Icon |
Name |
Skill |
Level |
Description
|
---|
|
Spore Bomb 1 |
Mycology |
2 |
Toss a Basic Spore Bomb to damage nearby enemies. Does extra damage to vulnerable targets.
|
|
Spore Bomb 2 |
Mycology |
15 |
Toss a Potent Spore Bomb to damage nearby enemies. Does extra damage to vulnerable targets.
|
|
Spore Bomb 3 |
Mycology |
25 |
Toss a Deadly Spore Bomb to damage nearby enemies. Does extra damage to vulnerable targets.
|
|
Spore Bomb 4 |
Mycology |
35 |
Toss a Malevolent Spore Bomb to damage nearby enemies. Does extra damage to vulnerable targets.
|
|
Spore Bomb 5 |
Mycology |
45 |
Toss a Horrific Spore Bomb to damage nearby enemies. Does extra damage to vulnerable targets.
|
|
Spore Bomb 6 |
Mycology |
60 |
Toss a Disastrous Spore Bomb to damage nearby enemies. Does extra damage to vulnerable targets.
|
|
Spore Bomb 7 |
Mycology |
75 |
Toss a Nightmarish Spore Bomb to damage nearby enemies. Does extra damage to vulnerable targets.
|
|
Lycanspore Bomb |
Mycology |
30 |
Toss a Lycanspore Bomb to damage nearby enemies. Does extra damage to vulnerable targets.
|
|
Mushroom Turret |
Mycology |
13 |
Plant an aggressive fungal creature that spits poisonous mushroom bits at your enemies.
|
|
Mushroom Turret 2 |
Mycology |
23 |
Plant an aggressive fungal creature that spits poisonous mushroom bits at your enemies.
|
|
Mushroom Turret 3 |
Mycology |
33 |
Plant an aggressive fungal creature that spits poisonous mushroom bits at your enemies.
|
|
Mushroom Turret 4 |
Mycology |
43 |
Plant an aggressive fungal creature that spits poisonous mushroom bits at your enemies.
|
|
Mushroom Turret 5 |
Mycology |
53 |
Plant an aggressive fungal creature that spits poisonous mushroom bits at your enemies.
|
|
Mushroom Turret 6 |
Mycology |
63 |
Plant an aggressive fungal creature that spits poisonous mushroom bits at your enemies.
|
|
Mushroom Turret 7 |
Mycology |
73 |
Plant an aggressive fungal creature that spits poisonous mushroom bits at your enemies.
|
|
(Self Bomb) |
Unknown |
0 |
(Touching a bomb spore triggers this ability)
|
|
Defensive Burst |
Unknown |
0 |
Burst Fire Damage
|
|
Toxin Bomb |
Battle Chemistry |
1 |
Fling deadly toxins into the air all around you (10m radius).
|
|
Toxin Bomb 2 |
Battle Chemistry |
10 |
Fling deadly toxins into the air all around you (10m radius).
|
|
Toxin Bomb 3 |
Battle Chemistry |
20 |
Fling deadly toxins into the air all around you (10m radius).
|
|
Toxin Bomb 4 |
Battle Chemistry |
30 |
Fling deadly toxins into the air all around you (10m radius).
|
|
Toxin Bomb 5 |
Battle Chemistry |
40 |
Fling deadly toxins into the air all around you (10m radius).
|
|
Toxin Bomb 6 |
Battle Chemistry |
50 |
Fling deadly toxins into the air all around you (10m radius).
|
|
Mycotoxin Formula |
Battle Chemistry |
2 |
Fling deadly fungal toxins into the air all around you (10m radius).
|
|
Mycotoxin Formula 2 |
Battle Chemistry |
12 |
Fling deadly fungal toxins into the air all around you (10m radius).
|
|
Mycotoxin Formula 3 |
Battle Chemistry |
22 |
Fling deadly fungal toxins into the air all around you (10m radius).
|
|
Mycotoxin Formula 4 |
Battle Chemistry |
32 |
Fling deadly fungal toxins into the air all around you (10m radius).
|
|
Mycotoxin Formula 5 |
Battle Chemistry |
42 |
Fling deadly fungal toxins into the air all around you (10m radius).
|
|
Mycotoxin Formula 6 |
Battle Chemistry |
52 |
Fling deadly fungal toxins into the air all around you (10m radius).
|
|
Acid Bomb |
Battle Chemistry |
3 |
Fling armor-dissolving acids into the air all around you (10m radius).
|
|
Acid Bomb 2 |
Battle Chemistry |
13 |
Fling armor-dissolving acids into the air all around you (10m radius).
|
|
Acid Bomb 3 |
Battle Chemistry |
23 |
Fling armor-dissolving acids into the air all around you (10m radius).
|
|
Acid Bomb 4 |
Battle Chemistry |
33 |
Fling armor-dissolving acids into the air all around you (10m radius).
|
|
Acid Bomb 5 |
Battle Chemistry |
43 |
Fling armor-dissolving acids into the air all around you (10m radius).
|
|
Acid Bomb 6 |
Battle Chemistry |
53 |
Fling armor-dissolving acids into the air all around you (10m radius).
|
|
Toxin Bomb 7 |
Battle Chemistry |
60 |
Fling deadly toxins into the air all around you (10m radius).
|
|
Toxin Bomb 8 |
Battle Chemistry |
70 |
Fling deadly toxins into the air all around you (10m radius).
|
|
Mycotoxin Formula 7 |
Battle Chemistry |
62 |
Fling deadly fungal toxins into the air all around you (10m radius).
|
|
Mycotoxin Formula 8 |
Battle Chemistry |
72 |
Fling deadly fungal toxins into the air all around you (10m radius).
|
|
Acid Bomb 7 |
Battle Chemistry |
63 |
Fling armor-dissolving acids into the air all around you (10m radius).
|
|
Acid Bomb 8 |
Battle Chemistry |
73 |
Fling armor-dissolving acids into the air all around you (10m radius).
|
|
Toxin Bomb 9 |
Battle Chemistry |
80 |
Fling deadly toxins into the air all around you (10m radius).
|
|
Mycotoxin Formula 9 |
Battle Chemistry |
82 |
Fling deadly fungal toxins into the air all around you (10m radius).
|
|
Acid Bomb 9 |
Battle Chemistry |
83 |
Fling armor-dissolving acids into the air all around you (10m radius).
|
|
Poison Blade |
Alchemy |
10 |
Jab a Weak Poisoned Knife into your target, dealing instant Poison damage.
|
|
Poison Blade 2 |
Alchemy |
20 |
Jab a Modest Poisoned Knife into your target, dealing instant Poison damage.
|
|
Poison Blade 3 |
Alchemy |
30 |
Jab a Dangerous Poisoned Knife into your target, dealing instant Poison damage.
|
|
Poison Blade 4 |
Alchemy |
40 |
Jab a Potent Poisoned Knife into your target, dealing instant Poison damage.
|
|
Poison Blade 5 |
Alchemy |
50 |
Jab a Deadly Poisoned Knife into your target, dealing instant Poison damage.
|
|
Wolfsbane Blade |
Alchemy |
30 |
Jab a Modest Wolfsbaned Knife into your target, dealing instant Poison damage, and additional damage to wolves and lycanthropes.
|
|
Wolfsbane Blade 2 |
Alchemy |
41 |
Jab a Potent Wolfsbaned Knife into your target, dealing instant Poison damage, and additional damage to wolves and lycanthropes.
|
|
Wolfsbane Blade 3 |
Alchemy |
50 |
Jab a Heinous Wolfsbaned Knife into your target, dealing instant Poison damage, and additional damage to wolves and lycanthropes.
|
|
Death's Hold |
Necromancy |
1 |
Briefly hold your target in place with undead hands.
|
|
Death's Hold 2 |
Necromancy |
15 |
Briefly hold your target in place with undead hands.
|
|
Death's Hold 3 |
Necromancy |
33 |
Briefly hold your target in place with undead hands.
|
|
Death's Hold 4 |
Necromancy |
43 |
Briefly hold your target in place with undead hands.
