Difference between revisions of "First Aid/Abilities"
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==[[First Aid/Abilities|First Aid Complete Ability List]]== | ==[[First Aid/Abilities|First Aid Complete Ability List]]== | ||
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− | <!-- Updated on | + | <!-- Updated on November 17, 2022 from v374 --> |
Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill. | Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill. | ||
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| {{Ability icon|First Aid Bomb 2|2}} || 10 || First Aid Bomb 2 || Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Healing ability.</b> || <b>Restore:</b> 60 Health to you and nearby allies || || <b>Power Cost: </b>11<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>30 || <b>Training:</b> [[Norbert]] | | {{Ability icon|First Aid Bomb 2|2}} || 10 || First Aid Bomb 2 || Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Healing ability.</b> || <b>Restore:</b> 60 Health to you and nearby allies || || <b>Power Cost: </b>11<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>30 || <b>Training:</b> [[Norbert]] | ||
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− | | {{Ability icon|Treat Disease|2}} || 15 || Treat Disease || Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. || | + | | {{Ability icon|Treat Disease|2}} || 15 || Treat Disease || Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. || || || <b>Power Cost: </b>18<br><b>Range: </b>5<br><b>Cooldown: </b>20 || Leveling |
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| {{Ability icon|First Aid 3|2}} || 20 || First Aid 3 || Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.<br><b>This is a Major Healing ability.</b> || <b>Restore:</b> 90 Health || || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling | | {{Ability icon|First Aid 3|2}} || 20 || First Aid 3 || Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.<br><b>This is a Major Healing ability.</b> || <b>Restore:</b> 90 Health || || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling | ||
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| {{Ability icon|First Aid Bomb 4|2}} || 30 || First Aid Bomb 4 || Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Healing ability.</b> || <b>Restore:</b> 100 Health to you and nearby allies || || <b>Power Cost: </b>17<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>30 || <b>Training:</b> [[Norbert]] | | {{Ability icon|First Aid Bomb 4|2}} || 30 || First Aid Bomb 4 || Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Healing ability.</b> || <b>Restore:</b> 100 Health to you and nearby allies || || <b>Power Cost: </b>17<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>30 || <b>Training:</b> [[Norbert]] | ||
|- | |- | ||
− | | {{Ability icon|Moss Bone Repair|2}} || 30 || Moss Bone Repair || Use a Tundra Lichen to repair a broken bone. || Repairs 1 broken bone. || || <b>Power Cost: </b>17<br><b>Range: </b>5<br><b>Cooldown: </b> | + | | {{Ability icon|Moss Bone Repair|2}} || 30 || Moss Bone Repair || Use a Tundra Lichen to repair a broken bone. || Repairs 1 broken bone. || || <b>Power Cost: </b>17<br><b>Range: </b>5<br><b>Cooldown: </b>20 || <b>Gift:</b> [[Glowing Sphere]] |
|- | |- | ||
− | | {{Ability icon|Treat Disease 2|2}} || 35 || Treat Disease 2 || Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. || | + | | {{Ability icon|Treat Disease 2|2}} || 35 || Treat Disease 2 || Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. || || || <b>Power Cost: </b>27<br><b>Range: </b>5<br><b>Cooldown: </b>20 || Leveling |
|- | |- | ||
| {{Ability icon|First Aid 5|2}} || 40 || First Aid 5 || Use a Master First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.<br><b>This is a Major Healing ability.</b> || <b>Restore:</b> 130 Health || || <b>Power Cost: </b>29<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling | | {{Ability icon|First Aid 5|2}} || 40 || First Aid 5 || Use a Master First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.<br><b>This is a Major Healing ability.</b> || <b>Restore:</b> 130 Health || || <b>Power Cost: </b>29<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling | ||
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| {{Ability icon|Resuscitate 2 (Hardcore, Guild)|2}} || 50 || Resuscitate 2 (Hardcore, Guild) || Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. || || || <b>Power Cost: </b>39<br><b>Range: </b>5<br><b>Cooldown: </b>3600 || <b>Item:</b> [[First Aid: Resuscitate 2 (Hardcore, Guild)]] | | {{Ability icon|Resuscitate 2 (Hardcore, Guild)|2}} || 50 || Resuscitate 2 (Hardcore, Guild) || Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. || || || <b>Power Cost: </b>39<br><b>Range: </b>5<br><b>Cooldown: </b>3600 || <b>Item:</b> [[First Aid: Resuscitate 2 (Hardcore, Guild)]] | ||
