 10
Fire Magic Research Level 80
icon_3069.png 85 Calefaction 7 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 345 Fire
Enrages: 200%
Power Cost: 62
Range: 30
Cooldown: 12
Fire Magic Research Level 85
icon_2120.png 85 Ring of Fire 7 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 7 Body Heat in cold environments
DoT: 35 Fire, 6 times over 12 seconds
Damage: 406 Fire
Enrages: 200%
Power Cost: 72
AoE: 10
Cooldown: 12
Fire Magic Research Level 85
icon_2258.png 85 Frostball 8 Throw a ball of cold. Damage: 173 Cold Power Cost: 22
Range: 30
Cooldown: 3
Fire Magic Research Level 85
icon_2127.png 85 Wall of Fire 7 Create a dangerous wall of fire at your feet. Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 84
Range: 4
Cooldown: 30
Fire Magic Research Level 85
icon_3910.png 85 Wall of Coldfire 7 This variant Wall of Fire is icy cold. Fire Wall deals Cold damage and its Rage Attack Slows.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 84
Range: 4
Cooldown: 30
Fire Magic Research Level 85
icon_3908.png 85 Wall of Healing Flame 7 This variant Wall of Fire is green in color and provides life at the expense of damage. Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 30 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 twice second when near your fire wall
Power Cost: 84
Range: 4
Cooldown: 30
Fire Magic Research Level 85
icon_3909.png 85 Wall of Smarmy Flame 7 This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies, but is paradoxically very fragile. Range +1m and double taunt generation, but reduced Max Health.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 84
Range: 4
Cooldown: 30
Fire Magic Research Level 85
icon_2238.png 90 Fireball 8 Throw a ball of fire.
This is a Basic Attack
Damage: 189 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 90
icon_3434.png 90 Fire Breath 8 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 9 Body Heat in cold environments
DoT: 36 Fire, 6 times over 12 seconds
Damage: 901 Fire
Enrages: 200%
Power Cost: 129
Range: 5
Cooldown: 12
Fire Magic Research Level 90
icon_3747.png 90 Flesh to Fuel 6 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 90 Power
Restores: 9 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 10 meters heal 0
Damage: 27 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 90
icon_2208.png 90 Scintillating Frost 7 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 379 Cold
Dmg to Vulnerable: 379 Cold
Power Cost: 42
Range: 40
Cooldown: 7
Fire Magic Research Level 90
icon_2205.png 90 Defensive Chill 7 Blast all nearby enemies with a quick wave of cold. Damage: 315 Cold Power Cost: 57
AoE: 10
Cooldown: 10
Fire Magic Research Level 90
icon_2209.png 90 Room-Temperature Ball 8 Throw a painful ball of room-temperature matter. Damage: 270 Crushing Power Cost: 31
Range: 30
Cooldown: 10
Fire Magic Research Level 90

Recipe Lists

Fire Magic Complete Recipe List

Click "Expand" on the box below to view a complete list of Recipes for the Fire Magic skill.

Lvl Name First-Time XP XP Ingredients Results Description Source
0 Introductory Fire Magic Research 100 5 icon_5013.png Salt x3 Introductory Fire Magic Research Attempt to research a Fire Magic spell. You can discover 3 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
5 Fire Magic Research Level 5 300 15 icon_5015.png Fire Dust x1 Fire Magic Research Level 5 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
10 Fire Magic Research Level 10 400 20 icon_5015.png Fire Dust x2 Fire Magic Research Level 10 Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
15 Fire Magic Research Level 15 500 25 icon_5182.png Sulfur x1 Fire Magic Research Level 15 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
20 Fire Magic Research Level 20 600 30 icon_5182.png Sulfur x2 Fire Magic Research Level 20 Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
25 Fire Magic Research Level 25 700 35 icon_5183.png Saltpeter x1 Fire Magic Research Level 25 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
30 Fire Magic Research Level 30 800 40 icon_5183.png Saltpeter x2 Fire Magic Research Level 30 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
35 Fire Magic Research Level 35 900 45 icon_5015.png Fire Dust x2
icon_5182.png Sulfur x2
Fire Magic Research Level 35 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
40 Fire Magic Research Level 40 1000 50 icon_5182.png Sulfur x2
icon_5183.png Saltpeter x2
Fire Magic Research Level 40 Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
45 Fire Magic Research Level 45 1100 55 icon_5015.png Fire Dust x1
icon_5182.png Sulfur x2
icon_5183.png Saltpeter x2
Fire Magic Research Level 45 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
50 Fire Magic Research Level 50 1200 60 icon_5015.png Fire Dust x2
icon_5182.png Sulfur x2
icon_5183.png Saltpeter x2
icon_5013.png Salt x1
Fire Magic Research Level 50 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
55 Fire Magic Research Level 55 1300 65 icon_5182.png Sulfur x2
icon_5183.png Saltpeter x2
icon_5477.png Explosive Runestone x1
Fire Magic Research Level 55 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: The Sand Seer
60 Fire Magic Research Level 60 1400 70 icon_5182.png Sulfur x2
icon_5183.png Saltpeter x2
icon_5477.png Explosive Runestone x2
Fire Magic Research Level 60 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: The Sand Seer
65 Fire Magic Research Level 65 1500 75 icon_5183.png Saltpeter x2
icon_5477.png Explosive Runestone x2
icon_5620.png Flame Nib x2
Fire Magic Research Level 65 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: The Sand Seer
70 Fire Magic Research Level 70 1600 80 icon_5183.png Saltpeter x2
icon_5477.png Explosive Runestone x2
icon_5620.png Flame Nib x2
icon_5512.png Guano x1
Fire Magic Research Level 70 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: The Sand Seer
75 Fire Magic Research Level 75 1700 85 icon_5997.png Phoenix Feather x1
icon_5998.png Phoenix Beak x1
icon_5620.png Flame Nib x1
Fire Magic Research Level 75 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Bendith the Banished
80 Fire Magic Research Level 80 1800 90 icon_5997.png Phoenix Feather x2
icon_5998.png Phoenix Beak x1
icon_5999.png Phoenix Egg x1 (!)
Fire Magic Research Level 80 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Bendith the Banished

Fire Magic Mechanics

Research Ingredients

Fire Magic is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research:
icon_5015.png
 
,
icon_5183.png
 
,
icon_5182.png
 
,
icon_5477.png
 
. Please see the pages for those ingredients for more information on how to gather them. Researching is not a lottery, each recipe can only be completed a number of times so the amount of ingredients required is fixed. The research mechanic simply adds a little randomness to the order in which you receive the abilities.
Level Ingredients Spells
0 x3 Warmthball, Super Warmthball, Warmth Bolts
5 x1 Calefaction, Defensive Burst, Heat Breath, Chillball, Defensive Chill, Fireball
10 x2 Fireball, Fire Bolts, Scintillating Flame, Wall of Fire, Flesh to Fuel
15 x1 Super Fireball, Fire Breath, Frostball, Scintillating Frost, Room-Temperature Ball
20 x2 Calefaction 2, Defensive Burst 2, Ring of Fire, Frostball 2, Defensive Chill 2
25 x1 Fireball 2, Fire Bolts 2, Scintillating Flame 2, Ring of Fire 2, Scintillating Frost 2, Wall of Fire 2, Room-Temperature Ball 2
30 x2 Super Fireball 2, Defensive Burst 3, Fire Breath 2, Flesh to Fuel 2, Defensive Chill 3
35 x2, x2 Fireball 3, Fire Bolts 3, Ring of Fire 3, Frostball 3, Spontaneous Fireball 2
40 x2, x2 Scintillating Flame 3, Calefaction 3, Fire Breath 3, Scintillating Frost 3, Wall of Fire 3, Room-Temperature Ball 3
45 x1, x2, x2 Super Fireball 3, Defensive Burst 4, Flesh to Fuel 3, Frostball 4, Defensive Chill 4
50 x2, x2, x2, Salt x1 Fireball 4, Fire Bolts 4, Scintillating Flame 4, Ring of Fire 4, Fire Breath 4, Room-Temperature Ball 4, Spontaneous Fireball 3
55 x2, x2, x1 Super Fireball 4, Defensive Burst 5, Scintillating Frost 4, Wall of Fire 4, Frostball 5, Flare Fireball 4, Calefaction 4
60 x2, x2, x2 Flesh to Fuel 4, Defensive Chill 5, Room-Temperature Ball 5, Fire Breath 5, Spontaneous Fireball 4, Scintillating Flame 5,
65 x2, x2, x2
70 x2, x2, x2, x1

Fire Wall

An interesting mechanic is that Fire Magic has a “Fire Wall” pet that just stands around and burns things. It’s implemented as a pet internally, but since it’s a wall, it can’t follow you around. It’s more like a trap. It can also be killed by enemies.

Equipment

Not all staffs are produced with the proper runes to handle the use of magic. Casting Fire Magic requires the use of a Fire Staff. Fire Magic wielders may also use an offhand Heat Orb to augment their abilities.

