Difference between revisions of "User:Alleryn/Sandbox"

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m (0 = 1)
m (3)
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*<span style=color:#beb><b>Uncommon beb</b></span>
 
*<span style=color:#beb><b>Uncommon beb</b></span>
 
*<span style=color:#333><b>Common 333</b></span>
 
*<span style=color:#333><b>Common 333</b></span>
 +
====4====
 +
*<span style=color:#ff4><b>Legendary ff4</b></span>
 +
*<span style=color:#808><b>Epic 808</b></span>
 +
*<span style=color:#909><b>Epic 909</b></span>
 +
*<span style=color:#a0a><b>Epic a0a</b></span>
 +
*<span style=color:#d00><b>Exceptional d00</b></span>
 +
*<span style=color:#0ff><b>Rare 6ff</b></span>
 +
*<span style=color:#6f6><b>Uncommon 6f6</b></span>
 +
*<span style=color:#8f8><b>Uncommon 8f8</b></span>
 +
*<span style=color:#afa><b>Uncommon afa</b></span>
 +
*<span style=color:#222><b>Common 222</b></span>
 +
*<span style=color:#333><b>Common 333</b></span>
 +
*<span style=color:#444><b>Common 444</b></span>
  
 
===Dark===
 
===Dark===

Revision as of 05:36, 3 December 2020

Current Sandbox Links for Development

Some Gathered Information

Old/Unused Sandbox Links

General Sandboxing

Light

Header
Legendary -- This one seems to do better with a lower r/g = yellow component (c or higher starts to reduce the contrast too much for my taste); and also less grey (less blue) seems to do better here compared to the parchment background below where a bit more grey seems to help.
Epic
Exceptional
Rare
Uncommon
Common

Parchment

0 = 1

  • Legendary dd5 -- This one looks okay if the yellow (red/green) component is at least d, but looks better with e; greying it out a little (adding some blue) seems to help also.
  • Epic b0b
  • Exceptional b00
  • Rare 0ee -- This cyan also seems to like being brighter against the tan bg, relative to its preferred brightness on white. Here again d is maybe ok, though i really wouldn't want to go less than e for the b/g.
  • Uncommon 8e8 -- Here e looks like too much for the g component, though adding some grey (r/b) makes this palatable (pardon the pun). 8e8 looks pretty decent, while 0e0 is rather garish. I thought simply toning down the green (something like 0c0) might also be ok, but it's not working for me.
  • Common 666

1

  • Legendary dd5
  • Epic b0b
  • Exceptional b00
  • Rare 0ee
  • Uncommon 8e8
  • Common 666

2

  • Legendary ff4
  • Epic 808
  • Exceptional d00
  • Rare 0ff
  • Uncommon bfb
  • Common 333

3

  • Legendary ff4
  • Epic 808
  • Exceptional d00
  • Rare 0ff
  • Rare 4ff
  • Rare 8ff
  • Rare 0dd
  • Rare 4dd
  • Rare 8dd
  • Uncommon 8f8
  • Uncommon beb
  • Common 333

4

  • Legendary ff4
  • Epic 808
  • Epic 909
  • Epic a0a
  • Exceptional d00
  • Rare 6ff
  • Uncommon 6f6
  • Uncommon 8f8
  • Uncommon afa
  • Common 222
  • Common 333
  • Common 444

Dark

Header
Legendary
Epic
Exceptional
Rare
Uncommon
Common

temp

<includeonly>{{#if:{{{2|}}}|color:#{{#switch: {{{1|}}}
 | Legendary | legendary
 | Yellow | yellow
 | L | l
 | 5 = FAEF24
 | Epic | epic
 | P | p
 | purple
 | 4 = ff00ff
 | Exceptional | exceptional
 | Red | red
 | X | x
 | 3 = F40302
 | Rare | rare
 | Blue | blue
 | R | r
 | 2 = 00e7e7
 | Uncommon | uncommon   
 | Green | green
 | U | u
 | 1 = 04c304
 | #default = ffffff
}};|color:#{{#switch: {{{1|}}}
 | Legendary | legendary
 | Yellow | yellow
 | L | l
 | 5 = FAEF24
 | Epic | epic
 | P | p
 | purple
 | 4 = ff00ff
 | Exceptional | exceptional
 | Red | red
 | X | x
 | 3 = F40302
 | Rare | rare
 | Blue | blue
 | R | r
 | 2 = 00e7e7
 | Uncommon | uncommon   
 | Green | green
 | U | u
 | 1 = 04c304
 | #default = ffffff</includeonly><noinclude>{{documentation}}</noinclude>