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| <noinclude>[[Category:Treasure Effects]]</noinclude> | | <noinclude>[[Category:Treasure Effects]]</noinclude> |
| <includeonly>==[[Weather Witching/Treasure Effects|Weather Witching Treasure Effects]]==</includeonly> | | <includeonly>==[[Weather Witching/Treasure Effects|Weather Witching Treasure Effects]]==</includeonly> |
− | <!-- Updated on Thu Nov 09 2023 13:55:39 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --> | + | See also: [[Weather Witching/Treasure Effects:By Slot]] |
| + | |
| + | See also: [[Weather Witching/Treasure Effects:By Ability]] |
| + | <!-- Updated on Sat Nov 11 2023 08:46:05 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --> |
| {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" |
| ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions | | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Indirect Nature Damage +48% || OffHand, Legs || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Indirect Nature Damage +48% when Weather Witching is active || OffHand, Legs || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
− | :Indirect Nature Damage +10% | + | :Indirect Nature Damage +10% when Weather Witching is active |
| *; Level 10 | | *; Level 10 |
− | :Indirect Nature Damage +12% | + | :Indirect Nature Damage +12% when Weather Witching is active |
| *; Level 15 | | *; Level 15 |
− | :Indirect Nature Damage +14% | + | :Indirect Nature Damage +14% when Weather Witching is active |
| *; Level 20 | | *; Level 20 |
− | :Indirect Nature Damage +16% | + | :Indirect Nature Damage +16% when Weather Witching is active |
| *; Level 25 | | *; Level 25 |
− | :Indirect Nature Damage +18% | + | :Indirect Nature Damage +18% when Weather Witching is active |
| *; Level 30 | | *; Level 30 |
− | :Indirect Nature Damage +20% | + | :Indirect Nature Damage +20% when Weather Witching is active |
| *; Level 35 | | *; Level 35 |
− | :Indirect Nature Damage +22% | + | :Indirect Nature Damage +22% when Weather Witching is active |
| *; Level 40 | | *; Level 40 |
− | :Indirect Nature Damage +24% | + | :Indirect Nature Damage +24% when Weather Witching is active |
| *; Level 45 | | *; Level 45 |
− | :Indirect Nature Damage +26% | + | :Indirect Nature Damage +26% when Weather Witching is active |
| *; Level 50 | | *; Level 50 |
− | :Indirect Nature Damage +28% | + | :Indirect Nature Damage +28% when Weather Witching is active |
| *; Level 55 | | *; Level 55 |
− | :Indirect Nature Damage +30% | + | :Indirect Nature Damage +30% when Weather Witching is active |
| *; Level 60 | | *; Level 60 |
− | :Indirect Nature Damage +32% | + | :Indirect Nature Damage +32% when Weather Witching is active |
| *; Level 65 | | *; Level 65 |
− | :Indirect Nature Damage +34% | + | :Indirect Nature Damage +34% when Weather Witching is active |
| *; Level 70 | | *; Level 70 |
− | :Indirect Nature Damage +36% | + | :Indirect Nature Damage +36% when Weather Witching is active |
| *; Level 75 | | *; Level 75 |
− | :Indirect Nature Damage +38% | + | :Indirect Nature Damage +38% when Weather Witching is active |
| *; Level 80 | | *; Level 80 |
− | :Indirect Nature Damage +40% | + | :Indirect Nature Damage +40% when Weather Witching is active |
| *; Level 85 | | *; Level 85 |
− | :Indirect Nature Damage +42% | + | :Indirect Nature Damage +42% when Weather Witching is active |
| *; Level 90 | | *; Level 90 |
− | :Indirect Nature Damage +44% | + | :Indirect Nature Damage +44% when Weather Witching is active |
| *; Level 95 | | *; Level 95 |
− | :Indirect Nature Damage +46% | + | :Indirect Nature Damage +46% when Weather Witching is active |
| *; Level 100 | | *; Level 100 |
− | :Indirect Nature Damage +48% | + | :Indirect Nature Damage +48% when Weather Witching is active |
| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Electricity Damage (Direct & Per-Tick) +10% || Chest, Necklace || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Electricity Damage (Direct & Per-Tick) +10% when Weather Witching is active || Chest, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
− | :Electricity Damage (Direct & Per-Tick) +0.5% | + | :Electricity Damage (Direct & Per-Tick) +0.5% when Weather Witching is active |
| *; Level 10 | | *; Level 10 |
− | :Electricity Damage (Direct & Per-Tick) +1% | + | :Electricity Damage (Direct & Per-Tick) +1% when Weather Witching is active |
| *; Level 15 | | *; Level 15 |
− | :Electricity Damage (Direct & Per-Tick) +1.5% | + | :Electricity Damage (Direct & Per-Tick) +1.5% when Weather Witching is active |
| *; Level 20 | | *; Level 20 |
− | :Electricity Damage (Direct & Per-Tick) +2% | + | :Electricity Damage (Direct & Per-Tick) +2% when Weather Witching is active |
| *; Level 25 | | *; Level 25 |
− | :Electricity Damage (Direct & Per-Tick) +2.5% | + | :Electricity Damage (Direct & Per-Tick) +2.5% when Weather Witching is active |
| *; Level 30 | | *; Level 30 |
− | :Electricity Damage (Direct & Per-Tick) +3% | + | :Electricity Damage (Direct & Per-Tick) +3% when Weather Witching is active |
| *; Level 35 | | *; Level 35 |
− | :Electricity Damage (Direct & Per-Tick) +3.5% | + | :Electricity Damage (Direct & Per-Tick) +3.5% when Weather Witching is active |
| *; Level 40 | | *; Level 40 |
− | :Electricity Damage (Direct & Per-Tick) +4% | + | :Electricity Damage (Direct & Per-Tick) +4% when Weather Witching is active |
| *; Level 45 | | *; Level 45 |
− | :Electricity Damage (Direct & Per-Tick) +4.5% | + | :Electricity Damage (Direct & Per-Tick) +4.5% when Weather Witching is active |
| *; Level 50 | | *; Level 50 |
− | :Electricity Damage (Direct & Per-Tick) +5% | + | :Electricity Damage (Direct & Per-Tick) +5% when Weather Witching is active |
| *; Level 55 | | *; Level 55 |
− | :Electricity Damage (Direct & Per-Tick) +5.5% | + | :Electricity Damage (Direct & Per-Tick) +5.5% when Weather Witching is active |
| *; Level 60 | | *; Level 60 |
− | :Electricity Damage (Direct & Per-Tick) +6% | + | :Electricity Damage (Direct & Per-Tick) +6% when Weather Witching is active |
| *; Level 65 | | *; Level 65 |
− | :Electricity Damage (Direct & Per-Tick) +6.5% | + | :Electricity Damage (Direct & Per-Tick) +6.5% when Weather Witching is active |
| *; Level 70 | | *; Level 70 |
− | :Electricity Damage (Direct & Per-Tick) +7% | + | :Electricity Damage (Direct & Per-Tick) +7% when Weather Witching is active |
| *; Level 75 | | *; Level 75 |
− | :Electricity Damage (Direct & Per-Tick) +7.5% | + | :Electricity Damage (Direct & Per-Tick) +7.5% when Weather Witching is active |
| *; Level 80 | | *; Level 80 |
− | :Electricity Damage (Direct & Per-Tick) +8% | + | :Electricity Damage (Direct & Per-Tick) +8% when Weather Witching is active |
| *; Level 85 | | *; Level 85 |
− | :Electricity Damage (Direct & Per-Tick) +8.5% | + | :Electricity Damage (Direct & Per-Tick) +8.5% when Weather Witching is active |
| *; Level 90 | | *; Level 90 |
− | :Electricity Damage (Direct & Per-Tick) +9% | + | :Electricity Damage (Direct & Per-Tick) +9% when Weather Witching is active |
| *; Level 95 | | *; Level 95 |
− | :Electricity Damage (Direct & Per-Tick) +9.5% | + | :Electricity Damage (Direct & Per-Tick) +9.5% when Weather Witching is active |
| *; Level 100 | | *; Level 100 |
− | :Electricity Damage (Direct & Per-Tick) +10% | + | :Electricity Damage (Direct & Per-Tick) +10% when Weather Witching is active |
| }} | | }} |
| |- | | |- |
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| *; Level 100 | | *; Level 100 |
| :Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds | | :Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds |
| + | }} |
| + | |- |
| + | | || || <b>Level 50</b> - All channeled Weather Witching ablilities channel -0.5 seconds faster, and Tsunami costs no Power to use. || Feet || {{Spoiler|Click Expand to reveal| |
| + | *; Level 50 |
| + | :All channeled Weather Witching ablilities channel -0.5 seconds faster, and Tsunami costs no Power to use. |
| }} | | }} |
| |- | | |- |
Prefix |
Suffix |
Max-Level Version |
Slot |
Other Versions
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of Weather Witching |
Level 80 - Weather Witching Base Damage +45%. Tempest Flight Speed +1.5 |
Head, MainHand |
Click Expand to reveal
- Weather Witching Damage +5
- Weather Witching Base Damage +10%. Tempest Flight Speed +0.5
- Weather Witching Base Damage +15%. Tempest Flight Speed +0.5
- Weather Witching Base Damage +20%. Tempest Flight Speed +0.5
- Weather Witching Base Damage +25%. Tempest Flight Speed +1
- Weather Witching Base Damage +30%. Tempest Flight Speed +1
- Weather Witching Base Damage +35%. Tempest Flight Speed +1
- Weather Witching Base Damage +50%. Tempest Flight Speed +1.5
- Weather Witching Base Damage +40%. Tempest Flight Speed +1.5
- Weather Witching Base Damage +45%. Tempest Flight Speed +1.5
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Level 100 - Indirect Nature Damage +48% when Weather Witching is active |
OffHand, Legs |
Click Expand to reveal
- Indirect Nature Damage +10% when Weather Witching is active
- Indirect Nature Damage +12% when Weather Witching is active
- Indirect Nature Damage +14% when Weather Witching is active
- Indirect Nature Damage +16% when Weather Witching is active
- Indirect Nature Damage +18% when Weather Witching is active
- Indirect Nature Damage +20% when Weather Witching is active
- Indirect Nature Damage +22% when Weather Witching is active
- Indirect Nature Damage +24% when Weather Witching is active
- Indirect Nature Damage +26% when Weather Witching is active
- Indirect Nature Damage +28% when Weather Witching is active
- Indirect Nature Damage +30% when Weather Witching is active
- Indirect Nature Damage +32% when Weather Witching is active
- Indirect Nature Damage +34% when Weather Witching is active
- Indirect Nature Damage +36% when Weather Witching is active
- Indirect Nature Damage +38% when Weather Witching is active
- Indirect Nature Damage +40% when Weather Witching is active
- Indirect Nature Damage +42% when Weather Witching is active
- Indirect Nature Damage +44% when Weather Witching is active
- Indirect Nature Damage +46% when Weather Witching is active
- Indirect Nature Damage +48% when Weather Witching is active
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Level 100 - Electricity Damage (Direct & Per-Tick) +10% when Weather Witching is active |
Chest, Necklace |
Click Expand to reveal
- Electricity Damage (Direct & Per-Tick) +0.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +1% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +1.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +2% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +2.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +3% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +3.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +4% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +4.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +5.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +6% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +6.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +7% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +7.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +8% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +8.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +9% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +9.5% when Weather Witching is active
- Electricity Damage (Direct & Per-Tick) +10% when Weather Witching is active
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Level 100 - Dampen damage +60. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target |
Hands |
Click Expand to reveal
- Dampen damage +3. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +6. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +9. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +12. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +15. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +18. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +21. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +24. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +27. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +30. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +33. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +36. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +39. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +42. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +45. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +48. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +51. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +54. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +57. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