Fire Magic Treasure Effects

See also: Fire Magic/Treasure Effects:By Slot

See also: Fire Magic/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot Other Versions
Fiery of Flames Level 100 - Fire Magic Base Damage +50% Uncommon Head, MainHand

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  • Level 10
Fire Magic Damage +5
  • Level 20
Fire Magic Base Damage +10%
  • Level 30
Fire Magic Base Damage +15%
  • Level 40
Fire Magic Base Damage +20%
  • Level 50
Fire Magic Base Damage +25%
  • Level 60
Fire Magic Base Damage +30%
  • Level 70
Fire Magic Base Damage +35%
  • Level 80
Fire Magic Base Damage +40%
  • Level 90
Fire Magic Base Damage +45%
  • Level 100
Fire Magic Base Damage +50%
Flameproof Level 100 - Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active Uncommon Head, Ring

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  • Level 5
Direct Fire Damage Reduction +3 when Fire Magic is active. Indirect Fire Damage Reduction +1 when Fire Magic is active
  • Level 10
Direct Fire Damage Reduction +6 when Fire Magic is active. Indirect Fire Damage Reduction +2 when Fire Magic is active
  • Level 15
Direct Fire Damage Reduction +9 when Fire Magic is active. Indirect Fire Damage Reduction +3 when Fire Magic is active
  • Level 20
Direct Fire Damage Reduction +12 when Fire Magic is active. Indirect Fire Damage Reduction +4 when Fire Magic is active
  • Level 25
Direct Fire Damage Reduction +15 when Fire Magic is active. Indirect Fire Damage Reduction +5 when Fire Magic is active
  • Level 30
Direct Fire Damage Reduction +18 when Fire Magic is active. Indirect Fire Damage Reduction +6 when Fire Magic is active
  • Level 35
Direct Fire Damage Reduction +21 when Fire Magic is active. Indirect Fire Damage Reduction +7 when Fire Magic is active
  • Level 40
Direct Fire Damage Reduction +24 when Fire Magic is active. Indirect Fire Damage Reduction +8 when Fire Magic is active
  • Level 45
Direct Fire Damage Reduction +27 when Fire Magic is active. Indirect Fire Damage Reduction +9 when Fire Magic is active
  • Level 50
Direct Fire Damage Reduction +30 when Fire Magic is active. Indirect Fire Damage Reduction +10 when Fire Magic is active
  • Level 55
Direct Fire Damage Reduction +33 when Fire Magic is active. Indirect Fire Damage Reduction +11 when Fire Magic is active
  • Level 60
Direct Fire Damage Reduction +36 when Fire Magic is active. Indirect Fire Damage Reduction +12 when Fire Magic is active
  • Level 65
Direct Fire Damage Reduction +39 when Fire Magic is active. Indirect Fire Damage Reduction +13 when Fire Magic is active
  • Level 70
Direct Fire Damage Reduction +42 when Fire Magic is active. Indirect Fire Damage Reduction +14 when Fire Magic is active
  • Level 75
Direct Fire Damage Reduction +45 when Fire Magic is active. Indirect Fire Damage Reduction +15 when Fire Magic is active
  • Level 80
Direct Fire Damage Reduction +48 when Fire Magic is active. Indirect Fire Damage Reduction +16 when Fire Magic is active
  • Level 85
Direct Fire Damage Reduction +51 when Fire Magic is active. Indirect Fire Damage Reduction +17 when Fire Magic is active
  • Level 90
Direct Fire Damage Reduction +54 when Fire Magic is active. Indirect Fire Damage Reduction +18 when Fire Magic is active
  • Level 95
Direct Fire Damage Reduction +57 when Fire Magic is active. Indirect Fire Damage Reduction +19 when Fire Magic is active
  • Level 100
Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active
of Chaotic Flames Level 100 - All fire spells deal up to +143 damage (randomly determined) Uncommon Chest, Feet

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  • Level 5
All fire spells deal up to +10 damage (randomly determined)
  • Level 10
All fire spells deal up to +17 damage (randomly determined)
  • Level 15
All fire spells deal up to +24 damage (randomly determined)
  • Level 20
All fire spells deal up to +31 damage (randomly determined)
  • Level 25
All fire spells deal up to +38 damage (randomly determined)
  • Level 30
All fire spells deal up to +45 damage (randomly determined)
  • Level 35
All fire spells deal up to +52 damage (randomly determined)
  • Level 40
All fire spells deal up to +59 damage (randomly determined)
  • Level 45
All fire spells deal up to +66 damage (randomly determined)
  • Level 50
All fire spells deal up to +73 damage (randomly determined)
  • Level 55
All fire spells deal up to +80 damage (randomly determined)
  • Level 60
All fire spells deal up to +87 damage (randomly determined)
  • Level 65
All fire spells deal up to +94 damage (randomly determined)
  • Level 70
All fire spells deal up to +101 damage (randomly determined)
  • Level 75
All fire spells deal up to +108 damage (randomly determined)
  • Level 80
All fire spells deal up to +115 damage (randomly determined)
  • Level 85
All fire spells deal up to +122 damage (randomly determined)
  • Level 90
All fire spells deal up to +129 damage (randomly determined)
  • Level 95
All fire spells deal up to +136 damage (randomly determined)
  • Level 100
All fire spells deal up to +143 damage (randomly determined)
Sparkly of Sparklefire Level 100 - Scintillating Flame and Scintillating Frost Damage +41% Uncommon Chest, Feet

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  • Level 10
Scintillating Flame and Scintillating Frost Damage +14%
  • Level 20
Scintillating Flame and Scintillating Frost Damage +17%
  • Level 30
Scintillating Flame and Scintillating Frost Damage +20%
  • Level 40
Scintillating Flame and Scintillating Frost Damage +23%
  • Level 50
Scintillating Flame and Scintillating Frost Damage +26%
  • Level 60
Scintillating Flame and Scintillating Frost Damage +29%
  • Level 70
Scintillating Flame and Scintillating Frost Damage +32%
  • Level 80
Scintillating Flame and Scintillating Frost Damage +35%
  • Level 90
Scintillating Flame and Scintillating Frost Damage +38%
  • Level 100
Scintillating Flame and Scintillating Frost Damage +41%
of Burning Level 100 - Fire Breath and Super Fireball deal +210 damage over 10 seconds Uncommon Legs, Necklace

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  • Level 10
Fire Breath and Super Fireball deal +45 damage over 10 seconds
  • Level 20
Fire Breath and Super Fireball deal +60 damage over 10 seconds
  • Level 30
Fire Breath and Super Fireball deal +75 damage over 10 seconds
  • Level 40
Fire Breath and Super Fireball deal +90 damage over 10 seconds
  • Level 50
Fire Breath and Super Fireball deal +105 damage over 10 seconds
  • Level 60
Fire Breath and Super Fireball deal +120 damage over 10 seconds
  • Level 70
Fire Breath and Super Fireball deal +140 damage over 10 seconds
  • Level 80
Fire Breath and Super Fireball deal +165 damage over 10 seconds
  • Level 90
Fire Breath and Super Fireball deal +190 damage over 10 seconds
  • Level 100
Fire Breath and Super Fireball deal +210 damage over 10 seconds
of Prolonged Agony Level 100 - Indirect Fire Damage +38% when Fire Magic is active Uncommon Hands, Feet

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  • Level 5
Indirect Fire Damage +10% when Fire Magic is active
  • Level 10
Indirect Fire Damage +11% when Fire Magic is active
  • Level 15
Indirect Fire Damage +12% when Fire Magic is active
  • Level 20
Indirect Fire Damage +13% when Fire Magic is active
  • Level 25
Indirect Fire Damage +14% when Fire Magic is active
  • Level 30
Indirect Fire Damage +15% when Fire Magic is active
  • Level 35
Indirect Fire Damage +16% when Fire Magic is active
  • Level 40
Indirect Fire Damage +17% when Fire Magic is active
  • Level 45
Indirect Fire Damage +18% when Fire Magic is active
  • Level 50
Indirect Fire Damage +19% when Fire Magic is active
  • Level 55
Indirect Fire Damage +20% when Fire Magic is active
  • Level 60
Indirect Fire Damage +22% when Fire Magic is active
  • Level 65
Indirect Fire Damage +24% when Fire Magic is active
  • Level 70
Indirect Fire Damage +26% when Fire Magic is active
  • Level 75
Indirect Fire Damage +28% when Fire Magic is active
  • Level 80
Indirect Fire Damage +30% when Fire Magic is active
  • Level 85
Indirect Fire Damage +32% when Fire Magic is active
  • Level 90
Indirect Fire Damage +34% when Fire Magic is active
  • Level 95
Indirect Fire Damage +36% when Fire Magic is active
  • Level 100
Indirect Fire Damage +38% when Fire Magic is active
Super of Super Fire Level 100 - Super Fireball Damage +54% Uncommon Hands, Feet

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  • Level 5
Super Fireball Damage +10%
  • Level 10
Super Fireball Damage +12%
  • Level 15
Super Fireball Damage +14%
  • Level 20
Super Fireball Damage +16%
  • Level 25
Super Fireball Damage +18%
  • Level 30
Super Fireball Damage +20%
  • Level 35
Super Fireball Damage +22%
  • Level 40
Super Fireball Damage +24%
  • Level 45
Super Fireball Damage +26%
  • Level 50
Super Fireball Damage +28%
  • Level 55
Super Fireball Damage +30%
  • Level 60
Super Fireball Damage +32%
  • Level 65
Super Fireball Damage +34%
  • Level 70
Super Fireball Damage +36%
  • Level 75
Super Fireball Damage +39%
  • Level 80
Super Fireball Damage +42%
  • Level 85
Super Fireball Damage +45%
  • Level 90
Super Fireball Damage +48%
  • Level 95
Super Fireball Damage +51%
  • Level 100
Super Fireball Damage +54%
of Flesh Frying Level 100 - Flesh To Fuel Power Restoration +50 Rare Hands, Feet

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  • Level 10
Flesh To Fuel Power Restoration +5
  • Level 20
Flesh To Fuel Power Restoration +10
  • Level 30
Flesh To Fuel Power Restoration +15
  • Level 40
Flesh To Fuel Power Restoration +20
  • Level 50
Flesh To Fuel Power Restoration +25
  • Level 60
Flesh To Fuel Power Restoration +30
  • Level 70
Flesh To Fuel Power Restoration +35
  • Level 80
Flesh To Fuel Power Restoration +40
  • Level 90
Flesh To Fuel Power Restoration +45
  • Level 100
Flesh To Fuel Power Restoration +50
Level 100 - Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds Uncommon Legs

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  • Level 10
Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
  • Level 20
Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds
  • Level 30
Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds
  • Level 40
Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds
  • Level 50
Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds
  • Level 60
Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
  • Level 70
Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
  • Level 80
Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds
  • Level 90
Fire Breath deals +79 damage and grants you +27 mitigation vs Fire for 10 seconds
  • Level 100
Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds
Room-Temperature Level 100 - Room-Temperature Ball Damage +90% Uncommon Head, MainHand

