User:Alleryn/Sandbox/Abilities Not Usable Underwater

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List of Abilities that Can't Be Used Underwater

Icon Name Skill Level Description
icon_2134.png  Spore Bomb 1 Mycology 2 Toss a Basic Spore Bomb to damage nearby enemies. Does extra damage to vulnerable targets.
icon_2134.png  Spore Bomb 2 Mycology 15 Toss a Potent Spore Bomb to damage nearby enemies. Does extra damage to vulnerable targets.
icon_2134.png  Spore Bomb 3 Mycology 25 Toss a Deadly Spore Bomb to damage nearby enemies. Does extra damage to vulnerable targets.
icon_2134.png  Spore Bomb 4 Mycology 35 Toss a Malevolent Spore Bomb to damage nearby enemies. Does extra damage to vulnerable targets.
icon_2134.png  Spore Bomb 5 Mycology 45 Toss a Horrific Spore Bomb to damage nearby enemies. Does extra damage to vulnerable targets.
icon_2134.png  Spore Bomb 6 Mycology 60 Toss a Disastrous Spore Bomb to damage nearby enemies. Does extra damage to vulnerable targets.
icon_2134.png  Spore Bomb 7 Mycology 75 Toss a Nightmarish Spore Bomb to damage nearby enemies. Does extra damage to vulnerable targets.
icon_2134.png  Lycanspore Bomb Mycology 30 Toss a Lycanspore Bomb to damage nearby enemies. Does extra damage to vulnerable targets.
icon_3699.png  Mushroom Turret Mycology 13 Plant an aggressive fungal creature that spits poisonous mushroom bits at your enemies.
icon_3699.png  Mushroom Turret 2 Mycology 23 Plant an aggressive fungal creature that spits poisonous mushroom bits at your enemies.
icon_3699.png  Mushroom Turret 3 Mycology 33 Plant an aggressive fungal creature that spits poisonous mushroom bits at your enemies.
icon_3699.png  Mushroom Turret 4 Mycology 43 Plant an aggressive fungal creature that spits poisonous mushroom bits at your enemies.
icon_3699.png  Mushroom Turret 5 Mycology 53 Plant an aggressive fungal creature that spits poisonous mushroom bits at your enemies.
icon_3699.png  Mushroom Turret 6 Mycology 63 Plant an aggressive fungal creature that spits poisonous mushroom bits at your enemies.
icon_3699.png  Mushroom Turret 7 Mycology 73 Plant an aggressive fungal creature that spits poisonous mushroom bits at your enemies.
icon_0.png  (Self Bomb) Unknown 0 (Touching a bomb spore triggers this ability)
icon_2206.png  Defensive Burst Unknown 0 Burst Fire Damage
icon_2171.png  Toxin Bomb Battle Chemistry 1 Fling deadly toxins into the air all around you (10m radius).
icon_2171.png  Toxin Bomb 2 Battle Chemistry 10 Fling deadly toxins into the air all around you (10m radius).
icon_2171.png  Toxin Bomb 3 Battle Chemistry 20 Fling deadly toxins into the air all around you (10m radius).
icon_2171.png  Toxin Bomb 4 Battle Chemistry 30 Fling deadly toxins into the air all around you (10m radius).
icon_2171.png  Toxin Bomb 5 Battle Chemistry 40 Fling deadly toxins into the air all around you (10m radius).
icon_2171.png  Toxin Bomb 6 Battle Chemistry 50 Fling deadly toxins into the air all around you (10m radius).
icon_2178.png  Mycotoxin Formula Battle Chemistry 2 Fling deadly fungal toxins into the air all around you (10m radius).
icon_2178.png  Mycotoxin Formula 2 Battle Chemistry 12 Fling deadly fungal toxins into the air all around you (10m radius).
icon_2178.png  Mycotoxin Formula 3 Battle Chemistry 22 Fling deadly fungal toxins into the air all around you (10m radius).
icon_2178.png  Mycotoxin Formula 4 Battle Chemistry 32 Fling deadly fungal toxins into the air all around you (10m radius).
icon_2178.png  Mycotoxin Formula 5 Battle Chemistry 42 Fling deadly fungal toxins into the air all around you (10m radius).
icon_2178.png  Mycotoxin Formula 6 Battle Chemistry 52 Fling deadly fungal toxins into the air all around you (10m radius).
icon_2184.png  Acid Bomb Battle Chemistry 3 Fling armor-dissolving acids into the air all around you (10m radius).
icon_2184.png  Acid Bomb 2 Battle Chemistry 13 Fling armor-dissolving acids into the air all around you (10m radius).
icon_2184.png  Acid Bomb 3 Battle Chemistry 23 Fling armor-dissolving acids into the air all around you (10m radius).
icon_2184.png  Acid Bomb 4 Battle Chemistry 33 Fling armor-dissolving acids into the air all around you (10m radius).
icon_2184.png  Acid Bomb 5 Battle Chemistry 43 Fling armor-dissolving acids into the air all around you (10m radius).
icon_2184.png  Acid Bomb 6 Battle Chemistry 53 Fling armor-dissolving acids into the air all around you (10m radius).
icon_2171.png  Toxin Bomb 7 Battle Chemistry 60 Fling deadly toxins into the air all around you (10m radius).
icon_2171.png  Toxin Bomb 8 Battle Chemistry 70 Fling deadly toxins into the air all around you (10m radius).
icon_2178.png  Mycotoxin Formula 7 Battle Chemistry 62 Fling deadly fungal toxins into the air all around you (10m radius).
icon_2178.png  Mycotoxin Formula 8 Battle Chemistry 72 Fling deadly fungal toxins into the air all around you (10m radius).
icon_2184.png  Acid Bomb 7 Battle Chemistry 63 Fling armor-dissolving acids into the air all around you (10m radius).
icon_2184.png  Acid Bomb 8 Battle Chemistry 73 Fling armor-dissolving acids into the air all around you (10m radius).
icon_2171.png  Toxin Bomb 9 Battle Chemistry 80 Fling deadly toxins into the air all around you (10m radius).
icon_2178.png  Mycotoxin Formula 9 Battle Chemistry 82 Fling deadly fungal toxins into the air all around you (10m radius).
icon_2184.png  Acid Bomb 9 Battle Chemistry 83 Fling armor-dissolving acids into the air all around you (10m radius).
icon_3022.png  Poison Blade Alchemy 10 Jab a Weak Poisoned Knife into your target, dealing instant Poison damage.
icon_3022.png  Poison Blade 2 Alchemy 20 Jab a Modest Poisoned Knife into your target, dealing instant Poison damage.
icon_3022.png  Poison Blade 3 Alchemy 30 Jab a Dangerous Poisoned Knife into your target, dealing instant Poison damage.
icon_3022.png  Poison Blade 4 Alchemy 40 Jab a Potent Poisoned Knife into your target, dealing instant Poison damage.
icon_3022.png  Poison Blade 5 Alchemy 50 Jab a Deadly Poisoned Knife into your target, dealing instant Poison damage.
icon_3022.png  Wolfsbane Blade Alchemy 30 Jab a Modest Wolfsbaned Knife into your target, dealing instant Poison damage, and additional damage to wolves and lycanthropes.
icon_3022.png  Wolfsbane Blade 2 Alchemy 41 Jab a Potent Wolfsbaned Knife into your target, dealing instant Poison damage, and additional damage to wolves and lycanthropes.
icon_3022.png  Wolfsbane Blade 3 Alchemy 50 Jab a Heinous Wolfsbaned Knife into your target, dealing instant Poison damage, and additional damage to wolves and lycanthropes.
icon_3427.png  Death's Hold Necromancy 1 Briefly hold your target in place with undead hands.
icon_3427.png  Death's Hold 2 Necromancy 15 Briefly hold your target in place with undead hands.
icon_3427.png  Death's Hold 3 Necromancy 33 Briefly hold your target in place with undead hands.
icon_3427.png  Death's Hold 4 Necromancy 43 Briefly hold your target in place with undead hands.
