Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
|
|
of Shielding |
Tier 6 - Shield Mastery Base Damage +20% |
Head, OffHand |
- Tier 1
- Shield Skill Damage +3
- Tier 2
- Shield Mastery Base Damage +8%
- Tier 3
- Shield Mastery Base Damage +11%
- Tier 4
- Shield Mastery Base Damage +14%
- Tier 5
- Shield Mastery Base Damage +17%
- Tier 6
- Shield Mastery Base Damage +20%
Expand
|
|
of Bashing |
Tier 12 - All Shield Bash Abilities Damage +22% |
Feet, Ring |
- Tier 1
- All Shield Bash Abilities Damage +3%
- Tier 2
- All Shield Bash Abilities Damage +4%
- Tier 3
- All Shield Bash Abilities Damage +5%
- Tier 4
- All Shield Bash Abilities Damage +6%
- Tier 5
- All Shield Bash Abilities Damage +8%
- Tier 6
- All Shield Bash Abilities Damage +10%
- Tier 7
- All Shield Bash Abilities Damage +12%
- Tier 8
- All Shield Bash Abilities Damage +14%
- Tier 9
- All Shield Bash Abilities Damage +16%
- Tier 10
- All Shield Bash Abilities Damage +18%
- Tier 11
- All Shield Bash Abilities Damage +20%
- Tier 12
- All Shield Bash Abilities Damage +22%
Expand
|
|
of Hearty Bashing |
Tier 12 - All types of shield Bash attacks restore 12 Armor |
Chest, Hands |
- Tier 1
- All types of shield Bash attacks restore 1 Armor
- Tier 2
- All types of shield Bash attacks restore 2 Armor
- Tier 3
- All types of shield Bash attacks restore 3 Armor
- Tier 4
- All types of shield Bash attacks restore 4 Armor
- Tier 5
- All types of shield Bash attacks restore 5 Armor
- Tier 6
- All types of shield Bash attacks restore 6 Armor
- Tier 7
- All types of shield Bash attacks restore 7 Armor
- Tier 8
- All types of shield Bash attacks restore 8 Armor
- Tier 9
- All types of shield Bash attacks restore 9 Armor
- Tier 10
- All types of shield Bash attacks restore 10 Armor
- Tier 11
- All types of shield Bash attacks restore 11 Armor
- Tier 12
- All types of shield Bash attacks restore 12 Armor
Expand
|
Armor Master's |
|
Tier 1 - While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.) |
OffHand |
|
|
of Reconciliatory Stunning |
Tier 12 - Stunning Bash restores 27 Health |
Chest, OffHand |
- Tier 1
- Stunning Bash restores 5 Health
- Tier 2
- Stunning Bash restores 7 Health
- Tier 3
- Stunning Bash restores 9 Health
- Tier 4
- Stunning Bash restores 11 Health
- Tier 5
- Stunning Bash restores 13 Health
- Tier 6
- Stunning Bash restores 15 Health
- Tier 7
- Stunning Bash restores 17 Health
- Tier 8
- Stunning Bash restores 19 Health
- Tier 9
- Stunning Bash restores 21 Health
- Tier 10
- Stunning Bash restores 23 Health
- Tier 11
- Stunning Bash restores 25 Health
- Tier 12
- Stunning Bash restores 27 Health
Expand
|
|
of Stunning Bashes |
Tier 12 - Stunning Bash Damage +65% |
Legs, Hands |
- Tier 1
- Stunning Bash Damage +10%
- Tier 2
- Stunning Bash Damage +15%
- Tier 3
- Stunning Bash Damage +20%
- Tier 4
- Stunning Bash Damage +25%
- Tier 5
- Stunning Bash Damage +30%
- Tier 6
- Stunning Bash Damage +35%
- Tier 7
- Stunning Bash Damage +40%
- Tier 8
- Stunning Bash Damage +45%
- Tier 9
- Stunning Bash Damage +50%
- Tier 10
- Stunning Bash Damage +55%
- Tier 11
- Stunning Bash Damage +60%
- Tier 12
- Stunning Bash Damage +65%
Expand
|
Armored |
|
Tier 12 - Max Armor +48 when Shield is active |
OffHand |
- Tier 1
- Max Armor +4 when Shield is active
- Tier 2
- Max Armor +8 when Shield is active
- Tier 3
- Max Armor +12 when Shield is active
- Tier 4
- Max Armor +16 when Shield is active
- Tier 5
- Max Armor +20 when Shield is active
- Tier 6
- Max Armor +24 when Shield is active
- Tier 7
- Max Armor +28 when Shield is active
- Tier 8
- Max Armor +32 when Shield is active
- Tier 9
- Max Armor +36 when Shield is active
- Tier 10
- Max Armor +40 when Shield is active
- Tier 11
- Max Armor +44 when Shield is active
- Tier 12
- Max Armor +48 when Shield is active
Expand
|
Protective |
|
Tier 12 - Slashing Mitigation +5, Piercing Mitigation +5, Crushing Mitigation +4 while Shield skill active |
OffHand, MainHand |
- Tier 1
- Slashing Mitigation +1, Piercing Mitigation +1, Crushing Mitigation +1 while Shield skill active
- Tier 2
- Slashing Mitigation +2, Piercing Mitigation +1, Crushing Mitigation +1 while Shield skill active
- Tier 3
- Slashing Mitigation +2, Piercing Mitigation +2, Crushing Mitigation +1 while Shield skill active
- Tier 4
- Slashing Mitigation +2, Piercing Mitigation +2, Crushing Mitigation +2 while Shield skill active
- Tier 5
- Slashing Mitigation +3, Piercing Mitigation +2, Crushing Mitigation +2 while Shield skill active
- Tier 6
- Slashing Mitigation +3, Piercing Mitigation +3, Crushing Mitigation +2 while Shield skill active
- Tier 7
- Slashing Mitigation +3, Piercing Mitigation +3, Crushing Mitigation +3 while Shield skill active