|
|
Death's Hold 5 |
Necromancy |
51 |
Briefly hold your target in place with undead hands.
|
|
Multishot 6 |
Archery |
76 |
You fire arrows at all nearby targets. You must have five Astonishing Arrows (or better) in your inventory.
|
|
System Shock |
Mentalism |
7 |
Fling a bolt of electricity with your mind.
|
|
System Shock 2 |
Mentalism |
30 |
Fling a bolt of electricity with your mind.
|
|
System Shock 3 |
Mentalism |
47 |
Fling a bolt of electricity with your mind.
|
|
System Shock 4 |
Mentalism |
55 |
Fling a bolt of electricity with your mind.
|
|
Panic Charge |
Mentalism |
26 |
Fling bolts of electricity in all directions.
|
|
Panic Charge 2 |
Mentalism |
37 |
Fling bolts of electricity in all directions.
|
|
Panic Charge 3 |
Mentalism |
48 |
Fling bolts of electricity in all directions.
|
|
Panic Charge 4 |
Mentalism |
58 |
Fling bolts of electricity in all directions.
|
|
Electrify |
Mentalism |
22 |
Blast the target with electricity. Extremely effective against Vulnerable targets.
|
|
Electrify 2 |
Mentalism |
36 |
Blast the target with electricity. Extremely effective against Vulnerable targets.
|
|
Electrify 3 |
Mentalism |
52 |
Blast the target with electricity. Extremely effective against Vulnerable targets.
|
|
Electrify 4 |
Mentalism |
67 |
Blast the target with electricity. Extremely effective against Vulnerable targets.
|
|
Pixie Flare |
Fairy Magic |
4 |
Electrify the space where an enemy is standing.
|
|
Pixie Flare 2 |
Fairy Magic |
14 |
Electrify the space where an enemy is standing.
|
|
Pixie Flare 3 |
Fairy Magic |
24 |
Electrify the space where an enemy is standing.
|
|
Pixie Flare 4 |
Fairy Magic |
34 |
Electrify the space where an enemy is standing.
|
|
Pixie Flare 5 |
Fairy Magic |
44 |
Electrify the space where an enemy is standing.
|
|
Pixie Flare 6 |
Fairy Magic |
54 |
Electrify the space where an enemy is standing.
|
|
Pixie Flare 7 |
Fairy Magic |
64 |
Electrify the space where an enemy is standing.
|
|
Pixie Flare 8 |
Fairy Magic |
74 |
Electrify the space where an enemy is standing.
|
|
Pixie Flare 9 |
Fairy Magic |
84 |
Electrify the space where an enemy is standing.
|
|
Basic Shot |
Archery |
1 |
You fire an arrow at your opponent. You must have a Beginner's Arrow (or better) in your inventory.
|
|
Basic Shot 2 |
Archery |
14 |
You fire an arrow at your opponent. You must have a Basic Arrow (or better) in your inventory.
|
|
Basic Shot 3 |
Archery |
30 |
You fire an arrow at your opponent. You must have an Advanced Arrow (or better) in your inventory.
|
|
Basic Shot 4 |
Archery |
44 |
You fire an arrow at your opponent. You must have an Expert's Arrow (or better) in your inventory.
|
|
Basic Shot 5 |
Archery |
53 |
You fire an arrow at your opponent. You must have a Masterwork Arrow (or better) in your inventory.
|
|
Basic Shot 6 |
Archery |
64 |
You fire an arrow at your opponent. You must have an Amazing Arrow (or better) in your inventory.
|
|
Basic Shot 7 |
Archery |
73 |
You fire an arrow at your opponent. You must have an Astonishing Arrow (or better) in your inventory.
|
|
Hook Shot |
Archery |
7 |
You fire an arrow that drags the target to you. You must have a Beginner's Barbed Arrow (or better) in your inventory.
|
|
Hook Shot 2 |
Archery |
20 |
You fire an arrow that drags the target to you. You must have a Basic Barbed Arrow (or better) in your inventory.
|
|
Hook Shot 3 |
Archery |
38 |
You fire an arrow that drags the target to you. You must have an Advanced Barbed Arrow (or better) in your inventory.
|
|
Hook Shot 4 |
Archery |
55 |
You fire an arrow that drags the target to you. You must have an Expert's Barbed Arrow (or better) in your inventory.
|
|
Hook Shot 5 |
Archery |
70 |
You fire an arrow that drags the target to you. You must have a Masterwork Barbed Arrow (or better) in your inventory.
|
|
Multishot |
Archery |
8 |
You fire arrows at all nearby targets. You must have five Beginner's Arrows (or better) in your inventory.
|
|
Multishot 2 |
Archery |
23 |
You fire arrows at all nearby targets. You must have five Basic Arrows (or better) in your inventory.
|
|
Multishot 3 |
Archery |
40 |
You fire arrows at all nearby targets. You must have five Advanced Arrows (or better) in your inventory.
|
|
Multishot 4 |
Archery |
57 |
You fire arrows at all nearby targets. You must have five Expert's Arrows (or better) in your inventory.
|
|
Multishot 5 |
Archery |
65 |
You fire arrows at all nearby targets. You must have five Amazing Arrows (or better) in your inventory.
|
|
Aimed Shot |
Archery |
4 |
Precisely aim at a target, dealing extra damage. You must have a Beginner's Arrow (or better) in your inventory.
|
|
Aimed Shot 2 |
Archery |
18 |
Precisely aim at a target, dealing extra damage. You must have a Basic Arrow (or better) in your inventory.
|
|
Aimed Shot 3 |
Archery |
35 |
Precisely aim at a target, dealing extra damage. You must have an Advanced Arrow (or better) in your inventory.
|
|
Aimed Shot 4 |
Archery |
50 |
Precisely aim at a target, dealing extra damage. You must have an Expert's Arrow (or better) in your inventory.
|
|
Aimed Shot 5 |
Archery |
60 |
Precisely aim at a target, dealing extra damage. You must have a Masterwork Arrow in your inventory.
|
|
Aimed Shot 6 |
Archery |
70 |
Precisely aim at a target, dealing extra damage. You must have an Amazing Arrow (or better) in your inventory.
|
|
Aimed Shot 7 |
Archery |
80 |
Precisely aim at a target, dealing extra damage. You must have an Astonishing Arrow (or better) in your inventory.
|
|
Long Shot |
Archery |
12 |
Fire an extra-long range arrow at your target. You must have a Beginner's Long Arrow (or better) in your inventory.
|
|
Long Shot 2 |
Archery |
28 |
Fire an extra-long range arrow at your target. You must have a Basic Long Arrow (or better) in your inventory.
|
|
Long Shot 3 |
Archery |
45 |
Fire an extra-long range arrow at your target. You must have an Advanced Long Arrow (or better) in your inventory.
|
|
Long Shot 4 |
Archery |
54 |
Fire an extra-long range arrow at your target. You must have an Expert's Long Arrow (or better) in your inventory.
|
|
Long Shot 5 |
Archery |
72 |
Fire an extra-long range arrow at your target. You must have a Masterwork Long Arrow (or better) in your inventory.
|
|
Poison Arrow |
Archery |
5 |
Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Beginner's Reservoir Arrow (or better) in your inventory.
|
|
Poison Arrow 2 |
Archery |
15 |
Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Basic Reservoir Arrow (or better) in your inventory.
|
|
Poison Arrow 3 |
Archery |
25 |
Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Advanced Reservoir Arrow (or better) in your inventory.
|
|
Poison Arrow 4 |
Archery |
35 |
Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Expert's Reservoir Arrow (or better) in your inventory.
|
|
Poison Arrow 5 |
Archery |
45 |
Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Masterwork Reservoir Arrow in your inventory.
|
|
Poison Arrow 6 |
Archery |
55 |
Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Masterwork Reservoir Arrow (or better) in your inventory.
|
|
Poison Arrow 7 |
Archery |
65 |
Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Amazing Reservoir Arrow (or better) in your inventory.
|
|
Poison Arrow 8 |
Archery |
75 |
Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Astonishing Reservoir Arrow (or better) in your inventory.
