Difference between revisions of "Necromancy/Abilities"

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<noinclude>[[Category:Abilities]]</noinclude><includeonly>
 
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Abilities|Abilities]]==
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==[[Necromancy/Abilities|Necromancy Complete Ability List]]==
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</includeonly><noinclude><!-- Updated to v416 on Fri Nov 22 2024 12:25:58 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --></noinclude>
<!-- This table is from patch v259, June 19, 2016 -->
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{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width:100%;"
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
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! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
 
 
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| 1 || Death's Hold || Briefly hold your target in place with undead hands. || Target is immobilized for 5 seconds. || <b>Damage: </b> 7 Darkness || <b>Power Cost: </b>13<br><b>Range: </b>20<br><b>Cooldown: </b>12 || NecromancyGem
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| {{Ability icon|Death's Hold|2}} || 1 || Death's Hold || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 9 Darkness || <b>Power Cost:</b> 12<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Leveling
 
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| 1 || Free-Summon Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) ||  ||  || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>15<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
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| {{Ability icon|Raise Skeletal Archer|2}} || 2 || Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 50<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || Leveling
 
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| 2 || Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
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| {{Ability icon|Provoke Undead|2}} || 3 || Provoke Undead || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 5 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds ||  || <b>Power Cost:</b> 17<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || Leveling
 
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| 3 || Provoke Undead || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +5 damage with each attack. ||  || <b>Power Cost: </b>14<br><b>Range: </b>15<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
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| {{Ability icon|Life Crush|2}} || 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> ||  || <b>Damage:</b> 11 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Leveling
 
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| 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage. Does not have any effect on undead foes.<br><br>Every 10 seconds, Life Crush gives you a Combat Refresh that restores 9 Power. || || <b>Damage: </b> 10 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>1.5 || NecromancyGem
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| {{Ability icon|Spark of Death|2}} || 5 || Spark of Death || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 14 Electricity || <b>Power Cost:</b> 9<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || Leveling
 
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| 5 || Spark of Death || Blast the target with electricity. || || <b>Damage: </b> 10 Electricity || <b>Power Cost: </b>9<br><b>Range: </b>20<br><b>Cooldown: </b>5 || NecromancyGem
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| {{Ability icon|Heal Undead|2}} || 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 41 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds ||  || <b>Power Cost:</b> 13<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || Leveling
 
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| 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restores 10 Health/Armor to Summoned Undead within 20 meters. ||  || <b>Power Cost: </b>13<br><b>Range: </b>15<br><b>Cooldown: </b>6<br><b>AoE: </b>20 || NecromancyGem
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| {{Ability icon|Raise Skeletal Swordsman|2}} || 7 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 50<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || Leveling
 
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| 8 || Life Steal || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 10 Health. ||  || <b>Power Cost: </b>13<br><b>Range: </b>20<br><b>Cooldown: </b>5 || NecromancyGem
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| {{Ability icon|Life Steal|2}} || 8 || Life Steal || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 10 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds ||  || <b>Power Cost:</b> 11<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || Leveling
 
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| 9 || Rebuild Undead || Your undead pets are healed. || Restores 20 Health/Armor to Target Summoned Undead. ||  || <b>Power Cost: </b>10<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
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| {{Ability icon|Rebuild Undead|2}} || 9 || Rebuild Undead || Your undead pets are healed. || <b>Restore:</b> 50 Health (or Armor if Health is full) to nearby ally undead ||  || <b>Power Cost:</b> 16<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || Leveling
 
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| 10 || Create Shambling Corpse || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || ||  || <b>Power Cost: </b>25<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
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| {{Ability icon|Raise Zombie|2}} || 10 || Raise Zombie || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 5 for 60 seconds<br>Existing Zombie's Max Health 25 for 5 minutes<br>Existing Zombie Restore 25 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds ||  || <b>Power Cost:</b> 27<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || Leveling
 
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| 12 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds || <b>Damage: </b> 10 Darkness || <b>Power Cost: </b>15<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
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| {{Ability icon|(Internal - SZ1)|2}} || 10 || (Internal - SZ1) || Internal || ||| <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found
 
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| 13 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || ||  || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
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| {{Ability icon|Raise Skeletal Battle Mage|2}} || 12 || Raise Skeletal Battle Mage || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 50<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || Leveling
 
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| 15 || Death's Hold 2 || Briefly hold your target in place with undead hands. || Target is immobilized for 5 seconds. || <b>Damage: </b> 15 Darkness || <b>Power Cost: </b>19<br><b>Range: </b>20<br><b>Cooldown: </b>12 || NecromancyGem
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| {{Ability icon|Deathgaze|2}} || 13 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 29 Darkness || <b>Power Cost:</b> 21<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || Leveling
 
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| 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restores 15 Health/Armor to Summoned Undead within 20 meters. || || <b>Power Cost: </b>16<br><b>Range: </b>15<br><b>Cooldown: </b>6<br><b>AoE: </b>20 || NecromancyGem
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| {{Ability icon|Spark of Death 2|2}} || 14 || Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 22 Electricity || <b>Power Cost:</b> 12<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || Leveling
 
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| 18 || Raise Skeletal Battle Mage || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
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| {{Ability icon|Death's Hold 2|2}} || 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 29 Darkness || <b>Power Cost:</b> 19<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Leveling
 
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| 19 || Rebuild Undead 2 || Your undead pets are healed. || Restores 30 Health/Armor to Target Summoned Undead. ||  || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
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| {{Ability icon|Heal Undead 2|2}} || 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 54 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds ||  || <b>Power Cost:</b> 17<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || Leveling
 
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| 20 || Create Super Zombie || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. ||  || || <b>Power Cost: </b>40<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
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| {{Ability icon|Life Crush 2|2}} || 17 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> ||  || <b>Damage:</b> 16 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Leveling
 
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| 20 || Heart's Power || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200. ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
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| {{Ability icon|Raise Skeletal Archer 2|2}} || 18 || Raise Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 75<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || Leveling
 
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| 21 || Provoke Undead 2 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +10 damage with each attack. ||  || <b>Power Cost: </b>20<br><b>Range: </b>15<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
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| {{Ability icon|Rebuild Undead 2|2}} || 19 || Rebuild Undead 2 || Your undead pets are healed. || <b>Restore:</b> 70 Health (or Armor if Health is full) to nearby ally undead ||  || <b>Power Cost:</b> 19<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || Leveling
 
