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Povus

4,035 bytes added, 20:12, 27 September 2021
Added zone page.
__NOTOC__
{{MAP infobox
| name = Povus
| mapimage = [[File:PovusMarkedMap.jpg|400px]]
| connects = [[Rahu]], [[Gazluk]]
| pclevel = 75-85
| image = [[File:PovusTown.png|400px]]
| portaldesc = ???
}}
[[Povus]] is a Rakshasa-controlled land that serves as a buffer between the Council's jurisdiction, and the [[Crone Hegemony]]. West of [[Rahu]] and north of [[Gazluk]], the swampy terrain of [[Povus]] is home to a variety of reptilian monsters.

== Neighboring Regions ==
; [[Rahu]]
: The so-called capital of the Rakshasa, Rahu City in the east rivals [[Povus]] in allure to crafters and merchanteers. The portal to Rahu is in eastern [[Povus]].
; [[Gazluk]]
: A frozen, hostile land separating most of the Rakshasa lands from the rest of the Council's eastern reaches. The portal to Gazluk is in southern [[Povus]].

==Points of Interest==
==== City of Povus ====
Once a bustling crafter paradise, constant threats have destroyed parts of the town and driven away many of its residents.
==== Orc Camp ====
...
==== Giant Mushroom ====
...
==== Ranalon Encampments ====
...
==== Paleontologist Outpost ====
...
== Dungeons ==
There are no known Dungeons in [[Povus]].
<!--
<dpl>
category = Povus Dungeons
mode = unordered
columns = 3
</dpl>-->
== Teleportation Circles ==
There are two Council constructed Teleportation Circles in the {{msg:BASEPAGENAME}} region.
* #1
* #2
Two Mushroom Circles have grown in Povus. They are found ... and ...

== {{msg:BASEPAGENAME}} Inhabitants ==
==== Friendly NPCs ====
<dpl>
category = Povus NPCs
notcategory = Event NPCs
mode = unordered
columns = 3
</dpl>
==== Event NPCs ====
<dpl>
category = Povus NPCs
category = Event NPCs
mode = unordered
columns = 3
</dpl>
===Foes===
<dpl>
category = Povus Creatures
notcategory = Bosses
mode = unordered
columns = 3
</dpl>
===Special Foes===
<dpl>
category = Povus Creatures
category = Bosses
mode = unordered
columns = 3
</dpl>

== Harvestables ==
<!-- List of harvestable items. Sort by type (Fish, Insects, Fruit, Plants, Wood, Mushrooms, Minerals & Metal, Miscellaneous. Miscellaneous includes graves, eggs, and other stuff. -->
==== Fish ====
{|
|{{Item|Catfish}}
|{{Item|Yellow Perch}}
|}
==== Fruit ====
{|
|{{Item|Swamp Gourd}}
|}
==== Plants ====
<!--
{|

|{{Item|Red Aster Seeds}}
|}
-->
== Events ==
=== Nightly Raids ===
{{Quote|source=[[Povus Town System Guide]]|
Each night (around 7pm game-time) the town of [[Povus]] is ravaged by monsters. When you help the town fend off these threats, you gain personal rewards and also help the town recover.
* Start by lighting the lamps around town. This will help keep the monsters at bay.
* Once all the lamps in town are lit, visit the town signboard for a reward.
* You can also start another quest at that time, if you so choose.
:The second quest is chosen randomly. Complete it and return to the signpost for a reward. After that, the quests get a bit harder, and require two players to start. (
:Both players must interact with the signboard at the same time.) Later quests require 3, 4, and more players, up to a maximum of 6. These later quests are quite deadly and it may behoove you to team up!
===Town Level===
The town's current state of disrepair is represented by a level. You can view the town's level from the signboard. The town earns XP when you complete nightly quests, and levels up when its XP bar is full. But there's a catch! Every night, right as the monsters appear, the town ''loses'' XP. This can cause its level to drop!

The town's level determines which villagers and amenities are present. For instance, [[Povus]] must be level 3 to activate the forge. [[Stephie Blackhammer]] also returns to town when it reaches level 3. These features (and people) disappear again if the town's level drops below their requirement.
}}

==Gallery==
<!-- A gallery of images to liven up the page (avoid big spoilers). -->
<gallery mode="nolines" widths=300px>
File:PovusEmptyMap.png|An unmarked, fully explored map of [[Povus]]
</gallery>

[[Category:Zones]]

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