- Dampen damage +60. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
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Level 100 - Every other use of Dampen restores 39 Power |
Head, Chest |
Click Expand to reveal
- Every other use of Dampen restores 2 Power
- Every other use of Dampen restores 3 Power
- Every other use of Dampen restores 5 Power
- Every other use of Dampen restores 7 Power
- Every other use of Dampen restores 9 Power
- Every other use of Dampen restores 11 Power
- Every other use of Dampen restores 13 Power
- Every other use of Dampen restores 15 Power
- Every other use of Dampen restores 17 Power
- Every other use of Dampen restores 19 Power
- Every other use of Dampen restores 21 Power
- Every other use of Dampen restores 23 Power
- Every other use of Dampen restores 25 Power
- Every other use of Dampen restores 27 Power
- Every other use of Dampen restores 29 Power
- Every other use of Dampen restores 31 Power
- Every other use of Dampen restores 33 Power
- Every other use of Dampen restores 35 Power
- Every other use of Dampen restores 37 Power
- Every other use of Dampen restores 39 Power
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Level 100 - Dampen deals Cold damage and debuffs the target so that it takes +90 damage from future Cold attacks for 10 seconds |
Necklace |
Click Expand to reveal
- Dampen deals Cold damage and debuffs the target so that it takes +3 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +7 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +11 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +15 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +19 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +23 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +27 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +31 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +35 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +40 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +45 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +50 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +55 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +60 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +65 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +70 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +75 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +80 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +85 damage from future Cold attacks for 10 seconds
- Dampen deals Cold damage and debuffs the target so that it takes +90 damage from future Cold attacks for 10 seconds
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|
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Level 100 - Dampen debuffs the target so that it takes +90 damage from future Nature attacks for 10 seconds |
OffHand |
Click Expand to reveal
- Dampen debuffs the target so that it takes +3 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +7 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +11 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +15 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +19 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +23 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +27 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +31 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +35 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +40 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +45 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +50 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +55 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +60 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +65 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +70 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +75 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +80 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +85 damage from future Nature attacks for 10 seconds
- Dampen debuffs the target so that it takes +90 damage from future Nature attacks for 10 seconds
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Level 100 - Deluge damage +195 and hits all enemies within 7 meters of your target |
Hands |
Click Expand to reveal
- Deluge damage +5 and hits all enemies within 7 meters of your target
- Deluge damage +15 and hits all enemies within 7 meters of your target
- Deluge damage +25 and hits all enemies within 7 meters of your target
- Deluge damage +35 and hits all enemies within 7 meters of your target
- Deluge damage +45 and hits all enemies within 7 meters of your target
- Deluge damage +55 and hits all enemies within 7 meters of your target
- Deluge damage +65 and hits all enemies within 7 meters of your target
- Deluge damage +75 and hits all enemies within 7 meters of your target
- Deluge damage +85 and hits all enemies within 7 meters of your target
- Deluge damage +95 and hits all enemies within 7 meters of your target
- Deluge damage +105 and hits all enemies within 7 meters of your target
- Deluge damage +115 and hits all enemies within 7 meters of your target
- Deluge damage +125 and hits all enemies within 7 meters of your target
- Deluge damage +135 and hits all enemies within 7 meters of your target
- Deluge damage +145 and hits all enemies within 7 meters of your target
- Deluge damage +155 and hits all enemies within 7 meters of your target
- Deluge damage +165 and hits all enemies within 7 meters of your target
- Deluge damage +175 and hits all enemies within 7 meters of your target
- Deluge damage +185 and hits all enemies within 7 meters of your target
- Deluge damage +195 and hits all enemies within 7 meters of your target
|
|
|
Level 100 - Deluge deals an additional 378 nature damage over 7 seconds |
Legs, Feet |
Click Expand to reveal
- Deluge deals an additional 14 nature damage over 7 seconds
- Deluge deals an additional 28 nature damage over 7 seconds
- Deluge deals an additional 42 nature damage over 7 seconds
- Deluge deals an additional 56 nature damage over 7 seconds
- Deluge deals an additional 70 nature damage over 7 seconds
- Deluge deals an additional 84 nature damage over 7 seconds
- Deluge deals an additional 105 nature damage over 7 seconds
- Deluge deals an additional 126 nature damage over 7 seconds
- Deluge deals an additional 147 nature damage over 7 seconds
- Deluge deals an additional 168 nature damage over 7 seconds
- Deluge deals an additional 189 nature damage over 7 seconds
- Deluge deals an additional 210 nature damage over 7 seconds
- Deluge deals an additional 231 nature damage over 7 seconds
- Deluge deals an additional 252 nature damage over 7 seconds
- Deluge deals an additional 273 nature damage over 7 seconds
- Deluge deals an additional 294 nature damage over 7 seconds
- Deluge deals an additional 315 nature damage over 7 seconds
- Deluge deals an additional 336 nature damage over 7 seconds
- Deluge deals an additional 357 nature damage over 7 seconds
- Deluge deals an additional 378 nature damage over 7 seconds
|
|
of Drowning Reactions |
Level 100 - Deluge deals +102 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards. |
Necklace |
Click Expand to reveal
- Deluge deals +4 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +7 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +10 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +14 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +18 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +22 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +26 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +30 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +34 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +38 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +42 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +46 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +53 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +60 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +67 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +74 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +81 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +88 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +95 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +102 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
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|
of the Deluge |
Level 100 - Deluge Damage +50% |
MainHand, Ring |
Click Expand to reveal
- Deluge Damage +3%
- Deluge Damage +5%
- Deluge Damage +8%
- Deluge Damage +10%
- Deluge Damage +13%
- Deluge Damage +15%
- Deluge Damage +18%
- Deluge Damage +20%
- Deluge Damage +23%
- Deluge Damage +25%
- Deluge Damage +28%
- Deluge Damage +30%
- Deluge Damage +33%
- Deluge Damage +35%
- Deluge Damage +38%
- Deluge Damage +40%
- Deluge Damage +43%
- Deluge Damage +45%
- Deluge Damage +48%
- Deluge Damage +50%
|
|
of Poison Rain |
Level 100 - Deluge deals +102 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking) |
OffHand |
Click Expand to reveal
- Deluge deals +4 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +7 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +10 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +14 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +18 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +22 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +26 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +30 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +34 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +38 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +42 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +46 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +53 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +60 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +67 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +74 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +81 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +88 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +95 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
- Deluge deals +102 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)
|
|
of Blinding Rain |
Level 100 - Deluge deals an additional 161 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack. |
Head |
Click Expand to reveal
- Deluge deals an additional 7 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 14 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 21 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 28 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 35 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 42 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 49 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 56 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 63 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 70 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 77 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 84 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 91 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 98 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 105 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 112 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 126 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 133 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 147 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
- Deluge deals an additional 161 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
|
Whirlwindy |
|
Level 100 - Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage. |
Hands, Ring |
Click Expand to reveal
- Summon Tornado Reset Time -1 seconds. Tornado attacks deal +10 damage.
