Difference between revisions of "Fire Magic"
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! Level !! style="width:30%;"|Ingredients !! style="width:60%;"|Spells | ! Level !! style="width:30%;"|Ingredients !! style="width:60%;"|Spells | ||
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− | | 0 || Salt x3 || Warmthball, Super Warmthball, Warmth Bolts | + | | 0 || [[Image:Item-icon-salt.png|Salt]] x3 || Warmthball, Super Warmthball, Warmth Bolts |
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| 5 || [[Image:item-icon-firedust.png|Fire Dust]] x2 || Calefaction, Defensive Burst, Heat Breath, Chillball, Defensive Chill, Fireball | | 5 || [[Image:item-icon-firedust.png|Fire Dust]] x2 || Calefaction, Defensive Burst, Heat Breath, Chillball, Defensive Chill, Fireball |
Revision as of 16:33, 15 October 2014
“Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.
Fire Magic is taught by Velkort and allows for devastating damage output, at the cost of high power drain.
An interesting mechanic is that Fire Magic has a “Fire Wall” pet that just stands around and burns things. It’s implemented as a pet internally, but since it’s a wall, it can’t follow you around. It’s more like a trap.[1] (it can also be killed by enemies)
Mechanics
- You can not fight with Fire Magic underwater!
Research Ingredients
The skill can be expensive due to the required ingredients used in spell research: Sulfur, Saltpeter and Fire Dust. Note that researching is not a lottery, each recipe can only be completed a number of times so the amount of ingredients required is fixed. The research mechanic simply adds a little randomness to the order in which you receive the abilities.
Level | Ingredients | Spells |
---|---|---|
0 | Salt x3 | Warmthball, Super Warmthball, Warmth Bolts |
5 | Fire Dust x2 | Calefaction, Defensive Burst, Heat Breath, Chillball, Defensive Chill, Fireball |
10 | Fire Dust x2 | Fireball, Fire Bolts, Scintillating Flame, Wall of Fire, Flesh to Fuel |
15 | Sulfur x2 | Super Fireball, Fire Breath, Frostball, Scintillating Frost, Room-Temperature Ball |
20 | Sulfur x2 | Calefaction 2, Defensive Burst 2, Ring of Fire, Frostball 2, Defensive Chill 2 |
25 | Saltpeter x2 | Fireball 2, Fire Bolts 2, Scintillating Flame 2, Ring of Fire 2, Scintillating Frost 2, Wall of Fire 2, Room-Temperature Ball 2 |
30 | Saltpeter x2 | Super Fireball 2, Defensive Burst 3, Fire Breath 2, Flesh to Fuel 2, Defensive Chill 3 |
35 | Fire Dust x2, Sulfur x2 | Fireball 3, Fire Bolts 3, Ring of Fire 3, Frostball 3 |
40 | Sulfur x2, Saltpeter x2 | Scintillating Flame 3, Calefaction 3, Fire Breath 3, Scintillating Frost 3, Wall of Fire 3, Room-Temperature Ball 3 |
45 | ??? | Super Fireball 3, Defensive Burst 4, Flesh to Fuel 3, Frostball 4, Defensive Chill 4 |
50 | Salt x1, Fire Dust x2, Sulfur x2, Saltpeter x2 | Fireball 4, Fire Bolts 4, Scintillating Flame 4, Ring of Fire 4, Fire Breath 4, Room-Temperature Ball 4 |
Advanced
Ability | Learn From | Req. | Misc. Notes |
---|---|---|---|
Defensive Chill (L3-4) | Landri the Cold | ??? | Blast all nearby enemies with a quick wave of cold. |
Cold Protection | Landri the Cold | ??? | Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. Special: +x Cold Mitigation, -x Fire Mitigation |