Difference between revisions of "Grimalkin"

From Project: Gorgon Wiki
Jump to: navigation, search
(Updated to template, including Animal Handling Stats section.)
m
Line 58: Line 58:
 
| max enthusiasm = 10
 
| max enthusiasm = 10
 
| attack = {{Combat Ability|Slashing Damage}}, {{Combat Ability|Crushing Damage}}
 
| attack = {{Combat Ability|Slashing Damage}}, {{Combat Ability|Crushing Damage}}
| sic em = Trauma Damage Over Time
+
| sic em = {{Combat Ability|Trauma Damage Over Time}}
| clever trick = Lure Away
+
| clever trick = {{Combat Ability|Lure Enemy Away}}
 
| bonus =  
 
| bonus =  
 
| weaknesses = Cold
 
| weaknesses = Cold

Revision as of 13:48, 22 June 2018

Main Page Headers Bg.png
Grimalkin
File:Grimalkin.png
Health780Armor582Rage970
Anatomy:
Effective:
Cold
Ineffective:
Poison, Trauma
Grimalkin are pack animals that prowl the deserts of Ilmari. When close to death, a Grimalkin will flee from danger at high speeds. As one flees, other Grimalkins in the area will flock to the danger in hopes of overcoming it.

Locations

Ilmari
Vitals: Health 780 Armor 582 Rage 970
Location: Found across the desert.

Combat Abilities

Fast Fleeing, Hyper Hearing

Error: Ability not found Error: Combat Ability not found
 
Error: Ability not found Error: Combat Ability not found
 
Rage-icon.png Error: Ability not found Error: Combat Ability not found
 

Miscellaneous

Skin:
Meat:
Skull:

Reported Loot

General Loot

Level 55 Equipment

Animal Handling Stats

Grimalkin
Animal Handling Level to Tame: 50
Maximum Bond Level: 70
Maximum Happiness: 100
Maximum Enthusiasm: 10
Weak Against: Cold
Resists: Poison, Trauma
Vitals at Tamed (50) Health 332 Armor 488
Vitals at 60 Health 367 Armor 546