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  • Level 10
Room-Temperature Ball Damage +9%
  • Level 20
Room-Temperature Ball Damage +18%
  • Level 30
Room-Temperature Ball Damage +27%
  • Level 40
Room-Temperature Ball Damage +36%
  • Level 50
Room-Temperature Ball Damage +45%
  • Level 60
Room-Temperature Ball Damage +54%
  • Level 70
Room-Temperature Ball Damage +63%
  • Level 80
Room-Temperature Ball Damage +72%
  • Level 90
Room-Temperature Ball Damage +81%
  • Level 100
Room-Temperature Ball Damage +90%
of Molten Spewing Level 100 - Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40 Rare Hands

Click Expand to reveal

  • Level 5
Fire Breath hits all targets within 8 meters and deals +3 damage, but reuse timer is +3 seconds and Power cost is +2
  • Level 10
Fire Breath hits all targets within 8 meters and deals +6 damage, but reuse timer is +3 seconds and Power cost is +4
  • Level 15
Fire Breath hits all targets within 8 meters and deals +9 damage, but reuse timer is +3 seconds and Power cost is +6
  • Level 20
Fire Breath hits all targets within 8 meters and deals +12 damage, but reuse timer is +3 seconds and Power cost is +8
  • Level 25
Fire Breath hits all targets within 8 meters and deals +15 damage, but reuse timer is +3 seconds and Power cost is +10
  • Level 30
Fire Breath hits all targets within 8 meters and deals +18 damage, but reuse timer is +3 seconds and Power cost is +12
  • Level 35
Fire Breath hits all targets within 8 meters and deals +21 damage, but reuse timer is +3 seconds and Power cost is +14
  • Level 40
Fire Breath hits all targets within 8 meters and deals +24 damage, but reuse timer is +3 seconds and Power cost is +16
  • Level 45
Fire Breath hits all targets within 8 meters and deals +27 damage, but reuse timer is +3 seconds and Power cost is +18
  • Level 50
Fire Breath hits all targets within 8 meters and deals +30 damage, but reuse timer is +3 seconds and Power cost is +20
  • Level 55
Fire Breath hits all targets within 8 meters and deals +33 damage, but reuse timer is +3 seconds and Power cost is +22
  • Level 60
Fire Breath hits all targets within 8 meters and deals +36 damage, but reuse timer is +3 seconds and Power cost is +24
  • Level 65
Fire Breath hits all targets within 8 meters and deals +39 damage, but reuse timer is +3 seconds and Power cost is +26
  • Level 70
Fire Breath hits all targets within 8 meters and deals +42 damage, but reuse timer is +3 seconds and Power cost is +28
  • Level 75
Fire Breath hits all targets within 8 meters and deals +45 damage, but reuse timer is +3 seconds and Power cost is +30
  • Level 80
Fire Breath hits all targets within 8 meters and deals +48 damage, but reuse timer is +3 seconds and Power cost is +32
  • Level 85
Fire Breath hits all targets within 8 meters and deals +51 damage, but reuse timer is +3 seconds and Power cost is +34
  • Level 90
Fire Breath hits all targets within 8 meters and deals +54 damage, but reuse timer is +3 seconds and Power cost is +36
  • Level 95
Fire Breath hits all targets within 8 meters and deals +57 damage, but reuse timer is +3 seconds and Power cost is +38
  • Level 100
Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40
Level 100 - Super Fireball deals +110 damage and reuse timer is -1 second Uncommon Head, Ring

Click Expand to reveal

  • Level 5
Super Fireball deals +15 damage and reuse timer is -1 second
  • Level 10
Super Fireball deals +20 damage and reuse timer is -1 second
  • Level 15
Super Fireball deals +25 damage and reuse timer is -1 second
  • Level 20
Super Fireball deals +30 damage and reuse timer is -1 second
  • Level 25
Super Fireball deals +35 damage and reuse timer is -1 second
  • Level 30
Super Fireball deals +40 damage and reuse timer is -1 second
  • Level 35
Super Fireball deals +45 damage and reuse timer is -1 second
  • Level 40
Super Fireball deals +50 damage and reuse timer is -1 second
  • Level 45
Super Fireball deals +55 damage and reuse timer is -1 second
  • Level 50
Super Fireball deals +60 damage and reuse timer is -1 second
  • Level 55
Super Fireball deals +65 damage and reuse timer is -1 second
  • Level 60
Super Fireball deals +70 damage and reuse timer is -1 second
  • Level 65
Super Fireball deals +75 damage and reuse timer is -1 second
  • Level 70
Super Fireball deals +80 damage and reuse timer is -1 second
  • Level 75
Super Fireball deals +85 damage and reuse timer is -1 second
  • Level 80
Super Fireball deals +90 damage and reuse timer is -1 second
  • Level 85
Super Fireball deals +95 damage and reuse timer is -1 second
  • Level 90
Super Fireball deals +100 damage and reuse timer is -1 second
  • Level 95
Super Fireball deals +105 damage and reuse timer is -1 second
  • Level 100
Super Fireball deals +110 damage and reuse timer is -1 second
of Burning Breath Level 100 - Fire Breath Damage +38% Uncommon MainHand, Necklace

Click Expand to reveal

  • Level 5
Fire Breath Damage +5%
  • Level 10
Fire Breath Damage +6.5%
  • Level 15
Fire Breath Damage +8%
  • Level 20
Fire Breath Damage +9.5%
  • Level 25
Fire Breath Damage +11%
  • Level 30
Fire Breath Damage +12.5%
  • Level 35
Fire Breath Damage +14%
  • Level 40
Fire Breath Damage +15.5%
  • Level 45
Fire Breath Damage +17%
  • Level 50
Fire Breath Damage +18.5%
  • Level 55
Fire Breath Damage +20%
  • Level 60
Fire Breath Damage +22%
  • Level 65
Fire Breath Damage +24%
  • Level 70
Fire Breath Damage +26%
  • Level 75
Fire Breath Damage +28%
  • Level 80
Fire Breath Damage +30%
  • Level 85
Fire Breath Damage +32%
  • Level 90
Fire Breath Damage +34%
  • Level 95
Fire Breath Damage +36%
  • Level 100
Fire Breath Damage +38%
Fiery of Flames Level 100 - Fire Magic Base Damage +18% Epic OffHand, Necklace

Click Expand to reveal

  • Level 10
Fire Magic Base Damage +3%
  • Level 20
Fire Magic Base Damage +5%
  • Level 30
Fire Magic Base Damage +7%
  • Level 40
Fire Magic Base Damage +9%
  • Level 50
Fire Magic Base Damage +11%
  • Level 60
Fire Magic Base Damage +13%
  • Level 70
Fire Magic Base Damage +15%
  • Level 80
Fire Magic Base Damage +16%
  • Level 90
Fire Magic Base Damage +17%
  • Level 100
Fire Magic Base Damage +18%
of Nice Flames Level 100 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10 seconds Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 5
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 10 seconds
  • Level 10
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 10 seconds
  • Level 15
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 10 seconds
  • Level 20
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 10 seconds
  • Level 25
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 10 seconds
  • Level 30
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 10 seconds
  • Level 35
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 10 seconds
  • Level 40
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 10 seconds
  • Level 45
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 10 seconds
  • Level 50
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 10 seconds
  • Level 55
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 10 seconds
  • Level 60
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 10 seconds
  • Level 65
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52 for 10 seconds
  • Level 70
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 10 seconds
  • Level 75
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +58 for 10 seconds
  • Level 80
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 10 seconds
  • Level 85
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +68 for 10 seconds
  • Level 90
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +73 for 10 seconds
  • Level 95
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +78 for 10 seconds
  • Level 100
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10 seconds
of Cold Calefaction Level 100 - Calefaction causes target to take +20% damage from Cold for 12 seconds Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Calefaction causes target to take +1% damage from Cold for 12 seconds
  • Level 10
Calefaction causes target to take +2% damage from Cold for 12 seconds
  • Level 15
Calefaction causes target to take +3% damage from Cold for 12 seconds
  • Level 20
Calefaction causes target to take +4% damage from Cold for 12 seconds
  • Level 25
Calefaction causes target to take +5% damage from Cold for 12 seconds
  • Level 30
Calefaction causes target to take +6% damage from Cold for 12 seconds
  • Level 35
Calefaction causes target to take +7% damage from Cold for 12 seconds
  • Level 40
Calefaction causes target to take +8% damage from Cold for 12 seconds
  • Level 45
Calefaction causes target to take +9% damage from Cold for 12 seconds
  • Level 50
Calefaction causes target to take +10% damage from Cold for 12 seconds
  • Level 55
Calefaction causes target to take +11% damage from Cold for 12 seconds
  • Level 60
Calefaction causes target to take +12% damage from Cold for 12 seconds
  • Level 65
Calefaction causes target to take +13% damage from Cold for 12 seconds
  • Level 70
Calefaction causes target to take +14% damage from Cold for 12 seconds
  • Level 75
Calefaction causes target to take +15% damage from Cold for 12 seconds
  • Level 80
Calefaction causes target to take +16% damage from Cold for 12 seconds
  • Level 85
Calefaction causes target to take +17% damage from Cold for 12 seconds
  • Level 90
Calefaction causes target to take +18% damage from Cold for 12 seconds
  • Level 95
Calefaction causes target to take +19% damage from Cold for 12 seconds
  • Level 100
Calefaction causes target to take +20% damage from Cold for 12 seconds
of Weakening Flame Level 100 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds Uncommon Legs, Necklace

Click Expand to reveal

  • Level 10
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
  • Level 20
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds
  • Level 30
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds
  • Level 40
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds
  • Level 50
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds
  • Level 60
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
  • Level 70
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Level 80
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
  • Level 90
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -19 damage for 10 seconds
  • Level 100
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds
of Enflaming Skin Level 100 - Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself) Rare Chest