|
|
Acid Arrow |
Archery |
5 |
Fire an acid-covered arrow at your target that burns armor. You must have a Beginner's Reservoir Arrow (or better) in your inventory.
|
|
Acid Arrow 2 |
Archery |
15 |
Fire an acid-covered arrow at your target that burns armor. You must have a Basic Reservoir Arrow (or better) in your inventory.
|
|
Acid Arrow 3 |
Archery |
25 |
Fire an acid-covered arrow at your target that burns armor. You must have an Advanced Reservoir Arrow (or better) in your inventory.
|
|
Acid Arrow 4 |
Archery |
35 |
Fire an acid-covered arrow at your target that burns armor. You must have an Expert's Reservoir Arrow (or better) in your inventory.
|
|
Acid Arrow 5 |
Archery |
45 |
Fire an acid-covered arrow at your target that burns armor. You must have a Masterwork Reservoir Arrow in your inventory.
|
|
Acid Arrow 6 |
Archery |
55 |
Fire an acid-covered arrow at your target that burns armor. You must have a Masterwork Reservoir Arrow (or better) in your inventory.
|
|
Acid Arrow 7 |
Archery |
65 |
Fire an acid-covered arrow at your target that burns armor. You must have an Amazing Reservoir Arrow (or better) in your inventory.
|
|
Acid Arrow 8 |
Archery |
75 |
Fire an acid-covered arrow at your target that burns armor. You must have an Astonishing Reservoir Arrow (or better) in your inventory.
|
|
Snare Arrow |
Archery |
11 |
Fire an arrow that entangles a target, lulling and confusing them. You must have a Beginner's Snare Arrow (or better) in your inventory.
|
|
Snare Arrow 2 |
Archery |
21 |
Fire an arrow that entangles a target, lulling and confusing them. You must have a Basic Snare Arrow (or better) in your inventory.
|
|
Snare Arrow 3 |
Archery |
32 |
Fire an arrow that entangles a target, lulling and confusing them. You must have an Advanced Snare Arrow (or better) in your inventory.
|
|
Snare Arrow 4 |
Archery |
41 |
Fire an arrow that entangles a target, lulling and confusing them. You must have an Expert's Snare Arrow (or better) in your inventory.
|
|
Snare Arrow 5 |
Archery |
51 |
Fire an arrow that entangles a target, lulling and confusing them. You must have a Masterwork Snare Arrow in your inventory.
|
|
Snare Arrow 6 |
Archery |
61 |
Fire an arrow that entangles a target, lulling and confusing them. You must have a Masterwork Snare Arrow (or better) in your inventory.
|
|
Snare Arrow 7 |
Archery |
71 |
Fire an arrow that entangles a target, lulling and confusing them. You must have an Amazing Snare Arrow (or better) in your inventory.
|
|
Snare Arrow 8 |
Archery |
81 |
Fire an arrow that entangles a target, lulling and confusing them. You must have an Astonishing Snare Arrow (or better) in your inventory.
|
|
Fire Arrow |
Archery |
5 |
Fire an arrow that's on fire. You must have a Beginner's Reservoir Arrow (or better) in your inventory.
|
|
Fire Arrow 2 |
Archery |
15 |
Fire an arrow that's on fire. You must have a Basic Reservoir Arrow (or better) in your inventory.
|
|
Fire Arrow 3 |
Archery |
25 |
Fire an arrow that's on fire. You must have an Advanced Reservoir Arrow (or better) in your inventory.
|
|
Fire Arrow 4 |
Archery |
35 |
Fire an arrow that's on fire. You must have an Expert's Reservoir Arrow (or better) in your inventory.
|
|
Fire Arrow 5 |
Archery |
45 |
Fire an arrow that's on fire. You must have a Masterwork Reservoir Arrow in your inventory.
|
|
Fire Arrow 6 |
Archery |
55 |
Fire an arrow that's on fire. You must have a Masterwork Reservoir Arrow (or better) in your inventory.
|
|
Fire Arrow 7 |
Archery |
65 |
Fire an arrow that's on fire. You must have an Amazing Reservoir Arrow (or better) in your inventory.
|
|
Fire Arrow 8 |
Archery |
75 |
Fire an arrow that's on fire. You must have an Astonishing Reservoir Arrow (or better) in your inventory.
|
|
Heavy Shot |
Archery |
1 |
You fire an extra-heavy arrow at your opponent. You must have a Beginner's Dense Arrow (or better) in your inventory.
|
|
Heavy Shot 2 |
Archery |
15 |
You fire an extra-heavy arrow at your opponent. You must have a Basic Dense Arrow (or better) in your inventory.
|
|
Heavy Shot 3 |
Archery |
30 |
You fire an extra-heavy arrow at your opponent. You must have an Advanced Dense Arrow (or better) in your inventory.
|
|
Heavy Shot 4 |
Archery |
50 |
You fire an extra-heavy arrow at your opponent. You must have an Expert's Dense Arrow (or better) in your inventory.
|
|
Heavy Shot 5 |
Archery |
65 |
You fire an extra-heavy arrow at your opponent. You must have a Masterwork Dense Arrow (or better) in your inventory.
|
|
Heavy Shot 6 |
Archery |
75 |
You fire an extra-heavy arrow at your opponent. You must have an Amazing Dense Arrow (or better) in your inventory.
|
|
Heavy Multishot |
Archery |
8 |
You fire extra-heavy arrows at all nearby targets. You must have five Beginner's Dense Arrows (or better) in your inventory.
|
|
Heavy Multishot 2 |
Archery |
25 |
You fire extra-heavy arrows at all nearby targets. You must have five Basic Dense Arrows (or better) in your inventory.
|
|
Heavy Multishot 3 |
Archery |
43 |
You fire extra-heavy arrows at all nearby targets. You must have five Advanced Dense Arrows (or better) in your inventory.
|
|
Heavy Multishot 4 |
Archery |
59 |
You fire extra-heavy arrows at all nearby targets. You must have five Expert's Dense Arrows (or better) in your inventory.
|
|
Heavy Multishot 5 |
Archery |
75 |
You fire extra-heavy arrows at all nearby targets. You must have five Amazing Dense Arrows (or better) in your inventory.
|
|
Blitz Shot |
Archery |
10 |
You fire an arrow with unnatural speed. You must have a Beginner's Arrow (or better) in your inventory.
|
|
Blitz Shot 2 |
Archery |
25 |
You fire an arrow with unnatural speed. You must have a Basic Arrow (or better) in your inventory.
|
|
Blitz Shot 3 |
Archery |
42 |
You fire an arrow with unnatural speed. You must have an Expert's Arrow (or better) in your inventory.
|
|
Blitz Shot 4 |
Archery |
51 |
You fire an arrow with unnatural speed. You must have a Masterwork Arrow (or better) in your inventory.
|
|
Blitz Shot 5 |
Archery |
62 |
You fire an arrow with unnatural speed. You must have an Amazing Arrow (or better) in your inventory.
|
|
Blitz Shot 6 |
Archery |
73 |
You fire an arrow with unnatural speed. You must have an Astonishing Arrow (or better) in your inventory.
|
|
Restorative Arrow |
Archery |
12 |
Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have a Beginner's Reservoir Arrow (or better) in your inventory.
|
|
Restorative Arrow 2 |
Archery |
24 |
Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have a Basic Reservoir Arrow (or better) in your inventory.
|
|
Restorative Arrow 3 |
Archery |
36 |
Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have an Advanced Reservoir Arrow (or better) in your inventory.
|
|
Restorative Arrow 4 |
Archery |
48 |
Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have an Expert's Reservoir Arrow (or better) in your inventory.
|
|
Restorative Arrow 5 |
Archery |
60 |
Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have a Masterwork Reservoir Arrow (or better) in your inventory.
|
|
Restorative Arrow 6 |
Archery |
72 |
Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have an Amazing Reservoir Arrow (or better) in your inventory.
|
|
Mangling Shot |
Archery |
20 |
Hit your enemy with a precision attack on a vulnerable spot. You must have a Beginner's Long Arrow (or better) in your inventory.
