Difference between revisions of "Giant Bat"

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== Mechanics ==
 
== Mechanics ==
 
===NPC Communication===
 
===NPC Communication===
Like with other "creepy" [[Beast Forms|Beast Forms]] such as the [[Lycanthropy|Wolf]] and [[Spider (Skill)|Spider]], even less NPCs will talk to you than most animals. Before changing into a bat, it is recommended that you be an experienced player. (Unless you're up for a challenge!)
+
Like with other "creepy" [[Beast Forms|Beast Forms]] such as the [[Lycanthropy|Wolf]] and [[Spider|Spider]], even less NPCs will talk to you than most animals. Before changing into a bat, it is recommended that you be an experienced player. (Unless you're up for a challenge!)
 +
 
 
===Flight===
 
===Flight===
 
Immediately, a bat is able to permanently fly, which being faster than sprinting, makes transportation somewhat easier. However, flying does drain power.  
 
Immediately, a bat is able to permanently fly, which being faster than sprinting, makes transportation somewhat easier. However, flying does drain power.  

Revision as of 17:30, 20 January 2017

A giant bat in its natural habitat.

Skill in living and fighting as a bat.

Overview

The Giant Bat is a Beast Form with the unique ability to fly while effectively fighting enemies, limited only by the flight's power usage.

They have a variety of abilities, which range from knock-back, recovery, damage, and a concussion, making it potentially compatible with any skill-set a bat can use.

You can cure Giant Bat form by buying an Un-Bat Juice from Harry the Wolf for 4500 councils.

Levels 51-60 can be unlocked by talking to Yavazek

Description

Skill in living and fighting as a bat.

How to Obtain

Another bat player (who must be at least level 8) can repeatedly use Virulent Bite on you for a chance to give the Fevered Trismus disease which will change you into a bat after two hours. During the Halloween event, one may also be bitten by an enemy bat's rage attack for Fevered Trismus. Finally, enemy bats on the lower levels of the Labyrinth dungeon can inflict Fevered Trismus players.

Abilities

Ability Name Description Damage Type Level Ability Type
Echolocation Use your horrible squeaks and giant ears to interpret your environment N/A 0
Rip Slash an enemy with your winged talons. Slashing 1 Basic Attack
Tear Tear into an enemy with your talon. Slashing 2
Wing Vortex Flap violently to disperse your enemies with a gust of wind. Nature 4
Drink Blood Sink your fangs into an enemy and consume their life force, healing yourself. Does not have any effect on undead foes. N/A 7
Virulent Bite Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) Piercing 8
Bat Stability Use your wings and your incredible hearing to hold your ground even in extreme conditions. N/A 9
Rip 2 Slash an enemy with your winged talons. Slashing 11 Basic Attack
Sonic Burst Scream at the top of your lungs, injuring all enemies within close earshot. Trauma 13
Wing Vortex 2 Flap violently to disperse your enemies with a gust of wind. Nature 14
Tear 2 Tear into an enemy with your talon. Slashing 15
Drink Blood 2 Sink your fangs into an enemy and consume their life force, healing yourself. Does not have any effect on undead foes. N/A 17
Virulent Bite 2 Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) Piercing 18
Confusing Double Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a while. N/A 19 Survival-Utility
Rip 3 Slash an enemy with your winged talons. Slashing 21 Basic Attack
Sonic Burst 2 Scream at the top of your lungs, injuring all enemies within close earshot. Trauma 23
Wing Vortex 3 Flap violently to disperse your enemies with a gust of wind. Nature 24
Tear 3 Tear into an enemy with your talon. Slashing 25
Drink Blood 3 Sink your fangs into an enemy and consume their life force, healing yourself. Does not have any effect on undead foes. N/A 27
Virulent Bite 3 Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) Piercing 28
Bat Stability 2 Use your wings and your incredible hearing to hold your ground even in extreme conditions. N/A 29
Rip 4 Slash an enemy with your winged talons. Slashing 31 Basic Attack
Sonic Burst 3 Scream at the top of your lungs, injuring all enemies within close earshot. Trauma 33
Wing Vortex 4 Flap violently to disperse your enemies with a gust of wind. Nature 34
Tear 4 Tear into an enemy with your talon. Slashing 35
Drink Blood 4 Sink your fangs into an enemy and consume their life force, healing yourself. Does not have any effect on undead foes. N/A 37
Virulent Bite 4 Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) Piercing 38
Confusing Double 2 Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a while. N/A 39 Survival-Utility
Rip 5 Slash an enemy with your winged talons. Slashing 41 Basic Attack
Sonic Burst 4 Scream at the top of your lungs, injuring all enemies within close earshot. Trauma 43
Wing Vortex 5 Flap violently to disperse your enemies with a gust of wind. Nature 44
Tear 5 Tear into an enemy with your talon. Slashing 45
Drink Blood 5 Sink your fangs into an enemy and consume their life force, healing yourself. Does not have any effect on undead foes. N/A 47
Virulent Bite 5 Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) Piercing 48
Bat Stability 3 Use your wings and your incredible hearing to hold your ground even in extreme conditions. N/A 49
Confusing Double 3 Behave so disorientingly that enemies cannot tell where you are. They perceive a second version of you for a while. N/A 50 Survival-Utility
Rip 6 Slash an enemy with your winged talons. Slashing 51 Basic Attack
Sonic Burst 5 Scream at the top of your lungs, injuring all enemies within close earshot. Trauma 53
Wing Vortex 6 Flap violently to disperse your enemies with a gust of wind. Nature 54
Tear 6 Tear into an enemy with your talon. Slashing 55
Drink Blood 6 Sink your fangs into an enemy and consume their life force, healing yourself. Does not have any effect on undead foes. N/A 57
Virulent Bite 6 Sink your disgusting, disease-infested fangs into an enemy, causing dizziness and disorientation. (And if you bite other players, they may catch Fevered Trismus.) Piercing 58
Rip 7 Slash an enemy with your winged talons. Slashing 61 Basic Attack

Advanced

The following abilities are gained by reading randomly dropped scrolls:

Ability Name Description Damage Type Level Ability Type
Screech Use your horrific voice to damage an enemy. Trauma 7 Core Attack
Smoldering Gaze Use your cursed eyes to electrify a foe. Electricity 15 Nice Attack
Screech 2 Use your horrific voice to damage an enemy. Trauma 17 Core Attack
Screech 3 Use your horrific voice to damage an enemy. Trauma 27 Core Attack
Smoldering Gaze 2 Use your cursed eyes to electrify a foe. Electricity 30 Nice Attack
Screech 4 Use your horrific voice to damage an enemy. Trauma 37 Core Attack
Smoldering Gaze 3 Use your cursed eyes to electrify a foe. Electricity 45 Nice Attack
Screech 5 Use your horrific voice to damage an enemy. Trauma 47 Core Attack
Screech 6 use your horrific voice to damage an enemy. Trauma 57 Core Attack

Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Giant Bat skill. Giant Bat Abilities

Mechanics

NPC Communication

Like with other "creepy" Beast Forms such as the Wolf and Spider, even less NPCs will talk to you than most animals. Before changing into a bat, it is recommended that you be an experienced player. (Unless you're up for a challenge!)

Flight

Immediately, a bat is able to permanently fly, which being faster than sprinting, makes transportation somewhat easier. However, flying does drain power.

Night-vision

Bats get Echolocation, which may possibly make seeing at night much easier.