- Summon Tornado Reset Time -1 seconds. Tornado attacks deal +20 damage.
- Summon Tornado Reset Time -1.5 seconds. Tornado attacks deal +30 damage.
- Summon Tornado Reset Time -1.5 seconds. Tornado attacks deal +40 damage.
- Summon Tornado Reset Time -2 seconds. Tornado attacks deal +50 damage.
- Summon Tornado Reset Time -2 seconds. Tornado attacks deal +60 damage.
- Summon Tornado Reset Time -2.5 seconds. Tornado attacks deal +70 damage.
- Summon Tornado Reset Time -2.5 seconds. Tornado attacks deal +80 damage.
- Summon Tornado Reset Time -3 seconds. Tornado attacks deal +90 damage.
- Summon Tornado Reset Time -3 seconds. Tornado attacks deal +100 damage.
- Summon Tornado Reset Time -3.5 seconds. Tornado attacks deal +110 damage.
- Summon Tornado Reset Time -3.5 seconds. Tornado attacks deal +120 damage.
- Summon Tornado Reset Time -4 seconds. Tornado attacks deal +130 damage.
- Summon Tornado Reset Time -4 seconds. Tornado attacks deal +140 damage.
- Summon Tornado Reset Time -4.5 seconds. Tornado attacks deal +150 damage.
- Summon Tornado Reset Time -4.5 seconds. Tornado attacks deal +160 damage.
- Summon Tornado Reset Time -5 seconds. Tornado attacks deal +170 damage.
- Summon Tornado Reset Time -5 seconds. Tornado attacks deal +180 damage.
- Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +190 damage.
- Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage.
|
|
|
Level 100 - Summoned Tornado attacks deal +160 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking). |
Legs |
Click Expand to reveal
- Summoned Tornado attacks deal +6 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +10 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +14 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +18 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +22 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +26 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +30 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +34 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +38 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +44 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +50 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +56 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +69 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +82 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +95 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +108 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +121 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +134 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +147 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +160 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
|
|
of Zoomnadoes |
Level 100 - Summoned Tornadoes move much faster and their attacks deal +32% damage |
Feet |
Click Expand to reveal
- Summoned Tornadoes move much faster and their attacks deal +4% damage
- Summoned Tornadoes move much faster and their attacks deal +5% damage
- Summoned Tornadoes move much faster and their attacks deal +6% damage
- Summoned Tornadoes move much faster and their attacks deal +7% damage
- Summoned Tornadoes move much faster and their attacks deal +8% damage
- Summoned Tornadoes move much faster and their attacks deal +9% damage
- Summoned Tornadoes move much faster and their attacks deal +10% damage
- Summoned Tornadoes move much faster and their attacks deal +11% damage
- Summoned Tornadoes move much faster and their attacks deal +12% damage
- Summoned Tornadoes move much faster and their attacks deal +13% damage
- Summoned Tornadoes move much faster and their attacks deal +14% damage
- Summoned Tornadoes move much faster and their attacks deal +16% damage
- Summoned Tornadoes move much faster and their attacks deal +18% damage
- Summoned Tornadoes move much faster and their attacks deal +20% damage
- Summoned Tornadoes move much faster and their attacks deal +22% damage
- Summoned Tornadoes move much faster and their attacks deal +24% damage
- Summoned Tornadoes move much faster and their attacks deal +26% damage
- Summoned Tornadoes move much faster and their attacks deal +28% damage
- Summoned Tornadoes move much faster and their attacks deal +30% damage
- Summoned Tornadoes move much faster and their attacks deal +32% damage
|
|
of Thick Weather |
Level 100 - Summoned Tornadoes have +162 Max Health |
Chest, OffHand |
Click Expand to reveal
- Summoned Tornadoes have +10 Max Health
- Summoned Tornadoes have +18 Max Health
- Summoned Tornadoes have +26 Max Health
- Summoned Tornadoes have +34 Max Health
- Summoned Tornadoes have +42 Max Health
- Summoned Tornadoes have +50 Max Health
- Summoned Tornadoes have +58 Max Health
- Summoned Tornadoes have +66 Max Health
- Summoned Tornadoes have +74 Max Health
- Summoned Tornadoes have +82 Max Health
- Summoned Tornadoes have +90 Max Health
- Summoned Tornadoes have +98 Max Health
- Summoned Tornadoes have +106 Max Health
- Summoned Tornadoes have +114 Max Health
- Summoned Tornadoes have +122 Max Health
- Summoned Tornadoes have +130 Max Health
- Summoned Tornadoes have +138 Max Health
- Summoned Tornadoes have +146 Max Health
- Summoned Tornadoes have +154 Max Health
- Summoned Tornadoes have +162 Max Health
|
Forking |
of Forked Lightning |
Level 100 - Lightning Bolt damage +80. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target. |
Hands |
Click Expand to reveal
- Lightning Bolt damage +4. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +8. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +12. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +16. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +20. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +24. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +28. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +32. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +36. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +40. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +44. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +48. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +52. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +56. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +60. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +64. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +68. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +72. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +76. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +80. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
|
|
of All-Around Bad Weather |
Level 100 - Lightning Bolt deals +60 damage and hastens the current reuse timer of Summon Tornado by 3 seconds |
Head |
Click Expand to reveal
- Lightning Bolt deals +3 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +6 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +9 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +12 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +15 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +18 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +21 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +24 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +27 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +30 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +33 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +36 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +39 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +42 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +45 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +48 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +51 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +54 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +57 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
- Lightning Bolt deals +60 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
|
|
|
Level 100 - Lightning Bolt damage +133 |
Feet |
Click Expand to reveal
- Lightning Bolt damage +5
- Lightning Bolt damage +10
- Lightning Bolt damage +15
- Lightning Bolt damage +20
- Lightning Bolt damage +25
- Lightning Bolt damage +30
- Lightning Bolt damage +37
- Lightning Bolt damage +44
- Lightning Bolt damage +51
- Lightning Bolt damage +58
- Lightning Bolt damage +65
- Lightning Bolt damage +72
- Lightning Bolt damage +79
- Lightning Bolt damage +86
- Lightning Bolt damage +93
- Lightning Bolt damage +101
- Lightning Bolt damage +109
- Lightning Bolt damage +117
- Lightning Bolt damage +125
- Lightning Bolt damage +133
|
Electric |
of Lightning |
Level 100 - Lightning Bolt damage +50% |
Necklace, Ring |
Click Expand to reveal
- Lightning Bolt damage +5%
- Lightning Bolt damage +7%
- Lightning Bolt damage +9%
- Lightning Bolt damage +11%
- Lightning Bolt damage +13%
- Lightning Bolt damage +15%
- Lightning Bolt damage +17.5%
- Lightning Bolt damage +20%
- Lightning Bolt damage +22.5%
- Lightning Bolt damage +25%
- Lightning Bolt damage +27.5%
- Lightning Bolt damage +30%
- Lightning Bolt damage +32.5%
- Lightning Bolt damage +35%
- Lightning Bolt damage +37.5%
- Lightning Bolt damage +40%
- Lightning Bolt damage +42.5%
- Lightning Bolt damage +45%
- Lightning Bolt damage +47.5%
- Lightning Bolt damage +50%
|
|
of Far Bolts |
Level 100 - Lightning Bolt deals +45 damage and range is +10 meters |
MainHand |
Click Expand to reveal
- Lightning Bolt deals +7 damage and range is +5 meters
- Lightning Bolt deals +9 damage and range is +5 meters
- Lightning Bolt deals +11 damage and range is +5 meters
- Lightning Bolt deals +13 damage and range is +5 meters
- Lightning Bolt deals +15 damage and range is +5 meters
- Lightning Bolt deals +17 damage and range is +5 meters