- Tier 8
- Slashing Mitigation +4, Piercing Mitigation +3, Crushing Mitigation +3 while Shield skill active
- Tier 9
- Slashing Mitigation +4, Piercing Mitigation +4, Crushing Mitigation +3 while Shield skill active
- Tier 10
- Slashing Mitigation +4, Piercing Mitigation +4, Crushing Mitigation +4 while Shield skill active
- Tier 11
- Slashing Mitigation +5, Piercing Mitigation +4, Crushing Mitigation +4 while Shield skill active
- Tier 12
- Slashing Mitigation +5, Piercing Mitigation +5, Crushing Mitigation +4 while Shield skill active
Expand
|
Acid-Free |
|
Tier 12 - Direct Acid Mitigation +24 and Indirect Acid Mitigation +4 while Shield skill active |
Hands |
- Tier 1
- Direct Acid Mitigation +2 and Indirect Acid Mitigation +1 while Shield skill active
- Tier 2
- Direct Acid Mitigation +4 and Indirect Acid Mitigation +1 while Shield skill active
- Tier 3
- Direct Acid Mitigation +6 and Indirect Acid Mitigation +1 while Shield skill active
- Tier 4
- Direct Acid Mitigation +8 and Indirect Acid Mitigation +2 while Shield skill active
- Tier 5
- Direct Acid Mitigation +10 and Indirect Acid Mitigation +2 while Shield skill active
- Tier 6
- Direct Acid Mitigation +12 and Indirect Acid Mitigation +2 while Shield skill active
- Tier 7
- Direct Acid Mitigation +14 and Indirect Acid Mitigation +3 while Shield skill active
- Tier 8
- Direct Acid Mitigation +16 and Indirect Acid Mitigation +3 while Shield skill active
- Tier 9
- Direct Acid Mitigation +18 and Indirect Acid Mitigation +3 while Shield skill active
- Tier 10
- Direct Acid Mitigation +20 and Indirect Acid Mitigation +4 while Shield skill active
- Tier 11
- Direct Acid Mitigation +22 and Indirect Acid Mitigation +4 while Shield skill active
- Tier 12
- Direct Acid Mitigation +24 and Indirect Acid Mitigation +4 while Shield skill active
Expand
|
Armored |
of Neck Defense |
Tier 12 - Max Armor +48 when Shield is active |
Necklace |
- Tier 1
- Max Armor +4 when Shield is active
- Tier 2
- Max Armor +8 when Shield is active
- Tier 3
- Max Armor +12 when Shield is active
- Tier 4
- Max Armor +16 when Shield is active
- Tier 5
- Max Armor +20 when Shield is active
- Tier 6
- Max Armor +24 when Shield is active
- Tier 7
- Max Armor +28 when Shield is active
- Tier 8
- Max Armor +32 when Shield is active
- Tier 9
- Max Armor +36 when Shield is active
- Tier 10
- Max Armor +40 when Shield is active
- Tier 11
- Max Armor +44 when Shield is active
- Tier 12
- Max Armor +48 when Shield is active
Expand
|
|
|
Tier 12 - Stunning Bash causes the target to take 105 Trauma damage over 15 seconds |
MainHand, Necklace |
- Tier 1
- Stunning Bash causes the target to take 10 Trauma damage over 15 seconds
- Tier 2
- Stunning Bash causes the target to take 15 Trauma damage over 15 seconds
- Tier 3
- Stunning Bash causes the target to take 20 Trauma damage over 15 seconds
- Tier 4
- Stunning Bash causes the target to take 25 Trauma damage over 15 seconds
- Tier 5
- Stunning Bash causes the target to take 35 Trauma damage over 15 seconds
- Tier 6
- Stunning Bash causes the target to take 45 Trauma damage over 15 seconds
- Tier 7
- Stunning Bash causes the target to take 55 Trauma damage over 15 seconds
- Tier 8
- Stunning Bash causes the target to take 65 Trauma damage over 15 seconds
- Tier 9
- Stunning Bash causes the target to take 75 Trauma damage over 15 seconds
- Tier 10
- Stunning Bash causes the target to take 85 Trauma damage over 15 seconds
- Tier 11
- Stunning Bash causes the target to take 95 Trauma damage over 15 seconds
- Tier 12
- Stunning Bash causes the target to take 105 Trauma damage over 15 seconds
Expand
|
|
of Disrupting Bashes |
Tier 12 - Disrupting Bash further reduces target's Rage by 485 |
Head, Legs |
- Tier 1
- Disrupting Bash further reduces target's Rage by 100
- Tier 2
- Disrupting Bash further reduces target's Rage by 135
- Tier 3
- Disrupting Bash further reduces target's Rage by 170
- Tier 4
- Disrupting Bash further reduces target's Rage by 205
- Tier 5
- Disrupting Bash further reduces target's Rage by 240
- Tier 6
- Disrupting Bash further reduces target's Rage by 275
- Tier 7
- Disrupting Bash further reduces target's Rage by 310
- Tier 8
- Disrupting Bash further reduces target's Rage by 345
- Tier 9
- Disrupting Bash further reduces target's Rage by 380
- Tier 10
- Disrupting Bash further reduces target's Rage by 415
- Tier 11
- Disrupting Bash further reduces target's Rage by 450
- Tier 12
- Disrupting Bash further reduces target's Rage by 485
Expand
|
|
of Disrupting Bashes |
Tier 12 - Disrupting Bash Damage +38% |
Hands, OffHand |
- Tier 1
- Disrupting Bash Damage +5%
