Difference between revisions of "Alcohol Tolerance"
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On top of that you will end up with a debuff which will reduce your hp by 30 percent, which you can reduce the debuff to 1 percent hp loss from 30, by using the dwavern fixer, which lasts 1 hour, which you have to keep drinking every hour to keep the debuff at bay. | On top of that you will end up with a debuff which will reduce your hp by 30 percent, which you can reduce the debuff to 1 percent hp loss from 30, by using the dwavern fixer, which lasts 1 hour, which you have to keep drinking every hour to keep the debuff at bay. | ||
+ | |||
+ | The Debuff has 3 stages over time, 30 percent is what you get to start with, after a while it will drop to 15 percent and finally 5 percent before the debuff is taken away. | ||
+ | |||
+ | Warning: The bright world debuff is a permanent effect during morning time in zones like gaz and kur is very hard to see chat and the world is super bright. (no fix from in game method) |
Revision as of 10:42, 30 September 2018
Alcohol Tolerance
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300px This 'skill' represents your ability to ward off the adverse effects of alcohol. Note, however, that alcohol tolerance does not prevent you from becoming an alcoholic after prolonged alcohol abuse.
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Skill Type: | Other Skill
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Max Level: | 100
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Requirements: | None
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Skill Trainers: | None
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“Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
Alcohol Tolerance Overview
Alcohol Tolerance is a skill that represents your ability to ward off the adverse effects of alcohol.
In-Game Description
This 'skill' represents your ability to ward off the adverse effects of alcohol. Note, however, that alcohol tolerance does not prevent you from becoming an alcoholic after prolonged alcohol abuse.
Training Alcohol Tolerance
- You will automatically learn Alcohol Tolerance when you first drink an alcoholic beverage.
Sub-Skills:
- None
Secondary Skills:
- Brewing - This skill is used to create alcoholic beverages.
Related Skills:
- Iocaine Resistance - This skill is similar to Alcohol Tolerance. It helps your resistance against poisons.
Alcohol Tolerance Mechanics
Levels of Drunkenness
- Tipsy
- You're feeling a little floaty.
- Speech is very slightly impaired.
- Very Tipsy
- You're feeling relaxed and floaty.
- Speech is slightly impaired. Things look a little blurry.
- Moderately Drunk
- You're feeling relaxed and uninhibited.
- Speech is impaired and things look fuzzy. Every so often you loose your sense of direction.
- Drunk
- You're feeling great!
- Your speech, vision, and sense of direction are impaired.
- Very Drunk
- You're feeling good, but you know that drinking more will make you very ill.
- Your speech, vision, and sense of direction are impaired, and you're becoming indecisive about what abilities to use in combat.
- Severely Intoxicated
- You've had too much to drink and you're feeling ill.
- Your speech, vision, sense of direction, and decisiveness are noticeably impaired.
- Dangerously Intoxicated
- Your heart is beating irregularly and you can't tell what's going on.
- You are extremely impaired and there is a chance of fatal heart attack.
- Fatally Intoxicated
- You're sweating, dizzy, and your heart is beating like a drum.
- You are fairly likely to die any moment. Prompt medical attention may still save you.
- Extremely Fatally Intoxicated
- Your health is in free-fall and you're about to die.
- Ridiculously Fatally Intoxicated
- You feel terrible. You long for the sweet release of death. Fortunately, death is coming very soon.
Reduction of Drunkenness
- This item is sold by Mox Warcut.
- Emergency Alcohol Treatment is a Level 70 First Aid ability taught by Mox Warcut. (Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal).
Alcohol Tolerance Stat Bonuses
Level | Bonus | Totals |
---|---|---|
15 | Direct Poison Damage Reduction +1 | Direct Poison Damage Reduction +1 |
25 | Direct Trauma Damage Reduction +1 | Direct Poison Damage Reduction +1 Direct Trauma Damage Reduction +1 |
35 | Indirect Trauma Damage Reduction +1 | Direct Poison Damage Reduction +1 Direct Trauma Damage Reduction +1 Indirect Trauma Damage Reduction +1 |
45 | Indirect Poison Damage Reduction +1 | Direct Poison Damage Reduction +1 Direct Trauma Damage Reduction +1 Indirect Trauma Damage Reduction +1 Indirect Poison Damage Reduction +1 |
55 | Direct Poison Damage Reduction +1 | Direct Poison Damage Reduction +2 Direct Trauma Damage Reduction +1 Indirect Trauma Damage Reduction +1 Indirect Poison Damage Reduction +1 |
65 | Direct Trauma Damage Reduction +1 | Direct Poison Damage Reduction +2 Direct Trauma Damage Reduction +2 Indirect Trauma Damage Reduction +1 Indirect Poison Damage Reduction +1 |
75 | Indirect Trauma Damage Reduction +1 | Direct Poison Damage Reduction +2 Direct Trauma Damage Reduction +2 Indirect Trauma Damage Reduction +2 Indirect Poison Damage Reduction +1 |
85 | Indirect Poison Damage Reduction +1 | Direct Poison Damage Reduction +2 Direct Trauma Damage Reduction +2 Indirect Trauma Damage Reduction +2 Indirect Poison Damage Reduction +2 |
95 | Direct Poison Damage Reduction +1 | Direct Poison Damage Reduction +3 Direct Trauma Damage Reduction +2 Indirect Trauma Damage Reduction +2 Indirect Poison Damage Reduction +2 |
Alcohol Tolerance Level Up Rewards
Level | Reward |
---|---|
10 (!) | +1 to Dwarf Anatomy |
10 (!) | +1 to Elven Anatomy |
10 (!) | +1 to Fae Anatomy |
10 (!) | +1 to Human Anatomy |
10 (!) | +1 to Orc Anatomy |
10 (!) | +1 to Rakshasa Anatomy |
30 | +1 to Brewing |
50 | +1 to Iocaine Resistance |
70 | +1 to Endurance |
90 | +1 to Dying |
Trivia
- Beer *hic* good.
- Alcohol Tolerance is the first skill to grant bonuses to other skills based on character race. At level 10, you receive an Anatomy bonus level to either Human, Elf, Rakshasa, Orc, Fey, or Dwarf, depending on your race!
Gallery
A drunken view of New Prestonbule Cave.
Warning: If your eyes are easily prone to bright light or headaches, take caution in working this skill, especially if you plan on taking 3 beer and 1 liquor dose to maximize the xp. The after effect of doing fully intoxicated is a very bright light which will effect your game-play and how well you can see in the world. as long as you don't take 4 doses in one go you will avoid this scenario.
On top of that you will end up with a debuff which will reduce your hp by 30 percent, which you can reduce the debuff to 1 percent hp loss from 30, by using the dwavern fixer, which lasts 1 hour, which you have to keep drinking every hour to keep the debuff at bay.
The Debuff has 3 stages over time, 30 percent is what you get to start with, after a while it will drop to 15 percent and finally 5 percent before the debuff is taken away.
Warning: The bright world debuff is a permanent effect during morning time in zones like gaz and kur is very hard to see chat and the world is super bright. (no fix from in game method)