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| 23 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage. Does not have any effect on undead foes.<br><br>Every 10 seconds, Life Crush gives you a Combat Refresh that restores 11 Power. ||  || <b>Damage: </b> 15 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>1.5 || NecromancyGem
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| {{Ability icon|Raise Zombie 2|2}} || 20 || Raise Zombie 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 10 for 60 seconds<br>Existing Zombie's Max Health 50 for 5 minutes<br>Existing Zombie Restore 50 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds ||  || <b>Power Cost:</b> 34<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || Leveling
 
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| 24 || Wave of Darkness || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Targets are taunted +100. || <b>Damage: </b> 22 Darkness || <b>Power Cost: </b>19<br><b>Range: </b>20<br><b>Cooldown: </b>30<br><b>AoE: </b>20 || NecromancyGem
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| {{Ability icon|Heart's Power|2}} || 20 || Heart's Power || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Training:</b> [[Jumjab]]
 
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| 25 || Free-Summon Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) ||  ||  || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>17<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
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| {{Ability icon|(Internal - SZ2)|2}} || 20 || (Internal - SZ2) || Internal ||  ||  || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found
 
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| 25 || Raise Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
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| {{Ability icon|Provoke Undead 2|2}} || 21 || Provoke Undead 2 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 9 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds ||  || <b>Power Cost:</b> 24<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || Leveling
 
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| 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restores 20 Health/Armor to Summoned Undead within 20 meters. ||  || <b>Power Cost: </b>19<br><b>Range: </b>15<br><b>Cooldown: </b>6<br><b>AoE: </b>20 || NecromancyGem
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| {{Ability icon|Raise Skeletal Swordsman 2|2}} || 22 || Raise Skeletal Swordsman 2 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 75<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || Leveling
 
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| 29 || Rebuild Undead 3 || Your undead pets are healed. || Restores 40 Health/Armor to Target Summoned Undead. ||  || <b>Power Cost: </b>13<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
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| {{Ability icon|Life Steal 2|2}} || 23 || Life Steal 2 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 20 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds ||  || <b>Power Cost:</b> 16<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || Leveling
 
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| 30 || Create Shambling Corpse 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. ||  || || <b>Power Cost: </b>30<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
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| {{Ability icon|Life Crush 3|2}} || 24 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> ||  || <b>Damage:</b> 23 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Leveling
 
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| 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power. || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
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| {{Ability icon|Wave of Darkness|2}} || 24 || Wave of Darkness || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 46 Darkness<br><b>Taunts:</b> 100 || <b>Power Cost:</b> 23<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[Jumjab]]
 
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| 31 || Spark of Death 2 || Blast the target with electricity. || || <b>Damage: </b> 24 Electricity || <b>Power Cost: </b>14<br><b>Range: </b>20<br><b>Cooldown: </b>5 || NecromancyGem
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| {{Ability icon|Deathgaze 2|2}} || 25 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 58 Darkness || <b>Power Cost:</b> 27<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || Leveling
 
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| 32 || Raise Skeletal Swordsman 2 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
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| {{Ability icon|Heal Undead 3|2}} || 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 67 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds ||  || <b>Power Cost:</b> 20<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || Leveling
 
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| 34 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds || <b>Damage: </b> 35 Darkness || <b>Power Cost: </b>21<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
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| {{Ability icon|Spark of Death 3|2}} || 27 || Spark of Death 3 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 45 Electricity || <b>Power Cost:</b> 15<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || Leveling
 
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| 35 || Create Super Zombie 2 || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || ||  || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
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| {{Ability icon|Raise Skeletal Battle Mage 2|2}} || 28 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 75<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || Leveling
 
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| 35 || Life Steal 2 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 25 Health. ||  || <b>Power Cost: </b>21<br><b>Range: </b>20<br><b>Cooldown: </b>5 || NecromancyGem
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| {{Ability icon|Rebuild Undead 3|2}} || 29 || Rebuild Undead 3 || Your undead pets are healed. || <b>Restore:</b> 90 Health (or Armor if Health is full) to nearby ally undead ||  || <b>Power Cost:</b> 22<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || Leveling
 
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| 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restores 25 Health/Armor to Summoned Undead within 20 meters. ||  || <b>Power Cost: </b>22<br><b>Range: </b>15<br><b>Cooldown: </b>6<br><b>AoE: </b>20 || NecromancyGem
+
| {{Ability icon|Raise Zombie 3|2}} || 30 || Raise Zombie 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 20 for 60 seconds<br>Existing Zombie's Max Health 75 for 5 minutes<br>Existing Zombie Restore 75 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds ||  || <b>Power Cost:</b> 42<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || Leveling
 
|-
 
|-
| 38 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || ||  || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| {{Ability icon|Spleen's Power|2}} || 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[Necromancer: Spleen's Power]]
 
|-
 
|-
| 39 || Rebuild Undead 4 || Your undead pets are healed. || Restores 50 Health/Armor to Target Summoned Undead. ||  || <b>Power Cost: </b>15<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
+
| {{Ability icon|(Internal - SZ3)|2}} || 30 || (Internal - SZ3) || Internal ||  ||  || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found
 
|-
 
|-
| 40 || Create Shambling Corpse 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || ||  || <b>Power Cost: </b>35<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
+
| {{Ability icon|Provoke Undead 3|2}} || 31 || Provoke Undead 3 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 13 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds ||  || <b>Power Cost:</b> 29<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || Leveling
 
|-
 
|-
| 41 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds || <b>Damage: </b> 48 Darkness || <b>Power Cost: </b>23<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
+
| {{Ability icon|Raise Skeletal Archer 3|2}} || 32 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 100<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || Leveling
 
|-
 
|-
| 42 || Death's Hold 3 || Briefly hold your target in place with undead hands. || Target is immobilized for 5 seconds. || <b>Damage: </b> 38 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>12 || NecromancyGem
+
| {{Ability icon|Death's Hold 3|2}} || 33 || Death's Hold 3 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 57 Darkness || <b>Power Cost:</b> 27<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Leveling
 
|-
 
|-
| 42 || Free-Summon Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || ||  || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| {{Ability icon|Deathgaze 3|2}} || 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 84 Darkness || <b>Power Cost:</b> 33<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || Leveling
 