Click Expand to reveal

  • Level 10
Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)
  • Level 20
Super Fireball causes the target to take +18% damage from indirect Fire (this effect does not stack with itself)
  • Level 30
Super Fireball causes the target to take +25% damage from indirect Fire (this effect does not stack with itself)
  • Level 40
Super Fireball causes the target to take +32% damage from indirect Fire (this effect does not stack with itself)
  • Level 50
Super Fireball causes the target to take +39% damage from indirect Fire (this effect does not stack with itself)
  • Level 60
Super Fireball causes the target to take +46% damage from indirect Fire (this effect does not stack with itself)
  • Level 70
Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
  • Level 80
Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
  • Level 90
Super Fireball causes the target to take +67% damage from indirect Fire (this effect does not stack with itself)
  • Level 100
Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself)
Level 100 - Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 5
Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
  • Level 10
Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds
  • Level 15
Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds
  • Level 20
Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds
  • Level 25
Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds
  • Level 30
Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds
  • Level 35
Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds
  • Level 40
Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds
  • Level 45
Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds
  • Level 50
Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds
  • Level 55
Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds
  • Level 60
Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
  • Level 65
Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds
  • Level 70
Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
  • Level 75
Flesh to Fuel boosts your Core Attack Damage +111 for 7 seconds
  • Level 80
Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
  • Level 85
Flesh to Fuel boosts your Core Attack Damage +125 for 7 seconds
  • Level 90
Flesh to Fuel boosts your Core Attack Damage +132 for 7 seconds
  • Level 95
Flesh to Fuel boosts your Core Attack Damage +139 for 7 seconds
  • Level 100
Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds
of Tough Ruined Flesh Level 100 - Flesh to Fuel restores +78 Armor Uncommon MainHand, Head

Click Expand to reveal

  • Level 5
Flesh to Fuel restores +15 Armor
  • Level 10
Flesh to Fuel restores +18 Armor
  • Level 15
Flesh to Fuel restores +21 Armor
  • Level 20
Flesh to Fuel restores +24 Armor
  • Level 25
Flesh to Fuel restores +27 Armor
  • Level 30
Flesh to Fuel restores +30 Armor
  • Level 35
Flesh to Fuel restores +33 Armor
  • Level 40
Flesh to Fuel restores +36 Armor
  • Level 45
Flesh to Fuel restores +39 Armor
  • Level 50
Flesh to Fuel restores +42 Armor
  • Level 55
Flesh to Fuel restores +45 Armor
  • Level 60
Flesh to Fuel restores +48 Armor
  • Level 65
Flesh to Fuel restores +51 Armor
  • Level 70
Flesh to Fuel restores +54 Armor
  • Level 75
Flesh to Fuel restores +58 Armor
  • Level 80
Flesh to Fuel restores +62 Armor
  • Level 85
Flesh to Fuel restores +66 Armor
  • Level 90
Flesh to Fuel restores +70 Armor
  • Level 95
Flesh to Fuel restores +74 Armor
  • Level 100
Flesh to Fuel restores +78 Armor
of Flesh Frying Level 100 - Flesh to Fuel restores +72 Power but has a 5% chance to stun you Rare Legs

Click Expand to reveal

  • Level 5
Flesh to Fuel restores +8 Power but has a 5% chance to stun you
  • Level 10
Flesh to Fuel restores +10 Power but has a 5% chance to stun you
  • Level 15
Flesh to Fuel restores +13 Power but has a 5% chance to stun you
  • Level 20
Flesh to Fuel restores +16 Power but has a 5% chance to stun you
  • Level 25
Flesh to Fuel restores +19 Power but has a 5% chance to stun you
  • Level 30
Flesh to Fuel restores +22 Power but has a 5% chance to stun you
  • Level 35
Flesh to Fuel restores +25 Power but has a 5% chance to stun you
  • Level 40
Flesh to Fuel restores +28 Power but has a 5% chance to stun you
  • Level 45
Flesh to Fuel restores +31 Power but has a 5% chance to stun you
  • Level 50
Flesh to Fuel restores +34 Power but has a 5% chance to stun you
  • Level 55
Flesh to Fuel restores +37 Power but has a 5% chance to stun you
  • Level 60
Flesh to Fuel restores +40 Power but has a 5% chance to stun you
  • Level 65
Flesh to Fuel restores +44 Power but has a 5% chance to stun you
  • Level 70
Flesh to Fuel restores +48 Power but has a 5% chance to stun you
  • Level 75
Flesh to Fuel restores +52 Power but has a 5% chance to stun you
  • Level 80
Flesh to Fuel restores +56 Power but has a 5% chance to stun you
  • Level 85
Flesh to Fuel restores +60 Power but has a 5% chance to stun you
  • Level 90
Flesh to Fuel restores +64 Power but has a 5% chance to stun you
  • Level 95
Flesh to Fuel restores +68 Power but has a 5% chance to stun you
  • Level 100
Flesh to Fuel restores +72 Power but has a 5% chance to stun you
of Quickly Melted Flesh Level 100 - Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds Rare Legs, Feet

Click Expand to reveal

  • Level 10
Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
  • Level 20
Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds
  • Level 30
Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds
  • Level 40
Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds
  • Level 50
Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds
  • Level 60
Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
  • Level 70
Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
  • Level 80
Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
  • Level 90
Flesh to Fuel increases your Out of Combat Sprint speed +8.5 for 15 seconds
  • Level 100
Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds
of Dark Balls Level 100 - Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds Uncommon OffHand, Ring

Click Expand to reveal

  • Level 5
Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
  • Level 10
Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds
  • Level 15
Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds
  • Level 20
Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds
  • Level 25
Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds
  • Level 30
Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds
  • Level 35
Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds
  • Level 40
Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds
  • Level 45
Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds
  • Level 50
Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds
  • Level 55
Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds
  • Level 60
Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
  • Level 65
Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds
  • Level 70
Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
  • Level 75
Room-Temperature Ball deals Darkness damage and causes +114 damage over 12 seconds
  • Level 80
Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
  • Level 85
Room-Temperature Ball deals Darkness damage and causes +132 damage over 12 seconds
  • Level 90
Room-Temperature Ball deals Darkness damage and causes +138 damage over 12 seconds
  • Level 95
Room-Temperature Ball deals Darkness damage and causes +150 damage over 12 seconds
  • Level 100
Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds
of Fast Balls Level 100 - Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds Uncommon Hands

Click Expand to reveal

  • Level 10
Room-Temperature Ball Damage +5% and reuse timer -1 second
  • Level 20
Room-Temperature Ball Damage +8% and reuse timer -1 second
  • Level 30
Room-Temperature Ball Damage +11% and reuse timer -1.5 seconds
  • Level 40
Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds
  • Level 50
Room-Temperature Ball Damage +17% and reuse timer -2 seconds
  • Level 60
Room-Temperature Ball Damage +20% and reuse timer -2.5 seconds
  • Level 70
Room-Temperature Ball Damage +23% and reuse timer -3 seconds
  • Level 80
Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds
  • Level 90
Room-Temperature Ball Damage +29% and reuse timer -3.5 seconds
  • Level 100
Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds
of Fire Tapping Level 100 - You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Uncommon Chest, Ring

Click Expand to reveal

  • Level 5
You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 10
You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 15
You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 20
You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 25
You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 30
You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 35
You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 40
You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 45
You regain 18 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 50
You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 55
You regain 22 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 60
You regain 24 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 65
You regain 26 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 70
You regain 28 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 75
You regain 30 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 80
You regain 32 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 85
You regain 34 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 90
You regain 36 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 95
You regain 38 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 100
You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
of the Salamander Level 100 - You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Rare Chest, Ring

Click Expand to reveal

  • Level 5
You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 10
You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 15
You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 20
You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 25
You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 30
You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 35
You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 40
You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 45
You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 50
You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 55
You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 60
You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 65
You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 70
You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 75
You regain 29 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 80
You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 85
You regain 33 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 90
You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 95
You regain 37 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 100
You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
of Scintillating Power Level 100 - Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10 Rare Legs, OffHand

Click Expand to reveal

  • Level 5
Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
  • Level 10
Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2
  • Level 15
Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3
  • Level 20
Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3
  • Level 25
Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4
  • Level 30
Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4
  • Level 35
Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5
  • Level 40
Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5
  • Level 45
Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6
  • Level 50
Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6
  • Level 55
Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7
  • Level 60
Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
  • Level 65
Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8
  • Level 70
Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Level 75
Scintillating Flame and Scintillating Frost Damage +25 and Power Cost -9
  • Level 80
Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
  • Level 85
Scintillating Flame and Scintillating Frost Damage +35 and Power Cost -10
  • Level 90
Scintillating Flame and Scintillating Frost Damage +40 and Power Cost -10
  • Level 95
Scintillating Flame and Scintillating Frost Damage +45 and Power Cost -10
  • Level 100
Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10
of Scintillating Life Level 100 - Scintillating Flame restores 41 Health Uncommon Legs, OffHand

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  • Level 5
Scintillating Flame restores 2 Health
  • Level 10
Scintillating Flame restores 4 Health
  • Level 15
Scintillating Flame restores 6 Health
  • Level 20
Scintillating Flame restores 8 Health
  • Level 25
Scintillating Flame restores 10 Health
  • Level 30
Scintillating Flame restores 12 Health
  • Level 35
Scintillating Flame restores 14 Health
  • Level 40
Scintillating Flame restores 16 Health
  • Level 45
Scintillating Flame restores 18 Health
  • Level 50
Scintillating Flame restores 20 Health
  • Level 55
Scintillating Flame restores 22 Health
  • Level 60
Scintillating Flame restores 25 Health
  • Level 65
Scintillating Flame restores 27 Health
  • Level 70
Scintillating Flame restores 29 Health
  • Level 75
Scintillating Flame restores 31 Health
  • Level 80
Scintillating Flame restores 33 Health
  • Level 85
Scintillating Flame restores 35 Health
  • Level 90
Scintillating Flame restores 37 Health
  • Level 95
Scintillating Flame restores 39 Health
  • Level 100
Scintillating Flame restores 41 Health
Level 100 - Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds Uncommon Head, Chest, Ring

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  • Level 5
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
  • Level 10
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds
  • Level 15
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds
  • Level 20
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds
  • Level 25
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds
  • Level 30
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds
  • Level 35
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds
  • Level 40
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds
  • Level 45
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds
  • Level 50
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds
  • Level 55
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds
  • Level 60
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
  • Level 65
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds
  • Level 70
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Level 75
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +36 for 15 seconds
  • Level 80
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
  • Level 85
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +42 for 15 seconds
  • Level 90
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +45 for 15 seconds
  • Level 95
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +48 for 15 seconds
  • Level 100
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds
of Fire Rings Level 100 - Ring of Fire Damage +192 Uncommon Head, Chest