icon_3427.png  Death's Hold 5 Necromancy 51 Briefly hold your target in place with undead hands.
icon_3318.png  Multishot 6 Archery 76 You fire arrows at all nearby targets. You must have five Astonishing Arrows (or better) in your inventory.
icon_3070.png  System Shock Mentalism 7 Fling a bolt of electricity with your mind.
icon_3070.png  System Shock 2 Mentalism 30 Fling a bolt of electricity with your mind.
icon_3070.png  System Shock 3 Mentalism 47 Fling a bolt of electricity with your mind.
icon_3070.png  System Shock 4 Mentalism 55 Fling a bolt of electricity with your mind.
icon_3270.png  Panic Charge Mentalism 26 Fling bolts of electricity in all directions.
icon_3270.png  Panic Charge 2 Mentalism 37 Fling bolts of electricity in all directions.
icon_3270.png  Panic Charge 3 Mentalism 48 Fling bolts of electricity in all directions.
icon_3270.png  Panic Charge 4 Mentalism 58 Fling bolts of electricity in all directions.
icon_3430.png  Electrify Mentalism 22 Blast the target with electricity. Extremely effective against Vulnerable targets.
icon_3430.png  Electrify 2 Mentalism 36 Blast the target with electricity. Extremely effective against Vulnerable targets.
icon_3430.png  Electrify 3 Mentalism 52 Blast the target with electricity. Extremely effective against Vulnerable targets.
icon_3430.png  Electrify 4 Mentalism 67 Blast the target with electricity. Extremely effective against Vulnerable targets.
icon_3784.png  Pixie Flare Fairy Magic 4 Electrify the space where an enemy is standing.
icon_3784.png  Pixie Flare 2 Fairy Magic 14 Electrify the space where an enemy is standing.
icon_3784.png  Pixie Flare 3 Fairy Magic 24 Electrify the space where an enemy is standing.
icon_3784.png  Pixie Flare 4 Fairy Magic 34 Electrify the space where an enemy is standing.
icon_3784.png  Pixie Flare 5 Fairy Magic 44 Electrify the space where an enemy is standing.
icon_3784.png  Pixie Flare 6 Fairy Magic 54 Electrify the space where an enemy is standing.
icon_3784.png  Pixie Flare 7 Fairy Magic 64 Electrify the space where an enemy is standing.
icon_3784.png  Pixie Flare 8 Fairy Magic 74 Electrify the space where an enemy is standing.
icon_3784.png  Pixie Flare 9 Fairy Magic 84 Electrify the space where an enemy is standing.
icon_3310.png  Basic Shot Archery 1 You fire an arrow at your opponent. You must have a Beginner's Arrow (or better) in your inventory.
icon_3310.png  Basic Shot 2 Archery 14 You fire an arrow at your opponent. You must have a Basic Arrow (or better) in your inventory.
icon_3310.png  Basic Shot 3 Archery 30 You fire an arrow at your opponent. You must have an Advanced Arrow (or better) in your inventory.
icon_3310.png  Basic Shot 4 Archery 44 You fire an arrow at your opponent. You must have an Expert's Arrow (or better) in your inventory.
icon_3310.png  Basic Shot 5 Archery 53 You fire an arrow at your opponent. You must have a Masterwork Arrow (or better) in your inventory.
icon_3310.png  Basic Shot 6 Archery 64 You fire an arrow at your opponent. You must have an Amazing Arrow (or better) in your inventory.
icon_3310.png  Basic Shot 7 Archery 73 You fire an arrow at your opponent. You must have an Astonishing Arrow (or better) in your inventory.
icon_3316.png  Hook Shot Archery 7 You fire an arrow that drags the target to you. You must have a Beginner's Barbed Arrow (or better) in your inventory.
icon_3316.png  Hook Shot 2 Archery 20 You fire an arrow that drags the target to you. You must have a Basic Barbed Arrow (or better) in your inventory.
icon_3316.png  Hook Shot 3 Archery 38 You fire an arrow that drags the target to you. You must have an Advanced Barbed Arrow (or better) in your inventory.
icon_3316.png  Hook Shot 4 Archery 55 You fire an arrow that drags the target to you. You must have an Expert's Barbed Arrow (or better) in your inventory.
icon_3316.png  Hook Shot 5 Archery 70 You fire an arrow that drags the target to you. You must have a Masterwork Barbed Arrow (or better) in your inventory.
icon_3318.png  Multishot Archery 8 You fire arrows at all nearby targets. You must have five Beginner's Arrows (or better) in your inventory.
icon_3318.png  Multishot 2 Archery 23 You fire arrows at all nearby targets. You must have five Basic Arrows (or better) in your inventory.
icon_3318.png  Multishot 3 Archery 40 You fire arrows at all nearby targets. You must have five Advanced Arrows (or better) in your inventory.
icon_3318.png  Multishot 4 Archery 57 You fire arrows at all nearby targets. You must have five Expert's Arrows (or better) in your inventory.
icon_3318.png  Multishot 5 Archery 65 You fire arrows at all nearby targets. You must have five Amazing Arrows (or better) in your inventory.
icon_3315.png  Aimed Shot Archery 4 Precisely aim at a target, dealing extra damage. You must have a Beginner's Arrow (or better) in your inventory.
icon_3315.png  Aimed Shot 2 Archery 18 Precisely aim at a target, dealing extra damage. You must have a Basic Arrow (or better) in your inventory.
icon_3315.png  Aimed Shot 3 Archery 35 Precisely aim at a target, dealing extra damage. You must have an Advanced Arrow (or better) in your inventory.
icon_3315.png  Aimed Shot 4 Archery 50 Precisely aim at a target, dealing extra damage. You must have an Expert's Arrow (or better) in your inventory.
icon_3315.png  Aimed Shot 5 Archery 60 Precisely aim at a target, dealing extra damage. You must have a Masterwork Arrow in your inventory.
icon_3315.png  Aimed Shot 6 Archery 70 Precisely aim at a target, dealing extra damage. You must have an Amazing Arrow (or better) in your inventory.
icon_3315.png  Aimed Shot 7 Archery 80 Precisely aim at a target, dealing extra damage. You must have an Astonishing Arrow (or better) in your inventory.
icon_3305.png  Long Shot Archery 12 Fire an extra-long range arrow at your target. You must have a Beginner's Long Arrow (or better) in your inventory.
icon_3305.png  Long Shot 2 Archery 28 Fire an extra-long range arrow at your target. You must have a Basic Long Arrow (or better) in your inventory.
icon_3305.png  Long Shot 3 Archery 45 Fire an extra-long range arrow at your target. You must have an Advanced Long Arrow (or better) in your inventory.
icon_3305.png  Long Shot 4 Archery 54 Fire an extra-long range arrow at your target. You must have an Expert's Long Arrow (or better) in your inventory.
icon_3305.png  Long Shot 5 Archery 72 Fire an extra-long range arrow at your target. You must have a Masterwork Long Arrow (or better) in your inventory.
icon_3301.png  Poison Arrow Archery 5 Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Beginner's Reservoir Arrow (or better) in your inventory.
icon_3301.png  Poison Arrow 2 Archery 15 Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Basic Reservoir Arrow (or better) in your inventory.
icon_3301.png  Poison Arrow 3 Archery 25 Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Advanced Reservoir Arrow (or better) in your inventory.
icon_3301.png  Poison Arrow 4 Archery 35 Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Expert's Reservoir Arrow (or better) in your inventory.
icon_3301.png  Poison Arrow 5 Archery 45 Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Masterwork Reservoir Arrow in your inventory.
icon_3301.png  Poison Arrow 6 Archery 55 Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Masterwork Reservoir Arrow (or better) in your inventory.
icon_3301.png  Poison Arrow 7 Archery 65 Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Amazing Reservoir Arrow (or better) in your inventory.
icon_3301.png  Poison Arrow 8 Archery 75 Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Astonishing Reservoir Arrow (or better) in your inventory.
icon_3302.png  Acid Arrow Archery 5 Fire an acid-covered arrow at your target that burns armor. You must have a Beginner's Reservoir Arrow (or better) in your inventory.