|-
 
|-
| 42 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| {{Ability icon|Wave of Darkness 2|2}} || 34 || Wave of Darkness 2 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 71 Darkness<br><b>Taunts:</b> 150 || <b>Power Cost:</b> 28<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[Jumjab]]
 
|-
 
|-
| 43 || Provoke Undead 3 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +15 damage with each attack. ||  || <b>Power Cost: </b>27<br><b>Range: </b>15<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
+
| {{Ability icon|Life Steal 3|2}} || 35 || Life Steal 3 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 32 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds ||  || <b>Power Cost:</b> 21<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || Leveling
 
|-
 
|-
| 44 || Wave of Darkness 2 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Targets are taunted +150. || <b>Damage: </b> 55 Darkness || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>30<br><b>AoE: </b>20 || NecromancyGem
+
| {{Ability icon|Heal Undead 4|2}} || 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 81 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds ||  || <b>Power Cost:</b> 24<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || Leveling
 
|-
 
|-
| 45 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage. Does not have any effect on undead foes.<br><br>Every 10 seconds, Life Crush gives you a Combat Refresh that restores 13 Power. || || <b>Damage: </b> 35 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>1.5 || NecromancyGem
+
| {{Ability icon|Spark of Death 4|2}} || 37 || Spark of Death 4 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 68 Electricity || <b>Power Cost:</b> 19<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || Leveling
 
|-
 
|-
| 46 || Heal Undead 5 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restores 30 Health/Armor to Summoned Undead within 20 meters. ||  || <b>Power Cost: </b>24<br><b>Range: </b>15<br><b>Cooldown: </b>6<br><b>AoE: </b>20 || NecromancyGem
+
| {{Ability icon|Raise Skeletal Swordsman 3|2}} || 38 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 100<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || Leveling
 
|-
 
|-
| 47 || Spark of Death 3 || Blast the target with electricity. || || <b>Damage: </b> 48 Electricity || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>5 || NecromancyGem
+
| {{Ability icon|Rebuild Undead 4|2}} || 39 || Rebuild Undead 4 || Your undead pets are healed. || <b>Restore:</b> 110 Health (or Armor if Health is full) to nearby ally undead ||  || <b>Power Cost:</b> 26<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || Leveling
 
|-
 
|-
| 48 || Rebuild Undead 5 || Your undead pets are healed. || Restores 60 Health/Armor to Target Summoned Undead. ||  || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
+
| {{Ability icon|Raise Zombie 4|2}} || 40 || Raise Zombie 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 30 for 60 seconds<br>Existing Zombie's Max Health 100 for 5 minutes<br>Existing Zombie Restore 100 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds ||  || <b>Power Cost:</b> 49<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || Leveling
 
|-
 
|-
| 49 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) ||  ||  || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| {{Ability icon|(Internal - SZ4)|2}} || 40 || (Internal - SZ4) || Internal ||  ||  || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found
 
|-
 
|-
| 50 || Create Super Zombie 3 || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || || || <b>Power Cost: </b>60<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
+
| {{Ability icon|Deathgaze 4|2}} || 41 || Deathgaze 4 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 115 Darkness || <b>Power Cost:</b> 36<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || Leveling
 
|-
 
|-
| 50 || Life Steal 3 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 40 Health. ||  || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>5 || NecromancyGem
+
| {{Ability icon|Raise Skeletal Battle Mage 3|2}} || 42 || Raise Skeletal Battle Mage 3 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || Leveling
 
|-
 
|-
| 51 || Death's Hold 4 || Briefly hold your target in place with undead hands. || Target is immobilized for 5 seconds. || <b>Damage: </b> 56 Darkness || <b>Power Cost: </b>29<br><b>Range: </b>20<br><b>Cooldown: </b>12 || NecromancyGem
+
| {{Ability icon|Death's Hold 4|2}} || 43 || Death's Hold 4 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 88 Darkness || <b>Power Cost:</b> 31<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Leveling
 
|-
 
|-
| 52 || Free-Summon Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| {{Ability icon|Provoke Undead 4|2}} || 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 20 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds ||  || <b>Power Cost:</b> 35<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || Leveling
 
|-
 
|-
| 52 || Raise Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| {{Ability icon|Wave of Darkness 3|2}} || 44 || Wave of Darkness 3 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 111 Darkness<br><b>Taunts:</b> 300 || <b>Power Cost:</b> 32<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[Jumjab]]
 
|-
 
|-
| 53 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +20 damage with each attack. ||  || <b>Power Cost: </b>29<br><b>Range: </b>15<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
+
| {{Ability icon|Life Crush 4|2}} || 45 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> ||  || <b>Damage:</b> 58 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Leveling
 
|-
 
|-
| 54 || Wave of Darkness 3 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Targets are taunted +300. || <b>Damage: </b> 80 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>30<br><b>AoE: </b>20 || NecromancyGem
+
| {{Ability icon|Heal Undead 5|2}} || 46 || Heal Undead 5 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 94 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds ||  || <b>Power Cost:</b> 27<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || Leveling
 
|-
 
|-
| 55 || Deathgaze 4 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds || <b>Damage: </b> 81 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
+
| {{Ability icon|Raise Skeletal Archer 4|2}} || 47 || Raise Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || Leveling
 
|-
 
|-
| 55 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage. Does not have any effect on undead foes.<br><br>Every 10 seconds, Life Crush gives you a Combat Refresh that restores 16 Power. ||  || <b>Damage: </b> 49 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>1.5 || NecromancyGem
+
| {{Ability icon|Rebuild Undead 5|2}} || 48 || Rebuild Undead 5 || Your undead pets are healed. || <b>Restore:</b> 130 Health (or Armor if Health is full) to nearby ally undead ||  || <b>Power Cost:</b> 28<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || Leveling
 
|-
 
|-
| 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restores 40 Health/Armor to Summoned Undead within 20 meters. ||  || <b>Power Cost: </b>27<br><b>Range: </b>15<br><b>Cooldown: </b>6<br><b>AoE: </b>20 || NecromancyGem
+
| {{Ability icon|Raise Skeletal Swordsman 4|2}} || 49 || Raise Skeletal Swordsman 4 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || Leveling
 
