Difference between revisions of "Level"

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(NPC Foe level)
(NPC Foe level)
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[[File:chicken power level.jpg]]
 
[[File:chicken power level.jpg]]
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[[File:tutorial skeleton power level.jpg]]
  
 
[[File:tiger power level.jpg]]
 
[[File:tiger power level.jpg]]

Revision as of 05:30, 19 August 2015

Level

On this page a description is given to clarify how to compare and judge a player's abilities in combat compared to another player and compared to a NPC Foe (attackable create).

Not the classic Leveling system

Other MMO's usually have an indication for both the player-character and for NPC foe's that start at level 1 and slowly increase to 2 and 3, all the way to 50 or even 100. Project Gorgon does not do this.

Player level

A player's power is derived from several sources:

  • the two types of combat-abilities she has chosen to fight with (and thus the two types of weapons she should have equiped). (e.g. Sword, staff, unarmed, shield, archery, psychology, etc)
  • the skill the player had acquired in those two combat-types.
    Hint: For a newer player it can be good to find a playstyle you like, regarding the weapons you use. And once you do that, to stick with those. A high skill level in your chosen weapon-type makes a big difference !
  • the armor items that the player has equiped
- the buffs to Armor, Health and Power that those armor-items give
- the buffs that the armor items give to certain combat abilities. (e.g. "Finishing Blow deals +32% damage")
File:Basic Sword of Many Cuts.jpg
  • the buffs that the player has
- food buff
- potion buffs
- listened to music buff

The basic player statistics are shown in: Armor health power metabolism.jpg

NPC Foe level

Chicken power level.jpg

Tutorial skeleton power level.jpg

Tiger power level.jpg

Squeaky power level.jpg

Psychic Mantis power level.jpg