Difference between revisions of "Template:MOB AH"

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(Added profile parameter. Ugly at the moment, but doesn't need to be fixed until after Genetics is added!)
 
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{| table class="block1"style="margin:0 0 0.5em 1em; border:1px solid #ccc; text-align:left; background:#f9f9f9; width:300px;" cellpadding="2"
+
{| table
 
|- valign="top"
 
|- valign="top"
 
|-
 
|-
 
{{ #if:{{{name|}}} |
 
{{ #if:{{{name|}}} |
 
{{pipe}}-
 
{{pipe}}-
! class="block2" style="background:#1e1615ff;width:500px;border-radius:5px;" colspan="2" align="left" {{pipe}} [[{{{name|}}}]]
+
! class="block2" style="background:#1e1615ff;color:#e5b964ff;width:500px;border-radius:1px;" colspan="2" align="left" {{pipe}} [[{{{name|}}}]]
 
}}
 
}}
 
|-
 
|-
 
{{ #if:{{{level to tame|}}} |{{pipe}}- valign="top"
 
{{ #if:{{{level to tame|}}} |{{pipe}}- valign="top"
! style="background:#f5e0c7; color:#000000; border-radius:2px; width:230px;"  align="right" {{pipe}} [[Animal Handling]] Level to Tame:
+
! style="background:#f5e0c7; color:#000000; border-radius:2px; width:250px;"  align="right" {{pipe}} [[Animal Handling]] Level to Tame:
 
{{pipe}}'''{{{level to tame}}}'''
 
{{pipe}}'''{{{level to tame}}}'''
}}
 
|-
 
{{ #if:{{{max level|}}} |{{pipe}}- valign="top"
 
! style="background:#f5e0c7; color:#000000; border-radius:2px; width:140px;"  align="right" {{pipe}} Maximum Level:
 
{{pipe}}{{{max level}}}
 
 
}}
 
}}
 
|-
 
|-
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}}
 
}}
 
|-
 
|-
{{ #if:{{{attack|}}}|{{pipe}}- valign="top"
+
{{ #if:{{{bonus|}}} |{{pipe}}- valign="top"
! style="background:#f5e0c7; color:#000000; border-radius:2px; width:140px;"  align="right" {{pipe}} Basic Attack:
+
! style="background:#f5e0c7; color:#000000; border-radius:2px; width:140px;"  align="right" {{pipe}} Additional Attributes:
{{pipe}}{{{attack}}}
+
{{pipe}}{{{bonus}}}
 
}}
 
}}
 
|-
 
|-
{{ #if:{{{sic em|}}} |{{pipe}}- valign="top"
+
{{ #if:{{{weaknesses|}}} |{{pipe}}- valign="top"
! style="background:#f5e0c7; color:#000000; border-radius:2px; width:140px;"  align="right" {{pipe}} Sic'Em Attack:
+
! style="background:#f5e0c7; color:#000000; border-radius:2px; width:140px;"  align="right" {{pipe}} Weak Against:
{{pipe}}{{{sic em}}}
+
{{pipe}}{{{weaknesses}}}
 
}}
 
}}
 
|-
 
|-
{{ #if:{{{clever trick|}}} |{{pipe}}- valign="top"
+
{{ #if:{{{resists|}}} |{{pipe}}- valign="top"
! style="background:#f5e0c7; color:#000000; border-radius:2px; width:140px;"  align="right" {{pipe}} Clever Trick:
+
! style="background:#f5e0c7; color:#000000; border-radius:2px; width:140px;"  align="right" {{pipe}} Resists:
{{pipe}}{{{clever trick}}}
+
{{pipe}}{{{resists}}}
 
}}
 
}}
 
|-
 
|-
{{ #if:{{{vital list|}}} |{{pipe}}- valign="top"
+
{{ #if:{{{profile|}}}|{{pipe}}- valign="top"
! style="background:#f5e0c7; color:#000000; border-radius:2px; width:400px;" align="left" {{pipe}}{{{vital list}}} }}
+
! style="border-radius:2px; width:140px;"  colspan="2" align="left" {{pipe}} {{:{{{profile}}}}}
|} <!--
+
}}
 
+
|}
--> {{ #if:{{{area|}}} | ; [[Category:{{{area}}} Creatures]] }} <!--
+
{{ #if:{{{name|}}} | ; [[Category:Animal Handling Creatures]] }} <!--
 