|-
 
|-
| 57 || Raise Skeletal Swordsman 4 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| {{Ability icon|Raise Zombie 5|2}} || 50 || Raise Zombie 5 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 40 for 60 seconds<br>Existing Zombie's Max Health 125 for 5 minutes<br>Existing Zombie Restore 125 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds ||  || <b>Power Cost:</b> 56<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || Leveling
 
|-
 
|-
| 58 || Rebuild Undead 6 || Your undead pets are healed. || Restores 75 Health/Armor to Target Summoned Undead. ||  || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
+
| {{Ability icon|Life Steal 4|2}} || 50 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 45 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds ||  || <b>Power Cost:</b> 25<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Daniel Murderdark]]
 
|-
 
|-
| 59 || Spark of Death 4 || Blast the target with electricity. ||  || <b>Damage: </b> 66 Electricity || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>5 || NecromancyGem
+
| {{Ability icon|(Internal - SZ5)|2}} || 50 || (Internal - SZ5) || Internal ||  || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found
 
|-
 
|-
| 60 || Create Shambling Corpse 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || || || <b>Power Cost: </b>35<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
+
| {{Ability icon|Death's Hold 5|2}} || 51 || Death's Hold 5 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 124 Darkness || <b>Power Cost:</b> 34<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[Daniel Murderdark]]
 
|-
 
|-
| 60 || Heart's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300. || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
+
| {{Ability icon|Spark of Death 5|2}} || 51 || Spark of Death 5 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 124 Electricity || <b>Power Cost:</b> 22<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Daniel Murderdark]]
 
|-
 
|-
| 60 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 60 Health. ||  || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>5 || NecromancyGem
+
| {{Ability icon|Raise Skeletal Battle Mage 4|2}} || 53 || Raise Skeletal Battle Mage 4 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Daniel Murderdark]]
 
|-
 
|-
| 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power. ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
+
| {{Ability icon|Provoke Undead 5|2}} || 53 || Provoke Undead 5 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 35 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds ||  || <b>Power Cost:</b> 38<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Daniel Murderdark]]
 
