Difference between revisions of "Nature Spirit Mortality"

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Revision as of 21:14, 6 May 2015

Nature Spirit Mortality

by Ilvadele Irasce, Council of Eight

I've been asked to explain the concept of how gods can "die." As I explained in my Guide To Nature Spirit Classification, these "gods" are just sentient magical energy that are connected into the world via what we call "anchors." These anchors are minor objects of power, such as trees, ponds, swords, or dragons.

The weaker types of gods can be destroyed simply by destroying their anchors. Class 5 nature spirits only have a single anchor, such as a tree or rock, and destroying the object hurtles the spirit into oblivion. Class 4 nature spirits usually have dozens of anchors, but sometimes they can all be destroyed pretty easily. For instance, I once set a small copse ablaze to destroy a Class 4 spirit that lived in the woods. All of its anchors were trees, and they all burned.

But Class 3 and above, what we call "gods," are not usually susceptible to this. A class 3 god has hundreds or thousands of anchors, and a class 1 god has millions of anchors. There is another way to kill them, which is to simply tear at their energy matrix until it cannot hold onto its anchor points. This is what happens when gods fight each other -- those anchors are ignored, and instead they focus on the gods' "grip" on those anchors.

It should be noted that even though Class 3 nature spirits are considered "gods," they aren't beyond the might of the most powerful mages. I remember when Jarmanger slew a Class 3 god by himself, unraveling the energy right before our shocked eyes. But Class 1 and Class 2 gods are probably beyond any single mortal's power.