- Tier 2
- Disrupting Bash Damage +8%
- Tier 3
- Disrupting Bash Damage +11%
- Tier 4
- Disrupting Bash Damage +14%
- Tier 5
- Disrupting Bash Damage +17%
- Tier 6
- Disrupting Bash Damage +20%
- Tier 7
- Disrupting Bash Damage +23%
- Tier 8
- Disrupting Bash Damage +26%
- Tier 9
- Disrupting Bash Damage +29%
- Tier 10
- Disrupting Bash Damage +32%
- Tier 11
- Disrupting Bash Damage +35%
- Tier 12
- Disrupting Bash Damage +38%
Expand
|
|
of Disrupting Bashes |
Tier 12 - Disrupting Bash deals +26% damage and taunts +300 |
Chest, Ring |
- Tier 1
- Disrupting Bash deals +4% damage and taunts +25
- Tier 2
- Disrupting Bash deals +6% damage and taunts +50
- Tier 3
- Disrupting Bash deals +8% damage and taunts +75
- Tier 4
- Disrupting Bash deals +10% damage and taunts +100
- Tier 5
- Disrupting Bash deals +12% damage and taunts +125
- Tier 6
- Disrupting Bash deals +14% damage and taunts +150
- Tier 7
- Disrupting Bash deals +16% damage and taunts +175
- Tier 8
- Disrupting Bash deals +18% damage and taunts +200
- Tier 9
- Disrupting Bash deals +20% damage and taunts +225
- Tier 10
- Disrupting Bash deals +22% damage and taunts +250
- Tier 11
- Disrupting Bash deals +24% damage and taunts +275
- Tier 12
- Disrupting Bash deals +26% damage and taunts +300
Expand
|
|
of Rageless Infuriation |
Tier 12 - Infuriating Bash generates no Rage and lowers Rage by 300 |
MainHand, Legs |
- Tier 1
- Infuriating Bash generates no Rage and lowers Rage by 25
- Tier 2
- Infuriating Bash generates no Rage and lowers Rage by 50
- Tier 3
- Infuriating Bash generates no Rage and lowers Rage by 75
- Tier 4
- Infuriating Bash generates no Rage and lowers Rage by 100
- Tier 5
- Infuriating Bash generates no Rage and lowers Rage by 125
- Tier 6
- Infuriating Bash generates no Rage and lowers Rage by 150
- Tier 7
- Infuriating Bash generates no Rage and lowers Rage by 175
- Tier 8
- Infuriating Bash generates no Rage and lowers Rage by 200
- Tier 9
- Infuriating Bash generates no Rage and lowers Rage by 225
- Tier 10
- Infuriating Bash generates no Rage and lowers Rage by 250
- Tier 11
- Infuriating Bash generates no Rage and lowers Rage by 275
- Tier 12
- Infuriating Bash generates no Rage and lowers Rage by 300
Expand
|
|
of Infuriating Bashes |
Tier 12 - Infuriating Bash Damage +45% |
Head, Chest |
- Tier 1
- Infuriating Bash Damage +12%
- Tier 2
- Infuriating Bash Damage +15%
- Tier 3
- Infuriating Bash Damage +18%
- Tier 4
- Infuriating Bash Damage +21%
- Tier 5
- Infuriating Bash Damage +24%
- Tier 6
- Infuriating Bash Damage +27%
- Tier 7
- Infuriating Bash Damage +30%
- Tier 8
- Infuriating Bash Damage +33%
- Tier 9
- Infuriating Bash Damage +36%
- Tier 10
- Infuriating Bash Damage +39%
- Tier 11
- Infuriating Bash Damage +42%
- Tier 12
- Infuriating Bash Damage +45%
Expand
|
|
of Infuriating Bashes |
Tier 12 - Infuriating Bash deals +36% damage and taunts +250 |
Feet, Ring |
- Tier 1
- Infuriating Bash deals +3% damage and taunts +30
- Tier 2
- Infuriating Bash deals +6% damage and taunts +50
- Tier 3
- Infuriating Bash deals +9% damage and taunts +70
- Tier 4
- Infuriating Bash deals +12% damage and taunts +90
- Tier 5
- Infuriating Bash deals +15% damage and taunts +110
- Tier 6
- Infuriating Bash deals +18% damage and taunts +130
- Tier 7
- Infuriating Bash deals +21% damage and taunts +150
- Tier 8
- Infuriating Bash deals +24% damage and taunts +170
- Tier 9
- Infuriating Bash deals +27% damage and taunts +190
- Tier 10
- Infuriating Bash deals +30% damage and taunts +210
- Tier 11
- Infuriating Bash deals +33% damage and taunts +230
- Tier 12
- Infuriating Bash deals +36% damage and taunts +250
Expand
|
|
|
Tier 1 - Strategic Preparation hastens the current reset timer of Emergency Bash by 10 seconds |
Legs |
|
|
|
Tier 12 - Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds |
Feet, Necklace |
- Tier 1
- Strategic Preparation boosts your in-combat Armor regeneration +2 for 20 seconds
- Tier 2
- Strategic Preparation boosts your in-combat Armor regeneration +3 for 20 seconds
- Tier 3
- Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds
- Tier 4
- Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds
- Tier 5
- Strategic Preparation boosts your in-combat Armor regeneration +6 for 20 seconds
- Tier 6
- Strategic Preparation boosts your in-combat Armor regeneration +8 for 20 seconds
- Tier 7
- Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds
- Tier 8
- Strategic Preparation boosts your in-combat Armor regeneration +12 for 20 seconds
- Tier 9
- Strategic Preparation boosts your in-combat Armor regeneration +14 for 20 seconds
- Tier 10
- Strategic Preparation boosts your in-combat Armor regeneration +16 for 20 seconds