|
|
Mangling Shot 2 |
Archery |
30 |
Hit your enemy with a precision attack on a vulnerable spot. You must have a Basic Long Arrow (or better) in your inventory.
|
|
Mangling Shot 3 |
Archery |
40 |
Hit your enemy with a precision attack on a vulnerable spot. You must have an Advanced Long Arrow (or better) in your inventory.
|
|
Mangling Shot 4 |
Archery |
50 |
Hit your enemy with a precision attack on a vulnerable spot. You must have an Expert's Long Arrow (or better) in your inventory.
|
|
Mangling Shot 5 |
Archery |
60 |
Hit your enemy with a precision attack on a vulnerable spot. You must have a Masterwork Long Arrow (or better) in your inventory.
|
|
Mangling Shot 6 |
Archery |
70 |
Hit your enemy with a precision attack on a vulnerable spot. You must have an Amazing Long Arrow (or better) in your inventory.
|
|
Mangling Shot 7 |
Archery |
80 |
Hit your enemy with a precision attack on a vulnerable spot. You must have an Astonishing Long Arrow (or better) in your inventory.
|
|
Basic Shot 7 (Energy Bow) |
Archery |
73 |
You fire an ethereal arrow at your opponent. Requires an energy bow.
|
|
Aimed Shot 7 (Energy Bow) |
Archery |
80 |
Precisely aim at a target, dealing extra damage. Shoots an ethereal arrow and requires an energy bow.
|
|
Blitz Shot 6 (Energy Bow) |
Archery |
73 |
You fire an arrow with unnatural speed. You must have an Astonishing Arrow (or better) in your inventory.
|
|
Explosion Sigil |
Sigil Scripting |
0 |
Create a dangerous symbol that explodes when an enemy gets near. Requres one Basic Volatile Ink, with a 50% chance to consume it.
|
|
Explosion Sigil 2 |
Sigil Scripting |
20 |
Create a dangerous symbol that explodes when an enemy gets near. Requires one Advanced Volatile Ink, with a 50% chance to consume it.
|
|
Explosion Sigil 3 |
Sigil Scripting |
40 |
Create a dangerous symbol that explodes when an enemy gets near. Requires one Expert Volatile Ink, with a 33% chance to consume it.
|
|
Explosion Sigil 4 |
Sigil Scripting |
50 |
Create a dangerous symbol that explodes when an enemy gets near. Requires one Expert Volatile Ink, with a 50% chance to consume it.
|
|
Explosion Sigil 5 |
Sigil Scripting |
60 |
Create a dangerous symbol that explodes when an enemy gets near. Requires one Amazingly Volatile Ink, with a 33% chance to consume it.
|
|
Restorative Sigil |
Sigil Scripting |
10 |
Create a symbol of health that heals nearby allies when danger is nearby. Lasts 60 seconds. Consumes one Basic Holistic Ink.
|
|
Restorative Sigil 2 |
Sigil Scripting |
25 |
Create a symbol of health that heals nearby allies when danger is nearby. Lasts 90 seconds. Consumes one Advanced Holistic Ink.
|
|
Restorative Sigil 3 |
Sigil Scripting |
45 |
Create a symbol of health that heals nearby allies when danger is nearby. Lasts 120 seconds. Consumes one Expert Holistic Ink.
|
|
Restorative Sigil 4 |
Sigil Scripting |
55 |
Create a symbol of health that heals nearby allies when danger is nearby. Lasts 120 seconds. Consumes one Amazing Holistic Ink.
|
|
Repulsion Barrier |
Sigil Scripting |
35 |
Create a symbol of repulsion; enemies that enter it will be flung away. Lasts 30 seconds. Consumes one Advanced Holistic Ink.
|
|
Electricity Sigil |
Sigil Scripting |
5 |
Create a symbol of power that shocks all creatures that get too close. Lasts 60 seconds. Consumes one Basic Volatile Ink.
|
|
Electricity Sigil 2 |
Sigil Scripting |
25 |
Create a symbol of power that shocks all creatures that get too close. Lasts 90 seconds. Consumes one Advanced Volatile Ink.
|
|
Electricity Sigil 3 |
Sigil Scripting |
50 |
Create a symbol of power that shocks all creatures that get too close. Lasts 120 seconds. Consumes one Expert Volatile Ink.
|
|
Electricity Sigil 4 |
Sigil Scripting |
53 |
Create a symbol of power that shocks all creatures that get too close. Lasts 120 seconds. Consumes one Amazingly Volatile Ink.
|
|
Acid Sigil |
Sigil Scripting |
15 |
Create a symbol of bile that flings armor-destroying acid at targets. Lasts 60 seconds. Consumes one Basic Caustic Ink.
|
|
Acid Sigil 2 |
Sigil Scripting |
35 |
Create a symbol of bile that flings armor-destroying acid at targets. Lasts 90 seconds. Consumes one Advanced Caustic Ink.
|
|
Acid Sigil 3 |
Sigil Scripting |
50 |
Create a symbol of bile that flings armor-destroying acid at targets. Lasts 120 seconds. Consumes one Expert Caustic Ink.
|
|
Acid Sigil 4 |
Sigil Scripting |
58 |
Create a symbol of bile that flings armor-destroying acid at targets. Lasts 120 seconds. Consumes one Amazingly Caustic Ink.
|
|
Teleportation Sigil |
Sigil Scripting |
60 |
Create a symbol of movement that can be used by you and your allies (if they wish). Lasts 5 minutes. Consumes two Amazing Holistic Inks.
|
|
Health Glyph |
Sigil Scripting |
50 |
Trace a symbol in the air that restores tremendous health to you. Consumes one Amazing Holistic Ink and takes four seconds to cast.
|
|
Spit Acid |
Spider |
24 |
Spit armor-melting acid at a distant target.
|
|
Spit Acid 2 |
Spider |
34 |
Spit armor-melting acid at a distant target.
|
|
Spit Acid 3 |
Spider |
44 |
Spit armor-melting acid at a distant target.
|
|
Spit Acid 4 |
Spider |
54 |
Spit armor-melting acid at a distant target.
|
|
Spit Acid 5 |
Spider |
64 |
Spit armor-melting acid at a distant target.
|
|
Spit Acid 6 |
Spider |
74 |
Spit armor-melting acid at a distant target.
|
|
Familiar's Recall |
Unknown |
0 |
Sends you back to your master. You must be a long-term animal with a bonded master, and you must be wearing a Familiar Recall Collar.
|
|
Spark of Death |
Necromancy |
5 |
Blast the target with electricity.
|
|
Spark of Death 2 |
Necromancy |
14 |
Blast the target with electricity.
|
|
Spark of Death 3 |
Necromancy |
27 |
Blast the target with electricity.
|
|
Spark of Death 4 |
Necromancy |
37 |
Blast the target with electricity.
|
|
Spark of Death 5 |
Necromancy |
51 |
Blast the target with electricity.
|
|
Calefaction 4 |
Fire Magic |
55 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
|
|
Spark of Death 6 |
Necromancy |
65 |
Blast the target with electricity.
|
|
Death's Hold 6 |
Necromancy |
64 |
Briefly hold your target in place with undead hands.
|
|
Death's Hold 7 |
Necromancy |
76 |
Briefly hold your target in place with undead hands.
|
|
Spark of Death 7 |
Necromancy |
77 |
Blast the target with electricity.
|
|
Calefaction 3 |
Fire Magic |
40 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
|
|
Calefaction 2 |
Fire Magic |
20 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
|
|
Warmthball |
Fire Magic |
0 |
Throw a vaguely painful ball of warmth.
|
|
Fireball |
Fire Magic |
10 |
Throw a ball of fire.
|
|
Fireball 2 |
Fire Magic |
25 |
Throw a ball of fire.
|
|
Fireball 3 |
Fire Magic |
35 |
Throw a ball of fire.
|
|
Fireball 4 |
Fire Magic |
50 |
Throw a ball of fire.
|
|
Fireball 5 |
Fire Magic |
60 |
Throw a ball of fire.
|
|
Fireball 6 |
Fire Magic |
70 |
Throw a ball of fire.