- Lightning Bolt deals +19 damage and range is +5 meters
- Lightning Bolt deals +21 damage and range is +5 meters
- Lightning Bolt deals +23 damage and range is +5 meters
- Lightning Bolt deals +25 damage and range is +5 meters
- Lightning Bolt deals +27 damage and range is +10 meters
- Lightning Bolt deals +29 damage and range is +10 meters
- Lightning Bolt deals +31 damage and range is +10 meters
- Lightning Bolt deals +33 damage and range is +10 meters
- Lightning Bolt deals +35 damage and range is +10 meters
- Lightning Bolt deals +37 damage and range is +10 meters
- Lightning Bolt deals +39 damage and range is +10 meters
- Lightning Bolt deals +41 damage and range is +10 meters
- Lightning Bolt deals +43 damage and range is +10 meters
- Lightning Bolt deals +45 damage and range is +10 meters
|
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|
Level 100 - When you trigger your Cloud Trick, you recover 142 Health |
OffHand, Necklace |
Click Expand to reveal
- When you trigger your Cloud Trick, you recover 10 Health
- When you trigger your Cloud Trick, you recover 16 Health
- When you trigger your Cloud Trick, you recover 23 Health
- When you trigger your Cloud Trick, you recover 30 Health
- When you trigger your Cloud Trick, you recover 37 Health
- When you trigger your Cloud Trick, you recover 44 Health
- When you trigger your Cloud Trick, you recover 51 Health
- When you trigger your Cloud Trick, you recover 58 Health
- When you trigger your Cloud Trick, you recover 65 Health
- When you trigger your Cloud Trick, you recover 72 Health
- When you trigger your Cloud Trick, you recover 79 Health
- When you trigger your Cloud Trick, you recover 86 Health
- When you trigger your Cloud Trick, you recover 93 Health
- When you trigger your Cloud Trick, you recover 100 Health
- When you trigger your Cloud Trick, you recover 107 Health
- When you trigger your Cloud Trick, you recover 114 Health
- When you trigger your Cloud Trick, you recover 121 Health
- When you trigger your Cloud Trick, you recover 128 Health
- When you trigger your Cloud Trick, you recover 135 Health
- When you trigger your Cloud Trick, you recover 142 Health
|
|
|
Level 100 - When you trigger your Cloud Trick, you recover 103 Power |
Ring, Legs |
Click Expand to reveal
- When you trigger your Cloud Trick, you recover 8 Power
- When you trigger your Cloud Trick, you recover 13 Power
- When you trigger your Cloud Trick, you recover 18 Power
- When you trigger your Cloud Trick, you recover 23 Power
- When you trigger your Cloud Trick, you recover 28 Power
- When you trigger your Cloud Trick, you recover 33 Power
- When you trigger your Cloud Trick, you recover 38 Power
- When you trigger your Cloud Trick, you recover 43 Power
- When you trigger your Cloud Trick, you recover 48 Power
- When you trigger your Cloud Trick, you recover 53 Power
- When you trigger your Cloud Trick, you recover 58 Power
- When you trigger your Cloud Trick, you recover 63 Power
- When you trigger your Cloud Trick, you recover 68 Power
- When you trigger your Cloud Trick, you recover 73 Power
- When you trigger your Cloud Trick, you recover 78 Power
- When you trigger your Cloud Trick, you recover 83 Power
- When you trigger your Cloud Trick, you recover 88 Power
- When you trigger your Cloud Trick, you recover 93 Power
- When you trigger your Cloud Trick, you recover 98 Power
- When you trigger your Cloud Trick, you recover 103 Power
|
|
|
Level 100 - While your Cloud Trick is active (before you teleport), you gain +20% Projectile Evasion and +10% Melee Evasion |
Hands |
Click Expand to reveal
- While your Cloud Trick is active (before you teleport), you gain +1% Projectile Evasion and +0.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +2% Projectile Evasion and +1% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +3% Projectile Evasion and +1.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +4% Projectile Evasion and +2% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +5% Projectile Evasion and +2.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +6% Projectile Evasion and +3% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +7% Projectile Evasion and +3.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +8% Projectile Evasion and +4% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +9% Projectile Evasion and +4.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +10% Projectile Evasion and +5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +11% Projectile Evasion and +5.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +12% Projectile Evasion and +6% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +13% Projectile Evasion and +6.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +14% Projectile Evasion and +7% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +15% Projectile Evasion and +7.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +16% Projectile Evasion and +8% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +17% Projectile Evasion and +8.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +18% Projectile Evasion and +9% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +19% Projectile Evasion and +9.5% Melee Evasion
- While your Cloud Trick is active (before you teleport), you gain +20% Projectile Evasion and +10% Melee Evasion
|
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|
Level 100 - Cloud Trick Reuse Time -7. Cloud Trick Power Cost -77 |
Ring |
Click Expand to reveal
- Cloud Trick Reuse Time -1. Cloud Trick Power Cost -3
- Cloud Trick Reuse Time -1. Cloud Trick Power Cost -6
- Cloud Trick Reuse Time -1.5. Cloud Trick Power Cost -9
- Cloud Trick Reuse Time -2. Cloud Trick Power Cost -13
- Cloud Trick Reuse Time -2. Cloud Trick Power Cost -17
- Cloud Trick Reuse Time -2.5. Cloud Trick Power Cost -21
- Cloud Trick Reuse Time -3. Cloud Trick Power Cost -25
- Cloud Trick Reuse Time -3. Cloud Trick Power Cost -29
- Cloud Trick Reuse Time -3.5. Cloud Trick Power Cost -33
- Cloud Trick Reuse Time -4. Cloud Trick Power Cost -37
- Cloud Trick Reuse Time -4. Cloud Trick Power Cost -41
- Cloud Trick Reuse Time -4.5. Cloud Trick Power Cost -45
- Cloud Trick Reuse Time -5. Cloud Trick Power Cost -49
- Cloud Trick Reuse Time -5. Cloud Trick Power Cost -53
- Cloud Trick Reuse Time -5.5. Cloud Trick Power Cost -57
- Cloud Trick Reuse Time -6. Cloud Trick Power Cost -61
- Cloud Trick Reuse Time -6. Cloud Trick Power Cost -65
- Cloud Trick Reuse Time -6.5. Cloud Trick Power Cost -69
- Cloud Trick Reuse Time -7. Cloud Trick Power Cost -73
- Cloud Trick Reuse Time -7. Cloud Trick Power Cost -77
|
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Level 100 - When you trigger Cloud Trick, your next attack deals +336 damage if it deals Nature damage |
Hands |
Click Expand to reveal
- When you trigger Cloud Trick, your next attack deals +20 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +36 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +52 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +68 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +84 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +100 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +116 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +132 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +148 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +164 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +180 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +196 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +212 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +228 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +246 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +264 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +282 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +300 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +318 damage if it deals Nature damage
- When you trigger Cloud Trick, your next attack deals +336 damage if it deals Nature damage
|
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Level 100 - While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +66 Power |
Feet |
Click Expand to reveal
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +2 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +5 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +8 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +11 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +14 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +17 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +20 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +23 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +26 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +29 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +32 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +35 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +38 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +42 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +46 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +50 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +54 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +58 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +62 Power
- While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +66 Power
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of Clouds and Wind |
Level 100 - When you trigger Cloud Trick, you recover 115 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly) |
Chest, MainHand |
Click Expand to reveal