|- | |- | ||
− | | {{Ability icon|Treat Disease 3|2}} || 50 || Treat Disease 3 || Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. || | + | | {{Ability icon|Treat Disease 3|2}} || 50 || Treat Disease 3 || Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. || || || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>20 || Leveling |
|- | |- | ||
− | | {{Ability icon|Set Broken Bone|2}} || 55 || Set Broken Bone || Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up. || Repairs 1 broken bone. || || <b>Power Cost: </b>23<br><b>Range: </b>5<br><b>Cooldown: </b> | + | | {{Ability icon|Set Broken Bone|2}} || 55 || Set Broken Bone || Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up. || Repairs 1 broken bone. || || <b>Power Cost: </b>23<br><b>Range: </b>5<br><b>Cooldown: </b>20 || <b>Training:</b> [[Mox Warcut]] |
|- | |- | ||
| {{Ability icon|Treat Cold Exposure|2}} || 55 || Treat Cold Exposure || Use an Expert's First Aid Kit (or better) to counteract the effects of cold exposure such as frostbite and hypothermia. Restores 100 Body Heat. || || || <b>Power Cost: </b>23<br><b>Range: </b>5<br><b>Cooldown: </b>3600 || <b>Training:</b> [[Mox Warcut]] | | {{Ability icon|Treat Cold Exposure|2}} || 55 || Treat Cold Exposure || Use an Expert's First Aid Kit (or better) to counteract the effects of cold exposure such as frostbite and hypothermia. Restores 100 Body Heat. || || || <b>Power Cost: </b>23<br><b>Range: </b>5<br><b>Cooldown: </b>3600 || <b>Training:</b> [[Mox Warcut]] | ||
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| {{Ability icon|Resuscitate 2|2}} || 60 || Resuscitate 2 || Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with half of their Max Health. || || || <b>Power Cost: </b>87<br><b>Range: </b>5<br><b>Cooldown: </b>900 || <b>Training:</b> [[Mox Warcut]] | | {{Ability icon|Resuscitate 2|2}} || 60 || Resuscitate 2 || Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with half of their Max Health. || || || <b>Power Cost: </b>87<br><b>Range: </b>5<br><b>Cooldown: </b>900 || <b>Training:</b> [[Mox Warcut]] | ||
|- | |- | ||
− | | {{Ability icon|Soberize|2}} || 60 || Soberize || Use an Amazing First Aid Kit (or better) to help someone suffering from alcohol poisoning. || For 15 minutes, the target's liver metabolizes alcohol twice as fast as normal. || || <b>Power Cost: </b>52<br><b>Range: </b>5<br><b>Cooldown: </b> | + | | {{Ability icon|Soberize|2}} || 60 || Soberize || Use an Amazing First Aid Kit (or better) to help someone suffering from alcohol poisoning. || For 15 minutes, the target's liver metabolizes alcohol twice as fast as normal. || || <b>Power Cost: </b>52<br><b>Range: </b>5<br><b>Cooldown: </b>20 || <b>Training:</b> [[Mox Warcut]] |
|- | |- | ||
− | | {{Ability icon|Treat Disease 4|2}} || 65 || Treat Disease 4 || Use a Master First Aid Kit (or better) to remove one serious disease from yourself or an ally. The First Aid Kit is used up. || | + | | {{Ability icon|Treat Disease 4|2}} || 65 || Treat Disease 4 || Use a Master First Aid Kit (or better) to remove one serious disease from yourself or an ally. The First Aid Kit is used up. || || || <b>Power Cost: </b>38<br><b>Range: </b>5<br><b>Cooldown: </b>20 || <b>Training:</b> [[Leah Bowman]] |
|- | |- | ||
| {{Ability icon|Emergency Alcohol Treatment|2}} || 70 || Emergency Alcohol Treatment || Use an Astounding First Aid Kit (or better) to help someone suffering from severe alcohol poisoning. This treatment can only be used periodically, so is best saved for emergencies. || Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal. || || <b>Power Cost: </b>58<br><b>Range: </b>5<br><b>Cooldown: </b>3600 || <b>Training:</b> [[Mox Warcut]] | | {{Ability icon|Emergency Alcohol Treatment|2}} || 70 || Emergency Alcohol Treatment || Use an Astounding First Aid Kit (or better) to help someone suffering from severe alcohol poisoning. This treatment can only be used periodically, so is best saved for emergencies. || Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal. || || <b>Power Cost: </b>58<br><b>Range: </b>5<br><b>Cooldown: </b>3600 || <b>Training:</b> [[Mox Warcut]] |
Revision as of 12:12, 17 November 2022
Click "Expand" on the box below to view a complete list of Abilities for the First Aid skill.