- Tier 11
- Strategic Preparation boosts your in-combat Armor regeneration +18 for 20 seconds
- Tier 12
- Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
Expand
|
|
|
Tier 12 - Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds |
OffHand, Ring |
- Tier 1
- Strategic Preparation boosts your in-combat Health regeneration +3 for 20 seconds
- Tier 2
- Strategic Preparation boosts your in-combat Health regeneration +4 for 20 seconds
- Tier 3
- Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds
- Tier 4
- Strategic Preparation boosts your in-combat Health regeneration +6 for 20 seconds
- Tier 5
- Strategic Preparation boosts your in-combat Health regeneration +7 for 20 seconds
- Tier 6
- Strategic Preparation boosts your in-combat Health regeneration +8 for 20 seconds
- Tier 7
- Strategic Preparation boosts your in-combat Health regeneration +9 for 20 seconds
- Tier 8
- Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
- Tier 9
- Strategic Preparation boosts your in-combat Health regeneration +11 for 20 seconds
- Tier 10
- Strategic Preparation boosts your in-combat Health regeneration +12 for 20 seconds
- Tier 11
- Strategic Preparation boosts your in-combat Health regeneration +13 for 20 seconds
- Tier 12
- Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds
Expand
|
Unpoisonable |
|
Tier 5 - Elemental Ward mitigates 50% of all Poison damage for 10 seconds |
Head |
- Tier 1
- Elemental Ward mitigates 10% of all Poison damage for 10 seconds
- Tier 2
- Elemental Ward mitigates 20% of all Poison damage for 10 seconds
- Tier 3
- Elemental Ward mitigates 30% of all Poison damage for 10 seconds
- Tier 4
- Elemental Ward mitigates 40% of all Poison damage for 10 seconds
- Tier 5
- Elemental Ward mitigates 50% of all Poison damage for 10 seconds
Expand
|
Untraumatic |
|
Tier 6 - Elemental Ward mitigates 50% of all Trauma damage for 10 seconds |
Head |
- Tier 1
- Elemental Ward mitigates 10% of all Trauma damage for 10 seconds
- Tier 2
- Elemental Ward mitigates 15% of all Trauma damage for 10 seconds
- Tier 3
- Elemental Ward mitigates 20% of all Trauma damage for 10 seconds
- Tier 4
- Elemental Ward mitigates 30% of all Trauma damage for 10 seconds
- Tier 5
- Elemental Ward mitigates 40% of all Trauma damage for 10 seconds
- Tier 6
- Elemental Ward mitigates 50% of all Trauma damage for 10 seconds
Expand
|
Repositioning |
|
Tier 12 - Fire Shield and Elemental Ward restore 45 Armor |
Chest, OffHand |
- Tier 1
- Fire Shield and Elemental Ward restore 12 Armor
- Tier 2
- Fire Shield and Elemental Ward restore 15 Armor
- Tier 3
- Fire Shield and Elemental Ward restore 18 Armor
- Tier 4
- Fire Shield and Elemental Ward restore 21 Armor
- Tier 5
- Fire Shield and Elemental Ward restore 24 Armor
- Tier 6
- Fire Shield and Elemental Ward restore 27 Armor
- Tier 7
- Fire Shield and Elemental Ward restore 30 Armor
- Tier 8
- Fire Shield and Elemental Ward restore 33 Armor
- Tier 9
- Fire Shield and Elemental Ward restore 36 Armor
- Tier 10
- Fire Shield and Elemental Ward restore 39 Armor
- Tier 11
- Fire Shield and Elemental Ward restore 42 Armor
- Tier 12
- Fire Shield and Elemental Ward restore 45 Armor
Expand
|
Reinforcing |
|
Tier 12 - Reinforce restores +132 Armor and Shield Team restores +66 Armor |
Chest, Ring |
- Tier 1
- Reinforce restores +11 Armor and Shield Team restores +6 Armor
- Tier 2
- Reinforce restores +22 Armor and Shield Team restores +11 Armor
- Tier 3
- Reinforce restores +33 Armor and Shield Team restores +17 Armor
- Tier 4
- Reinforce restores +44 Armor and Shield Team restores +22 Armor
- Tier 5
- Reinforce restores +55 Armor and Shield Team restores +28 Armor
- Tier 6
- Reinforce restores +66 Armor and Shield Team restores +33 Armor
- Tier 7
- Reinforce restores +77 Armor and Shield Team restores +39 Armor
- Tier 8
- Reinforce restores +88 Armor and Shield Team restores +44 Armor
- Tier 9
- Reinforce restores +99 Armor and Shield Team restores +50 Armor
- Tier 10
- Reinforce restores +110 Armor and Shield Team restores +55 Armor
- Tier 11
- Reinforce restores +121 Armor and Shield Team restores +61 Armor
- Tier 12
- Reinforce restores +132 Armor and Shield Team restores +66 Armor
Expand
|
|
|
Tier 12 - Vigorous Defense restores 65 Health |
Chest, Ring |
- Tier 1
- Vigorous Defense restores 10 Health
- Tier 2
- Vigorous Defense restores 15 Health
- Tier 3
- Vigorous Defense restores 20 Health
- Tier 4
- Vigorous Defense restores 25 Health
- Tier 5
- Vigorous Defense restores 30 Health
- Tier 6
- Vigorous Defense restores 35 Health
- Tier 7
- Vigorous Defense restores 40 Health
- Tier 8
- Vigorous Defense restores 45 Health