|
|
Fireball 7 |
Fire Magic |
80 |
Throw a ball of fire.
|
|
Super Warmthball |
Fire Magic |
0 |
Throw a very potent fireball.
|
|
Super Fireball |
Fire Magic |
15 |
Throw a very potent fireball.
|
|
Super Fireball 2 |
Fire Magic |
30 |
Throw a very potent fireball.
|
|
Super Fireball 3 |
Fire Magic |
45 |
Throw a very potent fireball.
|
|
Super Fireball 4 |
Fire Magic |
55 |
Throw a very potent fireball.
|
|
Super Fireball 5 |
Fire Magic |
70 |
Throw a very potent fireball.
|
|
Super Fireball 6 |
Fire Magic |
80 |
Throw a very potent fireball.
|
|
Boiling Veins |
Fire Magic |
0 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned.
|
|
Molten Veins |
Fire Magic |
10 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned.
|
|
Molten Veins 2 |
Fire Magic |
25 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned.
|
|
Molten Veins 3 |
Fire Magic |
35 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned.
|
|
Molten Veins 4 |
Fire Magic |
50 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned.
|
|
Molten Veins 5 |
Fire Magic |
65 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned.
|
|
Molten Veins 6 |
Fire Magic |
80 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned.
|
|
Scintillating Flame |
Fire Magic |
10 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets.
|
|
Scintillating Flame 2 |
Fire Magic |
25 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets.
|
|
Scintillating Flame 3 |
Fire Magic |
40 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets.
|
|
Scintillating Flame 4 |
Fire Magic |
50 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets.
|
|
Scintillating Flame 5 |
Fire Magic |
60 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets.
|
|
Scintillating Flame 6 |
Fire Magic |
70 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets.
|
|
Calefaction |
Fire Magic |
5 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
|
|
Calefaction 5 |
Fire Magic |
65 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
|
|
Calefaction 6 |
Fire Magic |
75 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
|
|
Defensive Burst |
Fire Magic |
5 |
Blast all nearby enemies with a quick wave of fire.
|
|
Defensive Burst 2 |
Fire Magic |
20 |
Blast all nearby enemies with a quick wave of fire.
|
|
Defensive Burst 3 |
Fire Magic |
30 |
Blast all nearby enemies with a quick wave of fire.
|
|
Defensive Burst 4 |
Fire Magic |
45 |
Blast all nearby enemies with a quick wave of fire.
|
|
Defensive Burst 5 |
Fire Magic |
55 |
Blast all nearby enemies with a quick wave of fire.
|
|
Defensive Burst 6 |
Fire Magic |
70 |
Blast all nearby enemies with a quick wave of fire.
|
|
Defensive Burst 7 |
Fire Magic |
80 |
Blast all nearby enemies with a quick wave of fire.
|
|
Ring of Fire |
Fire Magic |
20 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning.
|
|
Ring of Fire 2 |
Fire Magic |
25 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning.
|
|
Ring of Fire 3 |
Fire Magic |
35 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning.
|
|
Ring of Fire 4 |
Fire Magic |
50 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning.
|
|
Ring of Fire 5 |
Fire Magic |
65 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning.
|
|
Ring of Fire 6 |
Fire Magic |
75 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning.
|
|
Heat Breath |
Fire Magic |
5 |
Spit flame at a nearby foe.
|
|
Fire Breath |
Fire Magic |
15 |
Spit flame at a nearby foe.
|
|
Fire Breath 2 |
Fire Magic |
30 |
Spit flame at a nearby foe.
|
|
Fire Breath 3 |
Fire Magic |
40 |
Spit flame at a nearby foe.
|
|
Fire Breath 4 |
Fire Magic |
50 |
Spit flame at a nearby foe.
|
|
Fire Breath 5 |
Fire Magic |
60 |
Spit flame at a nearby foe.
|
|
Fire Breath 6 |
Fire Magic |
70 |
Spit flame at a nearby foe.
|
|
Fire Breath 7 |
Fire Magic |
80 |
Spit flame at a nearby foe.
|
|
Flesh to Fuel |
Fire Magic |
10 |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
|
|
Flesh to Fuel 2 |
Fire Magic |
30 |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
|
|
Flesh to Fuel 3 |
Fire Magic |
45 |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
|
|
Flesh to Fuel 4 |
Fire Magic |
60 |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
|
|
Flesh to Fuel 5 |
Fire Magic |
75 |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
|
|
Spontaneous Warmthball |
Unknown |
0 |
Throw a vaguely painful ball of warmth. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar.
|
|
Spontaneous Fireball |
Unknown |
0 |
Throw a ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar.
|
|
Spontaneous Fireball 2 |
Unknown |
0 |
Throw an intensely painful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar.
|
|
Spontaneous Fireball 3 |
Unknown |
0 |
Throw a potently damaging ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar.
|
|
Spontaneous Fireball 4 |
Unknown |
0 |
Throw a grievously harmful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar.
|
|
Spontaneous Fireball 5 |
Unknown |
0 |
Throw a grievously harmful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar.
|
|
Chillball |
Fire Magic |
5 |
Throw an essentially-harmless ball of cold.
|
|
Frostball |
Fire Magic |
15 |
Throw a ball of cold.
|
|
Frostball 2 |
Fire Magic |
20 |
Throw a ball of cold.
|
|
Frostball 3 |
Fire Magic |
35 |
Throw a ball of cold.
|
|
Frostball 4 |
Fire Magic |
45 |
Throw a ball of cold.
|
|
Frostball 5 |
Fire Magic |
55 |
Throw a ball of cold.
|
|
Frostball 6 |
Fire Magic |
65 |
Throw a ball of cold.
|
|
Frostball 7 |
Fire Magic |
75 |
Throw a ball of cold.
|
|
Scintillating Frost |
Fire Magic |
15 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets.
|
|
Scintillating Frost 2 |
Fire Magic |
25 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets.
|
|
Scintillating Frost 3 |
Fire Magic |
40 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets.
|
|
Scintillating Frost 4 |
Fire Magic |
55 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets.
|
|
Scintillating Frost 5 |
Fire Magic |
70 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets.
|
|
Scintillating Frost 6 |
Fire Magic |
80 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets.
|
|
Defensive Chill |
Fire Magic |
5 |
Blast all nearby enemies with a quick wave of cold.
|
|
Defensive Chill 2 |
Fire Magic |
20 |
Blast all nearby enemies with a quick wave of cold.
|
|
Defensive Chill 3 |
Fire Magic |
30 |
Blast all nearby enemies with a quick wave of cold.
|
|
Defensive Chill 4 |
Fire Magic |
45 |
Blast all nearby enemies with a quick wave of cold.
|
|
Defensive Chill 5 |
Fire Magic |
60 |
Blast all nearby enemies with a quick wave of cold.
|
|
Defensive Chill 6 |
Fire Magic |
75 |
Blast all nearby enemies with a quick wave of cold.
|
|
Cold Protection |
Fire Magic |
10 |
Boost your defenses against cold.
|
|
Cold Protection 2 |
Fire Magic |
20 |
Boost your defenses against cold.
|
|
Cold Protection 3 |
Fire Magic |
30 |
Boost your defenses against cold.
|
|
Cold Protection 4 |
Fire Magic |
40 |
Boost your defenses against cold.
|
|
Cold Protection 5 |
Fire Magic |
50 |
Boost your defenses against cold.
|
|
Wall of Fire |
Fire Magic |
10 |
Create a dangerous wall of fire at your feet.
|
|
Wall of Fire 2 |
Fire Magic |
25 |
Create a dangerous wall of fire at your feet.
|
|
Wall of Fire 3 |
Fire Magic |
40 |
Create a dangerous wall of fire at your feet.
|
|
Wall of Fire 4 |
Fire Magic |
55 |
Create a dangerous wall of fire at your feet.
|
|
Wall of Fire 4 (Purple) |
Fire Magic |
55 |
Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame.
|
|
Wall of Fire 5 |
Fire Magic |
65 |
Create a dangerous wall of fire at your feet.