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | First Aid | Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore: 50 Health | Power Cost: 12 Range: 5 Cooldown: 30 |
Leveling | ||
1 | First Aid Bomb | Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore: 40 Health to you and nearby allies | Power Cost: 8 Range: 15 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
10 | First Aid 2 | Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore: 70 Health | Power Cost: 16 Range: 5 Cooldown: 30 |
Leveling | ||
10 | First Aid Bomb 2 | Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore: 60 Health to you and nearby allies | Power Cost: 11 Range: 15 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
15 | Treat Disease | Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 18 Range: 5 Cooldown: 20 |
Leveling | |||
20 | First Aid 3 | Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore: 90 Health | Power Cost: 20 Range: 5 Cooldown: 30 |
Leveling | ||
20 | First Aid Bomb 3 | Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore: 80 Health to you and nearby allies | Power Cost: 14 Range: 15 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
25 | Field Surgery | Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 200 Health. Enemies cannot interrupt the channeling of this ability. |
Power Cost: 18 Range: 5 Cooldown: 30 Channel Time: 2 |
Training: Yalox | ||
30 | First Aid 4 | Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore: 110 Health | Power Cost: 24 Range: 5 Cooldown: 30 |
Leveling | ||
30 | First Aid Bomb 4 | Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore: 100 Health to you and nearby allies | Power Cost: 17 Range: 15 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
30 | Moss Bone Repair | Use a Tundra Lichen to repair a broken bone. | Repairs 1 broken bone. | Power Cost: 17 Range: 5 Cooldown: 20 |
Gift: Glowing Sphere | ||
35 | Treat Disease 2 | Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 27 Range: 5 Cooldown: 20 |
Leveling | |||
40 | First Aid 5 | Use a Master First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore: 130 Health | Power Cost: 29 Range: 5 Cooldown: 30 |
Leveling | ||
40 | First Aid Bomb 5 | Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore: 120 Health to you and nearby allies | Power Cost: 20 Range: 15 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
45 | Resuscitate | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) | Power Cost: 73 Range: 5 Cooldown: 900 |
Training: Yagreet | |||
50 | Field Surgery 2 | Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 250 Health and regenerates 8 Health per second for 30 seconds. Enemies cannot interrupt the channeling of this ability. |
Power Cost: 27 Range: 5 Cooldown: 30 Channel Time: 3 |
Training: Yalox | ||
50 | First Aid 6 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore: 150 Health | Power Cost: 33 Range: 5 Cooldown: 30 |
Training: Yagreet | ||
50 | First Aid Bomb 6 | Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore: 140 Health to you and nearby allies | Power Cost: 22 Range: 15 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
50 | Resuscitate 2 (Animal, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. | Power Cost: 39 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Animal, Guild) | |||
50 | Resuscitate 2 (Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 3 Guild Credits. | Power Cost: 39 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Guild) | |||
50 | Resuscitate 2 (Hardcore, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. | Power Cost: 39 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Hardcore, Guild) | |||
50 | Treat Disease 3 | Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 33 Range: 5 Cooldown: 20 |
Leveling | |||
55 | Set Broken Bone | Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up. | Repairs 1 broken bone. | Power Cost: 23 Range: 5 Cooldown: 20 |
Training: Mox Warcut | ||
55 | Treat Cold Exposure | Use an Expert's First Aid Kit (or better) to counteract the effects of cold exposure such as frostbite and hypothermia. Restores 100 Body Heat. | Power Cost: 23 Range: 5 Cooldown: 3600 |
Training: Mox Warcut | |||
60 | First Aid 7 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore: 175 Health | Power Cost: 36 Range: 5 Cooldown: 30 |
Training: Mox Warcut | ||
60 | Resuscitate 2 | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with half of their Max Health. | Power Cost: 87 Range: 5 Cooldown: 900 |
Training: Mox Warcut | |||
60 | Soberize | Use an Amazing First Aid Kit (or better) to help someone suffering from alcohol poisoning. | For 15 minutes, the target's liver metabolizes alcohol twice as fast as normal. | Power Cost: 52 Range: 5 Cooldown: 20 |
Training: Mox Warcut | ||
65 | Treat Disease 4 | Use a Master First Aid Kit (or better) to remove one serious disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 38 Range: 5 Cooldown: 20 |
Training: Leah Bowman | |||
70 | Emergency Alcohol Treatment | Use an Astounding First Aid Kit (or better) to help someone suffering from severe alcohol poisoning. This treatment can only be used periodically, so is best saved for emergencies. | Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal. | Power Cost: 58 Range: 5 Cooldown: 3600 |
Training: Mox Warcut | ||
70 | Field Surgery 3 | Use 3 Amazing First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 500 Health and regenerates 12 Health per second for 30 seconds. Enemies cannot interrupt the channeling of this ability. |
Power Cost: 34 Range: 5 Cooldown: 30 Channel Time: 3 |
Training: Mox Warcut | ||
70 | First Aid 8 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore: 200 Health | Power Cost: 41 Range: 5 Cooldown: 30 |
Training: Mox Warcut | ||
80 | Field Prophylactic | Use an Astounding First Aid Kit (or better) to prepare someone for entering a hazardous medical environment. | For 60 minutes, target gains +5 Trauma Mitigation, +5 Psychic Mitigation, and +5 Poison Mitigation | Power Cost: 64 Range: 5 Cooldown: 900 |
Training: Backfat | ||
80 | First Aid 9 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore: 225 Health | Power Cost: 45 Range: 5 Cooldown: 30 |
Training: Backfat |