- When you trigger Cloud Trick, you recover 20 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +0.5 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 25 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +0.5 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 30 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +0.5 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 35 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +1 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 40 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +1 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 45 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +1 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 50 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +2 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 55 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +2 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 60 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +2 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 65 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +2.5 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 70 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +2.5 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 75 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +2.5 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 80 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +3 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 85 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +3 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 90 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +3.5 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 95 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +3.5 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 100 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 105 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 110 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly)
- When you trigger Cloud Trick, you recover 115 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly)
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Level 100 - Calm Skies restores 38 Health every other second to allies in the area |
Chest, MainHand |
Click Expand to reveal
- Calm Skies restores 2 Health every other second to allies in the area
- Calm Skies restores 3 Health every other second to allies in the area
- Calm Skies restores 4 Health every other second to allies in the area
- Calm Skies restores 6 Health every other second to allies in the area
- Calm Skies restores 8 Health every other second to allies in the area
- Calm Skies restores 10 Health every other second to allies in the area
- Calm Skies restores 12 Health every other second to allies in the area
- Calm Skies restores 14 Health every other second to allies in the area
- Calm Skies restores 16 Health every other second to allies in the area
- Calm Skies restores 18 Health every other second to allies in the area
- Calm Skies restores 20 Health every other second to allies in the area
- Calm Skies restores 22 Health every other second to allies in the area
- Calm Skies restores 24 Health every other second to allies in the area
- Calm Skies restores 26 Health every other second to allies in the area
- Calm Skies restores 28 Health every other second to allies in the area
- Calm Skies restores 30 Health every other second to allies in the area
- Calm Skies restores 32 Health every other second to allies in the area
- Calm Skies restores 34 Health every other second to allies in the area
- Calm Skies restores 36 Health every other second to allies in the area
- Calm Skies restores 38 Health every other second to allies in the area
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Level 100 - Calm Skies restores 33 Power every three seconds to allies in the area |
Legs, OffHand |
Click Expand to reveal
- Calm Skies restores 1 Power every three seconds to allies in the area
- Calm Skies restores 2 Power every three seconds to allies in the area
- Calm Skies restores 3 Power every three seconds to allies in the area
- Calm Skies restores 4 Power every three seconds to allies in the area
- Calm Skies restores 5 Power every three seconds to allies in the area
- Calm Skies restores 6 Power every three seconds to allies in the area
- Calm Skies restores 7 Power every three seconds to allies in the area
- Calm Skies restores 9 Power every three seconds to allies in the area
- Calm Skies restores 11 Power every three seconds to allies in the area
- Calm Skies restores 13 Power every three seconds to allies in the area
- Calm Skies restores 15 Power every three seconds to allies in the area
- Calm Skies restores 17 Power every three seconds to allies in the area
- Calm Skies restores 19 Power every three seconds to allies in the area
- Calm Skies restores 21 Power every three seconds to allies in the area
- Calm Skies restores 23 Power every three seconds to allies in the area
- Calm Skies restores 25 Power every three seconds to allies in the area
- Calm Skies restores 27 Power every three seconds to allies in the area
- Calm Skies restores 29 Power every three seconds to allies in the area
- Calm Skies restores 31 Power every three seconds to allies in the area
- Calm Skies restores 33 Power every three seconds to allies in the area
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Level 100 - Calm Skies Reset Time -5 seconds. Calm Skies Power Cost -20 |
Feet, Necklace |
Click Expand to reveal
- Calm Skies Reset Time -0.5 seconds. Calm Skies Power Cost -1
- Calm Skies Reset Time -0.5 seconds. Calm Skies Power Cost -2
- Calm Skies Reset Time -1 seconds. Calm Skies Power Cost -3
- Calm Skies Reset Time -1 seconds. Calm Skies Power Cost -4
- Calm Skies Reset Time -1.5 seconds. Calm Skies Power Cost -5
- Calm Skies Reset Time -1.5 seconds. Calm Skies Power Cost -6
- Calm Skies Reset Time -2 seconds. Calm Skies Power Cost -7
- Calm Skies Reset Time -2 seconds. Calm Skies Power Cost -8
- Calm Skies Reset Time -2.5 seconds. Calm Skies Power Cost -9
- Calm Skies Reset Time -2.5 seconds. Calm Skies Power Cost -10
- Calm Skies Reset Time -3 seconds. Calm Skies Power Cost -11
- Calm Skies Reset Time -3 seconds. Calm Skies Power Cost -12
- Calm Skies Reset Time -3.5 seconds. Calm Skies Power Cost -13
- Calm Skies Reset Time -3.5 seconds. Calm Skies Power Cost -14
- Calm Skies Reset Time -4 seconds. Calm Skies Power Cost -15
- Calm Skies Reset Time -4 seconds. Calm Skies Power Cost -16
- Calm Skies Reset Time -4.5 seconds. Calm Skies Power Cost -17
- Calm Skies Reset Time -4.5 seconds. Calm Skies Power Cost -18
- Calm Skies Reset Time -5 seconds. Calm Skies Power Cost -19
- Calm Skies Reset Time -5 seconds. Calm Skies Power Cost -20
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Level 100 - Calm Skies restores 42 Armor every other second to allies in the area |
Head, Ring |
Click Expand to reveal
- Calm Skies restores 4 Armor every other second to allies in the area
- Calm Skies restores 6 Armor every other second to allies in the area
- Calm Skies restores 8 Armor every other second to allies in the area
- Calm Skies restores 10 Armor every other second to allies in the area
- Calm Skies restores 12 Armor every other second to allies in the area
- Calm Skies restores 14 Armor every other second to allies in the area
- Calm Skies restores 16 Armor every other second to allies in the area
- Calm Skies restores 18 Armor every other second to allies in the area
- Calm Skies restores 20 Armor every other second to allies in the area
- Calm Skies restores 22 Armor every other second to allies in the area
- Calm Skies restores 24 Armor every other second to allies in the area
- Calm Skies restores 26 Armor every other second to allies in the area
- Calm Skies restores 28 Armor every other second to allies in the area
- Calm Skies restores 30 Armor every other second to allies in the area
- Calm Skies restores 32 Armor every other second to allies in the area
- Calm Skies restores 34 Armor every other second to allies in the area
- Calm Skies restores 36 Armor every other second to allies in the area
- Calm Skies restores 38 Armor every other second to allies in the area
- Calm Skies restores 40 Armor every other second to allies in the area
- Calm Skies restores 42 Armor every other second to allies in the area
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Level 100 - Shocking Grasp Damage +114. Every other use has a 25% chance to stun the target |
Head, Chest |
Click Expand to reveal
- Shocking Grasp Damage +3. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +8. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +13. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +18. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +23. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +28. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +33. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +38. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +43. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +48. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +53. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +58. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +65. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +72. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +79. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +86. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +93. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +100. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +107. Every other use has a 25% chance to stun the target
- Shocking Grasp Damage +114. Every other use has a 25% chance to stun the target
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Level 100 - Shocking Grasp Damage +19%. Range is increased +7 meters (but is still a Melee attack) |