icon_3302.png  Acid Arrow 2 Archery 15 Fire an acid-covered arrow at your target that burns armor. You must have a Basic Reservoir Arrow (or better) in your inventory.
icon_3302.png  Acid Arrow 3 Archery 25 Fire an acid-covered arrow at your target that burns armor. You must have an Advanced Reservoir Arrow (or better) in your inventory.
icon_3302.png  Acid Arrow 4 Archery 35 Fire an acid-covered arrow at your target that burns armor. You must have an Expert's Reservoir Arrow (or better) in your inventory.
icon_3302.png  Acid Arrow 5 Archery 45 Fire an acid-covered arrow at your target that burns armor. You must have a Masterwork Reservoir Arrow in your inventory.
icon_3302.png  Acid Arrow 6 Archery 55 Fire an acid-covered arrow at your target that burns armor. You must have a Masterwork Reservoir Arrow (or better) in your inventory.
icon_3302.png  Acid Arrow 7 Archery 65 Fire an acid-covered arrow at your target that burns armor. You must have an Amazing Reservoir Arrow (or better) in your inventory.
icon_3302.png  Acid Arrow 8 Archery 75 Fire an acid-covered arrow at your target that burns armor. You must have an Astonishing Reservoir Arrow (or better) in your inventory.
icon_3320.png  Snare Arrow Archery 11 Fire an arrow that entangles a target, lulling and confusing them. You must have a Beginner's Snare Arrow (or better) in your inventory.
icon_3320.png  Snare Arrow 2 Archery 21 Fire an arrow that entangles a target, lulling and confusing them. You must have a Basic Snare Arrow (or better) in your inventory.
icon_3320.png  Snare Arrow 3 Archery 32 Fire an arrow that entangles a target, lulling and confusing them. You must have an Advanced Snare Arrow (or better) in your inventory.
icon_3320.png  Snare Arrow 4 Archery 41 Fire an arrow that entangles a target, lulling and confusing them. You must have an Expert's Snare Arrow (or better) in your inventory.
icon_3320.png  Snare Arrow 5 Archery 51 Fire an arrow that entangles a target, lulling and confusing them. You must have a Masterwork Snare Arrow in your inventory.
icon_3320.png  Snare Arrow 6 Archery 61 Fire an arrow that entangles a target, lulling and confusing them. You must have a Masterwork Snare Arrow (or better) in your inventory.
icon_3320.png  Snare Arrow 7 Archery 71 Fire an arrow that entangles a target, lulling and confusing them. You must have an Amazing Snare Arrow (or better) in your inventory.
icon_3320.png  Snare Arrow 8 Archery 81 Fire an arrow that entangles a target, lulling and confusing them. You must have an Astonishing Snare Arrow (or better) in your inventory.
icon_3309.png  Fire Arrow Archery 5 Fire an arrow that's on fire. You must have a Beginner's Reservoir Arrow (or better) in your inventory.
icon_3309.png  Fire Arrow 2 Archery 15 Fire an arrow that's on fire. You must have a Basic Reservoir Arrow (or better) in your inventory.
icon_3309.png  Fire Arrow 3 Archery 25 Fire an arrow that's on fire. You must have an Advanced Reservoir Arrow (or better) in your inventory.
icon_3309.png  Fire Arrow 4 Archery 35 Fire an arrow that's on fire. You must have an Expert's Reservoir Arrow (or better) in your inventory.
icon_3309.png  Fire Arrow 5 Archery 45 Fire an arrow that's on fire. You must have a Masterwork Reservoir Arrow in your inventory.
icon_3309.png  Fire Arrow 6 Archery 55 Fire an arrow that's on fire. You must have a Masterwork Reservoir Arrow (or better) in your inventory.
icon_3309.png  Fire Arrow 7 Archery 65 Fire an arrow that's on fire. You must have an Amazing Reservoir Arrow (or better) in your inventory.
icon_3309.png  Fire Arrow 8 Archery 75 Fire an arrow that's on fire. You must have an Astonishing Reservoir Arrow (or better) in your inventory.
icon_3319.png  Heavy Shot Archery 1 You fire an extra-heavy arrow at your opponent. You must have a Beginner's Dense Arrow (or better) in your inventory.
icon_3319.png  Heavy Shot 2 Archery 15 You fire an extra-heavy arrow at your opponent. You must have a Basic Dense Arrow (or better) in your inventory.
icon_3319.png  Heavy Shot 3 Archery 30 You fire an extra-heavy arrow at your opponent. You must have an Advanced Dense Arrow (or better) in your inventory.
icon_3319.png  Heavy Shot 4 Archery 50 You fire an extra-heavy arrow at your opponent. You must have an Expert's Dense Arrow (or better) in your inventory.
icon_3319.png  Heavy Shot 5 Archery 65 You fire an extra-heavy arrow at your opponent. You must have a Masterwork Dense Arrow (or better) in your inventory.
icon_3319.png  Heavy Shot 6 Archery 75 You fire an extra-heavy arrow at your opponent. You must have an Amazing Dense Arrow (or better) in your inventory.
icon_3311.png  Heavy Multishot Archery 8 You fire extra-heavy arrows at all nearby targets. You must have five Beginner's Dense Arrows (or better) in your inventory.
icon_3311.png  Heavy Multishot 2 Archery 25 You fire extra-heavy arrows at all nearby targets. You must have five Basic Dense Arrows (or better) in your inventory.
icon_3311.png  Heavy Multishot 3 Archery 43 You fire extra-heavy arrows at all nearby targets. You must have five Advanced Dense Arrows (or better) in your inventory.
icon_3311.png  Heavy Multishot 4 Archery 59 You fire extra-heavy arrows at all nearby targets. You must have five Expert's Dense Arrows (or better) in your inventory.
icon_3311.png  Heavy Multishot 5 Archery 75 You fire extra-heavy arrows at all nearby targets. You must have five Amazing Dense Arrows (or better) in your inventory.
icon_3321.png  Blitz Shot Archery 10 You fire an arrow with unnatural speed. You must have a Beginner's Arrow (or better) in your inventory.
icon_3321.png  Blitz Shot 2 Archery 25 You fire an arrow with unnatural speed. You must have a Basic Arrow (or better) in your inventory.
icon_3321.png  Blitz Shot 3 Archery 42 You fire an arrow with unnatural speed. You must have an Expert's Arrow (or better) in your inventory.
icon_3321.png  Blitz Shot 4 Archery 51 You fire an arrow with unnatural speed. You must have a Masterwork Arrow (or better) in your inventory.
icon_3321.png  Blitz Shot 5 Archery 62 You fire an arrow with unnatural speed. You must have an Amazing Arrow (or better) in your inventory.
icon_3321.png  Blitz Shot 6 Archery 73 You fire an arrow with unnatural speed. You must have an Astonishing Arrow (or better) in your inventory.
icon_3631.png  Restorative Arrow Archery 12 Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have a Beginner's Reservoir Arrow (or better) in your inventory.
icon_3631.png  Restorative Arrow 2 Archery 24 Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have a Basic Reservoir Arrow (or better) in your inventory.
icon_3631.png  Restorative Arrow 3 Archery 36 Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have an Advanced Reservoir Arrow (or better) in your inventory.
icon_3631.png  Restorative Arrow 4 Archery 48 Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have an Expert's Reservoir Arrow (or better) in your inventory.
icon_3631.png  Restorative Arrow 5 Archery 60 Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have a Masterwork Reservoir Arrow (or better) in your inventory.
icon_3631.png  Restorative Arrow 6 Archery 72 Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have an Amazing Reservoir Arrow (or better) in your inventory.
icon_3630.png  Mangling Shot Archery 20 Hit your enemy with a precision attack on a vulnerable spot. You must have a Beginner's Long Arrow (or better) in your inventory.
icon_3630.png  Mangling Shot 2 Archery 30 Hit your enemy with a precision attack on a vulnerable spot. You must have a Basic Long Arrow (or better) in your inventory.
