Difference between revisions of "Skill Template"
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Gorgonzola (talk | contribs) (Skill Template (just a guide)) |
Gorgonzola (talk | contribs) (Added thoughts about how to handle the huge amount of skill data during alpha.) |
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+ | __NOTOC__ | ||
[[File:Skill main illustration.jpg|thumb|right|300px|A main picture to liven up the article page]] | [[File:Skill main illustration.jpg|thumb|right|300px|A main picture to liven up the article page]] | ||
{{Quote| | {{Quote| | ||
The ingame description goes in here. Adds a bit of flavour to the article as well. | The ingame description goes in here. Adds a bit of flavour to the article as well. | ||
}} | }} | ||
− | ''' | + | '''Foobar Skill''' introductory paragraph (short) summarizing the main aspects of the skill or combat style. |
− | == | + | ==Overview== |
− | <!-- | + | <!-- |
− | + | (Gorgonzola:) Here I propose to cover the mechanics of the skill, along with citing specific Abilities, | |
+ | this gives the player a good overview of what the skill can do, and how it works. | ||
− | [[Category:Skills]][[Category:Combat Skills]] | + | For example if a skill has "Punch 1", "Punch 2", "Punch 3" .. do we really want to document it all? |
+ | A lot of this skill data is going to continue to change during the alpha, and I am guessing if/when | ||
+ | the game goes beta.. much of the final data can be flat out replaced by the devs from their database. | ||
+ | |||
+ | So instead I would prefer to document just abilities of the skill that are really representative of | ||
+ | what it does, and any abilities that have specific mechanics (such as dots, damage shields, rage control, | ||
+ | etc). | ||
+ | --> | ||
+ | * Means of controlling the enemy's Rage ('''Foo Ability''', '''Bar Ability''') | ||
+ | * Damage over time to armor ('''Buzz Ability''') | ||
+ | * ... | ||
+ | |||
+ | ==Advanced== | ||
+ | <!-- | ||
+ | How do we call non-level up rewards (ones you have to earn in the world?). | ||
+ | |||
+ | Idea here would be to list the special abilities that we can earn through quests, favor, dungeons... | ||
+ | |||
+ | Note this is SPOILER material so we may consider adding spoiler tags? | ||
+ | --> | ||
+ | '''Decapitate''' & '''Heartpiercer''' : can be bought from Goblins inside [[Hogan's Keep]] (requires favor with Hogan, plus Goblinese?). | ||
+ | |||
+ | <!-- | ||
+ | ==Level Up Rewards== | ||
+ | |||
+ | (Gorgonzola:) I originally used "Abilities" here, but to distinguish from the special abilities above, | ||
+ | and to use the same term with non-combat skills, maybe we can just call it "Level Up Rewards" ? | ||
+ | |||
+ | That said as explained above.. do we really want to edit super long tables that's going to be in a state | ||
+ | of flux during alpha? | ||
+ | |||
+ | Some arguments against documenting level up rewards: | ||
+ | |||
+ | * Takes ton of time to manually edit long tables. | ||
+ | |||
+ | * All skills can potentially still change a lot during alpha, or even be removed for balance reasons. | ||
+ | |||
+ | * It's somewhat covered in the game Skills window (you can see upcoming rewards), and above (overview). | ||
+ | |||
+ | * It's somewhat spoiler material too.. let players enjoy discovering the level up skills. | ||
+ | |||
+ | --> | ||
+ | |||
+ | |||
+ | <!-- | ||
+ | Suggested Categories: | ||
+ | * Category:Skills | ||
+ | * Category:Combat Skills | ||
+ | * Category:Trade Skills | ||
+ | --> | ||
+ | [[Category:Template guides]][[Category:Skills]][[Category:Combat Skills]] |
Revision as of 05:30, 22 September 2014
“The ingame description goes in here. Adds a bit of flavour to the article as well.
Foobar Skill introductory paragraph (short) summarizing the main aspects of the skill or combat style.
Overview
- Means of controlling the enemy's Rage (Foo Ability, Bar Ability)
- Damage over time to armor (Buzz Ability)
- ...
Advanced
Decapitate & Heartpiercer : can be bought from Goblins inside Hogan's Keep (requires favor with Hogan, plus Goblinese?).