|
|
Wall of Fire 6 |
Fire Magic |
75 |
Create a dangerous wall of fire at your feet.
|
|
Room-Temperature Ball |
Fire Magic |
15 |
Throw an essentially-harmless sphere of room-temperature matter.
|
|
Room-Temperature Ball 2 |
Fire Magic |
25 |
Throw a ball of room-temperature matter.
|
|
Room-Temperature Ball 3 |
Fire Magic |
40 |
Throw a reasonably painful ball of room-temperature matter.
|
|
Room-Temperature Ball 4 |
Fire Magic |
50 |
Throw a painful ball of room-temperature matter.
|
|
Room-Temperature Ball 5 |
Fire Magic |
60 |
Throw a painful ball of room-temperature matter.
|
|
Room-Temperature Ball 6 |
Fire Magic |
70 |
Throw a painful ball of room-temperature matter.
|
|
Room-Temperature Ball 7 |
Fire Magic |
80 |
Throw a painful ball of room-temperature matter.
|
|
Flare Fireball 2 |
Fire Magic |
25 |
Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
|
|
Flare Fireball 4 |
Fire Magic |
50 |
Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
|
|
Shrill Command |
Animal Handling |
8 |
Use your stern gaze and loud voice to surprise a foe.
|
|
Shrill Command 2 |
Animal Handling |
18 |
Use your stern gaze and loud voice to surprise a foe.
|
|
Shrill Command 3 |
Animal Handling |
28 |
Use your stern gaze and loud voice to surprise a foe.
|
|
Shrill Command 4 |
Animal Handling |
38 |
Use your stern gaze and loud voice to surprise a foe.
|
|
Shrill Command 5 |
Animal Handling |
48 |
Use your stern gaze and loud voice to surprise a foe.
|
|
Shrill Command 6 |
Animal Handling |
58 |
Use your stern gaze and loud voice to surprise a foe.
|
|
Shrill Command 7 |
Animal Handling |
68 |
Use your stern gaze and loud voice to surprise a foe.
|
|
Thunderstrike |
Hammer |
18 |
Summon nature's wrath to wreak vengeance on your foes.
|
|
Thunderstrike 2 |
Hammer |
29 |
Summon nature's wrath to wreak vengeance on your foes.
|
|
Thunderstrike 3 |
Hammer |
44 |
Summon nature's wrath to wreak vengeance on your foes.
|
|
Thunderstrike 4 |
Hammer |
58 |
Summon nature's wrath to wreak vengeance on your foes.
|
|
Thunderstrike 5 |
Hammer |
70 |
Summon nature's wrath to wreak vengeance on your foes.
|
|
Thunderstrike 6 |
Hammer |
82 |
Summon nature's wrath to wreak vengeance on your foes.
|
|
Discharging Strike |
Hammer |
7 |
Electrify your enemy.
|
|
Discharging Strike 2 |
Hammer |
27 |
Electrify your enemy.
|
|
Discharging Strike 3 |
Hammer |
47 |
Electrify your enemy.
|
|
Discharging Strike 4 |
Hammer |
60 |
Electrify your enemy.
|
|
Discharging Strike 5 |
Hammer |
73 |
Electrify your enemy.
|
|
Hurl Lightning |
Hammer |
5 |
Collect electricity into your hammer and then throw it at your enemy.
|
|
Hurl Lightning 2 |
Hammer |
15 |
Collect electricity into your hammer and then throw it at your enemy.
|
|
Hurl Lightning 3 |
Hammer |
25 |
Collect electricity into your hammer and then throw it at your enemy.
|
|
Hurl Lightning 4 |
Hammer |
35 |
Collect electricity into your hammer and then throw it at your enemy.
|
|
Hurl Lightning 5 |
Hammer |
45 |
Collect electricity into your hammer and then throw it at your enemy.
|
|
Hurl Lightning 6 |
Hammer |
55 |
Collect electricity into your hammer and then throw it at your enemy.
|
|
Hurl Lightning 7 |
Hammer |
65 |
Collect electricity into your hammer and then throw it at your enemy.
|
|
Hurl Lightning 8 |
Hammer |
75 |
Collect electricity into your hammer and then throw it at your enemy.
|
|
Raven Form |
Unknown |
0 |
Become a raven. This is a travel form that can only be used outdoors.
|
|
Deer Form |
Unknown |
0 |
Become a deer.
|
|
Owl Form |
Unknown |
0 |
Become an owl. This is a travel form that can only be used outdoors.
|
|
Snow Raven Form |
Unknown |
0 |
Become a snow raven. This is a travel form that can only be used outdoors.
|
|
Mallard Form |
Unknown |
0 |
Become a duck. This is a travel form that can only be used outdoors.
|
|
Healing Sanctuary |
Druid |
12 |
Create a symbol of health and wellness that heals nearby allies.
|
|
Healing Sanctuary 2 |
Druid |
27 |
Create a symbol of health and wellness that heals nearby allies.
|
|
Healing Sanctuary 3 |
Druid |
44 |
Create a symbol of health and wellness that heals nearby allies.
|
|
Healing Sanctuary 4 |
Druid |
58 |
Create a symbol of health and wellness that heals nearby allies.
|
|
Healing Sanctuary 5 |
Druid |
70 |
Create a symbol of health and wellness that heals nearby allies.
|
|
Healing Sanctuary 6 |
Druid |
80 |
Create a symbol of health and wellness that heals nearby allies.
|
|
Dance 1 |
Interpretive Dance |
1 |
Perform an interpretive dance to music.
|
|
Dance 2 |
Interpretive Dance |
2 |
Perform an interpretive dance to music.
|
|
Dance 3 |
Interpretive Dance |
4 |
Perform an interpretive dance to music.
|
|
Dance 4 |
Interpretive Dance |
6 |
Perform an interpretive dance to music.
|
|
Dance 5 |
Interpretive Dance |
8 |
Perform an interpretive dance to music.
|
|
Dance 6 |
Interpretive Dance |
10 |
Perform an interpretive dance to music.
|
|
Ice Nova |
Ice Magic |
5 |
Blast all nearby enemies with a numbing wave of cold.
|
|
Ice Nova 2 |
Ice Magic |
20 |
Blast all nearby enemies with a numbing wave of cold.
|
|
Ice Nova 3 |
Ice Magic |
35 |
Blast all nearby enemies with a numbing wave of cold.
|
|
Ice Nova 4 |
Ice Magic |
45 |
Blast all nearby enemies with a numbing wave of cold.
|
|
Ice Nova 5 |
Ice Magic |
60 |
Blast all nearby enemies with a numbing wave of cold.
|
|
Ice Nova 6 |
Ice Magic |
70 |
Blast all nearby enemies with a numbing wave of cold.
|
|
Ice Nova 7 |
Ice Magic |
80 |
Blast all nearby enemies with a numbing wave of cold.
|
|
Ice Lightning |
Ice Magic |
5 |
Rapidly alter the temperature of the air to create electricity, then use it to injure a foe.
|
|
Ice Lightning 2 |
Ice Magic |
15 |
Rapidly alter the temperature of the air to create electricity, then use it to injure a foe.
|
|
Ice Lightning 3 |
Ice Magic |
25 |
Rapidly alter the temperature of the air to create electricity, then use it to injure a foe.
|
|
Ice Lightning 4 |
Ice Magic |
35 |
Rapidly alter the temperature of the air to create electricity, then use it to injure a foe.
|
|
Ice Lightning 5 |
Ice Magic |
45 |
Rapidly alter the temperature of the air to create electricity, then use it to injure a foe.
|
|
Ice Lightning 6 |
Ice Magic |
55 |
Rapidly alter the temperature of the air to create electricity, then use it to injure a foe.
|
|
Ice Lightning 7 |
Ice Magic |
65 |
Rapidly alter the temperature of the air to create electricity, then use it to injure a foe.
|
|
Ice Lightning 8 |
Ice Magic |
75 |
Rapidly alter the temperature of the air to create electricity, then use it to injure a foe.
|
|
Cold Protection |
Ice Magic |
1 |
Boost your defenses against cold.