icon_3630.png  Mangling Shot 3 Archery 40 Hit your enemy with a precision attack on a vulnerable spot. You must have an Advanced Long Arrow (or better) in your inventory.
icon_3630.png  Mangling Shot 4 Archery 50 Hit your enemy with a precision attack on a vulnerable spot. You must have an Expert's Long Arrow (or better) in your inventory.
icon_3630.png  Mangling Shot 5 Archery 60 Hit your enemy with a precision attack on a vulnerable spot. You must have a Masterwork Long Arrow (or better) in your inventory.
icon_3630.png  Mangling Shot 6 Archery 70 Hit your enemy with a precision attack on a vulnerable spot. You must have an Amazing Long Arrow (or better) in your inventory.
icon_3630.png  Mangling Shot 7 Archery 80 Hit your enemy with a precision attack on a vulnerable spot. You must have an Astonishing Long Arrow (or better) in your inventory.
icon_3310.png  Basic Shot 7 (Energy Bow) Archery 73 You fire an ethereal arrow at your opponent. Requires an energy bow.
icon_3315.png  Aimed Shot 7 (Energy Bow) Archery 80 Precisely aim at a target, dealing extra damage. Shoots an ethereal arrow and requires an energy bow.
icon_3321.png  Blitz Shot 6 (Energy Bow) Archery 73 You fire an arrow with unnatural speed. You must have an Astonishing Arrow (or better) in your inventory.
icon_3325.png  Explosion Sigil Sigil Scripting 0 Create a dangerous symbol that explodes when an enemy gets near. Requres one Basic Volatile Ink, with a 50% chance to consume it.
icon_3325.png  Explosion Sigil 2 Sigil Scripting 20 Create a dangerous symbol that explodes when an enemy gets near. Requires one Advanced Volatile Ink, with a 50% chance to consume it.
icon_3325.png  Explosion Sigil 3 Sigil Scripting 40 Create a dangerous symbol that explodes when an enemy gets near. Requires one Expert Volatile Ink, with a 33% chance to consume it.
icon_3325.png  Explosion Sigil 4 Sigil Scripting 50 Create a dangerous symbol that explodes when an enemy gets near. Requires one Expert Volatile Ink, with a 50% chance to consume it.
icon_3325.png  Explosion Sigil 5 Sigil Scripting 60 Create a dangerous symbol that explodes when an enemy gets near. Requires one Amazingly Volatile Ink, with a 33% chance to consume it.
icon_3328.png  Restorative Sigil Sigil Scripting 10 Create a symbol of health that heals nearby allies when danger is nearby. Lasts 60 seconds. Consumes one Basic Holistic Ink.
icon_3328.png  Restorative Sigil 2 Sigil Scripting 25 Create a symbol of health that heals nearby allies when danger is nearby. Lasts 90 seconds. Consumes one Advanced Holistic Ink.
icon_3328.png  Restorative Sigil 3 Sigil Scripting 45 Create a symbol of health that heals nearby allies when danger is nearby. Lasts 120 seconds. Consumes one Expert Holistic Ink.
icon_3328.png  Restorative Sigil 4 Sigil Scripting 55 Create a symbol of health that heals nearby allies when danger is nearby. Lasts 120 seconds. Consumes one Amazing Holistic Ink.
icon_3329.png  Repulsion Barrier Sigil Scripting 35 Create a symbol of repulsion; enemies that enter it will be flung away. Lasts 30 seconds. Consumes one Advanced Holistic Ink.
icon_3324.png  Electricity Sigil Sigil Scripting 5 Create a symbol of power that shocks all creatures that get too close. Lasts 60 seconds. Consumes one Basic Volatile Ink.
icon_3324.png  Electricity Sigil 2 Sigil Scripting 25 Create a symbol of power that shocks all creatures that get too close. Lasts 90 seconds. Consumes one Advanced Volatile Ink.
icon_3324.png  Electricity Sigil 3 Sigil Scripting 50 Create a symbol of power that shocks all creatures that get too close. Lasts 120 seconds. Consumes one Expert Volatile Ink.
icon_3324.png  Electricity Sigil 4 Sigil Scripting 53 Create a symbol of power that shocks all creatures that get too close. Lasts 120 seconds. Consumes one Amazingly Volatile Ink.
icon_3324.png  Acid Sigil Sigil Scripting 15 Create a symbol of bile that flings armor-destroying acid at targets. Lasts 60 seconds. Consumes one Basic Caustic Ink.
icon_3324.png  Acid Sigil 2 Sigil Scripting 35 Create a symbol of bile that flings armor-destroying acid at targets. Lasts 90 seconds. Consumes one Advanced Caustic Ink.
icon_3324.png  Acid Sigil 3 Sigil Scripting 50 Create a symbol of bile that flings armor-destroying acid at targets. Lasts 120 seconds. Consumes one Expert Caustic Ink.
icon_3324.png  Acid Sigil 4 Sigil Scripting 58 Create a symbol of bile that flings armor-destroying acid at targets. Lasts 120 seconds. Consumes one Amazingly Caustic Ink.
icon_3327.png  Teleportation Sigil Sigil Scripting 60 Create a symbol of movement that can be used by you and your allies (if they wish). Lasts 5 minutes. Consumes two Amazing Holistic Inks.
icon_3587.png  Health Glyph Sigil Scripting 50 Trace a symbol in the air that restores tremendous health to you. Consumes one Amazing Holistic Ink and takes four seconds to cast.
icon_3251.png  Spit Acid Spider 24 Spit armor-melting acid at a distant target.
icon_3251.png  Spit Acid 2 Spider 34 Spit armor-melting acid at a distant target.
icon_3251.png  Spit Acid 3 Spider 44 Spit armor-melting acid at a distant target.
icon_3251.png  Spit Acid 4 Spider 54 Spit armor-melting acid at a distant target.
icon_3251.png  Spit Acid 5 Spider 64 Spit armor-melting acid at a distant target.
icon_3251.png  Spit Acid 6 Spider 74 Spit armor-melting acid at a distant target.
icon_3713.png  Familiar's Recall Unknown 0 Sends you back to your master. You must be a long-term animal with a bonded master, and you must be wearing a Familiar Recall Collar.
icon_3430.png  Spark of Death Necromancy 5 Blast the target with electricity.
icon_3430.png  Spark of Death 2 Necromancy 14 Blast the target with electricity.
icon_3430.png  Spark of Death 3 Necromancy 27 Blast the target with electricity.
icon_3430.png  Spark of Death 4 Necromancy 37 Blast the target with electricity.
icon_3430.png  Spark of Death 5 Necromancy 51 Blast the target with electricity.
icon_3069.png  Calefaction 4 Fire Magic 55 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
icon_3430.png  Spark of Death 6 Necromancy 65 Blast the target with electricity.
icon_3427.png  Death's Hold 6 Necromancy 64 Briefly hold your target in place with undead hands.
icon_3427.png  Death's Hold 7 Necromancy 76 Briefly hold your target in place with undead hands.
icon_3430.png  Spark of Death 7 Necromancy 77 Blast the target with electricity.
icon_3069.png  Calefaction 3 Fire Magic 40 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
icon_3069.png  Calefaction 2 Fire Magic 20 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
icon_2239.png  Warmthball Fire Magic 0 Throw a vaguely painful ball of warmth.
icon_2238.png  Fireball Fire Magic 10 Throw a ball of fire.
icon_2238.png  Fireball 2 Fire Magic 25 Throw a ball of fire.
icon_2238.png  Fireball 3 Fire Magic 35 Throw a ball of fire.
icon_2238.png  Fireball 4 Fire Magic 50 Throw a ball of fire.
icon_2238.png  Fireball 5 Fire Magic 60 Throw a ball of fire.
icon_2238.png  Fireball 6 Fire Magic 70 Throw a ball of fire.
icon_2238.png  Fireball 7 Fire Magic 80 Throw a ball of fire.
icon_2107.png  Super Warmthball Fire Magic 0 Throw a very potent fireball.