- Tier 9
- Vigorous Defense restores 50 Health
- Tier 10
- Vigorous Defense restores 55 Health
- Tier 11
- Vigorous Defense restores 60 Health
- Tier 12
- Vigorous Defense restores 65 Health
Expand
|
|
|
Tier 12 - Reinforce Power Cost -24 |
Hands |
- Tier 1
- Reinforce Power Cost -2
- Tier 2
- Reinforce Power Cost -4
- Tier 3
- Reinforce Power Cost -6
- Tier 4
- Reinforce Power Cost -8
- Tier 5
- Reinforce Power Cost -10
- Tier 6
- Reinforce Power Cost -12
- Tier 7
- Reinforce Power Cost -14
- Tier 8
- Reinforce Power Cost -16
- Tier 9
- Reinforce Power Cost -18
- Tier 10
- Reinforce Power Cost -20
- Tier 11
- Reinforce Power Cost -22
- Tier 12
- Reinforce Power Cost -24
Expand
|
|
|
Tier 12 - Reinforce causes your Major Healing abilities to restore +40 for 10 seconds |
Necklace, Feet |
- Tier 1
- Reinforce causes your Major Healing abilities to restore +7 for 10 seconds
- Tier 2
- Reinforce causes your Major Healing abilities to restore +10 for 10 seconds
- Tier 3
- Reinforce causes your Major Healing abilities to restore +13 for 10 seconds
- Tier 4
- Reinforce causes your Major Healing abilities to restore +16 for 10 seconds
- Tier 5
- Reinforce causes your Major Healing abilities to restore +19 for 10 seconds
- Tier 6
- Reinforce causes your Major Healing abilities to restore +22 for 10 seconds
- Tier 7
- Reinforce causes your Major Healing abilities to restore +25 for 10 seconds
- Tier 8
- Reinforce causes your Major Healing abilities to restore +28 for 10 seconds
- Tier 9
- Reinforce causes your Major Healing abilities to restore +31 for 10 seconds
- Tier 10
- Reinforce causes your Major Healing abilities to restore +34 for 10 seconds
- Tier 11
- Reinforce causes your Major Healing abilities to restore +37 for 10 seconds
- Tier 12
- Reinforce causes your Major Healing abilities to restore +40 for 10 seconds
Expand
|
|
of Burst-Dodging |
Tier 6 - Shield Team grants all allies 13% evasion of burst attacks for 10 seconds |
MainHand, Legs |
- Tier 1
- Shield Team grants all allies 3% evasion of burst attacks for 10 seconds
- Tier 2
- Shield Team grants all allies 5% evasion of burst attacks for 10 seconds
- Tier 3
- Shield Team grants all allies 7% evasion of burst attacks for 10 seconds
- Tier 4
- Shield Team grants all allies 9% evasion of burst attacks for 10 seconds
- Tier 5
- Shield Team grants all allies 11% evasion of burst attacks for 10 seconds
- Tier 6
- Shield Team grants all allies 13% evasion of burst attacks for 10 seconds
Expand
|
|
|
Tier 6 - Disrupting Bash causes the target to take +8% damage from Crushing attacks for 8 seconds |
MainHand, Necklace |
- Tier 1
- Disrupting Bash causes the target to take +3% damage from Crushing attacks for 8 seconds
- Tier 2
- Disrupting Bash causes the target to take +4% damage from Crushing attacks for 8 seconds
- Tier 3
- Disrupting Bash causes the target to take +5% damage from Crushing attacks for 8 seconds
- Tier 4
- Disrupting Bash causes the target to take +6% damage from Crushing attacks for 8 seconds
- Tier 5
- Disrupting Bash causes the target to take +7% damage from Crushing attacks for 8 seconds
- Tier 6
- Disrupting Bash causes the target to take +8% damage from Crushing attacks for 8 seconds
Expand
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|
|
Tier 6 - Shield Team grants all allies +6 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds |
Chest, Hands |
- Tier 1
- Shield Team grants all allies +1 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
- Tier 2
- Shield Team grants all allies +2 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
- Tier 3
- Shield Team grants all allies +3 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
- Tier 4
- Shield Team grants all allies +4 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
- Tier 5
- Shield Team grants all allies +5 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
- Tier 6
- Shield Team grants all allies +6 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
Expand
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|
|
Tier 6 - Vigorous Defense boosts your Sprint Speed +6 for 15 seconds |
Feet |
- Tier 1
- Vigorous Defense boosts your Sprint Speed +1 for 15 seconds
- Tier 2
- Vigorous Defense boosts your Sprint Speed +2 for 15 seconds
- Tier 3
- Vigorous Defense boosts your Sprint Speed +3 for 15 seconds
- Tier 4
- Vigorous Defense boosts your Sprint Speed +4 for 15 seconds
- Tier 5
- Vigorous Defense boosts your Sprint Speed +5 for 15 seconds
- Tier 6
- Vigorous Defense boosts your Sprint Speed +6 for 15 seconds
Expand
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|
|
