Difference between revisions of "Dungeons"
Gorgonzola (talk | contribs) (→Dungeon Progression) |
Gorgonzola (talk | contribs) (→Trains) |
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Consider '''not burying''' corpses in dungeons. In theory leaving corpses behind should make them respawn a little slower, which can help when soloing. In a group, please remember that burying a corpse gets rid of the loot. If you don't want loot on a corpse, leave it so another player may loot it. | Consider '''not burying''' corpses in dungeons. In theory leaving corpses behind should make them respawn a little slower, which can help when soloing. In a group, please remember that burying a corpse gets rid of the loot. If you don't want loot on a corpse, leave it so another player may loot it. | ||
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+ | ====Trains==== | ||
+ | Veteran MMO players will remember the infamous trains from classic MMO EverQuest. A "train" happens when a player flees danger in a dungeon, and the enemies chasing the player come in sight of other unsuspecting players who are then attacked. This problem is fairly minimal at present in Project: Gorgon but be aware that the mechanics allow for it. Don't be angry at other players! It is simply the mechanics of the game, and it could be argued it makes things a little more... interesting. To summarize, as there is no experience penalty and also no loss of levels in the game (so far), trains are at worst an annoyance and otherwise rather amusing. | ||
==Dungeon Progression== | ==Dungeon Progression== |
Revision as of 10:46, 4 October 2014
Dungeons are where quests take place, bosses reside, and high level gear is obtained from. Dungeons are generally harder than most other content in the game and provide some of the best rewards.
No Instancing
As of the alpha dungeons are not instanced which really sets apart this game from current "modern" MMOs. Whether you are soloing or teaming up with fellow players, the experience is of one shared world which creates stronger social interactions between players.
Looting
Loot on all enemies (except Elites) is also not instanced, meaning once somebody loots a corpse the loot is gone. This can cause a little grief sometimes but keep in mind the loot is plentiful and enemies respawn very quickly!
Consider not burying corpses in dungeons. In theory leaving corpses behind should make them respawn a little slower, which can help when soloing. In a group, please remember that burying a corpse gets rid of the loot. If you don't want loot on a corpse, leave it so another player may loot it.
Trains
Veteran MMO players will remember the infamous trains from classic MMO EverQuest. A "train" happens when a player flees danger in a dungeon, and the enemies chasing the player come in sight of other unsuspecting players who are then attacked. This problem is fairly minimal at present in Project: Gorgon but be aware that the mechanics allow for it. Don't be angry at other players! It is simply the mechanics of the game, and it could be argued it makes things a little more... interesting. To summarize, as there is no experience penalty and also no loss of levels in the game (so far), trains are at worst an annoyance and otherwise rather amusing.
Dungeon Progression
A list of dungeons currently implemented, in rough order of progression. Keep in mind difficulty varies depending if you play a AOE build, if you are soloing or grouped, what skills and type of damage you use, etc.
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???
indicates that the information is incomplete, just so you know there may be bosses there, etc. - Diff.: approximate difficulty.
Diff. | Dungeon | Lvl | Boss(es) or Boss-like Foe(s) | Entrance | Miscellaneous |
---|---|---|---|---|---|
0 | Tutorial Cave | 1 | Maronesa * | Serbule (East) | * Note that the boss is much higher level, you will have to come back later to defeat her! |
1 | Serbule Sewers | 5 | - | Serbule: swim under the lake to find the entrance | Fun little dungeon for newbie players, infested by rats and spiders. |
2 | Serbule Crypt | 15 | Nameless Guardian Ursula Khyrulek | Serbule: Graveyard (Southwest) | Necromancy can be learned in this dungeon (you may need help as this is deeper in the dungeon). |
3 | Myconian Cave | 25+ | Greta Tidal | Serbule: Enter via creepy mushrooms (Northwest) | Good place to stock up on mushrooms, hard to solo at low level due to high population and respawn rates as well as wandering mobs |
4 | Under the Hand | ??? | Sherzat Slime King | Serbule: Under the hand, duh! | Good place to farm XP for your secondary skills. Good for leveling skinning and butchering too due to lots of pigs. |
4 | Goblin Dungeon | 20+ | Goblin Boss Agalpa | Eltibule: Eltibule Keep | Densely populated dungeon with high respawn rate, entrance is soloable. |
5 | Kur Tower | 50 | ??? | Kur Mountains (Southwest) | Affectionately known as "farmville" by high level players. |
6 | Boarded up Basement | ??? | Xegatis | Eltibule: Abandoned House (Northwest) | This dungeon not not recommended for solo play. |
6 | Wolf Cave | 50 | ??? | ... | Is meant to be one of the harder dungeons currently in game. |
? | Deathtrap Dungeon | ?? | ??? | ... | A dungeon in Sun Vale? (ed: not there yet) |