Hands |
Click Expand to reveal
- Shocking Grasp range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +1%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +2%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +3%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +4%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +5%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +6%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +7%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +8%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +9%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +10%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +11%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +12%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +13%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +14%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +15%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +16%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +17%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +18%. Range is increased +7 meters (but is still a Melee attack)
- Shocking Grasp Damage +19%. Range is increased +7 meters (but is still a Melee attack)
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Level 100 - Shocking Grasp Damage +54% |
Legs |
Click Expand to reveal
- Shocking Grasp Damage +3%
- Shocking Grasp Damage +5%
- Shocking Grasp Damage +7%
- Shocking Grasp Damage +9%
- Shocking Grasp Damage +11%
- Shocking Grasp Damage +14%
- Shocking Grasp Damage +17%
- Shocking Grasp Damage +20%
- Shocking Grasp Damage +23%
- Shocking Grasp Damage +26%
- Shocking Grasp Damage +29%
- Shocking Grasp Damage +32%
- Shocking Grasp Damage +34%
- Shocking Grasp Damage +36%
- Shocking Grasp Damage +39%
- Shocking Grasp Damage +42%
- Shocking Grasp Damage +45%
- Shocking Grasp Damage +48%
- Shocking Grasp Damage +51%
- Shocking Grasp Damage +54%
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Level 100 - Shocking Grasp Damage +100 and Accuracy +25 |
Chest |
Click Expand to reveal
- Shocking Grasp Damage +5 and Accuracy +6
- Shocking Grasp Damage +10 and Accuracy +7
- Shocking Grasp Damage +15 and Accuracy +8
- Shocking Grasp Damage +20 and Accuracy +9
- Shocking Grasp Damage +25 and Accuracy +10
- Shocking Grasp Damage +30 and Accuracy +11
- Shocking Grasp Damage +35 and Accuracy +12
- Shocking Grasp Damage +40 and Accuracy +13
- Shocking Grasp Damage +45 and Accuracy +14
- Shocking Grasp Damage +50 and Accuracy +15
- Shocking Grasp Damage +55 and Accuracy +16
- Shocking Grasp Damage +60 and Accuracy +17
- Shocking Grasp Damage +65 and Accuracy +18
- Shocking Grasp Damage +70 and Accuracy +19
- Shocking Grasp Damage +75 and Accuracy +20
- Shocking Grasp Damage +80 and Accuracy +21
- Shocking Grasp Damage +85 and Accuracy +22
- Shocking Grasp Damage +90 and Accuracy +23
- Shocking Grasp Damage +95 and Accuracy +24
- Shocking Grasp Damage +100 and Accuracy +25
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Level 100 - Tsunami Damage +355 |
MainHand, Feet |
Click Expand to reveal
- Tsunami Damage +10
- Tsunami Damage +20
- Tsunami Damage +30
- Tsunami Damage +40
- Tsunami Damage +55
- Tsunami Damage +75
- Tsunami Damage +95
- Tsunami Damage +115
- Tsunami Damage +135
- Tsunami Damage +155
- Tsunami Damage +175
- Tsunami Damage +195
- Tsunami Damage +215
- Tsunami Damage +235
- Tsunami Damage +255
- Tsunami Damage +275
- Tsunami Damage +295
- Tsunami Damage +315
- Tsunami Damage +335
- Tsunami Damage +355
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Level 100 - Tsunami Damage +179, Every other casting resets the timer on Summon Tornado (so it can be used again immediately) |
Hands |
Click Expand to reveal
- Tsunami Damage +5, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +10, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +15, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +20, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +25, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +31, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +37, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +43, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +49, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +55, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +61, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +67, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +81, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +95, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +109, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +123, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +137, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +151, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +165, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
- Tsunami Damage +179, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
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Level 100 - Tsunami deals +469 Nature damage over 7 seconds |
Chest, Legs |
Click Expand to reveal
- Tsunami deals +21 Nature damage over 7 seconds
- Tsunami deals +42 Nature damage over 7 seconds
- Tsunami deals +63 Nature damage over 7 seconds
- Tsunami deals +84 Nature damage over 7 seconds
- Tsunami deals +105 Nature damage over 7 seconds
- Tsunami deals +133 Nature damage over 7 seconds
- Tsunami deals +154 Nature damage over 7 seconds
- Tsunami deals +182 Nature damage over 7 seconds
- Tsunami deals +203 Nature damage over 7 seconds
- Tsunami deals +224 Nature damage over 7 seconds
- Tsunami deals +245 Nature damage over 7 seconds
- Tsunami deals +273 Nature damage over 7 seconds
- Tsunami deals +294 Nature damage over 7 seconds
- Tsunami deals +322 Nature damage over 7 seconds
- Tsunami deals +343 Nature damage over 7 seconds
- Tsunami deals +371 Nature damage over 7 seconds
- Tsunami deals +392 Nature damage over 7 seconds
- Tsunami deals +420 Nature damage over 7 seconds
- Tsunami deals +441 Nature damage over 7 seconds
- Tsunami deals +469 Nature damage over 7 seconds
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Level 100 - Tsunami Direct Damage +40% |
OffHand, Necklace |
Click Expand to reveal
- Tsunami Direct Damage +2%
- Tsunami Direct Damage +4%
- Tsunami Direct Damage +6%
- Tsunami Direct Damage +8%
- Tsunami Direct Damage +10%
- Tsunami Direct Damage +12%
- Tsunami Direct Damage +14%
- Tsunami Direct Damage +16%
- Tsunami Direct Damage +18%
- Tsunami Direct Damage +20%
- Tsunami Direct Damage +22%
- Tsunami Direct Damage +24%
- Tsunami Direct Damage +26%
- Tsunami Direct Damage +28%
- Tsunami Direct Damage +30%
- Tsunami Direct Damage +32%
- Tsunami Direct Damage +34%
- Tsunami Direct Damage +36%
- Tsunami Direct Damage +38%
- Tsunami Direct Damage +40%
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Level 100 - Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds |
Head |
Click Expand to reveal
- Tsunami Damage +3, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +6, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +9, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +12, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +15, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +18, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +21, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +24, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +30, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +36, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +42, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +48, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +54, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +60, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +68, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +76, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +86, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +96, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +106, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds
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Level 100 - Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds |
Ring |
Click Expand to reveal
- Tsunami Damage +3, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +6, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +9, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +12, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +15, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +18, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +21, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +24, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +30, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +36, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +42, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +48, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +54, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +60, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +68, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +76, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +86, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +96, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +106, Targets also take +20% damage from sentient weather phenomena for 30 seconds
- Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds
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Level 50 - All channeled Weather Witching ablilities channel -0.5 seconds faster, and Tsunami costs no Power to use. |
Feet |
Click Expand to reveal
- All channeled Weather Witching ablilities channel -0.5 seconds faster, and Tsunami costs no Power to use.