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  • Level 5
Ring of Fire Damage +8
  • Level 10
Ring of Fire Damage +16
  • Level 15
Ring of Fire Damage +24
  • Level 20
Ring of Fire Damage +32
  • Level 25
Ring of Fire Damage +42
  • Level 30
Ring of Fire Damage +52
  • Level 35
Ring of Fire Damage +62
  • Level 40
Ring of Fire Damage +72
  • Level 45
Ring of Fire Damage +82
  • Level 50
Ring of Fire Damage +92
  • Level 55
Ring of Fire Damage +102
  • Level 60
Ring of Fire Damage +112
  • Level 65
Ring of Fire Damage +122
  • Level 70
Ring of Fire Damage +132
  • Level 75
Ring of Fire Damage +142
  • Level 80
Ring of Fire Damage +152
  • Level 85
Ring of Fire Damage +162
  • Level 90
Ring of Fire Damage +172
  • Level 95
Ring of Fire Damage +182
  • Level 100
Ring of Fire Damage +192
of Scintillating Opportunism Level 100 - Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets Uncommon Hands

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  • Level 5
Scintillating Flame and Scintillating Frost stun and deal +25% damage to Vulnerable targets
  • Level 10
Scintillating Flame and Scintillating Frost stun and deal +30% damage to Vulnerable targets
  • Level 15
Scintillating Flame and Scintillating Frost stun and deal +35% damage to Vulnerable targets
  • Level 20
Scintillating Flame and Scintillating Frost stun and deal +40% damage to Vulnerable targets
  • Level 25
Scintillating Flame and Scintillating Frost stun and deal +45% damage to Vulnerable targets
  • Level 30
Scintillating Flame and Scintillating Frost stun and deal +50% damage to Vulnerable targets
  • Level 35
Scintillating Flame and Scintillating Frost stun and deal +55% damage to Vulnerable targets
  • Level 40
Scintillating Flame and Scintillating Frost stun and deal +60% damage to Vulnerable targets
  • Level 45
Scintillating Flame and Scintillating Frost stun and deal +65% damage to Vulnerable targets
  • Level 50
Scintillating Flame and Scintillating Frost stun and deal +70% damage to Vulnerable targets
  • Level 55
Scintillating Flame and Scintillating Frost stun and deal +75% damage to Vulnerable targets
  • Level 60
Scintillating Flame and Scintillating Frost stun and deal +80% damage to Vulnerable targets
  • Level 65
Scintillating Flame and Scintillating Frost stun and deal +85% damage to Vulnerable targets
  • Level 70
Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets
  • Level 75
Scintillating Flame and Scintillating Frost stun and deal +95% damage to Vulnerable targets
  • Level 80
Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets
  • Level 85
Scintillating Flame and Scintillating Frost stun and deal +105% damage to Vulnerable targets
  • Level 90
Scintillating Flame and Scintillating Frost stun and deal +110% damage to Vulnerable targets
  • Level 95
Scintillating Flame and Scintillating Frost stun and deal +115% damage to Vulnerable targets
  • Level 100
Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets
of Chaotic Rings Level 100 - Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU Uncommon OffHand, Necklace

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  • Level 5
Ring of Fire deals +8% damage but has a 5% chance to deal 50 fire damage to YOU
  • Level 10
Ring of Fire deals +10% damage but has a 5% chance to deal 56 fire damage to YOU
  • Level 15
Ring of Fire deals +12% damage but has a 5% chance to deal 62 fire damage to YOU
  • Level 20
Ring of Fire deals +14% damage but has a 5% chance to deal 68 fire damage to YOU
  • Level 25
Ring of Fire deals +16% damage but has a 5% chance to deal 74 fire damage to YOU
  • Level 30
Ring of Fire deals +19% damage but has a 5% chance to deal 80 fire damage to YOU
  • Level 35
Ring of Fire deals +22% damage but has a 5% chance to deal 86 fire damage to YOU
  • Level 40
Ring of Fire deals +25% damage but has a 5% chance to deal 92 fire damage to YOU
  • Level 45
Ring of Fire deals +28% damage but has a 5% chance to deal 98 fire damage to YOU
  • Level 50
Ring of Fire deals +31% damage but has a 5% chance to deal 104 fire damage to YOU
  • Level 55
Ring of Fire deals +34% damage but has a 5% chance to deal 110 fire damage to YOU
  • Level 60
Ring of Fire deals +37% damage but has a 5% chance to deal 116 fire damage to YOU
  • Level 65
Ring of Fire deals +40% damage but has a 5% chance to deal 122 fire damage to YOU
  • Level 70
Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU
  • Level 75
Ring of Fire deals +46% damage but has a 5% chance to deal 134 fire damage to YOU
  • Level 80
Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
  • Level 85
Ring of Fire deals +52% damage but has a 5% chance to deal 146 fire damage to YOU
  • Level 90
Ring of Fire deals +55% damage but has a 5% chance to deal 152 fire damage to YOU
  • Level 95
Ring of Fire deals +58% damage but has a 5% chance to deal 158 fire damage to YOU
  • Level 100
Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU
of Icy Armor Level 100 - Scintillating Frost and Defensive Chill restore 39 Armor Uncommon Legs, OffHand

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  • Level 5
Scintillating Frost and Defensive Chill restore 5 Armor
  • Level 10
Scintillating Frost and Defensive Chill restore 7 Armor
  • Level 15
Scintillating Frost and Defensive Chill restore 9 Armor
  • Level 20
Scintillating Frost and Defensive Chill restore 10 Armor
  • Level 25
Scintillating Frost and Defensive Chill restore 11 Armor
  • Level 30
Scintillating Frost and Defensive Chill restore 13 Armor
  • Level 35
Scintillating Frost and Defensive Chill restore 14 Armor
  • Level 40
Scintillating Frost and Defensive Chill restore 16 Armor
  • Level 45
Scintillating Frost and Defensive Chill restore 17 Armor
  • Level 50
Scintillating Frost and Defensive Chill restore 19 Armor
  • Level 55
Scintillating Frost and Defensive Chill restore 21 Armor
  • Level 60
Scintillating Frost and Defensive Chill restore 23 Armor
  • Level 65
Scintillating Frost and Defensive Chill restore 25 Armor
  • Level 70
Scintillating Frost and Defensive Chill restore 27 Armor
  • Level 75
Scintillating Frost and Defensive Chill restore 29 Armor
  • Level 80
Scintillating Frost and Defensive Chill restore 31 Armor
  • Level 85
Scintillating Frost and Defensive Chill restore 33 Armor
  • Level 90
Scintillating Frost and Defensive Chill restore 35 Armor
  • Level 95
Scintillating Frost and Defensive Chill restore 37 Armor
  • Level 100
Scintillating Frost and Defensive Chill restore 39 Armor
Veiny of Molten Veins Level 100 - Molten Veins Response Damage +71 Uncommon Head, Necklace

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  • Level 10
Molten Veins Response Damage +8
  • Level 20
Molten Veins Response Damage +15
  • Level 30
Molten Veins Response Damage +22
  • Level 40
Molten Veins Response Damage +29
  • Level 50
Molten Veins Response Damage +36
  • Level 60
Molten Veins Response Damage +43
  • Level 70
Molten Veins Response Damage +50
  • Level 80
Molten Veins Response Damage +57
  • Level 90
Molten Veins Response Damage +64
  • Level 100
Molten Veins Response Damage +71
Hot-Blooded of Molten Veins Level 100 - Molten Veins Response Damage +28% Uncommon Hands

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  • Level 10
Molten Veins Response Damage +6%
  • Level 20
Molten Veins Response Damage +8%
  • Level 30
Molten Veins Response Damage +10%
  • Level 40
Molten Veins Response Damage +12%
  • Level 50
Molten Veins Response Damage +14%
  • Level 60
Molten Veins Response Damage +16%
  • Level 70
Molten Veins Response Damage +19%
  • Level 80
Molten Veins Response Damage +22%
  • Level 90
Molten Veins Response Damage +25%
  • Level 100
Molten Veins Response Damage +28%
Thick-Blooded of Tough Hot Veins Level 100 - Molten Veins restores 67 Armor Uncommon Legs, MainHand

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  • Level 5
Molten Veins restores 10 Armor
  • Level 10
Molten Veins restores 13 Armor
  • Level 15
Molten Veins restores 16 Armor
  • Level 20
Molten Veins restores 19 Armor
  • Level 25
Molten Veins restores 22 Armor
  • Level 30
Molten Veins restores 25 Armor
  • Level 35
Molten Veins restores 28 Armor
  • Level 40
Molten Veins restores 31 Armor
  • Level 45
Molten Veins restores 34 Armor
  • Level 50
Molten Veins restores 37 Armor
  • Level 55
Molten Veins restores 40 Armor
  • Level 60
Molten Veins restores 43 Armor
  • Level 65
Molten Veins restores 46 Armor
  • Level 70
Molten Veins restores 49 Armor
  • Level 75
Molten Veins restores 52 Armor
  • Level 80
Molten Veins restores 55 Armor
  • Level 85
Molten Veins restores 58 Armor
  • Level 90
Molten Veins restores 61 Armor
  • Level 95
Molten Veins restores 64 Armor
  • Level 100
Molten Veins restores 67 Armor
Hot-Blooded of Fiery Veins Level 100 - Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage Uncommon OffHand, MainHand

