Difference between revisions of "Mentalism"
From Project: Gorgon Wiki
Gorgonzola (talk | contribs) m (→Advanced Abilities) |
Gorgonzola (talk | contribs) (Added note about Phrenology critical-hit chances.) |
||
Line 1: | Line 1: | ||
+ | __NOTOC__ | ||
[[File:Mentalism (skill).jpg|thumb|right|300px|]] | [[File:Mentalism (skill).jpg|thumb|right|300px|]] | ||
{{Quote| | {{Quote| | ||
The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. | The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. | ||
}} | }} | ||
− | '''Mentalism''' is a skill that makes use of Psychic energy to both attack and support. | + | '''Mentalism''' is a skill that makes use of Psychic energy to both attack and support. It is learned from [[Echur]] in [[Serbule Keep]] after completing a few errands. Further skills are purchasable from [[Mu]] in [[Myconian Cave]] with sufficient favor. Advanced Mentalists can gain critical-hit chances to their attacks by studying [[Phrenology]]. |
− | |||
− | It is learned from [[Echur]] in [[Serbule Keep]] after completing a few errands. | ||
− | |||
− | Further skills are purchasable from [[Mu]] in [[Myconian Cave]] with sufficient favor. | ||
===Group Mechanics=== | ===Group Mechanics=== | ||
Line 28: | Line 25: | ||
==Abilities== | ==Abilities== | ||
− | |||
{{:Mentalism Abilities}} | {{:Mentalism Abilities}} | ||
[[Category:Skills]][[Category:Combat Skills]] | [[Category:Skills]][[Category:Combat Skills]] |
Revision as of 05:29, 19 October 2014
“The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.
Mentalism is a skill that makes use of Psychic energy to both attack and support. It is learned from Echur in Serbule Keep after completing a few errands. Further skills are purchasable from Mu in Myconian Cave with sufficient favor. Advanced Mentalists can gain critical-hit chances to their attacks by studying Phrenology.
Group Mechanics
If you're in a group with multiple Mentalists, the same "wave" ability only stacks up to 3 times.
Advanced Abilities
Ability | Learn From | Req. | Misc. Notes |
---|---|---|---|
Revitalize | Mu | ??? | Heal yourself or a selected ally. Equipment that boosts Reconstruct healing also boosts Revitalize healing. Special: Target is healed for [15/25/40/60/75]. |
Mind Armor Wave | Mu | ??? | You and any nearby allies become resistant to attacks that invade the mind. Special: +3 [Psychic/and Trauma/and Poison] Mitigation |
Electrify | Mu | ??? | Blast the target with electricity. Damage: [30/50/75/110] Electricity. |
Pain Bubble | Mu | ??? | Encase your enemy in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150% of the damage they thought they avoided. Special: Bubble lasts for [5/6/7] seconds or until [200/300/400] damage is absorbed. |