Tier 6 - Shield Team causes all targets' Survival Utility abilities to restore 50 Armor to them. Lasts 20 seconds |
OffHand, Feet |
- Tier 1
- Shield Team causes all targets' Survival Utility abilities to restore 10 Armor to them. Lasts 20 seconds
- Tier 2
- Shield Team causes all targets' Survival Utility abilities to restore 18 Armor to them. Lasts 20 seconds
- Tier 3
- Shield Team causes all targets' Survival Utility abilities to restore 26 Armor to them. Lasts 20 seconds
- Tier 4
- Shield Team causes all targets' Survival Utility abilities to restore 34 Armor to them. Lasts 20 seconds
- Tier 5
- Shield Team causes all targets' Survival Utility abilities to restore 42 Armor to them. Lasts 20 seconds
- Tier 6
- Shield Team causes all targets' Survival Utility abilities to restore 50 Armor to them. Lasts 20 seconds
Expand
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|
|
Tier 12 - Reinforce boosts your Nice Attack Damage +120 for 9 seconds |
MainHand, Legs |
- Tier 1
- Reinforce boosts your Nice Attack Damage +10 for 9 seconds
- Tier 2
- Reinforce boosts your Nice Attack Damage +20 for 9 seconds
- Tier 3
- Reinforce boosts your Nice Attack Damage +30 for 9 seconds
- Tier 4
- Reinforce boosts your Nice Attack Damage +40 for 9 seconds
- Tier 5
- Reinforce boosts your Nice Attack Damage +50 for 9 seconds
- Tier 6
- Reinforce boosts your Nice Attack Damage +60 for 9 seconds
- Tier 7
- Reinforce boosts your Nice Attack Damage +70 for 9 seconds
- Tier 8
- Reinforce boosts your Nice Attack Damage +80 for 9 seconds
- Tier 9
- Reinforce boosts your Nice Attack Damage +90 for 9 seconds
- Tier 10
- Reinforce boosts your Nice Attack Damage +100 for 9 seconds
- Tier 11
- Reinforce boosts your Nice Attack Damage +110 for 9 seconds
- Tier 12
- Reinforce boosts your Nice Attack Damage +120 for 9 seconds
Expand
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Tier 12 - Take the Lead heals you for 72 Health after a 15 second delay |
MainHand, Necklace |
- Tier 1
- Take the Lead heals you for 6 Health after a 15 second delay
- Tier 2
- Take the Lead heals you for 12 Health after a 15 second delay
- Tier 3
- Take the Lead heals you for 18 Health after a 15 second delay
- Tier 4
- Take the Lead heals you for 24 Health after a 15 second delay
- Tier 5
- Take the Lead heals you for 30 Health after a 15 second delay
- Tier 6
- Take the Lead heals you for 36 Health after a 15 second delay
- Tier 7
- Take the Lead heals you for 42 Health after a 15 second delay
- Tier 8
- Take the Lead heals you for 48 Health after a 15 second delay
- Tier 9
- Take the Lead heals you for 54 Health after a 15 second delay
- Tier 10
- Take the Lead heals you for 60 Health after a 15 second delay
- Tier 11
- Take the Lead heals you for 66 Health after a 15 second delay
- Tier 12
- Take the Lead heals you for 72 Health after a 15 second delay
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Tier 5 - Take the Lead boosts your sprint speed by an additional +5 and you recover 21 Power after a 15 second delay |
Hands, Feet |
- Tier 1
- Take the Lead boosts your sprint speed by an additional +1 and you recover 9 Power after a 15 second delay
- Tier 2
- Take the Lead boosts your sprint speed by an additional +2 and you recover 12 Power after a 15 second delay
- Tier 3
- Take the Lead boosts your sprint speed by an additional +3 and you recover 15 Power after a 15 second delay
- Tier 4
- Take the Lead boosts your sprint speed by an additional +4 and you recover 18 Power after a 15 second delay
- Tier 5
- Take the Lead boosts your sprint speed by an additional +5 and you recover 21 Power after a 15 second delay
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Tier 12 - Take the Lead boosts the taunt of all your attacks +120% |
Head, Ring |
- Tier 1
- Take the Lead boosts the taunt of all your attacks +10%
- Tier 2
- Take the Lead boosts the taunt of all your attacks +20%
- Tier 3
- Take the Lead boosts the taunt of all your attacks +30%
- Tier 4
- Take the Lead boosts the taunt of all your attacks +40%
- Tier 5
- Take the Lead boosts the taunt of all your attacks +50%
- Tier 6
- Take the Lead boosts the taunt of all your attacks +60%
- Tier 7
- Take the Lead boosts the taunt of all your attacks +70%
- Tier 8
- Take the Lead boosts the taunt of all your attacks +80%
- Tier 9
- Take the Lead boosts the taunt of all your attacks +90%
- Tier 10
- Take the Lead boosts the taunt of all your attacks +100%
- Tier 11
- Take the Lead boosts the taunt of all your attacks +110%
- Tier 12
- Take the Lead boosts the taunt of all your attacks +120%
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of Fool Fighting |
Tier 12 - Fight Me You Fools Damage +48% |
Hands, Necklace |