|
|
Cold Protection 2 |
Ice Magic |
10 |
Boost your defenses against cold.
|
|
Cold Protection 3 |
Ice Magic |
20 |
Boost your defenses against cold.
|
|
Cold Protection 4 |
Ice Magic |
30 |
Boost your defenses against cold.
|
|
Cold Protection 5 |
Ice Magic |
40 |
Boost your defenses against cold.
|
|
Cold Protection 6 |
Ice Magic |
50 |
Boost your defenses against cold.
|
|
Cold Protection 7 |
Ice Magic |
60 |
Boost your defenses against cold.
|
|
Cold Protection 8 |
Ice Magic |
70 |
Boost your defenses against cold.
|
|
Cold Protection 9 |
Ice Magic |
80 |
Boost your defenses against cold.
|
|
Warning Jolt |
Warden |
30 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
|
|
Warning Jolt 2 |
Warden |
40 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
|
|
Warning Jolt 3 |
Warden |
50 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
|
|
Warning Jolt 4 |
Warden |
60 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
|
|
Warning Jolt 5 |
Warden |
70 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
|
|
Warning Jolt 6 |
Warden |
80 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
|
|
Conditioning Shock |
Warden |
31 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
|
|
Conditioning Shock 2 |
Warden |
41 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
|
|
Conditioning Shock 3 |
Warden |
51 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
|
|
Conditioning Shock 4 |
Warden |
61 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
|
|
Conditioning Shock 5 |
Warden |
71 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
|
|
Conditioning Shock 6 |
Warden |
81 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
|
|
Apprehend |
Warden |
32 |
Fire a red-hot energy lasso at an enemy and drag them toward you.
|
|
Apprehend 2 |
Warden |
42 |
Fire a red-hot energy lasso at an enemy and drag them toward you.
|
|
Apprehend 3 |
Warden |
52 |
Fire a red-hot energy lasso at an enemy and drag them toward you.
|
|
Apprehend 4 |
Warden |
62 |
Fire a red-hot energy lasso at an enemy and drag them toward you.
|
|
Apprehend 5 |
Warden |
72 |
Fire a red-hot energy lasso at an enemy and drag them toward you.
|
|
Apprehend 6 |
Warden |
82 |
Fire a red-hot energy lasso at an enemy and drag them toward you.
|
|
Lethal Force |
Warden |
33 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
|
|
Lethal Force 2 |
Warden |
43 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
|
|
Lethal Force 3 |
Warden |
53 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
|
|
Lethal Force 4 |
Warden |
63 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
|
|
Lethal Force 5 |
Warden |
73 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
|
|
Lethal Force 6 |
Warden |
83 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
|
|
Stun Trap |
Warden |
38 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close.
|
|
Stun Trap 2 |
Warden |
48 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close.
|
|
Stun Trap 3 |
Warden |
58 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close.
|
|
Stun Trap 4 |
Warden |
68 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close.
|
|
Stun Trap 5 |
Warden |
78 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close.
|
|
Privacy Field |
Warden |
34 |
Electrify your skin. Melee attackers take damage when they hit you.
|
|
Privacy Field 2 |
Warden |
44 |
Electrify your skin. Melee attackers take damage when they hit you.
|
|
Privacy Field 3 |
Warden |
54 |
Electrify your skin. Melee attackers take damage when they hit you.
|
|
Privacy Field 4 |
Warden |
64 |
Electrify your skin. Melee attackers take damage when they hit you.
|
|
Privacy Field 5 |
Warden |
74 |
Electrify your skin. Melee attackers take damage when they hit you.
|
|
Pursuit Mode |
Warden |
40 |
Alter the air currents so that you can briefly fly. Only works outdoors.
|
|
Pursuit Mode 2 |
Warden |
60 |
Alter the air currents so that you can briefly fly. Only works outdoors.
|
|
Pursuit Mode 3 |
Warden |
80 |
Alter the air currents so that you can briefly fly. Only works outdoors.
|
|
Controlled Burn |
Warden |
36 |
Ignite all nearby problems.
|
|
Controlled Burn 2 |
Warden |
46 |
Ignite all nearby problems.
|
|
Controlled Burn 3 |
Warden |
56 |
Ignite all nearby problems.
|
|
Controlled Burn 4 |
Warden |
66 |
Ignite all nearby problems.
|
|
Controlled Burn 5 |
Warden |
76 |
Ignite all nearby problems.
|
|
Power Glyph |
Spirit Fox |
5 |
Transfer a bit of your Power into a symbol for safe-keeping.
|
|
Power Glyph 2 |
Spirit Fox |
15 |
Transfer a bit of your Power into a symbol for safe-keeping.
|
|
Power Glyph 3 |
Spirit Fox |
24 |
Transfer a bit of your Power into a symbol for safe-keeping.
|
|
Power Glyph 4 |
Spirit Fox |
35 |
Transfer a bit of your Power into a symbol for safe-keeping.
|
|
Power Glyph 5 |
Spirit Fox |
44 |
Transfer a bit of your Power into a symbol for safe-keeping.
|
|
Power Glyph 6 |
Spirit Fox |
56 |
Transfer a bit of your Power into a symbol for safe-keeping.
|
|
Power Glyph 7 |
Spirit Fox |
64 |
Transfer a bit of your Power into a symbol for safe-keeping.
|
|
Power Glyph 8 |
Spirit Fox |
76 |
Transfer a bit of your Power into a symbol for safe-keeping.
|
|
Dimensional Snare |
Spirit Fox |
3 |
Briefly entangle your opponent in the spirit realm.
|
|
Dimensional Snare 2 |
Spirit Fox |
13 |
Briefly entangle your opponent in the spirit realm.
|
|
Dimensional Snare 3 |
Spirit Fox |
23 |
Briefly entangle your opponent in the spirit realm.
|
|
Dimensional Snare 4 |
Spirit Fox |
33 |
Briefly entangle your opponent in the spirit realm.
|
|
Dimensional Snare 5 |
Spirit Fox |
43 |
Briefly entangle your opponent in the spirit realm.
|
|
Dimensional Snare 6 |
Spirit Fox |
53 |
Briefly entangle your opponent in the spirit realm.
|
|
Dimensional Snare 7 |
Spirit Fox |
63 |
Briefly entangle your opponent in the spirit realm.
|
|
Dimensional Snare 8 |
Spirit Fox |
73 |
Briefly entangle your opponent in the spirit realm.
|
|
Spirit Bolt |
Spirit Fox |
10 |
Throw spirit-realm energy at your enemy.
|
|
Spirit Bolt 2 |
Spirit Fox |
25 |
Throw spirit-realm energy at your enemy.
|
|
Spirit Bolt 3 |
Spirit Fox |
40 |
Throw spirit-realm energy at your enemy.
|
|
Spirit Bolt 4 |
Spirit Fox |
50 |
Throw spirit-realm energy at your enemy.
|
|
Spirit Bolt 5 |
Spirit Fox |
60 |
Throw spirit-realm energy at your enemy.
|
|
Spirit Bolt 6 |
Spirit Fox |
70 |
Throw spirit-realm energy at your enemy.
|
|
Spirit Bolt 7 |
Spirit Fox |
80 |
Throw spirit-realm energy at your enemy.
|
|
System Shock 5 |
Mentalism |
67 |
Fling a bolt of electricity with your mind.
|
|
Panic Charge 5 |
Mentalism |
71 |
Fling bolts of electricity in all directions.
|
|
Electrify 5 |
Mentalism |
73 |
Blast the target with electricity. Extremely effective against Vulnerable targets.
|
|
System Shock 6 |
Mentalism |
75 |
Fling a bolt of electricity with your mind.
|
|
Panic Charge 6 |
Mentalism |
81 |
Fling bolts of electricity in all directions.
|
|
Shoot Crossbow |
Crossbow |
1 |
Fire a crossbow. Uses a Beginner's Dense Arrow.
|
|
Shoot Crossbow 2 |
Crossbow |
10 |
Fire a crossbow. Uses a Beginner's Dense Arrow.