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Level 100 - Wind Ward absorbs +119 damage before dissipating |
Chest, OffHand |
Click Expand to reveal
- Wind Ward absorbs +5 damage before dissipating
- Wind Ward absorbs +11 damage before dissipating
- Wind Ward absorbs +17 damage before dissipating
- Wind Ward absorbs +23 damage before dissipating
- Wind Ward absorbs +29 damage before dissipating
- Wind Ward absorbs +35 damage before dissipating
- Wind Ward absorbs +41 damage before dissipating
- Wind Ward absorbs +47 damage before dissipating
- Wind Ward absorbs +53 damage before dissipating
- Wind Ward absorbs +59 damage before dissipating
- Wind Ward absorbs +65 damage before dissipating
- Wind Ward absorbs +71 damage before dissipating
- Wind Ward absorbs +77 damage before dissipating
- Wind Ward absorbs +83 damage before dissipating
- Wind Ward absorbs +89 damage before dissipating
- Wind Ward absorbs +95 damage before dissipating
- Wind Ward absorbs +101 damage before dissipating
- Wind Ward absorbs +107 damage before dissipating
- Wind Ward absorbs +113 damage before dissipating
- Wind Ward absorbs +119 damage before dissipating
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Level 100 - While Wind Ward is active, you gain +20% Ranged Evasion |
Feet |
Click Expand to reveal
- While Wind Ward is active, you gain +1% Ranged Evasion
- While Wind Ward is active, you gain +2% Ranged Evasion
- While Wind Ward is active, you gain +3% Ranged Evasion
- While Wind Ward is active, you gain +4% Ranged Evasion
- While Wind Ward is active, you gain +5% Ranged Evasion
- While Wind Ward is active, you gain +6% Ranged Evasion
- While Wind Ward is active, you gain +7% Ranged Evasion
- While Wind Ward is active, you gain +8% Ranged Evasion
- While Wind Ward is active, you gain +9% Ranged Evasion
- While Wind Ward is active, you gain +10% Ranged Evasion
- While Wind Ward is active, you gain +11% Ranged Evasion
- While Wind Ward is active, you gain +12% Ranged Evasion
- While Wind Ward is active, you gain +13% Ranged Evasion
- While Wind Ward is active, you gain +14% Ranged Evasion
- While Wind Ward is active, you gain +15% Ranged Evasion
- While Wind Ward is active, you gain +16% Ranged Evasion
- While Wind Ward is active, you gain +17% Ranged Evasion
- While Wind Ward is active, you gain +18% Ranged Evasion
- While Wind Ward is active, you gain +19% Ranged Evasion
- While Wind Ward is active, you gain +20% Ranged Evasion
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Level 100 - While Wind Ward is active, you gain +10.5% Melee Evasion |
Hands |
Click Expand to reveal
- While Wind Ward is active, you gain +1% Melee Evasion
- While Wind Ward is active, you gain +1.5% Melee Evasion
- While Wind Ward is active, you gain +2% Melee Evasion
- While Wind Ward is active, you gain +2.5% Melee Evasion
- While Wind Ward is active, you gain +3% Melee Evasion
- While Wind Ward is active, you gain +3.5% Melee Evasion
- While Wind Ward is active, you gain +4% Melee Evasion
- While Wind Ward is active, you gain +4.5% Melee Evasion
- While Wind Ward is active, you gain +5% Melee Evasion
- While Wind Ward is active, you gain +5.5% Melee Evasion
- While Wind Ward is active, you gain +6% Melee Evasion
- While Wind Ward is active, you gain +6.5% Melee Evasion
- While Wind Ward is active, you gain +7% Melee Evasion
- While Wind Ward is active, you gain +7.5% Melee Evasion
- While Wind Ward is active, you gain +8% Melee Evasion
- While Wind Ward is active, you gain +8.5% Melee Evasion
- While Wind Ward is active, you gain +9% Melee Evasion
- While Wind Ward is active, you gain +9.5% Melee Evasion
- While Wind Ward is active, you gain +10% Melee Evasion
- While Wind Ward is active, you gain +10.5% Melee Evasion
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Level 100 - While Wind Ward is active, you gain +14.3% Burst Evasion |
OffHand |
Click Expand to reveal
- While Wind Ward is active, you gain +1% Burst Evasion
- While Wind Ward is active, you gain +1.7% Burst Evasion
- While Wind Ward is active, you gain +2.4% Burst Evasion
- While Wind Ward is active, you gain +3.1% Burst Evasion
- While Wind Ward is active, you gain +3.8% Burst Evasion
- While Wind Ward is active, you gain +4.5% Burst Evasion
- While Wind Ward is active, you gain +5.2% Burst Evasion
- While Wind Ward is active, you gain +5.9% Burst Evasion
- While Wind Ward is active, you gain +6.6% Burst Evasion
- While Wind Ward is active, you gain +7.3% Burst Evasion
- While Wind Ward is active, you gain +8% Burst Evasion
- While Wind Ward is active, you gain +8.7% Burst Evasion
- While Wind Ward is active, you gain +9.4% Burst Evasion
- While Wind Ward is active, you gain +10.1% Burst Evasion
- While Wind Ward is active, you gain +10.8% Burst Evasion
- While Wind Ward is active, you gain +11.5% Burst Evasion
- While Wind Ward is active, you gain +12.2% Burst Evasion
- While Wind Ward is active, you gain +12.9% Burst Evasion
- While Wind Ward is active, you gain +13.6% Burst Evasion
- While Wind Ward is active, you gain +14.3% Burst Evasion
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Level 100 - Wind Ward absorbs +62 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second |
MainHand |
Click Expand to reveal
- Wind Ward absorbs +5 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +8 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +11 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +14 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +17 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +20 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +23 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +26 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +29 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +32 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +35 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +38 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +41 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +44 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +47 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +50 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +53 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +56 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +59 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
- Wind Ward absorbs +62 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
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Level 100 - When Wind Ward ends, you recover 154 Health |
Legs, Ring |
Click Expand to reveal
- When Wind Ward ends, you recover 10 Health
- When Wind Ward ends, you recover 17 Health
- When Wind Ward ends, you recover 24 Health
- When Wind Ward ends, you recover 31 Health
- When Wind Ward ends, you recover 38 Health
- When Wind Ward ends, you recover 45 Health
- When Wind Ward ends, you recover 52 Health
- When Wind Ward ends, you recover 59 Health
- When Wind Ward ends, you recover 66 Health
- When Wind Ward ends, you recover 74 Health
- When Wind Ward ends, you recover 82 Health
- When Wind Ward ends, you recover 90 Health
- When Wind Ward ends, you recover 98 Health
- When Wind Ward ends, you recover 106 Health
- When Wind Ward ends, you recover 114 Health
- When Wind Ward ends, you recover 122 Health
- When Wind Ward ends, you recover 130 Health
- When Wind Ward ends, you recover 138 Health
- When Wind Ward ends, you recover 146 Health
- When Wind Ward ends, you recover 154 Health
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Level 100 - When Wind Ward ends, you recover 243 Armor |
Head, Necklace |
Click Expand to reveal
- When Wind Ward ends, you recover 10 Armor
- When Wind Ward ends, you recover 20 Armor
- When Wind Ward ends, you recover 30 Armor
- When Wind Ward ends, you recover 40 Armor
- When Wind Ward ends, you recover 50 Armor
- When Wind Ward ends, you recover 62 Armor
- When Wind Ward ends, you recover 74 Armor
- When Wind Ward ends, you recover 87 Armor
- When Wind Ward ends, you recover 100 Armor
- When Wind Ward ends, you recover 113 Armor
- When Wind Ward ends, you recover 126 Armor
- When Wind Ward ends, you recover 139 Armor
- When Wind Ward ends, you recover 152 Armor
- When Wind Ward ends, you recover 165 Armor
- When Wind Ward ends, you recover 178 Armor
- When Wind Ward ends, you recover 191 Armor
- When Wind Ward ends, you recover 204 Armor
- When Wind Ward ends, you recover 217 Armor
- When Wind Ward ends, you recover 230 Armor
- When Wind Ward ends, you recover 243 Armor
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Level 100 - Wind Ward Reuse Time -5. Wind Ward Power Cost -80 |
MainHand |
Click Expand to reveal
- Wind Ward Reuse Time -0.5. Wind Ward Power Cost -4
- Wind Ward Reuse Time -0.5. Wind Ward Power Cost -8
- Wind Ward Reuse Time -1. Wind Ward Power Cost -12
- Wind Ward Reuse Time -1. Wind Ward Power Cost -16
- Wind Ward Reuse Time -1.5. Wind Ward Power Cost -20
- Wind Ward Reuse Time -1.5. Wind Ward Power Cost -24
- Wind Ward Reuse Time -2. Wind Ward Power Cost -28
- Wind Ward Reuse Time -2. Wind Ward Power Cost -32
- Wind Ward Reuse Time -2.5. Wind Ward Power Cost -36
- Wind Ward Reuse Time -2.5. Wind Ward Power Cost -40
- Wind Ward Reuse Time -3. Wind Ward Power Cost -44
- Wind Ward Reuse Time -3. Wind Ward Power Cost -48
- Wind Ward Reuse Time -3.5. Wind Ward Power Cost -52
- Wind Ward Reuse Time -3.5. Wind Ward Power Cost -56
- Wind Ward Reuse Time -4. Wind Ward Power Cost -60
- Wind Ward Reuse Time -4. Wind Ward Power Cost -64
- Wind Ward Reuse Time -4.5. Wind Ward Power Cost -68
- Wind Ward Reuse Time -4.5. Wind Ward Power Cost -72
- Wind Ward Reuse Time -5. Wind Ward Power Cost -76
- Wind Ward Reuse Time -5. Wind Ward Power Cost -80
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of Hailstorms |
Level 100 - Hailstorm damage +198 |
Head, Necklace |
Click Expand to reveal
- Hailstorm damage +10
- Hailstorm damage +18
- Hailstorm damage +26
- Hailstorm damage +34
- Hailstorm damage +42
- Hailstorm damage +50
- Hailstorm damage +58
- Hailstorm damage +68
- Hailstorm damage +78
- Hailstorm damage +88
- Hailstorm damage +98
- Hailstorm damage +108
- Hailstorm damage +119
- Hailstorm damage +130
- Hailstorm damage +141
- Hailstorm damage +152
- Hailstorm damage +163
- Hailstorm damage +174
- Hailstorm damage +186
- Hailstorm damage +198
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Hailin' |
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Level 100 - Hailstorm damage +67% |
MainHand, Legs |
Click Expand to reveal
- Hailstorm damage +10%
- Hailstorm damage +13%
- Hailstorm damage +16%
- Hailstorm damage +19%
- Hailstorm damage +22%
- Hailstorm damage +25%
- Hailstorm damage +28%
- Hailstorm damage +31%
- Hailstorm damage +34%
- Hailstorm damage +37%
- Hailstorm damage +40%
- Hailstorm damage +43%
- Hailstorm damage +46%
- Hailstorm damage +49%
- Hailstorm damage +52%
- Hailstorm damage +55%
- Hailstorm damage +58%
- Hailstorm damage +61%
- Hailstorm damage +64%
- Hailstorm damage +67%
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of Warm Slushy Hail |
Level 100 - Hailstorm damage +52% and Hailstorm damage type becomes Nature |
Ring |
Click Expand to reveal
- Hailstorm damage +5% and Hailstorm damage type becomes Nature
- Hailstorm damage +7% and Hailstorm damage type becomes Nature
- Hailstorm damage +9% and Hailstorm damage type becomes Nature
- Hailstorm damage +11% and Hailstorm damage type becomes Nature
- Hailstorm damage +13% and Hailstorm damage type becomes Nature
- Hailstorm damage +15% and Hailstorm damage type becomes Nature