- Tier 1
- Fight Me You Fools Damage +4%
- Tier 2
- Fight Me You Fools Damage +8%
- Tier 3
- Fight Me You Fools Damage +12%
- Tier 4
- Fight Me You Fools Damage +16%
- Tier 5
- Fight Me You Fools Damage +20%
- Tier 6
- Fight Me You Fools Damage +24%
- Tier 7
- Fight Me You Fools Damage +28%
- Tier 8
- Fight Me You Fools Damage +32%
- Tier 9
- Fight Me You Fools Damage +36%
- Tier 10
- Fight Me You Fools Damage +40%
- Tier 11
- Fight Me You Fools Damage +44%
- Tier 12
- Fight Me You Fools Damage +48%
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of Fool Fighting |
Tier 12 - Fight Me You Fools deals +38% damage and taunts +300 |
Head, OffHand |
- Tier 1
- Fight Me You Fools deals +5% damage and taunts +25
- Tier 2
- Fight Me You Fools deals +8% damage and taunts +50
- Tier 3
- Fight Me You Fools deals +11% damage and taunts +75
- Tier 4
- Fight Me You Fools deals +14% damage and taunts +100
- Tier 5
- Fight Me You Fools deals +17% damage and taunts +125
- Tier 6
- Fight Me You Fools deals +20% damage and taunts +150
- Tier 7
- Fight Me You Fools deals +23% damage and taunts +175
- Tier 8
- Fight Me You Fools deals +26% damage and taunts +200
- Tier 9
- Fight Me You Fools deals +29% damage and taunts +225
- Tier 10
- Fight Me You Fools deals +32% damage and taunts +250
- Tier 11
- Fight Me You Fools deals +35% damage and taunts +275
- Tier 12
- Fight Me You Fools deals +38% damage and taunts +300
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Finisher's |
of Finishing |
Tier 12 - Finish It Damage +54% |
Legs, Ring |
- Tier 1
- Finish It Damage +10%
- Tier 2
- Finish It Damage +14%
- Tier 3
- Finish It Damage +18%
- Tier 4
- Finish It Damage +22%
- Tier 5
- Finish It Damage +26%
- Tier 6
- Finish It Damage +30%
- Tier 7
- Finish It Damage +34%
- Tier 8
- Finish It Damage +38%
- Tier 9
- Finish It Damage +42%
- Tier 10
- Finish It Damage +46%
- Tier 11
- Finish It Damage +50%
- Tier 12
- Finish It Damage +54%
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of Fast Finishes |
Tier 12 - Finish It Damage +24% and Power Cost -15 |
Chest, Hands |
- Tier 1
- Finish It Damage +2% and Power Cost -4
- Tier 2
- Finish It Damage +4% and Power Cost -5
- Tier 3
- Finish It Damage +6% and Power Cost -6
- Tier 4
- Finish It Damage +8% and Power Cost -7
- Tier 5
- Finish It Damage +10% and Power Cost -8
- Tier 6
- Finish It Damage +12% and Power Cost -9
- Tier 7
- Finish It Damage +14% and Power Cost -10
- Tier 8
- Finish It Damage +16% and Power Cost -11
- Tier 9
- Finish It Damage +18% and Power Cost -12
- Tier 10
- Finish It Damage +20% and Power Cost -13
- Tier 11
- Finish It Damage +22% and Power Cost -14
- Tier 12
- Finish It Damage +24% and Power Cost -15
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Tier 6 - Finish It Restores 50 Health |
Head, Necklace |
- Tier 1
- Finish It Restores 10 Health
- Tier 2
- Finish It Restores 18 Health
- Tier 3
- Finish It Restores 26 Health
- Tier 4
- Finish It Restores 34 Health
- Tier 5
- Finish It Restores 42 Health
- Tier 6
- Finish It Restores 50 Health
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Tier 1 - Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20% |
Feet, Necklace |
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Tier 6 - Fight Me You Fools and Finish It boost Core Attack Damage +110 for 6 seconds |
MainHand, Feet |
- Tier 1
- Fight Me You Fools and Finish It boost Core Attack Damage +20 for 6 seconds
- Tier 2
- Fight Me You Fools and Finish It boost Core Attack Damage +38 for 6 seconds
- Tier 3
- Fight Me You Fools and Finish It boost Core Attack Damage +56 for 6 seconds
- Tier 4
- Fight Me You Fools and Finish It boost Core Attack Damage +74 for 6 seconds
- Tier 5
- Fight Me You Fools and Finish It boost Core Attack Damage +92 for 6 seconds
- Tier 6
- Fight Me You Fools and Finish It boost Core Attack Damage +110 for 6 seconds
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of Death Avoidance |
Tier 12 - Chance to Miraculously Avoid Death +87% when Shield is active |
Necklace, Legs |
- Tier 1
- Chance to Miraculously Avoid Death +10% when Shield is active
- Tier 2
- Chance to Miraculously Avoid Death +17% when Shield is active
- Tier 3
- Chance to Miraculously Avoid Death +24% when Shield is active
- Tier 4
- Chance to Miraculously Avoid Death +31% when Shield is active
- Tier 5
- Chance to Miraculously Avoid Death +38% when Shield is active
- Tier 6
- Chance to Miraculously Avoid Death +45% when Shield is active
- Tier 7
- Chance to Miraculously Avoid Death +52% when Shield is active
- Tier 8
- Chance to Miraculously Avoid Death +59% when Shield is active
- Tier 9