--><noinclude>
 
--><noinclude>
 
==Syntax==
 
==Syntax==
Line 58: Line 53:
 
| name =  
 
| name =  
 
| level to tame=
 
| level to tame=
| max level =
 
 
| vital list=
 
| vital list=
 
| max bond level =
 
| max bond level =
 
| max happiness =
 
| max happiness =
 
| max enthusiasm =
 
| max enthusiasm =
| attack =
 
| sic em =
 
| clever trick =
 
 
| weaknesses =
 
| weaknesses =
 
| resists =
 
| resists =
 +
| profile =
 
}}
 
}}
 
</pre>
 
</pre>
 
 
==Parameters==
 
==Parameters==
; area
+
; name
: List a region or map where the mob can be found.
+
: Not Optional. This is the name of the tamed creature.
; variant
+
; level to tame
: Optional. Used for alternative forms of a mob. Limit to gender, stronger versions, summoned clones, dev spawned bosses, and other minor changes. Do not use when Effective/Ineffective information differs, such as the [[Red Drakeworm]] and [[Blue Drakeworm]], even though both are simply called '''Drakeworm''' in-game.
+
: Optional. The level of [[Animal Handling]] required to tame the creature should be entered here.
; health
+
; max bond level
: Semi-Optional. If no Health is listed, Armor and Rage will not display. The amount of health the mob has in a location.
+
: Optional. The maximum bond level the creature can reach.See [[Animal Handling]] for an explanation.  
; armor
+
; max happiness
: The amount of armor the mob has.
+
: Optional. The maximum happiness the creature can reach.See [[Animal Handling]] for an explanation.  
; rage
+
; max enthusiasm
: The amount of rage the mob has.
+
: Optional. The maximum enthusiasm the creature can reach. See [[Animal Handling]] for an explanation.  
; location
+
; bonus
: A short description of where or how to find the mob.
+
: Optional. List any additional attributes a tamed creature might posses. Damage Boost, Melee Evasion, Damage Multiplier
; time
+
; weaknesses
: OPTIONAL. If a monster only spawns during a particular time of day, or during an event (Druid/Halloween), write that here!
+
: Optional. List what damage types tamed creature is weak against.
; weather
+
; resists
: OPTIONAL. Used if a monster only spawns during a particular type of weather event (Not in-game yet).
+
: Optional. List what damage types the tamed creature resists.
 +
; profile
 +
: REQUIRED. The [[:Category:Pet Profile]] ([[AI Pet Profile]]) used by the tamed creature.
  
 
==Description==
 
==Description==
This automatically adds the location category to that page. So if you entered location1 = Serbule, <nowiki>[[Category:Serbule Creatures]]</nowiki> would be added for you. At the moment, do not enter locations surrounded by double brackets.
+
This template is used on pages of creatures that can be tamed through [[Animal Handling]]. The [[Template:MOB AHVital]] template can be seen paired with this one as seen below. This template automatically adds <nowiki>[[Category:Animal Handling Creatures]]</nowiki> to a page.
 
<pre>
 
<pre>
{{MOB Location
+
{{MOB AH
| area = Serbule
+
| name = Ice Bear
| health = 90000
+
| level to tame= 43
| armor = 85
+
| max bond level = 70
| rage = 999999
+
| max happiness = 100
| location = Description of whereabouts.
+
| max enthusiasm = 10
| time = Appears during [[Halloween 2016]].
+
| bonus = Damage Boost
| weather = Appears during heavy rain.
+
| weaknesses = Fire, Electricity
 +
| resists = Cold, Poison
 +
| profile = AIP:BlindingWasp Pet
 +
}}
 +
{{MOB AHVital
 +
| vital level= 70
 +
| health = 737
 +
| armor = 662
 +
}}
 +
{{MOB AHVital
 +
| vital level= Max(70)
 +
| health = 737
 +
| armor = 662
 
}}
 
}}
 
</pre>
 
</pre>
 
{{MOB AH
 
{{MOB AH
| name = Grimalkin
+
| name = Ice Bear
| level to tame= 8
+
| level to tame= 43
| max level = 70
+
| max bond level = 70
| max bond level = 50
+
| max happiness = 100
| max happiness =100
+
| max enthusiasm = 10
| max enthusiasm =100
+
| bonus = Damage Boost
| attack = Rage Example
 
| sic em = Sic example
 
| clever trick = Turn rage into armor.
 