- Hailstorm damage +17% and Hailstorm damage type becomes Nature
- Hailstorm damage +19% and Hailstorm damage type becomes Nature
- Hailstorm damage +21% and Hailstorm damage type becomes Nature
- Hailstorm damage +24% and Hailstorm damage type becomes Nature
- Hailstorm damage +27% and Hailstorm damage type becomes Nature
- Hailstorm damage +30% and Hailstorm damage type becomes Nature
- Hailstorm damage +32% and Hailstorm damage type becomes Nature
- Hailstorm damage +35% and Hailstorm damage type becomes Nature
- Hailstorm damage +38% and Hailstorm damage type becomes Nature
- Hailstorm damage +41% and Hailstorm damage type becomes Nature
- Hailstorm damage +44% and Hailstorm damage type becomes Nature
- Hailstorm damage +46% and Hailstorm damage type becomes Nature
- Hailstorm damage +49% and Hailstorm damage type becomes Nature
- Hailstorm damage +52% and Hailstorm damage type becomes Nature
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Level 100 - Hailstorm deals 325 Nature damage over 10 seconds |
Necklace, Feet |
Click Expand to reveal
- Hailstorm deals 15 Nature damage over 10 seconds
- Hailstorm deals 25 Nature damage over 10 seconds
- Hailstorm deals 35 Nature damage over 10 seconds
- Hailstorm deals 45 Nature damage over 10 seconds
- Hailstorm deals 55 Nature damage over 10 seconds
- Hailstorm deals 65 Nature damage over 10 seconds
- Hailstorm deals 80 Nature damage over 10 seconds
- Hailstorm deals 100 Nature damage over 10 seconds
- Hailstorm deals 120 Nature damage over 10 seconds
- Hailstorm deals 140 Nature damage over 10 seconds
- Hailstorm deals 160 Nature damage over 10 seconds
- Hailstorm deals 180 Nature damage over 10 seconds
- Hailstorm deals 200 Nature damage over 10 seconds
- Hailstorm deals 215 Nature damage over 10 seconds
- Hailstorm deals 235 Nature damage over 10 seconds
- Hailstorm deals 250 Nature damage over 10 seconds
- Hailstorm deals 270 Nature damage over 10 seconds
- Hailstorm deals 285 Nature damage over 10 seconds
- Hailstorm deals 305 Nature damage over 10 seconds
- Hailstorm deals 325 Nature damage over 10 seconds
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Level 100 - Hailstorm boosts your Cold Damage +12.5% for 15 seconds |
Hands |
Click Expand to reveal
- Hailstorm boosts your Cold Damage +3% for 15 seconds
- Hailstorm boosts your Cold Damage +3.5% for 15 seconds
- Hailstorm boosts your Cold Damage +4% for 15 seconds
- Hailstorm boosts your Cold Damage +4.5% for 15 seconds
- Hailstorm boosts your Cold Damage +5% for 15 seconds
- Hailstorm boosts your Cold Damage +5.5% for 15 seconds
- Hailstorm boosts your Cold Damage +6% for 15 seconds
- Hailstorm boosts your Cold Damage +6.5% for 15 seconds
- Hailstorm boosts your Cold Damage +7% for 15 seconds
- Hailstorm boosts your Cold Damage +7.5% for 15 seconds
- Hailstorm boosts your Cold Damage +8% for 15 seconds
- Hailstorm boosts your Cold Damage +8.5% for 15 seconds
- Hailstorm boosts your Cold Damage +9% for 15 seconds
- Hailstorm boosts your Cold Damage +9.5% for 15 seconds
- Hailstorm boosts your Cold Damage +10% for 15 seconds
- Hailstorm boosts your Cold Damage +10.5% for 15 seconds
- Hailstorm boosts your Cold Damage +11% for 15 seconds
- Hailstorm boosts your Cold Damage +11.5% for 15 seconds
- Hailstorm boosts your Cold Damage +12% for 15 seconds
- Hailstorm boosts your Cold Damage +12.5% for 15 seconds
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Level 100 - Hailstorm boosts the damage of your Nice Attacks +195 for 10 seconds |
Chest, OffHand |
Click Expand to reveal
- Hailstorm boosts the damage of your Nice Attacks +5 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +15 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +25 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +35 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +45 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +55 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +65 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +75 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +85 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +95 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +105 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +115 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +125 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +135 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +145 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +155 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +165 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +175 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +185 for 10 seconds
- Hailstorm boosts the damage of your Nice Attacks +195 for 10 seconds
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of Surprise Stuns |
Level 100 - Storm Shield grants target pet +67 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned. |
Hands |
Click Expand to reveal
- Storm Shield grants target pet +3 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +6 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +9 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +12 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +15 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +18 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +21 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +24 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +27 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +30 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +33 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +36 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +39 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +43 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +47 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +51 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +55 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +59 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +63 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
- Storm Shield grants target pet +67 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
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Level 100 - Storm Shield boosts target pet's non-Rage Attack damage +58 for 15 seconds |
Chest, OffHand |
Click Expand to reveal
- Storm Shield boosts target pet's non-Rage Attack damage +2 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +4 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +7 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +10 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +13 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +16 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +19 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +22 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +25 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +28 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +31 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +34 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +37 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +40 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +43 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +46 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +49 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +52 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +55 for 15 seconds
- Storm Shield boosts target pet's non-Rage Attack damage +58 for 15 seconds
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of Chaotic Evasion |
Level 100 - Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +20% for 15 seconds |
MainHand, Legs |
Click Expand to reveal
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +1% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +2% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +3% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +4% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +5% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +6% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +7% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +8% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +9% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +10% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +11% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +12% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +13% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +14% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +15% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +16% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +17% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +18% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +19% for 15 seconds
- Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +20% for 15 seconds
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Level 100 - Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +20% for 15 seconds |
Feet, Ring |
Click Expand to reveal
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +1% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +2% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +3% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +4% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +5% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +6% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +7% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +8% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +9% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +10% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +11% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +12% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +13% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +14% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +15% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +16% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +17% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +18% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +19% for 15 seconds
- Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +20% for 15 seconds
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Level 100 - Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +20% for 15 seconds |
Necklace, Head |
Click Expand to reveal
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +1% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +2% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +3% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +4% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +5% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +6% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +7% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +8% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +9% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +10% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +11% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +12% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +13% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +14% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +15% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +16% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +17% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +18% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +19% for 15 seconds
- Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +20% for 15 seconds
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