|
|
Shoot Crossbow 3 |
Crossbow |
20 |
Fire a crossbow. Uses a Basic Dense Arrow.
|
|
Shoot Crossbow 4 |
Crossbow |
30 |
Fire a crossbow. Uses a Basic Dense Arrow.
|
|
Shoot Crossbow 5 |
Crossbow |
40 |
Fire a crossbow. Uses an Advanced Dense Arrow.
|
|
Shoot Crossbow 6 |
Crossbow |
50 |
Fire a crossbow. Uses an Advanced Dense Arrow.
|
|
Shoot Crossbow 7 |
Crossbow |
60 |
Fire a crossbow. Uses an Expert's Dense Arrow.
|
|
Shoot Crossbow 8 |
Crossbow |
70 |
Fire a crossbow. Uses an Expert's Dense Arrow.
|
|
Shoot Crossbow 9 |
Crossbow |
80 |
Fire a crossbow. Uses a Masterwork Dense Arrow.
|
|
Shoot Darkness Bolt |
Crossbow |
80 |
Fire a darkcaster. Uses no ammunition. This is a variant of Shoot Crossbow, and equipment that boosts Shoot Crossbow also boosts this ability.
|
|
Knockback Bolt |
Crossbow |
3 |
Fire a broad-tipped crossbow bolt. Uses a Beginner's Dense Arrow.
|
|
Knockback Bolt 2 |
Crossbow |
13 |
Fire a broad-tipped crossbow bolt. Uses a Beginner's Dense Arrow.
|
|
Knockback Bolt 3 |
Crossbow |
23 |
Fire a broad-tipped crossbow bolt. Uses a Basic Dense Arrow.
|
|
Knockback Bolt 4 |
Crossbow |
33 |
Fire a broad-tipped crossbow bolt. Uses a Basic Dense Arrow.
|
|
Knockback Bolt 5 |
Crossbow |
43 |
Fire a broad-tipped crossbow bolt. Uses an Advanced Dense Arrow.
|
|
Knockback Bolt 6 |
Crossbow |
53 |
Fire a broad-tipped crossbow bolt. Uses an Advanced Dense Arrow.
|
|
Knockback Bolt 7 |
Crossbow |
63 |
Fire a broad-tipped crossbow bolt. Uses an Expert's Dense Arrow.
|
|
Knockback Bolt 8 |
Crossbow |
73 |
Fire a broad-tipped crossbow bolt. Uses an Expert's Dense Arrow.
|
|
Fiery Bolt |
Crossbow |
5 |
Fire a flaming crossbow bolt. Uses a Beginner's Dense Arrow.
|
|
Fiery Bolt 2 |
Crossbow |
15 |
Fire a flaming crossbow bolt. Uses a Beginner's Dense Arrow.
|
|
Fiery Bolt 3 |
Crossbow |
25 |
Fire a flaming crossbow bolt. Uses a Basic Dense Arrow.
|
|
Fiery Bolt 4 |
Crossbow |
35 |
Fire a flaming crossbow bolt. Uses a Basic Dense Arrow.
|
|
Fiery Bolt 5 |
Crossbow |
45 |
Fire a flaming crossbow bolt. Uses an Advanced Dense Arrow.
|
|
Fiery Bolt 6 |
Crossbow |
55 |
Fire a flaming crossbow bolt. Uses an Advanced Dense Arrow.
|
|
Fiery Bolt 7 |
Crossbow |
65 |
Fire a flaming crossbow bolt. Uses an Expert's Dense Arrow.
|
|
Fiery Bolt 8 |
Crossbow |
75 |
Fire a flaming crossbow bolt. Uses an Expert's Dense Arrow.
|
|
Acid Bolt |
Crossbow |
7 |
Fire an acid-covered bolt that destroys armor. Uses a Beginner's Dense Arrow.
|
|
Acid Bolt 2 |
Crossbow |
17 |
Fire an acid-covered bolt that destroys armor. Uses a Beginner's Dense Arrow.
|
|
Acid Bolt 3 |
Crossbow |
27 |
Fire an acid-covered bolt that destroys armor. Uses a Basic Dense Arrow.
|
|
Acid Bolt 4 |
Crossbow |
37 |
Fire an acid-covered bolt that destroys armor. Uses a Basic Dense Arrow.
|
|
Acid Bolt 5 |
Crossbow |
47 |
Fire an acid-covered bolt that destroys armor. Uses an Advanced Dense Arrow.
|
|
Acid Bolt 6 |
Crossbow |
57 |
Fire an acid-covered bolt that destroys armor. Uses an Advanced Dense Arrow.
|
|
Acid Bolt 7 |
Crossbow |
67 |
Fire an acid-covered bolt that destroys armor. Uses an Expert's Dense Arrow.
|
|
Acid Bolt 8 |
Crossbow |
77 |
Fire an acid-covered bolt that destroys armor. Uses an Expert's Dense Arrow.
|
|
Snow Hare Mode |
Rabbit |
1 |
Thicken your coat for winter.
|
|
Snow Hare Mode 2 |
Rabbit |
10 |
Thicken your coat for winter.
|
|
Snow Hare Mode 3 |
Rabbit |
20 |
Thicken your coat for winter.
|
|
Snow Hare Mode 4 |
Rabbit |
30 |
Thicken your coat for winter.
|
|
Snow Hare Mode 5 |
Rabbit |
40 |
Thicken your coat for winter.
|
|
Snow Hare Mode 6 |
Rabbit |
50 |
Thicken your coat for winter.
|
|
Snow Hare Mode 7 |
Rabbit |
60 |
Thicken your coat for winter.
|
|
Snow Hare Mode 8 |
Rabbit |
70 |
Thicken your coat for winter.
|
|
Snow Hare Mode 9 |
Rabbit |
80 |
Thicken your coat for winter.
|
|
Bun-Fu Blast |
Rabbit |
10 |
Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?!
|
|
Bun-Fu Blast 2 |
Rabbit |
25 |
Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?!
|
|
Bun-Fu Blast 3 |
Rabbit |
40 |
Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?!
|
|
Bun-Fu Blast 4 |
Rabbit |
50 |
Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?!
|
|
Bun-Fu Blast 5 |
Rabbit |
60 |
Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?!
|
|
Bun-Fu Blast 6 |
Rabbit |
70 |
Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?!
|
|
Righteous Flame 2 |
Priest |
16 |
Teach your foe what it means to face a priest of warmth.
|
|
Righteous Flame 3 |
Priest |
26 |
Teach your foe what it means to face a priest of warmth.
|
|
Righteous Flame 4 |
Priest |
36 |
Teach your foe what it means to face a priest of warmth.
|
|
Righteous Flame 5 |
Priest |
46 |
Teach your foe what it means to face a priest of warmth.
|
|
Righteous Flame 6 |
Priest |
56 |
Teach your foe what it means to face a priest of warmth.
|
|
Righteous Flame 7 |
Priest |
66 |
Teach your foe what it means to face a priest of warmth.
|
|
Righteous Flame 8 |
Priest |
76 |
Teach your foe what it means to face a priest of warmth.
|
|
Flamestrike |
Priest |
10 |
Summon flame from the heavens to destroy your foe. Even more effective against the undead.
|
|
Flamestrike 2 |
Priest |
20 |
Summon flame from the heavens to destroy your foe. Even more effective against the undead.
|
|
Flamestrike 3 |
Priest |
30 |
Summon flame from the heavens to destroy your foe. Even more effective against the undead.
|
|
Flamestrike 4 |
Priest |
40 |
Summon flame from the heavens to destroy your foe. Even more effective against the undead.
|
|
Flamestrike 5 |
Priest |
50 |
Summon flame from the heavens to destroy your foe. Even more effective against the undead.
|
|
Flamestrike 6 |
Priest |
60 |
Summon flame from the heavens to destroy your foe. Even more effective against the undead.
|
|
Flamestrike 7 |
Priest |
70 |
Summon flame from the heavens to destroy your foe. Even more effective against the undead.
|
|
Flamestrike 8 |
Priest |
80 |
Summon flame from the heavens to destroy your foe. Even more effective against the undead.
|