- Chance to Miraculously Avoid Death +66% when Shield is active
- Tier 10
- Chance to Miraculously Avoid Death +73% when Shield is active
- Tier 11
- Chance to Miraculously Avoid Death +80% when Shield is active
- Tier 12
- Chance to Miraculously Avoid Death +87% when Shield is active
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Tier 12 - Fight Me You Fools grants you 25% damage reflection for 10 seconds |
Ring |
- Tier 1
- Fight Me You Fools grants you 3% damage reflection for 10 seconds
- Tier 2
- Fight Me You Fools grants you 5% damage reflection for 10 seconds
- Tier 3
- Fight Me You Fools grants you 7% damage reflection for 10 seconds
- Tier 4
- Fight Me You Fools grants you 9% damage reflection for 10 seconds
- Tier 5
- Fight Me You Fools grants you 11% damage reflection for 10 seconds
- Tier 6
- Fight Me You Fools grants you 13% damage reflection for 10 seconds
- Tier 7
- Fight Me You Fools grants you 15% damage reflection for 10 seconds
- Tier 8
- Fight Me You Fools grants you 17% damage reflection for 10 seconds
- Tier 9
- Fight Me You Fools grants you 19% damage reflection for 10 seconds
- Tier 10
- Fight Me You Fools grants you 21% damage reflection for 10 seconds
- Tier 11
- Fight Me You Fools grants you 23% damage reflection for 10 seconds
- Tier 12
- Fight Me You Fools grants you 25% damage reflection for 10 seconds
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Fire-Insulated |
of Fiery Insulation |
Tier 12 - Fire Shield boosts your direct and indirect Cold mitigation +12 for 20 seconds |
Legs |
- Tier 1
- Fire Shield boosts your direct and indirect Cold mitigation +1 for 20 seconds
- Tier 2
- Fire Shield boosts your direct and indirect Cold mitigation +2 for 20 seconds
- Tier 3
- Fire Shield boosts your direct and indirect Cold mitigation +3 for 20 seconds
- Tier 4
- Fire Shield boosts your direct and indirect Cold mitigation +4 for 20 seconds
- Tier 5
- Fire Shield boosts your direct and indirect Cold mitigation +5 for 20 seconds
- Tier 6
- Fire Shield boosts your direct and indirect Cold mitigation +6 for 20 seconds
- Tier 7
- Fire Shield boosts your direct and indirect Cold mitigation +7 for 20 seconds
- Tier 8
- Fire Shield boosts your direct and indirect Cold mitigation +8 for 20 seconds
- Tier 9
- Fire Shield boosts your direct and indirect Cold mitigation +9 for 20 seconds
- Tier 10
- Fire Shield boosts your direct and indirect Cold mitigation +10 for 20 seconds
- Tier 11
- Fire Shield boosts your direct and indirect Cold mitigation +11 for 20 seconds
- Tier 12
- Fire Shield boosts your direct and indirect Cold mitigation +12 for 20 seconds
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of True Fire Shielding |
Tier 12 - Fire Shield boosts your direct and indirect Fire mitigation +12 for 20 seconds |
Head |
- Tier 1
- Fire Shield boosts your direct and indirect Fire mitigation +1 for 20 seconds
- Tier 2
- Fire Shield boosts your direct and indirect Fire mitigation +2 for 20 seconds
- Tier 3
- Fire Shield boosts your direct and indirect Fire mitigation +3 for 20 seconds
- Tier 4
- Fire Shield boosts your direct and indirect Fire mitigation +4 for 20 seconds
- Tier 5
- Fire Shield boosts your direct and indirect Fire mitigation +5 for 20 seconds
- Tier 6
- Fire Shield boosts your direct and indirect Fire mitigation +6 for 20 seconds
- Tier 7
- Fire Shield boosts your direct and indirect Fire mitigation +7 for 20 seconds
- Tier 8
- Fire Shield boosts your direct and indirect Fire mitigation +8 for 20 seconds
- Tier 9
- Fire Shield boosts your direct and indirect Fire mitigation +9 for 20 seconds
- Tier 10
- Fire Shield boosts your direct and indirect Fire mitigation +10 for 20 seconds
- Tier 11
- Fire Shield boosts your direct and indirect Fire mitigation +11 for 20 seconds
- Tier 12
- Fire Shield boosts your direct and indirect Fire mitigation +12 for 20 seconds
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Ingniting |
of Incinerating Defense |
Tier 6 - Fire Shield causes melee attackers to ignite, dealing 24 Fire damage over 9 seconds |
MainHand |
- Tier 1
- Fire Shield causes melee attackers to ignite, dealing 9 Fire damage over 9 seconds
- Tier 2
- Fire Shield causes melee attackers to ignite, dealing 12 Fire damage over 9 seconds
- Tier 3
- Fire Shield causes melee attackers to ignite, dealing 15 Fire damage over 9 seconds
- Tier 4
- Fire Shield causes melee attackers to ignite, dealing 18 Fire damage over 9 seconds
- Tier 5
- Fire Shield causes melee attackers to ignite, dealing 21 Fire damage over 9 seconds
- Tier 6
- Fire Shield causes melee attackers to ignite, dealing 24 Fire damage over 9 seconds
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