|-
 
|-
| 61 || Raise Skeletal Battle Mage 3 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) ||  ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| {{Ability icon|Wave of Darkness 4|2}} || 54 || Wave of Darkness 4 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 164 Darkness<br><b>Taunts:</b> 450 || <b>Power Cost:</b> 36<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[Jumjab]]
 +
|-
 +
| {{Ability icon|Raise Skeletal Archer 5|2}} || 55 || Raise Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Life Crush 5|2}} || 55 || Life Crush 5 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> ||  || <b>Damage:</b> 85 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Deathgaze 5|2}} || 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 200 Darkness || <b>Power Cost:</b> 43<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Heal Undead 6|2}} || 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 107 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds ||  || <b>Power Cost:</b> 30<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Raise Skeletal Swordsman 5|2}} || 58 || Raise Skeletal Swordsman 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Rebuild Undead 6|2}} || 58 || Rebuild Undead 6 || Your undead pets are healed. || <b>Restore:</b> 150 Health (or Armor if Health is full) to nearby ally undead ||  || <b>Power Cost:</b> 31<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Raise Zombie 6|2}} || 60 || Raise Zombie 6 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 50 for 60 seconds<br>Existing Zombie's Max Health 150 for 5 minutes<br>Existing Zombie Restore 150 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds ||  || <b>Power Cost:</b> 62<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Life Steal 5|2}} || 60 || Life Steal 5 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 60 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds ||  || <b>Power Cost:</b> 28<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Heart's Power 2|2}} || 60 || Heart's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Training:</b> [[Jumjab]]
 +
|-
 +
| {{Ability icon|Spleen's Power 2|2}} || 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[Necromancer: Spleen's Power 2]]
 +
|-
 +
| {{Ability icon|(internal)|2}} || 60 || (internal) || Internal Balancing Tool || <b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 15 || <b>Unknown Source:</b> Not Found
 +
|-
 +
| {{Ability icon|(Internal - SZ6)|2}} || 60 || (Internal - SZ6) || Internal ||  ||  || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found
 +
|-
 +
| {{Ability icon|Raise Skeletal Battle Mage 5|2}} || 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Wave of Darkness 5|2}} || 64 || Wave of Darkness 5 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 216 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 40<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[Jumjab]]
 +
|-
 +
| {{Ability icon|Death's Hold 6|2}} || 64 || Death's Hold 6 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 180 Darkness || <b>Power Cost:</b> 40<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Raise Skeletal Ratkin Mage 5|2}} || 64 || Raise Skeletal Ratkin Mage 5 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Bogaku]]
 +
|-
 +
| {{Ability icon|Life Crush 6|2}} || 65 || Life Crush 6 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> ||  || <b>Damage:</b> 111 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Spark of Death 6|2}} || 65 || Spark of Death 6 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 185 Electricity || <b>Power Cost:</b> 26<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Provoke Undead 6|2}} || 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 50 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds ||  || <b>Power Cost:</b> 43<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Heal Undead 7|2}} || 66 || Heal Undead 7 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 120 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds ||  || <b>Power Cost:</b> 33<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Deathgaze 6|2}} || 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 268 Darkness || <b>Power Cost:</b> 48<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Raise Skeletal Archer 6|2}} || 67 || Raise Skeletal Archer 6 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Rebuild Undead 7|2}} || 69 || Rebuild Undead 7 || Your undead pets are healed. || <b>Restore:</b> 170 Health (or Armor if Health is full) to nearby ally undead ||  || <b>Power Cost:</b> 35<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Raise Skeletal Swordsman 6|2}} || 70 || Raise Skeletal Swordsman 6 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Raise Zombie 7|2}} || 70 || Raise Zombie 7 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 60 for 60 seconds<br>Existing Zombie's Max Health 175 for 5 minutes<br>Existing Zombie Restore 175 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds ||  || <b>Power Cost:</b> 69<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|Life Steal 6|2}} || 70 || Life Steal 6 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 70 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds ||  || <b>Power Cost:</b> 31<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Daniel Murderdark]]
 +
|-
 +
| {{Ability icon|(Internal - SZ7)|2}} || 70 || (Internal - SZ7) || Internal ||  ||  || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found
 +
|-
 +
| {{Ability icon|Wave of Darkness 6|2}} || 74 || Wave of Darkness 6 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 275 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 44<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[Bendith the Banished]]
 +
|-
 +
| {{Ability icon|Raise Skeletal Battle Mage 6|2}} || 75 || Raise Skeletal Battle Mage 6 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Bendith the Banished]]
 +
|-
 +
| {{Ability icon|Life Crush 7|2}} || 75 || Life Crush 7 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> ||  || <b>Damage:</b> 141 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Bendith the Banished]]
 +
|-
 +
| {{Ability icon|Provoke Undead 7|2}} || 75 || Provoke Undead 7 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 65 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds ||  || <b>Power Cost:</b> 48<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Bendith the Banished]]
 +
|-
 +
| {{Ability icon|Heal Undead 8|2}} || 76 || Heal Undead 8 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 133 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds ||  || <b>Power Cost:</b> 36<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Bendith the Banished]]
 +
|-
 +
| {{Ability icon|Death's Hold 7|2}} || 76 || Death's Hold 7 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 240 Darkness || <b>Power Cost:</b> 45<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[Bendith the Banished]]
 +
|-
 +
| {{Ability icon|Deathgaze 7|2}} || 77 || Deathgaze 7 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 346 Darkness || <b>Power Cost:</b> 54<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Bendith the Banished]]