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  • Level 5
Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage
  • Level 10
Molten Veins deals 15 Fire damage over 10 seconds in response to melee damage
  • Level 15
Molten Veins deals 20 Fire damage over 10 seconds in response to melee damage
  • Level 20
Molten Veins deals 25 Fire damage over 10 seconds in response to melee damage
  • Level 25
Molten Veins deals 30 Fire damage over 10 seconds in response to melee damage
  • Level 30
Molten Veins deals 35 Fire damage over 10 seconds in response to melee damage
  • Level 35
Molten Veins deals 40 Fire damage over 10 seconds in response to melee damage
  • Level 40
Molten Veins deals 45 Fire damage over 10 seconds in response to melee damage
  • Level 45
Molten Veins deals 50 Fire damage over 10 seconds in response to melee damage
  • Level 50
Molten Veins deals 55 Fire damage over 10 seconds in response to melee damage
  • Level 55
Molten Veins deals 60 Fire damage over 10 seconds in response to melee damage
  • Level 60
Molten Veins deals 65 Fire damage over 10 seconds in response to melee damage
  • Level 65
Molten Veins deals 70 Fire damage over 10 seconds in response to melee damage
  • Level 70
Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
  • Level 75
Molten Veins deals 80 Fire damage over 10 seconds in response to melee damage
  • Level 80
Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
  • Level 85
Molten Veins deals 90 Fire damage over 10 seconds in response to melee damage
  • Level 90
Molten Veins deals 95 Fire damage over 10 seconds in response to melee damage
  • Level 95
Molten Veins deals 100 Fire damage over 10 seconds in response to melee damage
  • Level 100
Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage
of Calefaction Level 100 - Calefaction Damage +64% Uncommon Head, Feet

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  • Level 5
Calefaction Damage +18%
  • Level 10
Calefaction Damage +20%
  • Level 15
Calefaction Damage +22%
  • Level 20
Calefaction Damage +24%
  • Level 25
Calefaction Damage +26%
  • Level 30
Calefaction Damage +28%
  • Level 35
Calefaction Damage +30%
  • Level 40
Calefaction Damage +32%
  • Level 45
Calefaction Damage +34%
  • Level 50
Calefaction Damage +36%
  • Level 55
Calefaction Damage +38%
  • Level 60
Calefaction Damage +40%
  • Level 65
Calefaction Damage +43%
  • Level 70
Calefaction Damage +46%
  • Level 75
Calefaction Damage +49%
  • Level 80
Calefaction Damage +52%
  • Level 85
Calefaction Damage +55%
  • Level 90
Calefaction Damage +58%
  • Level 95
Calefaction Damage +61%
  • Level 100
Calefaction Damage +64%
of Nuclear Calefaction Level 100 - Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second Rare Legs, Ring

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  • Level 5
Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
  • Level 10
Calefaction and Defensive Burst Damage +11% and Reuse Timer -1 second
  • Level 15
Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second
  • Level 20
Calefaction and Defensive Burst Damage +13% and Reuse Timer -1 second
  • Level 25
Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second
  • Level 30
Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second
  • Level 35
Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second
  • Level 40
Calefaction and Defensive Burst Damage +17% and Reuse Timer -1 second
  • Level 45
Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second
  • Level 50
Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second
  • Level 55
Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second
  • Level 60
Calefaction and Defensive Burst Damage +21% and Reuse Timer -1 second
  • Level 65
Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
  • Level 70
Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
  • Level 75
Calefaction and Defensive Burst Damage +30% and Reuse Timer -1 second
  • Level 80
Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
  • Level 85
Calefaction and Defensive Burst Damage +36% and Reuse Timer -1 second
  • Level 90
Calefaction and Defensive Burst Damage +39% and Reuse Timer -1 second
  • Level 95
Calefaction and Defensive Burst Damage +42% and Reuse Timer -1 second
  • Level 100
Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second
Level 100 - Calefaction restores 57 Health Uncommon Feet, Necklace

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  • Level 5
Calefaction restores 14 Health
  • Level 10
Calefaction restores 16 Health
  • Level 15
Calefaction restores 18 Health
  • Level 20
Calefaction restores 20 Health
  • Level 25
Calefaction restores 22 Health
  • Level 30
Calefaction restores 24 Health
  • Level 35
Calefaction restores 26 Health
  • Level 40
Calefaction restores 28 Health
  • Level 45
Calefaction restores 30 Health
  • Level 50
Calefaction restores 32 Health
  • Level 55
Calefaction restores 34 Health
  • Level 60
Calefaction restores 36 Health
  • Level 65
Calefaction restores 38 Health
  • Level 70
Calefaction restores 40 Health
  • Level 75
Calefaction restores 42 Health
  • Level 80
Calefaction restores 45 Health
  • Level 85
Calefaction restores 48 Health
  • Level 90
Calefaction restores 51 Health
  • Level 95
Calefaction restores 54 Health
  • Level 100
Calefaction restores 57 Health
of Delayed Eruption Level 100 - Calefaction deals 261 additional Fire damage after a 12 second delay Uncommon Hands, MainHand

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  • Level 5
Calefaction deals 33 additional Fire damage after a 12 second delay
  • Level 10
Calefaction deals 45 additional Fire damage after a 12 second delay
  • Level 15
Calefaction deals 57 additional Fire damage after a 12 second delay
  • Level 20
Calefaction deals 69 additional Fire damage after a 12 second delay
  • Level 25
Calefaction deals 81 additional Fire damage after a 12 second delay
  • Level 30
Calefaction deals 93 additional Fire damage after a 12 second delay
  • Level 35
Calefaction deals 105 additional Fire damage after a 12 second delay
  • Level 40
Calefaction deals 117 additional Fire damage after a 12 second delay
  • Level 45
Calefaction deals 129 additional Fire damage after a 12 second delay
  • Level 50
Calefaction deals 141 additional Fire damage after a 12 second delay
  • Level 55
Calefaction deals 153 additional Fire damage after a 12 second delay
  • Level 60
Calefaction deals 165 additional Fire damage after a 12 second delay
  • Level 65
Calefaction deals 177 additional Fire damage after a 12 second delay
  • Level 70
Calefaction deals 189 additional Fire damage after a 12 second delay
  • Level 75
Calefaction deals 201 additional Fire damage after a 12 second delay
  • Level 80
Calefaction deals 213 additional Fire damage after a 12 second delay
  • Level 85
Calefaction deals 225 additional Fire damage after a 12 second delay
  • Level 90
Calefaction deals 237 additional Fire damage after a 12 second delay
  • Level 95
Calefaction deals 249 additional Fire damage after a 12 second delay
  • Level 100
Calefaction deals 261 additional Fire damage after a 12 second delay
of Frosty Balls Level 100 - Fireball and Frostball Damage +44% Uncommon Chest, Feet

Click Expand to reveal

  • Level 5
Fireball and Frostball Damage +6%
  • Level 10
Fireball and Frostball Damage +8%
  • Level 15
Fireball and Frostball Damage +10%
  • Level 20
Fireball and Frostball Damage +12%
  • Level 25
Fireball and Frostball Damage +14%
  • Level 30
Fireball and Frostball Damage +16%
  • Level 35
Fireball and Frostball Damage +18%
  • Level 40
Fireball and Frostball Damage +20%
  • Level 45
Fireball and Frostball Damage +22%
  • Level 50
Fireball and Frostball Damage +24%
  • Level 55
Fireball and Frostball Damage +26%
  • Level 60
Fireball and Frostball Damage +28%
  • Level 65
Fireball and Frostball Damage +30%
  • Level 70
Fireball and Frostball Damage +32%
  • Level 75
Fireball and Frostball Damage +34%
  • Level 80
Fireball and Frostball Damage +36%
  • Level 85
Fireball and Frostball Damage +38%
  • Level 90
Fireball and Frostball Damage +40%
  • Level 95
Fireball and Frostball Damage +42%
  • Level 100
Fireball and Frostball Damage +44%
of Frost Waves Level 100 - Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds Uncommon Hands

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  • Level 5
Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
  • Level 10
Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds
  • Level 15
Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds
  • Level 20
Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds
  • Level 25
Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds
  • Level 30
Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds
  • Level 35
Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds
  • Level 40
Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds
  • Level 45
Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds
  • Level 50
Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds
  • Level 55
Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds
  • Level 60
Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
  • Level 65
Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds
  • Level 70
Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
  • Level 75
Frostball targets all enemies within 10 meters and deals +42 damage, but reuse timer is +3 seconds
  • Level 80
Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds
  • Level 85
Frostball targets all enemies within 10 meters and deals +62 damage, but reuse timer is +3 seconds
  • Level 90
Frostball targets all enemies within 10 meters and deals +72 damage, but reuse timer is +3 seconds
  • Level 95
Frostball targets all enemies within 10 meters and deals +82 damage, but reuse timer is +3 seconds
  • Level 100
Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds
of Stiffening Cold Level 100 - Frostball slows target's movement by 25% and deals +20 damage Uncommon Head, Feet

Click Expand to reveal

  • Level 10
Frostball slows target's movement by 25% and deals +2 damage
  • Level 20
Frostball slows target's movement by 25% and deals +4 damage
  • Level 30
Frostball slows target's movement by 25% and deals +6 damage
  • Level 40
Frostball slows target's movement by 25% and deals +8 damage
  • Level 50
Frostball slows target's movement by 25% and deals +10 damage
  • Level 60
Frostball slows target's movement by 25% and deals +12 damage
  • Level 70
Frostball slows target's movement by 25% and deals +14 damage
  • Level 80
Frostball slows target's movement by 25% and deals +16 damage
  • Level 90
Frostball slows target's movement by 25% and deals +18 damage
  • Level 100
Frostball slows target's movement by 25% and deals +20 damage
Level 100 - Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds Rare MainHand, Necklace

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  • Level 10
Defensive Burst deals +12% damage and raises Basic Attack Damage +5% for 10 seconds
  • Level 20
Defensive Burst deals +13% damage and raises Basic Attack Damage +8% for 10 seconds
  • Level 30
Defensive Burst deals +14% damage and raises Basic Attack Damage +11% for 10 seconds
  • Level 40
Defensive Burst deals +15% damage and raises Basic Attack Damage +14% for 10 seconds
  • Level 50
Defensive Burst deals +16% damage and raises Basic Attack Damage +17% for 10 seconds
  • Level 60
Defensive Burst deals +17% damage and raises Basic Attack Damage +20% for 10 seconds
  • Level 70
Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds
  • Level 80
Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
  • Level 90
Defensive Burst deals +20% damage and raises Basic Attack Damage +32% for 10 seconds
  • Level 100
Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds
of Restorative Bonfires Level 100 - When you are near your Fire Wall, you heal 15 Health per second. Fire Wall reuse time is -3 seconds. Uncommon MainHand, Necklace

