Difference between revisions of "Haste"
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* Novice's Wing-Leg Infusion (Lv 34) - ''Fast-Flying Speed Boost +1, Flying Cost (Per Second In Combat) -0.5.'' | * Novice's Wing-Leg Infusion (Lv 34) - ''Fast-Flying Speed Boost +1, Flying Cost (Per Second In Combat) -0.5.'' | ||
* Shaman's Wing-Leg Infusion (Lv 47) - ''Fast-Flying Speed Boost +1.5, Flying Cost (Per Second In Combat) -0.5.'' | * Shaman's Wing-Leg Infusion (Lv 47) - ''Fast-Flying Speed Boost +1.5, Flying Cost (Per Second In Combat) -0.5.'' | ||
− | ==== Abilities | + | ==== Abilities ==== |
Abilities/treasure effects/items that boost "Movement Speed" (and not "Sprint Speed" as many speed-ups do). I've heard reports both that this does and does not boost flight speed: | Abilities/treasure effects/items that boost "Movement Speed" (and not "Sprint Speed" as many speed-ups do). I've heard reports both that this does and does not boost flight speed: | ||
*[[Druid]] - Hunter's Stride | *[[Druid]] - Hunter's Stride |
Revision as of 13:26, 9 February 2021
This page lists various means of increasing speed.
Contents
Run Speed
Consumables
- can be learned in the Serbule Hills Spider Cave.
- (L 5) and (L 20) can be learned from Alchemy: Ignite The Fire In Your Legs!, a book sold by Yetta. These potions last five minutes and require at least one Fire Dust as ingredient.
- (L 35) and (L 45) are alchemy recipes only Lycanthropes can learn, but the potions are usable by anyone.
Skills and Ability Mods
Note: Information in this table is based on info in the wiki. Most information is untested in actual gameplay. In particular some of the "In Combat?" values may be incorrect.
A handful of abilities and mods which specifically affect Flying or Swimming speed are not included in this overview.
Modded numbers are based on obtaining all highest-level applicable item mods (as of 22 January, 2020).
Skill | Ability | Duration | Cooldown | Uptime | In Combat? | Unmodded | Modded |
---|---|---|---|---|---|---|---|
Animal Handling | Sic Em | 10 | 12 | ** | yes | 0 | +9 |
Bard | Moment of Resolve | 8 | 60 (54)* | 13% (15%)* | yes | 0 | +3 |
Battle Chemistry | Mutation: Extra Toes | long | n/a | 100% | no | +5 | +5 |
Haste Concoction | 10 | 45 | 22% | yes | +12 | +12 | |
Cow | Moo of Determination | 10 | 30 | 33% | yes | +13 | +13 |
Graze | 30 | 50 | 60% | no | 0 | +17 | |
Deer | Bounding Escape | 15 | 30 | 50% | yes | +8.5 | +8.5 |
Cuteness Overload | 8 | 30 | 27% | yes | 0 | +12 | |
None (Treasure Mod) | perm | n/a | 100% | no | 0 | +9 | |
Druid | Hunter's Stride | 60 | 60 | 100% | yes | +3 | +3 |
Fire Magic | Flesh to Fuel | 15 | 20 | 75% | no | 0 | +16 |
Giant Bat | Confusing Double | 15 | 60 (34)* | 25% (44%)* | yes | 0 | +6 |
Lycanthropy | Hunting Speed | 30 | 10 | 100% | no | +12 | +12 |
Shadow Feint | 15 | 20 | 75% | yes | 0 | +6 | |
Mentalism | Reconstruct | 10 | 30 | 33% | yes | 0 | +4.5 |
Necromancy | Deathgaze | 15 | 30 | *** | yes | 0 | +2.5 |
Pig | Terror Dash | 10 | 60 | 17% | yes | +12 | +12 |
Squeal | 10 | 30 | 33% | yes | 0 | +10 | |
Psychology | Positive Attitude | 60 | 60 (47)* | 100% (128%)* | no | 0 | +8 |
Ridicule | 6 | 7 | **** | yes | 0 | +4.5 | |
Rabbit | Hare Dash | 12 | 30 | 40% | yes | +10.5 | +10.5 |
None (Treasure Mod) | perm | n/a | 100% | no | 0 | +6 | |
Shield | Take the Lead | 10 | 30 | 33% | yes | +10.5 | +20.5 |
Spider | Premeditated Doom | 20 | 20 | 100% | yes | 0 | +9 |
Web Trap | 10 | 25 (13)* | 40% (77%)* | yes | 0 | +16 | |
Terrifying Bite | 10 | 30 | ***** | yes | 0 | +8 | |
Spirit Fox | Paradox Trot | 60 | 30 | 100% | no | 0 | +8 |
Warden | Coordinated Assault | 30 | 30 | 100% | no | 0 | +3 |
*Numbers in parentheses require mod(s)
**Up to 83% uptime, but requires being near your pet to activate
***Up to 50% uptime, but requires landing a range attack to activate
****Up to 85% uptime, but requires landing a range attack to activate
*****Up to 33% uptime, but requires landing a melee attack to activate
Item Properties
- Sprint speed mods on various items, such as the +1 to sprint speed on the , , or the +2 sprint speed on . These passive sprint mods stack.
- Shamanic Infusion can add up to +1.5 sprint speed on boots, up to +3 sprint and swimming speed on pants, or up to +1.5 fast-flying speed on pants.
Flying Speed
Equipment
- - Fairy Racial equipment has the Fast-Flying Speed Boost (Out of Combat) +0.5
- - Level 80 equipment with Fast-Flying Speed Boost (Out of Combat) +1
Items
- Consumption of grants Fast-Flying Speed Boost (Out of Combat) +1 if the character is a fairy.
Recipes
- Summer Winds - Gain insight: +2 Fast-Fly Speed, if you can fly. (Stacks with regular calligraphy effects)
- Beginner's Wing-Leg Infusion (Lv 19) - Fast-Flying Speed Boost +0.5, Flying Cost (Per Second In Combat) -0.5
- Novice's Wing-Leg Infusion (Lv 34) - Fast-Flying Speed Boost +1, Flying Cost (Per Second In Combat) -0.5.
- Shaman's Wing-Leg Infusion (Lv 47) - Fast-Flying Speed Boost +1.5, Flying Cost (Per Second In Combat) -0.5.
Abilities
Abilities/treasure effects/items that boost "Movement Speed" (and not "Sprint Speed" as many speed-ups do). I've heard reports both that this does and does not boost flight speed:
- Druid - Hunter's Stride
- Psychology - Ridicule
- Deer - Cuteness Overload (Treasure Effect)
- Spider - Web Trap
- Giant Bat - Confusing Double
- Giant Bat- Also has 2 slots (mainhand / offhand) of treasure effects that give Fast-Flying Speed Boost when Giant Bat is active.
- Shield - Take the Lead treasure mods (not base ability) buff movement speed including flight, even though the description of the treasure effect reads 'boosts your sprint speed'. This is likely a bug.
Abilities/treasure effects that boost "Flying Speed":
- Priest - Unfetter (treasure mod)
- There's a booze flying speed boost (up to a quite large +3)
Swimming Speed
Under Construction