Difference between revisions of "Skinning"
Gorgonzola (talk | contribs) (Added illustration of the Expert Skinning Knife.) |
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− | {{ItemT||thumb|caption=An Expert Skinning Knife created with the [[Toolcrafting]] skill. | + | {{ItemT||thumb|icon=skinningknife|caption=An Expert Skinning Knife created with the [[Toolcrafting]] skill. |
|Expert's Skinning Knife | |Expert's Skinning Knife | ||
|A great skinning knife for expert Skinners. (+6 to your effective skill when skinning.) | |A great skinning knife for expert Skinners. (+6 to your effective skill when skinning.) |
Revision as of 18:10, 18 October 2014
“Skill in the act of removing fur or skin from an animal. You need to be carrying a Skinning Knife in order to skin a corpse. Corpses of sentient creatures, such as goblins and humans, can't be skinned.
Skinning is a skill that allows the player to collect the hides and furs of animals. These can later be treated with the tanning skill into rawhide and leather.
To start raising this skill you need a Simple Skinning Knife. You can get one either by helping Ivyn or buy one from Kleave.
Tips
Rats, pigs, wolves and deer are good to start on. Even so, at low level the skill will fail a lot.
Good areas to raise the skill in Serbule are:
- Between the town and the Tutorial Cave (east on the minimap) lots of Pigs and Wolves
- In the Serbule Sewers, lots of Sewer Rats
Skins & Leveling Guide
This will move later to a new page to reduce spoilers.
Skin | Skinning | Creatures & XP Gain |
---|---|---|
Shoddy Animal Skin | ?? | Rat +5 Deer +8 Pig +8 |
Rough Animal Skin | 15-20 | Buck Deer +13 Doe Deer +13 Wild Pig +15 (south of Serbule) |
Crude Animal Skin | ?? | Wolf +20 Tiger +25 Feral Cows in Eltibule |
Uses for the Trophy Skins
- Trophy Rat Skin
- Quest from "Tailor"
- Trophy Cow Skin
- Quest from "Cheesemaker"
- Trophy Wolf Skin
- Quests from Ukorga, Mushroom Jack
- Trophy Deer Skin
- ?
- Trophy Panther Skin
- Quest for Gorvessa
Level Up Rewards
Leveling up skinning rewards tanning, leatherworking and butchering skill increases.