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  • Level 10
When you are near your Fire Wall, you heal 6 Health per second. Fire Wall reuse time is -3 seconds.
  • Level 20
When you are near your Fire Wall, you heal 7 Health per second. Fire Wall reuse time is -3 seconds.
  • Level 30
When you are near your Fire Wall, you heal 8 Health per second. Fire Wall reuse time is -3 seconds.
  • Level 40
When you are near your Fire Wall, you heal 9 Health per second. Fire Wall reuse time is -3 seconds.
  • Level 50
When you are near your Fire Wall, you heal 10 Health per second. Fire Wall reuse time is -3 seconds.
  • Level 60
When you are near your Fire Wall, you heal 11 Health per second. Fire Wall reuse time is -3 seconds.
  • Level 70
When you are near your Fire Wall, you heal 12 Health per second. Fire Wall reuse time is -3 seconds.
  • Level 80
When you are near your Fire Wall, you heal 13 Health per second. Fire Wall reuse time is -3 seconds.
  • Level 90
When you are near your Fire Wall, you heal 14 Health per second. Fire Wall reuse time is -3 seconds.
  • Level 100
When you are near your Fire Wall, you heal 15 Health per second. Fire Wall reuse time is -3 seconds.
of Freezewalls Level 100 - Defensive Chill Damage +46% Rare Legs, MainHand, Ring

Click Expand to reveal

  • Level 5
Defensive Chill Damage +8%
  • Level 10
Defensive Chill Damage +10%
  • Level 15
Defensive Chill Damage +12%
  • Level 20
Defensive Chill Damage +14%
  • Level 25
Defensive Chill Damage +16%
  • Level 30
Defensive Chill Damage +18%
  • Level 35
Defensive Chill Damage +20%
  • Level 40
Defensive Chill Damage +22%
  • Level 45
Defensive Chill Damage +24%
  • Level 50
Defensive Chill Damage +26%
  • Level 55
Defensive Chill Damage +28%
  • Level 60
Defensive Chill Damage +30%
  • Level 65
Defensive Chill Damage +32%
  • Level 70
Defensive Chill Damage +34%
  • Level 75
Defensive Chill Damage +36%
  • Level 80
Defensive Chill Damage +38%
  • Level 85
Defensive Chill Damage +40%
  • Level 90
Defensive Chill Damage +42%
  • Level 95
Defensive Chill Damage +44%
  • Level 100
Defensive Chill Damage +46%
Freezeproof Level 100 - Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds Uncommon Head, Ring

Click Expand to reveal

  • Level 10
Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
  • Level 20
Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds
  • Level 30
Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds
  • Level 40
Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
  • Level 50
Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Level 60
Frostball, Scintillating Frost, and Defensive Chill grant +8 Direct and Indirect Cold Protection for 10 seconds
  • Level 70
Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
  • Level 80
Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
  • Level 90
Frostball, Scintillating Frost, and Defensive Chill grant +11 Direct and Indirect Cold Protection for 10 seconds
  • Level 100
Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds
of Icy Blood Level 100 - Defensive Burst and Defensive Chill restore 54 Armor to you Rare Chest, Ring

Click Expand to reveal

  • Level 5
Defensive Burst and Defensive Chill restore 10 Armor to you
  • Level 10
Defensive Burst and Defensive Chill restore 12 Armor to you
  • Level 15
Defensive Burst and Defensive Chill restore 14 Armor to you
  • Level 20
Defensive Burst and Defensive Chill restore 16 Armor to you
  • Level 25
Defensive Burst and Defensive Chill restore 18 Armor to you
  • Level 30
Defensive Burst and Defensive Chill restore 20 Armor to you
  • Level 35
Defensive Burst and Defensive Chill restore 22 Armor to you
  • Level 40
Defensive Burst and Defensive Chill restore 24 Armor to you
  • Level 45
Defensive Burst and Defensive Chill restore 26 Armor to you
  • Level 50
Defensive Burst and Defensive Chill restore 28 Armor to you
  • Level 55
Defensive Burst and Defensive Chill restore 30 Armor to you
  • Level 60
Defensive Burst and Defensive Chill restore 32 Armor to you
  • Level 65
Defensive Burst and Defensive Chill restore 34 Armor to you
  • Level 70
Defensive Burst and Defensive Chill restore 36 Armor to you
  • Level 75
Defensive Burst and Defensive Chill restore 39 Armor to you
  • Level 80
Defensive Burst and Defensive Chill restore 42 Armor to you
  • Level 85
Defensive Burst and Defensive Chill restore 45 Armor to you
  • Level 90
Defensive Burst and Defensive Chill restore 48 Armor to you
  • Level 95
Defensive Burst and Defensive Chill restore 51 Armor to you
  • Level 100
Defensive Burst and Defensive Chill restore 54 Armor to you
of Frozen Fortitude Level 100 - Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds Rare Legs, Feet

Click Expand to reveal

  • Level 5
Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
  • Level 10
Defensive Chill deals +5 damage and grants you 14% chance to ignore Knockback effects for 7 seconds
  • Level 15
Defensive Chill deals +7 damage and grants you 18% chance to ignore Knockback effects for 7 seconds
  • Level 20
Defensive Chill deals +10 damage and grants you 22% chance to ignore Knockback effects for 7 seconds
  • Level 25
Defensive Chill deals +13 damage and grants you 26% chance to ignore Knockback effects for 7 seconds
  • Level 30
Defensive Chill deals +15 damage and grants you 30% chance to ignore Knockback effects for 7 seconds
  • Level 35
Defensive Chill deals +17 damage and grants you 34% chance to ignore Knockback effects for 7 seconds
  • Level 40
Defensive Chill deals +20 damage and grants you 38% chance to ignore Knockback effects for 7 seconds
  • Level 45
Defensive Chill deals +23 damage and grants you 42% chance to ignore Knockback effects for 7 seconds
  • Level 50
Defensive Chill deals +25 damage and grants you 46% chance to ignore Knockback effects for 7 seconds
  • Level 55
Defensive Chill deals +28 damage and grants you 50% chance to ignore Knockback effects for 7 seconds
  • Level 60
Defensive Chill deals +30 damage and grants you 54% chance to ignore Knockback effects for 7 seconds
  • Level 65
Defensive Chill deals +34 damage and grants you 58% chance to ignore Knockback effects for 7 seconds
  • Level 70
Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
  • Level 75
Defensive Chill deals +42 damage and grants you 66% chance to ignore Knockback effects for 7 seconds
  • Level 80
Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
  • Level 85
Defensive Chill deals +50 damage and grants you 74% chance to ignore Knockback effects for 7 seconds
  • Level 90
Defensive Chill deals +54 damage and grants you 78% chance to ignore Knockback effects for 7 seconds
  • Level 95
Defensive Chill deals +58 damage and grants you 82% chance to ignore Knockback effects for 7 seconds
  • Level 100
Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds
Level 100 - Fire Walls deal +52% damage per hit. Fire Wall reuse time is -3 seconds. Uncommon Head, Necklace

Click Expand to reveal

  • Level 5
Fire Walls deal +10% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 10
Fire Walls deal +11% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 15
Fire Walls deal +12% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 20
Fire Walls deal +14% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 25
Fire Walls deal +16% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 30
Fire Walls deal +18% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 35
Fire Walls deal +20% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 40
Fire Walls deal +22% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 45
Fire Walls deal +24% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 50
Fire Walls deal +26% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 55
Fire Walls deal +28% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 60
Fire Walls deal +30% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 65
Fire Walls deal +32% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 70
Fire Walls deal +34% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 75
Fire Walls deal +37% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 80
Fire Walls deal +40% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 85
Fire Walls deal +43% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 90
Fire Walls deal +46% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 95
Fire Walls deal +49% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 100
Fire Walls deal +52% damage per hit. Fire Wall reuse time is -3 seconds.
Level 100 - Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds. Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Fire Walls have +11 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 10
Fire Walls have +22 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 15
Fire Walls have +33 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 20
Fire Walls have +44 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 25
Fire Walls have +55 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 30
Fire Walls have +66 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 35
Fire Walls have +77 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 40
Fire Walls have +88 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 45
Fire Walls have +99 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 50
Fire Walls have +110 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 55
Fire Walls have +121 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 60
Fire Walls have +132 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 65
Fire Walls have +143 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 70
Fire Walls have +154 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 75
Fire Walls have +165 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 80
Fire Walls have +176 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 85
Fire Walls have +187 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 90
Fire Walls have +198 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 95
Fire Walls have +209 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 100
Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds.
Level 100 - Fire Walls' attacks taunt +310%. Fire Wall reuse time is -3 seconds. Uncommon Hands, Ring

Click Expand to reveal

  • Level 5
Fire Walls' attacks taunt +25%. Fire Wall reuse time is -3 seconds.
  • Level 10
Fire Walls' attacks taunt +40%. Fire Wall reuse time is -3 seconds.
  • Level 15
Fire Walls' attacks taunt +55%. Fire Wall reuse time is -3 seconds.
  • Level 20
Fire Walls' attacks taunt +70%. Fire Wall reuse time is -3 seconds.
  • Level 25
Fire Walls' attacks taunt +85%. Fire Wall reuse time is -3 seconds.
  • Level 30
Fire Walls' attacks taunt +100%. Fire Wall reuse time is -3 seconds.
  • Level 35
Fire Walls' attacks taunt +115%. Fire Wall reuse time is -3 seconds.
  • Level 40
Fire Walls' attacks taunt +130%. Fire Wall reuse time is -3 seconds.
  • Level 45
Fire Walls' attacks taunt +145%. Fire Wall reuse time is -3 seconds.
  • Level 50
Fire Walls' attacks taunt +160%. Fire Wall reuse time is -3 seconds.
  • Level 55
Fire Walls' attacks taunt +175%. Fire Wall reuse time is -3 seconds.
  • Level 60
Fire Walls' attacks taunt +190%. Fire Wall reuse time is -3 seconds.
  • Level 65
Fire Walls' attacks taunt +205%. Fire Wall reuse time is -3 seconds.
  • Level 70
Fire Walls' attacks taunt +220%. Fire Wall reuse time is -3 seconds.
  • Level 75
Fire Walls' attacks taunt +235%. Fire Wall reuse time is -3 seconds.
  • Level 80
Fire Walls' attacks taunt +250%. Fire Wall reuse time is -3 seconds.
  • Level 85
Fire Walls' attacks taunt +265%. Fire Wall reuse time is -3 seconds.
  • Level 90
Fire Walls' attacks taunt +280%. Fire Wall reuse time is -3 seconds.
  • Level 95
Fire Walls' attacks taunt +295%. Fire Wall reuse time is -3 seconds.
  • Level 100
Fire Walls' attacks taunt +310%. Fire Wall reuse time is -3 seconds.
Level 100 - Molten Veins and Flesh to Fuel restore 145 health to any Fire Walls or other pets within 10 meters Uncommon MainHand, Feet