icon_2107.png  Super Fireball Fire Magic 15 Throw a very potent fireball.
icon_2107.png  Super Fireball 2 Fire Magic 30 Throw a very potent fireball.
icon_2107.png  Super Fireball 3 Fire Magic 45 Throw a very potent fireball.
icon_2107.png  Super Fireball 4 Fire Magic 55 Throw a very potent fireball.
icon_2107.png  Super Fireball 5 Fire Magic 70 Throw a very potent fireball.
icon_2107.png  Super Fireball 6 Fire Magic 80 Throw a very potent fireball.
icon_2109.png  Boiling Veins Fire Magic 0 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned.
icon_2109.png  Molten Veins Fire Magic 10 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned.
icon_2109.png  Molten Veins 2 Fire Magic 25 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned.
icon_2109.png  Molten Veins 3 Fire Magic 35 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned.
icon_2109.png  Molten Veins 4 Fire Magic 50 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned.
icon_2109.png  Molten Veins 5 Fire Magic 65 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned.
icon_2109.png  Molten Veins 6 Fire Magic 80 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned.
icon_3436.png  Scintillating Flame Fire Magic 10 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets.
icon_3436.png  Scintillating Flame 2 Fire Magic 25 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets.
icon_3436.png  Scintillating Flame 3 Fire Magic 40 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets.
icon_3436.png  Scintillating Flame 4 Fire Magic 50 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets.
icon_3436.png  Scintillating Flame 5 Fire Magic 60 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets.
icon_3436.png  Scintillating Flame 6 Fire Magic 70 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets.
icon_3069.png  Calefaction Fire Magic 5 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
icon_3069.png  Calefaction 5 Fire Magic 65 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
icon_3069.png  Calefaction 6 Fire Magic 75 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
icon_2206.png  Defensive Burst Fire Magic 5 Blast all nearby enemies with a quick wave of fire.
icon_2206.png  Defensive Burst 2 Fire Magic 20 Blast all nearby enemies with a quick wave of fire.
icon_2206.png  Defensive Burst 3 Fire Magic 30 Blast all nearby enemies with a quick wave of fire.
icon_2206.png  Defensive Burst 4 Fire Magic 45 Blast all nearby enemies with a quick wave of fire.
icon_2206.png  Defensive Burst 5 Fire Magic 55 Blast all nearby enemies with a quick wave of fire.
icon_2206.png  Defensive Burst 6 Fire Magic 70 Blast all nearby enemies with a quick wave of fire.
icon_2206.png  Defensive Burst 7 Fire Magic 80 Blast all nearby enemies with a quick wave of fire.
icon_2120.png  Ring of Fire Fire Magic 20 Blast all nearby enemies with an incendiary wave of fire, leaving them burning.
icon_2120.png  Ring of Fire 2 Fire Magic 25 Blast all nearby enemies with an incendiary wave of fire, leaving them burning.
icon_2120.png  Ring of Fire 3 Fire Magic 35 Blast all nearby enemies with an incendiary wave of fire, leaving them burning.
icon_2120.png  Ring of Fire 4 Fire Magic 50 Blast all nearby enemies with an incendiary wave of fire, leaving them burning.
icon_2120.png  Ring of Fire 5 Fire Magic 65 Blast all nearby enemies with an incendiary wave of fire, leaving them burning.
icon_2120.png  Ring of Fire 6 Fire Magic 75 Blast all nearby enemies with an incendiary wave of fire, leaving them burning.
icon_3434.png  Heat Breath Fire Magic 5 Spit flame at a nearby foe.
icon_3434.png  Fire Breath Fire Magic 15 Spit flame at a nearby foe.
icon_3434.png  Fire Breath 2 Fire Magic 30 Spit flame at a nearby foe.
icon_3434.png  Fire Breath 3 Fire Magic 40 Spit flame at a nearby foe.
icon_3434.png  Fire Breath 4 Fire Magic 50 Spit flame at a nearby foe.
icon_3434.png  Fire Breath 5 Fire Magic 60 Spit flame at a nearby foe.
icon_3434.png  Fire Breath 6 Fire Magic 70 Spit flame at a nearby foe.
icon_3434.png  Fire Breath 7 Fire Magic 80 Spit flame at a nearby foe.
icon_3747.png  Flesh to Fuel Fire Magic 10 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
icon_3747.png  Flesh to Fuel 2 Fire Magic 30 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
icon_3747.png  Flesh to Fuel 3 Fire Magic 45 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
icon_3747.png  Flesh to Fuel 4 Fire Magic 60 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
icon_3747.png  Flesh to Fuel 5 Fire Magic 75 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
icon_2239.png  Spontaneous Warmthball Unknown 0 Throw a vaguely painful ball of warmth. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar.
icon_2238.png  Spontaneous Fireball Unknown 0 Throw a ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar.
icon_2238.png  Spontaneous Fireball 2 Unknown 0 Throw an intensely painful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar.
icon_2238.png  Spontaneous Fireball 3 Unknown 0 Throw a potently damaging ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar.
icon_2238.png  Spontaneous Fireball 4 Unknown 0 Throw a grievously harmful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar.
icon_2238.png  Spontaneous Fireball 5 Unknown 0 Throw a grievously harmful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar.
icon_2258.png  Chillball Fire Magic 5 Throw an essentially-harmless ball of cold.
icon_2258.png  Frostball Fire Magic 15 Throw a ball of cold.
icon_2258.png  Frostball 2 Fire Magic 20 Throw a ball of cold.
icon_2258.png  Frostball 3 Fire Magic 35 Throw a ball of cold.
icon_2258.png  Frostball 4 Fire Magic 45 Throw a ball of cold.
icon_2258.png  Frostball 5 Fire Magic 55 Throw a ball of cold.
icon_2258.png  Frostball 6 Fire Magic 65 Throw a ball of cold.
icon_2258.png  Frostball 7 Fire Magic 75 Throw a ball of cold.
icon_2208.png  Scintillating Frost Fire Magic 15 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets.
icon_2208.png  Scintillating Frost 2 Fire Magic 25 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets.
icon_2208.png  Scintillating Frost 3 Fire Magic 40 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets.
icon_2208.png  Scintillating Frost 4 Fire Magic 55 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets.
icon_2208.png  Scintillating Frost 5 Fire Magic 70 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets.
icon_2208.png  Scintillating Frost 6 Fire Magic 80 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets.
icon_2205.png  Defensive Chill Fire Magic 5 Blast all nearby enemies with a quick wave of cold.
icon_2205.png  Defensive Chill 2 Fire Magic 20 Blast all nearby enemies with a quick wave of cold.
icon_2205.png  Defensive Chill 3 Fire Magic 30 Blast all nearby enemies with a quick wave of cold.
icon_2205.png  Defensive Chill 4 Fire Magic 45 Blast all nearby enemies with a quick wave of cold.
icon_2205.png  Defensive Chill 5 Fire Magic 60 Blast all nearby enemies with a quick wave of cold.
icon_2205.png  Defensive Chill 6 Fire Magic 75 Blast all nearby enemies with a quick wave of cold.
icon_3408.png  Cold Protection Fire Magic 10 Boost your defenses against cold.
icon_3408.png  Cold Protection 2 Fire Magic 20 Boost your defenses against cold.
icon_3408.png  Cold Protection 3 Fire Magic 30 Boost your defenses against cold.
icon_3408.png  Cold Protection 4 Fire Magic 40 Boost your defenses against cold.
icon_3408.png  Cold Protection 5 Fire Magic 50 Boost your defenses against cold.
icon_2127.png  Wall of Fire Fire Magic 10 Create a dangerous wall of fire at your feet.
icon_2127.png  Wall of Fire 2 Fire Magic 25 Create a dangerous wall of fire at your feet.
icon_2127.png  Wall of Fire 3 Fire Magic 40 Create a dangerous wall of fire at your feet.
icon_2127.png  Wall of Fire 4 Fire Magic 55 Create a dangerous wall of fire at your feet.