 +
|-
 +
| {{Ability icon|Spark of Death 7|2}} || 77 || Spark of Death 7 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 245 Electricity || <b>Power Cost:</b> 29<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Bendith the Banished]]
 +
|-
 +
| {{Ability icon|Rebuild Undead 8|2}} || 78 || Rebuild Undead 8 || Your undead pets are healed. || <b>Restore:</b> 190 Health (or Armor if Health is full) to nearby ally undead ||  || <b>Power Cost:</b> 38<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Bendith the Banished]]
 +
|-
 +
| {{Ability icon|Raise Skeletal Ratkin Mage 6|2}} || 78 || Raise Skeletal Ratkin Mage 6 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Bendith the Banished]]
 +
|-
 +
| {{Ability icon|Raise Skeletal Archer 7|2}} || 79 || Raise Skeletal Archer 7 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Bendith the Banished]]
 +
|-
 +
| {{Ability icon|Raise Zombie 8|2}} || 80 || Raise Zombie 8 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 70 for 60 seconds<br>Existing Zombie's Max Health 200 for 5 minutes<br>Existing Zombie Restore 200 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds ||  || <b>Power Cost:</b> 77<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || <b>Training:</b> [[Bendith the Banished]]
 +
|-
 +
| {{Ability icon|Life Steal 7|2}} || 80 || Life Steal 7 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 80 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds ||  || <b>Power Cost:</b> 34<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Bendith the Banished]]
 +
|-
 +
| {{Ability icon|(Internal - SZ8)|2}} || 80 || (Internal - SZ8) || Internal ||  ||  || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found
 +
|-
 +
| {{Ability icon|Raise Skeletal Swordsman 7|2}} || 81 || Raise Skeletal Swordsman 7 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Bendith the Banished]]
 +
|-
 +
| {{Ability icon|Wave of Darkness 7|2}} || 84 || Wave of Darkness 7 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 338 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 49<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Item:</b> [[Necromancy: Wave of Darkness 7]]
 +
|-
 +
| {{Ability icon|Life Crush 8|2}} || 85 || Life Crush 8 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> ||  || <b>Damage:</b> 173 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Item:</b> [[Necromancy: Life Crush 8]]
 +
|-
 +
| {{Ability icon|Provoke Undead 8|2}} || 85 || Provoke Undead 8 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 80 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds ||  || <b>Power Cost:</b> 52<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[Necromancy: Provoke Undead 8]]
 +
|-
 +
| {{Ability icon|Raise Skeletal Battle Mage 7|2}} || 86 || Raise Skeletal Battle Mage 7 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Battle Mage 7]]
 +
|-
 +
| {{Ability icon|Heal Undead 9|2}} || 86 || Heal Undead 9 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 147 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds ||  || <b>Power Cost:</b> 39<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Necromancy: Heal Undead 9]]
 +
|-
 +
| {{Ability icon|Spark of Death 8|2}} || 87 || Spark of Death 8 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 298 Electricity || <b>Power Cost:</b> 32<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Necromancy: Spark of Death 8]]
 +
|-
 +
| {{Ability icon|Rebuild Undead 9|2}} || 88 || Rebuild Undead 9 || Your undead pets are healed. || <b>Restore:</b> 210 Health (or Armor if Health is full) to nearby ally undead ||  || <b>Power Cost:</b> 41<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[Necromancy: Rebuild Undead 9]]
 +
|-
 +
| {{Ability icon|Deathgaze 8|2}} || 88 || Deathgaze 8 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 428 Darkness || <b>Power Cost:</b> 60<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Necromancy: Deathgaze 8]]
 +
|-
 +
| {{Ability icon|Death's Hold 8|2}} || 89 || Death's Hold 8 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 309 Darkness || <b>Power Cost:</b> 51<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Item:</b> [[Necromancy: Death's Hold 8]]
 +
|-
 +
| {{Ability icon|(Internal - SZ9)|2}} || 90 || (Internal - SZ9) || Internal ||  ||  || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found
 +
|-
 +
| {{Ability icon|Life Steal 8|2}} || 90 || Life Steal 8 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 90 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds ||  || <b>Power Cost:</b> 38<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Item:</b> [[Necromancy: Life Steal 8]]
 +
|-
 +
| {{Ability icon|Heart's Power 3|2}} || 90 || Heart's Power 3 || Consume three hearts to gain vast health for a time. || Boosts Max Health by 400 for 2 minutes. Heals 400.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[Necromancy: Heart's Power 3]]
 +
|-
 +
| {{Ability icon|Spleen's Power 3|2}} || 90 || Spleen's Power 3 || Consume two spleens to gain vast power for a time. || Boosts Max Power by 300 for 2 minutes. Restores 300 Power.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[Necromancy: Spleen's Power 3]]
 +
|-
 +
| {{Ability icon|Raise Zombie 9|2}} || 90 || Raise Zombie 9 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 80 for 60 seconds<br>Existing Zombie's Max Health 225 for 5 minutes<br>Existing Zombie Restore 225 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds ||  || <b>Power Cost:</b> 85<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || <b>Item:</b> [[Necromancy: Raise Zombie 9]]
 +
|-
 +
| {{Ability icon|Raise Skeletal Archer 8|2}} || 91 || Raise Skeletal Archer 8 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Archer 8]]
 +
|-
 +
| {{Ability icon|Raise Skeletal Ratkin Mage 7|2}} || 92 || Raise Skeletal Ratkin Mage 7 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Ratkin Mage 7]]
 +
|-
 +
| {{Ability icon|Raise Skeletal Swordsman 8|2}} || 93 || Raise Skeletal Swordsman 8 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Swordsman 8]]
 +
|-
 +
| {{Ability icon|Wave of Darkness 8|2}} || 94 || Wave of Darkness 8 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 404 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 54<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Item:</b> [[Necromancy: Wave of Darkness 8]]
 +
|-
 +
| {{Ability icon|Spark of Death 9|2}} || 94 || Spark of Death 9 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 337 Electricity || <b>Power Cost:</b> 34<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Necromancy: Spark of Death 9]]
 +
|-
 +
| {{Ability icon|Life Crush 9|2}} || 95 || Life Crush 9 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> ||  || <b>Damage:</b> 206 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Item:</b> [[Necromancy: Life Crush 9]]
 +
|-
 +
| {{Ability icon|Provoke Undead 9|2}} || 95 || Provoke Undead 9 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 95 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds ||  || <b>Power Cost:</b> 57<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[Necromancy: Provoke Undead 9]]
 