Click Expand to reveal

  • Level 5
Molten Veins and Flesh to Fuel restore 12 health to any Fire Walls or other pets within 10 meters
  • Level 10
Molten Veins and Flesh to Fuel restore 19 health to any Fire Walls or other pets within 10 meters
  • Level 15
Molten Veins and Flesh to Fuel restore 26 health to any Fire Walls or other pets within 10 meters
  • Level 20
Molten Veins and Flesh to Fuel restore 33 health to any Fire Walls or other pets within 10 meters
  • Level 25
Molten Veins and Flesh to Fuel restore 40 health to any Fire Walls or other pets within 10 meters
  • Level 30
Molten Veins and Flesh to Fuel restore 47 health to any Fire Walls or other pets within 10 meters
  • Level 35
Molten Veins and Flesh to Fuel restore 54 health to any Fire Walls or other pets within 10 meters
  • Level 40
Molten Veins and Flesh to Fuel restore 61 health to any Fire Walls or other pets within 10 meters
  • Level 45
Molten Veins and Flesh to Fuel restore 68 health to any Fire Walls or other pets within 10 meters
  • Level 50
Molten Veins and Flesh to Fuel restore 75 health to any Fire Walls or other pets within 10 meters
  • Level 55
Molten Veins and Flesh to Fuel restore 82 health to any Fire Walls or other pets within 10 meters
  • Level 60
Molten Veins and Flesh to Fuel restore 89 health to any Fire Walls or other pets within 10 meters
  • Level 65
Molten Veins and Flesh to Fuel restore 96 health to any Fire Walls or other pets within 10 meters
  • Level 70
Molten Veins and Flesh to Fuel restore 103 health to any Fire Walls or other pets within 10 meters
  • Level 75
Molten Veins and Flesh to Fuel restore 110 health to any Fire Walls or other pets within 10 meters
  • Level 80
Molten Veins and Flesh to Fuel restore 117 health to any Fire Walls or other pets within 10 meters
  • Level 85
Molten Veins and Flesh to Fuel restore 124 health to any Fire Walls or other pets within 10 meters
  • Level 90
Molten Veins and Flesh to Fuel restore 131 health to any Fire Walls or other pets within 10 meters
  • Level 95
Molten Veins and Flesh to Fuel restore 138 health to any Fire Walls or other pets within 10 meters
  • Level 100
Molten Veins and Flesh to Fuel restore 145 health to any Fire Walls or other pets within 10 meters

Fire Magic Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Fire Damage Reduction +1
Max Health +30
Max Power +35
Fire Damage Reduction +1
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
Fire Damage Reduction +1
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
Fire Damage Reduction +1
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
Fire Damage Reduction +1
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
Fire Damage Reduction +1
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
Fire Damage Reduction +1
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
Fire Damage Reduction +1
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
Fire Damage Reduction +1
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
Fire Damage Reduction +1
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
Fire Damage Reduction +1
25 Max Health +2
Max Power +2
Fire Damage Reduction +1
Max Health +50
Max Power +55
Fire Damage Reduction +2
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
Fire Damage Reduction +2
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
Fire Damage Reduction +2
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
Fire Damage Reduction +2
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
Fire Damage Reduction +2
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
Fire Damage Reduction +2
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
Fire Damage Reduction +2
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
Fire Damage Reduction +2
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
Fire Damage Reduction +2
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
Fire Damage Reduction +2
35 Max Health +2
Max Power +2
Fire Damage Reduction +1
Max Health +70
Max Power +75
Fire Damage Reduction +3
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
Fire Damage Reduction +3
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
Fire Damage Reduction +3
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
Fire Damage Reduction +3
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
Fire Damage Reduction +3
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
Fire Damage Reduction +3
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
Fire Damage Reduction +3
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
Fire Damage Reduction +3
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
Fire Damage Reduction +3
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
Fire Damage Reduction +3
45 Max Health +2
Max Power +1
Fire Damage Reduction +1
Max Health +90
Max Power +85
Fire Damage Reduction +4
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
Fire Damage Reduction +4
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
Fire Damage Reduction +4
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
Fire Damage Reduction +4
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
Fire Damage Reduction +4
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
Fire Damage Reduction +4
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
Fire Damage Reduction +4
52 Max Health +2 Max Health +104
Max Power +91
Fire Damage Reduction +4
53 Max Health +2
Max Power +1
Max Health +106
Max Power +92
Fire Damage Reduction +4
54 Max Health +2 Max Health +108
Max Power +92
Fire Damage Reduction +4
55 Max Health +2
Max Power +1
Fire Damage Reduction +1
Max Health +110
Max Power +93
Fire Damage Reduction +5
56 Max Health +2 Max Health +112
Max Power +93
Fire Damage Reduction +5
57 Max Health +2
Max Power +1
Max Health +114
Max Power +94
Fire Damage Reduction +5
58 Max Health +2 Max Health +116
Max Power +94
Fire Damage Reduction +5
59 Max Health +2
Max Power +1
Max Health +118
Max Power +95
Fire Damage Reduction +5
60 Max Health +2 Max Health +120
Max Power +95
Fire Damage Reduction +5
61 Max Health +2 Max Health +122
Max Power +95
Fire Damage Reduction +5
62 Max Health +2 Max Health +124
Max Power +95
Fire Damage Reduction +5
63 Max Health +2 Max Health +126
Max Power +95
Fire Damage Reduction +5
64 Max Health +2 Max Health +128
Max Power +95
Fire Damage Reduction +5
65 Max Health +2
Fire Damage Reduction +1
Max Health +130
Max Power +95
Fire Damage Reduction +6
66 Max Health +2 Max Health +132
Max Power +95
Fire Damage Reduction +6
67 Max Health +2 Max Health +134
Max Power +95
Fire Damage Reduction +6
68 Max Health +2 Max Health +136
Max Power +95
Fire Damage Reduction +6
69 Max Health +2 Max Health +138
Max Power +95
Fire Damage Reduction +6
70 Max Health +2 Max Health +140
Max Power +95
Fire Damage Reduction +6
71 Max Health +2 Max Health +142
Max Power +95
Fire Damage Reduction +6
72 Max Health +2 Max Health +144
Max Power +95
Fire Damage Reduction +6
73 Max Health +2 Max Health +146
Max Power +95
Fire Damage Reduction +6
74 Max Health +2 Max Health +148
Max Power +95
Fire Damage Reduction +6
75 Max Health +2
Fire Damage Reduction +1
Max Health +150
Max Power +95
Fire Damage Reduction +7
76 Max Health +2 Max Health +152
Max Power +95
Fire Damage Reduction +7
77 Max Health +2 Max Health +154
Max Power +95
Fire Damage Reduction +7
78 Max Health +2 Max Health +156
Max Power +95
Fire Damage Reduction +7
79 Max Health +2 Max Health +158
Max Power +95
Fire Damage Reduction +7
80 Max Health +2 Max Health +160
Max Power +95
Fire Damage Reduction +7
81 Max Health +2 Max Health +162
Max Power +95
Fire Damage Reduction +7
82 Max Health +2 Max Health +164
Max Power +95
Fire Damage Reduction +7
83 Max Health +2 Max Health +166
Max Power +95
Fire Damage Reduction +7
84 Max Health +2 Max Health +168
Max Power +95
Fire Damage Reduction +7
85 Max Health +2
Fire Damage Reduction +1
Max Health +170
Max Power +95
Fire Damage Reduction +8
86 Max Health +2 Max Health +172
Max Power +95
Fire Damage Reduction +8
87 Max Health +2 Max Health +174
Max Power +95
Fire Damage Reduction +8
88 Max Health +2 Max Health +176
Max Power +95
Fire Damage Reduction +8
89 Max Health +2 Max Health +178
Max Power +95
Fire Damage Reduction +8
90 Max Health +2 Max Health +180
Max Power +95
Fire Damage Reduction +8
91 Max Health +2 Max Health +182
Max Power +95
Fire Damage Reduction +8
92 Max Health +2 Max Health +184
Max Power +95
Fire Damage Reduction +8
93 Max Health +2 Max Health +186
Max Power +95
Fire Damage Reduction +8
94 Max Health +2 Max Health +188
Max Power +95
Fire Damage Reduction +8
95 Max Health +2
Fire Damage Reduction +1
Max Health +190
Max Power +95
Fire Damage Reduction +9
96 Max Health +2 Max Health +192
Max Power +95
Fire Damage Reduction +9
97 Max Health +2 Max Health +194
Max Power +95
Fire Damage Reduction +9
98 Max Health +2 Max Health +196
Max Power +95
Fire Damage Reduction +9
99 Max Health +2 Max Health +198
Max Power +95
Fire Damage Reduction +9
100 Max Health +2 Max Health +200
Max Power +95
Fire Damage Reduction +9

Fire Magic Level Up Rewards

Level Reward
1 Access to new research recipe
5 Access to new research recipe
10 Access to new research recipe
15 Access to new research recipe
20 Access to new research recipe
23 +1 to Cooking
25 Access to new research recipe
28 +1 to Ice Magic
30 Access to new research recipe
35 Access to new research recipe
38 (!) +1 to Fairy Magic
39 +1 to Ice Magic
40 Access to new research recipe
43 +1 to Gourmand
45 Access to new research recipe
48 +1 to Priest
50 Access to new research recipe
55 Access to new research recipe
60 Access to new research recipe
65 +1 to Ice Magic

Trivia

Fire Magic was one of the first magic skills in the game, and one of the only skills that has seen a complete reset of player levels.

Gallery