icon_2127.png  Wall of Fire 4 (Purple) Fire Magic 55 Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame.
icon_2127.png  Wall of Fire 5 Fire Magic 65 Create a dangerous wall of fire at your feet.
icon_2127.png  Wall of Fire 6 Fire Magic 75 Create a dangerous wall of fire at your feet.
icon_2209.png  Room-Temperature Ball Fire Magic 15 Throw an essentially-harmless sphere of room-temperature matter.
icon_2209.png  Room-Temperature Ball 2 Fire Magic 25 Throw a ball of room-temperature matter.
icon_2209.png  Room-Temperature Ball 3 Fire Magic 40 Throw a reasonably painful ball of room-temperature matter.
icon_2209.png  Room-Temperature Ball 4 Fire Magic 50 Throw a painful ball of room-temperature matter.
icon_2209.png  Room-Temperature Ball 5 Fire Magic 60 Throw a painful ball of room-temperature matter.
icon_2209.png  Room-Temperature Ball 6 Fire Magic 70 Throw a painful ball of room-temperature matter.
icon_2209.png  Room-Temperature Ball 7 Fire Magic 80 Throw a painful ball of room-temperature matter.
icon_2238.png  Flare Fireball 2 Fire Magic 25 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
icon_2238.png  Flare Fireball 4 Fire Magic 50 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
icon_3462.png  Shrill Command Animal Handling 8 Use your stern gaze and loud voice to surprise a foe.
icon_3462.png  Shrill Command 2 Animal Handling 18 Use your stern gaze and loud voice to surprise a foe.
icon_3462.png  Shrill Command 3 Animal Handling 28 Use your stern gaze and loud voice to surprise a foe.
icon_3462.png  Shrill Command 4 Animal Handling 38 Use your stern gaze and loud voice to surprise a foe.
icon_3462.png  Shrill Command 5 Animal Handling 48 Use your stern gaze and loud voice to surprise a foe.
icon_3462.png  Shrill Command 6 Animal Handling 58 Use your stern gaze and loud voice to surprise a foe.
icon_3462.png  Shrill Command 7 Animal Handling 68 Use your stern gaze and loud voice to surprise a foe.
icon_3638.png  Thunderstrike Hammer 18 Summon nature's wrath to wreak vengeance on your foes.
icon_3638.png  Thunderstrike 2 Hammer 29 Summon nature's wrath to wreak vengeance on your foes.
icon_3638.png  Thunderstrike 3 Hammer 44 Summon nature's wrath to wreak vengeance on your foes.
icon_3638.png  Thunderstrike 4 Hammer 58 Summon nature's wrath to wreak vengeance on your foes.
icon_3638.png  Thunderstrike 5 Hammer 70 Summon nature's wrath to wreak vengeance on your foes.
icon_3638.png  Thunderstrike 6 Hammer 82 Summon nature's wrath to wreak vengeance on your foes.
icon_3477.png  Discharging Strike Hammer 7 Electrify your enemy.
icon_3477.png  Discharging Strike 2 Hammer 27 Electrify your enemy.
icon_3477.png  Discharging Strike 3 Hammer 47 Electrify your enemy.
icon_3477.png  Discharging Strike 4 Hammer 60 Electrify your enemy.
icon_3477.png  Discharging Strike 5 Hammer 73 Electrify your enemy.
icon_3637.png  Hurl Lightning Hammer 5 Collect electricity into your hammer and then throw it at your enemy.
icon_3637.png  Hurl Lightning 2 Hammer 15 Collect electricity into your hammer and then throw it at your enemy.
icon_3637.png  Hurl Lightning 3 Hammer 25 Collect electricity into your hammer and then throw it at your enemy.
icon_3637.png  Hurl Lightning 4 Hammer 35 Collect electricity into your hammer and then throw it at your enemy.
icon_3637.png  Hurl Lightning 5 Hammer 45 Collect electricity into your hammer and then throw it at your enemy.
icon_3637.png  Hurl Lightning 6 Hammer 55 Collect electricity into your hammer and then throw it at your enemy.
icon_3637.png  Hurl Lightning 7 Hammer 65 Collect electricity into your hammer and then throw it at your enemy.
icon_3637.png  Hurl Lightning 8 Hammer 75 Collect electricity into your hammer and then throw it at your enemy.
icon_3478.png  Raven Form Unknown 0 Become a raven. This is a travel form that can only be used outdoors.
icon_2249.png  Deer Form Unknown 0 Become a deer.
icon_3609.png  Owl Form Unknown 0 Become an owl. This is a travel form that can only be used outdoors.
icon_3478.png  Snow Raven Form Unknown 0 Become a snow raven. This is a travel form that can only be used outdoors.
icon_3624.png  Mallard Form Unknown 0 Become a duck. This is a travel form that can only be used outdoors.
icon_3479.png  Healing Sanctuary Druid 12 Create a symbol of health and wellness that heals nearby allies.
icon_3479.png  Healing Sanctuary 2 Druid 27 Create a symbol of health and wellness that heals nearby allies.
icon_3479.png  Healing Sanctuary 3 Druid 44 Create a symbol of health and wellness that heals nearby allies.
icon_3479.png  Healing Sanctuary 4 Druid 58 Create a symbol of health and wellness that heals nearby allies.
icon_3479.png  Healing Sanctuary 5 Druid 70 Create a symbol of health and wellness that heals nearby allies.
icon_3479.png  Healing Sanctuary 6 Druid 80 Create a symbol of health and wellness that heals nearby allies.
icon_3612.png  Dance 1 Interpretive Dance 1 Perform an interpretive dance to music.
icon_3613.png  Dance 2 Interpretive Dance 2 Perform an interpretive dance to music.
icon_3614.png  Dance 3 Interpretive Dance 4 Perform an interpretive dance to music.
icon_3615.png  Dance 4 Interpretive Dance 6 Perform an interpretive dance to music.
icon_3616.png  Dance 5 Interpretive Dance 8 Perform an interpretive dance to music.
icon_3617.png  Dance 6 Interpretive Dance 10 Perform an interpretive dance to music.
icon_3491.png  Ice Nova Ice Magic 5 Blast all nearby enemies with a numbing wave of cold.
icon_3491.png  Ice Nova 2 Ice Magic 20 Blast all nearby enemies with a numbing wave of cold.
icon_3491.png  Ice Nova 3 Ice Magic 35 Blast all nearby enemies with a numbing wave of cold.
icon_3491.png  Ice Nova 4 Ice Magic 45 Blast all nearby enemies with a numbing wave of cold.
icon_3491.png  Ice Nova 5 Ice Magic 60 Blast all nearby enemies with a numbing wave of cold.
icon_3491.png  Ice Nova 6 Ice Magic 70 Blast all nearby enemies with a numbing wave of cold.
icon_3491.png  Ice Nova 7 Ice Magic 80 Blast all nearby enemies with a numbing wave of cold.
icon_3495.png  Ice Lightning Ice Magic 5 Rapidly alter the temperature of the air to create electricity, then use it to injure a foe.
icon_3495.png  Ice Lightning 2 Ice Magic 15 Rapidly alter the temperature of the air to create electricity, then use it to injure a foe.
icon_3495.png  Ice Lightning 3 Ice Magic 25 Rapidly alter the temperature of the air to create electricity, then use it to injure a foe.
icon_3495.png  Ice Lightning 4 Ice Magic 35 Rapidly alter the temperature of the air to create electricity, then use it to injure a foe.
icon_3495.png  Ice Lightning 5 Ice Magic 45 Rapidly alter the temperature of the air to create electricity, then use it to injure a foe.
icon_3495.png  Ice Lightning 6 Ice Magic 55 Rapidly alter the temperature of the air to create electricity, then use it to injure a foe.
icon_3495.png  Ice Lightning 7 Ice Magic 65 Rapidly alter the temperature of the air to create electricity, then use it to injure a foe.
icon_3495.png  Ice Lightning 8 Ice Magic 75 Rapidly alter the temperature of the air to create electricity, then use it to injure a foe.