 
| weaknesses = Fire, Electricity
 
| weaknesses = Fire, Electricity
 
| resists = Cold, Poison
 
| resists = Cold, Poison
| vital list= {{MOB AH Vital
+
| profile = AIP:BlindingWasp Pet
| vital level= Tamed
+
}}
| health = 50
+
{{MOB AHVital
| armor = 20}}
 
{{MOB AH Vital
 
| vital level= 50
 
| health = 100
 
| armor = 40}}
 
{{MOB AH Vital
 
 
| vital level= 70
 
| vital level= 70
| health = 120
+
| health = 737
| armor = 80}}
+
| armor = 662
{{MOB AH Vital
+
}}
 +
{{MOB AHVital
 
| vital level= Max(70)
 
| vital level= Max(70)
| health = 120
+
| health = 737
| armor = 80}}
+
| armor = 662
 
}}
 
}}
 
[[Category:Formatting templates]]
 
[[Category:Formatting templates]]
 
</noinclude>
 
</noinclude>

Latest revision as of 13:40, 11 January 2021

Syntax

{{MOB AH
| name = 
| level to tame=
| vital list=
| max bond level =
| max happiness =
| max enthusiasm =
| weaknesses =
| resists =
| profile =
}}

Parameters

name
Not Optional. This is the name of the tamed creature.
level to tame
Optional. The level of Animal Handling required to tame the creature should be entered here.
max bond level
Optional. The maximum bond level the creature can reach.See Animal Handling for an explanation.
max happiness
Optional. The maximum happiness the creature can reach.See Animal Handling for an explanation.
max enthusiasm
Optional. The maximum enthusiasm the creature can reach. See Animal Handling for an explanation.
bonus
Optional. List any additional attributes a tamed creature might posses. Damage Boost, Melee Evasion, Damage Multiplier
weaknesses
Optional. List what damage types tamed creature is weak against.
resists
Optional. List what damage types the tamed creature resists.
profile
REQUIRED. The Category:Pet Profile (AI Pet Profile) used by the tamed creature.

Description

This template is used on pages of creatures that can be tamed through Animal Handling. The Template:MOB AHVital template can be seen paired with this one as seen below. This template automatically adds [[Category:Animal Handling Creatures]] to a page.

{{MOB AH
| name = Ice Bear
| level to tame= 43
| max bond level = 70
| max happiness = 100
| max enthusiasm = 10
| bonus = Damage Boost
| weaknesses = Fire, Electricity
| resists = Cold, Poison
| profile = AIP:BlindingWasp Pet
}}
{{MOB AHVital
| vital level= 70
| health = 737
| armor = 662
}}
{{MOB AHVital
| vital level= Max(70)
| health = 737
| armor = 662
}}
Ice Bear
Animal Handling Level to Tame: 43
Maximum Bond Level: 70
Maximum Happiness: 100
Maximum Enthusiasm: 10
Additional Attributes: Damage Boost
Weak Against: Fire, Electricity
Resists: Cold, Poison
Basic Attack:
icon_3310.png Piercing Damage
 
(10 damage)
Sic 'Em Attack:
Level 1-14: icon_2136.png Ranged Piercing Damage and Debuff (Makes ranged Attacks Auto-Miss 25%) (8 damage)
Level 15-29: icon_2136.png Ranged Piercing Damage and Debuff (Makes ranged Attacks Auto-Miss 25%) (21 damage)
Level 30-44: icon_2136.png Ranged Piercing Damage and Debuff (Makes ranged Attacks Auto-Miss 25%) (44 damage)
Level 45-59: icon_2136.png Ranged Piercing Damage and Debuff (Makes ranged Attacks Auto-Miss 25%) (83 damage)
Level 60-74: icon_2136.png Ranged Piercing Damage and Debuff (Makes ranged Attacks Auto-Miss 25%) (140 damage)
Level 75+: icon_2136.png Ranged Piercing Damage and Debuff (Makes ranged Attacks Auto-Miss 25%) (202 damage)
Special Trick:
Level 1-29: icon_3619.png Heavy Burst Piercing Damage (29 damage)
Level 30-49: icon_3619.png Heavy Burst Piercing Damage (62 damage)
Level 50-69: icon_3619.png Heavy Burst Piercing Damage (144 damage)
Level 70+: icon_3619.png Heavy Burst Piercing Damage (251 damage)
Vitals at 70 Health 737 Armor 662
Vitals at Max(70) Health 737 Armor 662