|}
 
|}

Latest revision as of 16:11, 22 November 2024

Icon Level Name Description Special Effects Stats Source
icon_3427.png 1 Death's Hold Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 9 Darkness Power Cost: 12
Range: 20
Cooldown: 15
Leveling
icon_2199.png 2 Raise Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 50
Range: 3
Cooldown: 5
Leveling
icon_2237.png 3 Provoke Undead Your undead pets become agitated, dealing more damage for a time. Minion Damage: 5 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 17
AoE: 20
Cooldown: 20
Leveling
icon_3043.png 4 Life Crush Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 11 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_3430.png 5 Spark of Death Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 14 Electricity Power Cost: 9
Range: 20
Cooldown: 8
Leveling
icon_2196.png 6 Heal Undead Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 41 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 13
AoE: 20
Cooldown: 8
Leveling
icon_2201.png 7 Raise Skeletal Swordsman Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 50
Range: 3
Cooldown: 5
Leveling
icon_2198.png 8 Life Steal Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 10 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 11
Range: 20
Cooldown: 10
Leveling
icon_2236.png 9 Rebuild Undead Your undead pets are healed. Restore: 50 Health (or Armor if Health is full) to nearby ally undead Power Cost: 16
AoE: 20
Cooldown: 20
Leveling
icon_2195.png 10 Raise Zombie Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 5 for 60 seconds
Existing Zombie's Max Health 25 for 5 minutes
Existing Zombie Restore 25 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 27
Range: 3
Cooldown: 60
Leveling
icon_2202.png 10 (Internal - SZ1) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_2200.png 12 Raise Skeletal Battle Mage Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 50
Range: 3
Cooldown: 5
Leveling
icon_3428.png 13 Deathgaze Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 5 seconds
Suppresses Monster Shout
Damage: 29 Darkness Power Cost: 21
Range: 5
Cooldown: 30
Leveling
icon_3430.png 14 Spark of Death 2 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 22 Electricity Power Cost: 12
Range: 20
Cooldown: 8
Leveling
icon_3427.png 15 Death's Hold 2 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 29 Darkness Power Cost: 19
Range: 20
Cooldown: 15
Leveling
icon_2196.png 16 Heal Undead 2 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 54 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 17
AoE: 20
Cooldown: 8
Leveling
icon_3043.png 17 Life Crush 2 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 16 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_2199.png 18 Raise Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 75
Range: 3
Cooldown: 5
Leveling
icon_2236.png 19 Rebuild Undead 2 Your undead pets are healed. Restore: 70 Health (or Armor if Health is full) to nearby ally undead Power Cost: 19
AoE: 20
Cooldown: 20
Leveling
icon_2195.png 20 Raise Zombie 2 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 10 for 60 seconds
Existing Zombie's Max Health 50 for 5 minutes
Existing Zombie Restore 50 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 34
Range: 3
Cooldown: 60
Leveling
icon_2197.png 20 Heart's Power Consume a heart to gain vast health for a time. Boosts Max Health by 200 for 2 minutes. Heals 200.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Training: Jumjab
icon_2202.png 20 (Internal - SZ2) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_2237.png 21 Provoke Undead 2 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 9 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 24
AoE: 20
Cooldown: 20
Leveling
icon_2201.png 22 Raise Skeletal Swordsman 2 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 75
Range: 3
Cooldown: 5
Leveling
icon_2198.png 23 Life Steal 2 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 20 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 16
Range: 20
Cooldown: 10
Leveling
icon_3043.png 24 Life Crush 3 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 23 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_3429.png 24 Wave of Darkness Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 46 Darkness
Taunts: 100
Power Cost: 23
AoE: 10
Cooldown: 18
Training: Jumjab
icon_3428.png 25 Deathgaze 2 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Damage: 58 Darkness Power Cost: 27
Range: 5
Cooldown: 30
Leveling
icon_2196.png 26 Heal Undead 3 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 67 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 20
AoE: 20
Cooldown: 8
Leveling
icon_3430.png 27 Spark of Death 3 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 45 Electricity Power Cost: 15
Range: 20
Cooldown: 8
Leveling
icon_2200.png 28 Raise Skeletal Battle Mage 2 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 75
Range: 3
Cooldown: 5
Leveling
icon_2236.png 29 Rebuild Undead 3 Your undead pets are healed. Restore: 90 Health (or Armor if Health is full) to nearby ally undead Power Cost: 22
AoE: 20
Cooldown: 20
Leveling
icon_2195.png 30 Raise Zombie 3 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 20 for 60 seconds
Existing Zombie's Max Health 75 for 5 minutes
Existing Zombie Restore 75 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 42
Range: 3
Cooldown: 60
Leveling
icon_3065.png 30 Spleen's Power Consume a spleen to gain vast power for a time. Boosts Max Power by 100 for 2 minutes. Restores 100 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Item: Necromancer: Spleen's Power
icon_2202.png 30 (Internal - SZ3) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_2237.png 31 Provoke Undead 3 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 13 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 29
AoE: 20
Cooldown: 20
Leveling
icon_2199.png 32 Raise Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 100
Range: 3
Cooldown: 5
Leveling
icon_3427.png 33 Death's Hold 3 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 57 Darkness Power Cost: 27
Range: 20
Cooldown: 15
Leveling
icon_3428.png 34 Deathgaze 3 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 84 Darkness Power Cost: 33
Range: 5
Cooldown: 30
Leveling
icon_3429.png 34 Wave of Darkness 2 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 71 Darkness
Taunts: 150
Power Cost: 28
AoE: 10
Cooldown: 18
Training: Jumjab
icon_2198.png 35 Life Steal 3 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 32 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 21
Range: 20
Cooldown: 10
Leveling
icon_2196.png 36 Heal Undead 4 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 81 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 24
AoE: 20
Cooldown: 8
Leveling
icon_3430.png 37 Spark of Death 4 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 68 Electricity Power Cost: 19
Range: 20
Cooldown: 8
Leveling
icon_2201.png 38 Raise Skeletal Swordsman 3 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 100
Range: 3
Cooldown: 5
Leveling
icon_2236.png 39 Rebuild Undead 4 Your undead pets are healed. Restore: 110 Health (or Armor if Health is full) to nearby ally undead Power Cost: 26
AoE: 20
Cooldown: 20
Leveling
icon_2195.png 40 Raise Zombie 4 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 30 for 60 seconds
Existing Zombie's Max Health 100 for 5 minutes
Existing Zombie Restore 100 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 49
Range: 3
Cooldown: 60
Leveling
icon_2202.png 40 (Internal - SZ4) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_3428.png 41 Deathgaze 4 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 115 Darkness Power Cost: 36
Range: 5
Cooldown: 30
Leveling
icon_2200.png 42 Raise Skeletal Battle Mage 3 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Leveling
icon_3427.png 43 Death's Hold 4 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 88 Darkness Power Cost: 31
Range: 20
Cooldown: 15
Leveling
icon_2237.png 44 Provoke Undead 4 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 20 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 35
AoE: 20
Cooldown: 20
Leveling
icon_3429.png 44 Wave of Darkness 3 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 111 Darkness
Taunts: 300
Power Cost: 32
AoE: 10
Cooldown: 18
Training: Jumjab
icon_3043.png 45 Life Crush 4 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 58 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_2196.png 46 Heal Undead 5 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 94 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 27
AoE: 20
Cooldown: 8
Leveling
icon_2199.png 47 Raise Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Leveling
icon_2236.png 48 Rebuild Undead 5 Your undead pets are healed. Restore: 130 Health (or Armor if Health is full) to nearby ally undead Power Cost: 28
AoE: 20
Cooldown: 20
Leveling
icon_2201.png 49 Raise Skeletal Swordsman 4 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Leveling
icon_2195.png 50 Raise Zombie 5 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 40 for 60 seconds
Existing Zombie's Max Health 125 for 5 minutes
Existing Zombie Restore 125 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 56
Range: 3
Cooldown: 60
Leveling
icon_2198.png 50 Life Steal 4 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 45 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 25
Range: 20
Cooldown: 10
Training: Daniel Murderdark
icon_2202.png 50 (Internal - SZ5) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_3427.png 51 Death's Hold 5 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 124 Darkness Power Cost: 34
Range: 20
Cooldown: 15
Training: Daniel Murderdark
icon_3430.png 51 Spark of Death 5 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 124 Electricity Power Cost: 22
Range: 20
Cooldown: 8
Training: Daniel Murderdark
icon_2200.png 53 Raise Skeletal Battle Mage 4 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 150
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2237.png 53 Provoke Undead 5 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 35 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 38
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_3429.png 54 Wave of Darkness 4 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 164 Darkness
Taunts: 450
Power Cost: 36
AoE: 10
Cooldown: 18
Training: Jumjab
icon_2199.png 55 Raise Skeletal Archer 5 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_3043.png 55 Life Crush 5 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 85 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Training: Daniel Murderdark