icon_3408.png  Cold Protection Ice Magic 1 Boost your defenses against cold.
icon_3408.png  Cold Protection 2 Ice Magic 10 Boost your defenses against cold.
icon_3408.png  Cold Protection 3 Ice Magic 20 Boost your defenses against cold.
icon_3408.png  Cold Protection 4 Ice Magic 30 Boost your defenses against cold.
icon_3408.png  Cold Protection 5 Ice Magic 40 Boost your defenses against cold.
icon_3408.png  Cold Protection 6 Ice Magic 50 Boost your defenses against cold.
icon_3408.png  Cold Protection 7 Ice Magic 60 Boost your defenses against cold.
icon_3408.png  Cold Protection 8 Ice Magic 70 Boost your defenses against cold.
icon_3408.png  Cold Protection 9 Ice Magic 80 Boost your defenses against cold.
icon_3772.png  Warning Jolt Warden 30 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
icon_3772.png  Warning Jolt 2 Warden 40 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
icon_3772.png  Warning Jolt 3 Warden 50 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
icon_3772.png  Warning Jolt 4 Warden 60 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
icon_3772.png  Warning Jolt 5 Warden 70 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
icon_3772.png  Warning Jolt 6 Warden 80 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
icon_3771.png  Conditioning Shock Warden 31 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
icon_3771.png  Conditioning Shock 2 Warden 41 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
icon_3771.png  Conditioning Shock 3 Warden 51 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
icon_3771.png  Conditioning Shock 4 Warden 61 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
icon_3771.png  Conditioning Shock 5 Warden 71 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
icon_3771.png  Conditioning Shock 6 Warden 81 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
icon_3768.png  Apprehend Warden 32 Fire a red-hot energy lasso at an enemy and drag them toward you.
icon_3768.png  Apprehend 2 Warden 42 Fire a red-hot energy lasso at an enemy and drag them toward you.
icon_3768.png  Apprehend 3 Warden 52 Fire a red-hot energy lasso at an enemy and drag them toward you.
icon_3768.png  Apprehend 4 Warden 62 Fire a red-hot energy lasso at an enemy and drag them toward you.
icon_3768.png  Apprehend 5 Warden 72 Fire a red-hot energy lasso at an enemy and drag them toward you.
icon_3768.png  Apprehend 6 Warden 82 Fire a red-hot energy lasso at an enemy and drag them toward you.
icon_3774.png  Lethal Force Warden 33 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
icon_3774.png  Lethal Force 2 Warden 43 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
icon_3774.png  Lethal Force 3 Warden 53 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
icon_3774.png  Lethal Force 4 Warden 63 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
icon_3774.png  Lethal Force 5 Warden 73 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
icon_3774.png  Lethal Force 6 Warden 83 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
icon_3769.png  Stun Trap Warden 38 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close.
icon_3769.png  Stun Trap 2 Warden 48 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close.
icon_3769.png  Stun Trap 3 Warden 58 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close.
icon_3769.png  Stun Trap 4 Warden 68 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close.
icon_3769.png  Stun Trap 5 Warden 78 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close.
icon_3775.png  Privacy Field Warden 34 Electrify your skin. Melee attackers take damage when they hit you.
icon_3775.png  Privacy Field 2 Warden 44 Electrify your skin. Melee attackers take damage when they hit you.
icon_3775.png  Privacy Field 3 Warden 54 Electrify your skin. Melee attackers take damage when they hit you.
icon_3775.png  Privacy Field 4 Warden 64 Electrify your skin. Melee attackers take damage when they hit you.
icon_3775.png  Privacy Field 5 Warden 74 Electrify your skin. Melee attackers take damage when they hit you.
icon_3770.png  Pursuit Mode Warden 40 Alter the air currents so that you can briefly fly. Only works outdoors.
icon_3770.png  Pursuit Mode 2 Warden 60 Alter the air currents so that you can briefly fly. Only works outdoors.
icon_3770.png  Pursuit Mode 3 Warden 80 Alter the air currents so that you can briefly fly. Only works outdoors.
icon_3773.png  Controlled Burn Warden 36 Ignite all nearby problems.
icon_3773.png  Controlled Burn 2 Warden 46 Ignite all nearby problems.
icon_3773.png  Controlled Burn 3 Warden 56 Ignite all nearby problems.
icon_3773.png  Controlled Burn 4 Warden 66 Ignite all nearby problems.
icon_3773.png  Controlled Burn 5 Warden 76 Ignite all nearby problems.
icon_3799.png  Power Glyph Spirit Fox 5 Transfer a bit of your Power into a symbol for safe-keeping.
icon_3799.png  Power Glyph 2 Spirit Fox 15 Transfer a bit of your Power into a symbol for safe-keeping.
icon_3799.png  Power Glyph 3 Spirit Fox 24 Transfer a bit of your Power into a symbol for safe-keeping.
icon_3799.png  Power Glyph 4 Spirit Fox 35 Transfer a bit of your Power into a symbol for safe-keeping.
icon_3799.png  Power Glyph 5 Spirit Fox 44 Transfer a bit of your Power into a symbol for safe-keeping.
icon_3799.png  Power Glyph 6 Spirit Fox 56 Transfer a bit of your Power into a symbol for safe-keeping.
icon_3799.png  Power Glyph 7 Spirit Fox 64 Transfer a bit of your Power into a symbol for safe-keeping.
icon_3799.png  Power Glyph 8 Spirit Fox 76 Transfer a bit of your Power into a symbol for safe-keeping.
icon_3802.png  Dimensional Snare Spirit Fox 3 Briefly entangle your opponent in the spirit realm.
icon_3802.png  Dimensional Snare 2 Spirit Fox 13 Briefly entangle your opponent in the spirit realm.
icon_3802.png  Dimensional Snare 3 Spirit Fox 23 Briefly entangle your opponent in the spirit realm.
icon_3802.png  Dimensional Snare 4 Spirit Fox 33 Briefly entangle your opponent in the spirit realm.
icon_3802.png  Dimensional Snare 5 Spirit Fox 43 Briefly entangle your opponent in the spirit realm.
icon_3802.png  Dimensional Snare 6 Spirit Fox 53 Briefly entangle your opponent in the spirit realm.
icon_3802.png  Dimensional Snare 7 Spirit Fox 63 Briefly entangle your opponent in the spirit realm.
icon_3802.png  Dimensional Snare 8 Spirit Fox 73 Briefly entangle your opponent in the spirit realm.
icon_3803.png  Spirit Bolt Spirit Fox 10 Throw spirit-realm energy at your enemy.
icon_3803.png  Spirit Bolt 2 Spirit Fox 25 Throw spirit-realm energy at your enemy.
icon_3803.png  Spirit Bolt 3 Spirit Fox 40 Throw spirit-realm energy at your enemy.
icon_3803.png  Spirit Bolt 4 Spirit Fox 50 Throw spirit-realm energy at your enemy.
icon_3803.png  Spirit Bolt 5 Spirit Fox 60 Throw spirit-realm energy at your enemy.
icon_3803.png  Spirit Bolt 6 Spirit Fox 70 Throw spirit-realm energy at your enemy.
icon_3803.png  Spirit Bolt 7 Spirit Fox 80 Throw spirit-realm energy at your enemy.
icon_3070.png  System Shock 5 Mentalism 67 Fling a bolt of electricity with your mind.
icon_3270.png  Panic Charge 5 Mentalism 71 Fling bolts of electricity in all directions.
icon_3430.png  Electrify 5 Mentalism 73 Blast the target with electricity. Extremely effective against Vulnerable targets.
icon_3070.png  System Shock 6 Mentalism 75 Fling a bolt of electricity with your mind.
icon_3270.png  Panic Charge 6 Mentalism 81 Fling bolts of electricity in all directions.
icon_3647.png  Shoot Crossbow Crossbow 1 Fire a crossbow. Uses a Beginner's Dense Arrow.
icon_3647.png  Shoot Crossbow 2 Crossbow 10 Fire a crossbow. Uses a Beginner's Dense Arrow.
