Haste

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This page lists various means of increasing speed.

Run Speed

Consumables

Skills and Ability Mods

Note: Information in this table is based on info in the wiki. Most information is untested in actual gameplay. In particular some of the "In Combat?" values may be incorrect.
A handful of abilities and mods which specifically affect Flying or Swimming speed are not included in this overview.
Modded numbers are based on obtaining all highest-level applicable item mods (as of 22 January, 2020).

Skill Ability Duration Cooldown Uptime In Combat? Unmodded Modded
Animal Handling Sic Em 10 12 ** yes 0 +9
Bard Moment of Resolve 8 60 (54)* 13% (15%)* yes 0 +3
Battle Chemistry Mutation: Extra Toes long n/a 100% no +5 +5
Haste Concoction 10 45 22% yes +12 +12
Cow Moo of Determination 10 30 33% yes +13 +13
Graze 30 50 60% no 0 +17
Deer Bounding Escape 15 30 50% yes +8.5 +8.5
Cuteness Overload 8 30 27% yes 0 +12
None (Treasure Mod) perm n/a 100% no 0 +9
Druid Hunter's Stride 60 60 100% yes +3 +3
Fire Magic Flesh to Fuel 15 20 75% no 0 +16
Giant Bat Confusing Double 15 60 (34)* 25% (44%)* yes 0 +6
Lycanthropy Hunting Speed 30 10 100% no +12 +12
Shadow Feint 15 20 75% yes 0 +6
Mentalism Reconstruct 10 30 33% yes 0 +4.5
Necromancy Deathgaze 15 30 *** yes 0 +2.5
Pig Terror Dash 10 60 17% yes +12 +12
Squeal 10 30 33% yes 0 +10
Psychology Positive Attitude 60 60 (47)* 100% (128%)* no 0 +8
Ridicule 6 7 **** yes 0 +4.5
Rabbit Hare Dash 12 30 40% yes +10.5 +10.5
None (Treasure Mod) perm n/a 100% no 0 +6
Shield Take the Lead 10 30 33% yes +6 +11
Spider Premeditated Doom 20 20 100% yes 0 +9
Web Trap 10 25 (13)* 40% (77%)* yes 0 +16
Terrifying Bite 10 30 ***** yes 0 +8
Spirit Fox Paradox Trot 60 30 100% no 0 +8
Warden Coordinated Assault 30 30 100% no 0 +3

*Numbers in parentheses require mod(s)
**Up to 83% uptime, but requires being near your pet to activate
***Up to 50% uptime, but requires landing a range attack to activate
****Up to 85% uptime, but requires landing a range attack to activate
*****Up to 33% uptime, but requires landing a melee attack to activate

Item Properties

  • Sprint speed mods on various items, such as the +1 to sprint speed on the , , or the +2 sprint speed on . These passive sprint mods stack.
  • Shamanic Infusion can add up to +1.5 sprint speed on boots, up to +3 sprint-swimming speed on pants (actual effect appears to be +6 to non-combat swimming speed according to the profile-displayed number), or up to +1.5 fast-flying speed on pants.

Flying Speed

Equipment

Items

  • Consumption of grants Fast-Flying Speed Boost (Out of Combat) +1 if the character is a fairy.

Recipes

Calligraphy
  • Summer Winds - Gain insight: +2 Fast-Fly Speed, if you can fly. (Stacks with regular calligraphy effects)
Shamanic Infusion
  • Beginner's Wing-Leg Infusion (Lv 19) - Fast-Flying Speed Boost +0.5, Flying Cost (Per Second In Combat) -0.5
  • Novice's Wing-Leg Infusion (Lv 34) - Fast-Flying Speed Boost +1, Flying Cost (Per Second In Combat) -0.5.
  • Shaman's Wing-Leg Infusion (Lv 47) - Fast-Flying Speed Boost +1.5, Flying Cost (Per Second In Combat) -0.5.

Abilities

Abilities/treasure effects/items that boost "Movement Speed" (and not "Sprint Speed" as many speed-ups do). I've heard reports both that this does and does not boost flight speed:

  • Druid - Hunter's Stride
  • Psychology - Ridicule
  • Deer - Cuteness Overload (Treasure Effect)
  • Spider - Web Trap
  • Giant Bat - Confusing Double
  • Giant Bat- Also has 2 slots (mainhand / offhand) of treasure effects that give Fast-Flying Speed Boost when Giant Bat is active.
  • Shield - Take the Lead treasure mods (not base ability) buff movement speed including flight, even though the description of the treasure effect reads 'boosts your sprint speed'. This is likely a bug.

Abilities/treasure effects that boost "Flying Speed":

  • Priest - Unfetter (treasure mod)
  • There's a booze flying speed boost (up to a quite large +3)

Swimming Speed

Under Construction