icon_3428.png 55 Deathgaze 5 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 200 Darkness Power Cost: 43
Range: 5
Cooldown: 30
Training: Daniel Murderdark
icon_2196.png 56 Heal Undead 6 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 107 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 30
AoE: 20
Cooldown: 8
Training: Daniel Murderdark
icon_2201.png 58 Raise Skeletal Swordsman 5 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2236.png 58 Rebuild Undead 6 Your undead pets are healed. Restore: 150 Health (or Armor if Health is full) to nearby ally undead Power Cost: 31
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_2195.png 60 Raise Zombie 6 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 50 for 60 seconds
Existing Zombie's Max Health 150 for 5 minutes
Existing Zombie Restore 150 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 62
Range: 3
Cooldown: 60
Training: Daniel Murderdark
icon_2198.png 60 Life Steal 5 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 60 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 28
Range: 20
Cooldown: 10
Training: Daniel Murderdark
icon_2197.png 60 Heart's Power 2 Consume two hearts to gain vast health for a time. Boosts Max Health by 300 for 2 minutes. Heals 300.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Training: Jumjab
icon_3065.png 60 Spleen's Power 2 Consume a spleen to gain vast power for a time. Boosts Max Power by 200 for 2 minutes. Restores 200 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Item: Necromancer: Spleen's Power 2
icon_2199.png 60 (internal) Internal Balancing Tool Can Be On Sidebar Power Cost: 0
Range: 3
Cooldown: 15
Unknown Source: Not Found
icon_2202.png 60 (Internal - SZ6) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_2200.png 64 Raise Skeletal Battle Mage 5 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 150
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_3429.png 64 Wave of Darkness 5 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 216 Darkness
Taunts: 700
Power Cost: 40
AoE: 10
Cooldown: 18
Training: Jumjab
icon_3427.png 64 Death's Hold 6 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 180 Darkness Power Cost: 40
Range: 20
Cooldown: 15
Training: Daniel Murderdark
icon_3756.png 64 Raise Skeletal Ratkin Mage 5 Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Training: Bogaku
icon_3043.png 65 Life Crush 6 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 111 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Training: Daniel Murderdark
icon_3430.png 65 Spark of Death 6 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 185 Electricity Power Cost: 26
Range: 20
Cooldown: 8
Training: Daniel Murderdark
icon_2237.png 65 Provoke Undead 6 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 50 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 43
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_2196.png 66 Heal Undead 7 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 120 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 33
AoE: 20
Cooldown: 8
Training: Daniel Murderdark
icon_3428.png 66 Deathgaze 6 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 268 Darkness Power Cost: 48
Range: 5
Cooldown: 30
Training: Daniel Murderdark
icon_2199.png 67 Raise Skeletal Archer 6 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2236.png 69 Rebuild Undead 7 Your undead pets are healed. Restore: 170 Health (or Armor if Health is full) to nearby ally undead Power Cost: 35
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_2201.png 70 Raise Skeletal Swordsman 6 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2195.png 70 Raise Zombie 7 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 60 for 60 seconds
Existing Zombie's Max Health 175 for 5 minutes
Existing Zombie Restore 175 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 69
Range: 3
Cooldown: 60
Training: Daniel Murderdark
icon_2198.png 70 Life Steal 6 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 70 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 31
Range: 20
Cooldown: 10
Training: Daniel Murderdark
icon_2202.png 70 (Internal - SZ7) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_3429.png 74 Wave of Darkness 6 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 275 Darkness
Taunts: 700
Power Cost: 44
AoE: 10
Cooldown: 18
Training: Bendith the Banished
icon_2200.png 75 Raise Skeletal Battle Mage 6 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 150
Range: 3
Cooldown: 5
Training: Bendith the Banished
icon_3043.png 75 Life Crush 7 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 141 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Training: Bendith the Banished
icon_2237.png 75 Provoke Undead 7 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 65 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 48
AoE: 20
Cooldown: 20
Training: Bendith the Banished
icon_2196.png 76 Heal Undead 8 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 133 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 36
AoE: 20
Cooldown: 8
Training: Bendith the Banished
icon_3427.png 76 Death's Hold 7 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 240 Darkness Power Cost: 45
Range: 20
Cooldown: 15
Training: Bendith the Banished
icon_3428.png 77 Deathgaze 7 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 346 Darkness Power Cost: 54
Range: 5
Cooldown: 30
Training: Bendith the Banished
icon_3430.png 77 Spark of Death 7 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 245 Electricity Power Cost: 29
Range: 20
Cooldown: 8
Training: Bendith the Banished
icon_2236.png 78 Rebuild Undead 8 Your undead pets are healed. Restore: 190 Health (or Armor if Health is full) to nearby ally undead Power Cost: 38
AoE: 20
Cooldown: 20
Training: Bendith the Banished
icon_3756.png 78 Raise Skeletal Ratkin Mage 6 Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Training: Bendith the Banished
icon_2199.png 79 Raise Skeletal Archer 7 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Training: Bendith the Banished
icon_2195.png 80 Raise Zombie 8 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 70 for 60 seconds
Existing Zombie's Max Health 200 for 5 minutes
Existing Zombie Restore 200 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 77
Range: 3
Cooldown: 60
Training: Bendith the Banished
icon_2198.png 80 Life Steal 7 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 80 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 34
Range: 20
Cooldown: 10
Training: Bendith the Banished
icon_2202.png 80 (Internal - SZ8) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_2201.png 81 Raise Skeletal Swordsman 7 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Training: Bendith the Banished
icon_3429.png 84 Wave of Darkness 7 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 338 Darkness
Taunts: 700
Power Cost: 49
AoE: 10
Cooldown: 18
Item: Necromancy: Wave of Darkness 7
icon_3043.png 85 Life Crush 8 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 173 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Item: Necromancy: Life Crush 8
icon_2237.png 85 Provoke Undead 8 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 80 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 52
AoE: 20
Cooldown: 20
Item: Necromancy: Provoke Undead 8
icon_2200.png 86 Raise Skeletal Battle Mage 7 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 150
Range: 3
Cooldown: 5
Item: Necromancy: Raise Skeletal Battle Mage 7
icon_2196.png 86 Heal Undead 9 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 147 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 39
AoE: 20
Cooldown: 8
Item: Necromancy: Heal Undead 9
icon_3430.png 87 Spark of Death 8 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 298 Electricity Power Cost: 32
Range: 20
Cooldown: 8
Item: Necromancy: Spark of Death 8
icon_2236.png 88 Rebuild Undead 9 Your undead pets are healed. Restore: 210 Health (or Armor if Health is full) to nearby ally undead Power Cost: 41
AoE: 20
Cooldown: 20
Item: Necromancy: Rebuild Undead 9
icon_3428.png 88 Deathgaze 8 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 428 Darkness Power Cost: 60
Range: 5
Cooldown: 30
Item: Necromancy: Deathgaze 8
icon_3427.png 89 Death's Hold 8 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 309 Darkness Power Cost: 51
Range: 20
Cooldown: 15
Item: Necromancy: Death's Hold 8
icon_2202.png 90 (Internal - SZ9) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_2198.png 90 Life Steal 8 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 90 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 38
Range: 20
Cooldown: 10
Item: Necromancy: Life Steal 8
icon_2197.png 90 Heart's Power 3 Consume three hearts to gain vast health for a time. Boosts Max Health by 400 for 2 minutes. Heals 400.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Item: Necromancy: Heart's Power 3
icon_3065.png 90 Spleen's Power 3 Consume two spleens to gain vast power for a time. Boosts Max Power by 300 for 2 minutes. Restores 300 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Item: Necromancy: Spleen's Power 3
icon_2195.png 90 Raise Zombie 9 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 80 for 60 seconds
Existing Zombie's Max Health 225 for 5 minutes
Existing Zombie Restore 225 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 85
Range: 3
Cooldown: 60
Item: Necromancy: Raise Zombie 9
icon_2199.png 91 Raise Skeletal Archer 8 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Item: Necromancy: Raise Skeletal Archer 8
icon_3756.png 92 Raise Skeletal Ratkin Mage 7 Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Item: Necromancy: Raise Skeletal Ratkin Mage 7
icon_2201.png 93 Raise Skeletal Swordsman 8 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Item: Necromancy: Raise Skeletal Swordsman 8
icon_3429.png 94 Wave of Darkness 8 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 404 Darkness
Taunts: 700
Power Cost: 54
AoE: 10
Cooldown: 18
Item: Necromancy: Wave of Darkness 8
icon_3430.png 94 Spark of Death 9 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 337 Electricity Power Cost: 34
Range: 20
Cooldown: 8
Item: Necromancy: Spark of Death 9
icon_3043.png 95 Life Crush 9 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 206 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Item: Necromancy: Life Crush 9
icon_2237.png 95 Provoke Undead 9 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 95 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 57
AoE: 20
Cooldown: 20
Item: Necromancy: Provoke Undead 9