Difference between revisions of "Talk:Dungeon Template"

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(Discussion about the Dungeon Template, and soon to be added maps from NotesOfNotus.)
 
(How to Handle Maps in Dungeon Articles)
 
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==How to Handle Maps in Dungeon Articles==
 
==How to Handle Maps in Dungeon Articles==
So since [[User:NotesOfNotus|you]] have created such a nice map now its time to figure how we will handle maps in Dungeon Articles.
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Thanks to [[User:NotesOfNotus]] for creating such a nice map for Myconian Cave (and likely other dungeons to follow)! Now its time to figure how we will handle maps in Dungeon Articles.
  
====Click to Expand====
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==Map Picture Format and Size==
Unfortunately there is no nice "click to zoom" functionality (like on Flickr) installed in the Wiki. However I do have access to add custom bits of javascript (only sparingly as it gets added to every page). So maybe I'll figure a basic "image size toggle".. so I would use an image about twice as large as the thumb (eg. 1200 ish px rather than 500-ish px).
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Assuming we continue to use the "flat colour" aesthetic, it is ideal for compression. In PNG 8 bit format, I think an ideal size is between 1024 and 2048 pixels, which should fit under 200kb. It will be scaled down to whatever thumb format is used on the page, but still readable. This would allow to expand the image to the article body width with good detail. --[[User:Gorgonzola|Gorgonzola]] ([[User talk:Gorgonzola|talk]]) 05:52, 8 October 2014 (CDT)
  
In PNG 8 bit format, I think an ideal size is between 1024 and 2048 pixels, which should fit under 200kb. It will be scaled down to whatever thumb format is used on the page, but still readable.
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==Dungeon Maps as Spoiler or not?==
 
 
==Dungeon Maps as Spoiler or not?=====
 
 
My hunch is most people will expect to see the map straightaway. It is a significant spoiler.. but then the dungeons are not on the front page. I think it makes sense that players specifically following through to a dungeon page expect to see spoilers. It is not possible for us to write a dungeon page littered with spoiler tags anyway, and it would be more annoying than helpful for players who want the information in the first place. Dungeon articles is one of those pages.
 
My hunch is most people will expect to see the map straightaway. It is a significant spoiler.. but then the dungeons are not on the front page. I think it makes sense that players specifically following through to a dungeon page expect to see spoilers. It is not possible for us to write a dungeon page littered with spoiler tags anyway, and it would be more annoying than helpful for players who want the information in the first place. Dungeon articles is one of those pages.
  
 
That said people like it, I can try to implement a kind of "toggle" where you click the map thumb and it would reveal itself somehow (perhaps show/hide, or blur/unblur)... A simple toggle (as opposed to a fancy popup like on flickr) is much more manageable with the limited access I have to the wiki Javascript.
 
That said people like it, I can try to implement a kind of "toggle" where you click the map thumb and it would reveal itself somehow (perhaps show/hide, or blur/unblur)... A simple toggle (as opposed to a fancy popup like on flickr) is much more manageable with the limited access I have to the wiki Javascript.
  
==Default Map Thumb Size==
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==Map Thumb and "Click To Expand" Mechanism?==
 
When a dungeon article becomes fleshed out, as can be seen with [[Goblin Dungeon]] we need the space for the body text, we can't put a huge "thumb" there and have a tiny column of body text flowing next to it.
 
When a dungeon article becomes fleshed out, as can be seen with [[Goblin Dungeon]] we need the space for the body text, we can't put a huge "thumb" there and have a tiny column of body text flowing next to it.
  
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Actually maybe I'll code a little demo this afternoon to get a better idea.. it sounds good on paper.. because I don't like having to move to a "File history" page when I want to see the map in more detail. Let me know what you think. --[[User:Gorgonzola|Gorgonzola]] ([[User talk:Gorgonzola|talk]]) 05:49, 8 October 2014 (CDT)
 
Actually maybe I'll code a little demo this afternoon to get a better idea.. it sounds good on paper.. because I don't like having to move to a "File history" page when I want to see the map in more detail. Let me know what you think. --[[User:Gorgonzola|Gorgonzola]] ([[User talk:Gorgonzola|talk]]) 05:49, 8 October 2014 (CDT)
  
==Feedback==
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==MAP infobox Template Feedback==
 
Any and all feedback is welcome regarding the [[Template:MAP infobox]]. Keep in mind it's fairly basic atm because we don't have requried wiki extensions to make conditional statements in templates (see [[Special:Version]]). --[[User:Gorgonzola|Gorgonzola]] ([[User talk:Gorgonzola|talk]]) 05:49, 8 October 2014 (CDT)
 
Any and all feedback is welcome regarding the [[Template:MAP infobox]]. Keep in mind it's fairly basic atm because we don't have requried wiki extensions to make conditional statements in templates (see [[Special:Version]]). --[[User:Gorgonzola|Gorgonzola]] ([[User talk:Gorgonzola|talk]]) 05:49, 8 October 2014 (CDT)

Latest revision as of 05:53, 8 October 2014

How to Handle Maps in Dungeon Articles

Thanks to User:NotesOfNotus for creating such a nice map for Myconian Cave (and likely other dungeons to follow)! Now its time to figure how we will handle maps in Dungeon Articles.

Map Picture Format and Size

Assuming we continue to use the "flat colour" aesthetic, it is ideal for compression. In PNG 8 bit format, I think an ideal size is between 1024 and 2048 pixels, which should fit under 200kb. It will be scaled down to whatever thumb format is used on the page, but still readable. This would allow to expand the image to the article body width with good detail. --Gorgonzola (talk) 05:52, 8 October 2014 (CDT)

Dungeon Maps as Spoiler or not?

My hunch is most people will expect to see the map straightaway. It is a significant spoiler.. but then the dungeons are not on the front page. I think it makes sense that players specifically following through to a dungeon page expect to see spoilers. It is not possible for us to write a dungeon page littered with spoiler tags anyway, and it would be more annoying than helpful for players who want the information in the first place. Dungeon articles is one of those pages.

That said people like it, I can try to implement a kind of "toggle" where you click the map thumb and it would reveal itself somehow (perhaps show/hide, or blur/unblur)... A simple toggle (as opposed to a fancy popup like on flickr) is much more manageable with the limited access I have to the wiki Javascript.

Map Thumb and "Click To Expand" Mechanism?

When a dungeon article becomes fleshed out, as can be seen with Goblin Dungeon we need the space for the body text, we can't put a huge "thumb" there and have a tiny column of body text flowing next to it.

My favorite idea atm would be to use a small thumb like Goblin Dungeon, the standard 300px size we use on most page "floated" side content, with a "Click to expand" text. I can implement a simple javascript thingy that will expand the image to the full body size, moving the article body text *below* it. Let me know if you like that idea. In essence it is similar to a fancy popup, but it expands in the page rather than display on top of it. Then the image will be very readable at a comfortable dimension, while on first visit the page is in standard format.

Actually maybe I'll code a little demo this afternoon to get a better idea.. it sounds good on paper.. because I don't like having to move to a "File history" page when I want to see the map in more detail. Let me know what you think. --Gorgonzola (talk) 05:49, 8 October 2014 (CDT)

MAP infobox Template Feedback

Any and all feedback is welcome regarding the Template:MAP infobox. Keep in mind it's fairly basic atm because we don't have requried wiki extensions to make conditional statements in templates (see Special:Version). --Gorgonzola (talk) 05:49, 8 October 2014 (CDT)