Difference between revisions of "Sword"

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Sword damage is actually quite good, the main hurdle to get over is to find ways to manage the Power Cost of abilities (ed: it may be just bad luck as I haven't seen any power-enhancing Sword augments yet, they are probably there though).
 
Sword damage is actually quite good, the main hurdle to get over is to find ways to manage the Power Cost of abilities (ed: it may be just bad luck as I haven't seen any power-enhancing Sword augments yet, they are probably there though).
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Please note that the [[Calligraphy]] Skill offers a 1 hour buff, which grants the ability to use a combination of certain Sword abilities to get a bonus. The bonus can be things like extra damage to the mob(s) or health gains for you.
  
 
Leveling up 51-60 Sword requires speaking to [[Janet Lews]] in Kur Mountains. The cost starts high but lowers with higher favor.
 
Leveling up 51-60 Sword requires speaking to [[Janet Lews]] in Kur Mountains. The cost starts high but lowers with higher favor.

Revision as of 05:09, 20 March 2016

Expertise with swords, rapiers, and the like. Swords are very damaging, and can reduce an opponent's Rage.

Sword is a combat skill that is received very early in the tutorial, after looting the body of a dead elf.

Sword damage is actually quite good, the main hurdle to get over is to find ways to manage the Power Cost of abilities (ed: it may be just bad luck as I haven't seen any power-enhancing Sword augments yet, they are probably there though).

Please note that the Calligraphy Skill offers a 1 hour buff, which grants the ability to use a combination of certain Sword abilities to get a bonus. The bonus can be things like extra damage to the mob(s) or health gains for you.

Leveling up 51-60 Sword requires speaking to Janet Lews in Kur Mountains. The cost starts high but lowers with higher favor.

Overview

Sword skills have the following mechanics:

  • Means of controlling the enemy's Rage (Parry)
  • Damage over time to armor
  • High damage/ high power cost "finishing" abilities
  • Specialized damage type (eg. Flashing Strike vs Undead creatures)

Abilities

Click "Expand" on the box below to view a complete list of Abilities for the Sword skill. Sword Abilities

Equipment

Advanced

Ability Name Level Description Requirements
Riposte 7 Defensive maneuver that diminishes enemy's rage. For equipment and combos that require parry, you can use Riposte instead. Can be found from scrolls.
Riposte 2 16 Defensive maneuver that diminishes enemy's rage. For equipment and combos that require parry, you can use Riposte instead. Can be found from scrolls.
Riposte 3 28 Defensive maneuver that diminishes enemy's rage. For equipment and combos that require parry, you can use Riposte instead. Can be found from scrolls.
Riposte 4 39 Defensive maneuver that diminishes enemy's rage. For equipment and combos that require parry, you can use Riposte instead. Can be found from scrolls.
Riposte 5 51 Defensive Maneuer that diminishes enemy's Rage. For combos that require Parry, you can use Riposte instead. Janet Lews teaches this at Comfortable
Decapitate 15 A devastating attack. (high power/high dmg) Requires access to Hogan's Keep (basement) and Friends+ favor with Malvol. Level 1-2 occasionally drops from mobs, scrolls lying around in Goblin Dungeon level 2.
Decapitate 2 30 A devastating attack. (high power/high dmg) Requires access to Hogan's Keep (basement) and Friends+ favor with Malvol. Level 1-2 occasionally drops from mobs, scrolls lying around in Goblin Dungeon level 2.
Decapitate 3 50 A devastating attack. (high power/high dmg) Requires access to Hogan's Keep (basement) and Friends+ favor with Malvol. May be found as a drop.
Decapitate 4 61 A devastating attack. (high power/high dmg) Janet Lews teaches this at Comfortable
Heart Piercer 20 Special: Up to 40 Rage is taken from the target and half of it is turned into Trauma damage. Requires access to Hogan's Keep (basement) and Comfortable+ with Malvol.
Heart Piercer 2 30 Special: Up to 70 Rage is taken from the target and half of it is turned into Trauma damage. Requires access to Hogan's Keep (basement) and Comfortable+ with Malvol.
Heart Piercer 3 40 Special: Up to 110 Rage is taken from the target and half of it is turned into Trauma damage. Requires access to Hogan's Keep (basement) and Comfortable+ with Malvol.
Heart Piercer 4 50 Special: Up to 150 Rage is taken from the target and half of it is turned into Trauma damage. Requires access to Hogan's Keep (basement) and Comfortable+ with Malvol.
Heart Piercer 5 60 Special: Up to 180 Rage is taken from the target and half of it is turned into Trauma damage. Janet Lews teaches this at Comfortable
Thrusting Blade 18 A quick attack. Requires access to Hogan's Keep (basement) and Comfortable+ favor with Malvol.
Thrusting Blade 2 33 A quick attack. Requires access to Hogan's Keep (basement) and Comfortable+ favor with Malvol.
Thrusting Blade 3 48 A quick attack. Requires access to Hogan's Keep (basement) and Comfortable+ favor with Malvol.
Precision Pierce 8 A carefully-aimed attack that does little damage, but bypasses armor entirely. Power Cost: 0. Reduces Rage: [-40] Nelson Ballard teaches this at Comfortable+, may be found from scrolls/drops
Precision Pierce 2 19 A carefully-aimed attack that does little damage, but bypasses armor entirely. Power Cost: 0. Reduces Rage: [-80] Nelson Ballard teaches this at Friends+, may be found from scrolls/drops
Precision Pierce 3 33 A carefully-aimed attack that does little damage, but bypasses armor entirely. Power Cost: 0. Reduces Rage: [-120] Nelson Ballard teaches this at Close Friends+, may be found from scrolls/drops
Precision Pierce 4 44 A carefully-aimed attack that does little damage, but bypasses armor entirely. Power Cost: 0. Reduces Rage: [-160] Nelson Ballard teaches this at Best Friends+, may be found from scrolls/drops
Precision Pierce 5 55 A carefully-aimed attack that does little damage, but bypasses armor entirely. Power Cost: 9. Reduces Rage: [-200] Janet Lews teaches this at Comfortable
Flashing Strike 13 A solemn strike that does extra damage to undead. Special: Undead targets take [25] additional Nature damage. Nelson Ballard teaches this at Comfortable+
Flashing Strike 2 34 A solemn strike that does extra damage to undead. Special: Undead targets take [60] additional Nature damage. Nelson Ballard teaches this at Friends+
Flashing Strike 3 45 A solemn strike that does extra damage to undead. Special: Undead targets take [100] additional Nature damage. Nelson Ballard teaches this at Close Friends+
Flashing Strike 4 54 A solemn strike that does extra damage to undead. Special: Undead targets take [140] additional Nature damage. Janet Lews teaches this at Comfortable+