icon_3647.png  Shoot Crossbow 3 Crossbow 20 Fire a crossbow. Uses a Basic Dense Arrow.
icon_3647.png  Shoot Crossbow 4 Crossbow 30 Fire a crossbow. Uses a Basic Dense Arrow.
icon_3647.png  Shoot Crossbow 5 Crossbow 40 Fire a crossbow. Uses an Advanced Dense Arrow.
icon_3647.png  Shoot Crossbow 6 Crossbow 50 Fire a crossbow. Uses an Advanced Dense Arrow.
icon_3647.png  Shoot Crossbow 7 Crossbow 60 Fire a crossbow. Uses an Expert's Dense Arrow.
icon_3647.png  Shoot Crossbow 8 Crossbow 70 Fire a crossbow. Uses an Expert's Dense Arrow.
icon_3647.png  Shoot Crossbow 9 Crossbow 80 Fire a crossbow. Uses a Masterwork Dense Arrow.
icon_3647.png  Shoot Darkness Bolt Crossbow 80 Fire a darkcaster. Uses no ammunition. This is a variant of Shoot Crossbow, and equipment that boosts Shoot Crossbow also boosts this ability.
icon_3648.png  Knockback Bolt Crossbow 3 Fire a broad-tipped crossbow bolt. Uses a Beginner's Dense Arrow.
icon_3648.png  Knockback Bolt 2 Crossbow 13 Fire a broad-tipped crossbow bolt. Uses a Beginner's Dense Arrow.
icon_3648.png  Knockback Bolt 3 Crossbow 23 Fire a broad-tipped crossbow bolt. Uses a Basic Dense Arrow.
icon_3648.png  Knockback Bolt 4 Crossbow 33 Fire a broad-tipped crossbow bolt. Uses a Basic Dense Arrow.
icon_3648.png  Knockback Bolt 5 Crossbow 43 Fire a broad-tipped crossbow bolt. Uses an Advanced Dense Arrow.
icon_3648.png  Knockback Bolt 6 Crossbow 53 Fire a broad-tipped crossbow bolt. Uses an Advanced Dense Arrow.
icon_3648.png  Knockback Bolt 7 Crossbow 63 Fire a broad-tipped crossbow bolt. Uses an Expert's Dense Arrow.
icon_3648.png  Knockback Bolt 8 Crossbow 73 Fire a broad-tipped crossbow bolt. Uses an Expert's Dense Arrow.
icon_3649.png  Fiery Bolt Crossbow 5 Fire a flaming crossbow bolt. Uses a Beginner's Dense Arrow.
icon_3649.png  Fiery Bolt 2 Crossbow 15 Fire a flaming crossbow bolt. Uses a Beginner's Dense Arrow.
icon_3649.png  Fiery Bolt 3 Crossbow 25 Fire a flaming crossbow bolt. Uses a Basic Dense Arrow.
icon_3649.png  Fiery Bolt 4 Crossbow 35 Fire a flaming crossbow bolt. Uses a Basic Dense Arrow.
icon_3649.png  Fiery Bolt 5 Crossbow 45 Fire a flaming crossbow bolt. Uses an Advanced Dense Arrow.
icon_3649.png  Fiery Bolt 6 Crossbow 55 Fire a flaming crossbow bolt. Uses an Advanced Dense Arrow.
icon_3649.png  Fiery Bolt 7 Crossbow 65 Fire a flaming crossbow bolt. Uses an Expert's Dense Arrow.
icon_3649.png  Fiery Bolt 8 Crossbow 75 Fire a flaming crossbow bolt. Uses an Expert's Dense Arrow.
icon_3650.png  Acid Bolt Crossbow 7 Fire an acid-covered bolt that destroys armor. Uses a Beginner's Dense Arrow.
icon_3650.png  Acid Bolt 2 Crossbow 17 Fire an acid-covered bolt that destroys armor. Uses a Beginner's Dense Arrow.
icon_3650.png  Acid Bolt 3 Crossbow 27 Fire an acid-covered bolt that destroys armor. Uses a Basic Dense Arrow.
icon_3650.png  Acid Bolt 4 Crossbow 37 Fire an acid-covered bolt that destroys armor. Uses a Basic Dense Arrow.
icon_3650.png  Acid Bolt 5 Crossbow 47 Fire an acid-covered bolt that destroys armor. Uses an Advanced Dense Arrow.
icon_3650.png  Acid Bolt 6 Crossbow 57 Fire an acid-covered bolt that destroys armor. Uses an Advanced Dense Arrow.
icon_3650.png  Acid Bolt 7 Crossbow 67 Fire an acid-covered bolt that destroys armor. Uses an Expert's Dense Arrow.
icon_3650.png  Acid Bolt 8 Crossbow 77 Fire an acid-covered bolt that destroys armor. Uses an Expert's Dense Arrow.
icon_3693.png  Snow Hare Mode Rabbit 1 Thicken your coat for winter.
icon_3693.png  Snow Hare Mode 2 Rabbit 10 Thicken your coat for winter.
icon_3693.png  Snow Hare Mode 3 Rabbit 20 Thicken your coat for winter.
icon_3693.png  Snow Hare Mode 4 Rabbit 30 Thicken your coat for winter.
icon_3693.png  Snow Hare Mode 5 Rabbit 40 Thicken your coat for winter.
icon_3693.png  Snow Hare Mode 6 Rabbit 50 Thicken your coat for winter.
icon_3693.png  Snow Hare Mode 7 Rabbit 60 Thicken your coat for winter.
icon_3693.png  Snow Hare Mode 8 Rabbit 70 Thicken your coat for winter.
icon_3693.png  Snow Hare Mode 9 Rabbit 80 Thicken your coat for winter.
icon_3752.png  Bun-Fu Blast Rabbit 10 Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?!
icon_3752.png  Bun-Fu Blast 2 Rabbit 25 Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?!
icon_3752.png  Bun-Fu Blast 3 Rabbit 40 Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?!
icon_3752.png  Bun-Fu Blast 4 Rabbit 50 Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?!
icon_3752.png  Bun-Fu Blast 5 Rabbit 60 Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?!
icon_3752.png  Bun-Fu Blast 6 Rabbit 70 Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?!
icon_3733.png  Righteous Flame 2 Priest 16 Teach your foe what it means to face a priest of warmth.
icon_3733.png  Righteous Flame 3 Priest 26 Teach your foe what it means to face a priest of warmth.
icon_3733.png  Righteous Flame 4 Priest 36 Teach your foe what it means to face a priest of warmth.
icon_3733.png  Righteous Flame 5 Priest 46 Teach your foe what it means to face a priest of warmth.
icon_3733.png  Righteous Flame 6 Priest 56 Teach your foe what it means to face a priest of warmth.
icon_3733.png  Righteous Flame 7 Priest 66 Teach your foe what it means to face a priest of warmth.
icon_3733.png  Righteous Flame 8 Priest 76 Teach your foe what it means to face a priest of warmth.
icon_3739.png  Flamestrike Priest 10 Summon flame from the heavens to destroy your foe. Even more effective against the undead.
icon_3739.png  Flamestrike 2 Priest 20 Summon flame from the heavens to destroy your foe. Even more effective against the undead.
icon_3739.png  Flamestrike 3 Priest 30 Summon flame from the heavens to destroy your foe. Even more effective against the undead.
icon_3739.png  Flamestrike 4 Priest 40 Summon flame from the heavens to destroy your foe. Even more effective against the undead.
icon_3739.png  Flamestrike 5 Priest 50 Summon flame from the heavens to destroy your foe. Even more effective against the undead.
icon_3739.png  Flamestrike 6 Priest 60 Summon flame from the heavens to destroy your foe. Even more effective against the undead.
icon_3739.png  Flamestrike 7 Priest 70 Summon flame from the heavens to destroy your foe. Even more effective against the undead.
icon_3739.png  Flamestrike 8 Priest 80 Summon flame from the heavens to destroy your foe. Even more effective against the undead.